Hearthstone Guides Tagged Articles RSS Feed | GameSkinny.com Hearthstone Guides RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Best Standard Hearthstone Decks for Descent of Dragons Meta https://www.gameskinny.com/10vzg/best-standard-hearthstone-decks-for-descent-of-dragons-meta https://www.gameskinny.com/10vzg/best-standard-hearthstone-decks-for-descent-of-dragons-meta Fri, 06 Dec 2019 13:51:31 -0500 Sergey_3847

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Galakrond Pirate Warrior

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It would be cool to see pure iterations of Dragon Warrior and Pirate Warrior decks. But why not just put them together and make them work for each other?

\n

There are more pirates than dragons in Galakrond Pirate Warrior. Consequently, you need the Galakrond hero to buff your pirates. You also need Kronx Dragonhoof to draw you Galakrond when needed, and then leave the rest to pirate synergies.

\n

Ancharrr is a brand new legendary weapon that will draw your pirates every time you hit with it. With the help of Galakrond's hero power, you can hit your enemies for extra three damage.

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Deck string:
\n

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\n

---

\n

That's it for the best decks in the Descent of the Dragons meta. For more Hearthstone guides, check out the list below:

\n"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/9/5/195de9d1abe3f1d.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/9/5/195de9d1abe3f1d.jpg","type":"slide","id":"204745","description":"

Highlander Handlock

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Just like Highlander Mage, the new Highlander Handlock relies strongly on the power of Zephrys The Great. However, there are several new additions that will make Warlock a bit stronger in this meta.

\n

There is great synergy in combining Zzeraku with Warlock's hero power. Every time you use it or receive damage, Zzeraku summons a 6/6 dragon for free. Such a synergy will allow you to quickly build up the board without using any additional minions.

\n

One of the best new board sweepers is Crazed Netherwing, a dragon that unleashes a powerful AoE similar to the Hellfire spell. In this case, though, you also get a body similar to Duskbreaker.

\n

The last noteworthy card in this list is Abyssal Summoner. Abyssal Summoner conjures a minion with Taunt as big as your hand. For example, if your hand holds 10 cards, then the minion will be a 10/10 creature.

\n
Deck string:
\n

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/3/8/5/385de9d138e3853.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/3/8/5/385de9d138e3853.jpg","type":"slide","id":"204744","description":"

Dragon Battlecry Shaman

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This list may look familiar if you've been playing Shaman the last few months. The shell of this deck is a typical Shudderwock list, but with a pinch of dragon magic.

\n

Nithogg, a brand new legendary dragon, summons two eggs that transform into two 4/4 dragons next turn. But with the Corrupt the Waters quest, Nithogg will be able to summon four dragons. That equates to an additional eight points of damage for free.

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The next new addition is Cumulo-Maximus, an elemental card that deals five damage to any target. If your battlecries trigger twice, you already know what's coming. That's right: it's going to be ten damage to the face.

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Last but not least is Bandersmosh, another cool legendary that transforms into a random legendary minion, which could be very helpful in the late game.

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Deck string:
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Aggro Galakrond Rogue

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The Aggro Galakrond Rogue list also relies on Galakrond powers, especially its hero power, which adds a random Lackey to your hand.

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Rogue class and Lackeys have had a great run lately. It's natural that you might want to continue the trend using some of the new toys from Descent of Dragons.

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One of the most exciting new additions to the deck is Umbral Skulker, which adds three coins to your hand. The coins can be used to either buff Edwin van Cleef and Questing Adventurer or feed it to Gadgetzan Auctioneer for non-stop card drawing.

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In the end, it all comes down to Heistbaron Togwaggle and Spirit of the Shark. This elegant card combo produces several very powerful spells that will help you win many games this season.

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Deck string:
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AAECAaIHBrIClwaSlwOEpwPjtAPLwAMMtAHNA4gHpAe0hgOPlwO2rgO3rgO5rgP+rgPOrwOCsQMA

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/5/d/65de9d00f0d4c8.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/5/d/65de9d00f0d4c8.jpg","type":"slide","id":"204742","description":"

Control Dragon Priest

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An alternative Galakrond hero card for Priest has a similar battlecry to Shadowreaper Anduin. But if you invoke Galakrond several times, it will trigger four times, which is basically a board sweeper.

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You will find that most of the cards in this list have the Invoke ability. This ability triggers Galakrond's hero power and adds a random Priest minion to your hand. This mechanic works almost like a card draw engine. However, it's a random mechanic.

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Kronx Dragonhoof, the new legendary card from Descent of Dragons, will help you draw Galakrond when you need it. The rest of the dragons will provide the necessary push for victory.

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Deck string:
\n

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Big Dragon Paladin

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The star of this Paladin deck is the new legendary card: Nozdormu The Timeless. This 8/8 dragon costs only four mana. It can give both players 10 mana crystals when played.

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This means you can immediately start playing your big dragons and take full control of the board. However, there is only one copy of Nozdormu in your deck.

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That's why it's also important to use Frizz Kindleroost. This card reduces the cost of all your big dragons, including Nozdormu. You can then play it as an 8/8 body for only 2 mana.

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This deck can also draw cards and protect your minions. It also has a few other staples that are auto-included into almost every Paladin deck these days.

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Deck string:
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Highlander Mage

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Over the last several seasons, Zephrys The Great has proven to be an immensely effective control card. That's why the Highlander format is still the best choice in Mage class.

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Descent of Dragons adds several well-established legendaries, such as Zilliax and Siamat. Together, these cards make up a solid high-value Highlander deck.

\n

If you find Highlander Mage has a bit too much mana, then consider using Luna's Pocket Galaxy and Frizz Kindleroost. Both cards make your minions cheaper.

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There is also a copy of Puzzle Box of Yogg-Saron in this list. Cast it in the late game and watch how the entire match-up suddenly turn in your favor.

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Deck string:
\n

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/8/5/185de9cdb2bc7fb.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/1/8/5/185de9cdb2bc7fb.jpg","type":"slide","id":"204739","description":"

Dragon Tempo Hunter

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If you want to quickly defeat your opponent and control the board, then this Tempo Hunter is exactly what you want.

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Dragon Tempo Hunter is built around two synergies: dragons and minions with Rush. The latter will help you control the board; dragons will give you the power needed to finish the game.

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The new Stormhammer weapon is amazing for this list. It will likely never lose its charge, but if that does happen, you have two copies of it in your deck. In addition to Stormhammer, you have the Corrosive Breath spell. Corrosive Breath will make optimal use of your attacks.

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Lastly, Dwarven Sharpshooter lets your hero power control the board. The ability is a really nice way of dealing with smaller minions in the early game.

\n
Deck string:
\n

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/1/001-0138b.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/1/001-0138b.jpg","type":"slide","id":"204738","description":"

Dragon Druid Deck

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The new Druid deck is based around two cards: Embiggen and Frizz Kindleroost. It also has a lot of big dragons.

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Embiggen gives all minions in your deck +2/+2. But it also makes your minions more expensive by 1 mana. You can also play Frizz Kindleroost and make all your dragon minions cheaper by 2 mana. As a result, your minions receive a buff and cost 1 mana less.

\n

This combo is very powerful. With all the ramp cards in this deck, such as Breath of Dreams and Nourish, you will be able to play all of your big dragons early.

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Be sure to play the new Ysera, Unleashed. The card can potentially put seven free dragons on your board. This legendary card from Descent of Dragons is one of the most powerful class dragons in the set.

\n
Deck string:
\n

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"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-72988.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-72988.jpg","type":"slide","id":"204748","description":"

Dragons are back in Hearthstone. The Descent of Dragons expansion offers five new Galakrond hero cards. These cards will be available for free to all players who log in during the expansion's first 90 days following release (December 10). 

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The five new hero cards in Descent of Dragons are powerful dragons that you can build your decks around. But that is not the only viable strategy this season. Be prepared for some other unusual techniques, too.

\n

The following list will outline nine new decks for each class. These decks have the best synergies and interactions from the new set. You will find several brand new decks, as well as some well-established decks with a few changes.

\n

These decks include some of the best new cards for Standard in the DoD meta, so be sure to check that cards list out as well

"}]]]>
Hearthstone Descent of Dragons: 15 Best Cards for Standard https://www.gameskinny.com/k2rqe/hearthstone-descent-of-dragons-15-best-cards-for-standard https://www.gameskinny.com/k2rqe/hearthstone-descent-of-dragons-15-best-cards-for-standard Thu, 05 Dec 2019 13:33:18 -0500 Sergey_3847

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/a/l/valdris-felgorge-300x427-64862.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/a/l/valdris-felgorge-300x427-64862.png","type":"slide","id":"204655","description":"

Valdris Felgorge

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Every Warlock player knows how valuable an increased hand size is. Valdris Felgorge offers that kind of increase by two cards, which is not a huge deal. But that's not it: Valdris Felgorge also draws four more cards when played. 

\n

Players who run Mountain Giants can now play them for only one mana, which is totally broken. This means only one thing: Handlock is back in the menu!

\n

---

\n

That's it for the best cards from Descent of the Dragons expansion. For more Hearthstone guides, check out the list below:

\n"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/a/l/galakrond-unbreakable-300x440-c629e.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/a/l/galakrond-unbreakable-300x440-c629e.png","type":"slide","id":"204653","description":"

Galakrond, the Unbreakable

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Five classes have received its own Galakrond hero card, but Warrior has the best one yet.

\n

Each invoking of Galakrond allows you to draw two or three minions and give them +4/+4. Imagine drawing Tomb Warden and playing it with 7/10 stats.

\n

On top of that, Galakrond's hero power gives your hero three points of attack, which is not only perfect for aggro plan, but also a perfect fit for any control archetype.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/r/o/kronx-dragonhoof-300x427-3ebc5.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/r/o/kronx-dragonhoof-300x427-3ebc5.png","type":"slide","id":"204651","description":"

Kronx Dragonhoof

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If you decide to play any of the Galakrond heroes in the Descent of Dragons meta, then you simply need to own Kronx Dragonhoof.

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Kronx Dragonhoof makes things easy by drawing Galakrond from your deck. If you've already played your Galakrond hero, then Dragonhoof will let you cast one of four very strong spells:

\n
    \n
  • Decimation: Deal 5 damage to the enemy hero. Restore 5 health to your hero.
  • \n
  • Reanimation: Summon an 8/8 Dragon with Taunt.
  • \n
  • Domination: Give your other minions +2/+2.
  • \n
  • Annihilation: Deal 5 damage to all other minions.
  • \n
"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/l/i/flik-skyshiv-300x427-151b5.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/l/i/flik-skyshiv-300x427-151b5.png","type":"slide","id":"204656","description":"

Flik Skyshiv

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Flik Skyshiv isn't just good removal card. It's also a terrific combo breaker. The first card you want to target with Flik Skyshiv is the Shudderwock, which can be almost impossible to kill otherwise. Flik solves the problem posed by Shudderwock with one battlecry.

\n

Aside from that, you can create all kinds of combo situations with the help of Flik Skyshiv, too. For example, use Togwaggle's Scheme to add 15 copies of Leper Gnome to your deck, then kill it with Flik and watch your opponent lose after being hit with 30 points of damage.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/l/malygos-aspect-magic-300x427-16cac.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/l/malygos-aspect-magic-300x427-16cac.png","type":"slide","id":"204654","description":"

Malygos, Aspect of Magic

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Blizzard have offered players upgraded cards for some time now. But the new Malygos legendary card establishes nine new upgraded spells that will be of great value to all Mage players.

\n

These cards include all of the basic Mage spells, such as Fireball, Frostbolt, Flamestrike, and others  but in a new form.

\n

For example, Fireball now hits for eight points of damage instead of six, and Flamestrike deals eight points of damage to all enemy minions instead of four.

\n

Malygos, Aspect of Magic is not as powerful as Zephrys, but it has a similar design and a lot of potential.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/r/i/frizz-kindleroost-300x427-917f4.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/r/i/frizz-kindleroost-300x427-917f4.png","type":"slide","id":"204652","description":"

Frizz Kindleroost

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Any midrange dragon deck would want to have Frizz Kindleroost. This card could be played as early as turn three  or two in case of Druid with Innervate. 

\n

Frizz Kindleroost's battlecry is super powerful and has no condition, which shows how hard Blizzard wants to push dragon-based decks into the top ranks of the Descent of Dragons meta.

\n

If your deck has nothing but dragons, then Frizz Kindleroost will serve as the most OP ramp card ever printed.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/u/m/cumulo-maximus-300x415-3e859.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/u/m/cumulo-maximus-300x415-3e859.png","type":"slide","id":"204716","description":"

Cumulo-Maximus

\n

Cumuo-Maximus is simple and straightforward. It goes straight into an Overload Shaman deck.

\n

Cumulo-Maximus can deal damage to an enemy hero, which is exactly what you want for your aggro gameplan.

\n

Also, if you take into account all of the ways Shaman players can trigger dual battlecries, then this elemental will deal 10 damage. That's nothing less than a Pyroblast for five mana.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/e/i/veiled-worshipper-300x418-67170.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/e/i/veiled-worshipper-300x418-67170.png","type":"slide","id":"204717","description":"

Veiled Worshipper

\n

This Worshipper goes straight into the new Zoo Warlock archetype. Since Warlock's Galakrond hero is clearly made for Zoo  taking into account the hero power that generates two imps each turn  it will be easy to invoke twice for this card.

\n

But Zoo isn't the only option. Veiled Worshipper could work in a high-value control deck, too. Veiled Worshipper is an especially good companion card for Valdris Felgorge, a new legendary card that increases your hand size by two cards.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/t/o/stormhammer-300x413-c0675.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/t/o/stormhammer-300x413-c0675.png","type":"slide","id":"204718","description":"

Stormhammer

\n

Hunter already has a fantastic way of keeping its weapon charges with the help of secrets and an Eaglehorn Bow. But Stormhammer is designed specifically for a Dragon Hunter archetype.

\n

If you can run this on turn three and then provide a dragon for each consecutive turn, then you can easily deal over 20 damage with this weapon alone by turn 10.

\n

That is a lot of damage, and that kind of opportunity should never be ignored.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/c/i/scion-ruin-300x415-93f06.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/c/i/scion-ruin-300x415-93f06.png","type":"slide","id":"204715","description":"

Scion of Ruin

\n

On its own, Scion of Ruin is a playable card without battlecry. But if you get to play an invoked Galakrond and give this card +4/+4, then you get three copies of 7/6 dragons with Rush, which is ridiculously strong.

\n

Obviously, you can't play Scion of Ruin on turn three, especially if you want to invoke Galakrond twice. But even so, Scion of Ruin will be super powerful regardless.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/r/a/crazed-netherwing-300x415-299f7.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/r/a/crazed-netherwing-300x415-299f7.png","type":"slide","id":"204721","description":"

Crazed Netherwing

\n

Cards like Infernal Enforcer, Hellfire, and Duskbreaker come to mind when looking at Crazed Netherwing. Since all three cards were exceptionally good in Warlock, Crazed Netherwing will have the same impact on Descent of Dragons meta.

\n

You won't see Crazed Netherwing in a Zoolock archetype, but any other dragon-based midrange or control type of Warlock will definitely snatch a copy or two of this menacing purple dragon.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/r/e/breath-dreams-300x426-769d7.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/r/e/breath-dreams-300x426-769d7.png","type":"slide","id":"204719","description":"

Breath of Dreams

\n

Breath of Dreams, a Druid spell, has several layers of awesome. First of all, it draws you a card. Second, it works exactly like the pre-nerf Wild Growth if you're holding a dragon. Lastly, it ushers in the Ysera legendary card for Druid in its artwork.

\n

Breath of Dreams is definitely a card every Druid player should look after. Since it's a rare card, you can craft it for measly 100 dust.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/c/arcane-breath-300x425-68c6f.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/c/arcane-breath-300x425-68c6f.png","type":"slide","id":"204722","description":"

Arcane Breath

\n

Mage players typically love cheap removal spells, but Arcane Breath also uncovers another spell. Potentially, Arcane Breath could replace itself with copy, or allow you to find a finisher, such as an extra Fireball.

\n

Arcane Breath similar to Babbling Book, one of the most infamous Mage cards. However, Arcane Breath is even better because you can choose the spell it returns, while Babbling Book gives you a random spell.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/q/u/squallhunter-300x415-322d6.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/q/u/squallhunter-300x415-322d6.png","type":"slide","id":"204724","description":"

Squallhunter

\n

Usually, overload for two mana on Squallhunter is a negative. But in the case of an Overload Shaman deck, it's actually a blessing.

\n

On top of Squallhunter's incredibly high stats for four mana, this dragon also gives your spells with +2 spell damage.

\n

Shaman has been a top-tier class for a very long time, and it looks like its positions are getting stronger and stronger with each new expansion.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/k/y/sky-raider-300x415-09d03.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/k/y/sky-raider-300x415-09d03.png","type":"slide","id":"204723","description":"

Sky Raider

\n

Although Descent of Dragons is all about dragons, this pirate is a real treat for all Pirate Warrior players. It's a simple and effective draw minion that can put any type of pirate into your hand.

\n

Who said you can't combine pirates with dragons? Maybe that's exactly what Blizzard was aiming for when they designed this card. In any case, it's an excellent common card that should do really well.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/2/q/62qamlanm5kb7fdggp7zmq-9ad41.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/2/q/62qamlanm5kb7fdggp7zmq-9ad41.jpg","type":"slide","id":"204729","description":"

The Year of the Dragon event comes to a close in Hearthstone with the Descent of Dragons expansion. Including 140 new cards, this expansion set will release on December 10. 

\n

Descent of Dragons introduces five new Galakrond dragon heroes for five class. The new Invoke mechanic is used to buff Galakrond heroes.

\n

Besides Galakrond, players will find a number of neutral legendaries fitting the dragon theme of the expansion. These legendaries will also provide support for exisiting archetypes.

\n

Below, we go over the most promising Hearthstone cards from Descent of Dragons, which includes:

\n
    \n
  • 2 common cards
  • \n
  • 3 rare cards
  • \n
  • 4 epic cards
  • \n
  • 6 legendary cards
  • \n
"}]]]>
Hearthstone Battlegrounds Strategy Tips Guide https://www.gameskinny.com/xmbgw/hearthstone-battlegrounds-strategy-tips-guide https://www.gameskinny.com/xmbgw/hearthstone-battlegrounds-strategy-tips-guide Thu, 14 Nov 2019 13:24:15 -0500 Sergey_3847

With the increasing popularity of auto battle games, such as Dota Underlords, Auto Chess, and Teamfight Tactics, Blizzard decided to give Hearthstone players something similar in Hearthstone Battlegrounds. We'll go over the ins and outs of Blizzard's auto battler in this guide.

