Flying Wild Hog  Tagged Articles RSS Feed | Flying Wild Hog  RSS Feed on en Launch Media Network Shadow Warrior 2's design choices may not appeal to all fans Wed, 28 Sep 2016 16:14:12 -0400 Damien Smith

Flying Wild Hog are taking Shadow Warrior 2 in a new direction that differs quite a bit from past titles. As opposed to the linear level design of the previous titles, Shadow Warrior 2 is taking a more open approach to its levels. That, along with the new features and mechanics, may not appeal to long-time fans of the series.

Bringing Borderlands to Japan

Some of the new gameplay mechanics are similar to that of Borderlands. While the previous title was a linear level-by-level game, Shadow Warrior 2 operates from a hub. While at the hub, players will be able to accept quests and upgrade abilities.

All the missions except for story-specific events will take place in procedurally generated levels. The generation includes randomized enemy positions, terrain, buildings and weather conditions.This new feature plays into the story that revolves around different dimensions. 

Enemies also have health bars, damage points are shown and there are different variations of enemies, including Supreme enemies. Supreme enemies are much bigger, tougher and deal more damage than their normal counterparts. Both the scaling enemies and hubs are features reminiscent of Gearbox Software's Borderlands franchise.

There will be over 70 weapons to get your hands on. All weapons can be leveled up and tuned. You will be able to level up weapons by killing enemies who will drop gems to add elemental properties to your gear. 

Why would it not appeal to everyone?

Shadow Warrior 2 is leaving behind the level design it is known for. As far back as 1997, the entire series has always been linear. This choice of design has its merits. Let's be honest, we all like to play a simple and straightforward game from time to time.

Open levels or open worlds can be awesome, but with so many games now adopting this, it is nothing new. Linear games are often more rare nowadays than the open-world variety. Not to mention linear gameplay is what is expected of the series. 

The lack of this expected familiarity alone may be off-putting to some fans. That is not including those who do not like procedurally generated levels.

I feel the linear design is what a lot of fans of the 2013 reboot loved. It was a first person shooter that wasn't trying to be modern or fancy. It has some modern mechanics but the game is still very 90's at its heart. Modernizing the sequel too much runs the risk of losing that nostalgic spirit and simplicity.

As for the new features and mechanics, they could also make things too complicated. Like the level design, the name Shadow Warrior brings a sense of simplicity to it. Perhaps this simple nature also fuels the series' nostalgic joy.

What are my thoughts on the game?

Personally, I am excited, but anxious. I generally enjoy games with procedurally generated levels. I do wonder if it the right choice for a series like Shadow Warrior. Flying Wild Hog's games have always been about bringing the 90's back to the FPS genre.

We first saw this from their first title, the old-school FPS Hard Reset and its expansion. This later continued with the reboot to Shadow Warrior. I can't help but feel that Shadow Warrior 2 may be leaving behind what makes the studio unique.

Between the new features, mechanics, procedurally generated levels, and the four player co-op, Shadow Warrior 2 sounds like it is jumping on the modern FPS bandwagon. We already have plenty of games with such features, without this doing the same. I can only hope that the game does enough to separate itself from others while also keeping the nostalgia of the first.


Shadow Warrior 2 weapons are looking awesome Wed, 28 Sep 2016 10:00:01 -0400 Damien Smith

Flying Wild Hog's latest title Shadow Warrior 2 is less than a month away from release. One of the games main features is its weapons. In total, the game is to have over 70 weapons, including blades and explosive firearms.

There is yet to be an official list of the weapons released meaning we only have trailers and gameplay videos to work with. Let's take a look at what is on offer, shall we?

There are three worlds, each with its own design of weapon

Judging from videos and screenshots we can establish that the player will be interacting with three different worlds. The real world, Zilla's cyber world, and the demonic world. Each of the worlds will have their own weapons available to the player.

