Final Fantasy 7 Remake Guides Tagged Articles RSS Feed | Final Fantasy 7 Remake Guides RSS Feed on en Launch Media Network How to Beat Fort Condor in Final Fantasy 7 Intergrade Mon, 21 Jun 2021 12:28:22 -0400 Josh Broadwell

Final Fantasy 7 Intergrade Fort Condor brings the classic mini-game back to life and gives it a new purpose. Yuffie won’t get any Huge Materia, but winning at Fort Condor in Final Fantasy 7 Remake earns you the highly useful AP Up Materia and a big chunk of money.

It’s not always easy, but our FF7 Intergrade Fort Condor guide has the best tips for becoming the next Fort Condor Grand Master.

How to Start Fort Condor in FF7 Intergrade

You’ll unlock Fort Condor once Yuffie reaches the Sector 7 slums and meets Avalanche. This is before Sonon arrives. Kyrie is your first opponent, and you’ll find other Fort Condor opponents marked by their rank on your map.

You can defeat them in any order and purchase new units from Old Snapper to help pad out your arsenal.

Make sure to pick your Materia attack ranges carefully. The attack descriptions say they trigger in a line or AoE, but that usually translates to a very specific area right where you choose to attack.

How to Get Condor Coins and New Boards

Old Snapper wearing a red and green kimono while holding a wooden sign.

Winning Fort Condor matches gives you Condor Coins. You can use these to buy new units from Old Snapper, the Wutai promoter dressed like a turtle near Avalanche HQ in the slums. You can re-challenge any opponent below, so if you're short on Condor Coins and need some new units, a bit of grinding will take care of that.

Clearing each rank also unlocks new Fort Condor boards. The biggest draw with these is the new Materia each board lets you use, though some also have higher starting ATB bonuses. Defensive and HP Materia are the best ones to aim for, though if you want less of a challenge, choose the higher ATB boards when you can.

Fort Condor Rank 1 Opponents

Kyrie holding up her right hand while pointing up.

How to Beat Kyrie in Fort Condor


  • Elite Security Officer (Vanguard)

Kyrie’s challenge is more of a tutorial, but it’s still tricky if you aren’t careful. Kyrie loads the field with Vanguard units, so make sure to play your Defense units to stop her attack.

Once you’ve advanced the lines enough, deploy Ranged and Vanguard units of your own to take down the fortresses fast.

How to Beat Shinra Middle Manager in Fort Condor


  • Elite Grenadier (Ranged)

The middle manager’s roster favors ranged units, so put your new Elite Security Officer to good use.

How to Beat Johnny in Fort Condor


  • Elite Riot Tropper (Defense)

Likewise, your new Grenadier unit will come in handy with Johnny, biased as he is toward Defense units. Ranged ATB costs are fairly low, so you can spam them fairly regularly to push your lines forward.

Fort Condor Rank 2 Opponents

Jessie in a bar leaning toward the screen and pointing.

How to Beat Jessie in Fort Condor


  • Grenadier Barracks

Jessie splits her focus between Ranged and Defense units. You’ll want to deploy your own Ranged and Vanguard units to counter. Defense is just asking for slaughter, so don’t bother with them.

It’s worth keeping your ATB as full as you can to summon more units quickly. Jessie has more Materia than most opponents and doesn’t hesitate to use it.

How to Beat Roche in Fort Condor


  • Elite Helitrooper (Vanguard)

Roche uses flying Vanguard units, so while you won’t get a type advantage, using Ranged units is your best bet here.

Put the Grenadier Barracks to good use and, if you’re still having trouble, consider buying the Sentry Gun unit to take the Helitroopers down for good.

Fort Condor Rank 3 Opponents

Wedge, wearing a red bandana, holding arm up in victory.

How to Beat Wedge in Fort Condor


  • Armored Shock Trooper

Your only Rank 3 opponent is Wedge, and he’s a tough one. His roster is well-balanced, and he has strong Materia, so you’ll want to bring your best troops.

Use the Slug Ray Facility or Grenadier Barracks to get a steady stream of Ranged units on the field. Otherwise, try to keep a good balance between flying and ground units, and just keep up the assault until you win.

Fort Condor Grandmaster

Chandley, wearing a monocle, sitting in a chair in front of a brick wall.

Chadley is the Fort Condor Grandmaster because, of course, he is. He uses barracks and facilities to continually pump units onto the field, so those should be your main targets once you get close enough.

Bring your best units, including the Elite Helitrooper and barracks of your own.

Your reward for becoming the Fort Condor master is 10,000 Gil and the AP Up Materia. Episode Yuffie might be short, but any way to boost your AP is a good thing.

That’s all you need to know about how to beat Fort Condor in FF7 Intergrade. If you’re revisiting Midgar or getting off the train for the first time, check out our other Final Fantasy 7 Remake guides for more tips.

Final Fantasy 7 Remake: How to Beat Hell House Mon, 20 Apr 2020 12:46:14 -0400 Sergey_3847

At the end of the Corneo Colosseum mission in Final Fantasy 7 Remake, you'll fight one of the hardest bosses in the game: Hell House. This boss has some big surprises behind its walls, so be well prepared for the fight. You will find all the necessary tips on how to beat Hell House in our guide below.

Before attempting to beat Hell House, be sure to equip four elemental materias, such as ice, wind, fire, and lightning. 

Final Fantasy 7 Remake: How to Beat Hell House

Hell House Phase 1

This phase lasts until Hell House's life total drops to 75%. During this phase, Hell House doesn't do much except throw some furniture at you. Do nothing but avoid the hits. You'll get a chance to hit back soon enough.

During the following attack stage, Hell House will throw some stuffed toys at you. These are bombs that explode on impact. You will need to move around the arena to avoid them all. 

Finally, Hell House will attempt to absorb Cloud or Aerith; it's part of its Hospitality attack pattern. This is your chance to start dealing damage in conjunction with its current elemental resistances.

You can identify resistances by looking at the colors of Hell House's windows:

  • Red = Fire
  • Yellow = Lightning
  • Blue = Ice
  • Green = Wind

Use Aerith's elemental spells to counter these resistances:

  • Use Ice on Fire (Red)
  • Use Wind on Lightning (Yellow)
  • Use Fire on Ice (Blue)
  • Use Lightning on Wind (Green)
Hell House Phase 2

When Hell House's life total drops to 75%, it will activate its robotic limbs and start chasing you around. Hell House will also activate an additional energy barrier that will protect it from both physical and elemental damage.

At first, avoid Hell House's charge attacks by moving sideways. When it activates its Jetstream attack (shooting flames of fire all around), use Ice spells in response. This will make Hell House angry, and that's when it will activate its God House mode and its barrier.

Fortunately, the robotic limbs will not be protected, so focus all your attacks at them for now. When Hell House gets weaker, it will drop the barrier, and that's when you hit it right in the front door using the same elemental response attacks as above.

Here are some extra tips for Phase 2:

  • Use Poison to keep dealing damage to Hell House even when the barrier is up.
  • Hell House changes elemental resistances after each Barrier Shift phase.
  • Summons are practically useless against Hell House, so don't waste your time using them.
Hell House Phase 3

As Hell House's life total drops below 50%, it will activate its flying ability during the final third phase, which is rather dangerous. Don't try to hit Hell House in the air, but focus on avoiding its Chair Salvo attack that drops flaming chair bombs from the air. This attack will start a countdown.

When the countdown is over, Hell House will drop to the ground and enter its second phase once again, with the barrier and the Hospitality absorbing attack. Be ready to heal Cloud, who will most likely get absorbed more often than Aerith.

Rinse and repeat until you deplete the rest of Hell House's health bar. 

Here are some extra tips for Phase 3:

  • Use Revival Materia to bring back to life a downed partner.
  • Use Aerith's Limit Break Level 2 spell to make your party immune to damage for a limited period of time.
  • Use Barrier spell to further protect your party, when the immunity spell wears off.