Battlegrounds mode pits eight random players against each other in a game that consists of two phases: the Tavern Phase and a Combat Phase.

After each pair of phases, some players can be eliminated, while others stay and fight until only one is left.

In the end, all players earn points and rank up on a dedicated ladder. So let's take a deeper dive into the winning strategy of the Battlegrounds mode.

Choose the Best Hero

Every game in Battlegrounds starts with hero selection. This is the first important step because you don't always get the best ones. However, you still need to know which heroes are top-tier and why.

Hero Why They're a Good Choice
Millificent Manastorm Best hero for mech tribe due to passive +1/+1 mech buff
The Curator Starts a game with an Amalgam minion that has all
minion types, which can be buffed by practically anything
A. F. Kay Starts later than other players but gets tier 3
and tier 4 minion from the get-go
Patchwerk Starts with 60 points of health instead of
40 as every other hero
Nefarian Deals 1 damage to all enemy minions each combat


If you get one of these five heroes, don't even think about anything else. Just pick them up and win games.

Tavern Phase Tips and Tricks

Tip 1: Increase Your Tavern Tier

Starting out, you can buy low-tier minions with your coins. Nobody wants little chumpers, though, so invest your coins in your Tavern tier instead.

You can increase your Tavern tier by pressing the "Star button" to the left of Bob's portrait. The higher your Tavern tier, the better minions you'll get to purchase.

Tip 2: Purchase Synergies

When you're ready to invest in your minions, be sure to choose the types of minions that synergize with your hero, as well as minions that can further buff your army.

For example, if you're playing Millificent Manastorm, only purchase mechs. If you don't get any mechs in your first batch, then use the refresh button for one coin and check another batch until you get what you need.

Tip 3: Positioning and Selling

Before auto-combat starts, you can arrange the positioning of your minions on the board. Since the combat phase always goes from left to right, put your most valuable minions to your right. They will have a higher chance of surviving.

In time, your army of minions will grow and improve, which means that you will have to give up your lower tier minions to Bob by selling them for one coin. Just push them over to Bob's portrait and buy something better.

Tip 4: Purchase Similar Minions

If you buy a third copy of the same minion, they will merge into one that combines the power and enchantments of all three. That's why it's a good idea to buy similar minions, as it will free space on your board and reward you with a Discover spell.

Combat Phase Tips and Tricks

The Combat phase is entirely automatic, so you can't really make any decisions here. But there is a window between each combat phase, which you can use to improve your strategy. Here are some tips you can employ. 

Tip 1: Adjust Your Gameplan

After a few combat phases, you will see how your general strategy is going. Is it successful or not?

If you start losing life too early, then it's probably a good idea to focus on purchasing minions with Taunt and grow them. This will prevent you from losing the game too fast, so you could get at least into Top 4.

On the other hand, if you're getting lucky, and many of your minions survive the combat phase, then you can start using your active hero power instead of purchasing more minions. But that's up to you.

Tip 2: Nightmare Amalgam

No matter what strategy you're trying to execute, if you see Nightmare Amalgam, purchase it immediately. This is the most valuable minion in combat in any type of deck.

This minion is also very good for switching tribes between combat phases. For example, if you see that your tribe is not doing well, you can start purchasing other types of minions and push into a different direction.

Since it has all the minion types, Nightmare Amalgam will always work.

Tip 3: Focus on Temporary Buffs

During combat, you can add to your permanent buffs by growing your army and using such minions as Scavenging Hyena in beast tribe or Junkbot in mechs.

These buffs will only stay for one combat phase, but they will guarantee a win. You can always play more of the same minions to make temporary buffs the main focus of your winning strategy.

---

Hopefully, these Battlegrounds strategy tips will help you get the top rank on the ladder. For more Hearthstone guides, check out the list below:

]]>
Best Standard Hearthstone Decks for Saviors of Uldum Meta https://www.gameskinny.com/b2byg/best-standard-hearthstone-decks-for-saviors-of-uldum-meta https://www.gameskinny.com/b2byg/best-standard-hearthstone-decks-for-saviors-of-uldum-meta Wed, 07 Aug 2019 10:07:52 -0400 Sergey_3847

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-5cd8b.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-5cd8b.jpg","type":"slide","id":"200733","description":"

Control Warrior

\n

The Warrior deck hasn't changed much since the last meta, with the exception of the new legendary Armagedillo, which buffs all your minions with Taunt.

\n

This is a really neat card for a control archetype and will definitely return good results this season. One of its biggest targets will be Tomb Warden, a new minion with Taunt that copies itself on the board. Even if it gets buffed once, you will have two 5/8 minions with Taunt for eight mana.

\n

Dr. Boom, Mad Genius, and Archivist Elysiana are back as well due to their high value, which simply cannot be overlooked.

\n

The new cards will only make this deck stronger, which is probably the best amongst all classes right now.

\n
Deck String:
\n

AAEBAQcIkvgCg/sCjvsCoIADhp0DqKQD8qgDn7cDC0uiBP8HnfACm/MCnvsCs/wCkp8Dn6EDn6QDgqgDAA==

\n

---

\n

That's it for the best standard Hearthstone decks for the Saviors of Uldum meta. For more on all things Hearthstone, be sure to head over to our Hearthstone guides page

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-d6aa6.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-d6aa6.jpg","type":"slide","id":"200732","description":"

Lackey Zoo Warlock

\n

The best common card in the new expansion is definitely EVIL Recruiter, which creates a 5/5 Demon after sacrificing a lackey. This card alone is so powerful that it has become the foundation for the brand-new Zoolock archetype.

\n

The list also includes two copies of EVIL Cable Rat and EVIL Genius, which together can produce up to six lackeys. They are quite strong on their own, but with the help of EVIL Recruiter, you can have a 3/3 and a 5/5 minion on turn three, and right now, nothing can beat that swing.

\n

If the deck is too expensive for you, then you can exclude The Soularium and Leeroy Jenkins, as the deck is still super powerful even without those legendaries.

\n
Deck String:
\n

AAEBAf0GAq8Ej4IDDjDyAfsF2QexCMII+v4C3IYDtJEDiJ0D+6QD/KQDgaUDvaYDAA==

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-a55d3.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-a55d3.jpg","type":"slide","id":"200731","description":"

Aggro Shaman

\n

The same gameplan should be applied to Shaman, even though it has more opportunities to play as a control archetype than Rogue. In no small way, aggro is still the best answer in the upcoming season.

\n

The new legendary card Vessina gives all your minions +2 attack every time you get overloaded. This trick can help you pump your minions to huge sizes. And if that's not enough, use Bloodlust to get your victory.

\n

Besides Vessina, there is a new Sandstorm Elemental card that deals one damage to all enemy minions, which can be an excellent counter-point to other aggressive decks in the meta.

\n
Deck String:
\n

AAECAaoIAvkD5qUDDu4B2wOTCbDwAvbwAo/7Apz/AoyFA/aKA4yUA8aZA/SZA8+lA9SlAwA=

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-94846.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-94846.jpg","type":"slide","id":"200730","description":"

Tempo Rogue

\n

Since many new decks in the Saviors of Uldum meta become very heavy and mostly control-oriented, Rogue has only one chance to win: it needs to kill opponents really fast, before they can get to the late game.

\n

That's why Myra's Unstable Element and Leeroy Jenkins turn out to be the two most valuable cards for Rogue in the new meta.

\n

The other two new cards, Pharaoh Cat and Hooked Scimatar are there to support the archetype with even more damage and tempo. So, if you're an avid Rogue player, then try to be as aggressive as possible with this deck.

\n
Deck String:
\n

AAECAaIHBLICyAOvBOf6Ag20AcsDzQPhBNQF7gaIB90I7/ECj5cDiZsD/6UD9acDAA==

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-85f19.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-85f19.jpg","type":"slide","id":"200729","description":"

Combo Priest

\n

The infamous Divine Spirit/Inner Fire combo can be executed much faster and with better results now than ever before, all with the help of the new legendary card High Priest Amet.

\n

The card has seven points of life, and every other minion that is played gets the same amount of health points. This means that you can pump High Priest Amet to 28 health, summon Stormwind Knight, use Topsy Turvy or Inner Fire to give them the same amount of attack, and hit your opponent for 56 damage.

\n

The rest of the deck is designed to keep you alive before you execute the combo, which can be done as early as turn six.

\n
Deck String:
\n

AAECAa0GBO4E1gqLiQOppQMN+ALlBPYH1QilCdEK0gryDPsM5fcC0P4Cr6UD0qUDAA==

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-3409b.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-3409b.jpg","type":"slide","id":"200728","description":"

Murloc Paladin

\n

Murloc Pally is back! Tip the Scales summons seven random Murlocs from your deck.

\n

That alone is a very aggressive spell, which requires your deck to have as many Murlocs as possible. That is also the reason why Sir Finley of the Sands has been included in a non-Highlander deck.

\n

Obviously, such a deck can go into fatigue really quickly, so you need a copy of Chef Nomi to guarantee you a win at the end of the match. However, this is mainly a Murloc deck, which can win on its own — even without the powerful panda.

\n
Deck String:
\n

AAECAZ8FBK8E0pkDg6ED/KMDDcUD2wP+A+MFzwanCPz8At6CA+KJA7WYA6+nA5upA8qrAwA=

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-646cd.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-646cd.jpg","type":"slide","id":"200727","description":"

Reno Highlander Mage

\n

The new Reno the Relicologist legendary from Saviors of Uldum is not as powerful as its first iteration from the League of Explorers, but it's good enough to be the star of the new Highlander Mage deck.

\n

This deck has enough tempo to withstand any aggressive decks, and at the same time, it has enough fuel to go for long match-ups against control players.

\n

Cards like Siamat, Kalecgos, and King Phaoris will do the job, mostly in the late game. If that's not enough, hit your opponents with Puzzle Box of Yogg-Saron, which has the potential to turn the entire game upside down, giving you a decent chance at winning even in seemingly-lost match-ups.

\n
Deck String:
\n

AAECAf0EHk2KAbsCyQOrBMsElgXeBeEH7Af7DJ7wArfxAsXzAu72Asb4AqCAA+eVA4OWA9OYA5+bA4qeA9igA6GhA8KhA/yjA4ukA5KkA/KlA4SnAwAA

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-2821c.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-2821c.jpg","type":"slide","id":"200725","description":"

Highlander Hunter

\n

The era of non-duplicate decks, or Highlander decks, has returned with the re-introduction of the league of explorers. This time, Brann Bronzebeard is presented in the form of Dinotamer Brann, who can summon King Krush in case you have no duplicates in your deck.

\n

The other card in this deck that requires no duplicates is Zephrys, a new legendary that uses AI to help you win the game, or stay alive in dire situations, as it were.

\n

The rest of the deck consists of the usual suspects, such as Subject 9, Zilliax, and Zul'Jin. Such a line-up will definitely help win you games against both aggro and control players.

\n
Deck String:
\n

AAECAR8cngGoArUDxwOHBMkErgaXCMUI2wn+DJjwAu/xAof7AqCAA6eCA5uFA/WJA6KKA+aWA/mWA76YA6WhA/yjA+WkA5+lA6alA4SnAwGipQMA

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/0/5/505d4aa4119b6a1.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/5/0/5/505d4aa4119b6a1.jpg","type":"slide","id":"200724","description":"

Quest Druid

\n

The new Quest Druid deck is packed with value.

\n

First of all, it utilizes a number of old and new "Choose One" cards that will trigger both of their effects with the help of the new Ossirian Tear hero power.

\n

Second, you can play King Phaoris, a new legendary from Saviors of Uldum, which will summon random minions for each spell in your hand. This card can help you rebuild the board after your opponent uses an AoE.

\n

Lastly, in the case that the game has entered the fatigue stage, you can play Chef Nomi and make your opponent concede the match unless they have something extra up their sleeves. But most likely, that's not going to happen.

\n
Deck String:
\n

AAEBAZICCCT3A+0FrtIC9fwC0pkD2KAD+KEDC0BWX/4BxAa/8gLIogPcogPvogPbpQPZqQMA

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-1e34e.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-1e34e.jpg","type":"slide","id":"200734","description":"

If you loved the League of Explorers expansion for Hearthstone, then you will definitely enjoy the Saviors of Uldum meta. The four main legendaries from the league return, and they have brand-new powers.

\n

The quests from the Journey to Un'Goro expansion also return, but this time, they give players special hero powers instead of special cards. In any case, Saviors of Uldum is a very powerful set, probably one of the most powerful in recent years. 

\n

But before starting a new season, you should familiarize yourself with the strongest decks for each class. In this guide, you will find the best Standard lists that will surely let you rank up the ladder really fast.

"}]]]>
Hearthstone: 15 Best Saviors of Uldum Cards for Standard https://www.gameskinny.com/1kxsm/hearthstone-15-best-saviors-of-uldum-cards-for-standard https://www.gameskinny.com/1kxsm/hearthstone-15-best-saviors-of-uldum-cards-for-standard Thu, 01 Aug 2019 11:44:20 -0400 Sergey_3847

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/i/a/siamat-300x414-96211.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/i/a/siamat-300x414-96211.png","type":"slide","id":"200572","description":"

Siamat

\n

Siamat is arguably the best neutral legendary in the new set. It has already been compared to The Lich King and Zilliax.

\n

First of all, it's super flexible and allows players to choose what effects they want Siamat to acquire. Secondly, all four effects are viable in the current meta, which will make Siamat a top-tier card in top-tier decks.

\n

It's hard to tell which archetypes would fit Siamat best, but the card is so good that it is possible it will be played in almost every deck in the format.

\n

---

\n

Which cards will you craft in the Saviors of Uldum meta? Share your thoughts below in the comments section, and be sure to come back soon for more Hearthstone guides at GameSkinny.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/a/r/dark-pharaoh-tekahn-300x428-c5f00.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/a/r/dark-pharaoh-tekahn-300x428-c5f00.png","type":"slide","id":"200571","description":"

Dark Pharaoh Tekahn

\n

This is probably the most divisive legendary in Saviors of Uldum. Some players think it's going to be nuts, while others say it's completely useless due to a lack of lackeys (no pun intended) in Warlock class right now.

\n

But there are two great arguments in favor of this card. The first one is that Blizzard will add more lackeys to the game in the future expansions, thus automatically increasing this card's value.

\n

The second is the combo, which can be achieved with Glinda Crowskin. It gives all of your minions Echo, thus you can play as many copies of your 4/4 lackeys as you want.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/z/e/p/zephrys-great-300x414-a194d.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/z/e/p/zephrys-great-300x414-a194d.png","type":"slide","id":"200570","description":"

Zephrys the Great

\n

Zephrys is the card that Blizzard is most proud of in Saviors of Uldum. It is actually a brand-new card type that uses AI not for RNG but to actually help players win games.

\n

If you find yourself in a dire situation, you can cast Zephrys and it will offer you three cards to choose from, which fit your situation the best. For example, imagine your opponent has a full board of minions, then Zephrys will offer you three spells that can clear the board.

\n

This is definitely a very interesting design, and it should see a lot of play.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/i/r/sir-finley-sands-300x414-2aa3b.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/i/r/sir-finley-sands-300x414-2aa3b.png","type":"slide","id":"200569","description":"

Sir Finley of the Sands

\n

Hero powers are super valuable, but upgraded hero powers are game-winning.

\n

Think of powers like Tank Up!, which gives you four armor every turn, Ballista Shot, which deals three damage to enemy hero, or Soul Trap, which draws you a card each turn.

\n

Each of these effects give you a huge advantage in various situations. That's the beauty of Sir Finley: it gives you a choice, which is so important.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/r/corrupt-waters-300x414-9e2ad.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/r/corrupt-waters-300x414-9e2ad.png","type":"slide","id":"200568","description":"

Corrupt the Waters

\n

Imagine that Shudderwock battlecries trigger twice. Imagine that all of your battlecries trigger twice. Sounds good, right? Well, that's the reward you get for completing a new Shaman quest.

\n

Of course, you must pay two mana each turn to activate this ability, since it works like a hero power. However, if you have the coin, or you managed to reduce the cost of Shudderwock with the help of Far Sight, then it just becomes twice as powerful.

\n

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/z/bazaar-burglary-300x414-1e245.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/z/bazaar-burglary-300x414-1e245.png","type":"slide","id":"200567","description":"

Bazaar Burglary

\n

This Rogue quest is not as powerful as the Caverns Below from Journey to Un'goro, but it's still much stronger than many other quests in Saviors of Uldum expansion.

\n

The reward is an infinite 3/2 weapon that has a massive upside: it makes your hero immune when attacking.

\n

Remember how many times you have died because of weapon damage? Now, that vexing problem is eliminated, putting, for example, Midrange Rogue decks in a much better spot this meta.

\n

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/c/t/activate-obelisk-300x414-8a494.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/c/t/activate-obelisk-300x414-8a494.png","type":"slide","id":"200566","description":"

Activate the Obelisk

\n

A new Priest quest is reminiscent of the Shadow Priest effect, but instead of dealing three damage, this quest gives you a hero power that will not only heal your minions but also give them +3/+3.

\n

Completing this quest is really easy, since it also counts minions on the board. With cards like Divine Hymn and Circle of Healing, it won't be difficult to get the Obelisk's Eye, which is the new hero power.

\n

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/i/l/wild-bloodstinger-300x414-20aef.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/i/l/wild-bloodstinger-300x414-20aef.png","type":"slide","id":"200565","description":"

Wild Bloodstinger

\n

Let's begin by saying that this Beast has incredibly high stats for such low cost. It also has one of the strongest effects for breaking enemy combos in the Dirty Rat effect.

\n

Since there are several very strong combo decks in Standard right now, Wild Bloodstinger is highly valuable. You can break the gameplan of decks that run Mecha'thun, Antonidas, Shudderwock, for example.

\n

On top of that, it will attack those cards and make it easier for you to finish them off. So definitely craft this one if you're aiming at playing Hunter this season.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/n/u/anubisath-defender-300x414-ef23e.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/n/u/anubisath-defender-300x414-ef23e.png","type":"slide","id":"200564","description":"

Anubisath Defender

\n

This is a functional reprint of the Arcane Tyrant card from Kobolds & Catacombs, but it has Taunt this time.

\n

Druid has some really good big spells in Standard, such as Nourish and Starfall, that it won't be hard to cast Anubisath Defender for zero mana.

\n

There are also two completely new spells, such as Hidden Oasis and Overflow, and both can be successfully played in the new Quest Druid decks.

\n

So it looks like Druid is combing to dominate Hearthstone once again this season.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/plague-murlocs-300x414-2cd14.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/a/plague-murlocs-300x414-2cd14.png","type":"slide","id":"200563","description":"

Plague of Murlocs

\n

Imagine if Hex was an AoE ...

