Gwent Guides  Tagged Articles RSS Feed | Gwent Guides  RSS Feed on en Launch Media Network Is Gwent Cross Platform? Crossplay and Cross Progression Explained Fri, 08 Nov 2019 13:43:46 -0500 Ty Arthur

With so many different places to play CCGs these days, whether a game is actually crossplatform can make or break any player's decision to jump in. With the recent release of Gwent on iOS, many players are wondering if it's crossplatform or if it features crossplay. 

The answer is both a resounding yes... and a partial no. It depends on what you are really asking about crossplay in The Witcher card game's redesigned standalone version.

Is Gwent Crossplay?

Crossplay matchmaking between any platform and PC is already enabled when you join a game in Gwent. You don't have to do anything special to utilize it.

That means whether you are playing on Xbox One, PS4, or the recently released iOS version, you can hook up in a match with someone playing Gwent on PC via GOG.

Unfortunately, there isn't currently crossplatform play enabled between Xbox One and PS4 players, as Sony and Microsoft aren't ready to play that nice with one another quite yet.

That's all for randomized multiplayer matches, though. Direct matches with someone on your friends list can only take place on the same platform. You can't actively choose to play against a friend on Xbox One if you are playing on PC through GOG, for instance.

Does Gwent Have Cross Progression?

But what about sharing progression between platforms if you like to play Gwent in more than one location?

At the moment, cross progression is only possible between the iOS mobile version and the PC version by signing in with your GOG account. The developers are aware players want more options, though, and the Gwent Reddit community manager recently issued this update:

We know that you want to share progress and purchases on your account on multiple gaming platforms. We want to see this true cross-platform experience coming to Gwent, too! However, while we’re already fully supporting matchmaking between PC and other platforms, support of shared progress and purchases isn’t entirely within our control. We are very happy that it was possible to be achieved between iOS and PC out of the box, but other platforms are a more complicated matter due to the different policies that govern them.

We promise that we are not giving up on the subject of connecting all Gwent players together and enabling unified cross-progression and purchases. We will continue our ongoing conversations with platform-holders to enable Gwent players to easily switch platforms on the go without losing anything.

Looking to jump into the game but not sure of the strategy? Take a look at our Gwent deck building tips and tricks page over here!

Gwent for Newbies: How to Build a Pure Damage Skellige Deck Thu, 15 Jun 2017 16:02:42 -0400 LuckyJorael

Gwent, the card game from CD Projeckt Red, released in open beta three weeks ago -- and it’s made a splash with digital card game lovers around the globe. There are lots of factions, decks, and playstyles for fans to try their hands at, and a number of different strategies that will help you dominate your opponents.

We’ve already talked about the Monster faction and their two favorite styles, and the Skellige faction’s penchant for bringing units back from the graveyard.  Today, we’ll go over the best Skellige cards to deal out more damage than your opponent can take.

Keep in mind, this isn’t a guide to get you top-ranked in the leaderboards, and it isn’t an explanation of how to play.  If you need help with that, you can check out our Gwent beginner’s guide to get started on the right foot.

How to Build a Pure Damage Deck for the Skellige Faction in Gwent

Damage is nothing to sneeze at in any card game.  If you can deal out enough damage to your opponent’s units, you’ll constantly have the upper hand and leave your opponent scrambling. With that in mind, I built a deck to make sure your opponent can’t place, boost, or strengthen units fast enough to keep up with you.

Here's my damage decklist up front, using Harald the Cripple as the leader:

  • Gold (4/4)
    • Hjalmar
    • Madman Lugos
    • Triss Merigold
    • Vabjorn
  • Silver (6/6)
    • Iris
    • Manticore Venom
    • Merigold’s Hailstorm
    • Myrgtabrakke
    • Prize-Winning Cow
    • White Frost
  • Bronze (15)
    • Berserker Marauder x3
    • Clan Brokuar Archer x3
    • Clan Tuirseach Axeman x3
    • Savage Bear x3
    • Swallow Potion x3

Harald the Cripple is an amazing leader for damage. Once he comes in, he’ll do 5 damage to any non-Gold on the board -- and if that kills that unit, he’ll do 4 damage, repeating the process with one less damage each time if he kills whatever you deal damage to. When set up correctly, Harald can take out 5 creatures on your opponent’s side, reducing their overall Strength by a whopping 15!

