Festival Tagged Articles RSS Feed | GameSkinny.com Festival RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Game Festival Features God of War Composer "Gerard Marino" and Others https://www.gameskinny.com/sg4my/game-festival-features-god-of-war-composer-gerard-marino-and-others https://www.gameskinny.com/sg4my/game-festival-features-god-of-war-composer-gerard-marino-and-others Sat, 03 Jun 2017 20:41:45 -0400 heatherew24

Well known and critically acclaimed music composer Gerard Marino has been confirmed to be attending the panel discussion at the Brazilian Independent Games Festival (BIG) 2017. 

On June 28 in São Paulo, Brazil, there will be a special talk during the BIG business Forum appropriately titled, “From DJ to God of War Music Composer: A talk with Gerard Marino”. It will be hosted by the Marino and Brazilian game composer Antonio Teoli. The discussion will be centered around Marino's work and musical career. He is most known for his soundtrack work in the

Marino is most known for his work on the God of War series, one of which lead him to be nominated for the BAFTA Award, the highest honor given from the British film academy. The host, Teoli, is an award-winning Brazilian composer and sound designer and is most known for his work in Finding Monsters Adventures, Jelly Splash, and many more. He is also teaching a separate workshop on June 30, that will be focusing on aspiring musicians wanting to become a part of the gaming industry. Registration for this event is already closed. 

The 5th edition of the BIG festival takes place from June 24 to July 2.

IndieCade 2014: News, Trends, & Titles https://www.gameskinny.com/fvv20/indiecade-2014-news-trends-titles https://www.gameskinny.com/fvv20/indiecade-2014-news-trends-titles Fri, 19 Sep 2014 18:00:57 -0400 Auverin Morrow

IndieCade, the largest independent game festival in the US, is gearing up for its fifth year. October 9-12, industry figures and general consumers alike will gather in Culver City, CA to attend professional conferences, business networking and social events, tournaments, and meet-and-greets with game creators. Most importantly, they'll get the opportunity to test play more than 150 games, spanning all genres and platforms. (This even includes tabletops and LARPing games.)

This year, IndieCade boasts 151 independent titles. Of these games, there are 35 official nominees that were previously selected as the best and most exciting titles of the year. Let's take a look at the prevalent trends among the competitors, along with some notable games to look out for. 

Nominee Trends

1. Puzzle Games

Just under half of this year's nominees have incorporated puzzles into their games. These puzzles come in all forms, from mini-puzzles that unlock new areas to complex puzzle that help further the storyline.

In Fract OSC, for example, the player must solve musical puzzles in order to rebuild machines. But Ice-Bound requires the player to piece together fragments scattered throughout the game in order to create or reveal the storyline. 

Fract OSC boasts graphics as stunning as its music.

2. Multiplayer Games/Features

Like puzzle games, multiplayer games (and games with multiplayer options) are dominating the nominee pool this year. This includes cooperative (team) and competitive (PvP) formats. From MMOs and MOBAs to multiplayer mobile, handheld, and tabletop titles, gaming seems to be becoming an increasingly more social activity. The sheer number of multiplayer titles both in the nominee arena and the general pool reflect a high demand for games that offer social features.

These features, however, are taking really unique forms in this year's competitors. Choice Chamber, a dungeon crawler, allows multiple players to give constant feedback (via a chat fuction) that changes how the game plays out. It was designed specifically to be played live on a stream service like Twitch, so that all participants can choose to either help the main player along, or create a challenge to slow them down. 

Another interesting take on the multiplayer function comes from Keep Talking and Nobody Explodes. In this virtual reality game, one player straps on an Oculus headset to find him/herself trapped alone in a room with a bomb. Other players in the real world have instructions to diffuse the bomb, but are unable to see it. All players have to cooperate in order to neutralize the threat. 

Choice Chamber takes live-stream audience interaction to a whole new level.

3. Choice/Exploration/Narrative

Several of this year's nominees opted for adventure games over action ones. With the advent of titles like The Walking Dead, which focus heavily on storytelling, it's no suprise that we're seeing a considerable number of games that mimic this style: lots of story, choice, and exploration with few to no combat/action sequences. 

Example: Ether One.

In this title, you assume the role of someone who struggles with dementia. You must rebuild your memories by exploring the world around you and solving puzzles. There are no enemies to fight. No missions. No levels. Only the search for answers and the story that unfolds. The game even offers a second mode that removes all the puzzles, making it a full-fledged exploration experience. 

Some games, like first-person explorer Private Eye, are using the Oculus Rift's virtual technology to further immerse the player in an exploratory, interactive, story-driven experience. 

4. Intellectual/Philosophical Games

With the wild success of games like The Stanley Parable, we've seen an influx of games that make you ponder ideas or simulate relationships, storylines, etc. for the purpose of intellectual observation. 

