Game Boy  Tagged Articles RSS Feed | Game Boy  RSS Feed on en Launch Media Network New Homebrewed Game Boy Game Tobu Tobu Girl Released Tue, 05 Dec 2017 15:12:30 -0500 Greyson Ditzler

Indie developer Tangram Games has released a homebrew title for the original Game Boy -- and it's a cutesy, simple arcade platformer called Tobu Tobu Girl. Not only that, but the game is available for free on the developer's website, as a ROM download playable through a Game Boy emulator, or as a functioning Game Boy cartridge complete with box and instruction manual.

The full Tobu Tobu Girl package you can buy on the official website -- complete with cartridge, box, and 12-page full-color instruction manual.

The game sees you attempting to save your cat, who is floating further and further into the atmosphere after he's been tied to a wayward balloon, and you must jump and bounce off of various enemies chilling out in the sky in order to save your feline friend in time. 

Some of the features touted on the website include:

  • "Land on enemies to bounce off of their heads gaining height. Be careful! Some enemies are less susceptible to bouncing than others."

  • "Use your dash to quickly maneuver around. Keep your dash count in mind. You can only dash three times. Land on an enemy to regain dashes."

  • "Dash down into enemies to propel yourself upwards while sending them crashing towards the ground. Do this to regain some of your boosting energy."

  • And more!

You can download the game for free off of the game's official website, but as mentioned above, you can also purchase a physical copy of the game. At the time of this writing, the first batch of the physical release is sold out, and it seems as though the following batches will be quite small. However, you can still monitor when new batches will become available by following the developers on Twitter or inquiring by email at

Tobu Tobu Girl is available now for Game Boy and PC. You can watch a trailer for the game below:

Game Boy Inspired Save Me Mr. Tako: Tasukete Tako San Will Release for Switch and PC Wed, 30 Aug 2017 10:25:32 -0400 Erroll Maas

Cristophe Galati and Nicalis have announced that the upcoming game, Save Me Mr. Tako: Tasukete Tako San -- which was first announced in 2014 -- will be released for both PC and Nintendo Switch in Q4 2017.

In Save Me Mr. Tako: Tasukete Tako San, players will take on the role of the titular pacifist octopus character in a universe where humans and octopi are at war with each other. Mr. Tako will travel through 6 worlds and 16 dungeons while saving humans along the way. There are also 50 different hats that will provide Mr. Tako with various useful special abilities, as well as 19 different bosses to defeat. 

Perhaps the most interesting feature is that the game's color palettes are inspired by those of the original Game Boy, with character sprites and music designed to meet the handhelds's original specifications.

Save Me Mr. Tako: Tasukete Tako San will release for PC and Nintendo Switch in late 2017.

Orion Releases New Game for Original Game Boy Fri, 21 Apr 2017 05:38:01 -0400 tofuslayer

Orion, an independent retro video game developer, has just released Escape 2042: The Truth Defenders for the monochrome Game Boy devices. It's been a long time since we've seen new software for the original Game Boy, which debuted in 1989. Orion describes the new release as "a futuristic fast-paced platformer game in pixel art."

The game itself takes place in prison Bulor 24, where you must make your way through while avoiding the security cameras. Along the way, you collect grenades to defeat enemies and hack computers to unlock doors and deactivate security systems.

Users can also purchase Escape 2042 for Sega Megadrive/Genesis and MIL-CD compatible Dreamcast systems. The full-sized console game features three different game environments: prison, desert, and forest as well as two mini-games.

If you want to experience the retro gaming feel of Escape 2042 but don't have the proper devices, the new release is also available for PC on Steam -- so that's nice.

Azure Dreams: A Monster Taming Roguelike Wed, 10 Jun 2015 02:30:02 -0400 Wuqinglong

Azure Dreams for Game Boy, supporting a full color palette on Game Boy Color, is the game that introduced me to the roguelike genre and with all the time I’ve spent enjoying it as a player I wanted to step back and review it from a game designer’s perspective. Developed by KCE Nagoya and released by Konami to the US handheld market in 2000, the title served as an adaptation of a PlayStation title of the same name. Some features from its predecessor, such as building a relationship with one of the town’s girls, were removed and other content, like more tameable monsters, was added.