Hjalmar is a massive gold, but spawns a 5-Strength Lord of Undvik on your opponent’s side of the board. Seeing as how this deck is centered around damage, the spawned card shouldn’t be any trouble to deal with -- giving Hjalmar a 10-Strength boost once you do. Madman Lugos makes a return in this deck from the previous Skellige deck; his ability to throw a bronze into your graveyard for damage is great. Your best bets for Lugos are Berserker Marauder or Savage Bear, depending on what you and your opponent have on the board.

Triss Merigold is a fairly basic Gold card, but a valuable one. Seven strength and five damage create a good swing for you. Vabjorn is a fun gold; he’ll kill any damaged unit that’s been reduced to 2 or less Strength, making him a good finisher.

Iris, this deck’s only Disloyal card, creates a nightmare scenario for your opponent. With the damage you can dish out, getting rid of Iris isn’t a problem, so boosting every unit on your side of the board by 3 is fairly easy to do. Myrgtabrakke is a miniature Harald the Cripple that deals 2 damage, 2 damage, then 1 damage. You choose the units to damage -- so you can focus and deal 5 damage or spread the damage out to trigger other cards, like Vabjorn.

Manticore Venom might seem like a situational card, and you’ll want to get 5 enemy units adjacent to each other to make the most out of it, but don’t hesitate to use it on 3 or less units to get rid of problems.

Merigold’s Hailstorm might also seem situational, but the wonderful thing about it is that it ignores armor. Save Hailstorm for situations where an opponent drops down lots of armored units, preventing you from immediately damaging them with other cards.

Keeping with the damage theme, White Frost places down two Frost effects on two separate rows. This is the deck’s only weather effect, but it just compounds the damage you’re already doing with other spells and cards.

Prize-Winning Cow is pretty much the icing on the cake for this deck. With all the damage you’re doing to your opponent, it can be easy to forget that you want to pump up your own strength. Make sure to use Swallow Potion and Iris to boost the cow, and then damage it yourself with Clan Brokvar Archer, Myrgtabrakke, and any other cards you have that don’t specifically target enemy units. Each damage the Cow takes will spawn a 6-Strength Chort, which potentially has 10 Strength if you’re more than 6 behind your opponent. Even if your opponent kills your Cow, you still get a Chort out of it.

Savage Bear gives you free damage to whatever units your opponent puts down, Clan Tuirseach Axeman has 2 armor and gets a Boost every time you damage an enemy unit, Clan Brokvar Archer can damage any unit you want, and Berserker Marauder can be an excellent unit if you’ve damaged a lot of the other side’s units. The focus of your Swallow Potions should be Prize-Winning Cow, but don’t be afraid to use them on other units if you need the extra Strength.

That wraps up our guide to a pure damage Skellige deck in Gwent.  In our next guide, we’ll take a look at Nilfgaard!  In the meantime, what’s your favorite damage card?  Let us know in the comments! And be sure to check out the rest of our Gwent guides for more tips and deck lists.

Gwent for Newbies: How to Build a Skellige Resurrection Deck Wed, 07 Jun 2017 15:59:13 -0400 LuckyJorael

Gwent, the card game from CD Projeckt Red, released in open beta two weeks ago -- and it’s made a splash with digital card game lovers around the globe. There are lots of factions, decks, and playstyles for fans to try their hands at, and a number of different strategies that can lead you to victory.

We’ve already talked about the Monster faction and their two favorite styles: Weather decks and Consume decks, so now we're moving on to the Viking-inspired Skellige faction. Today, we’ll go over the myriad of cards that play off of Skellige’s ability to easily Resurrect units from your graveyard.

Keep in mind, this isn’t a guide to get you top-ranked in the leaderboards, and it isn’t an explanation of how to play. If you need help with that, you can check out our Gwent beginner’s guide to get started on the right foot.

How to Build a Resurrection Deck for the Skellige Faction in Gwent

Resurrection is a great mechanic for any card game.  Who doesn’t want to get their units back from the dead? The Skellige faction capitalizes on this notion by actively sending units to the graveyard by discarding them from your deck or hand, enabling units to grow while in the graveyard, and allowing units to trigger abilities from discarding or resurrecting.