In Devolver Digital's Cyberwang video for example, we see two different forms of Uzi. While in the real world, we see Lo Wang using dual Uzi. Later in the video, he enters Zilla's cyber world and finds a cyber Uzi. In the picture above, we can see Wang wielding a demonic weapon that is created both out of metal and an organism.

This idea alone is awesome, as it gives a nice variety of weapons from three different worlds. Judging from what can be seen in the videos and screenshots, each world's weapons are very different in design from the others.

What weapons are up for grabs?

As to what weapons are definitely available in the game, depends on where you look. Different videos and screenshots, show off varying weapons. The steam store page trailers and screenshots show the following weapons:

  • Dual Uzi
  • Katana
  • Minigun
  • Bow
  • Chainsaw
  • Sawn-off Shotgun
  • Pump action Shotgun
  • Ninja Claws
  • Laser Rifle
  • Multi-bladed knife
  • Demonic grenade launcher
  • Razorback Katana (Pre-order Bonus)
  • Assault Rifle
  • Dual Blades
  • Revolver

Those are just the weapons you can see from the store page. Devolver Digital's Cyberwang video and another official video show even further weapons. The two video contain the following weapons not listed above:

  • Dual Revolvers
  • Cyber Sword
  • Cyber Blades
  • Cyber Heavy Machine Gun
  • Cyber Uzi
  • Demonic Heavy Machine Gun

Between the screenshots and videos, we are getting a look at a good chunk of the weapons that will be available in the game. That, however, is but 21 out of over 70 weapons that the game will contain. It is going to be interesting to see what other weapons Flying Wild Hog have in store for us.

An arsenal of awesome weapons

The weapons shown so far are all nicely designed. They look visually awesome, but also more importantly, they are all extremely lethal and loud. Some of the designs are quite ludicrous but that is all part of the fun. The over the top nature of the weapons come hand in hand with the equally ridiculous nature of the gameplay.

What we actually have is a large, varied and creative arsenal of weapons for nothing but utter carnage. They are created for nothing more than having good old fashioned FPS fun. Judging from the screenshots and videos, they are going to do exactly as intended.

Shadow Warrior 2 PC system requirements Mon, 26 Sep 2016 07:58:06 -0400 Damien Smith

Flying Wild Hog's latest title Shadow Warrior 2 is scheduled for release next month. It is an FPS and is the sequel to the 2013 reboot of 3D Realms title of the same name from 1997. The system requirements are out and are looking quite heavy. They are some of the highest requirements since the release of the DOOM reboot earlier this year.

What are the system requirements?

According to the Shadow Warrior 2's Steam store page the minimum requirements are as follows:

  • OS: Windows 7/8/8.1/10 x64
  • Processor: Intel core i3-6300 (2 * 3800) or AMD A10-5800k APU (4 * 3800) or equivalent
  • Memory: 8 GB RAM
  • Graphics: Geforce GT 560Ti (1024MB) or Radeon HD 6850 (1024MB) or better
  • Network: Broadband internet connection
  • Storage: 14GB available space

These are the bare minimum that Flying Wild Hog system requirements that Flying Wild Hog believe the game will run on. As for the recommended system requirements, they are double the minimum in most areas. The recommended requirements are as follows:

  • OS: Windows 7/8/8.1/10 x64
  • Processor: Intel core i5-5675C (4 * 3100) or AMD A10-7850k APU (4 * 3700) or equivalent.
  • Memory: 8 GB RAM
  • Graphics: Geforce GTX NVIDIA Geforce GTX 970 / ATI Radeon R9 290 with 4GB of video memory (2048MB) or Radeon HD 7970 (3072 MB)
  • Network: Broadband internet connection
  • Storage: 14GB available space

Get some Wang

If your PC has the minimum requirements for the game it is advised to lower the graphical settings to either low or medium for the best possible experience. If your system fits the recommended requirements the game should run on high settings without problems.

Lo Wang makes a return with Shadow Warrior 2 scheduled for release October 23.