The plot revolves around the quest of the player character, Kou, to find out what happened to his father who never returned from the nearby Monster Tower one night. Set in the town of Monsbaiya the player will raise monster familiars to help him climb the tower himself. The story conveys the player’s objective adequately and does not interrupt the gameplay very often. It is relatively simple so players looking for a more in-depth narrative may not be satisfied.

Treasure hunters come from afar seeking the tower's riches.


The sprites in-game all look very well crafted especially the in-battle and status sprites for each monster. When you talk to NPCs some will have close up character portraits that are animated and very detailed. On the other hand, some floors of the Monster Tower have sprite colors that can blend with monster sprites on occasion, which can be a little inconvenient, but Kou’s sprite is always recognizable even in a very visually busy screen.


An example of the more detailed battle sprites.


The quality of the music and sound effects in the game is fantastic and there is a surprising variety with unique tracks for each shop, every set of 10 floors in the Monster Tower, and the town itself. However, most of the time you will be listening to a loop of the same track for whatever set of 10 floors you’re in at the Monster Tower. It doesn’t detract from the gameplay but can feel too repetitive if you do not enjoy that particular track.


The majority of the game is spent in the Monster Tower, which plays as a graphical roguelike. For every action you take every monster on the floor also performs an action, usually movement or attacking. You can issue specific commands to the monsters in your possession via menus or leave them to their own devices after selecting one of 5 preset AI tendencies. Navigating the menus themselves can feel a bit convoluted at first as it is not particularly intuitive. Fortunately, combat rarely requires the use of them.

Each floor is randomly generated and the monsters, items, and traps you encounter will be different on every attempt at climbing the tower (with the exception of boss floors). If Kou dies you lose every item you were carrying, with the exception of familiars, so leaving the tower to store items is something to consider with the risk increasing the higher you climb.

Beginning to explore the tower.

Your monsters will end up doing the bulk of the fighting as your Kou’s level resets every time you enter the tower. You can collect and upgrade equipment for Kou but your monsters will outscale him quickly. A simple rock-paper-scissors element system is present for the monsters’ combat and functions as follows:


There is also a dark element which is not weak to any of the other elements. The tower has seasons for each of the three main elements which influence how likely you are to encounter enemies of a certain element. These seasons can only be changed by the use of an item. A monster’s sprite, barring a few exceptions, will be colored in correlation with its elemental attribute making it easy to recognize its strengths and weaknesses. Certain items can give Kou an elemental attribute on his attack.

The arguably rarest item in the game, the Ova Seed, turns any monster you throw it at into an egg you can hatch. 

Acquiring new monsters is largely dependent on luck as you need to find monster eggs in the tower to hatch into loyal familiars. Finding eggs is no problem as they usually spawn in abundance but finding one for the specific monster you want may take a while. Having an excess of monsters is no problem however, as you can always sell any extra eggs or familiars to the monster shop in town. The shop also sells a preset selection of eggs that improves as you progress. The arguably rarest item in the game, the Ova Seed, turns any monster you throw it at (excluding bosses) into an egg you can hatch. At a later point in the game you gain the ability to fuse monsters with each other to transfer skills and abilities, change from one element to another, and in some cases even create a new species of monster. Leveling monsters will cause them to learn new active skills and passive abilities. Certain species will evolve to a stronger form in a vein similar to Pokemon.

Climbing the Monster Tower’s 30 floors from the beginning every attempt may become a bit repetitive for players not fond of roguelikes, but it is short enough that someone looking for a monster raising RPG is unlikely to be overwhelmed by monotony. Combat is fast paced and floors can be cleared very quickly after a few excursions. Completing the main tower unlocks a 100 floor basement featuring much stronger monsters. Conveniently these floors allow the player to warp to any basement level that has been reached previously. One thing to note is that while the floors are randomly generated, the same map layouts will be seen often. Despite this somewhat repetitive staple of roguelikes Azure Dreams delivers a sizable amount of content for a cartridge compatible with the original Game Boy hardware.