\n

Well, it looks like Blizzard gave us exactly that in Plague of Murlocs. And guess what, it's cheaper than Hex. It's also much better than Devolve, and that card single-handedly broke many games.

\n

Big Mage players can no longer rely on Conjurer's Calling to summon giant minions each turn; Plague of Murlocs will transform all those expensive cards into tiny little creatures, which are basically useless to Mage.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/r/y/crystal-merchant-300x414-8d6c6.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/r/y/crystal-merchant-300x414-8d6c6.png","type":"slide","id":"200562","description":"

Crystal Merchant

\n

This is one of the best epic Saviors of Uldum cards.

\n

This card can easily turn into a very productive draw engine in the new Quest Druid deck. All you need for it to work is to keep one mana unspent every turn, which is basically what you pay to draw that one card.

\n

Think of it as Acolyte of Pain where you pay one life for a card. However, Acolyte has only three life, while you can exploit Crystal Merchant's ability as long as the game goes on.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/y/e/hyena-alpha-300x414-2b780.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/y/e/hyena-alpha-300x414-2b780.png","type":"slide","id":"200560","description":"

Hyena Alpha

\n

These days, it's really easy for any Hunter player to cast secrets, which means that Hyena Alpha will be broken in this meta.

\n

Unlike Savanna Highmane, that summons two 2/2 Hyenas after it dies, Hyena Alpha summons them immediately as it comes into play, which is far more effective.

\n

It also plays like Emerald Spellstone from Kobolds & Catacombs, which was a staple card for all secret-based Hunter decks. But Hyena Alpha is cheaper and much better in every way.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/q/u/e/questing-explorer-300x418-388d1.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/q/u/e/questing-explorer-300x418-388d1.png","type":"slide","id":"200574","description":"

Questing Explorer

\n

This is an auto-include card in any quest deck. If you have it on turn two, right after you cast your quest, then this is probably the best card you can have in the current meta.

\n

It's a two-mana card with much better stats than Loot Hoarder, which could be seen in almost any Midrange and Control deck.

\n

It is also very similar to Arcanologist from Journey to Un'Goro, and that card was super useful in every single game.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/a/s/oasis-surger-300x414-c2895.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/a/s/oasis-surger-300x414-c2895.png","type":"slide","id":"200559","description":"

Oasis Surger

\n

Druid players will have a blast playing this card alongside a new quest card that allows you to cast "Choose One" cards with both effects active at the same time.

\n

This means that Oasis Surger will summon two 5/5 minions with Rush for five mana, and that is incredibly strong.

\n

Of course, it doesn't work that well without the quest, so it will be less than exciting in other archetypes — unless you are an avid Arena player.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/v/i/evil-recruiter-300x414-a033a.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/e/v/i/evil-recruiter-300x414-a033a.png","type":"slide","id":"200558","description":"

EVIL Recruiter

\n

Currently, there are two lackey generators in Warlock: EVIL Genius and EVIL Cable Rat. This means that you can produce six lackeys a game. That is more than enough to play EVIL Recruiter, which basically summons a 3/3 and a 5/5 for only three mana.

\n

This could potentially come as early as turn three, which would be an incredibly aggressive and powerful move. Not that many decks are capable of dealing with a 5/5 minion so early.

\n

So it looks like lackey-based Zoolock will thrive in this meta.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-a660e.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-a660e.jpg","type":"slide","id":"200573","description":"

The league of explorers are back in the newest Hearthstone expansion, Saviors of Uldum!

\n

Reno, Elise, Finley, and Brann return in new forms and with new abilities. They come alongside quests that give players new hero powers, too.

\n

As usual, players will get quest cards on turn one, with the option to mulligan them away.

\n

Also, in order to activate the effects of the league of explorers, players will have to construct Highlander decks, meaning that they can't have more than one copy of a card in their decks.

\n

This opens up a lot of new opportunities for deck-building. So keep reading this guide to learn what cards will dominate the new meta of Saviors of Uldum.

"}]]]>
Best Standard Hearthstone Decks for Rise of Shadows Meta https://www.gameskinny.com/srokf/best-standard-hearthstone-decks-for-rise-of-shadows-meta https://www.gameskinny.com/srokf/best-standard-hearthstone-decks-for-rise-of-shadows-meta Wed, 10 Apr 2019 10:18:55 -0400 Sergey_3847

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Mech Warrior

\n

The Warrior class has gently shifted from Pirate class to Mech class in the span of just a year, marking a drastic change.

\n

Mechs have become very aggressive and not only attack with Rush, but also throw bombs into opponents' decks. This makes things so much worse for anyone playing against Mech Warrior this season.

\n

The new legendary Blastmaster Boom turned out to be so strong that this could easily become the most OP archetypes in the Rise of Shadows meta. But besides that, you can use Omega Devastator and deal 10 damage to any enemy minion, which is unheard of.

\n

If you like playing midrange decks with solid control tools, then Mech Warrior should be your number one choice in 2019.

\n
Deck String
\n

AAECAQcIkQab8wKS+AKD+wKO+wKggAOblAOEnwMLkAOiBNQEjgWyCJ77ArP8ApeUA5qUA/CeA5KfAwA=

\n

---

\n

For more on all things Hearthstone, be sure to head over to our Hearthstone guides page

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-4693d.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-4693d.jpg","type":"slide","id":"196549","description":"

Fatigue Warlock

\n

The Control Warlock archetype wasextremely powerful in the Year of the Raven. But after the rotation happened, it lost some of its most essential elements, such as Carnivorous Cube and Voidlord.

\n

However, the concept of the Control Warlock isn't lost entirely this time; it has simply changed to a fatigue archetype.

\n

You can use cards like Augmented Elekk and Plot Twist to create many copies of cards in your deck, and eventually, you can turn this into a draw engine that will never make your deck go into fatigue stage, unlike your opponents.

\n

Then, you can use a new legendary Arch-Villain Rafaam and transform all of your cards into legendaries, which would completely devastate your opponents and prompt them to concede.

\n

So it looks like Warlock has more chances to survive than ever before.

\n
Deck String
\n

AAECAf0GCqQD2waiCcLxApz4AqCAA5aKA9qWA5eXA4mdAwreBZIHtgfJB+EHzAjF8wLx9wL1gAPamwMA

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-ac071.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-ac071.jpg","type":"slide","id":"196548","description":"

Murloc Shaman

\n

Just a year ago, Murloc Shaman would sound like the worst deck ever, but not today. The Rise of Shadows expansion changed everything when it introduced Scargil, a legendary murloc that reduces the cost of all your other murlocs to just one mana.

\n

It allows you to cast a small army of murlocs in one turn and hit your opponent for lethal damage with the help of Bloodlust.

\n

Besides the murloc package, you will find Lava Burst and Leeroy Jenkins as alternative finishers. However, murlocs is all you need to keep winning and climbing the ladder this season.

\n
Deck String
\n

AAECAaoIBK8Eqwbw8wKcmwMNxQPbA/kD4AbQB/AHpwiTCfaKA4yUA7WYA8aZA/SZAwA=

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-b3877.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-b3877.jpg","type":"slide","id":"196547","description":"

Tesspionage Rogue

\n

Academic Espionage and Tess Greymane created a lot of problems for Hearthstone players last season. This time they're back, with even more tools to play with, such as Underbelly Fence, Vendetta, and the one and only Heistbaron Togwaggle.

\n

All three cards synergize well with the thief mechanics of this archetype, so bringing chaos to the battlefield is even easier.

\n

Another addition from Rise of Shadows plays a very important role: Hecklebot. This taunt minion removes combo pieces from your opponent's deck so that they can't OTK you or summon a powerful battlecry minion like Kalecgos.

\n
Deck String
\n

AAECAaIHCsQB7QLIA/YEpAeGCabwAuvwAsn7ApKXAwrLA80D6vMCqPcC1YwDlZQDj5cDkJcD+5oD/poDAA==

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-d0780.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-d0780.jpg","type":"slide","id":"196546","description":"

Combo Priest

\n

The good ol' Combo Priest has become so much more powerful alongside Rise of Shadows cards, such as Catrina Muerte and Archmage Vargoth. The first one allows your huge taunts return from the dead, while the latter one provides more free buff spells.

\n

Of course, the Divine Spirit + Inner Fire combo is the main driving force of this deck, but so is the new Mass Resurrection spell that summons three minions back to life. 

\n

It's hard to imagine how much removal your opponents will need just to get rid of your minions. But for the OTK combo to work, you will probably need only one anyway, so board clears and removal spells are something you can deal with with ease.

\n
Deck String
\n

AAECAa0GBtwByQbTCr3zAtaZA5ObAwz4AuUE1QjRCtcK8gzy8QL7/gKXhwPYiQPrigOZmwMA

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-13662.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-13662.jpg","type":"slide","id":"196545","description":"

Secret Paladin

\n

There are seven secrets in this deck, but technically, you will have 11 because of the new twinspell, Desperate Measure. It is also important to remember that Secretkeeper doesn't respond to Desperate Measure, as it isn't a secret but a spell that casts secrets.

\n

A new weapon Mysterious Blade is also included which synergizes very well with all the secrets in this deck. Finally, the legendary card Commander Rhyssa is also included, which triggers all of your secrets twice.

\n

One of the better cards from the previous expansion, Bellringer Sentry, is here to support the archetype, as well as Subject 9.

\n

But the best inclusion is Sunreaver Spy, a two-drop that becomes a 3/4 in case you control a secret. That is very powerful no matter when you play it.

\n
Deck String
\n

AAECAZ8FBMD9AqCAA6eCA5SaAw0AjAGeAcgE8gX1Ba3yAvb9AvWJA76YA46aA5CaA8edAwA=

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-68ac3.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-68ac3.jpg","type":"slide","id":"196544","description":"

Jepetto Mage

\n

This deck is really fun to play with. It's basically a combo deck that can go in several possible directions.

\n

You can either play Jepetto Joybuzz and reduce the cost of two of your three big dragons  Alexstraza, Malygos, or Kalecgos, the latest addition in the Rise of Shadows expansion  before blasting your opponents with a 15 damage zero mana Pyroblast.

\n

Or you could use Luna's Pocket Galaxy and find Antonidas for some Fireball + Malygos shenanigans. In any case, you win by blasting your opponent's with a lot of damage.

\n

Since Jepetto isn't too reliable, as you can simply draw all of your combo pieces before him, this is a welcome set of combos. But if you have alternative win conditions, then this deck will be a sure winner in almost any match-up.

\n
Deck String
\n

AAECAf0EBrQDxQS4CMb4AtqdA4qeAwxNuwLJA6sEtATLBO0ElgXsB78I++wCzfUCAA==

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-4e9d0.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-4e9d0.jpg","type":"slide","id":"196543","description":"

Beast Hunter

\n

The Hunter class currently has a significant number of spells that synergize with beasts. One of the latest additions is the Nine Lives spell that works like a charm with Savanna Highmane.

\n

There are also other early-game deathrattle minions that could be discovered using Nine Lives, such as Shimmerfly and Hench-Clan Hogsteed. Consequently, this is a versatile tool that could be used in all sorts of ways depending on your situation.

\n

Of course, the trump card of this Hearthstone deck is Zul'jin, which can instantly change the course of the game because of its Battlecry. 

But don't rush to play it too fast, as its value grows the more spells you play. Try to hold on to it for as long as possible since it will cast every spell you've already played, even if it is at random targets. 

\n
Deck String
\n

AAECAR8GyfgCm4UDoooD44sD148D5pYDDKgCtQOXCO0JgQrc7gKghQOkiAPylgP5lgOenQPHnQMA

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-aca1d.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/t/untitled-aca1d.jpg","type":"slide","id":"196539","description":"

Token Druid

\n

Blizzard keeps releasing more Treant cards for Druid, and they actually have a chance to make Token Druid work really well on the ladder right now.

\n

Cards like Forest's Aid and Acorn Bearer make up a solid base for a few older token spells. But the one card that makes tokens really work is the Blessing of the Ancient, a twinspell that buffs all of your minions. This means that you can freely play your cards and not worry about board clears and removal spells.

\n

As for Keeper Stalladris, a new legendary that provides a lot of value for this type of deck, it is excellent against other aggro decks, which will surely have their say in this meta.

\n
Deck String
\n

AAECAZICBiT+AcQGhQjDlAPJnAMMQF/9AvcD5gXX7wLf+wLVgwO0iQO5lAPOlAPTnAMA

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/1/001-3b39d.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/1/001-3b39d.jpg","type":"slide","id":"196581","description":"

There is probably nothing more exciting for Hearthstone players than the start a new season and a fresh set of cards. The Rise of Shadows expansion, which released on April 9, includes 135 new cards, three new mechanics — including scheme cards — an array of brand-new archetypes, and new baddies in The League of E.V.I.L.

\n

If you're wondering which deck to choose on the ladder right now, we've made this guide for each of the nine classes in the following order: 

\n
    \n
  1. Druid
  2. \n
  3. Hunter
  4. \n
  5. Mage
  6. \n
  7. Paladin
  8. \n
  9. Priest
  10. \n
  11. Rogue
  12. \n
  13. Shaman
  14. \n
  15. Warlock 
  16. \n
  17. Warrior
  18. \n
\n

You will find everything from the most aggressive types of decks like Murloc Shaman and Token Druid to midrange lists like Secret Paladin and Mech Warrior, as well as combo loops in the form of Inner Fire Priest and Jepetto Mage, and a control monster of Fatigue Warlock.

\n

Let's get started. 

"}]]]>
15 Best Hearthstone Cards from Rise of Shadows https://www.gameskinny.com/quk7b/15-best-hearthstone-cards-from-rise-of-shadows https://www.gameskinny.com/quk7b/15-best-hearthstone-cards-from-rise-of-shadows Fri, 05 Apr 2019 10:04:19 -0400 Sergey_3847

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/a/l/kalecgos-096b6.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/k/a/l/kalecgos-096b6.png","type":"slide","id":"196427","description":"

Kalecgos

\n

Mage decks of all kinds will have a blast playing this card because almost every archetype plays a decent number of spells.

\n

A high health pool also makes Kalecgos very hard to kill, just like it was the case with Malygos and Ysera.

\n

This means that a Dragon Mage archetype with some heavy spells will shine once more in the Rise of Shadows meta.

\n

This is definitely one of the best legendaries, and cards, in the whole expansion.

\n

---

\n

Which cards will you craft in the Rise of Shadows season? Share your thoughts below in the comments section, and be sure to come back soon for more Hearthstone guides at GameSkinny.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/j/e/p/jepetto-joybuzz-bdf9d.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/j/e/p/jepetto-joybuzz-bdf9d.png","type":"slide","id":"196426","description":"

Jepetto Joybuzz

\n

Combo Priests will love this card. Jepetto could draw you Velen and Malygos, bringing the total damage of the Mind Blast spells to 40 from both copies.

\n

This combo alone guarantees the high demand for this card. But since it's neutral, Jepetto will be used in many other combo decks. And who knows what wild players will use it for?

\n

The potential is boundless and the value is extremely high in Jepetto Joybuzz.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/t/catrina-muerte-556c1.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/a/t/catrina-muerte-556c1.png","type":"slide","id":"196425","description":"

Catrina Muerte

\n

Players who fancy Wall Priest, especially its wild iteration, will welcome this card with open arms. But Big Priest players will have just as much fun with it. With several solid options, Catrina is one of the most desirable cards in Rise of Shadows.

\n

She's very similar in design to Y'Shaarj, who put minions from your deck at the end of a turn. But Catrina is a bit better, as she is cheaper to cast and she summons copies of dead minions, giving you more control in what you get.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/c/archivist-elysiana-b746e.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/c/archivist-elysiana-b746e.png","type":"slide","id":"196424","description":"

Archivist Elysiana

\n

This card is a perfect addition to any control deck trying to anti-fatigue opponents. It works even if you have no cards in your deck; when you play Elysiana, she will add 10 more cards, which you can discover.

\n

Obviously, you have to be fast when choosing cards, or you'll get them randomly chosen by the A.I., which isn't the best option. But other than that, Archivist Elysiana is a true winner in every sense of the word, especially for decks that care about going deep into the late game.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/l/a/blastmaster-boom-cb4e8.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/l/a/blastmaster-boom-cb4e8.png","type":"slide","id":"196423","description":"

Blastmaster Boom

\n

This isn't exactly the original Dr. Boom, but it's so similar that playing this is a must.

\n

There are several cards in the new expansion that support it by throwing bombs into your opponent's deck, such as Wrenchcalibur and Clockwork Goblin.

\n

The bomb package looks very good at this point, and it may even surpass the efficiency of the original Dr. Boom. The only minor drawback is that Blastmaster Boom isn't a Mech.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/i/heistbaron-togwaggle-b4938.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/i/heistbaron-togwaggle-b4938.png","type":"slide","id":"196422","description":"

Heistbaron Togwaggle

\n

Togwaggle is a very situational card, but the fact that you can choose one of his four treasures makes it a very solid card for some powerful combo set-ups.

\n

One such combo makes Togwaggle especially exciting. Here's how it goes:

\n
    \n
  1. Play Heistbaron Togwaggle
  2. \n
  3. Choose Wondrous Wand (Draw 3 cards. Reduce their costs to 0)
  4. \n
  5. Play Myra's Unstable Element
  6. \n
  7. Play Malygos
  8. \n
  9. Play Togwaggle's Scheme on Malygos
  10. \n
  11. Play Wondrous Wand
  12. \n
  13. Play all three copies of Malygos
  14. \n
  15. Play two copies of Sinister Strike for 36 damage
  16. \n
\n

Now, that's powerful. 

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/c/a/scargil-8806d.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/c/a/scargil-8806d.png","type":"slide","id":"196421","description":"

Scargil

\n

Murloc Shaman is going to be the next big thing in Hearthstone, and the reason is this little legendary card: Scargil.

\n

It has a very simple yet powerful effect, which has historically been the attribute of some of the most successful cards in Hearthstone.

\n

Wild format players will enjoy playing Scargil even more because the OTK Murloc combo will now be a lot easier to execute.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nine-lives-779b1.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/i/n/nine-lives-779b1.png","type":"slide","id":"196420","description":"

Nine Lives

\n

Spell Hunter and Deathrattle Hunter archetypes will benefit greatly from Nine Lives. Since there are already lots of powerful Deathrattle cards in the format, this spell's value will only grow with time.

\n

Even if you take something as insignificant as Shimmerfly and discover it using Nine Lives, you still get an additional minion and a spell for only three mana. That is a fantastic deal.

\n

Similarly, this card will be incredible in Arena, although the epic rarity makes it a rare find.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/c/hecklebot-e849e.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/c/hecklebot-e849e.png","type":"slide","id":"196419","description":"

Hecklebot

\n

Two words: combo disruption!

