Gun Media  Tagged Articles RSS Feed | GameSkinny.com Gun Media  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network New Trailer for Friday the 13th: The Game Revealed at Pax West 2016 https://www.gameskinny.com/gyln4/new-trailer-for-friday-the-13th-the-game-revealed-at-pax-west-2016 https://www.gameskinny.com/gyln4/new-trailer-for-friday-the-13th-the-game-revealed-at-pax-west-2016 Sat, 03 Sep 2016 18:14:54 -0400 Amy Turnbull

Gun Media, the developers behind the long-awaited take on the classic horror series,  Friday the 13th revealed the latest trailer for  the game at Pax West this week.

The trailer shows a variety of the brutal and gruesome deaths you can inflict on camp counselors as you make your way through Crystal Lake as Jason Voorhees. Some of these methods are pretty inventive, while others will be very familiar to fans of the horror franchise as classic Jason moves.

“We’re revitalising the golden era of slashers, and putting you at the controls of each horrific, blood-splattered moment.”

- Randy Greenback, Executive Director at Gun Media

Friday the 13th launched on KickStarter back in October 2015, and has since raised over a million dollars towards its development.

The game is an asymmetrical multi-player, in which one player can control the murderous Jason, while up to seven others can play as camp counselors – his intended victims.

As Jason, you stalk and pick off the counselors one by one, choosing how to kill them in a variety of classic slasher methods. The counselors, on the other hand, have only two real options – fight or flight. There are a multitude of ways to try and escape from Jason, and you can choose to run and hopefully evade his attacks, or attempt to take him out. Team work will be vital in order to survive the night.

Gun Media aim for their game to be “The ultimate Friday the 13th experience. Blood, guts, brutal kills, and more.” As fans of the movies themselves, the developers promise to give fellow fans a game that’s reminiscent of the original franchise: “You want an experience true to the films, and so do we.”

Take a look at the new trailer below to see some of the ways Jason's victims will meet their gruesome ends in the upcoming game. Warning: This trailer is not for the faint-hearted!

Friday the 13th: The Game will be coming to Xbox One, PlayStation 4 and PC in October 2016.

]]>
Interview: Executive Producer Randy Greenback on Friday the 13th: The Game https://www.gameskinny.com/g3uqt/interview-executive-producer-randy-greenback-on-friday-the-13th-the-game https://www.gameskinny.com/g3uqt/interview-executive-producer-randy-greenback-on-friday-the-13th-the-game Mon, 23 Nov 2015 14:48:56 -0500 astik_anand

When the Friday the 13th: The Game Kickstarter project appeared online, loads of fans rushed to back the game and help the team reach the $700,000 goal. The project has created numerous stirs among the series' fans and gaming fans in general. Anticipated to arrive around October 2016, it is being developed by Gun Media. The project's funding period ended Friday 13th of this month -- after 32 days and more than twelve thousand backers, Gun Media has raised more than $800,000 funds.

A game like this has huge expectations and quite a few questions as well about the final outcome. In order to get answers for some of these questions we reached out to Randy Greenback, Executive Producer of Gun Media, to get some inside information about the game and what to expect from it. 

Kickstarting the project

On the first day of the project launch on Kickstarter, Friday the 13th: the Game managed to raise over $200,000 and attracted more than 3,000 backers. The project met its goal on November 10, but the game raised $823,704 in total, overshooting the goal by almost 18%, which means some stretch goals were also be met by the developing team. To read more about them, you can visit the Kickstarter project page here.

An Introduction

Friday the 13th: The Game is a third-person survival-horror game where players take on the role of a teen counselor -- or, for the first time ever, Jason Voorhees. 

"This is a dream project. It’s an immense responsibility to do this right, for the fans. Every detail must be perfect."-
-Wes Keltner, Co-Creator

The game is an asymmetrical multiplayer, where one player overpowers others. You might remember this mechanic from Evolve, another asymmetric online multiplayer title. Like others of the sort, it will limit the number of players per match.

The game is based on the same plot as the movies, and will have many murders recreated from the series. Aside from recreating fan-favorite scenes, the game will also feature scores of new ways to kill. Feel the rush of excitement yet? Not quite? Here is pre-alpha gameplay footage to pump some hype in you. Go on, take a look, but do remember to come back and finish reading this.

Another Introduction

You now know about the game, but what about one of the faces behind it? Here's a brief introduction for Randy Greenback. Randy is a well-known developer with over 21 years of experience -- mostly with AAA titles from companies like Westwood Studios, EA, Red Storm/Ubisoft, & Insomniac Games. Now he's the Executive Producer for Gun Media.

