Favorite Moment Tagged Articles RSS Feed | GameSkinny.com Favorite Moment RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 5 Best RPG Moments That Aren't Bullets, Swords, and Mayhem https://www.gameskinny.com/uaebq/5-best-rpg-moments-that-arent-bullets-swords-and-mayhem https://www.gameskinny.com/uaebq/5-best-rpg-moments-that-arent-bullets-swords-and-mayhem Sat, 25 Feb 2017 10:11:42 -0500 Rob Kershaw

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Planescape: Torment -- What You Did To Deionarra
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[SPOILER WARNING!]

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Among a multitude of sad stories and poignant asides, Deionarra remains one of the most tragic figures in Black Isle Studios' masterpiece. She appears as a ghost at the beginning -- a former lover of you, The Nameless One -- but it isn't until the end, in the Fortress of Regrets, that you discover her true fate.

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One of your splintered states, the Practical Incarnation, lays out the facts bluntly: Deionarra was manipulated into loving you and then sacrificed. The Practical Incarnation knew that her intense love for The Nameless One would compel her to remain as a ghost awaiting The Nameless One's return, unable to pass to the afterlife. It also knew that her tormented soul would act as a link to the Fortress, just as The Practical Incarnation needed.

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Deionarra was nothing more than a tool to be used and discarded, and this devastating reveal was the depressing cherry on the gloomy cake of your time in the Fortress. Arguably the best-written RPG of all time, Planescape: Torment is finally getting a deserved successor in Torment: Tides of Numenera, and if it contains moments anywhere near as heart-wrenching as Deionarra's tale, we'll be ecstatic. And in tears, obviously.

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I'd love to hear your choices for best RPG moments -- so leave a comment and let me know which ones had the most significance for you.

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Mass Effect 2 -- The Suicide Mission
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Far and away the pinnacle of an altogether stellar series, the ending of yet another BioWare space adventure -- this time its own IP -- proved to be a profound departure from the norm. Faced with the prospect of an overwhelming fight to infiltrate the Collector base and take out the Human Reaper within, you need to select the team who will accompany you, as well as other members who are assigned different tasks.

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ME2 pulled no punches, and if the team members you selected in each instance weren't loyal or strong enough, or if you'd failed to make the appropriate modifications to the Normandy, there was every possibility of seeing your comrades fall. The pressure of trying to do the right thing and keep your team safe under impossible circumstances was one of the standout moments from the series, and the devastation you felt if any of them failed to make it to the end was heartbreaking.

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Fallout 3 -- Leaving The Vault
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Though the Fallout series has its share of incredible moments, there's nothing quite like the sense of wonder and potential that greets you upon opening the door to the outside world from Vault 101.

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The horizon laid out before you, a wasteland of immense scope awaited your exploration and you finally realized that, after the isometric viewpoint of the first two games, this was the perspective you had craved all along -- the sense of total freedom to go and discover -- and to see the world through the eyes of the dweller. It was a momentous feeling.

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Star Wars: Knights of the Old Republic -- Darth Revan Revealed
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[SPOILER WARNING!]

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BioWare's sprawling space opera was the ultimate fan service to Star Wars lovers. It was also a damn good RPG filled with memorable characters. But as anyone who has ever played it knows, the pivotal moment in the game was finding out that Darth Revan -- responsible for all manner of atrocities across the galaxy -- was actually... you.

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Since your mind had been wiped and then brainwashed to the Light side by Bastila, the twist came late in the game and ultimately led to a choice of agreeing to help defeat the Sith or ousting the current leader of the Dark side, Malak, and taking his place. The revelation was unlike any that BioWare had offered up before, and it secured KOTOR's place among the greatest RPGs ever made.

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To The Moon -- When Johnny Meets River
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If I had my way, I'd put pretty much the entirety of To The Moon in this list. It's one of the most beautiful and moving games ever created, and it's filled with dialog that taps into the ordinariness of everyday conversations, while simultaneously making each one feel special. Also.... that music.

