Fighters Tagged Articles RSS Feed | GameSkinny.com Fighters RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 5 Fighting Game Subgenres That Have Yet to Be Explored https://www.gameskinny.com/63jea/5-fighting-game-subgenres-that-have-yet-to-be-explored https://www.gameskinny.com/63jea/5-fighting-game-subgenres-that-have-yet-to-be-explored Wed, 01 Feb 2017 06:45:01 -0500 Marc Anthony

Fighters have always been more for the competitive scene in gaming with fast-paced gameplay and entertaining matches of combat. Some genres of fighting game, however, have gone unexplored and should be incoming in the future for the common player, as well as the competitive player.

Sport Fighters

Wrestling, such as WWE inspired games, and MMA games have always been in my opinion under appreciated, but very entertaining with exciting matches as the popular real-life characters. Using real move sets are great, but mechanically have work to do.

There are many sports which are not well represented under this genre. Sports such as fencing, fist-fighting (taekwondo), and wrestling (greco-roman) are not seen in the category at all. Are people who loves these sports not allowed to be entertained? Often, movements in these games are static and unoriginal, but maybe they can take lessons For Honor's combat system.

2D Party Brawlers

These games fall under party brawlers and platform fighters; such as the Super Smash Bros franchise. However, games listed under the 2D sub-genre haven't been seen as frequently as they should have, and so have gone unexplored presently.

The 2D party brawlers should make their return into the fighter genre. They are simple to grasp for players and could be improved with more strategic elements for stage development. This, in turn, could grant more advantages to develop a brawler and make the leap into 3D. In this way, 2D could be used as a stepping stone for new fighters into 3D by getting fanbases before being developed that may possibly flop.

RPG Fighters

RPG fighters are self-exclamatory, they are fighter games with RPG elements. The very idea seems to be a good concept to delve into, but has not been developed consistently. RPG fighters force you to adapt within a game, making you use various types of styles and skill-sets, they require you to constantly change and that can be a fun new mechanic.

Being able to switch equipment and have specialized skill sets could be a new form of fighting game that constantly create new ways to play. This could even be influenced competitively, with teams being dropped in a world and win in a king of the hill style match-up where you can't flee battles.

Mech Game

Mech fighters have never been represented as a sub-genre of fighters. The basic notion of gigantic robots fighting is more of a movie thing than a game to play -- Pacific Rim may have been a good movie, but probably couldn't make a transition into a game.

Environments for such fighters would have to be shown in vast 3D environments, a basic 2D side-scroller won't give off the gigantic mech feeling. Also, it is not as easy to form a relationship with a mechanical character, because these mechs do not have human emotion within their own agendas. This relationship incentivizes players into choosing 'their' character in a video game due to this established relationship between player and character; the closest thing to mechs with emotions are the Transformers.

We need more mechs who have emotions, I want more mechs with emotions. And unfortunately no games have been centered solely around mechanical fighting. It's lacking within the fighter genre and could make for a fierce competitor to other fighting games.

Cel-Shading/Anime Fighters

Anime fighters are extremely entertaining and bring in a wide range of audiences, from fans of their shows, to graphic enthusiasts, and manga readers. This genre is under-explored with only a few titles getting fighting done correctly and efficiently with fluid game mechanics, counters, and backgrounds. Many anime shows can be made into fighting games, and more of these games could be centered around other popular franchises, with their own character's move sets and a compelling storyline to match.

Many fighting game sub-genres are under-appreciated or unexplored, but some can ultimately become great sub-genres that could reimagine and reinvent fighters with their impact.

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How to Unlock Every Character in Smash Bros. for Wii U and 3DS https://www.gameskinny.com/e7cnv/how-to-unlock-every-character-in-smash-bros-for-wii-u-and-3ds https://www.gameskinny.com/e7cnv/how-to-unlock-every-character-in-smash-bros-for-wii-u-and-3ds Mon, 04 May 2015 05:07:49 -0400 amaadify

Super Smash Bros. for Wii U and 3DS boasts the series biggest roster to date with over 49 fighters. However, not all of them are available from the get go. Below you'll find each character and each method used to unlock them in each version of the game. 

First, though, we'll throw in some general tips to help ease the process. 

