Gears Of War 3 Tagged Articles RSS Feed | Gears Of War 3 RSS Feed on en Launch Media Network Gears of War Retrospective Part 3: Gears of War 3 Mon, 10 Oct 2016 06:00:01 -0400 Joseph Ocasio

After Gears of War 2, fans had to wait 3 years to finish the fight against the Locust. Gears of War 3 wasn't seen until Cliffy B showed off a trailer of Gears 3 on Late night with Jimmy Fallon in 2010. At E3 2010, a live demo was presented, highlighting a section where Marcus and the Delta Squad fight off Locus at Anvil Gate -- an early section of the campaign.

The next demo shown had Marcus, and the members of Delta Squad, battle Lambent enemies on a ship. The presentation even included walkers out of Aliens, and giant boss bigger than anything the series had seen up to that point also made an appearance. In 2011, a closed Beta was made available for people who bought the "Epic" Edition of the shooter Bulletstorm on 360. (Bulletstorm was available on PS3, though no closed beta was made available on that system for obvious reasons). Gears of War 3 finally released on September 27th, 2011.

Gears of War 3 at E3 2011, with guest Ice-T

When creating the Story, Epic hired novelist Karen Traviss to write the third chapter in this iconic series -- she also wrote the tie-in novels. Cliff Bleszinski (Cliffy B) also wanted to make the story more emotional; having a big part being the relationship between Marcus and his father Adam -- Adam Fenix only made small cameo appearances in past installments. Cliffy B and series producer, Rob Ferguson, knew what it was like losing their fathers at young ages, which made it a more personal experience for the two than in previous installments.

Epic also wanted to create a story about survival, as Humanity and the Locust were near their ends. The remaining forces of the C.O.G were scattered and few, barely having enough resources to get by. Remaining civilians were left to fend for themselves and showed more hatred towards the C.O.G than ever before -- given what happened at the end of Gears 2.

A behind the scene's look at Gears 3

The Locust were no different. From fighting their own who turned Lambent, to their major stronghold being in ruins, the old enemies were just as damaged as their human opposition. Survival was the biggest theme of Gears 3, as was closure, with many characters given a proper send off that they deserved.

Gears of War 3 opened where the series began, Marcus being let out of jail. However, instead of going to re-join the C.O.G, Players got to participate in a flashback to when Marcus first lost his dad. Players we playing through the very act that got Marcus arrested and sent to prison in the first place.

Players then learned that this was a dream and Marcus awakes on a ship with the remaining C.O.G forces, 6 months after the events of the last game. Dom has tried to use farming as a way to help cope with the loss of his wife and Anya, who was once relegated to communications, now takes up a lancer with Marcus, Dom, and new member Jace (played by Michael B Jordan). In the meantime, Cole and Baird led a second team consisting of Clay Carmine (Ben and Anthony Carmine's brother), and new character Samantha Byrne (voice by Claudia Black) to get supplies. The C.O.G were visited by former chairman, Prescott, who had abandoned the C.O.G during the 6 month period between Gears 2 and 3. Prescott had information for Marcus in the form of a message from Marcus's Father, Adam Fenix, who was alive and being kept prisoner by the Locust.

But, as they were learning this, they are attacked by the Lambent horde, who brought an enormous beast with them. In order to kill it, Cole and his squad used a crate of Tickers near the bridge to kill the beast, which ultimately exploded. Marcus and his squad survived, but much more were injured or killed. Prescott was mortally wounded, but before his death, he provides Marcus with an encrypted key with the location of a secret base known as Azura where Adam is being held. Leaving some of his Gears to help the survivors, Marcus, Cole, Dom, and Baird take off towards Anvil Gate to seek aid from Col. Hoffman.

After crossing through a Locus infested base and learning the Queen Locust was still alive, Delta Squad managed to get out with a Locust Blimp and even manage to rescue there old friend Dizzy from a nearby base. It was revealed in comics that Dizzy survived his encounter in Gears 2 by Tai forcing Dizzy to leave him. After the rescue, Delta ended up in Anvil and reunites with Hoffman and his daughter, only to find it being attacked by Locust and later Lambent.

After fighting off the two groups, Baird is able to decode the encrypted key and found the location of Azura, but is being protected by a man-made Maelstrom, preventing arrival by air or on sea. Hoffman mentions the location of a submarine in the ruins of Char, a nearby city, but they will need to fuel it up. Dom suggests traveling to Mercy, where an Emulsion filling station was located, but is also the home of Maria, Dom's deceased wife.