\n

The last Hearthstone meta was infested with OTK combo decks that were too powerful. Hecklebot was created to disrupt those decks and potentially concede on spot.

\n

It is functionally the same as Dirty Rat, and those who had the chance to play it remember what trouble that card could create for many combo players. That makes Hecklebot a welcomed return of that mechanic. You can bet this one will see play in this meta.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/d/underbelly-angler-2881c.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/u/n/d/underbelly-angler-2881c.png","type":"slide","id":"196418","description":"

Underbelly Angler

\n

Many players have said that Underbelly Angler will only be good in Murloc Shaman decks. While that is very true, many actually miss the mark because this card is good in any Shaman deck.

\n

The value players receive for only two mana is severely underappreciated, and it can be played even if you don't have all of those fancy Murlocs in your deck.

\n

This also makes Underbelly Angler the undisputed champion of Arena, where it will create a lot of problems for opponents.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/o/plot-twist-382ea.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/l/o/plot-twist-382ea.png","type":"slide","id":"196417","description":"

Plot Twist

\n

Rise of Shadows has not been kind to Warlocks. Unfortunately, most of the Warlock cards in the new expansion leave a lot to be desired. However, Plot Twist may be one of the greatest new discoveries for Control Warlock players.

\n

Plot Twist can change your whole game for just two mana. If you're holding a bad hand with no removal, you can instantly find an answer with the help of this spell.

\n

Of course, other Warlock archetypes may not find this card very enticing, as it is specifically oriented for control.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/y/s/mysterious-blade-d386e.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/y/s/mysterious-blade-d386e.png","type":"slide","id":"196416","description":"

Mysterious Blade

\n

Pre-nerf Fiery War Axe is back! This time, it's in Paladin, which isn't really surprising. It's the only other class that relies heavily on weapon synergies, so this combo makes sense.

\n

Rise of Shadows has also introduced two new secrets for Paladin that make this card so much stronger. Apparently, this is all in Blizzard's plan to justify the Divine Favor nerf that made many aggro players ... upset. 

\n

Arena players will love this weapon just like they loved Fiery War Axe, making Mysterious Blade an excellent choice for any format.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/o/g/togwaggles-scheme-5963b.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/o/g/togwaggles-scheme-5963b.png","type":"slide","id":"196415","description":"

Togwaggle's Scheme

\n

Veteran Hearthstone players remember a spell named Gang Up from the old days. Well, Togwaggle's Scheme is an improved version of that spell. It costs less than Gang Up, and it can potentially put far more copies of cards in your deck than three.

\n

Both Pogo-Hopper and Malygos Rogue archetypes will have a blast playing this card. It's not only good for executing some fun combos, but also in preventing your deck from fatigue damage.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/n/sunreaver-spy-21caf.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/u/n/sunreaver-spy-21caf.png","type":"slide","id":"196414","description":"

Sunreaver Spy

\n

Secret Paladin may return in full force with the help of this two-drop. This is basically a Totem Golem with no drawbacks, and we all know how powerful Totem Golem was back in the days.

\n

It's not like Paladin needed another highly aggressive card, but it seems that Blizzard just really wants people to play secrets in other classes as well.

\n

Rogue players, for example, haven't been too keen on using secrets, but this card could change everything for some Hearthstone players.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/o/x/toxfin-3c739.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/o/x/toxfin-3c739.png","type":"slide","id":"196413","description":"

Toxfin

\n

Poisonous is a very powerful effect that can turn even the smallest minions into real threats. On top of that, Murlocs have received serious attention in this meta. From the looks of it, Murloc decks are returning with a blast.

\n

Toxfin will definitely see play in all of those decks, as it is neutral and incredibly cheap.

\n

For most, the best choice for it would most likely be Murloc Shaman, as it has got some amazing Murlocs in the Rise of Shadows expansion.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/a/heathstone-rise-shadows-card-reveals-expansion-f056b.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/e/a/heathstone-rise-shadows-card-reveals-expansion-f056b.jpg","type":"slide","id":"196412","description":"

Rise of Shadows is the newest Hearthstone expansion. It both ends the year of the Raven, which included Rastakhan's Rumble, Boomsday Project, and The Witchwood, and starts the new year of the Dragon.

\n

Rise of Shadows kicks things off with a big, billowing breath of fire as there are a few really powerful dragons in it.

\n

While this could be a signal that even more dragons are to come throughout the year, there's also room for a few other card types that will change the face of the Standard and Wild metas. 

\n

Let's see what Rise of Shadows brings to the table. 

"}]]]>
Best Budget Hearthstone Decks for Rastakhan's Rumble Meta https://www.gameskinny.com/79t65/best-budget-hearthstone-decks-for-rastakhans-rumble-meta https://www.gameskinny.com/79t65/best-budget-hearthstone-decks-for-rastakhans-rumble-meta Tue, 11 Dec 2018 12:04:17 -0500 Sergey_3847

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/9/009-46c8a.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/9/009-46c8a.jpg","type":"slide","id":"192324","description":"

Dragon Warrior

\n

One rarely sees the legit Dragon archetype in Warrior, but Rastakhan's Rumble changes everything. Now Warrior has Emberscale Drake, a 5-mana dragon that grants your hero 5 armor. This is the card on par with Shieldmaiden, and it's cheaper.

\n

Warrior has also got Dragon Roar, a 2-mana spell that puts two random dragons in your hand, which could also be legendary. That is an amazing value for such a cheap card.

\n

But that's not it, as there is one more card that is simply great -- Dragonmaw Scorcher, a 5-mana dragon that deals one damage to all other minions. It not only deals with small enemy minions, but also activates your Acolyte of Pain.

\n

This is a truly great Dragon Warrior list, and it costs only 1,580 dust to make.

\n

Deck string:

\n

AAECAQcCx8sC9PUCDpEG/weyCPsMm8ICzM0CjO8Cm/MCnvsCs/wCgYcD6IkD7IkDqosDAA==

\n

---

\n

That is all for the best budget decks for Rastakhan's Rumble meta, and for other Hearthstone guides at GameSkinny, follow the links below:

\n"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/8/008-649e0.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/8/008-649e0.jpg","type":"slide","id":"192323","description":"

Zoo Warlock

\n

There have been a decent number of various types of Zoolock decks in the past. Most of them were focused on buffing demons. But this new iteration lets you buff any types of minions.

\n

Consider such new cards like Scarab Egg and Grim Rally. You can play the egg and immediately destroy it on turn three. As a result, you will have three 2/2 Scarabs on board for just three mana. But this is not the only combo you can achieve in this Zoolock variant.

\n

Try to play the Spirit of the Bat early in the game, and don't be afraid to trade and tap at the same time. This will activate the buffing engine of the spirit, which turns out to be really effective.

\n

Deck string:

\n

AAECAf0GAooHtgcOMPADzgfCCOfBAqvCApvLAvLQAtHhAvT3AtP4AtyGA+mGA8SJAwA=

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/7/007-96c1f.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/7/007-96c1f.jpg","type":"slide","id":"192322","description":"

Elemental Shaman

\n

Here is another Elemental deck, and this time in Shaman class. Rastakhan's Rumble introduced a new elemental card for Shaman -- Bog Slosher, a 3-mana minion that returns to your hand and buffs other friendly minions.

\n

It's not only a great way to both heal and buff a damaged minion, but also re-use its battlecry. That is also the reason why this list includes Murmuring Elemental that triggers battlecries twice.

\n

So you could say that this is a value deck with some very good synergies. For example, you could play Elementary Reaction and Earthern Might and get a ton of new cards in just one turn. This combo alone will supply you with a big hand very early in the match-up.

\n

Deck string:

\n

AAECAaoIAofEAuDqAg69AfUE/gX/BZfBAqzCAuvCAsLDAsrDAvvNArDwArP3AoqAA4uFAwA=

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/6/006-c4e55.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/6/006-c4e55.jpg","type":"slide","id":"192321","description":"

Pirate Rogue

\n

Is Pirate Rogue as efficient as Pirate Warrior? Probably not! But it's still one heck of a list that should get you pretty far on the ranked ladder. It has all sorts of tools for various situations, and all this is spiced up by a healthy number of pirates.

\n

Try to equip Assassin's Blade as early as possible and buff it up using Cutthroat Buccaneer and Deadly Posion. Then, play Bloodsail Raider, Dread Corsair, and Phantom Freebooter. All of them will synergize perfectly with your 6/4 weapon, which alone can deal 24 points of damage.

\n

Ticket Scalper and Cursed Castaway will provide you with card draw, so you will never be out of threats.

\n

Deck string:

\n

AAECAaIHCtkCpQPNA5sF7gaIB4oH/MEC0OMC2eMCCrQBywPUBecH3QjXygLf7wLJ+wKq/wLWggMA

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/5/005-1378a.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/5/005-1378a.jpg","type":"slide","id":"192320","description":"

Dragon Priest

\n

This Dragon Priest deck is not your typical midrange deck, but a combo list with such cards like Topsy Turvy, inner Fire and Divine Spirit. All the dragon synergies are here, but you really want to put Nightscale Matriarch and Wyrmguard online as soon as possible.

\n

Then, you can double their health, preferably twice, and use either Topsy Turvy or Inner Fire for a lethal damage. This combo is really easy to execute, as it requires minimal set up. Also, Radiant Elemental should help you get to combo even earlier by making your spells cheaper.

\n

The rest of the deck is also quite capable in supporting the combo with a fair number of removal spells and other strong dragons.

\n

Deck string:

\n

AAECAa0GAtMK0P4CDvgC5QSNCNEK0gryDNjBAsrDAsfLAsrLAsvmAo7uAozvAuiJAwA=

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/4/004-43228.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/4/004-43228.jpg","type":"slide","id":"192319","description":"

Heal Paladin

\n

It turns out that Paladin can become a Priest, if he wants to with all the healing spells it gets these days. But it's not going to be a Control Paladin, as is the case with Priest most of the time. This Heal Paladin is one aggressive monster.

\n

First, it has a new Bloodclaw weapon that costs only one mana, which can destroy two early minions on the opponent's side. Second, it has Spirit of the Tiger that basically summons minions for free, because there are no extra mana costs involved.

\n

Lastly, it can deploy a 4-mana 8/8 taunt in the form of Zandalari Templar, which is just too OP. That's without mentioning all the healing it gets in the course, which will keep you alive for many turns to come.

\n

Deck string:

\n

AAECAZ8FAA/6AdwD8gXPBvcMiMcC48sC99AC7dICsukC+ewC7IYD74YD0IoD0ooDAA==

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Elemental Mage

\n

Blizzard likes to give Mage free stuff like they did with secrets and Kirin Tor Mage. Now you can also cast elementals for free using the new Rastakhan spell -- Elemental Evocation. Cast it, play an elemental, and then cast Scorch that costs only one mana. This is currently the cheapest and the most powerful combo you can do in Elemental Mage.

\n

Another great new card is Arcanosaur, a 6-mana elemental that deals three AoE damage. It has a condition to play elemental last turn, but in this type of deck that is practically guaranteed.

\n

Lastly, Cauldron Elemental can make your other smaller elementals bigger and more dangerous for that final lethal attack.

\n

Deck string:

\n

AAECAf0EBL/BApnCAs3rAsLsAg1NuwKLA5YFwsEC68ICwsMCysMCltMCzvICyIcDyYcDyocDAA==

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Beast Hunter

\n

One of the best cards to appear in Rastakhan's Rumble is Revenge of the Wild, a 2-mana spell that resurrects all the beasts that died this turn. This card can create some serious problems for your opponents, especially in the latter parts of the match-up, when you have your entire board filled with beasts.

\n

Hunter also got a fantastic new weapon -- Headhunter's Hatchet. It costs two mana and potentially has 2/3 stats, if you control a beast. This can be easily compared to the pre-nerf Fiery War Axe, which was universally acclaimed to be the best weapon in Hearthstone.

\n

The rest of the deck includes a hefty number of tried'n'tested beasts and a few removal spells in case you get blocked by a taunt.

\n

Deck string:

\n

AAECAR8CogLc7gIOqAK1A94E2QfrB+0JgQqOwwLXzQKL5QKghQPkigOwiwPXjwMA

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Egg Druid

\n

Egg Druid has quickly become an equivalent of the Zoolock deck. It's fast, it's aggressive, and in this particular case, it's also extremely hard to get rid off due to the multiple eggs with deathrattles that leave even more minions on board than before.

\n

The new Scarab Egg from Rastakhan's Rumble is a dangerous little egg that summons three 1/1 Scarabs, which can be buffed with Power of the Wild, Evolving Spores, and Fungalmancer.

\n

A few other new cards, such as Pounce and Spirit of the Raptor will allow you to draw more cards, which is a necessity for any aggro deck. In this way you can keep pushing one threat after another until you win.

\n

Deck string:

\n

AAECAZICAvUF+wUO1QH9AvcD5gXZB5/AAqHCAqvCAuvCAtHhApiGA8aGA8SJA+yMAwA=

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If you just started playing Hearthstone, and don't have much dust for all the top-tier decks, then you can opt for cheap but good cards that synergize well enough to create some spectacular deck lists.

\n

These budget decks are so good that you can even use them to climb up the ladder and grind for some decent amount of gold. Eventually, you will have enough to craft something more expensive and powerful, but for now you can be sure that these nine decks will be your best friends for no cost.

\n

Most of the decks in our selection for Rastakhan's Rumble meta are of either Aggro or Midrange archetypes. This means that you will be able to win fast and even withstand some of the more expensive control lists on the ladder.

"}]]]>
11 Best Hearthstone Cards from Rastakhan's Rumble for Standard https://www.gameskinny.com/bvygg/11-best-hearthstone-cards-from-rastakhans-rumble-for-standard https://www.gameskinny.com/bvygg/11-best-hearthstone-cards-from-rastakhans-rumble-for-standard Thu, 29 Nov 2018 10:53:41 -0500 Sergey_3847

In the 10th Hearthstone expansion, Rastakhan's Rumble, Blizzard went deep into the Warcraft lore and made trolls the focus of their new adventure. This set includes 135 cards, including a new alternative hero card for Hunter.

Rastakhan's Rumble also introduces a new keyword -- Overkill. It triggers every time you deal more damage to an enemy minion than their health pool resulting in an overkill. It's hard to say how successful this mechanic will be at this stage, but you will soon find out after the release of the expansion on December 4th.

Now, after Blizzard revealed the full list of new cards, you can actually see which of them will play the most important roles in the upcoming meta. So here it is, the list of 11 best Hearthstone cards from Rastakhan's Rumble for Standard format.

Bloodclaw

Odd Paladin has been the most dominant archetype in Hearthstone for the last few months, and it looks like Bloodclaw will only solidify its position.

It is a perfect weapon against other aggressive decks that tend to play cheap minions. This will let you win the early game easily, which is extremely relevant in all Aggro vs. Aggro match-ups.

In case the battlecry seems a bit too much for you, then just include one or two cheap healing spells in your deck to mitigate the effect. But aggressive decks rarely need any healing, as they usually win by turn five anyway.

Spirit of the Rhino

Rush Warrior has now become a tad more powerful. This is one of the two best Spirit cards from Rastakhan's Rumble and it's really looking to be highly played in this meta.

First of all, it works with both Dr. Boom and Boomship cards that give Rush to your minions. This means that protecting Spirit of the Rhino will be an integral part of your gameplan.

Secondly, it's really cheap for only one mana. This can be played alongside other Rush cards in the early stages of a match-up. Lastly, it's a rare card, which means that you can put two copies of it in your deck in case you lose one.

Revenge of the Wild

This Hunter spell is arguably the most OP card in the entire Rastakhan's Rumble expansion. Just look at the cost and the effect! It will be an auto-include in any Beast Hunter deck or any other Hunter archetype that utilizes a decent number of beasts.

Revenge of the Wild offers a number of opportunities. For example, try out a particularly cool combo with Houndmaster Shaw that will give all those returning beasts Rush. Alternatively, you could play Tundra Rhino and give your beasts Charge for a potential OTK.

If you like playing with big beasts than summoning back two Savanna Highmane wouldn't look bad either. But it really doesn't matter what you do with it, as Revenge of the Wild will always be an exceptional Hunter spell.

Spirit of the Shark

Veteran Hearthstone players know how valuable this type of effect can be, as has already been proven by one of the oldies, such as Brann Bronzebeard. But Brann only triggered battlecries twice, while Spirit of the Shark also triggers Rogue combos, which is a very welcome addition.

Just imagine triggering Edwin van Cleef twice or Fungalmancer that will give adjacent minions +4/+4. The possibilities are endless! But of course, it's a bit expensive for four mana and will likely require a number of protective measures.

Mass Hysteria

Here Priest gets another exciting AoE that may well be the best one yet. Think of it as a massive Supercollider that forces not one but all minions attack each other. If any minion dies during the process it obviously cannot attack anymore.

Also, this card doesn't require you to have any minions on board, since enemy minions will just kill each other. It's a great way to remove an entire board of small aggressive minions that just wouldn't let you survive long enough to cast Psychic Scream.

Evidently, Control Priest players will want to have two copies of this spell alongside Psychic Scream, which can now be reduced to one copy instead.

Master's Call

Beast Hunter archetype is being pushed aggressively by Blizzard. First, it was Revenge of the Wild, and now this spell, which potentially draws you three cards for three mana. Mage is so jealous right now!

It synergizes with Dire Frenzy that puts additional three beasts in your deck and may even put six, if you run two copies of it. These days there are so many cool beasts that making this card work wouldn't be a problem.

The only drawback is that you can somehow expect to discover Houndmaster Shaw, which will mitigate the entire plan as he's not a beast, or you could simply exclude him from the deck.

Zentimo

The first card that comes to mind when you look at Zentimo is Hex, and then you truly realize just how much power is hidden behind this tiny legendary minion. But removal is not the only good option for Zentimo.

Consider such cards like Rockbiter Weapon and Windfury, or even Unstable Evolution. If you have several minions on board, you can really push things forward with Zentimo. And to be honest, you don't even need minions, a few basic totems would be enough.

In any case, Zentimo is a powerhouse of a card that will deliver many amazing moments during this meta.

Mojomaster Zihi

Today you can see a whole variety of decks in Hearthstone that strongly rely on 10-mana combos, such as Malygos Druid or Mecha'thun Warlock. These decks were undeniably very powerful... up to this point.

Mojomaster Zihi has already been labeled by the HS community as the "Combo Breaker." Usually, you can see when OTK players set up their combos, and that's when you play Mojomaster Zihi and utterly ruin their plan.

They may have another chance five turns later, but if you play Zihi in Rogue, you can repeat the process again and again until your opponents give up any hope at winning.

Jan'alai, the Dragonhawk

Blizzard just can't forget Ragnaros the Firelord, a seminal legendary minion from the classic set. He returned once during the Warrior quest as a hero power that dealt 8 damage to a random enemy, and now you can cast him back in Mage.

