Gameplay Footage Tagged Articles RSS Feed | Gameplay Footage RSS Feed on en Launch Media Network House of the Dead: Scarlet Dawn Gameplay Footage Revealed Wed, 24 Jan 2018 14:58:06 -0500 Erroll Maas

Recorded gameplay footage of the next game in the House of the Dead arcade horror series, House of the Dead: Scarlet Dawn, has been revealed due to location tests happening throughout Japan.

Scarlet Dawn takes place a few years after The House of the Dead 4, and players can take on the role of either new protagonist Ryan Taylor or returning character Kate Green. The two player characters are on an undercover mission at the Scarecrow's Mansion when a villain known only as The Mystery Man releases his legion of undead creatures on the unsuspecting populace.

The game features English audio containing the cheesy dialogue the series is known for, and may be released outside of Japan at some point in the future. The previous game in the House of the Dead series, The House of the Dead 4, was first released in arcades in Japan on July 2, 2005, for location tests and was released nationwide on December 30, 2005. The game was later released in arcades in North America and Europe throughout 2006. A PlayStation 3 version of The House of the Dead 4 with PlayStation Move compatibility was released in North America on April 17, 2012, in Europe on April 18, 2012, and in Japan on April 19, 2012. The PlayStation 3 version of the game also included two special stages from The House of the Dead 4 Special, an arcade attraction released in several locations which makes use of two screens and various effects.

House of the Dead: Scarlet Dawn is currently only playable at select arcades in Japan.

New Shadow of the Colossus Footage from Paris Games Week Wed, 01 Nov 2017 10:43:39 -0400 KatherineZell

Since its initial release in October 2005, Shadow of the Colossus has captivated players. It is often regarded as a prime example of the artistic capabilities of video games. Unique in that there are no dungeons or cities, nor are there hardly any characters, players spend their time traversing vast landscapes to defeat sixteen colossi in sometimes puzzle-like fashion. This is all to bring a girl named Mono back to life.

Sony announced their rebuilding of the game at E3 2017, released a short trailer at the 2017 Tokyo Game Show, and, this week, Sony showcased another piece of Shadow of the Colossus at Paris Games Week.

They also showed some gameplay, including some of the epic battles with colossi:

Shadow of the Colossus will hit shelves for the PlayStation 4 and PlayStation 4 Pro on February 6, 2018 for $39.99 MSRP. Executive Producer Yasutaka Asakura stressed that Shadow of Colossus “is not a port or remaster.” It has been “completely rebuilt.” There are multiple side by side comparison videos that show the differences, including the one below.

Are you looking forward to this remake? What do you think of what we've seen of the upgrade thus far? Let us know what you think of the new footage in the comments!

First Luncheon Kingdom Footage from Super Mario Odyssey Revealed at Gamescom Wed, 23 Aug 2017 12:19:24 -0400 Josh Broadwell

Footage has appeared online of Nintendo's Super Mario Odyssey presentation at Gamescom 2017, including an interview with producer Yoshiaki Koizumi about the game. What may be of most interest to fans, though, is that the video features the first detailed look at the Luncheon Kingdom, along with a few other tidbits.

The first ten minutes or so of the video focus on what those who have followed the game's progress already know, but it does include an extended look at various elements from the game -- including the T-Rex cameo from this year's E3, the Cap Kingdom, and what it's like for Mario to capture a frog (in what may be a tongue-in-cheek reference to the frog suit in Super Mario Bros. 3). The latter half of the video shows off a fair amount of the Luncheon Kingdom, the Cookatiel, and some of Bowser's chef-themed minions.

According to Mr. Koizumi, the Kingdom itself was inspired by Europe, since Europe is known for its wide variety of food cultures, and the music itself is meant to evoke thoughts of Italy in particular. Goombas wear chef's caps, and the Hammer Bros. have traded in their hammers for frying pans -- but there's still plenty of familiarity for those concerned with the game's new ground, particularly in terms of gameplay.

The level shown during the interview has a similar style to those from Super Mario 64 and Super Mario Sunshine, in that it gives the player the general idea of the level, but then gives you free reign to explore and chat with the kingdom's denizens as you wish. One of the features Mr. Koizumi makes a point to show is capturing a lava bubble -- since, as he says, it allows you the most freedom to move about in lava in any Mario game. Plus, it makes use of the Joy-Cons to move about in various ways.