He has worked on huge franchises like Rainbow Six, Ghost Recon, America’s Army, Ratchet & Clank, Command & Conquer and many more. Most recently, he was the Executive Producer on Breach & Clear: Deadline.  He's fascinated with, tinkering with, and pitching designs for asymmetrical multiplayer games since the late 90s. The opportunity to fully realize such a game has now come with Friday the 13th: The Game.

Randy is huge fan of retro games and also a collector. He is the proud owner of a Turbografx-16/PC-Engine. He says:

"The TG-16 just had so many bizarre games that were very unique and it was an underdog in the 16-bit console wars."

His top 5 favorite games are Dune 2, The Legend of Zelda, The Legend of Zelda: A Link to the Past, Pixel Junk Monsters, and X-Com. Apart from gaming he enjoys raising his 3 children, mentoring others to help them break into the gaming scene, and painting (quality of a gentleman, I think).

The Interview

A furiously trending topic like this demanded quite a few answers from the development team. And we tried to get some of those for you. 

GameSkinny(GS): How and when did the idea for the game sprout?

Randy Greenback (RG): The original idea to make a game like this sprouted a few years ago and turned into Slasher Vol. 1: Summer Camp. Summer Camp was designed as an homage to Friday the 13th. We wanted to make a Friday the 13th game but didn't (at the time) have the license to do so. We wanted to pay respect to the Friday the 13th series as possible in our game, and hired on Harry Manfredini (composer for the F13 series), Tom Savini (VFX Legend who worked on Part 1 and IV) and Kane Hodder (who played Jason Voorhees in Part 7, 8, 9 & X) for our game. Once we had them involved, we were as legitimate a Friday the 13th experience as you could get without having the license to do it. 

We announced the game and it started getting a lot of press, and that attracted the eye of Sean S. Cunningham. Sean was the Director of the first Friday the 13th film and owner of the IP. Once he saw the game we were making, the passion we were putting into the project and who we had already secured, he reached out to us to see if we wanted to use the license. The rest is history.

GS: Controlling a serial-killer is something players are inexperienced with. How does the studio plans to capture the killing style of maybe the biggest, most bad-ass of them all?

RG: We have Kane Hodder on board to help us motion capture the style of movement and the brutal kills for Jason. There is no one better to ensure that we nail the feeling of playing as Jason than Kane.

GS: Jason Voorhees stalks his prey and plans his attack, something you cannot put as default inside a character. Does this mean, how the game turns out depends totally on the players or will some kind of hints and support will be provided to both the murderer and the victims?

RG:  Jason can sense fear in the game, and the counselors will need to avoid Jason and manage their fear effectively. Counselors can hide, but over time, if they are alone, in the dark, and Jason gets near to them, then their fear meter will rise. Jason can also find ways to scare counselors so their fear spikes up and then can locate them more easily, one of these ways is to hide bodies that the living counselors can find. Once a counselor stumbles on a dead body, they scream and their fear meter spikes up quick. It makes for quite a scary experience and a fun game of cat and mouse.

GS: A number of Jasons were portrayed in the movie series. Will we see all of those? Should fans expect some new variations?

RG: There will be many fan favorite Jasons from the movies, but Tom Savini will be designing an all new variation for the game. We're excited to be able to contribute to the history of the franchise, and we think that fans will enjoy what Tom is cooking up.

GS: Defending against Jason can be very hard, how will the teenagers be able to survive? Which brings another important question, can Jason be killed? 

RG: The teens can hunt the map and search cabins for weapons and items to use against Jason. They don't do much, and the best way to live is to try to escape. Going toe to toe with Jason is definitely not advised. Now, that said, there will be a way to kill Jason, it will be very difficult though. We like to think of it like defeating Mike Tyson in Punch-Out on the NES, just this generations version of that. We hope players that end up being involved in a match where Jason is killed (temporarily of course, he always comes back), will wear it as a badge of honor and a it would be a gaming moment they won't ever forget.

GS: Will the game have a single-player campaign? If yes, will it feature a new story or a recreation of an older story?

RG: We have not committed to a Single Player campaign in the game yet, though it was one of our stretch goals that we didn't reach. 

GS: The movie is centered around Camp Crystal Lake, will the game have only one map or more than one? How big will the size be? 

RG: There will be multiple maps, but all of them in production are currently set in Camp Crystal Lake and the surrounding areas. The maps are quite large actually and there will be some dynamic procedural elements that change them up a bit each time they are played.

GS: Jason is quite powerful and will have an upper-hand over the teenagers (obviously). Will teamwork be the only weapon available to the survivors? Is escape a possibility?

RG: Jason is definitely over-powered and we wanted that as it drives gameplay and tension. Friday the 13th: The Game isn't actually team-based. Counselors "can" work together, but they can just as easily only try to survive themselves. It's 1vs7 at times, but it can devolve to 1v1v1v1v1v1v1v1 and everyone is out for themselves. 