That's it on how to beat Hell House boss in Final Fantasy 7 Remake. For more Final Fantasy 7 Remake guides, check out the list below:

Final Fantasy 7 Remake: Corneo's Secret Stash Walkthrough Sat, 18 Apr 2020 11:12:59 -0400 Gabriel Moss

So you're playing Final Fantasy 7 Remake and you've run across a few locked doors engraved with red dragons (and treasure visibly piled behind them!), and you're curious about how to get inside and pick up the loot. This guide walks you through all of the steps of the "Corneo's Secret Stash" quest in Final Fantasy 7 Remake

Don't worry, we've got you covered. We go over how to complete the quest for the missing key and beat the Beastmaster and Hellhound, and then we'll go over each stash location. 

Final Fantasy 7 Remake Corneo's Secret Stash Walkthrough

Once you've reached Chapter 14, pop on over to the Sector 5 Slums and meet up with your old pal, Damon the news reporter. He'll send you off on a quest to find a missing key.

Before doing so, you'll also want to swing by the Sector 5 Slums Train Station and grab the Tomboy Bandit quest off of Johnny. Both quests point you to the abandoned chapel, which is where you'll meet Kyrie.

After a short dialog sequence, Kyrie asks you to fight in her place at the Colosseum (underneath Wall Market) in exchange for the key that the reporter has asked you to find.

Once you reach the Colisseum, speak to the handler to enter the special battle. You'll fight the Beastmaster and the Hellhound, which are tough together but can be taken down one-by-one.

Hit the Beastmaster with regular attacks and Fire attacks. As for the Hellhound, you can quickly stagger it by hitting its red-colored flaming head with Ice magic and its purple-colored flaming head with Cure magic.

Return to Kyrie at the chapel after winning the fight, and the key to Corneo's secret stash is all yours. At this point, you can now return to Johnny to complete Tomboy Bandit as well.

Corneo Stash #1: Collapsed Expressway

As you're first entering the Caved-In Tunnel part of the Collapsed Expressway, take a left turn at the first turn-in and find the stash. This is where you'll pick up the Diamond Tiara key item as well.

Corneo Stash #2: Steel Mountain

Head over to the Steel Mountain section of the Sector 5 Slums and up the steps to the Corneo stash that you might have first spotted during Chapter 8. It's open now! Get inside and grab all the treasure, which includes a bevy of Moogle Medals and the Ruby Tiara key item.

Corneo Stash #3: Sewers

This is the trickiest one to get into. In order to do this, you'll need to progress the story forward if you haven't yet. Just head on over to Don Corneo's house and Leslie will be there waiting for you, at which point he'll run you through the Sewers again and take you where you need to go.

If you've already been through the Sewers part of the main story in Chapter 14, just pop into the Urban Advancement District and through the fenced gate, which allows you to climb back into the Sewers whenever you want during Chapter 14.

After the Mischievous Shoat boss has been beaten, you can find a flooded stairwell right past where you fought it in the Former Disposal Area part of the Old Trunk Line - Control Section.

Head to the ladder that lets you out of the Sewers (or in, depending on where you're coming from) and hit the switch next to it, draining the stairwell. Backtrack all the way to the now un-flooded stairwell and make your way inside, where you'll face off against the Sahagin Prince and his band of Ninja Turtle lookalikes.

The Sahagin Prince is similar to other Sahagins in that he'll often use Jump and Harpoon abilities to crash down on you and your buds. He'll also turn you into a frog, so make sure to have Maiden's Kiss or Remedy items, or Level 2 Cleansing Materia equipped to each party member.

As with other Sahagins, you can nail the Prince with Fire attacks. However, watch out for his counterattack mode. This is when he's easiest to stagger with Fire magic, so when he's countering you, go all-in with a heavy spell like Firaga (if you have it).

Once the Sahagin Prince and company are dispatched, loot the third treasure and return to Marle, who'll reward you with The Art of Swordplay Vol. III, which grants Cloud 10 SP.


And that's how you complete the Corneo's Secret Stash quest in Final Fantasy 7 Remake. For more Final Fantasy 7 Remake guides, check out the list below:

Final Fantasy 7 Remake: Where to Find the Keycard in Chapter 3 Sat, 18 Apr 2020 11:01:32 -0400 Gabriel Moss

Having trouble getting the keycard to the door in the Abandoned Talagger Factory in Final Fantasy 7 Remake Chapter 3?

If so, it's no big deal! We've gone through the quest "Just Flew in From the Graveyard" and done our fair share of keycard collecting already, so we'll explain just how it's done.

Final Fantasy 7 Remake: Where to Find the Keycard in Chapter 3

The sixth and final sidequest of Chapter 3 is unlocked once you've completed the others before it, namely the one where the Junk Dealer sends you into the Abandoned Talagger Factory in the quest titled "Nuisance in the Factory."

Called "Just Flew In From the Graveyard," a local named Gwen (waiting at the gates to Sector 6, where the two Shinra guards are standing) will send you back to the Abandoned Talagger Factory to kill a cerulean drake for her.

The only problem is that this drake is hidden behind a locked door on the opposite side of the factory. She'll tell you that in order to unlock the aforementioned door, you need to "smash any boxes nearby."

She isn't joking about this. Smashing virtually any boxes inside of the Abandoned Talagger Factory zone can get you the "watch security key" to open the locked door to the cerulean drake.

Just run around and smash any of the boxes you see until you get a 'watch security key', then you can go back and unlock the door.

If you run out of boxes to smash, just keep running back and forth inside of the factory. Boxes will respawn as you move around from room to room, but so will monsters, so be careful and make sure to heal after every battle.

Final Fantasy 7 Remake Steal: How to Improve Your Steal Rate Fri, 17 Apr 2020 12:49:14 -0400 Sergey_3847

Looking to improve your Final Fantasy 7 steal rates? Look no further. One of the most important mechanics in Final Fantasy 7 Remake is the steal mechanic, which lets you lift important items from enemies during combat. This guide will help you improve your steal success rate in Final Fantasy 7 Remake.

There are two surefire methods for stealing in FF7R. We cover both methods below, including a list of the best rare items you can steal from your enemies.

How to Improve Final Fantasy 7 Remake Steal Rates

1. Obtain Luck Up Materia

The steal command is available after you obtain the steal materia. But in order to increase your chances of stealing valuable items, you need to also get the Luck Up material. Follow this guide to get them.

After you obtain both materias, you will notice that not only has your steal success rate been increased but so has your Critical Hit chance rate.

2. Obtain the Nail Bat

Another way to increase your steal chance is to get the Nail Bat melee weapon by completing the "Kids on Patrol" quest during Chapter 8.

This weapon is imbued with the Luck Up weapon skill that has a similar effect on the steal command as Luck Up materia.

Important Items to Steal in FF7R

There are some items in Final Fantasy 7 Remake that cannot be obtained from any shop or treasure chest. You can only steal these items from enemies using the steal materia.

All the rare items are listed below with the names of enemies you can steal them from:

Iron Maiden M.O.T.H. Unit
Heavy-Duty Bracer Blast-Ray
Champion Belt Grungy Bandit
Magician’s Bracelet Reno
Heavy-Duty Bracer Rude
Timeworn Talisman Specimen H0512
Enchanted Ring Type-0 Behemoth
Poison Materia Failed Experiment
Orb of Gravity Helitrooper
Turbo Ether 3-C SOLDIER Operator
Spiderweb Grashtrike
Elixir Tonberry
Molotov Cocktail Crab Warden
Cuddlesworth Hell House
AI Programming Core Airbuster


That's it on how to increase Final Fantasy 7 Remake steal rate. For more Final Fantasy 7 Remake guides, check out the list below:

Final Fantasy 7 Remake: All Music Disc Locations Thu, 16 Apr 2020 14:39:39 -0400 Josh Broadwell

Final Fantasy 7 Remake's Disc Jockey trophy involves collecting every music disc in Midgar. There are 31 music discs in total, and while some are pretty easy to find, others require speaking to specific NPCs and visiting certain places. 