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But the scene where Johnny and River meet for the first time on a park bench and talk about the origin of their names, the stars, and the carnival prize John won -- which he gifts to River -- is just wonderful. With echoes of the equally lovely Before Sunrise, it's capped off by the pair arranging to meet at the same time, in the same place, the following year. Tissues at the ready.

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Picking the highlights from a vast catalog of RPGs is an almost impossible task. Sure, I could roll out that scene in Final Fantasy VII, or talk about Link obtaining the Master Sword in Ocarina of Time before he was actually ready, but some of the best RPG moments have actually been the simplest ones.

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As I'll demonstrate, the act of opening a door, simply sitting on a bench, or discovering the truth about yourself can have as much impact as skewering a character on a sword.

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So here are five role-playing scenes that hold a lot of personal meaning to me for very different reasons -- and don't involve bullets, swords, or mayhem.

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Favorite gaming moments: Metal Gear Solid 3: Snake Eater https://www.gameskinny.com/3i69r/favorite-gaming-moments-metal-gear-solid-3-snake-eater https://www.gameskinny.com/3i69r/favorite-gaming-moments-metal-gear-solid-3-snake-eater Sun, 30 Aug 2015 17:30:01 -0400 katlaborde

I know a lot of you out there are itching to play Metal Gear Solid V: The Phantom Pain, which will finally be released this Tuesday. With the game's launch very soon upon us, I wanted to take a look back at the first Metal Gear Solid game that let us play as the hardened badass known as Big Boss.

Personally, Metal Gear Solid 3 is my favorite game in the series. In my opinion, Kojima's third entry in the series has the best and most comprehensible story, not relying too much on confusing exposition - especially in comparison to the later entry Metal Gear Solid 4. Metal Gear Solid 3 was critically acclaimed with praise often directed towards the game's overly cinematic style.

Snake Eater

The introduction to this game is great on its own. With moments such as The Boss' betrayal and Volgin blowing up a Soviet facility with a rocket launcher, the operation known as "Virtuous Mission" doesn't end so well for Snake. Following Snake's defeat and betrayal from his former mentor, The Boss, the Snake Eater theme blasts through our speakers - complete with a visual sequence reminiscent of a Bond film. The song's lyrics are, well, a little corny, but most likely intentional. It's similar to the theme from Goldfinger. The lyrics are silly, but the song is powerfully performed by Cynthia Harrell. It's a nice homage to the Bond films and perfectly fits well with the game's 1960 Cold War setting.

Snake vs. The End

The boss battle between Snake and The End is often cited as one of the best moments of the Metal Gear series. The End, one of Volgin's henchmen, is a very skilled sniper, despite the fact that he's over 100 years old! Unlike all the other boss fights in the series, this one is completely silent, as Snake must keep in cover all the while attempting to pinpoint The End's location. 

Oddly enough, yet true to the clever nature of the series, this boss battle can be avoided entirely by the player. During a scene earlier in the game with Snake observing Volgin and his henchmen during a meeting, the player can shoot The End in his wheelchair. Of course, Snake does end up feeling like an ass about it. Additionally, if the player waits a week, or moves the PlayStation 2's internal clock forward during the boss fight, The End will die of old age. Oh Kojima!


Master of Disguise

Kojima has always been one for incorporating moments of humor into his games. With this particular moment from Snake Eater, a reoccurring joke from the series makes a return: the crotch grab. In Metal Gear Solid 2, President Johnson performs a crotch grab on Raiden to determine if he's male or female due to his androgynous appearance. This time, Snake must disguise himself as Ivan Raidenovitch Raikov, one of Volgin's commanders, who looks exactly like MGS 2's pretty protagonist. 

However, when Snake encounters Volgin in his disguise, something unexpected happens. Volgin violently grabs Snake's crotch twice! It's an awkward moment for both Snake and the player as Snake's disguise is blown through Volgin's realization that the balls in his hand aren't that of his lover, Raikov. The use of Raiden's appearance as Volgin's lover could also reflect the negative fan reaction towards Metal Gear Solid 2 and its heavy focus on Raiden. Regardless, whatever Kojima's intentions were, it's still an awkward, yet amusing moment.