Image via Video Game Wallpaper

A few other details were revealed as well. One concerns the Crazy Cap Store and how different branches of the store will have different items in stock, encouraging you to check out each one. Some may also be pleased to note that Cappy's explanation about the different regional coins -- what they are and where they can be used -- does not appear every time you first pick up such a coin.

Finally, there's the depth of the kingdom itself. If you look at the display under the coin counter in the top left, you'll notice 18 dots -- one of which is filled in with the light blue color of the Luncheon Kingdom's Power Moons. Despite no official announcement of how many kingdoms or how big each one is, concerned fans can at least rest assured that there seems to be a lot to do in the Luncheon Kingdom.

There is also a second video of Luncheon Kingdom gameplay you can see above. This one covers the same cheese level, but shows off a good deal more of the level and how Power Moons can be found in unexpected places, simply by exploration and experimentation.

That's it for now, but make sure to check back for any news coming from Gamescom 2017 or updates on Super Mario Odyssey!

Sonic Mania: Video Footage of Knuckles the Echidna Released Fri, 12 May 2017 12:29:05 -0400 Paige McGovern

On May 11, SEGA released new gameplay footage of Flying Battery Zone Act 1 from Sonic Mania, featuring Knuckles the Echidna. You can watch the video in the header above.

Sonic Mania is an upcoming game developed by SEGA of America, Headcannon, PagodaWest Games, and Christian Whitehead. It's expected to release this summer.

There has been a lot of hype for the game so far. This 2D throwback will feature the classic playstyle of the original Sonic the Hedgehog games, where players can play as either Sonic, Tails, or Knuckles in an adventure with brand-new zones, bosses, and character abilities. In addition, the game will run at a reported 60 FPS. 

If you're conflicted on whether to pick it up when it releases later this year, check out 3 Reasons Sonic Fans Should be Hyped for Sonic Mania.

The game will be available on Xbox One, PlayStation 4, PC, and the Nintendo Switch. You can pre-order the collector's edition today for $63 to $69, depending on your platform of choice. Buyers of this edition will receive:

  • A digital copy of the game for their chosen platform 
  • The collector's box
  • A 12" statue of Sonic with SEGA startup audio
  • A Metallic collector's card 
  • A SEGA cartridge cast with golden ring

To stay up to date on Sonic Mania's latest developments, stay tuned to GameSkinny.  

Space Hulk: Deathwing Gets All-New Campaign Gameplay Video Sat, 19 Nov 2016 08:17:10 -0500 Nam T. Bui

Focus Home Interactive has just released new gameplay footage of Warhammer 40k's first-person shooter -- Space Hulk: Deathwing. The 17-minute video shows footage of campaign from the viewpoint of a Space Marine squad investigating an ancient, derelict Space Hulk.

In Space Hulk: Deathwing, players can use various commands to order squad members for movements and formations, adding tactical strategy to the typical FPS mix of mechanics.

Compared to previous footage of the game shown at both E3 2016 and Gamescom 2016, there seem to be minor changes to the game's graphics, as well as a revamped HUD and command wheel.

Based on a notable tabletop series of the same name, Space Hulk takes place in the immaterial dimension of Chaos, where Space Hulks drift along the currents of the Warp. Players take control of a Space Marine from the Deathwing of the Dark Angels and are tasked with the mission of retrieving treasured and ancient lost technologies scattered across the Hulks.

Alongside the campaign, Space Hulk: Deathwing also supports up to 4 players in co-operative multiplayer. The game is set to be released Dec. 9 on PC, while consoles will receive an early 2017 release.

Sceal: The Mini Irish Folklore Review Sat, 05 Nov 2016 14:09:41 -0400 PapaSisler

Sceal, which is developed by Joint Custody and recently released on Steam, is a magnificent mini Irish folklore adventure game. Players take on the role of this young girl spirit who is trying to recover her memories before the day ends.

Joint Custody designed this game with three things in mind; a story, a unique soundtrack, and custom painted worlds. Well I can tell you one thing; for just $4.99 on Steam, you get all that and more!

When you first enter this game, you are hit with a beautifully designed watercolor backdrop of hand painted buildings. They pop up everywhere you move your character by pressing and dragging the mouse. When you move the spirit to the left, you will find that the backdrop is constantly moving around. One of the best things about Sceal is at some points you will encounter a building that has a "paintbrush" symbol on it. At this point in time you must click on the building and paint it so that the story line can continue on.