Below, we list the discs in numerical order, which isn't the order you'll come across them in during your playthrough. The game clues you in when you're near a disc as well; you'll hear the soundtrack change and see a ??? indicator in the upper left corner of the screen.

Final Fantasy 7 Remake Music Discs

Disc 1: The Prelude
  • Chapter 3 (Sector 7)
  • Slums weapon shop (the one you visit for the water filter mini-quest)
Disc 2: Bombing Mission 
  • Chapter 7 (Mako Reactor 5)
  • Purchase from the vending machine in the break room after defeating the Air Buster boss. It's the one where you have to activate three switches at once.
Disc 3: Tifa's Theme 
  • Chapter 3 (Sector 7)
  • Seventh Heaven; interact with the jukebox.
Disc 4: Barret's Theme 
  • Chapter 4 (Sector 7)
  • Purchase from the train station item shop in Sector 7.
Disc 5: Lurking in the Darkness 
  • Chapter 15 (Collapsed Plate, crumbling building section)
  • Vending machine near the bench you'll find around the crumbling building segment
Disc 6: Let the Battles Begin 
  • Chapter 11 (Train Graveyard)
  • Outside the train warehouse control room is a bench with a vending machine. Buy the disc from the machine.
Disc 7: Turk's Theme 
  • Chapter 14 (Road going north out of Wall Market)
  • Head out of Wall Market towards Sector 5. Check your map, and you'll see a loop in the road. Go left, and speak to the woman you find on the path.
Disc 8: Under the Rotting Pizza 
  • Chapter 9 (Wall Market)
  • Interact with the jukebox in an alley south of the Inn in Wall Market
Disc 9: The Oppressed 
  • Chapter 10 (Sewer)
  • The first time you raise a sluice gate, you get access to a break room area. Buy the disc from the vending machine.
Disc 10: The Honey Bee Inn 
  • Chapter 9 (Wall Market)
  • Buy from the Wall Market item shop.
Disc 11: Don of the Slums 
  • Chapter 9 (Don Corneo's Mansion)
  • Purchase from the vending machine in the back of the room where you rescue Tifa.
Disc 12: Fight On! 
  • Chapter 14 (Corneo Colosseum)
  • Buy from the souvenir shop.
Disc 13: The Chase 
  • Chapter 14 (Sewers)
  • Purchase from the vending machine in the sewers as you head towards Corneo's lair.
Disc 14: Main Theme of FFVII 
  • Chapter 13 (Shinra Testing Facility)
  • Purchase from the B1 breakroom vending machine.
Disc 15: On Our Way 
  • Chapter 13 (Evergreen Park)
  • Buy from the park item shop; it's in Sector 6, near the entrance to Sector 7.
Disc 16: Good Night, Until Tomorrow 
  • Chapter 14 (Wall Market)
  • Talk to the old man in the Wall Market Inn, and you get this one for free.
Disc 17: Farm Boy
  • Chapter 9 (Wall Market)
  • Go up the stairs next to Chadley, and talk to the woman in the cowgirl hat.
Disc 18: Electric de Chocobo 
  • Chapter 6 (Sector 4 Upper Plate)
  • It's in the Ventilation Chamber break room (near where you get the Chocobo summon). Head west past the cargo elevator and take a gondola to the ventilation area.
Disc 19: Costa del Sol 
  • Chapter 8 (Sector 5 Undercity)
  • Buy from the Materia shop.
Disc 20: Gold Saucer
  • Chapter 8 (Sector 5, Kid's Hideout)
  • Buy this one from the Moogle Emporium in the kids' hideout.
Disc 21: Cait Sith's Theme
  • Chapter 8 (Sector 5 Train Station)
  • Buy from the vending machine.
Disc 22: Cosmo Canyon 
  • Chapter 9 (Wall Market)
  • Vending machine at the dead end of the alley, after you finish the second robot puzzle with Aerith.
Disc 23: Descendant of Shinobi 
  • Chapter 8 or 14 (Sector 5 Undercity Train Station)
  • Speak to Johnny at the station to buy this. If you miss it in Chapter 8, you have another chance in Chapter 14.
Disc 24: Wutai 
  • Chapter 14 (Wall Market)
  • Speak to the NPC near the entrance of Don Corneo's mansion, in the Urban Advancement District
Disc 25: Tango of Tears 
  • Chapter 8 (Sector 5)
  • Interact with the Sector 5 community center jukebox.
Disc 26: Let the Battles Begin - REMAKE 
  • Chapter 9 (Honey Bee Inn)
  • Get 10 Great ratings during the dance mini-game.
Disc 27: Hip Hop de Chocobo 
  • Chapter 3 (Sector 7)
  • Talk to the NPC near the Pizza Sign (and near the phonograph) as you're following the Shinra soldiers.
Disc 28: Stamp
  • Chapter 5 (Rail Yard)
  • In the Corkscrew Tunnel break room's vending machine, accessible after you defeat the Sentry Launchers.
Disc 29: The Midgar Blues
  • Chapter 9 (Wall Market)
  • Speak to the NPC trying to sing outside Drunkard's Den.
Disc 30: Stand Up
  • Chapter 14 (Honey Bee Inn)
  • Enter the Honey Bee Inn, and turn left. Go through the passage, enter the alley, and speak to the woman there to get the disc.
Disc 31: Scarlett's Theme
  • Chapter 16 (Shinra Tower)
  • Interact with the jukebox near the Item Shop counter in the Combat Simulator area.


That's every music disc in Final Fantasy 7 Remake. Snag the last one in Shinra Tower, and you'll be all set for the Disc Jockey trophy. Stay tuned to GameSkinny for more Final Fantasy 7 Remake guides.

Final Fantasy 7 Remake Chocobo Search Quest: How to Find Sam's Chocobos Thu, 16 Apr 2020 14:22:51 -0400 John Schutt

The Final Fantasy 7 Remake Chocobo Search sidequest has you combing the Midgar undercity for three wayward Chocobos. It's one of the many sidequests available in Chapter 14. 

This guide will show you the Chocobo locations, the best way to get each of them, and what you need to do to get them back to safety. 

Once you've found and saved all three chocobos, you'll head back to Chocobo Sam in Wall Market. He'll express his thanks and give you a lifetime pass on Chocobo carriage rides, making them free for the rest of the game. 

Starting the Quest and Chocobo 1

Starting Chocobo Search is easy enough. Just head to the clearing north of the Sector 5 slums, and a stablehand will automatically ask Cloud and company for help. From there, the three Chocobo locations will appear on the nearby fast travel sign. You'll know this sign from the big Chocobo symbol on it. 

The first and easier Chocobo to return is the one at the top of the map, on the way to Aerith's church.

From the slums, simply go past where you met the stablehand and follow the path north. Eventually, you'll run across the big bird, quivering in an alcove on the left side of the path. 

Just walk up, press the interact button, and you've made a big new yellow friend. It's here on the map.

Chocobo 2

The next Chocobo is the one in Steel Mountain. It's in the complex near the church where you landed after escaping Aerith's church. There are two ways to get there. 

From the church, follow the path back toward the stablehand and take the first right. From the slums, go past said stablehand and take the first right. You'll make your way into the area called Steel Mountain, where the second Chocobo cowers in front of the big green steel plates.

Approach as before and interact with the bird. It's here on the map.

Beware, things will not be so easy this time. A miniboss will appear, and you can only rescue the yellow friend by defeating it.

The biggest threat this monster poses is the Gravity spells it casts. They'll suck your party toward a single point and drain about 10-15% of their health every five seconds or so, which can and will wipe you if you aren't keeping track of your party's health bars.

