Game Updates  Tagged Articles RSS Feed | Game Updates  RSS Feed on en Launch Media Network MMO WildStar will be free to play by fall Thu, 28 May 2015 06:42:38 -0400 SwordandSorcery

Carbine Games, the makers of the MMO WildStar, announced today that the game will be going free to play this Fall. The game has struggled to gain subscribers, and keep them, since its launch in 2014. PC Gamer cited revenues lower than £30 million (lower than $45.89 million) for the game last year, which may help explain the transition to free to play.

The entire game will be free come this Autumn, and there will be in-game reward packages for loyalty and for those who subscribe between now and the conversion will also be available. Additional currencies will be added (with the option to either devote time to grind them or spend real money), as well as a loyalty store with its own currency for those who maintain an optional monthly membership.

This membership will also have item, crafting, and bonus XP rewards. Another, separate in-game store will also have cosmetic and convenience items.

In order to make the game a better experience for players joining when the game becomes free to play, Carbine Games also plans to simplify player and item stats, and unlock all the slots in the Amp system. The difficulty of dungeons and open world content is likely to be reduced and the game's tutorial is to be improved.  

With this in mind, thoughts of other MMOs, such as World of Warcraft, going free to play. This business model is certainly rumored to be coming eventually for the subscription based game, as it already offers an in-game store and the game is free to play up to level 20 (although this offers little of actual game content). Similarly, though players are required to buy the base game, no subscription is needed for The Elder Scrolls Online, and Final Fantasy XIV currently offers free trials.

Why has WoW been so successful as a subscription based game, and not WildStar? World of Warcraft’s subscription numbers have been dwindling since the days of Wrath of the Lich King, however. Only time will tell when, and if, other companies will decide to take on a similar business model for their MMOs.  

Halo: Master Chief Collection Updated Mon, 19 Jan 2015 17:52:23 -0500 Eric Nicolai

If it has been a while since you played the collection, next time you start the game up you will be prompted to update the game. Even if you have played since that update you may be interested in what exactly that update may consist of. 


343 has improved the success rates while searching for matches. They have also fixed the issue where players would sometimes appear to be searching in an incorrect "FIND GAME" screen. The notorious countdown sound effect has been added to the voting timer.

General Multiplayer

Halo 2: Anniversary network performance has been improved; 343 says specifically in regards to bandwidth spikes. There has been improvements made in the party joining via the in-game roster.

General Menus

Some players had found the music to be too loud so 343 has taken their own initiative to lower the music in the menus. There have also been updates to the user interface and menus to improve multiplayer status messaging.

If you would like more details other than those outlined above click here, but these were a few of the main highlights. However it is hard to disagree when it is said that these improvements were much needed and will help all of us enjoy the games the way they were meant to be played.

A New Live-Action Commercial Ushers in Changes to Star Wars: The Old Republic Fri, 13 Sep 2013 16:48:58 -0400 Eli "The Mad Man" Shayotovich

If you felt a disturbance in the Force on September 12, here's why...

Active subscriber's of BioWare's Star Wars: The Old Republic were given the Rise of the Hutt Cartel expansion. For free. As in it just cost nothing to get access to the new planet of Makeb, a cap bump to level 55, and new story-driven missions.

Now, if you're like me who dropped $10 (it costs $20 for non-subscribing nerf herders) for the thing back when it was first released... you're in luck! Not really. But hey, at least BioWare isn't kicking us straight in the nads exactly. If your subscription was active and in good standing on the morning of September 12 (7:00 a.m. EDT, 4:00 a.m. PDT to be exact) you got a spiffy new title of... "The Risen". Um, thanks? That's cool. I guess.

If you were clairvoyant enough to wait until this past month (between August 11 and September 12) to actually buy it, you just earned yourself 1050 bonus Cartel Coins. WTF? Yup, I'm not feeling entirely happy about buying RotHC on release day at the moment. I've been a loyal Imperial subject since launch, and all I got was a crummy new title? I'd rather have the Cartel Coins thanks, but then... I am a little bit mercenary. I haven't jumped online and checked my in-game mail, but that title better get me something good or the anger I'm feeling might drive me to the Dark Side.

But hey, the Hutt debacle wasn't the only thing revealed...

