Films  Tagged Articles RSS Feed | Films  RSS Feed on en Launch Media Network Special Presentation For Prey In Theaters Tue, 28 Mar 2017 04:10:03 -0400 ThatRainbowThing

Bethesda has announced there with be a special presentation of the game Prey in some theaters. They're having a US tour, allowing gamers to to get a hold of the game. They are also going to be having a film fest called "Inspirations of Prey" where they show sci-fi films that inspired the games developers.

Only 4 locations have so far been announced, and there is no update yet to whether there will be more.

 Austin, TX – The Highball at the Alamo Drafthouse South Lamar – April 4
San Francisco, CA – Bear vs Bull at the Alamo Drafthouse San Francisco – April 11
New York City, NY – House of Wax at the Alamo Drafthouse Brooklyn – April 19
Los Angeles, CA – The Regent Theater – April 25

There will be more movies shown other than what will be at these events.

If you just wanna see which film may be showing near you and want to buy a ticket head over to DraftHouse.

Prey will be a first-person shooter, published by Bethesda Softworks and developed by Arkane Studios. Initial release date is May 5, 2017 and will be available for PS4, Xbox One, and Microsoft Windows.

Dive deeper into the origins of Blizzard's Overwatch Thu, 17 Mar 2016 14:31:49 -0400 Taranis8

With Overwatch due to launch May 24th, there will be questions about the origins of the Overwatch heroes and universe. Why does Winston get so angry if his glasses are broken? What is the true identity of Soldier 76? And why does D.Va seem to be sponsored by Blizzard in the game?

These are some of the questions that hopefully will be answered in the coming months, when Blizzard is set to release their series of short animated films and digital comics set in the Overwatch universe. There is also a novel planned for later down the road.

The first animated short will revolve around Winston, the genetically enhanced gorilla. It will tell the story of a scientist battling with the idea of recalling the Overwatch heroes while his lab is under attack. This short will be available on March 21st at 12 p.m. PDT, and it can be viewed on 

Blizzard also has a 6-issue comic series lined up, with the first focusing on the gunslinger McCree.  Other heroes that will be highlighted by the series include Reinhardt (the knight who lives by the code of justice, valor, and courage), as well as the crime duo of Roadhog and Junkrat.  The cover for the first comic can be seen below.

Rounding out Blizzard's extended universe releases for Overwatch will be a novel titled Overwatch: First Strike. This book will take place decades before the time period of the game and focus on the battle of the robots uprising.  The novel will be written by Blizzard's lead writer in publishing and story lead for Hearthstone, Micky Neilson.

With Blizzard doing so much to bring gamers into the universe of Overwatch, it will give more insight into why these heroes are fighting.  

So what do you think of all these extras from the Overwatch franchise?  What hero would you like to see Blizzard focus on in the future? Let me know in the comments below.

New Overwatch short films set for 2016 release Sat, 07 Nov 2015 12:46:57 -0500 David Fisher

Overwatch hasn't got much publicity in the past year, but after Blizzcon it seems like the news surrounding this MOBA-inspired shooter has been coming out in waves. In the last three days alone we have received a launch date and special edition bundle, as well as three new heroes looking to join the fight for the future.  This time Blizzard has announced something related to the game, but not part of the game itself via this Twitter post:

That's right! According to the Twitter post (seen above) we can expect to see several short animated films released over the course of 2016. The behind-the-scenes video embedded in their tweet also shows a brief glimpse of what we can expect from our favorite heroes in the upcoming shorts.

For those who enjoyed the original cinematic trailer released around this time last year this is incredible news. Many fans have been hoping to see a feature length film based on Overwatch ever since its original cinematic trailer was released. With an art style and plot design that screams Pixar or Marvel's Big Hero 6 animated film, it comes as no surprise that fans want more.

Considering the fact that Activision Blizzard has recently opened a new movie and TV studio, maybe we can hope to see more Blizzard franchises in films and TV shows in the future. Personally, I would love to see a full-length Starcraft film.

Top Reasons Why Horror Games are Scarier than Movies Wed, 15 Apr 2015 22:17:46 -0400 Dani Gosha


So, what are your thoughts? Are horror games scarier than the movies or do you think they're pretty much the same?


With the wave of horror games today do you think games getting better, do you think movies will be able to catch up and scare us like they used to? Share your thoughts!


First Person Perspective


The suspense thriller Oculus' tagline really sums up the difference between horror movies and horror games 'you see what it wants you to see'. The irony of this is that gaming goggles by the same name, Oculus Rift, actually wants you to see everything. 


If none of the previous reasons have convinced you that horror games are much better than their movie counterparts than perhaps a different point of view can change your mind. Literally. Just take in all that I've brought up, atmosphere, endless dread, character relationships and jump scares and imagine it being thrown at you all in first person. If playing Call of Duty in first person can make you feel like a real sniper than playing a horror game in first person can make you feel like you're really in the scariest place on Earth. 