Attack constantly during these gravity casts to build the stagger bar, then wail on the thing until it dies. Do that, and you can send the bird back home.

Chocobo 3

The third and final Chocobo is hiding in the tunnels leading through the Sector 6 Slums. 

You can either make your way there from Sector 5, though the walk is a little long. My preferred method is taking a carriage ride to Wall Market and going through the park to the south, then back through the tunnel. 

Head into the tunnels and go through the bandit camp and past a robot hand puzzle or two. Eventually, you'll climb a ladder to see the Chocobo cowering in a corner of a tunnel.

It's here on the map.

As with the Steel Mountain Chocobo, this one has guards. Three of them to be exact, and they're tanking as can be.

Though they aren't particularly deadly, you will want to kill the additional enemies they spawn. Be aware that their stagger bar drains quickly once filled, so this is more a battle of endurance than anything else. Combo your attacks well, and you'll be set.


And that's how you complete the Chocobo Search sidequest in Final Fantasy VII Remake.

Check out our other content for the Remake here:

Final Fantasy 7 Remake: All Materia Locations and What They Do Wed, 15 Apr 2020 13:37:52 -0400 John Schutt

There's a lot of materia in Final Fantasy VII Remake, even though the game only covers about a quarter of the story from the original. A lot of old favorites make their return, as well as new faces designed to complement the more active battle system. 

Also, like the original game, where and how you use the options at your disposal will determine your success throughout your approximately 40 hours in Midgar.

This guide will list every materia in the Remake, where you find them, and briefly describe what they do as they advance in level. There's a lot to cover, so let's get started.


In the various hub areas (Sector 5, Wall Market, Sector 7), you'll meet a young man named Chadley, who will charge you with completing various tasks called Battle Intel Reports.

These are usually simple things like "Stagger X enemies" or "Assess X enemies." Once you finish one of the Battle Reports, he'll make unique and impossible to find materia available to you. Which materia he offers and their associated report are noted below.

Green Materia: Magic

The most basic materia in the game, in Final Fantasy VII Remake, green materia allows you to cast spells, either to damage and debuff your opponents or heal and buff yourself.

You'll find standard spells like Fire, Blizzard, and Thunder in this category, as well as costlier, more situational spells Barrier, Haste, and Raise.

Healing Materia

Casts: Cure, Cura, Regen, Curaga.

Spell Effect: Cure spells restore successively more HP per cast at the cost of longer casting time. Regen regenerates health at about 1% total HP every few seconds.

Location: Equipped to Barret at the game's start, given by Jessie at the beginning of Chapter 2, purchasable after Chapter 2 in all shops for 600 gil. 

Fire Materia

Casts: Fire, Fira, Firaga 

Spell Effect: Successively stronger fire-based attacks with proportionately longer casting time.

Location: Cloud begins the game with Fire materia. You can find an orb in the side mission Just Flew In From the Graveyard during Chapter 3. Can also be purchased from shops for 500 gil.

Ice Materia

Casts: Blizzard, Blizzara, Blizzaga

Spell Effect: Successively stronger ice-based attacks with proportionately longer casting time.

Location: You'll find your first orb of Ice materia in the Scrab Boulevard during the Chapter 3 section A Job for the Neighborhood Watch. You can also buy it for 500 gil beginning in Chapter 3.

Lightning Materia

Casts: Thunder, Thundara, Thundaga

Spell Effect: Successively stronger lightning-based attacks with proportionately longer casting time.

Location: Barret begins the game with a single orb. You can purchase more at shops throughout the game starting in Chapter 3

Wind Materia

Casts: Aero, Aerora, Aeroga

Spell Effect: Successively stronger wind-based attacks with proportionately longer casting time. High stagger damage on aerial opponents.

Location: Complete Battle Intel 2 for Chadley, which requires you to hit enemies with an element they're weak to, then purchase the Wind materia for 100 gil. Subsequent purchases will be 2,000 gil.

Poison Materia

Casts: Bio, Biora, Bioga

Spell Effect: Successively stronger poison-based attacks with proportionately longer casting time. Has a chance to poison the target.

Location: Poison becomes purchasable shops throughout the game starting in Chapter 5 after you defeat the Queen Grashtrike. It costs 1,500 gil.

Cleansing Materia

Casts: Poisona, Esuna, Resist

Spell Effect: Poisona cures poison (obviously). Esuna cures most detrimental effects. Resist improves your resistance to detrimental effects.

Location: You can purchase the cleansing materia for 300 gil after completing the Rat Problem sidequest in Sector 7. Alternatively, you can buy it for the same price starting in Chapter 5.

Revival Materia

Casts: Raise and Arise 

Spell Effect: Raise revives downed party members with a small amount of HP. Arise revives them with most of their HP.

Location: Afte the second Roche SOLDIER fight in Chapter 4, Revival will be on the ground. You have to try to miss it.

Barrier Materia

Casts: Barrier, Manaward, Manawall

Spell Effect: Barrier lowers physical damage. Manaward lowers magic damage. Manawall lowers both. 

Location: Jessie will give Cloud the Barrier Materia at the "Remaining Payment" portion of Chapter 4.

Binding Materia

Casts: Sleep, Silence, Berserk

Spell Effect: Sleep puts enemies to Sleep if it connects. Silence prevents them from using magic. Berserk forces them to only use physical attacks.

Location: You'll find the Binding materia at the second robot hand puzzle in Sector 6, shortly after you meet up with Aerith.

Subversion Materia

Casts: Breach, Dispel

Spell Effect: Breach removes barrier-type spells like Barrier and Manawall. Dispel removes continuous effects, but not barriers. 

Location: You'll receive Subversion as a reward for defeating the Ghoul boss at in Chapter 11. 

Time Materia

Casts: Haste, Slow, Stop 

Spell Effect: Haste increases the rate you gain ATB. Slow and Stop slow and stop enemies respectively for a period of time.

Location: Time materia sits in the Drum facility during Chapter 17. You can also acquire an orb of Time by completing the Missing Children sidequest in Chapter 14.

Purple Materia: Complete

Complete materia, previously known as Independent materia, has no activated effect and does not modify materia linked to it. It either generates a passive buff to the equipped character or allows for a specific trigger ability.

HP Up Materia

Effect: Increases character HP by 10%, increasing to a maximum of 50%. Equipping two increases the max HP improvement to +100%.

Location: You'll find HP Up at the end of a dead-end alley on Loveless Street where you meet Aerith in Chapter 2.

MP Up Materia

Effect: Increases character MP by 10%, increasing to a maximum of 50%. Equipping two increases the max MP improvement to +100%.

Location: You find MP Up sitting atop a construction platform on the H-01 platform in Chapter 6, the section before the second reactor bombing run. You'll have powered down two plate lamps, and you'll need to run past the third and down a ladder. Manipulate the crane to move the platform down to reach the materia. It becomes purchasable for 2,000 gil after that.

Item Master Materia

Effect: Increases the effectiveness of items used in battle, up to 30%.

Location: Chadley's Battle Report 11, which requires you to Assess 20 enemy types.

Magic Up Materia

Effect: Increases a character's magic power by increments of 5%, up to 25%. Multiple copies of the materia can take the bonus to 100%.

Location: During the second reactor section, you'll need to manipulate levers in sync with Barret and Tifa to progress. Then, to open the nearby vault, you have to do it again, four times. Succeeding there will open the vault where you can pick up the materia.

Luck Up Materia

Effect: Increases your Luck stat by increments of 10%, to a maximum of 50% with a single orb equipped. More than one orb equipped increases the maximum bonus to 100%. The Luck stat increases the probability of stealing and receiving rare items in combat.

Location: If you can claim the top spot on the Darts leaderboard by the end of Chapter 4, Wedge will give you the materia. Doing so requires you to take the score from 300 to 0 in seven darts.