The second thing you will more than likely notice when you enter the game is the soundtrack. Sceal's soundtrack was composed from real life classical Irish artists like Lorcan Macmathuna and Aislinn Duffy! As you progress through the story as a light spirit you will notice that the music is very soft and pleasant and when you become a banshee, the music tends to get a little more horrifying. You will find a really good example of this by watching the attached gameplay video of Chapter 2 that I uploaded for your curious eyes and ears.

And finally, you have the story. Sceal forces you to go on a journey with this spirit to uncover her lost memories. Every day you learn something new to what actually happened to this sweet girl. But do not be fooled by the length of this game. Yes it only has three chapters to it, but if you happen to take too long to uncover the overall mystery for the day, you must replay the day all over again.

I highly encourage everyone who is interested in straight to the point adventure games to give Sceal a try. So will you take the plunge to uncover the mystery of the spirit?

Like, share and comment on the review for a chance to win a free copy of the game itself. Contest will end on November 11th.

Oceanhorn: Monster of Uncharted Seas Sails onto Consoles Today Wed, 07 Sep 2016 14:00:01 -0400 Glitchieetv

Popular iOS and PC game Oceanhorn: Monster of Uncharted Seas releases onto PlayStation 4 and Xbox One today. An action adventure game inspired by The Legend of Zelda, Oceanhorn: Monster of Uncharted Seas is a nod to the games that influenced the developers careers. Combing the puzzle elements of The Legend of Zelda with the emotional impact of Final Fantasy -- there are various Easter eggs can be seen in the game as homage to their inspiration.

Playing as a young boy who lost his father you explore the islands of the Uncharted Seas searching for him. As you continue on your journey you begin to unravel the mystery of the sea monster Oceanhorn. With game play spanning 15 hours, exquisite environments, and masterful music, Oceanhorn: Monster of Uncharted Seas for console is the definite version of the game.

Check out the gameplay video below captured at PAX West on an Xbox One and let us know what you think in the comments.

Why you won't see much more of The Last Guardian Wed, 04 Nov 2015 10:42:58 -0500 Joe DeClara

After going off the radar since 2009, Team Ico's The Last Guardian was shown off at Sony's E3 press conference this past June. Following a seven minute gameplay trailer featuring a boy and his giant bird-dog hybrid, Trico, it was announced that the game will be coming to PlayStation 4 in 2016. 

No further footage of the game has been shown off since the re-reveal in June. And according to Shuhei Yoshida, we shouldn't expect any different leading up to its release.

Speaking to Gamespot about The Last Guardian's absence at TGS 2015, the President of Sony's Worldwide Studios said that footage is being purposefully kept under wraps in order to preserve its story:

Development is going well, but because it's about the story, we don't want to show too much. We wanted to show that it exists, it works, it runs. It's not like we won't show anything before launch, but I think we will try to limit what we show about the game.


The Last Guardian is no stranger to this tight-lipped treatment. Originally planned for a 2011 release on the PlayStation 3, Team Ico's third game was delayed numerous times before going completely dark by 2012. During an interview held at E3 2015, Yoshida was asked about the game's elongated disappearance. According to him, this was due to The Last Guardian switching from PlayStation 3 to PlayStation 4 midway through its development. This was allegedly done for the game's technical benefit.

Because of the limitation of the hardware performance, the team was doing their best ... but we knew — from a design standpoint — in order to run it on PS3, the team would have to make some compromises in terms of the number of characters and these things ... So, that's the decision that we made some time in 2012, and after that, the team went back to the drawing board in terms of the tech, because the architecture is so different.

However, this statement was somewhat contradicted a few weeks after the gaming expo by The Last Guardian's creator and designer Fumito Ueda. In an interview with Game Informer, Ueda gave reason to believe that the switch to PS4 might not have been for the sake of the game.

I probably would have been comfortable with the end result – originally, this game was designed for PS3. Assuming that all of the game architecture and all of the game design was suited to deliver the experience I envisioned, given those assumptions I think it would have been a good product ... The PS3 was not restricting me from doing something. It was pretty much a corporate decision by Sony.

The Last Guardian will be Team Ico’s third title developed exclusively for a PlayStation platform. Their first two titles, Shadow of the Colossus and Ico, released on the PlayStation 2 back in 2005 and 2001 respectively. Both games met critical acclaim, with Shadow of the Colossus making its way onto many “top games of all time” lists.

