Fightstick Compability  Tagged Articles RSS Feed | GameSkinny.com Fightstick Compability  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Use All Your Current Gen Controllers on Next Gen with CronusMax, Even Keyboard and Mouse https://www.gameskinny.com/rcbaq/use-all-your-current-gen-controllers-on-next-gen-with-cronusmax-even-keyboard-and-mouse https://www.gameskinny.com/rcbaq/use-all-your-current-gen-controllers-on-next-gen-with-cronusmax-even-keyboard-and-mouse Tue, 10 Dec 2013 07:20:28 -0500 Ryan Kerns

Sony and Microsoft have spent millions of dollars on developing their next-gen controllers to suit a range of game genres. This is all fine and dandy for game genres that were born on Sony and Microsoft consoles, but what about genres that pre-date PlayStation and Xbox?

The fighting game genre was born in arcades, with a control scheme prominently centered around a stick with 4 to 6 face buttons. We haven't seen a console launch with a controller using that button layout since the Sega Saturn. Thankfully, over the years there have been companies producing fightsticks for consoles that brings the arcade feel home, the biggest being Mad Catz.

As I previously reported, next-gen consoles have launched... and it has been pretty rough for stick players. Sony has officially said that PS3 fightsticks would work on PS4 if the developers chose to add that feature. Injustice: Gods Among Us is currently the only fighting game on PS4, and has been confirmed as incompatible with every fightstick on the market... with even MarkMan from Mad Catz saying PS4 was not compatible with PS3 sticks. The Xbox One doesn't fare much better, with no 360 controller support and a wallet draining $200 Killer Instinct Arcade FightStick Tournament Edition 2 as the only option available on that platform. 

Similarly, the FPS genre originated on PC with a keyboard and mouse layout. Games like Halo made significant strides towards assisted aiming using a less accurate analog stick, but there are still many purists out there that prefer mouse aiming. 

Were next-gen consoles just so space-age-high-tech that our mere "last-gen" tinker toy controllers couldn't communicate with them? The Rosetta Stone has been found; I give you: the CronusMax.

PS4 controller on Xbox One, 360 controller on PS4, WiiU Classic Controller on Xbox One, PS4 on 360, even keyboard and mouse on Xbox One... it's an orgy of control options. The best part is the cost is about the same as a new game.

Sony and Microsoft could have easily had legacy support for older devices... they simply chose not to.

Being a new product, it is hard to say at the moment just how well this device works. Similar converters in the past have suffered from input lag. Also, if this is really a scheme by Sony and Microsoft to make you buy new peripherals, they could possibly update their consoles to block this device. Sony has blocked an adaptor that let you play with 360 controllers on PS3 in the past. 

Still, this brings up a pretty big point. If an adaptor like this was made less than a month after these consoles released, it wasn't that difficult to make. Sony and Microsoft could have easily had legacy support for older devices... they simply chose not to.

Maybe the GameSkinny test lab can give the CronusMax a try when they're not too busy running laptop cases over with cars.

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Next Gen Consoles Sticking It to Stick Players https://www.gameskinny.com/gb6ra/next-gen-consoles-sticking-it-to-stick-players https://www.gameskinny.com/gb6ra/next-gen-consoles-sticking-it-to-stick-players Wed, 20 Nov 2013 11:05:33 -0500 Ryan Kerns

If you're a grumpy old man like myself, you likely remember playing fighting games in the arcade with a joystick and six buttons. Very few home consoles have had a control pad that is conducive to this layout, with the exception of the glorious Sega Saturn pad.

With both next gen consoles having fighting games at launch, Sony and Microsoft have been somewhat coy about whether our current sticks are compatible.

Lead architect of the PlayStation 4, Mark Cerny, was asked directly about current gen fightstick capability before launch and he responded that he was unsure if it was supported out of the box, but there was no reason why they shouldn't work. Sony took it one step further and officially addressed the answer in their blog.

Will PS3 peripherals such as fighting sticks and steering wheels work with PS4?

Generally speaking, no. However, at launch, users will be able to use these controllers if a specific game title allows it to be used within the game. This decision is upon the game developer and will vary from game to game.

Sure enough, after the PS4 launched last week, enthusiastic fighting game fans plugged in every kind of stick imaginable to find out none of them work. The only fighting game available at launch was Injustice: Gods Among Us Ultimate Edition, so it could just be possible that Netherrealm hasn't added support yet... although there has been no mention of it by Ed Boon. 

Xbox One has already been announced as uncompatible with any Xbox 360 peripherals, but I'm sure that's not going to stop people from testing anyway this Friday. Mad Catz already has a $199.99 FightStick and a $399.99 RaceWheel ready to launch, so things don't look too hopeful there. 

So I know what you're thinking, "Teh greedy console makers want me to buy new stickz." At least one person has been speaking up about this, Mad Catz Community Manager (and Divekick character), MarkMan. 

nscwrote: »
I refuse to believe your company wants to lose money because nobody will need to buy a next-gen fightstick. If everyone buys one because they have to you guys net loadsamoney and it's not YOUR fault because evil sony/microsoft took out the console support.


It's not that easy. There's more to it than that. I refuse to believe that most people would understand because a lot of people are only thinking about their benefit.

If our existing sticks worked on PS4, we could continue to sell the sticks we still have (which we have plenty of). Instead of trying to invest/make and TAKE A RISK on creating a new stick that only works on one console. But yeah. If you think we're only out to make money (which is logical if you don't think about everything), then that has to be the conclusion you come to.

So it doesn't seem like there's much love for fighting game players in the next-gen. You get a free-to-play Killer Instinct that's going to cost you $200 for a new stick. Playstation 4 has Injustice out now, and Guilty Gear Xrd coming out next year with an unconfirmed Street Fighter title... with no new sticks or support for old sticks. Meanwhile the WiiU is backwards compatible with the Tatsunoko vs Capcom fightstick... just saying. 

Fighting game players are people too, dammit!

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