From now until October 20 new players, previous subscribers and current players can get their very own JA-3 Subversive Battle Droid Mini-Pet and JA-3 Subversive Speeder.


 All you have to do is this:

  • New Players: Create an account and play to your heart's content. For free.
  • Previous Subscribers: Reactivate your subscription and become awesome all over again. And get 500 Bonus Cartel Coins for your troubles.
  • Current Players: Just keep doing what you're doing good lil soldier.
  • And give them your first born.

I'm kidding about that last one. Maybe. 

BioWare also confirmed a few things about Update 2.4, which is currently scheduled to drop on October 1. It will in fact include much asked for PvP tweaks and new 4v4 Warzone Arenas.

By the way, check out the new commercial BioWare released for SW:TOR (it's up there in the header if you missed it). It's actually pretty cool, but it does not in any way make up for the ten bucks I spent on what amounts to a virtual in-game title. Not... even... close.  

Arma 3 Game Update 0.72: Lets Get Some Beta Action Fri, 19 Jul 2013 05:58:39 -0400 Pierre Fouquet

Spotrep #00007

Game Update 0.72

There are a massive amount of updates in this one, as is usual with betas. This decently sized ~885MB update for the Arma 3 Beta is going to be adding a lot of new content.

As there is so much content being added I will outline the main updates for the beta, as well as how that has been improved in this update.

So what is beta in the beta? (reusable jokes are...sorry)

Remember that one mission in Call of Duty: Modern Warfare 2 called The Pit? Yes, it's that one, where you shoot targets, or even that mission in its predecessor Call of Duty 4: Modern Warfare, F.N.G, yep the one where you storm a ship, except made of cardboard... Well you can now do that in Arma, except it is a lot more complex, and involves weapon switching, and leaning, also longer distance shooting of moving and static targets, with prone and crouch added for extra difficulty. Well they have now added a few improvements to this.

  • "For lazy Mr. Endstar" there is now an automatic reload and resupply added upon restart of the mission.
  • Ability to quit after finishing the CoF (Course of Fire), meaning you can now quit when you finish that Firing Drill Challenge, you can just quit if you're a Mr/Mrs Perfect.
  • The last change I will talk about is the addition of an audio cue when you are going over the another medal, just so you know you are being Mr/Mrs Slow Coach.
Now some changes on other things:
  • Helicopters are now more agile.
  • Parachutes have been added to light helicopters, and all passengers in all helicopters can now eject and paradrop on those pesky enemy lines. Hopefully not Band of Brothers style (scattered over half of the place you are landing in).
  • Cargo parachutes for supports are here too!
Staying with the vehicle theme:
  • You now cannot go from the cargo/flatbed of a Truck to the cabin, meaning getting out and stopping running around and getting it, realism can be a pain sometimes, but I like this one.
  • Collision damage is tweaked for vehicles, they will now be more resistance especially at lower speeds.
  • Wheels of APCs have now be moved from a flying vehicle, to actually being on the road.
  • The Zamak's wheels destruction has been tweaked, changing the radius of those destroyed wheels.
For some weapons:
  • OPFOR Recon should have its guns back (GUNZZ I SAY!).
  • Katiba has it's variants back.
  • Aiming of the ACP-C2 has been adjusted, and it now uses .45 magazines.
  • Also with the ACP-C2, but also the Vermin, they now have sound suppressors, for their .45 ammo.

Right--I think that is all with that, otherwise this will go on too long.

Let's talk about Engine updates.
  • Steam friend invites! Woop. Wait...does that mean I can invite my friends, with less effort, happy times for Lazies, that's the second Lazies fix.
  • Wind synchronisation is now in MP.
  • The body damage system has been improved, well at least the detection part of it.
  • AI use Thermal Imaging when available, so stay frosty.
  • You can now get into vehicles which cannot move, so shooting from a techne with no engine will be a good tactile option, if there is only 2 enemies, who are not looking at you, and do not have any sort of explosive weapons.
  • No copying backpacks, when trying to place a vest or uniform in there.

To see all the updates, check out the source.

For buying the game on Steam, or directly from Bohemia, click on the respective name, and when the beta ends, you get access to the full game.

For any other information about the beta, click here.