Marcus, Dom, Sam, Anya, Jace, and Dizzy went to Mercy to get the gas, while Baird, Cole, and Carmine went to search for reinforcements in Halvo Bay. The events of what happened with Baird, Cole and Carmine would be explained in Gears of War: Judgement, where Cole and Baird reunited with their old friend and former Gears member, Garron Paduk, who aided them in getting the necessary back up they needed. Back with Marcus's Group, they're able to make it to Mercy, but learn that the Emulsion has infected humans and are forced to flee. But as the Locust and Lambent move in, Dom took a nearby tanker and sacrifices himself to save his friends.

The death of Dominic Santiago, Marcus Fenix's best friend 

As the gears moved on, they came across the city of Char in ruins. Stranded now live there, lead by Griffin (voiced by Ice-T), a former Refinery owner who had a strong grudge against the COG. Despite this, he demanded they help him with a shipment that his men were suppose to get but never got, in exchange for some gas... and Dizzy, who they kidnapped. They're successful, but the Locust show up just as they're heading back, destroying the settlement and pissing off Griffin further.

After fighting off Locust and filling up the submarine, Delta ventured to Azura. When they arrive, they're greeted by Adam Fenix, via loudspeaker. He tells them how to shut off the maelstrom devise and reunite with Cole and Baird. When reunited Marcus tells them what happened to Dom, then Delta Squad go off to save Marcus' dad and end the war. Once and for all.

While fighting their way to Adam Fenix, they learn the real purpose of Azura; to keep safe the scientists of Sierra so they can help rebuild Sierra. They even learned that the C.O.G actually met with the Locust to find a way to prevent bloodshed from happening.

After a brief encounter with the Queen, Delta finally makes it to Adam. He tells them that he created a device that would kill the Locust and the Lambent for good and the Locust Queen, named Myrrah, wanted him to fix it so it would only kill the Lambent. While heading there, Delta is once again ambushed by the Queen, who tries to stop them. Delta fights off the Queen and Adam starts up the device. As it starts to take effect, Adam tells Delta that in order to test the machine, he infected himself with Emulsion. As the Machine takes full effect, Adam turns to stone and ash, right in front of Marcus. The Queen returns to boast how pathetic Adam was and Marcus stabs her with Dom's knife, killing her instantly.

The War that humanity had fought for years, was finally over. Marcus laid down his weapons, armor and trademark Do-rag and asked Anya what's left in this world, which Anya answered "tomorrow." This ends the original trilogy by Epic Games.

New in Gears 3

While Gear of War 2 introduced Hoard mode and refined gameplay, Gears of War 3 offered 4-player Campaign Co-Op and Beast mode. This mode acted similar to Hoard mode, but allowed you to play as the Locus. Gears of War 3 also introduced a short story DLC called RAAM Shadows, a prequel that told the story of Zeta Squad, consisting of Gears 1's Kim, Gears 2's Kai, new character Alicia Valera, and Michael Barrick (who fans will know from various comic appearances) as they tried to take back a city from General RAAM.

Gears of War 3 was met with critical acclaim, with a 91 on metacritic and won numerous awards, including best Shooter from IGN, Gamespot, and G4, as well as best 360 game from G4 and best Co-operative game from Gameinfromer. The game sold over 3 million copies within its first week, out selling it's predecessors. It was announced a week later that Gears of War, as a series, grossed over $1 Billion.

Gears Of War 4 Is Just What Fans Asked for [Pax East Coverage] Tue, 26 Apr 2016 05:46:02 -0400 | Narz |

At Pax East, we got a taste of what to expect from Gears of War 4 at their panel and we're going insane! Panelist comprised of Director of Community Adam Fletcher, Studio Head Rod Fergusson, Lead MP Designer Ryan Cleven, and Director of Business Development Sara Boatman.


The announcement of Gears of War 4 multiplayer modes threw the entire audience into a roar of excitement. The biggest hardship the team faced was to create a Gears of War experience that felt authentic. Returning to the Gears 3 gameplay style, The Coalition embraced the elements that made the franchise great.

With the introduction of new multiplayer modes, new finishers, new abilities, new weapons, new skins, 60 FPS dedicated servers for LAN, and more, Gears of War 4 is revving up to be a must have for Gears fans. Let's comb through all awesome news!

The team's biggest challenge was innovating combat. Cover is the single most important element of Gears' gameplay, so it is amazing to see two new abilities players can conduct in close cover combat.