Here's my Resurrection deck list up front, using King Bran as the leader:

  • Gold (4/4)
    • Cerys
    • Ermion
    • Madman Lugos
    • Renew
  • Silver (6/6)
    • Draig Bon-Dhu
    • Holger Blackhand
    • Morkvarg
    • Restore
    • Sigrdrifa
    • Svanrige
  • Bronze (15)
    • Clan An Craite Raider x3
    • Clan Dimun Pirate x3
    • Priestess of Freya x3
    • Queensguard x3
    • War Longship x3

Image Source King Bran

King Bran as the leader gives you three discards from your deck, and strengthens them, to boot – remember, strengthening a unit gives them a new base power, so they can’t be Reset. By discarding units to your graveyard, you set up the rest of your deck. (More on that with specific cards to come later in this guide.)

Image source Cerys

Cerys plays off all the Resurrecting you’re about to do -- her counter will go down whenever you Resurrect something, and if she’s in the graveyard when the counter hits zero, poof! She’s automatically back on the field. Ermion basically lets you mulligan a couple cards for new ones (possibly even golds), with the added benefit of throwing units into your graveyard that you want in there. 

Image source Madman Lugos

Madman Lugos is great for this deck: he’s nothing but beneficial for you, as he pitches a Bronze unit into your graveyard, and deals damage to an enemy unit equal to their base Strength. Clan Dimun Pirate is your best bet here, with 6 Strength -- though he won’t be in your deck if you already played one, due to his ability. Clan An Craite Raider is your next best bet, damage-wise. 

Image source Renew

Renew is a simple choice for this deck, as it lets you take any unit from any graveyard and put it straight into the field (and if Cerys’ timer is at 1, you get a twofer!). You’ll most likely use Renew on your units, unless there’s something spectacular in your opponent’s graveyard – remember to look there, as well!).

Morkvarg is wonderful discard bait, as you just can’t keep him down (until he’s weakened too much), so discarding him is only to your advantage. Sigrdrifa is a 3-Strength version of Renew, limited to your graveyard. Restore isn’t fully in-line with the rest of the deck -- it doesn’t Resurrect, but it does Discard, and nets you a potentially powerful unit from your graveyard to play next turn.

Draig Bon-Dhu sets up units for Resurrect by strengthening them, and Holger Blackhand works much the same, though you have to destroy a unit with his 5-damage attack, first. Svanrige gives you a new card (possibly a gold), and discards a card for you (thanks!). 

Most of the Gold and Silver cards in this deck work with the Bronze cards: three Queensguards are wonderful in your graveyard, as Resurrecting one will get you all three. Clan An Craite Raider refuses to stay dead (and triggers Cerys’ counter). Clan Dimun Pirate throws his fellows into the graveyard, ready for Resurrection. And Priestess of Freya resurrects your dead Bronze units.

Image source War Longship

The final piece to this deck is War Longship. You’re doing all this discarding, after all, and War Longship will reward you for it (above and beyond strengthening units in your graveyard). Every time you Discard a card, War Longship deals 2 damage to a random enemy. The card synergy here is top-notch, and you can expect War Longship to deal some decent damage – if your opponent doesn’t kill it first.

That wraps up our guide to a Resurrect deck in Gwent. In our next guide, we’ll take a look at Skellige’s pure damage potential.  In the meantime, what’s your favorite Skellige unit to throw in the graveyard?  Let us know in the comments!

Gwent for Newbies: How to Build a Consume Deck Thu, 01 Jun 2017 17:20:15 -0400 LuckyJorael

Gwent, the new card game from CD Projekt Red, has just released in open beta -- and it’s already made a splash with digital card game lovers around the globe.  There are lots of factions, decks, and playstyles for fans to try their hands at, and a number of different strategies that can lead you to victory.

We've already talked about how to build a Weather deck for the Monster faction, but that's only one of the two mechanics that you can lean on if you like to do the Monster Mash in Gwent. So this guide will go over how to build a Consume deck to swallow your opponents whole. 

Keep in mind, this isn’t a guide to get you top-ranked in the leaderboards, and it isn’t an explanation of how to play.  If you need help with that, you can check out our Gwent beginner’s guide to get started on the right foot.

How to Build a Consume Deck for the Monster Faction in Gwent

Consume is a fun, flavorful mechanic that really makes you feel like a Monster (in a good way).  Whenever you play a monster with Consume, usually as a Deploy ability, you’ll have to tell it what to eat.  Once you do, whatever the Monster consumes will go to your graveyard (or be banished, if it was already in your graveyard), and your new Monster will be Boosted by the Strength of whatever it ate (with a couple exceptions, which we’ll go over). 

