Hardcore Tagged Articles RSS Feed | GameSkinny.com Hardcore RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Rogue Stormers Finally Releases For Everyone Outside North America https://www.gameskinny.com/fr74l/rogue-stormers-finally-releases-for-everyone-outside-north-america https://www.gameskinny.com/fr74l/rogue-stormers-finally-releases-for-everyone-outside-north-america Sat, 01 Apr 2017 11:18:52 -0400 Scopersniper

The game Rogue Stormers, developed by the German-based studio Black Forest Games and published by SOEDESCO, releases today outside of North America, where it was released on September 8. Boxed releases for North America should arrive later this year. 

The game has both a single-player element and a local/online multiplayer element, which allows up to 4 players to join in the chaos. On top of that, Rogue Stormers also has 5 different characters, each with unique abilities players can progress as they play through each level.

Procedurally generated and theoretically endless -- if you don't die that is -- Rogue Stormers biggest selling point is its difficulty. Claiming to be "challenging but fair," the game is somewhat likened to theD Souls series when it comes to bone-crushing difficulty, especially when the single player uses permadeath (dying in co-op can be temporary based on certain mechanics).

Overall, Rogue Stormers' cartoony yet modern art style evokes games like Overwatch and more pointedly, Awesomenauts

Rogue Stormers has been rated T for Teen by the ESRB.

Watch the game's trailer below:

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The Surge Receives 3 New Exo-Armor Screenshots https://www.gameskinny.com/8qec7/the-surge-receives-3-new-exo-armor-screenshots https://www.gameskinny.com/8qec7/the-surge-receives-3-new-exo-armor-screenshots Fri, 23 Sep 2016 04:56:43 -0400 Richard Sherry

Deck13 has released new screenshots for their upcoming action-RPG, The Surge. The three new images give us a first look at the modular exo-suit armor that can be equipped and customized in-game.

Apart from looking awesome, armor items in The Surge can be mixed and matched and provide various bonuses and resistances to the player. Each exo-suit is a remnant of the CREO corporation, the international company that our hero Warren worked for before disaster struck -- and so had their own industrial uses before being turned to combat scenarios.

The Liquidator, seen above, is an industrial suit originally used by workers for protection in hazardous environments. Thanks to this, it boasts extra mobility and resistance to fire, toxic spills and radiation -- all of which will be encountered in what Deck13 promises to be a Metroidvania-style world.

The Proteus armor, meanwhile, was a security suit providing health regeneration and physical protection for personnel at low power costs. It will likely prove useful to Warren when taking on the malfunctioning drones and robots he encounters as he explores.

Finally, we can see an example of a suit made up of a variety of armor sets including Lynx, Black Cerberus and MG Gorgon. This combination provides all sorts of benefits, including Black Cerberus’s heavy riot-control defense and Lynx’s hydraulic speed advancements.

The Surge will have thousands of possible item combinations, presenting exciting possibilities for customization and player freedom.

It's coming to Xbox One, PlayStation 4 and PC in 2017.

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Fallout 4 is only fun when played in Survival Mode https://www.gameskinny.com/puwq1/fallout-4-is-only-fun-when-played-in-survival-mode https://www.gameskinny.com/puwq1/fallout-4-is-only-fun-when-played-in-survival-mode Thu, 14 Apr 2016 08:48:16 -0400 Ian Ilano

There's no arguing when I say Fallout 4 was missing something.

Although Bethesda drastically improved upon its graphics and gameplay, the final product was plain and repetitive — a game void of the content that was so unique to the Fallout series. I applaud them for making firefights more memorable, but in doing so, they created a game more akin to Borderlands than its predecessors. 

Things lightened up with the release of Automatron, the DLC that added in some much-needed Fallout goofiness, but there were still two prevalent concerns I had with the game: 

  • the difficulty
  • and the desire for exploration (or lack thereof)

Thankfully, Survival mode addresses both of these issues.

The Difficulty

A problem I had with Fallout 4 was the difficulty. Starting out was tough. However, like most games, you level up and become overpowered rather quickly. 

Even on the hardest difficulty, I was able to breeze through most enemies. Difficulty did not change an enemy's fighting pattern. You wouldn't suddenly see them engage in unorthodox fighting tactics, they simply gained more health — basically becoming better bullet sponges.

This is where one of the game's most imposing faults lie.

Bethesda spent more time making the action engaging than filling the world with meaningful content, something they did with the previous installments. It's a recipe for disaster simply because it doesn't last. 

Towards the end, the game becomes a pseudo post-apocalyptic tank simulator.

As you become more powerful, combat becomes less engaging. Once you reach end-game, you realize what you're left with is a empty, boring world with combat that's too easy and no longer fun.

In order to address this problem, Bethesda needed a different approach. Modifying the AI may be the most effective, but it'd be a considerably large project. Making the enemies have more health would be stupid — plain and simple. To fix the difficulty, what they needed was to introduce a new element of danger, one that takes advantage of objects and mechanics already in game and somehow fits in the all encompassing theme of the world...