TIPS

  1. If you fail to beat a new challenger, you can just play a basic multiplayer smash battle (with any settings and any character), after which the new challenger will appear again for a rematch. You don't even have to win the smash battle, just beat the newcomer!
  2. If you fulfill the requirement to unlock two characters at the same time, only one will challenge you. You can fight the other by simply playing a basic multiplayer smash battle. 
  3. If the unlockable character requires a certain classic mode intensity, set it to 0.5 above it first. That way, if you lose and the game drops the intensity by 0.5, you still have a second chance at beating them. These characters are marked with **.

UNLOCKABLE CHARACTERS

Bowser Jr. 

Wii U: Unlocked

3DS: Beat Classic Mode with Bowser on 6.0 Intensity or higher**

Both: Play 100 Matches

 

Dark Pit

Wii U: Beat All-Star Mode on Normal difficulty

3DS: Beat Classic Mode with 3 characters

Both: Play 50 Matches

 

Dr. Mario

Wii U: Beat one Master Order on Hard Difficulty

3DS: Beat Classic Mode with Mario on 4.0 Intensity or higher**

Both: Play 60 Matches

 

Duck Hunt

Wii U: K.O. at least one fighter in Cruel Smash

3DS: Beat Classic Mode with 8 characters

Both: Play 110 Matches

 

Falco

Wii U: Beat Classic Mode 

3DS: Beat Classic Mode without using a continue

Both: Play 20 Matches

 

Mr. Game & Watch

Wii U: Beat Classic Mode with 10 characters

3DS: Beat Classic Mode with 10 characters

Both: Play 90 Matches

 

Ganondorf

Wii U: Unlocked

3DS: Beat Classic Mode as Link or Zelda on Intensity 5.0 or higher**

Both: Play 80 Matches

 

Jigglypuff

Wii U: Unlocked

3DS: Collect 30 Equipment Items

Both: Play 120 Matches

 

Lucina

Wii U: Beat Classic Mode on 5.5 Intensity or higher**

3DS: Beat Classic Mode with Marth without using a continue

Both: Play 40 Matches

 

Ness

Wii U: Unlocked

3DS: Beat Classic Mode 

Both: Play 10 Matches

 

R.O.B.

Wii U: Defeat Crazy Hand after Completing 10 Matches in Crazy Orders

3DS: Beat Classic Mode or play Smash after collecting 200 trophies

                                      Both: Play 70 Matches

 

Wario

Wii U: Beat 100-Man Smash

3DS: Beat 100-Man Smash

Both: Play 30 Matches

 

**Use tip 3. 

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Skullgirls Team is now Lab Zero Games https://www.gameskinny.com/j2xgd/skullgirls-team-is-now-lab-zero-games https://www.gameskinny.com/j2xgd/skullgirls-team-is-now-lab-zero-games Tue, 20 Nov 2012 18:41:07 -0500 Ashley Shankle

Skullgirls players were left confused when there was no actual patch to go with the patch notes that were released earlier this year. It turns out there's a reason for the prolonged silence of Reverge Labs: The team behind Skullgirls was no longer with them. So where did they go?

According to the new studio's site, Reverge Games laid the team off in June. The team, in turn, went on to create Lab Zero Games in order to continue supporting Skullgirls.

Wait... What? How?

The Lab Zero Games site goes on to say that the lay off and the circumstances surrounding it have "delayed the resumption of work on the PC version, and indefinitely delayed the first DLC character". They also say they are working to bring both of these things to players.

Those confused about how they can take the Skullgirls intellectual property from one studio to another: Autumn Games, the publisher, owns the game. There is no reason to worry about fights over the IP, thankfully.

So what does this mean for Skullgirls?

Well, it looks like we're going to be seeing the dev support behind the game that fighter fans have expected since day one. Skullgirls was left largely ignored by many fighting game fans because of the lack of support, and many of those who really got into the game were left without a real scene to turn to.

All in all, the creation of Lab Zero Games is good news for fans of Skullgirls. We can assume that the patch released today is only the first of many surprises Lab Zero has in store. The game spent too much time in limbo, it's time to let it shine.

Source 1: Skullgirls Team Forms Lab Zero Games
Source 2: Lab Zero Games

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