Odd Mage archetype will be especially happy to play Jan'alai, as your hero power will deal two points of damage instead of one, which can potentially lead to Ragnaros being summoned as soon as turn six, if you still hold a coin.

If you thought that Spiteful Summoner is not enough for your deck, then be sure to craft Jan'alai and get rewarded instantly.

Da Undatakah

Da Undatakah is one of those cards that is a bit too susceptible to Silence effects, but if you manage to dodge it, then it can really intimidate your opponents.

Hunter once again can take advantage of this minion in combination with Play Dead. Too bad it doesn't have a beast type, otherwise it would've been an auto-include in contemporary Beast Hunter archetype. But it will still see a lot of play regardless.

Another great value is by playing it in Taunt Druid and bring back all those taunts over again after Hadronox dies. But this is only a mere droplet of the actual combos available to Da Undatakah.

Zul'jin

The tradition of bringing alternative hero cards is still alive in Hearthstone. Zul'jin is the latest addition to the game's roster, and it's the second alternative hero card for Hunter after Deathstalker Rexxar, which still sees a lot of play.

His hero power is Berserker Throw that deals 2 damage to any target, which is an improved basic Hunter hero power. His battlecry effect is especially strong and resembles that of Yogg-Saron.

Zul'jin would be an excellent addition to any Spell Hunter deck alongside Deathstalker Rexxar, but only time will tell which of the two heroes is here to stay.

---

These were the best cards for Standard format in the Rastakhan's Rumble expansion, and be sure to check other Hearthstone card lists here at GameSkinny:

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Hearthstone Guide: All Puzzle Lab Solutions https://www.gameskinny.com/1equ0/hearthstone-guide-all-puzzle-lab-solutions https://www.gameskinny.com/1equ0/hearthstone-guide-all-puzzle-lab-solutions Fri, 24 Aug 2018 11:50:43 -0400 Sergey_3847

Just a couple of weeks after the release of The Boomsday Project, Blizzard delivered a new solo adventure for Hearthstone -- the Puzzle Lab. This new adventure offers four wings of puzzles that require different strategies in order to be solved.

Overall, there are 123 puzzles to be solved, so if you don't want to spend hours upon hours of painstakingly figuring each and every one of them, then just follow our comprehensive guide below for all the possible sequences.

Lethal Puzzles Sequences

Poisonmaster Pollark
  1. Hero Power + Deadly Poison + Cold Blood on Bluegill Warrior
  2. Frostbolt + Ice Lance + Mana Wyrm
  3. Stonetusk Boar + Windfury, Abusive Sergeant and Rockbiter Weapon on Stonetusk Boar
  4. Stonetusk Boar attacks Ironfur Grizzly + Bluegill Warrior attacks Shieldbearer + Stonetusk Boar (1), Stonetusk Boar (2) and Wolfrider attack opponent with Flametongue Totem
  5. Rabid Worgen (1) + Rabid Worgen (2) + Whirlwind + Hero Power + Shield Slam on Frothing Berserker + Rabid Worgen (1) and Rabid Worgen (2) attack Ironwood Golem + Frothing Berserker attacks opponent
  6. Leeroy Jenkins + Reincarnate on Ticking Abomination + Leeroy Jenkins attacks opponent + Reincarnate on Leeroy Jenkins + Leeroy Jenkins attacks opponent
  7. Cosmic Anomaly + Arcane Blast on Bronze Gatekeeper + Coin + Celestial Emissary + Fireball on opponent + Mana Wyrm attacks opponent
  8. Carnivorous Cube on Clockwork Automaton + Play Dead on Carnivorous Cube + Hunter's Mark on Carnivorous Cube + Arcane Shot on Carnivorous Cube + Hero Power
  9. Back-up Plan
Myra Rotspring
  1. Ironbeak Owl on Stranglethorn Tiger + All minions attack opponent + Hero Power
  2. Potion of Madness on Frostwolf Grunt + Frostwolf Grunt attacks Frostwolf Grunt + Sylvanas Windrunner attacks opponent + Shadow Word: Death on Sylvanas Windrunner + King Krush attacks opponent + Mind Blast + Holy Smite
  3. Wisp attacks Spud M.E. + Blood Razor + Inner Rage on Frothing Berserker + Frothing Berserker attacks Spud M.E.
  4. Frostbolt on Ironfur Grizzly + Bloodmage Thalnos + Fireblast on Gurubashi Berserker (2/3) + Forbidden Flame on Gurubashi Berserker (5/2) + Gurubashi Berserker (1) and (2) attack opponent
  5. Backstab on Pompous Thespian + Magma Rager and Kobold Geomancer attack opponent + Shadowstep on Kobold Geomancer + Kobold Geomancer + Leper Gnome + Backstab on Leper Gnome + Sinister Strike + Razorpetal
  6. Rampage on Grommash Hellscream + Your hero attacks Abomination + Execute on Lord of the Arena + Cleave + Grommash Hellscream attacks opponent
  7. Uther of the Ebon Blade + Battery Pack + Hero Power + Blackwald Pixie + Hero Power + Auctionmaster Beardo + Battery Pack + Hero Power + Hammer of Wrath on Glow-Tron + Hero Power
Lil' Stormy
  1. Silver Hand Recruit attacks Booty Bay Bodyguard + Wild Pyromancer + Consecration + Tirion Fordring attacks opponent + Equality + Your hero attacks opponent + Bluegill Warrior
  2. Sonya Shadowdancer + Pogo-Hopper (1) + Backstab on Pogo-Hopper (1) + Pogo-Hopper (1) + Shadowstep on Pogo-Hopper + Pogo-Hopper (1) + Pogo-Hopper (2) + Breakout + Eviscerate
  3. Radiant Elemental + Inner Fire on Auchenai Soulpriest + Circle of Healing + Potion of Madness on Auchenai Soulpriest + Divine Spirit (1) and (2) on Auchenai Soulpriest + Inner Fire on Auchenai Soulpriest + Auchenai Soulpriest attacks opponent
  4. Cornered Sentry + Eternium Rover + Armorsmith + Drywhisker Armorer + Whirlwind + Charge on Eternium Rover + Eternium Rover attacks Wrathguard + Shield Slam on Wrathguard
  5. Elven Archer (1) on Stormwind Knight + Defender of Argus on Stormwind Knight or Cure-All + Elven Archer (2) on Tentacle of N’Zoth + Healing Rain + Coin + Lightning Bolt (1) and (2)
  6. Wild Pyromancer (1) and (2) + Commanding Shout + Your hero attacks opponent + Coin + Whirlwind
  7. Beckoner of Evil + Spirit Lash + Shadow Madness on Cult Sorcerer + Cult Sorcerer attacks opponent + Circle of Healing + Spirit Lash + C’Thun
Electra Stormsurge
  1. Skaterbot + Shieldbearer + Twilight Drake + Skaterbot attacks River Crocolisk + Defile + Stampeding Kodo attacks Spud M.E. + Coin + Defile
  2. Timber Wolf + Savannah Highmane + All minions attack opponent + Kill Command on Savannah Highmane + Coin + Swamp Leech
  3. Mortal Coil on Goblin Bomb + Defile + Hellfire
  4. Flametongue Totem (Leper Gnome and Emerald Reaver) + Emerald Reaver attacks Bomb Squad + Leper Gnome and Stoneclaw Totem attack opponent + Crushing Hand on Leper Gnome + Rockbiter Weapon on Tunnel Trogg
  5. Faceless Manipulator on Tundra Rhino + Bloodfen Raptor and Emerald Hive Queen attack Abomination + Timber Wolf
  6. Counterfeit Coin + Razorpetal Volley + Razorpetal on Hoarding Dragon + Eviscerate on Hoarding Dragon + Coin (1) and (2) + Shadow Strike + Razorpetal + Backstab on Mana Addict
Dr. Boom
  1. Super Soldier + Frothing Berserker + Fiery War Axe + Dread Corsair (1) and (2) attack Sludge Belcher + Grim Patron attacks Slime + Whirlwind + Slam on Grim Patron (2)
  2. Wild Pyromancer + Power Word: Tentacles on Wild Pyromancer + Circle of Healing + Recharge + Holy Smite on Spud M.E. + Violet Teacher + Defile (1) and (2)
  3. Power Word: Shield on opponent's Northshire Cleric + Lab Recruiter on Northshire Cleric + Wild Pyromancer + Elven Archer on Lab Recruiter + Battery Pack + Fungal Enchanter + Northshire Cleric (all) + Binding Heal + Swap + Treachery on Northshire Cleric + Circle of Healing
  4. Undercover Reporter on Northshire Cleric (1) + Elven Archer on Northshire Cleric (1) + Power Word: Shield on Elven Archer + Northshire Cleric (2) + Hero Power + Northshire Cleric (3) + Battery Pack + Swap + Wild Pyromancer + Treachery on Northshire Cleric + Fungal Enchanter + Binding Heal on Undercover Reporter + Circle of Healing

Mirror Puzzles Sequences

Test Subject #362
  1. Wisp + River Crocolisk right of Wisp
  2. Wisp left of River Crocolisk + Chillwind Yeti right of River Crocolisk + Fireball on Sen'jin Shieldmasta
  3. Stonetusk Boar attacks Wolfrider + Flash Heal on Chillwind Yeti + Hero Power on River Crocolisk
  4. Hero Power on Bloodfen Raptor + Murloc Tinyfin attacks Bloodfen Raptor + Wisp
  5. Novice Engineer left of Spider Tank + Frostbolt on Dire Mole
  6. Stonetusk Boar (1) and (2) attack Chillwind Yeti (1) and (2) + Hero Power on Stonetusk Boar (3) + Fireball on Stonetusk Boar (4)
  7. Stonetusk Boar (1)  right of Stonetusk Boar (2) + Defender of Argus on Stonetusk Boar (1) and Stonetusk Boar (2) + Stonetusk Boar (1) attacks Frostwolf Grunt
  8. River Crocolisk (1) attacks Chillwind Yeti + River Crocolisk (2) attacks River Crocolisk + Holy Smite on River Crocolisk (2) Hero Power on Chillwind Yeti
Astromancer Arwyn
  1. Hero Power + Drain Life on Icky Tentacle + Forbidden Ritual
  2. Frostbolt on Unstable Ghoul + Unstable Ghoul attacks Ancient Watcher (1) + Hero Power on Ancient Watcher (2)
  3. Inner Fire on Sleepy Dragon + Faceless Behemoth attacks Sleepy Dragon + Embrace the Shadow + Hero Power on Sleepy Dragon + Resurrect
  4. Wisp attacks Wisp + Hero Power + Your hero attacks Wisp (2) + Mark of the Lotus (1) and (2) + Wrath (1 damage) on Wisp
  5. Elven Archer (1) on opponent's Gurubashi Berserker + Elven Archer (2) on your Gurubashi Berserker + Hero Power on your Gurubashi Berserker + Volcanic Potion
  6. Holy Smite (1) on your Faceless Behemoth (1) + Holy Smite (2) on your Chillwind Yeti + Hero Power on your Faceless Behemoth (2) + Stars Align + Divine Spirit on your Faceless Behemoth (1)
  7. Sorcerer’s Apprentice (1) left of Archmage Antonidas + Arcane Intellect + Sorcerer’s Apprentice (2) left of Archmage Antonidas + Molten Reflection on Sorcerer’s Apprentice (2) + Arcane Intellect + Fireball on Chillwind Yeti (all) + Coin (1) and (2) + Fireball on opponent's Sorcerer’s Apprentice + Fireball on your Archmage Antonidas
Stargazer Luna
  1. Holy Smite on your Booty Bay Bodyguard + Divine Spirit on opponent's Booty Bay Bodyguard + Confuse + Divine Spirit on your Booty Bay Bodyguard
  2. Spirit Lash + Hero Power on Spider Tank + Holy Smite (1) on Wargear + Holy Smite (2) on Rusty Recycler + Stars Align + Circle of Healing
  3. Ironbeak Owl on Devilsaur Egg (1) + Hellfire + Unwilling Sacrifice on Devilsaur Egg (2)
  4. Dirty Rat + Boulderfist Ogre attacks Dirty Rat + River Crocolisk attacks War Golem + War Golem attacks War Golem + Shadow Word: Pain on Dirty Rat + Hero Power on your Boulderfist Ogre + Light of the Naaru on opponent's Boulderfist Ogre
  5. Backstab and Shiv on your Questing Adventurer + Eviscerate on your Wisp + Hero Power + Your hero attacks Wisp
  6. Chillwind Yeti attacks Chillwind Yeti (4/2) + Moonfire (1) and (2) on opponent's Chillwind Yeti (2) + Moonfire (3) on your Chillwind Yeti (2)
Zerek, Master Cloner
  1. Silver Hand Recruit (1) and (2) attack Abomination + Bolvar Fordragon + Consecration
  2. Hero Power on Sea Giant (right) + Shrinkmeister on Cabal Shadow Priest + Confuse + Potion of Madness on opponent's Shrinkmeister + Shrinkmeister attacks Cabal Shadow Priest + Uplink on Sea Giant (left)
  3. Hero Power + Shield Slam on opponent's Grim Patron + Whirlwind (1) + Execute on opponent's Grim Patron + Whirlwind (2)
  4. Confuse + Flash Heal and Light of the Naaru on your Wild Pyromancer + Spirit Lash
  5. Incubator on opponent's Dirty Rat + Whirlwind + Dirty Rat (1) + Charge on  Animated Berserker + Cosmic Projection + Dirty Rat (2) + Animated Berserker attacks Dirty Rat
Dr. Boom
  1. Loot Hoarder attacks Abomination + Prince Taldaram on Abomination + Kidnapper on Sea Giant + Abomination attacks Abomination + Cruel Dinomancer attacks Sea Giant + Soulfire on Sea Giant
  2. Archbishop Benedictus attacks opponent + Archmage’s Insight + Recycle on Ultrasaur + Polluted Hoarder and Radiant Elemental attack Hoarding Dragon + Coin + Archbishop Benedictus + Ice Rager attacks Loot Hoarder + Healing Wave on Ultrasaur + Auchenai Soulpriest attacks Reckless Rocketeer
  3. Archmage's Insight + Boots of Haste + Hero Power on Howlfiend + Toxic Arrow on Dire Mole + Betrayal on Dire Mole + Vanish + Gloves of Mugging + Novice Engineer + Naturalize on Novice Engineer + Faceless Manipulator on The Darkness
  4. Shadow Madness on Glinda Crowskin + Prince Taldaram (1) on Aviana + Prince Taldaram (2) on Mal'Ganis (1) + Prince Taldaram (3) on Mal’Ganis (2) + Kun the Forgotten King (mana) + Ray of Roasting