For you impatient types, here’s the Consume Deck list up front, using Unseen Elder as the leader:

  • Gold (4/4)
    • Ciri: Dash
    • Kayran
    • Regis: Higher Vampire
    • Royal Decree
  • Silver (6/6)
    • Giant Toad
    • Grave Hag
    • Katakan
    • Necromancy
    • Olgierd
    • Prize-Winning Cow
  • Bronze (15)
    • Arachas Behemoth x3
    • Celaeno Harpy x3
    • Ekimmara x3
    • Ghoul x3
    • Nekker x3

Source: Unseen Elder

Let’s explain my choices here.  Unseen Elder as the leader gives you a unit that won’t go down to Scorch, even though he’s going to have one of the biggest Strengths on the board.  Additionally, his ability specifically states that he’s Strengthened, not Boosted, so his new Strength isn’t affected by abilities that Reset units. 

Kayran is similar, but he’ll eat something from your hand.  If you don’t mind losing another Gold from your hand, Ciri: Dash is probably your best bet, since she’ll just get stronger and go back into your deck, anyway.  With that in mind, you can use Royal Decree to pull out any of your three Gold units. But Ciri: Dash will probably be your best choice, especially if you save it until round 3, where she should have bounced out of your graveyard at least once already.

Source: Kayran

Regis: Higher Vampire is a great first-round pick, as he can immediately get rid of a decent bronze from your opponent’s deck -- but be careful using him against Skellige decks, as they like to pull things out of their graveyard. 

Source: Ciri: Dash

Katakan and Ghoul both like to eat the dead, but it’s Grave Hag you need to use at the right time.  She eats everything in your graveyard, but only gets boosted by 1 for each unit consumed -- so she’s a better second- or third-round pick, and only after you’ve sent out ghouls and Katakan. 

Source: Regis: Higher Vampire

The only other strange option is Giant Toad. You can use him as a budget Kayran, eating Ciri: Dash, and drawing a card (even Ciri again, if you’re ridiculously lucky!). 

Finally, we have all the cards that support the Consume mechanic.  Olgierd is fun to use during the second and third rounds, as he keeps coming back to get eaten.  Prize-Winning Cow isn’t used to its full potential in this deck, but it’s a really good boost to your overall Strength.  If you play it right, you can get 10 points off of consuming the cow and spawning the resulting Chort

Arachas Behemoth spawns Arachas whenever you Consume something, and takes a damage each time -- but the rounds should be short enough that you won’t kill it.  Similarly, Nekker loves to see others use Consume, and grows everywhere except in the graveyard.  You’ll want to try to only play one Nekker at a time, since you’ll always summon another when the first one dies. 

Lastly, we have Celaeno Harpy, which spawns two Harpy Eggs.  Consume the eggs, and your unit will get boosted by 6 -- not 1 -- and a Harpy pops out.  If you get lucky, the Harpy will spawn next to a Nekker or another Harpy Egg, netting you another Nekker or another Harpy!

That wraps up our guide for creating a Consume deck in Gwent. In our next guide, we’ll take a look at Skellige’s strategies and main themes!  In the meantime, what’s your favorite tactic to use for a Monster deck?  Let us know in the comments!

Hearthstone to Gwent: A Guide to Mechanics for Transitioning Players Wed, 31 May 2017 12:28:53 -0400 Craig Snyder

If it wasn't for Hearthstone, Gwent probably wouldn't be the public beta success that it is right now. Until Hearthstone's release in 2013, card games were not terribly prominent in the mainstream gaming community, and they were mostly shunned as a niche that a lot of gamers didn't really care about or take seriously. But that's all changing now.

Many professional Hearthstone players, like Lifecoach, have come out and said that Gwent is the better game. Is it? Can the two even be compared? Hearthstone and Gwent are two completely different games, and I'd argue that the most significant similarity between the two is the simple fact that each game uses cards and decks to face off with an opponent. Other than that, they're two completely different CCG experiences. If you're a Hearthstone player trying to transition over to Gwent, here are some of the most important differences you're going to encounter.

The Goal (Or Win Condition)

In Hearthstone, you win a game by depleting your opponent's health to 0. Gwent takes on a much more traditional and simple approach. Whereas Hearthstone cards have multiple elements to them, you're only really looking at a single number on a Gwent card -- and that number effectively is a score of "points" that you're gaining by playing the card. If your opponent has a 7 and a 5 on board, you immediately know that if you play less than 12 points worth of cards, you're losing.