Coffee: A Misunderstanding is a short, interactive role-playing experience meant to simulate the awkwardness of online friendships when they're moved into a real social context. 

On the opposite end of the "thinky-game" spectrum is How Do You Do It?, where players step into the mind of an 11-year-old girl who attempts to understand the mechanics of sex with the help of her two plastic dolls. The game is meant to be a simulation of how one of the developers actually explored sexuality as a child.

Guided by their phones, audience volunteers act out Coffee: A Misunderstanding

5. Virtual Reality & Experiential Games

The final notable trend among competitors this year is use of both virtual reality technology and real-life installments/exhibits to create a holistic player experience. Developers are pushing to immerse players as much as possible in their games in order to get the most out of them. Sometimes, this is just to enhance the playing experience. Other times, it can actually give players a new understanding of certain issues/environments, as well as challenge them to act in ways they normally wouldn't. 

Several of the virtual experience nominees went with the latter goal - like Soulfill, the "mobile-assisted live action role-playing game" that uses audio/touch gestures and text instructions to encourage the user to make eye contact with strangers on public transportation. 

Use of Force went for a similar immersion experience, but as a virtual reality documentary. Using virtual reality goggles and a full-body motion tracking system, players are transformed into eyewitnesses of police brutality committed by the US border patrol in a recreation of real events. 

Use of Force allows players to witness a recreation of actual events. 

General Submissions - Trends & Notable Titles

Trends in this pool overlapped with those in the nominee category. Lots of multiplayer and competitive games, as well as interactive experiences. However, the general pool had a surprising number of LARP submissions (about 1 in 10), as well as several lighthearted comedy games. 

Games to Look Out For:
  • Anamnesisa first-person explorer. The player is a FEMA agent visiting a temporary shelter to learn why some of the tenants have lost contact. The Oculus Rift serves as a second display that players may use to examine objects in the world. In the game, the specially designed goggles allow you to see the "psychological imprints" left by the tenants. Using them, you explore multiple narratives in the process of your investigation. 
  • Elegy for a Dead Worldanother explorer. You are a poet who must write about three different worlds, each inspired by a British romantic poet (Shelley, Keats, and Byron). Then you share your experiences with the universe. Other players read what you write and assess it. The more the real world appreciates your writing, the brighter the stars will shine in the sky above your homeworld. 
  • Hyper Light Driftera multi-platform 2D action RPG. This title uses 8-and 16-bit graphic schemes, but with a much larger world and more modern mechanics. You are charged with exploring a vast, ruined world that holds both lost technology and unfathomable danger. 
  • Sundera 2D co-op platformer. Players wear color-filtering glasses, so they can each look at the same screen, but see a different world. Players must cooperate and communicate verbally to solve puzzles and tear down enemies. 

In Sunder, color-filtering glasses make this distorted image look like two distinct worlds. 

Don't miss out on the festivities!

If you're in the Culver City area or are willing to travel, tickets to IndieCade are on sale now. Although you'll be too late to get the earlybird deals, you can still snag a pass at standard rates or student rates (if you qualify). All-Access passes start at just $495, while festival-only passes run $30-40 per day, or $90 for all weekend. 

If you can't be there in person, you can stay updated on all the happenings via the official IndieCade Twitter and Facebook pages. 

What IndieCade titles are you excited for? Tell us in the comments!

Back in Portland September 2013 - XOXO is Set to Return https://www.gameskinny.com/x6abi/back-in-portland-september-2013-xoxo-is-set-to-return https://www.gameskinny.com/x6abi/back-in-portland-september-2013-xoxo-is-set-to-return Thu, 20 Jun 2013 15:59:40 -0400 Mary Yeager

Get your passes and mark your calendars for September 19th through the 22nd as XOXO 2013 is set to commence once again in Portland, Oregon. This festival is about independence in the realm of art and technology. There will be social meet ups, a market, an arcade, live music, film screens and tabletop gaming. It's going to be four fun-filled days in Portland come September.


What festival isn't complete with a conference? XOXO is not any different. The conference is two days long and filled with talks from creators and developers and the internet tools we all love and use. Some of the mentioned speakers include:

  • Cabel Sasser (Panic Inc)
  • Chris Anderson (Wired/3DRobotics)
  • Jonathan Coulton (Musician)
  • Marco Arment (The Magazine/Instapaper)
  • Molly Crabapple (Artist/Illustrator)

This isn't an all inclusive list. There are others to speak, plus some surprise speakers yet to be announced.


XOXO 2012 was so popular that passes sold out quickly. How quickly you might ask? They were all gone in 2 days, or 48 hours as their site puts it. So They have two passes this year.

  • Conference & Festival Pass - $500 (Gets you into all events)
  • Festival Only - $100 (Everything but the conference talks)

This festival and the conference looks like so much fun! If they sell out as fast as last year, I'd recommend picking up your passes ASAP!