Board Clear Puzzles Sequences

Dexter the Dendrologist
  1. Stonetusk Boar attacks Wisp + Rabid Worgen attacks Bloodfen Raptor
  2. Elven Archer on Infested Wolf + Holy Nova + Spirit Lash
  3. Tentacle of N'Zoth (1) and (2) + Coin (1) and (2) + Stubborn Gastropod
  4. Sap on Harvest Golem (1) + Eviscerate on Harvest Golem (2) + Backstab on Damaged Golem
  5. Bash on Frothing Berserker + Stonetusk Boar (1) and (2) attack Soggoth the Slitherer + Frothing Berserker attacks Soggoth the Slitherer
  6. Hero Power on River Crocolisk + Wolfrider attcks Toxic Sewer Ooze + Steamwheedle Sniper attacks Bloodfen Raptor + Explosive Shot on Chillwind Yeti
  7. Power Word: Shield on Wild Pyromancer + Holy Smite (1) on Deathwing + Hero Power on Wild Pyromancer + Holy Smite (2) and (3) on Deathwing + Flash Heal
  8. Hero Power + Backstab on Spiteful Smith + Deadly Poison + Toxicologist + Preparation + Your hero attacks Deathwing + Blade Flurry + Coin (all) + Eviscerate (1) on Spiteful Smith + Eviscerate (2) on Toxicologist
Flobbidinous Floop
  1. Aldor Peacekeeper on Anomalus + Humility on Deathwing + Sleepy Dragon attacks Sleepy Dragon + Boulderfist Ogre attacks Hungry Ettin + Enter the Coliseum
  2. Stonetusk Boar attacks Spawn of N'Zoth + Dark Iron Skulker + Hero Power + Your hero attacks Spawn of N'Zoth + Eviscerate on Dark Iron Skulker
  3. Contamination on Sen’jin Shieldmasta + Chillwind Yeti and Boulderfist Ogre attack Sen’jin Shieldmasta + Swipe on Spider Tank + Spider Tank attacks Chillwind Yeti + Moonfire on Chillwind Yeti
  4. Mind Vision + Clockwork Giant attacks Faceless Behemoth + Confuse (1) + Potion of Madness on Faceless Behemoth + Confuse (2) + Shadowflame on Faceless Behemoth
  5. Spider Tank attacks Wrathion + Boulderfist Ogre attacks Earth Elemental + Stormwatcher (1) attacks Lord of the Arena + Stormwatcher (2) attacks Sen’jin Shieldmasta + Confuse + Shadow Word: Horror
  6. Hungry Crab on Megafin + Crazed Alchemist on Sleepy Dragon + Void Terror on Crazed Alchemist and Hungry Crab + Shadowflame on Void Terror
  7. Preparation + Razorpetal Volley + Counterfeit Coin + Razorpetal (1) and (2) on Golemagg + Backstab on Gelbin’s Coil (1) + Backstab on Gelbin’s Coil (2) + Shadowstep on Gelbin’s Coil (3)
Demonologist Draan
  1. Topsy-Turvy on Hungry Ettin + Shadow Word: Death on Molten Giant + Confuse + Shadow Word: Horror
  2. Doomguard and Imp (1) attack Voidlord + Imp (2) attacks Voidwalker + Defile
  3. Blood Razor + Your hero attacks Pit Fighter + Woodcutter’s Axe + Whirlwind + Revenge
  4. Contamination on Abomination + Mark of the Wild on Angry Chicken (1) + Hero Power + Your hero and Abomination attack Angry Chicken (1)
  5. Brann Bronzebeard + Galvanizer + Explosive Sheep + Skater Bot left of Explosive Sheep + Faithful Lumi on Explosive Sheep + Fireworks Tech on Explosive Sheep + Explosive Sheep attacks Force-Tank MAX (1) + Mechwarper + Skater Bot left of Mechwarper + Mechwarper attacks Force-Tank MAX (2)
Dr. Morrigan
  1. Flametongue Totem (Flying Machine (1) and (2)) + Flying Machine (1) attacks Sen’jin Shieldmasta and Lord of the Arena + Flying Machine (2) attacks Squirming Tentacle and Booty Bay Bodyguard + Wild Pyromancer + Lightning Bolt on Flametongue Totem + Rockbiter Weapon + Your hero attacks River Crocolisk
  2. Scavenging Hyena + Unleash the Hounds + Timber Wolf (right) + Dire Wolf Alpha on Hound (1) and Timber Wolf + Hound (1) and (2) attack Molten Giant (1) + Hound (3) and Dire Wolf Alpha attack Molten Giant (2) + Coin + Powershot on Golemagg + Timber Wolf, Tundra Rhino and Scavenging Hyena attack Golemagg
  3. Fire Plume Harbinger (1) + Murmuring Elemental + Zola the Gorgon on Fire Plume Harbinger (1) + Fire Plume Harbinger (2) + Battery Pack + Fire Plume Harbinger (3) + Grumble, Worldshaker + Zola the Gorgon on Grumble, Worldshaker + Fire Plume Harbinger (1) + Murmuring Elemental + Fire Plume Harbinger (2) + Fire Plume Harbinger (3) + Grumble, Worldshaker + Battery Pack + Fire Plume Harbinger (1) + Fire Plume Harbinger (2) + Snowfury Giant +  Shadowflame on Snowfury Giant + Back-up Plan
  4. Floop’s Glorious Goop + Treant attacks Blightnozzle Crawler + Poison Seeds + Spiritsinger Umbra + Ticking Abomination + Hero Power + Your hero attacks Radioactive Ooze + Mulchmuncher attacks Treant + Contamination and Lesser Jasper Spellstone on Ticking Abomination
  5. Faceless Manipulator on Sonya Shadowdancer + Elven Archer (1) on Foe Reaper 9000 + Elven Archer (2) on Elven Archer (1) + Tentacle of N’Zoth (1) + Elven Archer (3) on Tentacle of N’Zoth (1) + Elven Archer (4) on Foe Reaper 9000 + Tentacle of N’Zoth (2) + Elven Archer (5) on Tentacle of N’Zoth (2) + Tentacle of N’Zoth (3) + Elven Archer (6) on Tentacle of N’Zoth (3) 
Dr. Boom
  1. Radiant Elemental (1) and (2) + Test Subject + Vivid Nightmare (1) on Test Subject + Topsy Turvy (1) on Test Subject + Vivid Nightmare (2) on Test Subject + Topsy-Turvy (2) on Test Subject + Vivid Nightmare (3) on Radiant Elemental (1) + Vivid Nightmare (4) on Test Subject + Topsy-Turvy (3) on Test Subject + Vivid Nightmare (5) on Gelbin's Coil (1) + Topsy-Turvy (4) on Radiant Elemental (1) + Holy Smite (1) on Radiant Elemental (1) + Shadow Word: Pain on Radiant Elemental (2) + Holy Smite (2) on Gelbin’s Coil (2) + Holy Smite (3) on Gelbin’s Coil (3) + Holy Smite (4) on Test Subject + Holy Smite (5) on Radiant Elemental (3)
  2. Tundra Rhino + Cave Hydra (1) attacks Mekgineer Thermaplugg (middle) + Cave Hydra (left) attacks Leper Gnome (left) (1) + Cave Hydra (right) attacks Leper Gnome (left) (2) + Windfury on Cave Hydra (2) + Cave Hydra (2) attacks Mekgineer Thermaplugg (middle) + Windfury on Cave Hydra (3) + Cave Hydra (3) attacks Mekgineer Thermaplugg (right) + Novice Engineer attacks Leper Gnome (3) + Tundra Rhino attacks Mekgineer Thermaplugg (left) + Novice Engineer (all) attack Leper Gnome (all)
  3. Radiant Elemental + Divine Spirit (1) on Test Subject (right) + Vivid Nightmare (1) on Test Subject (right) + Shadow Word: Pain (1) on Test Subject (copy) + Divine Spirit (2) on Test Subject (right) + Vivid Nightmare (2) on Test Subject (right) + Inner Fire on Test Subject (left) + Shadow Word: Pain (2) on Test Subject (copy) + Battery Pack + Vivid Nightmare (3) on Radiant Elemental + Divine Spirit (3) and (4) on Test Subject (right) + Sergeant Sally + Shadow Word: Pain (3) on Test Subject (right) + Divine Spirit (5), (6) and (7) on Sergeant Sally + Confuse + Vivid Nightmare (4) on Sergeant Sally + Hero Power on Sergeant Sally + Kobold Geomancer + Spirit Lash
  4. Demonfire on Ultrasaur + Moat Lurker (left) on Wild Pyromancer + Arcane Anomaly + Ratcatcher on Doomguard + Bloodfury Potion on Arcane Anomaly + Demonfire on Jade Golem + Void Terror on Moat Lurker + Defile

Survival Puzzles Sequences

Boomnician Breena
  1. Holy Light + Forbidden Healing
  2. Binding Heal on Flamewreathed Faceless + Flash Heal + Hero Power + Deranged Doctor attacks Flamewreathed Faceless
  3. Truesilver Champion + Seal of Light + Your hero attacks Corrupted Healbot + Holy Light (1) and (2)
  4. Equality + Silver Hand Recruit attacks Corrupted Healbot + Holy Light (1) and (2)
  5. Crystalsmith Kangor + Forbidden Healing
  6. Radiant Elemental + Priest of the Feast + Hero Power + Flash Heal (1) and (2) + Shadow Word: Pain on Radiant Elemental
  7. Reincarnate on Mistress of Mixtures + Lightning Bolt on Mistress of Mixtures + Healing Wave + Jinyu Waterspeaker
  8. Radiant Elemental + Priest of the Feast + Shadow Visions (1), (2), and (3) on Shadow Visions + Shadow Visions (4) on Flash Heal + Flash Heal
Boommaster Flark
  1. Hero Power + Topsy Turvy on Hoarding Dragon + Hero Power + Shadow Word: Pain on Hoarding Dragon + Flash Heal (1) and (2) + Hero Power + Coin (1) + Voodoo Doctor + Coin (2) + Light of the Naaru + Deranged Doctor attacks Booty Bay Bodyguard
  2. Floop’s Glorious Gloop + Wisp (1) and (2) attack Haunted Creeper + Wisp (3) and (4) + Poison Seeds (1) and (2) + Tree of Life
  3. Zilliax + Blessed Champion on Zilliax + Zilliax attacks Turret Sentinel + Forbidden Healing
  4. Steel Rager + Zilliax and Glow-Tron on Steel Rager + Steel Rager attacks Target Dummy + Battery Pack + Forbidden Healing
  5. Antique Healbot + Refreshment Vendor + Forked Lightning + Healing Wave + Murmuring Elemental + Lava Burst on Turret Sentinel + Shudderwock
  6. Ancestral Spirit and Moat Lurker on Corrupted Healbot + Reincarnate on Turret Sentinel + Ancestral Spirit on Corrupted Healbot + Unbeakered Lightning + Zilliax + Rockbiter Weapon on Zilliax + Zilliax attacks Corrupted Healbot
Glow-Tron 2000
  1. Replicating Menace (1) and (2) on Microbot + Microbot attacks Turret Sentinel + Spirit Lash
  2. Rusty Recycler (1) attacks Turret Sentinel + Vicious Scalehide left of Flametongue Totem + Rockbiter Weapon and Earthen Might on Rusty Recycler (2) + Rusty Recycler (2) attacks Turret Sentinel + Jinyu Waterspeaker + Healing Wave
  3. Light of the Naaru on Auchenai Soulpriest + Elixir of Life on Lightwarden + Breakout + Auchenai Soulpriest attacks Abomination + Earthen Ring Farseer + Binding Heal on Abomination + Mistress of Mixtures and Tournament Medic attack Abomination + Circle of Healing + Lightwarden attacks Abomination + Hero Power
  4. Brrloc on Turret Sentinel (1) + Hallazeal + Reincarnate on Turret Sentinel (2) + Ancestral Spirit and Moat Lurker on Turret Sentinel (1) + Unbeakered Lightning
  5. Zilliax + Blessing of Might on Zilliax + Forbidden Healing on Primalfin Champion + Mana Addict attacks Bronze Gatekeeper + Zilliax and Primalfin Champion attack Turret Sentinel + Forbidden Healing
  6. Wickerflame Burnbristle + Moat Lurker on Turret Sentinel (1) + Uther of the Ebon Blade + Your hero attacks Turret Sentinel (2) + Lay On Hands (1) + Steel Rattler on Microbot + Microbot attacks Turret Sentinel (2) + Lay on Hands (2) + Holy Light
Crystalsmith Kangor
  1. Phasing Portal on Lord Jaraxxus + Hero Power + Demonic Research + Lord Jaraxxus
  2. Grimestreet Outfitter + Moat Lurker on Turret Sentinel + Paragon of Light (1) + Glowstone Technician + Wickerflame Burnbristle + Paragon of Light (2)
  3. Nerubian Unraveller attacks Turret Sentinel + Tentacle of N’Zoth + Silence on Nerub’ar Weblord + Shadow Madness  and Zola the Gorgon on Lord Jaraxxus + Lord Jaraxxus
  4. Dark Pact on Sylvanas Windrunner + Demonic Research + Spiritsinger Umbra + Carnivorous Cube on Mistress of Mixtures + Dark Pact on Carnivorous Cube + Cataclysm
  5. Mistress of Mixtures + Demonic Research + Lord Jaraxxus attacks Nerub'ar Weblord + Chillmaw + Dark Pact on Chillmaw + Alexstrasza on your hero + Phasing Portal on Lord Jaraxxus + Witchwood Piper + Sacrificial Pact on Witchwood Piper + Lord Jaraxxus
Dr. Boom
  1. Crazed Alchemist on Turret Sentinel + Unlicensed Apothecary + Soul Repressor + Ratcatcher
  2. Lorewalker Cho + Zola the Gorgon on Lorewalker Cho + Lorewalker Cho (2) + Forbidden Ancient + Battery Pack + Mark of the Lotus + Earthen Scales on Forbidden Ancient + Azalina Soulthief + Battery Pack + Mark of the Lotus (1) and (2) + Earthen Scales (1) and (2) on Forbidden Ancient
  3. Oaken Summons + Zilliax on Steel Rager + Rusty Horn on Turret Sentinel + Steel Rager attacks Turret Sentinel + Strongshell Scavenger + Earthen Scales on Steel Rager + Branching Paths (armor)
  4. Phasing Portal on Mal'Ganis + Sacrificial Pact (1) and (2) on Imp (1) and (2) + Demonic Research + DOOM! (1) + Witchwood Imp + Soul Repressor + Carnivorous Cube on Soul Repressor + Dark Pact on Voidlord + DOOM! (2) + Flame Imp (left) + Void Terror on Soul Repressor (1) and (2)
  5. Red Mana Wyrm + Ixlid, Fungal Lord + Battery Pack + Djinni of Zephyrs + Savage Roar + Hero Power + Battery Pack + Gloop Sprayer on Djinni of Zephyrs + Earthen Scales on Red Mana Wyrm
  6. Explosive Sheep + Ixlid, Fungal Lord + Barkskin on Ixlid, Fungal Lord + Hero Power + Battery Pack + Spiritsinger Umbra + Mistress of Mixtures + Voodoo Doll on Explosive Sheep + Plated Beetle

---

As a reward for completing the Puzzle Lab solo adventure you will receive a unqiue cardback, and for other Hearthstone guides at GameSkinny, please visit the links below:

]]>
Best Budget Hearthstone Decks for The Boomsday Project Meta https://www.gameskinny.com/eylmg/best-budget-hearthstone-decks-for-the-boomsday-project-meta https://www.gameskinny.com/eylmg/best-budget-hearthstone-decks-for-the-boomsday-project-meta Mon, 06 Aug 2018 11:33:02 -0400 Sergey_3847

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Mech Warrior

\n

The highlight cards of this deck are Omega Assembly and Dyn-O-Matic. The first one, as all other Omega cards, generates a lot of value after reaching ten mana crystals; and the second one is a real damage dealer, unless you're playing against another mech-based deck.

\n

One more interesting addition to the Warrior class is a card named Weapons Project. It's very similar to Blingtron that equips both you and your opponent with a weapon. This may not sound as a good idea at first, but remember that you can use your weapon first. And in this way you can destroy your opponent's weapon, too.

\n

So there's a lot going on here, and the mech package is just the frame for much bigger things in the list.

\n

Deck string:

\n

AAECAQcCsgj2zwIOkQb/B/sMzM0Cm/MCpfUC9PUCtPYC4vgCg/sCkfsCnvsCs/wCzIEDAA==

\n

---

\n

That is all for the best budget decks for The Boomsday Project meta, and for other Hearthstone guides at GameSkinny, follow the links below:

\n"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/8/008-156b4.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/8/008-156b4.jpg","type":"slide","id":"186753","description":"

Demon Zoo Warlock

\n

Zoolock remains one of the strongest archetypes in Hearthstone to this very day. Its new iteration involves several new Demon cards from The Boomsday Project like Void Analyst, Doubling Imp, and Nethersoul Buster.

\n

The new buff spell, Soul Infusion, also gives a huge advantage to an already well-established deck increasing its power level quite significantly. Nethersoul Buster works especially well with Kobold Librarian, Flame Imp, and Vulgar Homunculus, which can quickly turn it into a 3/5 or 4/5 for only three mana.

\n

The rest of the pack are your usual suspects, such as Voidwalker, Knife Juggler, and Doomguard. It feels like this deck will never die, but will always change and adapt to the current meta.

\n

Deck string:

\n

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Aggro Shaman

\n

One of the strongest new interactions from The Boomsday Project in Shaman class is Voltaic Burst plus Flametongue Totem, which gives you two 3/1 minions with Rush. That's a lot of damage taking into account that the entire combo costs only three mana.

\n

However, the main win condition is Bloodlust, which can be supported by cards like Primalfin Totem, Feral Spirit, and Giggling Inventor. If you're still short on damage, then finish off your opponents with two copies of Lava Burst and Lightning Bolt.

\n

The new card, Menacing Nimbus, can give you some powerful unconditional Elementals to play with, and Lightning Storm can clear the board in cases of emergency.

\n

Deck string:

\n

AAECAaoIAvUEkwkO7gH5A/UF4AbwB5HBAuvCAtHhAovlAvbwAuL4ApH7Apz/AoqAAwA=

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Pogo-Hopper Rogue

\n

Nothing could beat Edwin van Cleef, a highly praised Rogue legendary, in terms of efficiency and power level. But The Boomsday Project has introduced a card that could easily compete with van Cleef. It's the Pogo-Hopper!

\n

It starts as a 1/1 for two mana, but every time you play a copy of it, the card grows by +2/+2. You can keep it growing with the help of such cards as Shadowstep, Lab Recruiter, Mimic Pod, Elven Minstrel, and Vanish.

\n

As you see, it basically works like Jade Golem mechanic, which produces minions that keep on growing to incredible sizes. Test this one out and make your opponents weep!

\n

Deck string:

\n

AAECAaIHAvYE0eECDrQBxAGMAu0CzQObBYgH3Qj8wQLrwgLb4wKm7wLX+gLg+gIA

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/5/005-c113b.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/5/005-c113b.jpg","type":"slide","id":"186750","description":"

Goblin Bomb Priest

\n

This Priest deck is super fun and offers a new take on a typically very control-ish class. As the title suggests, your main threat here is Goblin Bomb that deals 2 damage to an enemy hero. Cards like Whirliglider and Explodinator will help you summon even more bombs, while Mirage Caller and Twilight's Call will help you copy them for even more damage.

\n

As a result, you should have 32 points of damage in the course of a match-up just from the Goblin Bombs alone, which is more than enough to kill any opponent.

\n

And if you're short on the bombs for some reason, then use Leper Gnome and Mind Blast as alternative win conditions.

\n

Deck string:

\n

AAECAa0GAA+hBJIF2QfyDMPBAs7MApXOAtHhAqniAt31ApH7Arz8Avb9AomAA8yBAwA=

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Mechano-Egg Paladin

\n

The new egg card in Paladin -- Mechano-Egg -- can easily turn into a serious threat with the help of Magnetic mechs and Spikeridged Steed. When it pops it puts an 8/8 mech on board for five mana, and that is a great deal.

\n

The good old Stonehill Defender can find you more mechs with Taunt, and Cobalt Scalebane and Fungalmancer will keep buffing them on board. The infamous Equality/Consecration combo is also here for some control gameplay.

\n

If you can afford to put in Meatwagon, which is an epic card, then it will also be easier for you to summon Mechano-Egg from your deck. But it isn't essential, and the deck works just fine as is.

\n

Deck string:

\n

AAECAZ8FAvIFzwYO3AP0BZvCAojHAsrLAuPLAtHhAuL4ApH7Atb+Atn+AuH+ApGAA8yBAwA=

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/3/003-93d49.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/3/003-93d49.jpg","type":"slide","id":"186748","description":"

Spell Damage Mage

\n

The point of this deck is to play as many minions with Spell Damage as possible and then hit your opponent with buffed Fireballs. Potentially, you can set up around +10 Spell Damage on board, which will make each of your Fireballs deal 16 damage.

\n

There are a few other cards that should help you clear the board, such as Shooting Star and Arcane Explosion. While cards like Vex Crow and Arcane Artificer will generate value in the form of additional minions and armor.

\n

If you manage to build up the board and keep it intact until you have your biggest spells in hand, then you should be able to win easily from there on.

\n

Deck string:

\n

AAECAf0EAr8D++wCDrsClQOrBLQE5gSWBZfOApbkApfoAsLzAr36ApX/Arn/Au+AAwA=

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Deathrattle Mech Hunter

\n

The two most important cards in this deck are Spider Bomb, Mechanical Whelp and Devilsaur Egg. The first one kills enemy minions, while the other two put some serious threats on board.

\n

All these minions have deathrattles that can be triggered multiple times using cards like Play Dead, Fireworks Tech, and Terrorscale Stalker. Corpse Widow will help you cast your deathrattle cards for much cheaper.

\n

The rest of the mechs are there to support these cards with the help of Magnetic mechanic. Also, as a Hunter you should never forget to use your hero power, and with the help of Clockwork Automaton you will be able to deal not 2 but 4 points of damage each turn.

\n

Deck string:

\n

AAECAR8C080Cz/ICDqvCAtjCApzNAsbOAt3SAuHjAuL1Au/1ArT2Arn4At/4ApH7Avb9AsyBAwA=

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/1/001-eaabb.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/0/0/1/001-eaabb.jpg","type":"slide","id":"186746","description":"

Treant Druid

\n

The central and most powerful card of this deck is Mulchmuncher, a massive 8/8 minion that gets cheaper for each dead treant. Here you have enough treants for it to become a 0-mana minion, which is really powerful.