Enter, Survival mode.

While I won't go through the list of features the mode brings to the table, I'm going to note two things: the mode makes it so that your character must stay hydrated, fed, and well-rested and you can only save in beds.

You could imagine my state of despair when I found myself half-way between two settlements thirsty, hungry, and companion-less. The sheer thrill you experience when you're desperate to find a bed to save in is an experience you'll never forget. Here are three reasons why Survival mode makes the game more difficult and more enjoyable.

  1. Remember those plants you were able to pick and plant in your settlements? Well now they serve an important purpose.

    When I'm low on food, I'll go ahead and cook whatever I can find. Radroaches, Yao Guai's, if it's kicking then it's on the menu. I once found myself stranded, hungry, and with no enemy in sight. But, I found these tarberries, saving me from my impending demise.

  2. Settlements are more than just a fun little time-waster.

    You can only save in beds, and you can only take so much with you on your journey. Settlements are now a necessity. Imagine how difficult it would be if your only safe haven was in Sanctuary — all the way across the map. Each settlement becomes their own thriving community, and it makes managing each one special.

  3. You have to pick your fights.

    Before, I would shoot just about everything. Now, I have to pick my fights. A broken leg could mean the end for me, unless of course, I'm really desperate for food.

Survival mode adds a new level of difficulty to Fallout 4. With this new mode, I feel like I am an actual survivor in this post-apocalyptic world. Everything is a threat, and one mistake can mean losing an hour worth of game time. I love it. 

It baffles me how Bethesda didn't include this game mode originally.

Exploration

The Commonwealth is something else. Truth be told, I could care less if I skipped a few houses on the block. Perhaps you could attribute that to becoming used to everything you encounter always being hostile, or the overabundance of ghouls, raiders, and Super Mutants — the three enemies you'll most likely encounter over, and over, again...

Or perhaps you could attribute that to a lack of reason to explore.

More often than not, you'll encounter landmarks occupied by nothing more than hostiles. I felt that it was an absolute waste of time to clear it, especially knowing that they'll respawn once you leave. 

Because of this, I found myself skipping past potential points of interest, and actively using my Pip-boy to fast travel to locations near my intended destination. But Survival mode changes that.

Survival mode removes fast travel.

I am now forced to rely on my two feet rather than my beloved Pip-boy. What I thought was going to be a huge slap in the face from Bethesda, turned out to be a blessing in disguise.

Bethesda created a beautiful, well-designed, and unique world. Contrary to what I believed earlier, they did fill it up with meaningful content. The problem was they included no incentive to explore, so I never got the chance to discover them. I was already conditioned to hate exploring abandoned buildings and shacks.

Studies show that hours of killing raiders will stunt your desire for exploration.

Survival mode opened my eyes to the world Bethesda created for us. I knew it was aesthetically pleasing, what I didn't know was the amount of content and hidden gems they included. Through walking, I found a little boy in a fridge. I found cars lined up like Stonehenge. Heck, I even found little notes documenting the journey of a particular caravan.

These are the little things that I missed about the previous games. These little stories that you could come across as you explore the environment. I thought Fallout 4 abandoned them completely, but Survival mode helped me realize that it was still there.

If you were like me, tired and done playing Fallout 4. Give it another go. It's not the same game as it was before.

Survival mode changes it completely.

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Fallout 4's Pip-Boy Edition is back in stock https://www.gameskinny.com/z7sqh/fallout-4s-pip-boy-edition-is-back-in-stock https://www.gameskinny.com/z7sqh/fallout-4s-pip-boy-edition-is-back-in-stock Fri, 04 Dec 2015 10:46:08 -0500 Jessi_Cat

Fallout 4’s Pip-Boy Edition is back in stock this is not a drill! Yes, the limited edition Pip-Boy has been restocked and is ready to be ordered. Once again it is in limited quantity, but didn’t we hear this before? Bethesda clearly told us that they would not be able to produce anymore Pip-Boy Editions after its first launch.

Well, I guess after popular demand, they have been re-stocked. But how many are going to buy it, is the question. A lot of gamers have already bought their games and are playing. Though, it is cool to have a Pip-Boy players who don’t have a copy can always use the Pip-Boy app on their phones.

For those hardcore fans and cosplayers, this is a blessing. Now you have another chance to get the Pip-Boy once again if you didn’t get it the first time. You can get your Pip-Boy Edition on Amazon for the PS4, Xbox One, and PC.

You probably have already stopped reading this and are in the check-out on Amazon aren’t you?

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The Impossible Game Has Landed on PC https://www.gameskinny.com/0s0i4/the-impossible-game-has-landed-on-pc https://www.gameskinny.com/0s0i4/the-impossible-game-has-landed-on-pc Fri, 09 May 2014 12:12:23 -0400 Proto Foe

The Impossible Game has arrived on Steam thanks to the Greenlight Community--they have spoken. It has been a long five-year journey for the indie developer, FlukeDude. TIG started out on Xbox Live Arcade, became a best-seller, then moved on to other platforms such as PSN, App Store and Play Store.