Gil Up Materia

Effect: Increases the gil you earn in battle by 100%.

Location: Complete the Two-Person Team vs. High Flyers" VR battle challenge in Shinra Tower during Chapters 16 and 17.

EXP Up Materia

Effect: Increases the experience  (EXP) you earn in battle by 100%.

Location: Complete the Three-Person Team vs. High Flyers" VR battle challenge in Shinra Tower during Chapters 16 and 17.

Deadly Dodge Materia

Effect: Adds a follow-up attack just after you dodge. The upgrade increases the potency of the attack.

Location: In chapter 2, on Loveless Street, after you defeat the Guards and their Guard Dogs. You can also purchase it in Chapter 4 for 600 gil.

Parry Materia

Effect: Increases the damage dealt via parry attacks and slightly increases the ATB once activated.

Location: Chadley offers this materia for sale after you complete Battle Report 12, which requires you to increase your stagger damage bonus to 200%.

Auto-Cure Materia

Effect: Enables AI-controlled party members to cast Cure spells a certain number of times per combat when character HP drops low. At base, it casts cure three times, upgraded ten times.

Location: Your first assignment from Chadley asks you to Assess two monsters. Once completed (the first Battle Report), he'll sell you the Auto-Cure materia for 100 gil.

Steadfast Block Materia

Effect: This materia reduces the damage you take while blocking and increases the ATB gauge gain while blocking. The amount of both depends on the materia's upgrade level.

Location: Complete Battle Report 6 for Chadley, which requires you to assess 10 enemy types. Purchase for 100 gil.

ATB Stagger Materia

Effect: Gives a boost to your ATB gauge on staggering a foe. The boost gets bigger, depending on the materia's upgrade level.

Location: Complete Battle Report 14 for Chadley.


Provoke Materia

Effect: Forces enemies to focus on a particular, AI-controlled character if their teammates are injured. Does not work on powerful enemies and bosses. Higher levels reduce the cooldown.

Location: Complete Chadley's Battle Report 5, which requires you to defear three monsters of different varieties, and purchase for 100 gil.

ATB Assist Materia

Effect: Increases teammate ATB gauges when the controlled character uses their ATB. The increase size depends on the level.

Location: Complete Chadley's Battle Report 8, which requires you to trigger Refocus twice, and purchase for 100 gil.

Skill Master Materia

Effect: Gives a boost to the ATB gauge when using three different ATB commands successively.

Location: Complete Chadley's Battle Report 17 and purchase for 100 gil.

First Strike Materia

Effect: Gives a proportional increase to ATB at the start of a battle based on the materia's level.

Location: Complete Battle Report 3 (use unique abilities on staggered enemies to charge your ATB 10 times) for Chadley and purchase for 100 gil.

Refocus Materia

Effect: Allows the use of the Refocus limit break, usable once per battle. 

Location: Comes equipped to Aerith by default, and as a reward for the VR challenges Two-Person Team vs. Dynamic Duos or Three-Person Team vs. Monsters of Legend in Shinra Tower.

Blue Materia: Support

The backbone of any solid materia combination, Support materia is only really useful when connected to Magic materia through linked slots. Each augments either the function of the connected materia or changes moment to moment combat in some way. Elemental materia, for instance, can empower your weapon with Fire, Ice, or Lightning; Magnify empowers the spell itself, and so on.

Elemental Materia

Effect: Adds the connected element to your weapon and reduces the damage taken from that weapon. Damage and reduction increase with materia level.

Location: During the Sun Lamps section of Chapter 6, when you're on your way to the final lamp, go past the lamp platform and down the ladder. You'll see Elemental sitting at the end of a bridge that collapsed earlier in the mission.

Warding Materia

Effect: Reduces the effectiveness of harmful status ailments. The reduction depends on the materia level.

Location: You'll find Warding materia in the sewers in Chapter 10 and the Underground Lab in Chapter 13.

Synergy Materia

Effect: Allows an AI-controlled teammate to use the same linked spell as the battle leader.

Location: Complete Battle Report 9 and purchase from Chadley for 100 gil.

MP Absorption Materia

Effect: Allows you to recover MP when unleashing an attack of the linked materia's type.

Location: Chadley's Battle Report 18, which requires you to master all 13 types of magic materia. Buy for 100 gil.

HP Absorption Materia

Effect: Restores a portion of HP based on the element or command of the linked materia. HP restored starts at 20% and goes to 40% at max upgrade.

Location: Complete Battle Report 19 and purchase from Chadley for 100 gil.

Pedometer and AP Up Materia

Effect: Once you walk 5,000 steps, the Pedometer Materia will morph into AP Up. Linked materia will receive increased AP by 100%, decreasing their upgrade time.

Location: Pedometer sits right outside Aerith's house in Chapter 14.


Magnify Materia

Effect: Expands the range of linked materia, allowing it to jump between enemies. Secondary casts have reduced damage. The damage reduction decreases with materia level.

Location: Magnify lives near the third robot arm puzzle in Chapter 9.

Yellow Materia: Command

As the name suggests, Command materia adds additional actions you can take in battle. These live in the Abilities submenu and require ATB charges. Their effect is usually minor but can be influential if used correctly.

Assess Materia

Effect: The first piece of Command materia you're likely to acquire, Assess allows you to look at a detailed drill-down of enemy stats. The effect includes bosses.

Location: Receive from Chadley the first time you meet him.

Enemy Skill Materia

Effect: Allows you to learn various Enemy Skill abilities, attacks, buffs, and debuffs unique to monsters around the world. Use Assess to see if there is a skill to learn.

Location: Chadley's Battle Report 16, which requires you to learn 16 weapon abilities, and buy for 100 gil.

Steal Materia

Effect: Allows you to Steal items from enemies. Use Assess to see what you have a chance to steal.

Location: Chadley's Battle Report 7, which requires you to exploit the weaknesses of 15 enemy types. Buy for 100 gil.

ATB Boost Materia

Effect: With L1 + R1, you activate the skill to double the ATB gauge. The cooldown reduces with materia level.

Location: Complete Chadley's Battle Report 4, requiring you to stagger 15 enemy types. Buy for 100 gil.

Prayer Materia

Effect: Restores an amount of HP to a single party member. The amount healed depends on materia level. 

Location: Aerith comes equipped with one orb of Prayer. There is also one behind Corneo's stash door during the Chapter 14 quest Corneo's Secret Stash.

Chakra Materia

Effect: Restores HP based on the amount of damage a character's taken. The amount restored increases with materia level.

Location: Chakra comes equipped to Tifa by default.

Red Materia: Summon

Summoning materia does just that: summon powerful beings to assist you at specific points in certain battles. Acquiring some of them is a fairly involved process — involved enough that we have our own guide on it.

Check it out right here: 

Final Fantasy 7 Remake Summons and Where to Find Them

We've got plenty of other Final Fantasy 7 Remake guides right now and on the way, so stay tuned.

Final Fantasy 7 Remake Summons and Where to Find Them Mon, 13 Apr 2020 13:26:35 -0400 Josh Broadwell

Final Fantasy 7 Remake includes a number of powerful summons, though not quite as many as you might be used to. Still, many of the classic Final Fantasy summons are available throughout the story, with a handful locked to those who pre-ordered the deluxe versions of the game. Our Final Fantasy 7 Remake summons guide details them all and what you need to do to get them.

Because not everyone will have the DLC summons, we aren't going into them here.

We'll first go over how to use summons, then how to get Ifrit, Chocobo, Shiva, Fat Chocobo, Leviathan, and Bahamut — in that order. 

Final Fantasy 7 Remake Summons: How to Use Them

Using summons in FF7 Remake is simple. Each character has a summon Materia slot in their Materia grid. It's independent of their weapon and armor slots. That means you don't have to worry about using one of those with a summon. You also need to make sure everyone in your party has a summon equipped.