\n

Cards like Witchwood Apple, Landscaping, and Soul of the Forest can generate loads of treants that can be buffed using Power of the Wild and Tending Tauren. Dendrologist, a brand new card from The Boomsday Project, also fits this deck just right.

\n

Lastly, if you need to protect yourself, then use the tried-and-tested Spreading Plague plus Strongshell Scavenger combo, or just play Giggling Inventor that summons two Annoy-o-Trons.

\n

Deck string:

\n

AAECAZICAqDNAo7QAg5AX/0C9wPmBcQG0eECwfMCj/YC4vgC3/sC4fsCv/0C1YMDAA==

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The Boomsday Project is here, and it's time for crafting new cards! But most players will rarely find enough dust to craft all the epic and legendary cards. That's just how ruthless Hearthstone economy is to budget players.

\n

But there's more than enough good affordable cards in the new set for you to choose from. Just take a look at our list of the nine best budget Hearthstone decks for each class, and find one or few that fit your taste and wallet.

\n

Fortunately, Blizzard made some fantastic common and rare cards this time that can really shake up the current stiff meta of big and clunky control decks. So pay special attention to Hunter, Rogue, Priest, and Warlock decklists, which will most likely be on top of the game in the next few seasons.

"}]]]>
15 Best Boomsday Project Cards for Hearthstone Arena https://www.gameskinny.com/62xoh/15-best-boomsday-project-cards-for-hearthstone-arena https://www.gameskinny.com/62xoh/15-best-boomsday-project-cards-for-hearthstone-arena Fri, 03 Aug 2018 10:58:13 -0400 Sergey_3847

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Omega Agent

\n

Unsurprisingly, the last card in our Arena tier list is another Omega card -- Omega Agent. It's very similar in design to Mithril Spellstone, a 7-mana Warrior spell that summoned three 5/5 minions, that had a huge success on Arena. But this one costs five mana, which makes it a lot more attractive.

\n

Omega Agent is not amazing on curve, but will be extremely hard to remove on turn ten. And that's exactly how you want to play it!

\n

---

\n

That is all for the best Arena cards from The Boomsday Project, and for other Hearthstone guides at GameSkinny, please see the links below:

\n"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/m/e/omega-defender-68211.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/m/e/omega-defender-68211.png","type":"slide","id":"186627","description":"

Omega Defender

\n

Fortunately or unfortunately, epic cards are extremely rare in Hearthstone Arena. So if you get one, make sure that it's super strong. And by the looks of it, the epic Omega cards from The Boomsday Project are the strongest.

\n

Even without the Omega effect, Omega Defender is a totally playable card on Arena. Who wouldn't want a 2/6 taunt minion for four mana? But everyone will most likely just try to wait and play it on turn ten for that huge power buff of +10 Attack.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/e/n/tending-tauren-95a25.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/t/e/n/tending-tauren-95a25.png","type":"slide","id":"186631","description":"

Tending Tauren

\n

Veteran Hearthstone players know the card named Cenarius very well. It's a legendary minion that has similar effect to Tending Tauren. But look at this: Tending Tauren is a rare card that costs three less mana than Cenarius, making it possible to draft more than one copy on Arena.

\n

This alone makes the card highly desirable during each and every upcoming Druid Arena drafts. Just like Landscaping it synergizes well with Mulchmuncher, or you could just buff your board and win.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/i/g/giggling-inventor-247df.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/i/g/giggling-inventor-247df.png","type":"slide","id":"186620","description":"

Giggling Inventor

\n

Annoy-o-tron, anybody? How about two Annoy-o-trons? Giggling Inventor will definitely be annoying, and possibly turn out to be the best neutral card for Arena in The Boomsday Project.

\n

Just think about it: you need to hit it four time before you can do anything else. And that is disgusting! There is one card on Arena that can quickly deal with it though -- Mossy Horror. But it's an epic card, so be prepared for some annoying encounters with Giggling Inventor.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/p/i/spider-bomb-d8368.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/p/i/spider-bomb-d8368.png","type":"slide","id":"186629","description":"

Spider Bomb

\n

Here is another card that synergizes extremely well with Carnivorous Cube. But you can exploit this card's deathrattle in other ways. For example, with the help of such spells like Play Dead and Terrorscale Stalker you can kill more than one enemy minion.

\n

The only drawback here is that you can't choose the targets, but that would probably make the card too OP. In the current form it's still very good, and will surely see a lot of play in many Hunter Arena decks.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/m/e/omega-medic-c9b5e.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/m/e/omega-medic-c9b5e.png","type":"slide","id":"186628","description":"

Omega Medic

\n

The basic stats of Omega Medic are good enough to draft this card every time you see it. A 3/4 body for three mana is the classical Tank Spider that was one of the most popular cards on Arena.

\n

The Omega effect on top makes it an instant bomb that can be played as a powerful healing card after reaching ten mana crystals. Otherwise, just slam it on curve and let it dominate the rest of the 3-drops.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/e/c/necrium-blade-28860.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/n/e/c/necrium-blade-28860.png","type":"slide","id":"186624","description":"

Necrium Blade

\n

The best case scenario for Necrium Blade is combining it with Carnivorous Cube, but it's not going to happen too often on Arena dute to Cube's epic rarity. Nevertheless, this weapon will do good with any other deathrattle cards, especially Devilsaur Egg and Mechanical Whelp.

\n

Rogue also has the ability to destroy a weapon if you wish by simply activating your hero power without waiting two turns before triggering a required deathrattle effect. This puts Necrium Blade on top of the list among all Rogue weapons in Arena.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/s/t/astral-rift-e5132.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/s/t/astral-rift-e5132.png","type":"slide","id":"186618","description":"

Astral Rift

\n

Think of this card as draw two minions for two mana. Great stuff right here! Again, the RNG element can give you either something very good or bad, but most likely the average outcome is what you should be looking for.

\n

What's great about cards like Astral Rift is that they can give you a lethal outcome or some healer, when you're low on life. In any case, it'll perfectly fit into any Arena Mage deck.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/m/e/omega-assembly-a0ca5.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/o/m/e/omega-assembly-a0ca5.png","type":"slide","id":"186626","description":"

Omega Assembly

\n

Imagine having no cards in hand at the latter stages of the match-up and drawing Omega Assembly. If you have ten mana crystals, you will be able to add three Mechs to your hand.

\n

In short, Omega Assembly can win you the game -- that's how strong this card is. Of course, it all depends on the types of Mechs you get, but there is a potential for something really powerful to happen.

\n

And if you draw it early in the game, you can use it flexibly and Discover one of the Mechs for your next turn.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/p/r/spring-rocket-cd0cd.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/p/r/spring-rocket-cd0cd.png","type":"slide","id":"186630","description":"

Spring Rocket

\n

The best types of cards on Arena are reactive cards. Spring Rocket is an excellent reactive card, which can take care of an early 3/2 enemy drop. Also, it's a Mech that can be buffed next turn with the help of Magnetic effect.

\n

It's very similar to Disciple of C'thun, which was very good on Arena prior to rotation, and it looks like Spring Rocket will follow in the same footsteps.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/a/n/landscaping-5307e.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/a/n/landscaping-5307e.png","type":"slide","id":"186622","description":"

Landscaping

\n

Druid players also get a 2-for-1 card, but this time in the form of a spell. It means that you will not be able to buff it while in hand. However, it still works just fine in combination with Fungalmancer.

\n

This card should also be auto-included in all decks that build around Mulchmuncher, a giant minion that costs less for each Treant that died during a match-up. And unlike Doubling Imp, Landscaping has the right to be a common card, since it's only a spell.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/o/u/doubling-imp-066b4.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/o/u/doubling-imp-066b4.png","type":"slide","id":"186619","description":"

Doubling Imp

\n

Here is a classical 2-for-1 effect that can be buffed for even more powerful turns with such cards like Soul Infusion and Void Analyst. It also conveniently sets up two bodies on board for Fungalmancer that will turn it into two 4/4's.

\n

Warlock is already a top-tier class on Arena, and with cards like Doubling Imp it'll only get stronger. Blizzard could make it at least a rare card just to keep the draft numbers lower, but with it being a common, you'll surely be seeing multiple copies in each deck.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/e/n/venomizer-1da5f.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/e/n/venomizer-1da5f.png","type":"slide","id":"186632","description":"

Venomizer

\n

Poisonous is one of the most valuable keywords in Hearthstone Arena. That's why cards like Emperor Cobra, Giant Wasp and Stoneskin Basilisk see play in almost every Arena deck.

\n

Now combine it with the Magnetic effect, and you get Venomizer. This Hunter class Mech is going to be everywhere from now on. And if you can combine it with another new card, Missile Launcher, then you can potentially clear the board each turn.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/e/n/menacing-nimbus-e158f.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/e/n/menacing-nimbus-e158f.png","type":"slide","id":"186623","description":"

Menacing Nimbus

\n

Currently, Earthen Might, a spell that buffs an Elemental and puts another Elemental in your hand, sees a lot of play on Arena. Nimbus is just like Earthen Might but attached to a body, which at times is even more convenient in case when you don't have an Elemental on board.

\n

It can give you another small Elemental, but at times it may give you something really powerful. So pick this up whenever you see it in your draft, as it will generate more value for your Arena deck the more copies of it you manage to get.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/l/o/glow-tron-dc7a5.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/g/l/o/glow-tron-dc7a5.png","type":"slide","id":"186621","description":"

Glow-Tron

\n

This new Mech is very similar in design to Dire Mole, a Hunter class minion that had the same stats for one mana ,which was drafted and played in every Hunter Arena deck. But Glow-Tron is strictly better due to the Magnetic keyword that allows it to buff other Mechs in play.

\n

Arena players will also be looking to play this card not only in Mech-based decks, simply because, as already mentioned, the statline is just too good on its own for such low cost.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/s/desktop-key-art-wallpaper-1f269.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/s/desktop-key-art-wallpaper-1f269.jpg","type":"slide","id":"186617","description":"

With the release of the newest Hearthstone expansion, The Boomsday Project, Blizzard decided to improve the Arena experience as well. From now on the number of class cards appearing in drafts will be increased. On the other hand, the rate of cards that have been appearing far too often will be decreased by 50%.

\n

The developers say that this will diversify the meta game, and will make players use more skill instead of pure luck. For this reason, it is now important to filter out the best class cards that can be used in actually skillful ways on Arena.

\n

Follow our guide for the best Arena cards from The Boomsday Project, including:

\n
    \n
  • 6 common cards
  • \n
  • 7 rare cards
  • \n
  • 2 epic cards
  • \n
"}]]]>
11 Best Hearthstone Cards from The Boomsday Project for Standard https://www.gameskinny.com/gjua2/11-best-hearthstone-cards-from-the-boomsday-project-for-standard https://www.gameskinny.com/gjua2/11-best-hearthstone-cards-from-the-boomsday-project-for-standard Thu, 02 Aug 2018 12:06:01 -0400 Sergey_3847

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636686137342619756-dfb75.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636686137342619756-dfb75.png","type":"slide","id":"186573","description":"

Luna's Pocket Galaxy

\n

Overpowered is the word that comes to mind when looking at this legendary Mage spell. Just imagine making your Antonidas or Alexstraza cost one mana, without even mentioning the possible discovery of the Luna's Pocket Galaxy through Primordial Glyph.

\n

However, note that this spell doesn't mention the minions in your hand, but only the ones in your deck. So if you already have your expensive combo pieces in hand, then it wouldn't matter too much.

\n

In any case, this card will do a lot of damage in the upcoming seasons, so be prepared to witness some of the most explosive turns in the history of Hearthstone.

\n

---

\n

Share your thoughts below on your favorite cards from The Boomsday Project, and for other Hearthstone guides at GameSkinny, check out the list below:

\n"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636679688916000520-c4e6f.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636679688916000520-c4e6f.png","type":"slide","id":"186597","description":"

Dr. Boom, Mad Genius

\n

Dr. Boom is back! This time in the form of an alternate hero with five different hero powers that change each turn. The battlecry is probably the most significant feature of this card, which gives all your minions Rush. It isn't Charge, but you will be able to attack enemy minions right away.

\n

This is undoubtedly the most powerful card in The Boomsday Project, and all Warrior players would want to have it. Not sure, if it will replace the Garrosh alt-hero, but there is a big chance that these two legendaries will be combined in one deck for flexibility.

\n

If you want to be aggressive, play Dr. Boom, and if you need to be in a control mode, then play Garrosh.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636674500079731700-aa74d.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636674500079731700-aa74d.png","type":"slide","id":"186604","description":"

Zilliax

\n

Among all the great number of keywords printed on Zilliax, Magnetic is probably the most important one. On its own it's still pretty good, but if you can buff another Mech on board with all these effects, then you will end up with an absolutely OP card.

\n

It combines well with Corpsetaker as well, and basically serves as the neutral Al'akir the Windlord for three less mana, but without the Windfury effect. This could be a great card for Mech Hunter that simply begs for heal effects.

\n

All in all, Zilliax is not a must-have legendary, but in the right deck it will be an indispensable card.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636676199449876689-7d5ff.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636676199449876689-7d5ff.png","type":"slide","id":"186601","description":"

Whizbang the Wonderful

\n

Whizbang is a perfect legendary card for beginner players! You can make up any deck with 30 cards, which should include Whizbang the Wonderful. As a result, it will turn your deck into one of the 18 available deck recipes in Hearthstone, regardless of the fact whether you have the required cards or not.

\n

So, if you're a budget player, or a new player, but you have enough dust for one legendary card, then you probably should craft Whizbang above all others from The Boomsday Project.

\n

It will let you play with other expensive cards and help you understand meta better.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/l/o/flobbidinous-floop-b07cc.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/f/l/o/flobbidinous-floop-b07cc.png","type":"slide","id":"186572","description":"

Flobbidinous Floop

\n

This new legendary Druid card will make sure that the Malygos Druid deck will stay on top of the tier list for at least a few more seasons before the release of the next expansion.

\n

It allows you to play Malygos and then follow it up with another one but only for four mana. A huge upside of the Flobbidinous Floop is that it doesn't have to be played that same turn.

\n

So even if your opponent removes the original Malygos, you can still play the Floop next turn and win the game with that massive +5 Spell Damage.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636685380443258212-0f57d.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636685380443258212-0f57d.png","type":"slide","id":"186598","description":"

Dreampetal Florist

\n

What makes this card extremely powerful is the repeatable effect that reduces the cost of minions in your hand by seven mana. This means that if your opponent doesn't have the means to remove it right away, it will keep reducing the cost of your minions.

\n

This card will do wonders in combination with Juicy Psychmelon and Drakkari Enchanter that will make it trigger twice. Just imagine having 1-mana Lich King, 2-mana Hadronox and 2-mana Malygos all in your hand.

\n

All this does look really good, but any experienced Hearthstone player will sense an incoming nerf, so be prepared for that as well.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636679671383940599-7adcd.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636679671383940599-7adcd.png","type":"slide","id":"186605","description":"

Reckless Experimenter

\n

Priest is getting a couple of strong cards, too. Reckless Experimenter, for example, offers a whole myriad of possible combos with such cards like Voodoo Doll, Devilsaur Egg, and Carnivorous Cube.

\n

But that's only the beginning! You can now draw cards for free with the help of Loot Hoarder and Bloodmage Thalnos, or gain free armor with Plated Beetle, and so on and so forth. The possibilities are limited only by the number of deathrattle cards in Standard and your imagination.

\n

Some of the new Mech synergies from The Boomsday Project will also help this card stand firm in the new meta.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636683544167162623-301b2.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636683544167162623-301b2.png","type":"slide","id":"186599","description":"

Juicy Psychmelon

\n

Essentially, Juicy Psychmelon is a 4-mana card that draws you four cards, which is absolutely broken when you think about it. Yes, it's limited to expensive cards only, but when you play Big Druid, big cards is really all you have.

\n

Even if it draws you only two or three cards, it's still incredibly valuable. Taking into consideration the new ramp spell, Biology Project, Druid can now get to seven mana in just two to three turns depending on the coin. This means that you can then draw your big cards and play them on turn four already.

\n

So Blizzard really just gave us another reason to play Druid these few coming months!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636682284046435368-e97f6.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636682284046435368-e97f6.png","type":"slide","id":"186600","description":"

Academic Espionage

\n

Here is another potentially broken card for Rogue class. If you can play it on turn one with the help of Preparation, there is a big chance that you will most likely never fatigue during your matchup (especially if you have two copies of it in your deck).

\n

All you are left at this point is to draw as many cards as you can with the help of Sprint and Elven Minstrel. Then, you can play all those cards in one turn, since they will cost only one mana each.

\n

Of course, you could get some bad cards too in the process, but when they cost so little, it won't matter anymore.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636679681108598812-087a4.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636679681108598812-087a4.png","type":"slide","id":"186608","description":"

Lab Recruiter

\n

Rogue players get a significant boost to the Gang Up spell, as now it's attached to a 3/2 body. Just imagine playing this on Fal'dorei Strider and summoning nine more spiders from your deck.

\n

Another fantastic possibility is combining it with Cavern Shinyfinder and Kingsbane. As a result, you will literally have no problem finding your weapon anymore.

\n

Lastly, what Mill Rogue would do without this card? When it comes to fatigue this card can single-handedly win you the game by putting more copies of friendly minions in your deck. And this is just a short list of all the things you could do with this great card.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636674478121871352-2c933.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636674478121871352-2c933.png","type":"slide","id":"186606","description":"

Biology Project

\n

Cheap ramp is back in Hearthstone! Many non-Druid players will now have a lot of trouble playing against an already top-tier class.

\n

Surely, this card is a double-edged sword, and accelerates your opponent's mana base, too. But Big Druid decks don't care about the opponent's mana base -- all they want is to get faster to that magical ten mana number, and the game is over in their favor.

\n

Biology Project is even better than the pre-nerf Innervate, because it let's you keep the mana crystals, which is essential for ramp decks. And with the introduction of the Omega cards, this will be one of the most overpowered cards in any Druid archetype.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/s/desktop-boom-wallpaper-3a1ed.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/e/s/desktop-boom-wallpaper-3a1ed.jpg","type":"slide","id":"186571","description":"

All the fans of Goblins vs. Gnomes set can cheer up, as the new Hearthstone expansion returns to the theme of Mechs and is titled "The Boomsday Project." It includes 135 new cards and is set for a release date of August 7.

\n

A couple of new mechanics have been introduced as well, such as Magnetic, which allows certain Mechs to merge, and Omega, which triggers extra powerful effects when players reach ten mana crystals.

\n

This opens up a lot of new opportunities for deck-building, and if you're a Standard laddering enthusiast, then you need to be sure which cards will be the best in this meta.