 Movies have played with the first person perspective seen when they change camera angles from the character's perspective to yours when looking down an abandoned hallway but that's about the extent of it. Horror games get their claim to fame by making the gamer feel like they are really in a lonely office, scary forest, alien infested ship or what have you. 


Taking this perspective away from horror games would make them more on par with horror movies, but since that isn't the case, horror games take the edge.




If horror is defined by anything it is by its ability to scare, primarily by jump scares. They're the moments that make you scream when you didn't even realize you had it in you. They're also what makes you storm out of the theater, close your eyes and if bad enough, rage quit. 


With a few indie horror games as exception, jump scares in gaming in much stronger than that of movies. In fact, sometimes the strength of the scare has led many gamer's to fall out of their seats and even break their keyboards. This isn't overreacting per se, just that the scares aren't heavily manipulated by camera but more so there is an emphasis on the things that surround your in-game character. There is a demand for spacial awareness instead of a focus. Once again I mention Five Night's at Freddy's as there are many tasks for you to see too that you're not prepared for Foxy to suddenly jump out of the dark or run down the hall.  


Films on the other hand demand less awareness as they force your attention to the spot they have prepared a scare. At the end of Carrie, there is a specific shot where Sue is dreaming of leaving flowers on Carrie's grave. While they could have simply had Sue shot from behind bending down to place the flowers before standing back up, they instead focus on the rubble effectively giving away the scare of the hand shooting up to grab her before it even happens. 


No Forced Character Relationship


Movies unmistakably force the audience to form some kind of relationship with the character on screen, particularly the one running for their life from the chain wielding murderer. We're adults though, we can make our own decisions but films still insist to make them for us. True, there is a level of linear direction in games but, we as gamer's get to make those decisions, especially when it comes to hiding. 


When it comes to horror games, you're not watching someone hide, you're the one hiding. There's an unpredictability there, that really has you living in the moment and holding your breath because you have no clue how the A.I. has been programmed to react. You can't guess it. 


Outlast Whistle Blower has a great example of this as seen during the chase by Gluskin. Throughout the game we have hidden under beds and in lockers but, for once hiding doesn't matter for when you think you're safe Gluskin is dragging you and the locker along with him to make you his darling


 Even Alien: Isolation has this, for if you continually hide in the same spot the Synthetics will instantly find you forcing you to find a new hiding spot until they become wise to it. 


Unlike movies, horror games don't insult the intelligence of it's players or it's monsters. 


Inescapable Sense of Dread


 How many movies have you watched that had you shouting at the screen for the character run and where to go? At least one unless you're the cynic who prefers to eat popcorn and laugh at the cliche blonde doing the worst thing possible in the the worst case scenario. 


Whether the character gets out alive or not, movies just don't have the urgency and inescapable sense of dread. Things are easy to call from the get go, let's take the scene of Ripley and the Alien Queen from Aliens for example. As viewers we were on the edge of our seats when the alien came literally face to face with Ripley but, somehow we knew that there was no way that she was going to die. She's our protagonist which typically means she survives. There's no sense of fear for her, she's getting out. Horror games however, don't care if you're a protagonist or not, you play the game until you win; whenever that may be.


Take games like PT and Five Night's at Freddy's for example. They're games based on not just scares but an infinite loop of inescapable dread. One wrong move can end the game and put you back at the start and have you wondering; when is this nightmare going to be over? When am I going to get out of this house? When Is it going to be 6 am?


This is something that horror movies just don't have, granted no real fault of their own given the nature and length of a movie.




When I say atmosphere I'm not talking about the game/movie atmosphere; dark, scary and eerie music. I'm actually talking about the setting and atmosphere that we as an audience are subjected to when taking part in these horror genres.


While going to see a super scary movie is a bit unnerving there is still that level of comfort you get because you're not alone. You're surrounded by at least fifty other people. Playing a video game on the other hand is completely different. If you're a true horror gamer and are in it for the authentic feel, so more than likely you're in a dark room by yourself in the middle of the night. Let's not forget to mention you're probably wearing headphones which really makes the game immersive.


No matter how much visual and sound effects Hollywood can put into a single film, it will never reach the authenticity of the isolated gamer atmosphere.


Whether you're a fan of horror movies or horror games you have to admit that there is a difference within the scare factors. As both mediums have grown over the years from visual effects to overall execution there is a clear distinction in regards to the level of scare-ability.


Like anything else in the world, there has been a shift in power. In the beginning, movies were the primary source of fear, when games came out they started to gain steam only for movies to reign supreme once more with their iconic monsters. We're in a new era now and once again games have taken the crown thanks to titles such as The Evil Within, Amnesia and Outlast. Maybe films will once again be our favorite way to be scared but with the wave of horror games coming out over the next year that's unlikely thanks to these top reasons.