Shadow Warrior Review - Wangtastic Fri, 16 Sep 2016 10:34:18 -0400 Damien Smith

The first Shadow Warrior, released back in 1997, was a title of controversy due to its stereotypical portrayal of its protagonist. Nevertheless, it was a solid game both from a gameplay and level design standpoint. Now with Shadow Warrior 2 just on the horizon, I see no better time to revisit the 2013 reboot, Shadow Warrior. Let’s take a look, shall we?

Shadow Warrior is a first-person shooter developed by polish developer Flying Wild Hog and published by Devolver Digital. It released on PC September 26, 2013. It later released on PS4 and Xbox One October 21, 2014 in North America and October 24 in Europe. It then finally released on Mac and Linux March 31, 2015.

Shadow Warrior is a fantastic reboot of the original game. It has a decent story, excellent redesign of the protagonist Lo Wang, and well-designed gameplay. It does unfortunately also have a few issues with level design, and the some of the weapons.

Mr. Two Million Dollar

You take on the role of egotistical assassin Lo Wang. He works for the powerful Japanese industrial magnate Orochi Zilla. Wang is told by Zilla to retrieve a sword called the Nobitsura Kage from a sword collector. He is to offer the collector two million dollars -- and if he refuses, take it by force.

Upon arriving, Wang offers the two million dollars only to be told it isn’t for sale. With no choice, Wang fights off the collector’s security. Upon reaching the collector, he is knocked unconscious by a demonic entity. Wang wakes up to find himself imprisoned and the guards dead.

After escaping his cell, Wang soon comes face-to-face with demons while attempting to reach his car. Along the way he falls through the roof of a building, becoming fatally wounded. The demon from earlier approaches Wang and binds himself to him.

Due to the binding, Wang has the ability to amplify his Ki, granting him special abilities such as healing. With his new found powers and “friend”, Wang heads out to find the Nobitsura Kage. The one question on his mind is why does everyone want it so badly?

The plot to Shadow Warrior is surprisingly good and deep. It tells the player about the history of the demons, the Nobitsura Kage, and gives some depth to both Lo Wang and Zilla. As for Wang’s demonic friend Hoji, he is a surprisingly likeable sidekick to have tag along.

The two start off being rather sarcastic and insulting towards each other but begin to form a friendship as the plot progresses. The two are a great double act that brings some of the game’s most comical moments. Both the plot and the characters are all well-written and interesting.

If there was to be any fault with the plot, it is that the fate of some characters is left unknown. At one point, specific characters swear revenge on Wang but never make a reappearance. The ending is also a bit lackluster and feels very sudden with little explained.

I understand that this is indeed intended due to the upcoming sequel, but it isn’t good writing from a plot standpoint. Despite these minor issues, the plot is overall enjoyable.

Who wants some Wang?

One of the games main features is the character development. As you progress through the game, you will gain Karma points, Ki Crystals, and money -- all of which can be used to upgrade your character and weapons.

You gain Karma points from combat. The more varied and devastating fighting techniques you use, the more karma you receive. Karma points allow you to learn new skills that include Sword Mastery, Restoration, Movement, Knowledge, and Luck.

Each category has a number of different skills to learn each costing one Karma point each.

Ki Crystals are found throughout the levels and grant you new powers. These powers come as both offensive and defensive abilities. They each represent an animal -- such as a Tiger, Peacock, Dragon and Koi Fish. They grant abilities like greater healing, knocking enemies over, or even holding them in mid-air to attack freely.

Money is used to upgrade your firearms. There are six guns in total, each with three upgrades. Each of the upgrades cost varying amounts of money. Money can be found almost anywhere, but cabinets and chests almost always hold it.

As to how useful each of the upgrades is, it depends on your style of play and priorities. For those who fight more with swords than guns, the first priority would be Sword Mastery and Movement. Those preferring guns, Luck and Knowledge would be of greater use than Sword Mastery and Movement.