Scalebound gameplay revealed at Gamescom 2015 Tue, 04 Aug 2015 09:41:46 -0400 Daniel R. Miller

Platinum Games Director Hideki Kamiya dropped by the Xbox Briefing at Gamescom today to deliver the world premiere gameplay demo for the upcoming Xbox exclusive, Scalebound.  What followed was a five-minute display of non-stop high (with a twist of modern) fantasy action that pretty well established what players can expect from the story and the kinds of interactions the with the dragon companion in combat.

The demo starts off with a CG cutscene, establishing the protagonist as a novice "Beast Tamer," a term used by the enemy troops whose encampment the heroes land in.  Things obviously take a turn for the worse, and the game quickly jumps into combat.  You can watch the trailer below.

One of the first notable things revealed is that the player will be able to command the dragon to destroy enemy obstacles on the fly, further reinforcing the theme of the player and the dragon as one tandem unit.

The game features both melee and ranged combat as well as the use of status-altering items to gain an edge in combat.

At the end of the demo, the trailer also announces that the game will support four-player co-op, a surprising and welcome addition.

Scalebound is unfortunately still a ways away from its Holiday 2016 release, but there is still more footage set to be unveiled over the next few days. 

18 minutes of gameplay for No Man's Sky Tue, 07 Jul 2015 05:53:30 -0400 Victor Ren

We got to see a little bit of No Man's Sky during E3 this past month. And when I say a little bit, I mean only a little bit. We haven't seen too much of the game at all, yet. So far we know that the game is set in a gigantic galaxy with billions of planets to explore, each with different life-forms that is unique to the planet for the player to explore.

With that said, Hello Games finally released 18 minutes of gameplay footage, showing off just a little more of the much-anticipated game.

With a lot of questions still surrounding the game, the 18 minutes of action does do a good job of answering some of them. It showed off things like what happens you die, what happens when your spaceship gets destroyed, and how you can customize your weapons. The video also shines some light on how you can kill enemies and creatures.

Along with the already colossal size of the generated map in No Man's Sky we also find out that there will be underground caves and tunnels for the players to explore. Seeing a planet as a whole could take a very long time because we learned that the planets could take weeks to explore on foot. 

No Man's Sky does not have a set release date yet, but it is going to be out for the PC and as a planned PlayStation exclusive. Judging from what we have seen so far, it is looking like it will be an enormous game for players to go through.

Deus Ex: Mankind Divided shows off 25 minutes of gameplay Fri, 19 Jun 2015 16:47:28 -0400 Victor Ren

It has been almost 4 years since the last Deus Ex game, and Human Revolution was regarded as a major win for the franchise. Building off of that, Eidos Montreal shows off 25 minutes of footage for the new Deus Ex: Mankind Divided.

Executive Audio Director Steve Szczepkowski narrates the video, showing off Adam Jensen arriving at a train station in Praha. From there on he partakes in a conversation with a woman in the train station, discussing the corruption in the agency and the oppressive environment they are surrounded by. 

Judging from the in-game footage, which is only in its alpha stage, the game looks great, and Steve Szczepkowski does comment on the combat perspective of the gameplay saying:

"This time around, we've put a lot of effort and energy into making the combat pillar as visceral, rich, and as fun of an option to play as the stealth one."

If Mankind Divided plays anything like the last installment, critics should be jumping all over the Deus Ex series once again.

[By the way, there is a spoiler scene from 18:25 to 22:20, so skip past that if you don't want to see any spoilers before you play the game.]

Watch Uncharted 4's dazzling new gameplay footage from E3 Tue, 16 Jun 2015 12:44:20 -0400 Dalton White I

Sony's E3 conference on Tuesday night would not have been complete without some trailer or footage of Uncharted 4.

Sony did not disappoint in the slightest.

Sony actually ended their conference with this trailer and it's not surprising after watching it. The audience got to see a lot of combat, showing that Uncharted 4 is definitely keeping to its roots.

Also, it is a treat to see that Victor "Goddamn" Sullivan will be present in this game. Until now, there was no confirmation for any other characters returning to fight alongside Drake, besides his brother Sam.

As per usual, Uncharted 4's environment is beautifully detailed. Nothing really captures the spirit of Uncharted like Sully and Drake's bantering back and forth while being caught in a car chase through the narrow streets of a foreign city. It is also interesting to see that vehicle driving will be making a comeback.