There's no health total in Gwent -- and unlike Hearthstone, there are three rounds to a match. The multiple rounds are what prevent it from being strategically optimal to just dump as many cards as you can from your hand onto the board.

No Mana Pool

Hearthstone cards' associated cost is mana. Mana does not exist in Gwent, but there's still an associated cost. On your very first turn in Gwent, you can play your most powerful card. Deck and hand size are also resources in Hearthstone, but it's the main resource in a Gwent match.

Knowing how to win a round by the smallest margin while retaining the largest hand size is key to becoming great at this game.

Passing is a Core Mechanic

Passing a turn in Hearthstone usually only occurs if you don't have any cards available to play at your current mana total, or if you already have a sufficient enough commitment to the board from the previous turn. In Gwent, I'd argue that passing is probably the core mechanic that makes the game so much more complex and strategic than Hearthstone.

In Gwent, passing a round is effectively forfeiting all remaining turns and allowing your opponent to play cards to their heart's content. Passing while you're ahead means you're unwilling to commit any further to the board and you're challenging your opponent to match you, and passing while you're behind is a forfeiture of that round.

The tug-of-war that goes on through each round of Gwent is gauging if your opponent has committed more than they should have, and if conceding a round to them will give you a resource advantage going into the next two rounds.

Deckbuilding is Different

In Hearthstone, we knows decks as being able to have duplicates of all non-Legendary cards (whereas we can only have singles of Legendaries). Gwent is very different and consists of three card types:

  • Bronze: up to 3 of each, 15 total
  • Silver: 1 of each, 6 total
  • Gold: 1 of each, 4 total

This means that no matter what, at the very least your deck will consist of 10 single copies of cards. However, should you choose to have a deck of 25 cards (as you can have up to 40), having three of a single Bronze card means that over 10% of your deck consists of that one card. That's incredibly more consistent than Hearthstone and allows for a gameplay experience that feels relatively similar each game.

Complimenting this is the fact that Gwent games start off with players having 10 cards in their hand, not three or four like in Hearthstone. The design of your deck in Gwent is arguably much more meaningful than in Hearthstone due to these factors.

RNG Isn't Brutal

In Hearthstone, if your opponent plays Knife Juggler on turn #2 and then two cards on turn #3, one of two things is going to happen:

  1. Your early-game minions are going to get sniped and you completely lose board control (and probably then the game).
  2. You're going to get lucky and then you can effectively trade your minions into your opponent's low-value minions and overwhelm them due to their small hand size.

In Gwent, you don't live and die by RNG. RNG is a small element of the game that can definitely effect the outcome, but cards aren't going to have such overbearing random effects that games will be entirely decided by them.

A good example is Reinforced Trebuchet. Every turn, this card will remove 1 strength from a random non-Gold enemy unit. Removing strength from on-board units and completely killing off an early-game minion, as Knife Juggler does in Hearthstone, are extremely different. Gwent's style of RNG is more conducive to feeling like your game experience wasn't just completely ruined by some card with a random effect.


As you can see, Hearthstone and Gwent is kind of an "apples and oranges" situation. They're both card games, but other than that you're going to see some pretty extreme differences. And if you're making the transition from Hearthstone to this new Witcher 3-inspired CCG, you'll want to take special notes of the mechanical discrepancies so you don't find yourself on the losing end of a match.

Need some help getting started in the game? Check out these other Gwent guides to help you get started:

Gwent for Newbies: How to Build a Weather Monster Deck Tue, 30 May 2017 18:17:05 -0400 LuckyJorael

Gwent, the new card game from CD Projekt Red, has just released in open beta -- and it’s already made a splash with digital card game lovers around the globe. There are lots of factions, decks, and playstyles for fans to try their hands at, and a number of different strategies that can lead you to victory.

If you're playing the Monster faction, there are two main themes that you can align your deck with to make it as strong as possible. And in this guide, we're going to focus on the Weather deck style and what cards you should be including if that's the way you want to play. 

Keep in mind that this isn't a guide for getting you top-ranked in the leaderboards, nor is it an explanation of how to play. If you need help with that, you can check out our Gwent beginner's guide to get started on the right foot.


How to Build a Weather Deck for the Monster Faction in Gwent

Weather effects in Gwent slowly strip the Strength from your opponent’s units -- giving you the long-game advantage, or forcing your opponent to limit their options in regards to unit placement. 