New Cover Combat Skills

Yank and shank is a defensive alternative to mantle kick that pulls enemies over cover to execute a finisher using a combat knife. Each race will have their own type of knife and finisher. This ability can be countered.

Vault Kick is a faster alternative to mantle kick in which players who are roadie running vault over cover and leave their victims open for a combat knife finisher. This ability can be countered.


New Multiplayer Modes

Dodgeball is a high intensity mode where teammates will respawn when you kill an enemy. First team to eliminate the other wins.

Escalation is Gears of War 4 new esports premier competitive mode designed for viewing and casting. Built with esports in mind, the mode drew inspirations from MOBA-like mechanics but still kept the feel of Gears. With the new spectator mode, it offers capabilities to look over stats, ghost camera, jump cam, and provide play-by-play detail to all matches for fans and casters. The mode challenges players with respawn timers that increase every 2 secs making lives matter more.

CO-OP Vs AI offers players a chance to practice or play casually with AI enemies. AI difficulty can be changed at whim to cater to player skill. All AIs are highly skilled with different fighting personalities. No longer will AIs have the same boring logic, so keep on your toes!

In addition to the new modes, old modes will also be available such as team death match, king of the hill, guardian, warzone, and execution.

New Weapons

Two new weapons introduced were the dropshot and buzzkill, each with unique killing abilities that can be creatively combined with skills for insane plays!

Gear Crates

Players can earn credits playing in any game mode to purchase gear crates. This allows players to earn everything in the game through play, but if players want to expedite obtaining items they can do so via real currency to purchase credits. There are three tiers of crates with a different mix of consumables and durables. Within crates, there is the chance to redeem cards which come in four different varieties: character/weapon skins, emblems, and bounties. Cards can be applied to all gameplay modes including campaign.

Curated Maps

At launch, ten multiplayer maps will be available to play with nine new maps and gridlocks. Every month DLC maps will be release for free with a mix of both new and remastered modes. Maps will be rotated out depending on how often players select them. Rotated out maps can be bought using credits or money, and only the host of a match will need to purchase to play.

New Merchandise

Launching a new estore, you can now purchase official clothing on Gears' online store or at Hot Topic, Walmart, or Spencers. In conjunction with McFarlane Toys, Triforce, and FUNKO Gears of War 4 launched new toys and replicas based on concept art. The below Triforce collaboration with Gears of War 4 showcases JD Fenix on a biker. It is based on the concept art by James Hawk and will be available to pre-order after 4/25/2016.

All Gears of War 4 beta players will receive an Xbox avatar shirt for playing! The beta period runs through May 1st, so sign up now to dive into what fans are calling the best Gears since 3.

Top 5 Acts of Sheer Manliness (in games) Tue, 07 Jul 2015 19:06:27 -0400 Matt Amenda


1. Kratos Punches Zeus in the Face

God of War 3

There is something very special going on when the main character ditches his signature weapons just to wail on his least favorite villain with his bare hands. That's the time when the hero decides to express his loathing in a very personal and intimate way. And there is no better way to do that than a good-old fashioned punch to the face.


But Kratos was always a "go big or go home" kind of guy. In this case, "home" is "the depths of Hades" and "big" is "punch the King of the Gods in the face until you're blinded by his blood and grey matter".


He does this on top of Mount Olympus, during the apocalypse, and after brutalizing through virtually every other god and demigod on earth. Except for Aphrodite, whom he had sex with right before impaling her husband with his own blacksmithing equipment. But I would not call any of those other boss fights manly (except for boning Aphrodite, because that's worth bragging about). THIS fight was the manliest because a mortal man decided to take the kill-everything swords off and beat in the skull of Zeus himself with nothing but his fists.




What do you think? What are the manliest moments in video games? 


2. Cole Scores a Touchdown with a Bomb

Gears of War 3

In a game about huge men eviscerating lizard men with chainsaw machine guns, Augusus Cole stood out as being especially macho. He's ripped, he's loud, he's fearless, and he really loves killing Locust. He has a lot of great moments, but this one tops them all.


In this scene, he shows us why everybody calls him the "Cole Train" by grabbing a satchel charge, charging through several armed, combustible Lambent, and sticking it on a giant Lament stalk in the endzone and blowing it up. In that one segment, he got to score a touchdown, tackle some aliens, and blow something up. That's three ultimate American dreams accomplished is only a few seconds. Cole is the like the Flash Gordon on the Gears of War universe. God, I love him.