Most summons have an elemental affinity of some kind as well, so they're highly useful for targeting weaknesses — especially since they don't cost ATB or MP to use.

However, you won't be able to use a summon creature in every battle. You'll have to be in a battle where you either take a lot of damage or the battle lasts longer than usual. That usually ends up being boss fights or mini-boss fights.

When you can use a summon, a purple meter appears on the right, above the character stat bars. Once it's full, you'll just choose the summon from the commands menu like you would any skill for your characters.

The summon attacks for you, but you can still be targeted; summons disappear after a while or if the character attached to them gets knocked out. Each summon has a role in its stat screen, but the main ones all have the same role anyway: attacking.

Final Fantasy 7 Remake: How to Get Ifrit

  • Role: Damage dealer
  • Element: Fire
  • Ultimate Attack: Hellfire

Ifrit is the first summon you'll get in the game, and you don't have to do anything for it. Jessie gives Ifrit to you around the end of Chapter 3, along with a tutorial for how to equip and use summon Materia.

Final Fantasy 7 Remake: How to Get Chocobo

  • Role: Damage dealer
  • Element: Wind (Chocobo); None (Moogle)
  • Ultimate Attack: Stampede (Wind)

The Chocobo summon is actually a dual summon, featuring the adorable Chocobo and Moogle combo shown off in pre-release trailers. You'll come across it in Chapter 6, but it takes some work to get.

The Chocobo and Moogle summon is in the chapter's dungeon, in the part where you have to shut lamps off. After you shut the third lamp off, ignore the objective prompt and go past that point to the elevator. Take it down to the ventilation chamber, and get your party ready.

You'll press a button to turn the fans off — and have one minute to deal with a bunch of lasers (weak to Lightning) and a Gashstrike. It's weak to ice, so try and make sure you have at least one party member who can deal ice damage and try to inflict Stagger to deal the most damage.

After you've cleared the room, go to the terminal to the right of where you entered. Interact with the button by using "Triangle," and the timer shuts off. Now you can go and grab the red Chocobo summon Materia.

Final Fantasy 7 Remake: Shiva

  • Role: Damage dealer
  • Element: Ice
  • Ultimate Attack: Diamond Dust

The remaining summons are obtained in a different way. You'll need to complete the first four of Chadley's Battle Reports. These unlock fairly early, once you get to Sector 7's slums. You'll need to meet certain requirements in battle to complete each report. 

In Chapter 8, Battle Intel Report 5 becomes available. It's straightforward: defeat Shiva in a VR simulation battle. As you'd expect, Shiva is weak to Fire attacks, so bring those and Ifrit.

Final Fantasy 7 Remake: Fat Chocobo

  • Role: Damage dealer
  • Element: None
  • Ultimate Attack: Kerplunk

Next up is Fat Chocobo. You'll need to complete Battle Intel Reports 6-9 and be in Chapter 9. Chadley accompanies you to Wall Market, so you can access the Battle Intel Reports there. Intel Report 10 is just like the fifth one: face off against Fat Chocobo in a simulated battle.

Fat Chocobo doesn't have any specific weaknesses. Just try to dodge the slam attack, and bring your best game.

Final Fantasy 7 Remake: Leviathan

  • Role: Damage dealer
  • Element: None
  • Ultimate Attack: Tidal Wave

Complete Battle Intel Reports 11-14, and Chadley offers Battle Intel Report 15. It's the same routine as before: fight Leviathan. The main difference this time is that Leviathan is so much stronger than Fat Chocobo.

Leviathan is a water creature, so it's weak to Lightning (even though it's officially "non-elemental"). Try to guard when it unleashes its Tidal Wave attack, keep the party's HP as high as you can at all times, and have at least one party member equipped with Barrier Materia. Tidal Wave is technically a physical attack, so keep that in mind.

Final Fantasy 7 Remake: Bahamut

  • Role: Damage dealer
  • Element: None
  • Ultimate Attack: Megaflare

You know the drill already. Complete the next four Battle Intel Reports, and you'll fight the ultimate Final Fantasy summon: Bahamut. There's a bit of a twist with this because you'll need to master most of the game's Materia and weapon skills.

Once you've done that, talk to Chadley again. Definitely have Barrier Materia equipped for this fight, and make sure you're using Aerith's Pray ability to restore the party's HP; that's the best bet to surviving Megaflare. Otherwise, fight hard, and you'll eventually take Bahamut down.


That's it for our Final Fantasy 7 Remake summons guide. Stay tuned to GameSkinny for our Final Fantasy 7 Remake review, and check out our other Final Fantasy 7 Remake guides too, including:

Final Fantasy 7 Remake: How to Get Each Bridal Candidate Outfit Sat, 11 Apr 2020 13:35:50 -0400 Josh Broadwell

Final Fantasy 7 Remake's Cloud dress event in Midgar's Wall Market makes a glorious return from the original, along with various options for Tifa's dresses and Aerith's dresses during the Don Corneo event. Like the original Final Fantasy 7, though, the process governing who ends up wearing what is pretty inscrutable unless you know the rules.

Tifa's is about a choice you make in Chapter 3, while the Cloud and Aerith dress choice depends on how you conduct yourself in Chapter 8. The Don Corneo event itself takes place during Chapter 9.

If you're aiming to get the Dressed to the Nines trophy, you'll need to acquire all nine dresses — three each for Cloud, Tifa, and Aerith. If you don't want to play through the game three times for each, you'll obviously need separate save files.

Final Fantasy 7 Remake: Tifa's Dresses

Determining what Tifa wears is the most straightforward and comes down to one specific conversation choice you make. First, you'll need to complete all six of Chapter 3's sidequests — including Lost Friends. That unlocks an event back at Tifa's and Cloud's apartment complex, which should be marked on your map.

Final Fantasy 7 Remake: What Would Suit Tifa Answers

If you're wondering how to answer Tifa's question in Chapter 3, here's how it goes.

During the conversation at the apartments, Tifa asks you a question, and you get three options. Each one is tied to a specific dress:

  • Mature — the blue dress shown in trailers
  • Sporty — long, leopard-print dress w/ hair in bun (pictured above)
  • Exotic —  black kung-fu-style robe

Final Fantasy 7 Remake: Aerith's Dresses

Picking Aerith's dress is a bit more involved, but still fairly simple. This process revolves around sidequests in Chapter 8.

Here's how it works.

  • Complete 0-2 sidequests in Chapter 8 — basic pink dress (shown in the article's header image)
  • Complete 3-5 sidequests in Chapter 8 — longer pink dress (shown above)
  • Complete all sidequests in Chapter 8 — fancy red dress shown in trailers.

Some have noted Madam M gives you a clue as to what dress Aerith will wear based on how well she says Cloud helped the people of Sector 5, but I actually didn't talk to her to verify this.

Final Fantasy 7 Remake: Cloud's Dresses

And now we come to Cloud's dresses. Figuring these out is the most complicated, just like in the original. Cloud's dress gets determined by how you complete certain quests in Chapter 9. After you fight the Hell House in Corneo's Coliseum, you can pursue one of two quest branches.

The first involves Chocobo Sam, and the second revolves around Madam M. The third — Cloud's basic black dress from the trailer — just requires you to do neither set of quests.

It's not completely clear if you have to complete the squats mission "Burning Thighs" first, but some have reported it's necessary. Do it anyway, just in case.

Chocobo Sam's Quests: Unlocking The Party Never Stops

Here's how to get Chocobo Sam's quests "The Party Never Stops" and "A Dynamite Body." First, speak with Johnny during the first portions of the chapter to trigger the Vagabond Johnny event, and choose "Yeah" when prompted.

Gamble with Sam when he asks you to.

Final Fantasy 7 Remake heads or tails?