To start building your Weather deck, you’ll want to play the single-player portion of the Gwent beta until you beat Dagon, the second Monster leader.  Dagon’s Deploy ability puts a Frost, Rain, or Fog effect on the board, which fits right into our theme.

Dagon, a Monster LeaderImage source: Dagon

The three basic weather types all have cards in the form of Biting Frost, Impenetrable Fog, and Torrential Rain -- all of which are decent picks for your deck. 

What really makes them shine (figuratively speaking) is the Silver card Aeromancy, which allows you to play a Weather card from your deck or your graveyard.  Both choices are good, as pulling a card from your deck increases the likelihood of drawing a Gold weather card -- and in the later stages of the game, pulling from your graveyard lets you pick a Weather effect your deck might be out of already. Aeromancy

Image source: Aeromancy

Silver and Gold cards are better versions of the standard Bronze Weather effects, like White Frost, Ragh Nar Roog, and Drought (2-row Frost, 3 damage Fog, and 3 damage Rain). There's also Skellige Storm, which damages units at the end of a row by 3, 2, and 1. 

The only issue with these cards is their lack of synergy with other Monster cards.  Foglets move onto your board as soon as a Fog effect hits (even from your graveyard), but nothing will happen if you use the more-powerful Drought instead.  Likewise, the beefy Ancient Foglet won’t receive its start-of-turn buff without a Fog effect on the board. 

Best Card Picks for a Weather-Centric Deck

Primarily, you want to look for units that also cause weather effects. Wild Hunt Hounds lay down a Frost, for example. A Woodland Spirit spawns 3 Rabid Wolves and Fog -- that’s a total of 8 Strength, not considering any Foglets summoned to the board!. And the Water Hag has the option of clearing Weather from your side of the board, doing 3 damage to every enemy unit in a single row, or throwing some Rain down on your opponent.

Woodland SpiritImage source: Woodland Spirit

Keep in mind, however, that you’re limited to 4 Gold and 6 Silver cards. And you can only have one copy of each card, so you can’t throw multiples of Water Hag, Aeromancy, or the higher-level Weather cards all in at the same time. 

Synergy in Weather Decks

We’ve already talked about Foglets and Ancient Foglets, and the remaining cards work well with Frost.  Nithral – another Wild Hunt unit – boosts the damage Frost does by 1 (for a total of 2), but be careful!  He’s a flat boost to the entire board -- so if your opponent lays down a Frost on your side, it does 2 damage as well.  

Ice Giants get a whopping +5 boost to their strength when Frost is on the board, but take 5 damage when your opponent clears all the Frost from the board. 


Image source: Imlerith

Imlerith (a Gold) deals 4 damage when he hits the board, or deals 8 damage to a unit affected by Frost.  Caranthir, another Gold card, moves 5 enemies to the same row he’s on (on your opponent’s side of the board), and throws down Frost on their side.  He’s a great way to make sure your opponent’s units get hit by your Weather effects.  Jotunn does a similar stunt, only he moves 3 adjacent enemy units and damages them by 2 -- but he can move enemies into an area already affected by Weather.  Geralt: Aard (Gold) also moves enemy units around, but he pushes 5 adjacent units up one row (Melee to Ranged, Ranged to Siege) and damages each by 2.

CaranthirImage source: Caranthir

Here’s a sample list I’ve put together for a weather deck that uses Dagon as the leader:

  • Gold (4/4)
    • Geralt: Aard
    • Imlerith
    • Caranthir
    • Woodland Spirit
  • Silver (6/6)
    • Scorch
    • White Frost
    • Aeromancy
    • Jotunn
    • Water Hag
    • Nithral
  • Bronze (20)
    • Foglet x3
    • Ancient Foglet x3
    • Wild Hunt Hound x3
    • Ice Giant x3
    • Biting Frost x3
    • Impenetrable Fog x3
    • Clear Skies x2

This list might not have the brute strength of other lists, but the Weather effects can wear down your opponent’s units quite effectively -- and cards like Geralt: Aard, Jotunn, and Caranthir let you shift enemy units into Weather effects.

In our next guide, we’ll take a look at Monsters that like to eat each other for fun and profit using the Consume mechanic!  In the meantime, what’s your favorite tactic to use for a Monster deck in Gwent?  Let us know in the comments!