3. Zangief Wrestles Bears on the way to the Tournament

Super Street Fighter IV

OF COURSE he wrestles bears. In Russia, everything is more manly. If their cosmonauts have to fight wolves in Siberia, then they've got to throw something a little more imposing at the Red Cyclone. In this case, huge Russian bears.


It's all for the children.


4. Conker Whacks a Giant Robot's Balls off with a Frying Pan

Conker's Bad Fur Day

Normally I say taking a shot at a man's special place is a bitch move, but when you're a tiny red squirrel up against a giant boiler-robot you've got to work with what you're dealt. Namely, a literal pair of giant brass balls.


That vicious ginger bastard dumped raw sewage on the robots head, then pounded the poor guy's over-sized nuggets with a pair of bricks and a frying pan until he fell over and died. That's brutal, man. Note to self: never provoke a squirrel with a hangover.


4. Snake Escapes a Russian Prison with a Fork

Metal Gear Solid 3

As everybody knows, everything is worse is Soviet Russia. That especially applies to the prisons. But this is Snake we're talking about: he spent the whole game before this eating raw animals and killing Spetznaz in the jungle. He sets the manliness bar pretty high by default. So to make things interesting, they tortured him, tore out one of his eyes, took all his stuff, made him shirtless, and gave him nothing but a fork.


True, he had some other items to work with, but there's something about giving him something so seemingly harmless as a fork that lets you know, immediately, that he is about to do really nasty and awesome with it. And what do you know: Snake breaks out of prison and goes on with his mission like nothing happened. Because that's what Snake does, Smash Bros invitation or no.


In video games, you're always going on impossible, violent adventures. But when it comes to determining how manly something is, it has to be more than just violent: it has to be a magical combination of brave, idiotic, and violent. Shooting a zombie isn't enough: you have to do it shirtless with a flamethrower while smoking five cigars as Psychostick drunkenly wails in the background. Because the essence of the male video-game protagonist is glorious stupidity, and there's a lot of bros out there to upstage.

Gears of War 3 Review - Focused Narrative and Tremendous Gameplay Wed, 31 Jul 2013 00:25:24 -0400 S2riker

Through its first two entries, the Gears of War series has always felt like a slight case of overpromise and poor delivery on expectations. 

Before the release of the first Gears of War, we saw the famous “Mad World” trailer, a preview which promised us a somber and melancholy experience where the harshness of war would ring as a strong central theme.  That sentiment never quite echoed through to the final product though, and I soon formed the opinion that the game was not living up to its own lofty expectations.

Gears of War was still an influential game in many respects, though. 

It served as the most prominent representation of how the cover-shooting mechanic could be used successfully in a triple-A title, and ushered in a level of graphical fidelity that would go on to define the 7th generation of consoles.  However, the game’s environments felt very constrained when compared to its narrative, and the game seemed to lack emotion essential to its storytelling.

With the release of Gears of War 2 in late 2008, Epic Games corrected many of the problems that plagued the series’ original entry by introducing a much larger, more ambitious campaign filled with grand set-pieces and fleshed-out characters.  However, the experience lacked some of the precision found in the former game’s combat by way of repetitive level design and enemy monotony, topped with crippling issues regarding its online multiplayer service.  At the time, it just felt as though Epic Games held a dream of the grand adventure that Gears of War could become but lacked the understanding of how to deliver a product that could get it there.

Gears of War 3 is the realization of that dream. 

Rarely have I played a video game that combines such expansive scale and gameplay variety with a strong and focused narrative.  Epic Games released a title that is satisfying in every regard, from the gameplay possibilities given to the player through stellar level design, to a story that fleshes out the entire Gears of War universe while still providing a fitting end to the trilogy.



Gears of War 3 takes place shortly after the conclusion of Gears of War 2, with the COG soldiers seeking refuge after the sinking of their capital city, Jacinto, while preparing to fight the new and deadly Lambent invasion and surviving Locust. 

The primary motivation to continue this fight stems from Marcus Fenix’s dad, a man who was previously thought dead--but has reemerged with a plan to stop the Lambent invasion once and for all. 

With nearly all the series’ familiar faces in tow and with some new additions, the narrative weaves a strong focus on its characters by fleshing out their backstories and motivations; even allowing us to play through a couple short flashback sequences detailing important events in the characters’ pasts.  A few other areas provide welcome respite from combat by allowing Marcus and company to peacefully walk around and listen in on the locals' conversations, further establishing the mood of the story.  

With huge hype to serve as the capstone for a trilogy that has lasted for an entire gaming generation, it would have been easy to assume that the story in Gears of War 3 would not live up to its lofty expectations.  Perhaps the plot would come across as cliché or that the accompanying characters in this journey would not receive their share of the spotlight. 