Destroying the Shagohod

Kojima certainly knows how to do a finale. Snake's infiltration of Volgin's base to destroy the Shagohod, a massive tank equipped with nuclear missiles, is quite a finale - complete with a motorcycle chase sequence! EVA, a spy and Snake's love interest, rescues him from the base as both are pursued by the Shagohod, manned by electricity-infused bad guy, Volgin. The sequence is exciting and progresses through multiple areas until Snake and EVA are able to put an end to Volgin. 

Similar to the crotch grab mentioned earlier, a motorcycle sequence with EVA is included in Metal Gear Solid 4. Although that particular one doesn't end well...


Betrayal?


Snake's final objective for Operation: Snake Eater is to take down his former mentor, The Boss. The emotional fight takes place is a huge field of white flowers blanketing the entire battle field. The Boss can sneak up on Snake quite easily, so the player must be alert and quick to take her down.

This particular event in the Metal Gear Solid lore is incredibly significant. In the ending cutscenes, Snake learns that The Boss was not a traitor, but rather played the role of one in order to diffuse conflict between America and the Soviet Union. It is at this moment where Snake becomes Big Boss and the events taking place in future installments of the series are set into motion. 

What are some of your favorite moments from Metal Gear Solid 3? Or from the rest of the series? Let me know in the comments!

Image sources: VGI, YouTube, Metal Gear Informer, Metal Gear Wikia [2], & YouTube

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What's your favorite moment from a video game? https://www.gameskinny.com/w42va/whats-your-favorite-moment-from-a-video-game https://www.gameskinny.com/w42va/whats-your-favorite-moment-from-a-video-game Mon, 15 Apr 2013 15:25:21 -0400 LeviHaag

Yesterday I was wondering when the movie Django Unchained came out on Blu-ray and started to think about westerns. I really enjoy the genre, the stories, the scenery, and the music they all bring a smile to my face. But what made me smile most was thinking about one of the greatest moments from any video game I have ever played.

Anyone who has played Red Dead Redemption can tell you exactly how it feels when you cross into Mexico for the first time, and it is by far one of my favorite moments. For those of you who haven't and have avoided spoilers this whole time, I'll do my best to avoid any spoilers.

Red Dead Redemption is a open world story driven game by Rockstar, and similar in many ways to Grand Theft Auto 4. But it's main difference is setting. Rather than another present day or fantasy setting the Red Dead Series takes place in the historical "old west"complete with horses, cowboys, and indians. The story itself is heavily influenced by the "spagetti western" and to me stands out as one of the better stories told in any single game of this generation of consoles.

The game centers around the character John Marston, who is ordered by the government to hunt down the remaining members of his outlaw gang to save his family. For the next few hours you ride across the country side doing side quests and following leads.

During this time you really start to understand John more as a character, and who he is. You discover that he really is just a good guy doing whatever it takes to make a better life for his son. While you play you start to hear more and more about Mexico, and eventually you get the chance to attempt crossing the "San Luis" river. The only way across ends up being a raft and a rope to pull it across. Of course while you are crossing the raft gets attacked, and you end up floating down the river trying to fend off the bandits, and make it to the other side.

Eventually after several minutes of shooting and floating you make it across the river and onto solid land. The whole experience feels draining, and exhausting.  By the time I got onto one of the bandits horses I just wanted to get to a town and save the game. But then as I started riding, the sky started to brighten up, and a soft acoustic guitar started playing. (Far Away for those interested in hearing the song) I kept riding and realized that I was tired of the game by design, the developers wanted me to feel the sense of exhaustion and near hopelessness that my character felt. It is wonderfully crafted, the scenery is amazing, the song is perfect and it made me realize just how good the story in some games can be.

It is still one of my favorite moments from any game ever. Narrowly beating out the moment when you pull the Sword of Time from its pedestal in Ocarina of Time.

So that's my favorite moment, I would love to hear yours in the comments below!

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