Otherwise, the combat gameplay is the standard for the Uncharted series: shoot down baddies while hiding behind cover points.

the lovely uncharted 4 enviroment

The car chase was as high energy and exciting, as is the standard for most of Uncharted's high-tension moments. We even got to see Drake use his grappling hook, which was shown off at last year's E3, for a few seconds before the end of the gameplay trailer.

It is no wonder that Sony decided to finish off their conference with this gameplay; its high level of energy, beautiful visuals, and loveable characters definitely ended the conference on a high note.

My Suikoden II Experience And Why I Had to Quit Traditional JRPGs Sun, 22 Feb 2015 16:12:45 -0500 B. Chambers

Over the past 20 years, I've spent a significant amount of time trying to recapture the nostalgic joy I experienced playing Final Fantasy II on my Super Nintendo. Suikoden II marks the end of this 20-year saga.

Twenty years later, I'm not the same kid with all the free time in the world. Heck, I have my own kids now. Although I'm finally free from the arduous gaming marathons, attempting to force myself to enjoy something I just don't like anymore, this freedom comes with a price. I've decided not to play any more traditional Japanese Role Playing Games (JRPGS) for review or for enjoyment. Because frankly, I don't enjoy them anymore.

I don't blame Suikoden II for this decision entirely. Suikoden II is simply the straw that broke my stubborn camel back. Despite my current disdain for the traditional JRPG formula (turn-based battles, random encounters and prioritizing story-telling over gameplay), I can say without question that Suikoden II is certainly all the good things you've read, seen and heard about it. It has a tremendous story, well developed characters, an excellent soundtrack and a unique take on combat that unfortunately never caught on in future JRPGs.


So why did Suikoden 2 make me quit traditional JRPGs?

Suikoden II did not help me reach this conclusion alone. However, like many traditional JRPGs, Suikoden II is a game for Bookworms -- the term I use to describe gamers who play games primarily for their stories. Suikoden II's story is tremendous and its host of 108 characters are very well-developed. From the beginning of the game, you are thrust into an unending war between multiple kingdoms - all with their own (sometimes corrupt) interests in ruling the world. As the story progresses, friends die, corruption spreads, and those in power abuse it by oppressing and murdering their own people. This his how mature gaming is supposed to be handled, not with awkward sex cut-scenes and cliched "adult" conversation.

"You seemed to love the story. So clearly that's not what led you to quit Traditional JRPGs."

The story is not all smiles. It ends quite a bit weaker than it starts. It relies too heavily on some really emotional scenes to cover up the fact that the premise for the plot falls apart after the climax. The main antagonist really has no substantial reason to continue the war. The game masks his intentions, using suspense-driven cutscenes to make you think some big reason will eventually be revealed. When that doesn't happen, the ending loses some of its levity. In short, I am not a Bookworm when it comes to video games. It's not that I don't enjoy good stories. In fact, I love them. It's just that I don't think a 40+ hour game is the best way to deliver a great story. I'd rather watch a 1-hour anime.

But that's not the real answer to your question. The focus on story required the designers and developers to forego the parts of JRPGs I actually enjoy.

I am the consumate Builder -- the term I use to describe gamers who enjoy leveling and customizing characters. I prefer RPGs to allow me to build my characters into gods and to encourage me to explore the world around me by allowing me to fight for and find treasure that helps me to become said superpower. Although some of Suikoden II's limited exploration does allow you to fight monsters for leveling and runes to supplement your combat skills, the time it takes to grind for these rewards is far too great for a father who can often only game in short spurts. Ten-year-old me would have had several hours daily to dedicate to fighting for runes with a 2% drop rate or overcoming the increasingly stingy experience points (XP) drops Suikoden II throws at you. Wife-and-kids me aint tryin' to hear that noise.


Suikoden II offers fairly deep customization options. You can embed combat and magic-centered runes on all your playable characters, granting you the abilities embued within them. These runes allow you to build some very robust 6-person teams - given the amount of playable characters you can recruit and add to your party.

This mechanic alone may have been enough to make me overlook the elements of the game I didn't like, if it hadn't been such a tedious nightmare to manage. Adding people to your team requires that you talk to a specific person in your headquarters. Adding runes to your body and equipment requires that you find a rune or weapon shop in order to do so. The traveling and backtracking this series requires for you to simply build the team you want makes the joy not worth the effort from my often impatient perspective.

I am also a huge Explorer - the term I use to describe gamers who like to explore large, open worlds or sandboxes. Suikoden II released in 1998, and I'd played Suikoden beforhand, so I was by no means expecting it to have a living, breathing world like you'd find in The Elder Scrolls or Fallout.