Escape is a possibility as well, and there will be multiple ways to survive by fleeing. We've talked about a few of them, being escape via a car or a boat, but both vehicles will need to be repaired before that can happen. The boat only seats 2 counselors, and the car just 4. There are many ways that matches can resolve, especially when a group are working together to repair a vehicle and then some get left behind when Jason shows up. 

GS: Fans of the series would expect some scenes from the movie to be recreated in the game. Will there be such scenes?

RG: We have many kills that Jason can do and these will be the main recreations of moments from the film in the gameplay. We've studied the films and selected all of the fan favorites to get into the game first. We're also letting Tom Savini and Kane Hodder design all new never before seen kills for the game as well.

GS: These questions were all about what the fans expect, but as Executive Producer of the game, what are your expectations?

RG: My expectations are to have the team deliver on all of the promises that we've made to fans & to honor the film franchise that we all know and love. Most importantly we aim to create a fun experience that players can come back to again and again. As you know, Friday the 13th games in the past have never been good, and the NES game didn't even let you play as Jason. This will be the first great Friday the 13th game that lets you play as Jason, and we're excited to have the opportunity to be the team that gets to do this.

For more background information you can visit the official website of the game. Follow the game's page on Twitter and Facebook for latest info about the development progress.

We would like to thank Randy Greenback for sparing time for this interview from an extremely busy schedule.

What are your expectations from the game? Comment below!

]]>
Jason Vorhees comes to life in new Kickstarter game-- Friday The 13th: The Game https://www.gameskinny.com/857y3/jason-vorhees-comes-to-life-in-new-kickstarter-game-friday-the-13th-the-game https://www.gameskinny.com/857y3/jason-vorhees-comes-to-life-in-new-kickstarter-game-friday-the-13th-the-game Fri, 16 Oct 2015 05:08:42 -0400 Jordan_Biazzo

The game that was formerly known as Slasher Vol.1: Summer Camp, has been redirected; Gun Media has announced their latest project — Friday The 13th: The Game.

The game is currently on Kickstarter seeking 700k to complete its production. Friday The 13th will be an online-only multiplayer game, that pits Crystal Lake camp counselors against the legendary Jason Vorhees. Counselors must survive the night and escape Jason if they wish to win; playing co-operatively is key.

One of the coolest parts of the game is that original crew members from the "Friday the 13th" franchise will be part of the development team, including creator Sean Cunningham, and legend actor Kane Hodder; who plays as Jason. Hodder will do the motion capture for Jason, which will call from some of the most brutalist takedowns ever. From choke holding counselors up off the ground, and smashing their face into a tree. Repeatedly. Or lifting a counselor up above your head as they kick and scream, holding them aloft long enough to walk near a rack of farm spikes to slam your victim down upon them.

According to the developer "We are not going for anything less than a Mature Rating on this; the franchise deserves it! These scenarios might also make their way to VR, and would bring an entirely new perspective to the slasher genre!

As of now the game will be releasing on PS4, Xbox One and PC, October 2016. There are plenty of unannounced stretch goals that could bring the game to other platforms if you want to help back the game, click here.

]]>
Speakeasy Fisticuff League Review: Fun For Everyone https://www.gameskinny.com/w1e5i/speakeasy-fisticuff-league-review-fun-for-everyone https://www.gameskinny.com/w1e5i/speakeasy-fisticuff-league-review-fun-for-everyone Tue, 30 Dec 2014 10:03:06 -0500 Venisia Gonzalez

If you're looking for a fun game that you can play with friends and family (including the kids) then look no further with indie developer Super Soul and Gun Media's newest game Speakeasy Fistcuff League. This is a free-for-all rumble for two-four players set in the 1920's era with a playful soundtrack suiting the theme.

The game has a brief tutorial that explains the basics and controls. You'll learn to Fake, Block, and Attack/Tag. The controls and moves are pretty simple--it all comes down to timing.

This isn't your typical fighting game that would come to mind like Mortal Kombat, Street Fighter, Tekken, Killer Instinct, or Soul Calibur. It's nothing like them at all. There aren't any weapons, special moves, nor is there a plot or backstory. Speakeasy is straightforward and it works for everyone at any age.

The game features 6 themed basic stages to play on: the Chinese Theater, Gangster Alley, Random, Warden Clyffe, Hanger, and Speakeasy. The game's characters are all pretty transparent references to early 20th century historical figures:

  • Nicola Volt - Scientist
  • Richard Slugging - Fisticuff Champ
  • Barrelhouse Jones - Jazz Legend
  • Amelia Airborne - Aviator
  • Random 1920 Character
  • Charlie the Tramp - Lights, Camera, Action!
  • Carrie the Hatchet - Pioneer

Each is adorable and it is fun to play around with historical knockoffs of Amelia Earhart and Nikola Tesla.