Multiplayer is a simple affair that allows you to trade monsters with another copy of the game via link cable.

Replay Value

Randomly generated floors add some replay value but most comes from collecting all of the different monsters to fill your bestiary. There are also some sidequests that have to do with beautifying the town. All in all a relatively large number of things to do after completing the main story for a Game Boy title.

Spend all your hard earned cash to pretend you don't live in a desert.

In Conclusion

I believe Azure Dreams is a very impressive Game Boy title, although without the veil of nostalgia I can see it has many flaws telling of its age. Nevertheless it will always be the title I think of first when it comes to roguelikes and I would suggest Azure Dreams to anyone who is a fan of the genre. Fans of monster raising RPGs may also enjoy the monster-centric mechanics present.

Don't worry, he's talking about the magic collar for familiars.

Top 5 Game Boy Acessories Sun, 18 Jan 2015 17:07:10 -0500 TumsST


Super Game Boy


Now, I know what some of you are going to say that the Super Game Boy isn't a Game Boy accessory. But anything that went along with the Game Boy that made games play better can be seen as an accessory. The Super Game Boy let players play their favorite handheld games on a larger TV screen. It also allowed for custom color designs and drawing on game screens. The Super Game Boy also brought special on-screen borders for certain games like Pokemon and Kirby. I can remember wondering which games had special Super Game Boy on-screen borders.


The Game Boy was a system that I won't forget and it brought some great memories along with it. If it wasn't for the likes of Mario Land, Kirby's Dream Land, and Pokemon, who knows where gaming and portable gaming would be?


Game Boy Light Boy


Before backlit screens, players needed a way to light up their Game Boy screens. The Light Boy attachment did that, as well as magnifying the screen too. This made playing the Game Boy so much easier, because you could actually see what you were doing. All you had to do was attach it to the top of the Game Boy, put in two AA batteries, and you were good to go. People today might think it looks dumb, but it was a go-to accessory back in the early 1990s.


Game Boy Link Cables


The Game Boy Link Cables weren't used much in the early days of the Game Boy. They were really only used for Tetris multiplayer matches and other multiplayer games.


Then came a game that allowed for battles and trades between players, but they had to be linked together. Pokemon brought new features to the link cable and everyone who was a Pokemon Trainer needed a link cable to evolve their Haunter into Gengar, Kadabra into Alakazam, and so on. 


Game Boy Printer


Nintendo decided that they needed a partner for the Game Boy Camera, and what better partner for a camera than a printer? Players needed/wanted a way to get their pictures off of the Game Boy, and the Printer allowed for easy printing. It also allowed players to print stickers as well, but the main feature was players could print their pictures wherever and whenever they wanted. I'm not quite sure who would want to print these pictures, but so be it.


Game Boy Camera


Nintendo wanted people to be able to interact with each other while they played their Game Boys, so it developed the Game Boy Camera. People could take pictures with the camera, which would slide into the game cartridge slot on the back of the Game Boy. It would only take a black and white picture, but that didn't matter. You had a pocket-sized camera that you could take pretty much anywhere. But the question became how would you get the pictures off the Game Boy? That's where number 2 comes in.


The Game Boy had some of the coolest and most innovative accessories. As I sit here writing this and listening to classic Game Boy music to get in the Game Boy mood, I'm thinking about some of my favorite add-ons to the Game Boy.


I grew up with the Game Boy, and I still remember going to Sears with my family and having to go to the video game section I'd play Super Mario Land 2 while I stood in the back of the shopping cart, because I wasn't tall enough to reach the buttons without it. Pokemon, Mario Land, Kirby - the Game Boy had all sorts of great games and some interesting tools that went along with it.