It doesn't matter which choices you make here. Sam wins if you call heads or tails. Don't say "no deal" if you want to continue on this route, though.

Madam M's Parlor

Choose the "Poor Man's Course" massage option at Madam M's parlor.

Aerith's Dress Question

Tell Aerith you think her dress is "alright."

Doing all this gets you Cloud's black dress with the blue bodice and bow.

Madam M's Quests

Madam M's quests "The Price of Thievery" and "Shear's Counterattack" require basically the opposite. You'll say "No" to Johnny if you speak to him early in the chapter. Or you could probably just ignore him too, but we spoke to him and said "No."

Chocobo Sam's Gamble

Choose not to gamble with Chocobo Sam ("No deal" is the option for that. Aerith does it instead, and he still wins).

Madam M's Parlor

Purchase the "Luxury Massage" service for 3,000 Gil at Madam M's parlor.

Aerith's Dress Question

Choose "It matters what I think?" when Aerith asks about her dress.

All this gets you the purple and white dress Cloud's wearing in the image at the top of this piece.


And that's that. Again, you won't be getting all nine dresses or the Dressed to the Nines trophy in one playthrough. If you don't really care about the trophy, though, you can just choose whatever dress you want each character to have and move right along. There's no major significance here.

Stay tuned to GameSkinny for more Final Fantasy 7 Remake guides and our review in the coming days.

Final Fantasy 7 Remake Lost Friends Cat Locations Fri, 10 Apr 2020 16:08:50 -0400 Josh Broadwell

Final Fantasy 7 Remake's lost friends quest is just one example of how the game expands on the original Final Fantasy 7 in countless ways. It's a sidequest you receive from Betty in Chapter 3, as you're exploring Midgar's slums, and it involves finding cat locations. 

"Side quest" is a bit of a misnomer actually, since you technically have to finish at least two quests to advance the plot. Lost Friends has you locate three lost cats for a young child named Betty near the Beginner's Hall.

And it's about as challenging as you'd expect, even with Midgar not being open-world and Betty offering hints. Fortunately, we've taken the guesswork out of it with our FF7 Remake lost friends guide.

Note that these locations aren't fixed. What we're calling the first cat is just the first one we found.

Lost Friends First Cat

Head to Tifa's Seventh Heaven. The cat is on the porch, next to the front door. You can't actually collect the cat, though. It scampers off before you can do anything.

Lost Friends Second Cat

Exit the Item Shop (north of the Beginner's Hall) and turn left. When you're faced with two paths in front of you, take the left path. There's a woman standing in front of a pipe. Speak to her. She's the one with a green marker above her head, so she's not exactly hard to miss. Go into the pipe after you speak with her, and kitty number two runs away.

Lost Friends Third Cat

The final cat (depending on the order you find them) is on your way towards Undercity Station. That's east of Seventh Heaven. You'll head towards an intersection there, and Tifa mentions she hears something. Search around for the cat, and it, too, runs away.

With all the cats accounted for, go back to Betty. They made their way back to her, so your work is finished. As a reward, Betty gives you a Maiden's Kiss item, and your HP and MP are restored.

It might not seem like much. But Maiden's Kiss cures the Toad state (where you can do basically nothing), so it'll be handy later on.


That's it for all the Final Fantasy 7 Remake Lost Friend cat locations. Stay tuned to GameSkinny for more Final Fantasy 7 Remake guides and our review in the coming days.

Final Fantasy 7 Remake Moogle Medal Guide Thu, 12 Mar 2020 16:36:15 -0400 Ty Arthur

The long-awaited FF7 Remake throws a number of changes at long-time fans besides real-time combat. One of those is the elusive Moogle Medal. This new item has players buzzing about additional mechanics added to the base Final Fantasy 7 story.

Let's take a look at how to pick up Moogle Medals, and then see what we can do with them!

What's Up with the Moogle Medal in FF7 Remake?
Final Fantasy 7 Remake's Moogle Medals don't currently serve any purpose.

The moogle medal Isn't found in one specific chest like a normal potion or phoenix down. If you want to grab one, destroy every Shinra box you come across

The chances of pulling a moogle medal are completely random, so keep busting up those boxes.

What Do You Do with Moogle Medals?

Moogle Medals can be spent at Moggie, the little boy in the slums dressed like a Moogle. He can be found in chapter 8 in the kids' hideout.

Moogie sells the following items:

  • Enfeeblement Ring: 1 Moogle Medal
  • Gold Saucer Music Disc: 1 Moogle Medal
  • Moogle's Mortar: 1 Moogle Medal
  • Salvation Badge: 1 Moogle Medal
  • Ether: 2 Moogle Medals
  • Silver Staff: 2 Moogle Medals
  • Whistlewind Scarf: 3 Moogle Medals
  • Turbo Ether: 4 Moogle Medals
  • Sharpshooter's Companion Vol. 1: 5 Moogle Medals
  • Way of the Fist Vol. 1: 5 Moogle Medals
  • The Art of Swordplay Vol. 1: 5 Moogle Medals
  • Telluric Scriptures Vol. 1: 5 Moogle Medals
  • Steel Pincers: 7 Moogle Medals
  • Elixir: 8 Moogle Medals


Check out our other guides on Square Enix's Final Fantasy 7 Remake here on GameSkinny.

Final Fantasy 7 Remake: How to Beat the Scorpion Boss Tue, 10 Mar 2020 16:15:41 -0400 Gabriel Moss

Boss battles work a bit differently in Final Fantasy 7 Remake than they did in the original. Like with the Sweeper fight, the Scorpion boss can be a pain to bring down, even in the demo. That's because there are some serious changes to how everything works here. 

The big first boss that all fans remember from the original, the Scorpion, is back, but it's bigger and tougher than before. In Remake's real-time battles, that means you'll have to change up your tactics. 

Here's what you need to know. 

Final Fantasy 7 Remake Guide: How to Beat the Scorpion Boss

The Scorpion Sentinel boss in Final Fantasy 7 Remake is quite the tank. It takes damage very slowly from regular attacks and has multiple phases that you'll need to push through before finally cornering and finishing it off. It also deals a ton of damage to you, making it tough to recover from each of its blows.

You'll need magic and other abilities to take the Scorpion down. Such abilities require full ATB bars before you're able to activate them. Spells also cost MP.

At this point in Final Fantasy 7 Remake, you can store no more than two full ATB bars at a time, meaning that you should be constantly using spells, abilities, and items in this boss battle. Otherwise, you're missing opportunities to beat the boss quicker.

Fighting with Cloud and Barret

Barret targets the side of the Scorpion boss in Final Fantasy 7 Remake.

It's important to note that Cloud and Barret, the two playable characters at this point in Final Fantasy 7 Remake, have very different weapons and abilities. Cloud uses the Buster Sword, an oversized sword that can do tons of damage at close range. Barret uses his Gatling Gun arm, which works wonders when hitting distant targets.

You can swap between Cloud and Barret at any time by hitting "up" and "down" or "left" and "right" on the D-Pad. Holding the "L2" and "R2" will allow you to issue commands to the character you aren't currently controlling.

Both characters can use items by hitting "X" and navigating to the Items menu. It's almost entirely necessary to do this multiple times during the Scorpion battle, because this is how you'll need to activate Potions to keep Cloud and Barret healed.

You can also use Grenades, which deal 200 damage to the Scorpion boss, and are definitely worth using here if you've saved them up during your time rushing the Sector 1 Reactor.

If either Cloud or Barret die, you can use a Phoenix Down to revive them from this menu as well.

Meanwhile, Ether will restore 20 MP, which makes it invaluable to use after casting a bunch of spells against the Scorpion.


Cloud staggers the Scorpion boss in Final Fantasy 7 Remake

As Cloud, you have a few options during this fight.

You can hit "Triangle" to enter Punisher mode, which makes every strike a heavy attack that can gradually push the Scorpion into a Pressured state until you fully Stagger it. Once there, you can continually pummel the giant six-legged monstrosity for a ton of damage.