You'll definitely get some laughs with your kids and friends.. Just make sure you have additional controllers.

I definitely loved the gorgeous, delightful graphics and thought the soundtrack was fun. The gameplay was very simple and entertaining. There were a lot of laughs with my fiance as we met in many Face Offs thanks to our scores. It all came down to the timing and whoever messed up on the control prompts. This is what I'd call a fun "party game."

Speakeasy Fisticuff League is a small and light arcade game; it's very cute. But it failed to hook me. 

Loads of Unlockables... That I Wasn't Invested Enough to Unlock

The game also features 24 Unlockables that you gain access to the more you play. These are mainly new modes or alternative skins that add nothing to the characters themselves to warrant the time investment.

The thing is, these aren't terribly compelling Unlockables and the criteria to unlock things is a essentially a laundry list of simple numbers to hit:

  • Richard's Training Gear - Win 50 matches with Richard Slugging
  • Amelia's Globetrotting Gear - Win 50 matches with Amelia Airborne
  • Carrie's Formal Wear - Win 50 matches with Carrie Hatchet
  • Nicola's Lab Clothes - Win 50 matches with Nicola Volt
  • Charlie's Umbrella - Win 50 matches with Charlie the Tramp
  • Barrelhouse Glad Rags - Win 50 matches with Barrelhouse Jones
  • Beanie - Complete tutorial
  • Bargain Bin Glasses - Correctly perform 50 Face Off sequences
  • Woman's Turban - Attack 50 times
  • Drink Assist Helmet V2.1 - Attack 500 times
  • Viking Headgear - Attack 1,000 times
  • Spartan Helm - Attack 5,000 times
  • Speakeasy Clown - Attack 10,000 times
  • Gas Mask - Block 500 times
  • Mardi Gras Mask - Fake 500 times
  • Conductor's Cap - Swap 500 times
  • Dune Cap - Oh you will find out
  • Magician's Hat - Pile 150 hats and other items on the ground
  • Confetti Mode - Play 100 matches
  • Bricks Mode - Play 1,000 Quick, Twos or Threes matches
  • Wooden Nickles Mode - Play 50 King of the Hill matches
  • Barrel Mode - Play 500 matches
  • Vintage Mode - Play 250 Tag Team matches
  • Lights Out Mode - Log 25 hours of play

You get the idea. These unlockables are the only real sense of progression available in the game. While it is a throwback to the arcade titles of old, in practice this makes you appreciate why the convention is often left behind.

I Give it a 6 Because I Got Bored Quickly

This is a very simple game. That is both its greatest strength and weakness.

Getting started is easy, select a game mode, connect additional controllers to assign, each player selects his/her character, and then select the level. That's it, sounds simple? Yes. The next screen will allow you to select how many victories (up to 9) needed to win and if you'd like a "Face Off." Once you select those, it's off to the rumble.

Your characters will face opposite one another, you'll see a timer at the top of the middle of the screen and a banner in the middle which will indicate that it's time to fight. Based on your tutorial, it's up to you what moves you'll decide to use. Again this is also important to which mode you selected as well.

It all boils down to who attacks the fastest and lands the blow. If you try to attack before the indicator states, you lose that turn and the point goes to your opponent. Faking your opponent may or may not work, nor will attacking all the time. Your opponent will figure that out pretty quickly to block your attacks (you only have so many).

When you both attack at the same time, you'll enter "Face Off" which quickly prompts (square, 'X,' circle, triangle) you on which buttons to select quickly. The winner is selected based on who messes up first. This was really fun and prompted many laughs.

Tag Team consists of 3 characters on each team and plays just the same with the exception of swapping out characters in place of another. Once a character is swapped they cannot fight until next round. King of the Hill and Tournament are modes for 4-players only.

No Online Play For This Fighter

The only downside to Speakeasy Fisticuff League is that I'm not quite sure on the replayability here. Yes it's entertaining but only for so long. I'll admit it only held my attention for so long. There's no online play, you're required to have additional controllers if you're thinking of giving it try. This might be a considerable factor--it was for me. I only had one controller for my PS4 so I had to borrow one in order to play the game.

By no means am I saying this isn't a good game. You'll definitely get some laughs with your kids and friends.. Just make sure you have additional controllers.

Be sure to watch the launch trailer at the top of this article to get a glimpse of GameSkinny's own Amanda Wallace playing Speakeasy Fisticuff League!

Speakeasy Fisticuff League is available to play on the PS4.
]]>