The same applies to the powers gained from Ki Crystals. Different powers suit different combat styles. All the abilities and upgrades are well-balanced and are fun to use. Most of all they are not complex and are easy to activate, so they don’t slow down the fast-paced nature of the game.

If I was to criticize anything it would be the weapon upgrades. The problem is not with the upgrades themselves, but rather the fact of when the weapons become available. By the time, you obtain the later weapons, you will have the older weapons upgraded.

By the end of the game, you most likely will not have the money to upgrade the later weapons, resulting in them being unused. Aside from that, everything about the character's upgrades and development is well designed.

Crouching Tiger, Hidden Wang

There are two different ways of combating demons in Shadow Warrior. One is through fighting with a sword, and the other using guns. Fighting using the sword is generally well-designed and a lot of fun. You have a number of different abilities to use with the sword assuming you have unlocked them.

As you progress through the game, you will also upgrade the sword, giving it new powers and abilities. There are, however, two problems that I find with the melee fighting. The first is that the hit detection is not always accurate. There were times where hits didn’t register with the Wings of Crane ability when it clearly should have.

The second issue is with the sword's final upgrade. You obtain it at the end of the game and only get to use it for about ten minutes. While it is overpowered, I would have appreciated having a bit more time to enjoy being an overpowered legendary sword-wielding badass.

As for the guns, they are all enjoyable to use and most are useful for different scenarios. The problem with the guns is that they are a bit too weak. In their standard forms without upgrades, they are practically useless -- especially in the higher difficulties.

Throughout the game, you will be fighting with the sword more than firearms because of this. Only once you have upgraded them do they become useful. At the end of each wave of enemies, you are rated out of five shurikens. It is never properly explained how the system works.

From experimentation, I can only assume you are rated on combat effectiveness. The more abilities you use and the quicker you wipe out the wave, the higher your rating. It is a nice touch to combat -- if only I knew for sure how it worked.

Those minor issues aside, the combat in Shadow Warrior is easily its best aspect. It’s fast-paced, action-packed and chopping demons into pieces and blowing them up is always satisfying.

The level design gets 7 out of 10 on the Wangometer

The level design of Shadow Warrior is mostly well-designed. The levels are straight forward, easy to navigate, and the environments change enough to not become boring.

The architecture is beautiful and really pleasant to look at when you are not slaughtering demons.





It is really detailed and overall most of the levels environments are refreshing from any other game in the genre. Some levels do have issues, however. Firstly, some levels are confusing at times. Three or four times throughout the game I found myself confused as to where I needed to go. This is primarily due to areas looking the same.

The game is divided into three locations. The second revolves around a shipyard. I found it to be quite bland. The first location was quite colourful, interesting and refreshing in design. But the shipyard is uninspired. It is a grey and dull industrial design that most other games in the genre have plenty of.

The third issue is a bit nit-picky, but glaring nonetheless. Throughout the entire game, the lootable containers are all the exact same no matter the environment you are in. A bit of variation would be nice to better suit each of the areas. Aside from those issues, the level design of the game is good, fluent, beautiful and a lot of fun.

A Wangtastic game

Shadow Warrior isn’t without its minor issues, but the positives vastly outweigh the negatives. The plot is interesting, entertaining, and mostly well-written. The character development and upgrades are all useful and well-designed. The gameplay is fast-paced, action packed and great fun -- as is expected from the title.

The soundtrack is amazing, graphics excellent, enemies and bosses are creative. There are just a few minor issues. Occasionally an enemy’s hitbox does not register. Level design can be confusing at times and the shipyard area is a bit bland. Sword fighting is far more powerful than firearms, particularly the first half of the game.

As a whole, it is a fantastic game that is incredibly fun. If you enjoy fast-paced action titles such as DOOM, Quake and Painkiller, you will love Shadow Warrior. It’s violent, gory, humorous, and over the top. It really is a game that has kept the spirit of 90s FPS games. What more could you ask for?

Shadow Warrior is available to buy on Steam for €34.99 and for €29.99. It is also available on Xbox One and PS4 in their respective stores.