Further, Suikoden II did attempt to give the player a bit of room to roam and explore. It just didn't mix enough solid incentive for the exploration, other than a few towns or wooded areas to buy or fight for more rare runes and armor. I wouldn't turn my nose up at Konami's attempt here, but it's extremely hard for me to love Suikoden II's world when I can go get lost in a game like Crackdown, explore its city, find ability orbs and engage in fast-paced, fun combat in a fraction of the time.

Suikoden II's combat is fast, fun and was way ahead of its time in terms of how many combatants you can bring to the party. Unfortunately, success in combat relies on all of the tedious activities I spoke about in the Builders section.

There are essentially two types of battle:

  1. Standard turn-based battles you encounter during normal play
  2. Scripted major battles that are basically mock RTS fights, which really aren't that enjoyable

Standard battles are mostly fun, but got old to me quickly because the game handicaps your ability to level at your leisure by significantly cutting down the amount of XP you can acquire as you level up. The major battles are scripted snooze fests that require very little, if any, real strategy.

Music is one of the major reasons I continued playing JRPGs for so many years after they ceased to be fun for me.

I'm an Audiophile -- which means I am a huge sucker for a game with a beautiful soundtrack. It's one of the reasons I love Shenmue so much - I know it's really a great interactive movie presented as a terrible game. Although some of Suikoden II's tracks are certainly skippable, the bulk of the music is downright amazing and worth your time.


It's a bit difficult for me to write this closing knowing this is quite possibly the last piece I'll ever write for a genre of games I used to love so dearly.

My life is different now. I'm no longer afforded the patience I once had in abundance. Truth be told, this saga probably could have ended in the late 90s. That's when I first noticed that what I loved about JRPGs was no longer hitting the mark. But every once-in-awhile, a Shadow Hearts would come along and make me forget about all my dislike for slow turn-based battles, random encounters and forgone gameplay to promote linear storytelling. And although this certainly will not be the last RPGI write about. I believe it is indeed the last tale I'll tell about Traditional Japanese Role-Playing Games.

It's been real, old friend. Maybe one day, life will slow down and you'll evolve enough to make me want you back. But for now, we must part ways. Godspeed.

The Producer of The Legend of Zelda Confirms E3 Trailer was Gameplay Footage Mon, 16 Jun 2014 04:55:03 -0400 Miranda Kirk

The Legend of Zelda for the Wii U is one of the most anticipated titles to come out for the Wii U in 2015. The trailer debuted at this year's E3 in Los Angeles and while there was speculation the main character in that trailer wasn't Link, the trailer has received many positive reviews. 

Before going any farther, if you missed The Legend of Zelda trailer take a look at that below! 

While that is an impressive trailer all on its own, the Producer of the game Eiji Aonuma confirmed to the  Nintendo Miiverse that this is actual gameplay footage from the Wii U. He also went on to make a little joke about his E3 video saying that you CAN totally go see the mountains. 

 “Many people from the media kept asking me if the footage from the new Zelda game for Wii U is just a promotional movie, but that really is actual gameplay on Wii U,” Aonuma assures. “Also, I wasn’t kidding about how you will be able to reach the mountains that appear in the distance if you should choose to!”

Does this information about the latest Legend of Zelda have you even more excited about the possibilities in this game? This Wii U version is looking like it could be a contender for my new favorite Zelda game.

The Legend of Zelda for the Wii U comes out in 2015. 

Batman: Arkham Origins Release Date Change on Steam & New Arkham Origins Blackgate Footage Thu, 24 Oct 2013 16:57:25 -0400 Stephanie Tang

Hugely successful Batman: Arkham Asylum was released in 2009 with widespread critical acclaim, featuring the voice talents of Kevin Conroy and Mark Hamill reprising their roles as Batman and Joker from the DC Animated Universe. Arkham Asylum holds the Guinness World Record for Most Critically Acclaimed Superhero Game Ever based on an average Metacritic score of 91.67.

The second game, Arkham City also received wide critical acclaim and won multiple awards including Game of the Year. For his performance as the Joker in the game, Hamill received a BAFTA - but also announced that it was his last time working on the project. Arkham City was also Conroy's last reprisal of Batman in the series. 