Note that you'll need to do this several times before you have any hope of beating the Scorpion boss.

Once at least one ATB bar fills up, you can hit "X" to command Cloud to use a variety of different abilities and spells. Your main spell at this point is Fire, which shoots a fireball that explodes.

You can also spend your ATB bars on abilities like Braver and Focused Thrust. Braver sends you into the air for a leaping strike, whereas Focused Thrust makes you forcefully thrust your sword forward.

By this point, you may have accumulated enough Limit points to unleash your Limit Break ability. Cloud's Limit Break in this section of Final Fantasy 7 Remake is Cross-Slash.

Fans of both the original game and even derivative works that feature Cloud, like Super Smash Bros Ultimate and Kingdom Hearts, may recognize this signature move. Cloud slashes up twice, and then once more from the right side to the left, drawing an insignia in the air.


The Scorpion in FF7R attacks Barret in its final stage, on fire.

As Barret, you can use your gun-arm to shred up the Scorpion in a variety of different ways.

"Triangle" activates your Overcharge, which is essentially the same thing as a focused shotgun blast from your gun-arm. It does a decent amount of damage and inflicts Pressured on foes. You can continuously hit Triangle to Charge up your gun-arm until Overcharge is ready.

You can cast Lightning to do tons of damage to the Scorpion (and all other robots), significantly increasing their Pressured state. In fact, Lightning is the most powerful ability you can use against the Scorpion that isn't a Limit attack.

Focused Shot is one of Barret's most powerful early abilities, and it almost immediately causes a Stagger. It only costs one ATB, so it's worth using.

By now, Barret should be able to use his version of the Limit Break move, called Fire in the Hole. This ability is like Big Shot from Final Fantasy 7, in that Barret will power up an orb of energy and shoot it at an enemy, resulting in an explosion.

Scorpion Phases

The back of the Scorpion can be shot for big damage.

The Scorpion Sentinel boss has a variety of different attacks and phases to watch out for.

Phase 1:

Early on, the Scorpion will sit in place and use EM Fields to do melee damage, making it easy to pick apart from a distance as Barret.

Watch out for the Scorpion's Death Grip ability, which makes characters Bounded. If the Scorpions Bounds you, just switch to the character you're not playing as by tapping on the D-Pad.

Phase 2:

At around 75% health, the Scorpion will leap up onto the wall and then back down across the walkway. At this point, it will have a forcefield around it that you can't break through without first destroying its Field Generator. Run behind it and take out the Field Generator, and you can resume damaging the Scorpion like normal.

You may need to take out multiple Field Generators before the Scorpion moves to its next phase.

Watch out for the Mark 99 missiles that shoot off its back and knock you backward. You only have a split second to dodge out of the way (by pressing "Circle") before it fires.

The Scorpion Sentinel will intermittently jump onto the wall and begin firing missiles at you. Use Barret to continue raining fire down on the Scorpion, and have Cloud use Potions to heal both characters during this time.

Phase 3

At 50% health, the Scorpion boss will jump onto the wall and begin tearing the Sector 1 Reactor down around you with missile fire. Once it lands, it will begin powering up its Tail Laser.

Its Tail Laser ability can be devastating if you don't evade it, but luckily, there is a perfectly good pile of ceiling to take cover behind. Get behind these steel beams and let the laser hit them until it stops firing, then continue striking the Scorpion.

You may need to evade multiple Tail Laser attacks, but there's no shortage of cover to get behind. Whenever the Scorpion begins firing up the laser, just hide behind another pile of steel beams.

Avoid the Scorpion's tail laser.

Phase 4:

At 25% health, the Scorpion will begin to Auto-Repair itself. At this point, give it everything you've got.

You can also now individually target each of the Scorpion's limbs, which is incredibly useful for dealing massive damage quickly, and possibly even Staggering the Scorpion, allowing you to deal 160% damage to it for a limited amount of time.

If you have any unused Limit Breaks available, this is the perfect time to let those fly, sit back, and enjoy the fireworks.


That's our guide on how to take down the Scorpion Sentinel boss in Final Fantasy 7 Remake! Follow these simple tips and you'll get through the Sector 1 Reactor in no time. Stay tuned for more Final Fantasy 7 Remake guides once the game launches next month.

Final Fantasy 7 Remake: How to Beat the Sweeper Tue, 10 Mar 2020 11:39:59 -0400 Gabriel Moss

Everything in Final Fantasy 7 Remake flows in real-time, including combat and movement. That means boss battles work much differently than they did in the original, which was turn-based. This includes your fight with the Sweeper, a mini-boss that you'll encounter early into the game's demo and, presumably, the game's full release.

Below, we go over everything you need to know about beating the Sweeper, including how to use Cloud and Barret in the battle and the boss' attack patterns. 

Final Fantasy 7 Remake Guide: How to Beat the Sweeper

Beating the Sweeper in Final Fantasy 7 Remake is as easy as launching a ton of heavy attacks until it gets Staggered. This is much simpler than it sounds because you have plenty of different options to make it happen.

You can tell that you're working towards Staggering an enemy as the Pressured bar under its regular health bar gradually fills up. Also, attacking a Staggered enemy will make your ATB bars fill up faster. This is important for unleashing more spells and abilities quicker.

It's important to note that Cloud and Barret, the two playable characters at this point in Final Fantasy 7 Remake, have very different weapons and abilities. Cloud uses the Buster Sword, an oversized sword that can do tons of damage at close range. Barret uses his Gatling Gun arm, which works wonders when hitting distant targets.

You can swap between Cloud and Barret at any time by hitting "up" and "down" or "left" and "right" on the D-Pad. Holding "R2" and "L2" will allow you to issue commands to the character you aren't currently controlling.


As Cloud, you have a few options here.

You can hit "Triangle" to enter Punisher mode, which makes every strike a heavy attack that can gradually push the Sweeper into a Pressured state until you fully Stagger it. Once there, you can continually pummel the two-legged steel beast until it collapses.

Once at least one ATB bar fills up, you can hit "X" to command Cloud to use a variety of different abilities and spells. Your main spell at this point is Fire, which shoots a fireball that explodes and does a massive amount of damage to the Sweeper.

You can also spend your ATB bars on abilities like Braver and Focused Thrust. Braver sends you into the air for a leaping strike, whereas Focused Thrust makes you forcefully thrust your sword into the Sweeper's gut.


As Barret, you can use your gun-arm to shred up the Sweeper in a variety of different ways.

The Triangle button activates your Overcharge, which is essentially the same thing as a focused shotgun blast from your gun-arm. It does a decent amount of damage and inflicts Pressured on foes. You can continuously hit Triangle to Charge up your gun-arm until Overcharge is ready.

You can cast Lightning to do tons of damage to the Sweeper (and all other robots), significantly increasing their Pressured state.

Focused Shot is one of Barret's most powerful early abilities, and it almost immediately causes a Stagger. It only costs one ATB, so it's worth using.

Sweeper Attacks

The Sweeper is mostly pretty easy to beat because it doesn't hit very hard. It'll intermittently shoot you with the two gigantic machine guns mounted to each of its hips, but you should be able to survive those without much worry.

You can press "Circle" to roll dodge or hold "R1" to block incoming machinegun fire. You can also press "X" and navigate to the Items menu to use a Potion if your health gets too low.

The one attack you should be wary of is the Sweeper's jump. When the Sweeper is at low health, it will jump on the party member that you are currently controlling and put them into a Bound state. When your character goes into a Bound state, just use the D-Pad to swap them out.


That's our guide on how to take down the Sweeper in Final Fantasy 7 Remake! Follow these simple tips and you'll get through the Sector 1 Reactor in no time. Stay tuned for more Final Fantasy 7 Remake guides once the game launches next month.