Nothing could be further from the truth, however, as Gears of War 3’s story is a success in every regard. It brings the plot of the entire trilogy into clearer focus, introduces moments of emotion and reflection beyond what we would expect from a traditional mainstream shooter, and provides a definitive closure for the Gears of War journey--free from the pitfalls of cliffhangers and loose ends for the sole purpose of leaving the series open for a future installment.


Thanks to the power of an enhanced version of the Unreal Engine, Gears of War 3 looks much better than its predecessors from both a technical and artistic standpoint. 

Perhaps the most notable improvement in the graphics presentation is the implementation of Epic’s new “lightmass” technology, a global-illumination solution that accurately calculates the effects of lighting and shadow on each environment and character.  In practice, this technology gives the daylight areas of Gears 3 a very bright appearance, more reminiscent of real sunlight, and the night/indoor ones a more foreboding aura. 

Other noticeable enhancements to the engine include a new water rendering system and more realistic foliage, tools which allowed the developers to expand this latest adventure into never-before-seen environments such as a tropical island and a military vessel hovering over the ocean.

However, all of this technology means nothing without a strong artistic vision to back it up, and this is where Gears of War 3 really stands out from its predecessors.  I have always held the opinion that the first two Gears of War games lacked visual appeal despite their impressive technology, as it appeared the artists were never able put those final touches on each environment to really sell the setting to the player. 

Gears of War 3 accomplishes this task incredibly well, showcasing both familiar and new environments with a level of detail that makes them feel like believable places and not simple game levels.  Furthermore, these environments interconnect with nearly seamless transition courtesy of scripted day/night cycles, set-piece moments, and elaborate cut-scenes. The latter half of the game in particular houses some of the most stunning and unique environments of the entire series, fully embracing the vision that Epic Games was able to realize in the final act of their grand trilogy.

Unfortunately, the sound design of Gears 3 doesn’t quite live up to the technical prowess of its visuals.  I noticed that the game’s audio seems to have a very narrow range, a complaint that appears almost inconsequential unless you have the opportunity to hear the game on higher-end audio equipment, where the distinct lack of bass in the explosions and sound effects gives them a somewhat shrill intonation.  In addition, the audio mix heavily favors the game’s loudest sounds to the point where they can sound almost piercing in volume compared with the music and voice acting.

Otherwise, the audio in Gears of War 3 is quite satisfactory.  While the original soundtrack doesn’t provide any especially memorable songs, it does perfectly compliment the on-screen action and provides a flawless backdrop for some of the game’s more emotional cut-scenes.  The voice acting is equally strong as well, bringing both new and returning characters to life through interesting dialogue and a more emotional delivery.


Unsurprisingly, Gears of War 3 maintains the cover-shooting mechanic that has been the staple of this series since its began, albeit with a number of improvements that make the entire experience feel more fluid.

Characters attach to cover more precisely, weapon switching/aiming feels smoother, and refinements to the graphics engine allow the frame rate to stay more consistent than prior installments, maintaining its 30 fps target almost universally throughout the experience.  The comrade AI seems to have been improved as well, only creating a slight dilemma when teammates occasionally provide too much support to the player in combat.

The biggest improvement to Gears of War 3’s gameplay which makes it such a standout experience would have to be its creative level design, however.  Not once during the roughly 12-hour campaign did I ever notice any repetitively designed combat arenas, ensuring that every enemy encounter felt fresh and exciting. 

To further this aim, the designers have incorporated new elements of verticality and spacing into the levels to consistently provide the player numerous options on how to approach each combat situation.  This is especially welcome considering that the campaign can be played cooperatively online with up to four players and each can take up a unique vantage point and position on the battlefield.

Working in tandem with the improved level design in Gears of War 3 is a widely expanded arsenal of weapons to choose from.  Many of these are completely new additions to the series, such as the Digger Launcher, which allows the player to fire explosives underground which resurface underneath the enemy, or the Vulcan Cannon, a high-powered chain gun which requires two players to operate simultaneously.

Some of the other armaments in this game are more akin to re-imaginings or changes to weapons from past games, such as the Hammerburst, which now contains the ability to aim down the sights in a first-person perspective, the Sawed-Off Shotgun, which serves as a close-range alternative for the popular Gnasher model, and the Retro Lancer, a reimagining of the Lancer weapon with a higher rate of fire, no chainsaw, and a stronger recoil.