In many ways, the latest Arkham game is a slight departure from the previous two. A prequel to the events of Arkham Asylum and Arkham City, it is set in Year 2 of Batman's long and colorful history and features new voice talent Roger Craig Smith and Troy Baker as Batman and the Joker.

The game focuses on a younger, more unrefined Batman with a bounty on his head thanks to crime lord Black Mask, drawing eight of the world's deadliest assassins to Gotham City on Christmas Eve. Fans could look forward to a liberal mix of familiar characters from the DC Universe, some expected (Bane, a female Copperhead), and some that you would never have guessed (Electrocutioner was announced at New York Comic Con less than two weeks ago). 

Thanks in large part to some pretty fanboyish promotion and genuine excitement from the folks on the Batman: Arkham Origins panel at New York Comic Con, I have been pretty excited to get my hands on the preorder of this particular title. And I am hardly the only one. Steam is raking in orders as fans rush to cash in on the Steam preorder bonus: 

What release comes without complications?

Unfortunately, it looks like Steam also managed to mess up the release date. While all Batman: Arkham Origins announcements have the date set for release on October 25, Steam apparently had the release date set for late afternoon on October 24.

Bigger fans than I who had eagle eyes on their clocks watched with excitement to see that it would be released hours earlier than expected.

At around one 11:40 this morning, one fan took a screenshot of the countdown on the Steam page:

A few hours later, he checked back, and found that the release date on Steam had changed as well: 

The Steam forums have since exploded with threads complaining about this, citing misrepresentation and false advertising. It seems Arkham Origins also appeared briefly as Newly Released, but was still unplayable by those who had already preloaded the game. 

As it stands, it looks like this is not a devious money-grabbing tactic to sneak in more preorder money  - but rather just a small goof on Steam's part that they found out and fixed. The game release looks like it's back on track, and fans will be able to play their game when it finally releases - in about 8 hours, at the time of this writing.

New Batman: Arkham Origins Blackgate Footage

Meanwhile, as the excitement for Arkham Origins continues at a fever pitch, the people behind Batman: Arkham are not slowing down in the least, not even to celebrate.

Arkham Origins Blackgate for the PlayStation Vita and Nintendo 3DS is also slated for worldwide release tomorrow on October 25 (3DS release in Europe is November 8), and follows the events of Arkham Origins. The majority of Gotham City's most notorious thugs have been locked up - but a mass prison breakout at Blackgate has occurred and James Gordon calls in Batman to investigate. 

This gameplay footage of a Cell Blocks walkthrough in Arkham Origins Blackgate was released earlier today on the BatmanArkhamCity YouTube channel

It illustrates some of the free-flow combat system that allows Batman to move left and right, but also have the ability to be in the foreground or the background.

Between the release of Arkham Origins and Arkham Origins Blackgate tomorrow, it looks like Batman fans will have plenty to occupy themselves with for a very long time.

8 more hours!
First Gameplay Footage Of The Long Dark Released Fri, 11 Oct 2013 02:08:57 -0400 Ryan Chizmar

The Long Dark, the first title by Canadian based Hinterland, is a first-person survival simulation game where you crash-land into the wilderness of the Pacific Northwest and must master basic survival skills. The reason behind the crash is that somehow, all the electricity in the world has gone out and no one knows why.

It is currently on Kickstarter with a week left to reach its goal of $200,000 CAD, and the all-star team of developers has just released the very first look at gameplay footage. The game will track various stats as you try to survive, such as body warmth, weather and temperature, time of day, hunger and thirst, energy use and consumption (stored calories and calorie burn), fatigue, and gear condition.

The Long Dark seems to me like a mixture of Don't Starve and the TV show Revolution, but set in the Canadian wilderness with a really nice minimalist art style. This is probably because electricity no longer exists and you have to survive in the wilderness, but I think it looks like it could be a great game. I like what I see so far and I hope it gets to see a release.

What do you think? Have you already backed it on Kickstarter? Or will you now that you've seen the gameplay footage? Let me know in the comments below!

New Nether Multiplayer Gameplay Video Released Sun, 15 Sep 2013 19:38:22 -0400 MyNameIsProjekt

Nether is an upcoming video game being developed for PC by Phosphor Games and is meant to compete with the famous Arma 2 mod, DayZ.  Nether is meant to focus on blending player vs. environment and player vs. player gameplay, and the gameplay footage looks interesting. 

The gameplay video only runs a little over two minutes in length but shows off the game's dreary atmosphere and showcases how critical teamwork will be for survival. The group in the video is running as a group of four players and effective communication is crucial to survive. 