Before you buy, you can try it a lite version here. If you do decide to purchase it on Steam, now is the best time. It is on offer at £3.19 / $3.99.

What do you get from playing The Impossible Game, other than a severe case of potty mouth? Well, you get to listen to a heart pounding techno beat, dry eye lids, blisters on your fingers, and a worn down space bar.

The PC and PlayStation versions of The Impossible Game were made possible through of collaboration British indie developer, FlukeDude, and Czech Republic developer Grip Games.

Impossible Game fans have been asking for a PC version and a level editor for years, and it's thanks to their support on Greenlight that I'm finally able to make both a reality. I can't wait to see what they come up with.

[FlukeDude]

What does the community think?

I took to the Steam community to find out how they were getting on with the freshly released game. I am in shock to see people with four hours gameplay and no requests for medical aid in sight; check out their comments below.

After the first few fails you feel that you now got the jump mastered. You're not 100 attempts into the level. You're determined to beat this level if it kills you. Finally, after 1,000 tries, you make it over that final triple spike and you beat the level. It feels like you have just won an olympic gold medal and the millions are chanting your name

[Jigaboo] 4.4 hours

My personal favourite:

I quite enjoy bouncing suicidal squares on their voyage to death.
SPOILERS: This game is Impossible. Space Bar BE WARNED!

10/10 Would throw my PC out the window again. Would play again too.

[ElectroxSoldier] 1.5 hours

Now if you will excuse me, I must go play Dark Souls 1 and 2 at the same time. It'll be a walk in the park now. How about you, are you going to play The Impossible Game?

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Call of Duty: Black Ops 2 https://www.gameskinny.com/xifhv/call-of-duty-black-ops-2 https://www.gameskinny.com/xifhv/call-of-duty-black-ops-2 Tue, 18 Jun 2013 12:17:22 -0400 Branden Sumerix

Welcome to Call of Duty: Black Ops 2, a game where guns, glory, blood, and hand-eye coordination mean life--or maybe even death.

I have been playing for a long time; this game outdoes all previous games in the series. Adding an entirely new twist to how your campaign turns out. There are 4 possible endings. As you finish the campaign and move into multiplayer you will notice a big screen difference.

The background has the Earth revolving. A 3D mapped version of the earth like you see multiple times throughout the Call of Duty: Black Ops 2 campaign. You get in and start with a fast grouping and easily level up. For some tips check out my other article here.

Specs:

Graphics: For the graphics, Call of Duty: Black Ops 2 has its ups and downs. The gun flare is a great example of a well done project on a few of the guns like the Remmington 870 Multi-Combat Shotgun. I'll give it a congratulating 8 out of 10

Audio: The audio has a great deal of work put into it. The guns all have fairly authentic sounds as compared to their real life counterparts. The best sounding is the AK-47. I give it a 8 out of 10.

Replay Value: I would, and have, played this game, campaign and all, many times over. I give it a 10 out of 10.

Overall Score: This game has many, many great moments. I am proud to give Call of Duty: Black Ops 2 a final score of 9 out of 10.

 

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1.2 Billion Gamers World Wide and Growing https://www.gameskinny.com/q88jr/12-billion-gamers-world-wide-and-growing https://www.gameskinny.com/q88jr/12-billion-gamers-world-wide-and-growing Wed, 05 Jun 2013 16:45:07 -0400 Reilly C.

We are expecting there to be 1.2 billion gamers in the world by the end of the of this year.  

With the human population on the planet hitting 7 billion as of 2011, that means we have roughly 14% of the earth's population playing video games on a console, PC or mobile device!  According to Newzoo, we should also be expecting a $70.4 billion revenue increase this year which is a 6% increase over the last year.  $22.8 Billion of that came from North America alone!

Also, some of the most surprising stuff comes from when we actually look at the details of the market and see where all that money is spent. Here are two info-graphics showing us the break down:

Some highlights:

  • 68% of the market is based out of North America and Asia-Pacific 
  • Console Games bring in 43%
  • MMOs make an extra 21%
  • Casual games only rake in about 9%

These are all big points of interest but the biggest for me is this:

PC players make up 39% of the market!

Sure, 36% of the market is the console gamers but when you think about this for a moment.  The amount of piracy going on with the PC world and the blame PC gamers put on console gamers for holding gaming tech back... PC Gamers put the most money into gaming.

I bet with further research you would find half of that money comes from Steam Sales and Humble Bundles. Regardless, this is interesting and makes me wonder why so much focus SEEMS to be on mobile games and the casual crowd when the casual market is actually so small!

I am also curious how crowd funding and free to play games work into those equations...

For anyone curious, Newzoo is actually a market research and consulting firm dedicated to games industry.  Newzoo compiles data and does research on tons of topics ranging from MMO market reports to revenue reports like the one above.

Tons of their info is free, but some of the deeper stuff you have to pay for.  Check them out as they have lots of nifty charts and statistics that will get some people really going.

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