With this many weapons up for offer, it is no surprise that Gears of War 3 provides an equally extensive selection of enemies to fight.  Nearly all of the familiar Locust enemies from the series’ history have been brought back to cap off this trilogy, and the variety is further compounded by the presence of new and deadly Lambent-infected creatures, requiring the player to fully utilize each area and weapon to gain the upper hand on some truly unique opponents. 

Take the Lambent for instance, which can rise up from stalks in the ground and transform into even more grotesque creatures mid-battle, or new Locust variants which are even more savage than their standard brethren.  Boss battles are also plentiful through the experience, serving as fantastic capstones for some of the game’s more stunning action sequences.


Gears of War 3 has served as my first full foray into the multiplayer component of this series, so while I cannot directly compare the multiplayer offerings and mechanics to those of the prior games, I can still provide some of my standalone impressions and insight on the game’s offerings.  

Compared with most other popular online shooters, Gears of War has a far more deliberate pace, placing more of an emphasis on player positioning and spacing rather than on quick reflexes.  During my time online, I noticed that most players tend to use their long-range weapons to apply pressure on the opponent while approaching them, eventually getting close enough to make shotguns the preferred weapon of choice for racking up kills.  This dynamic gives the multiplayer a chess-match vibe that I had not anticipated and makes successfully killing opponents a less frequent but more meaningful accomplishment.

The range of multiplayer modes up for offer in Gears of War 3 is quite substantial and offers up many returning variants from past games as well as a few new additional game types.  While the omission of a standard death match mode once again feels like a significant oversight given how well most maps would suit the game type, the many team death match and objective-based variants fill the gap nicely, although they too can feel restrictive due to the limited number of player respawns allowed per match.

The ever-popular Horde mode of series tradition has returned better than ever in Gears of War 3, complete with an assortment of new tower-defense elements to allow players to purchase and build fortifications to protect themselves against enemy invaders and special boss battle waves. 

Perhaps the most exciting of all these game modes however is the all-new Beast game type, which allows players to assume control of the Locust army and fight off waves of human survivors.  It serves as quite the hilarious and refreshing role reversal to be able to pilot the Locust creatures and utilize their unique abilities to defeat the human soldiers, and the mode is definitely a highlight of the game’s multiplayer package.


Gears of War 3 is a remarkable game, breathing new life into a series that had never before reached its full potential and proving that a grand vision and strong design sensibility can turn an ordinary game into a true work of art regardless of its genre or pedigree. 

The story provides a truly satisfying sense of closure for the trilogy and the excellent gameplay experience could serve as a blueprint for triple-A game development in the future.  While the game’s audio doesn’t give quite the same immersive experience as its visuals and the multiplayer lacks a few expected features, these are only minor blemishes against a fantastic game that reminds us of how the future of gaming could not be brighter.

Gears of War 3 Review - Much Loved Sun, 31 Mar 2013 19:31:09 -0400 Dillon Chaney

The Gears games are easily some of the best third person action games of this generation, and the third act in this brutally satisfying trilogy is a damn good time. With a long and engaging campaign, competitive multiplayer, the always fun horde mode, and the new beast mode, Gears 3 is a great package.

Let's start with the campaign. After the flooding of Jacinto, the COG is on the edge of extinction. When Marcus Fenix receives a message from his supposedly dead father, things get crazy. You spend most of the game searching for your father and trying to carry out his plans to stop the locust for good. While the writing isn't exactly praise worthy, its worth noting that the story is actually pretty enjoyable, and fans of the mythos will be more than pleased with this story.

But as we all know, Gears has never been about the story; it's been about shooting stuff into tiny pieces. The combat in this game is intense and satisfying. The familiar stop and pop gameplay has been honed to perfection, and the addition of new weapons and executions ensure you will never run out of ways to demolish people. The combat is even more intense online, where movement and teamwork are the key to victory.

The game has a few new game modes that are sure to keep players busy for a while. On the co-op side of things, we have horde and beast mode. The horde mode has seen significant improvement. You can now purchase and upgrade defenses, weapons, and bonuses to help you and your friends make it to wave 50. These new additions add some variety and strategy to the otherwise relatively straight forward survival mode. Horde mode remains one of the best ways to spend time in co-op. Beast mode is essentially the flip side of horde mode, where you play as the locust and try to destroy human defenses. Things are kept intense as you constantly have to worry about the time limit and rush to complete your objectives. Beast mode is a welcome new addition to the Gears gameplay family.

If you are looking for a fun and intense action game, look no further than Gears of War 3.