Now, it is important to note that the video is from the Alpha version of Nether so it is by no means finished product, but the game looks good so it will be interesting to see what kind of improvements the developers make.

What is Nether?

For those that have not heard about Nether until this point, the game focuses on an apocalyptic event known as "The Cull".  The event happens as human DNA begins to mutate and it begins to turn humans into the monsters the game is named after. Some humans are not affected by the mutation and those are now the survivors that players will take control of.

Players will need to worry about scavenging for supplies while trying to avoid running into the Nether. Phosphor Games have developed the Nether to be a dangerous enemy that players will want to avoid due to their high level of aggression. Players are able to defeat the Nether but with limited supplies they will want to do so with caution.

Nether does not have an official launch date at this time but Phosphor Games has confirmed that there will be a beta so players can test out the game.  The beta is set to release sometime near the end of October, and is something that fans of the survival-horror genre might want to look into.

The Witcher 3: Wild Hunt - First Gameplay Leaked Sat, 31 Aug 2013 15:17:08 -0400 Smoky Grey

Today the first gameplay footage of The Witcher 3: Wild Hunt was leaked on to the internet. The video is poor quality but you get to see what looks like the opening mission of the game. Remember, this scene is from pre-alpha and might not be anything like this in the finished game.

The first part of the video features Geralt beating the crap out of a few guys who are trying to hang a woman. That part ends with Geralt hanging one of the attackers in her stead. The video then cuts a bit to gameplay footage. We get to see a bit of the actual world we will be running around in, and for pre-alpha, it is looking pretty good. Once Geralt starts running through the forest we see what looks like him using some sort of tracking ability. We also get to see a bit of basic magic when he summons fire to kill a flock of birds, and a bit of swordplay as he kills a few wolves.

Overall this looks amazing, I have loved The Witcher games since the first and I am super excited to see what the third is going to bring us. The Witcher 3: Wild Hunt is set to release on the PlayStation 4, Xbox One, and the PC. There is no official release date yet but it is currently set to release in 2014 sometime.

New Titanfall Gameplay Video Promises Epic Goodness Tue, 20 Aug 2013 12:30:36 -0400 Corey Kirk

For those of you who don’t know, Gamescom in Germany began their press conference line up this morning, and a lot of new information is coming to light. A ton of new footage from many of the games we saw at E3 is being released. One game showcased today was Respawn Entertainment’s Titanfall

As you may remember, Titanfall is a new first person shooter from Jason West and Vince Zampella, the original creators of Call of Duty. After their heated battle with Activision, the pair moved to EA and began working on the upcoming next-gen game.

According to the team, Titanfall will be a story driven experience but with multiplayer integrated. From what I have seen, it looks like this will be a game that will undoubtedly become the next big thing. Watch the gameplay video above to see for yourself.

The game is going to be epic. The big question remains though: Will it usurp the FPS throne that Call of Duty currently sits in?

The Bureau: XCOM Declassified - First Few Minutes Of Gameplay Sun, 28 Jul 2013 19:02:38 -0400 Smoky Grey

The Bureau: XCOM Declassified is an all new installment to the XCOM Franchise. This new trailer gives a look at the beginning of the game, and a little more insight into Agent Carter. This new addition to the series has a lot of fans in an uproar that it is a strategic FPS, but from what I have seen the story and the gameplay look like a step in the right direction.

This new installment will be a prequel to the other games, going through and explaining how XCOM got started. The trailer starts out on October 28th 1962, in a secret government meeting where the director of the NSA informs them of an alien artifact found in a mine in Montana. The trailer then introduces our main protagonist Special Agent William Carter, sitting in his hotel room drinking and smoking. A military woman enters the room, reveals herself to be an alien, and shit proceeds to hit the fan.

What we see of the gameplay looks like a first person shooter and a strategy game had a baby. Not only will you be running and gunning like a FPS, but you also have to make tactical decisions about where to place yourself and your troops very similar to XCOM: Enemy Unknown. I am very excited to get my hands on this game, I have loved all of the XCOM games so far and this one looks like it might be the best.

You will be able to pick up The Bureau: XCOM Declassified on the Xbox 360, Playstation 3, and the PC on August 20th. Not only am I hyped for this game but 2k games have been tweeting little alien related tidbits, constantly teasing us for this game. Below are a few of the tweets and if you wanna check them all out go to their official Twitter page.