\n

Follow our guide for 11 of the best standard cards from The Boomsday Project, including:

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    \n
  • 2 common cards
  • \n
  • 4 epic cards
  • \n
  • 5 legendary cards
  • \n
"}]]]>
Hearthstone: Best New Arena-Only Cards for Taverns of Time https://www.gameskinny.com/4400u/hearthstone-best-new-arena-only-cards-for-taverns-of-time https://www.gameskinny.com/4400u/hearthstone-best-new-arena-only-cards-for-taverns-of-time Thu, 07 Jun 2018 16:55:21 -0400 Edgar Wulf

Blizzard recently announced that Hearthstone players will soon be enjoying another Arena event called "Taverns of Time." This event will be available for a limited time and, among other things, will feature 28 new Arena-only cards. You can view the full list of cards and additional event details on the official Blizzard website. If you wish to prepare yourself, however, here are a few highlight cards which are sure to be impactful for the duration of the event.

Druid

Harbinger of Catastrophe is great in terms of stats -- a "Boulderfist Dragon" so to speak. The usefulness of its effect, however, will largely depend on the cards left in each player's deck, which can make it either highly beneficial or detrimental to the owner.

Hunter

Hunter is at the very bottom of Arena meta right now; players know it and developers know it. That is why Chronoshot was created, no doubt. It's a slightly more expensive Rogue's Sap, but it also combines the effect of Hunter's existing Freezing Trap, and if you manage to play it on a minion that costs 9 or more, it will prevent the opponent from playing it ever again.

Mage

This card is comparable to the wild-only Cabalist's Tome, which added three random mage spells to your hand. With Consider the Past, the card pool is quite limited ("from the past" implies only wild cards) and there are certainly some powerful outcomes with spells like Flamecannon, Unstable Portal, and the infamous Firelands Portal.

Neutral

Unusually enough, most of the new neutral cards are quite strong, but Possibility Seeker definitely stands out. It has great stats and offers you the utility of a complete redraw should you find your current options lacking.

Paladin

Bronze Broodmother comes with both an advantage and a minor drawback -- it provides you with an additional body for potential buff cards, completely for free. The minor drawback is that your opponent will know exactly what you have drawn. 

 Priest

Priest is left out, with somewhat underwhelming new options. Ripple in Time is not great, but discovering a minion is flexible, and if you can manage to play it more than once, then it definitely adds value to your deck.

Rogue

Stat-wise, Thief of Futures is really, really weak, but it provides you with an additional card and, more importantly, reveals information on what card your opponent is about to draw. A highly useful ability for a reactive class like Rogue.

 Shaman

Shaman is once again treated to a powerful Arena-only card, this time with Master of Realities. It doesn't suffer from almost any stat drawbacks, and its powerful ongoing effect can quickly spiral out of control if left unattended.

Warlock

It's not like Warlocks require any additional card draws, but drawing two cards with Grasp the Future and reducing their cost, while also not affecting your life total, is awesome, especially for the reasonable cost at 4 mana.

Warrior

The effect of Fatecleaver will not trigger often, and its potential utility is yet to be tested. However, it can easily be compared to Paladin's Truesilver Champion, minus the healing, which makes it an excellent mid-game weapon.

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The Taverns of Time event will begin on June 11 and last until July 3Are you excited for the new event and cards? Will you be participating in the Arena during the event? Let us know in the comments below. And for more Hearthstone-related content check out other articles and guides on GameSkinny:

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Hearthstone Guide: Witchwood Monster Hunt (Levels 5-8) https://www.gameskinny.com/smx3y/hearthstone-guide-witchwood-monster-hunt-levels-5-8 https://www.gameskinny.com/smx3y/hearthstone-guide-witchwood-monster-hunt-levels-5-8 Sun, 06 May 2018 09:13:51 -0400 Sergey_3847

If you managed to beat the first four levels of the Monster Hunt adventure in Hearthstone, then you will be ready to encounter the other, more powerful bosses.

Some of the old bosses may come back and hit you again, but you will mostly meet new faces, some of which are quite difficult. But don't worry, and just follow our guide on how to beat the Monster Hunt bosses from level 5 to 8.

Level 5 Bosses

Brushwood Centurion

Centurion is an old Grim Patron Warrior with a new face and hero power that allows him to attack random enemy minions. This means that you need to play minions with at least 3 attack or more so that he doesn't create more Grim Patrons. If you stick to this rule, you will easily win.

Cragtorr

Cragtorr is hard! His hero power reduces the cost of minions in his hand, which means that he will play a lot of big threats throughout the match. You need to be able to get the Potion of Vitality treasure and double up your health to be able to survive long enough.

Crooked Pete

Pete plays like a Rogue in the first half of the match, and then transforms into Beast Hunter after you put him below 20 HP. He will turn into Beastly Pete, gain 15 armor, and draw a lot of cards. However, the match is still easy, and if you manage to keep your board, there will be no problem beating him whatsoever.

Gnomenapper

This boss is very aggressive, and he will also steal your own minions. It's easy to beat Gnomenapper with Darius Crowley, but you may have trouble with other heroes. In any case, just let him put your minions in a sack, and don't touch those sacks. In time, he will have no space on board for his own minions, as it will be filled with 0/3 sacks. Then, you just go face!

Plaguemaster Rancel

Rancel's main advantage is Poisonous hero power. So unless he puts a Taunt on board, don't bother killing his minions. He will be busy killng yours instead, while you can focus on putting his HP down to zero.

Ratcatcher Hannigul

This boss is very similar to Beastly Pete -- he will play lots of beasts and buff them. You should opt for a control playstyle, and killing him will be no problem once all his minions are gone from the board.

Shudderwock

Shudderwock may be a huge threat in Constructed, but in Monster Hunt, you can use his ability to trigger all Battlecries twice to your advantage. Just choose card bundles with minions that have Battlecries, and you should win in no time.

The Scarecrow

This will be a long match! Scarecrow will heal a lot, and you need to survive the fatigue. The best strategy against him is to go all in with the Jades. At one point, they will grow so big that his heals won't help him anymore.

Vitus the Exiled

Vitus is awfully aggressive, so if you can get the mana reduction before this match, you will be able to out-aggro him.

Level 6 Bosses

Azalina Soulthief

Azalina is dangerously aggressive, and you will need to use a lot of removal against her. That is why having a Double Time ability would be very useful. In this case, you will be able to cast your removals twice for the price of one, and that's how you basically win here.

Face Collector

The Collector plays like an Evolve Shaman. He will try to transform his minions, but as you know, the RNG may not be on his side. If you have enough minions with Entrenchment ability on board, then you will be able to kill all his threats and get him down to zero.

Forlorn Lovers

Lovers will take you on a joruney to fatigue. If you have no outs, then you will most likely lose. And your only out is to have Shadowstep/Gang Up card bundle for Tess with Jades. In this case, you will have no problem with fatigue, and your minions will only keep growing in size.

Gustave, the Gutripper

Gustave is the easiest boss to beat on this level. His deck isn't very good, and his hero power can only kill your weakest minions; at times, he will even kill some of his own.

Level 7 Bosses

Experiment 3C

Not a particularly hard boss to beat. He will usually have a lot of cards due to his hero power, but otherwise, it's a very straightforward match. He will use Amalgamation, so be sure to keep just enough minions on board, and don't overextend. Having Assassinate-like spells is also useful.

Lord Godfrey

Godfrey is the nemesis-boss of Daius Crowley. In order to beat him, you need to have two passive abilities: Dragonfire Ammo, which gives an additional point of damage to your cannon, and Tactical Reinforcements, which reduces the cost of cards in your hand every time you use a cannon.

Raeth Ghostsong

This could be an easy match if you have Entrenchment ability, which gives your minions an extra 2 HP. Raeth's hero power works like Defile, so even if you have a lot of 1-health minions with the Entrenchment ability, it will be practically impossible to lose to this boss.

Level 8 Bosses

Captain Shivers

Shivers will play Kingsbane as his main weapon and then keep drawing it from his deck. Additionally, he will play lots of big minions, including Fel Reaver. You need to use this opportunity to mill him. Just play lots of small cards, and don't kill his Fel Reaver untill it mills Captain's entire deck.

Glinda Crowskin

Shaw's nemesis boss must have no minions on board in order for you to be able to kill her. If she has at least one, she will be immune. This means that you obviously need to remove all of her minions before attacking her face. After some time, she just gives up and plays no minions at all -- that's when you can finish her off.

Infinite Toki

The best way to play aginst Infinite Toki is with your own Toki hero. You need to have two abilites: Khadgar's Scrying Orb, which makes your spells cost less, and Robe of the Magi, which gives all your spells +3 damage. If you have these two, you will kill Toki without a question.

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That is all on how to defeat all the bosses in Monster Hunt adventure, and be sure to come back soon for more Hearthstone guides here at GameSkinny!

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Hearthstone Guide: Witchwood Monster Hunt (Levels 1-4) https://www.gameskinny.com/76b00/hearthstone-guide-witchwood-monster-hunt-levels-1-4 https://www.gameskinny.com/76b00/hearthstone-guide-witchwood-monster-hunt-levels-1-4 Fri, 04 May 2018 15:11:43 -0400 Sergey_3847

In the latest solo adventure for Hearthstone, titled "Monster Hunt," you will face many strong enemies. You will be given four different heroes to play with, such as Houndmaster Shaw, Darius Crowley, Toki Time-Tinker, and Tess Greymane.

You can start with any of the four heroes, and if you beat all bosses with all four characters, then you get to fight the very last one -- Hagatha the Witch. Every hero needs to pass through eight levels of bosses that are chosen randomly.

If you want to know how to beat all the bosses in the Monster Hunt adventure levels1-4, then check out the guide below.

Level 1 Bosses

A Mangy Wolf

All Level 1 bosses are super easy to beat. Mangy Wolf will be busy buffing his minions instead of playing them, so you can use this opportunity to hit face with your own creatures and kill him in just a few turns.

Gobbles

Gobbles' passive ability allows him to draw cards every time you kill his minions. This means that you should ignore them entirely and simply go face. Gobbles has only 10 HP, so you will get there soon.

Rottooth

This boss will play a lot of cheap minions with Taunt, so try to have enough creatures of your own on board to be able to both remove his defenses and at the same time go face with the rest.

Level 2 Bosses

Cultist S'thara

Cultist's hero power deals damage to you every time you draw a card. This means that if the match goes a bit longer than expected, then you may lose it by simply drawing cards. That is why you should try to choose the First Aid Kit ability before this match, since it will heal you and your minions for 2 HP each turn.

Cutthroat Willie

This boss will find every opportunity to use his hero power that deals 1 damage to one of your minions. This means that you have to be as aggressive as possible before he kills your creatures. You can mainly ignore his threats and focus on face, unless you're too low on life.

Doctor Sezavo

Doctor's hero ability heals him for 3 HP. This means that you have to opt for a control type of gameplay in this case. Focus on removing his threats from the board first, and then, when you're free to go, hit his face until he dies.

Gnarlroot

Just like Rottooth, Gnarlroot will defend himself with lots of Taunts. You will have no other choice but to deal with them first, and then kill him when the path is free.

Griselda

This is one of the easiest bosses to beat on Level 2. Her hero power will turn a random minion into a 0/1 frog, so just play as many minions as you can, and you will have enough power to kill her very soon.

Ravencaller Cozzlewurt

Ravencaller will have access to lots of cheap minions due to his hero power. He will then buff them with the help of Hobgoblin, so try to take control over the board first, and then focus on his face. Definitely kill the Hobgoblin!

The Mute

The last boss is also super easy. The Mute does nothing but silences your minions, which isn't that big of a threat. You will be able to kill her pretty quickly.

Level 3 Bosses

Gravekeeper Damph

Damph relies solely on minions with Deathrattle that fortunately for you aren't always good. If you can get the Entrenchment ability that buffs the health of all your minions, then you sh ould be able to keep the board and kill Damph rather quickly.

Grubb the Swampdrinker

Grubb's hero power isn't very good either. It kills his own minions and deals damage equal to their power to your hero. The strategy is simple -- kill his minions before he uses his hero power, and you will have no problems in this match whatsoever.

Manhunter Ivan

Ivan will play a lot of secrets, but they're Hunter secrets, so they'll be easy to deal with. The only one you should look out for is the Rat Trap, which puts a 6/6 rat on board. Otherwise, the match should go pretty smoothly.

Niira the Trickster

With Niira, it's important to clear the board as quickly as possible. If you don't do this, then she will buff her minions and keep buffing them until they reach the point of "too big to deal with." If you can keep control of the board, then you will have an advantage.

Sazzmi Gentlehorn

Sazzmi likes to steal your minions, but she is capable of stealing only creatures with 1 or 2 attack, so you need to avoid playing those in the early game, if you can. In the late game it won't matter, since her own threats aren't as good, and you should have a solid board of your own by that time.

The Whisperer

You need to use Whisperer's passive ability for the effect of giving all cards Echo to your advantage. Try to get as many cheap buffs into your deck as you can, and you will have a huge advantage during the match.

Wharrgarbl

This Murloc boss could be difficult since he will play a lot of Murlocs, and their synergies are quite aggressive. This means that you need to play a control game in the first half of the match. Then, when you see that you can't deal with his minions anymore, just go face. Hopefully you've put him low enough by that time.

Level 4 Bosses

Baran the Blind

Baran basically plays like a control warrior. The fastest way to kill him is to be either aggressive or to play your own control game. But the aggro approach is far more effective.

Blood Witch Gretta

Gretta is hard if you play a lot of spells in your decks, since her ability makes all spells cost health instead of mana. So try to focus on your minions instead, and use spells only in the most dire situations. Otherwise, you will die very quickly.

Chupacabran

The rule of thumb for this match-up is to remove an opponent's minions first. If you don't do this, he will give them Lifesteal and heal up to full health. So get those minions off the board!

Garrow, the Rancorous

Garrow will try to put as many minions on your side of the board and then use his hero power to deal that much damage to you. Actually, it's not a very good strategy by him, because you can use those minions to kill him. Really an easy match!

Groddo the Bogwarden

This can be a very annoying match-up. Groddo will summon zombies for each of your dead minions, but the worst part is that when those zombies die, they deal 1 damage to all characters. The positive thing is that it slowly kills Groddo, too.

Inquisitor Hav'nixx

If you have the healing ability, then you will easily win this match. Inquisitor will use his hero power to halve your health each turn, but if you heal regularly, then you can't die.

Sephira Dusktalon

Sephira draws spells from her deck every time you play a spell. This means that you shouldn't be afraid to play spells. On the contrary, play as many as you can ... and mill her!

Splintergraft

This is another easy boss that will make copies of your minions, but the problem is that they're only 2/2 copies, so you will kill them very quickly.

Winslow Tobtock

The last boss is also very simple. He will constantly change your hand by shuffling your cards into your deck and letting you draw the same amount. So just play on curve and don't plan anything.

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These are all the bosses in the Monster Hunt levels 1-4, but be sure to come back soon for the rest of the Hearthstone bosses here at GameSkinny!

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Hearthstone Guide: How to Beat Hagatha in Monster Hunt https://www.gameskinny.com/b1vgx/hearthstone-guide-how-to-beat-hagatha-in-monster-hunt https://www.gameskinny.com/b1vgx/hearthstone-guide-how-to-beat-hagatha-in-monster-hunt Wed, 02 May 2018 13:05:34 -0400 Sergey_3847

The latest solo adventure for Hearthstone is out -- the Monster Hunt. It gives players four preconstructed decks, each belonging to a different character, to beat eight different bosses. If you manage to beat all of them with all four decks, then you will unlock the very last boss -- Hagatha the Witch.

Hagatha is a very powerful enemy that has 100 HP and a passive hero power that adds a random Shaman spell to her hand each time she plays a minion. This gives her a huge advantage in the match-up, so if you want to know how to beat Hagatha, then follow our guide below.

Best Passive Abilities Against Hagatha

When the match-up begins, you will be given the chance to play all four pre-constructed decks in the same match-up. You will start with Houndmaster Shaw, which has 12 cards in the deck, and you will be given three hero cards for each of the other three monster hunters: Toki, Time-Tinker, Darius Crowley, and Tess Greymane.

Every time you change the hero, it will deal AOE damage on the board equal to its mana cost, and your deck will gain an additional 12 cards that correspond to that given hero. Also, every time you play a hero, you will have the chance to choose one passive ability card.

The best passive abilities against Hagatha for each of the heroes are listed below:

Crystal Gem (Shaw)

This ability gives you an additional mana crystal at the beginning of the match, so it basically works like a free Wild Growth but with an active mana. This gives you a good head start to set up a decent board against Hagatha in the early game.

Double Time (Toki)

Toki should be your next hero after Shaw. Also, you should save Call of the Wild in combination with Double Time to cast it twice in one turn. This will put six minions on board, including two chargers. This passive ability will let you produce extremely powerful turns.

Entrenchment (Crowley)

This one gives all your minions an additional two points of health, which may not seem much, but in the end, it turns out to be the most powerful choice with Darius Crowley. Pillage the Fallen is also good if you have a weapon, but that isn't always the case.

Cult of the Wolf (Tess)

The last passive ability will allow you to discover any good spell that you've played during a match for just one mana with the help of Tess' hero power. It's super important at the later stages of the game, when you need that final push and there are no more cards in your hand.

Best Strategy Against Hagatha

In the early game, Hagatha will play Face Collector and Twilight Drake, which are both easy to deal with. But as soon as she reaches 6 mana, she will always play The Mistcaller -- a legendary card that buffs all of her other minions in hand and deck. This is when the game turns into a real challenge.

However, you shouldn't put all of your available minions on board just yet. You need to have just enough, since on turn eight, Hagatha will play Amalgamate -- a powerful AOE that destroys all minions and creates an Amalgamation with the combined power of all destroyed minions. So don't play your most powerful minions just yet.

Turn 9 usually ends up with her playing Hadronox -- a legendary that returns all minions with Taunt on board as a Deathrattle effect. The only really good way to beat Hadronox is to Polymorph it. Otherwise, just keep track of all the Taunt minions she has played during the match, and calculate if you can remove them all at once. Blizzard with Double Time should do the trick.

Alternatively, Hagatha will play Glinda Crowskin, which gives all minions in hand Echo or Aviana, which makes all minions cost 1 mana. In this case, she will start putting out Arcane or Mountain Giants, so be sure to kill those two as soon as possible. Those are her main threats, and if you manage to deal with all of them effectively, there is no doubt that you will beat Hagatha.

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That is all you need to know about how to defeat Hagatha the Witch in Monster Hunt adventure, and for other Hearthstone guides at GameSkinny, please visit the links below:

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How to Build Shudderwock Shaman in Hearthstone https://www.gameskinny.com/v4rws/how-to-build-shudderwock-shaman-in-hearthstone https://www.gameskinny.com/v4rws/how-to-build-shudderwock-shaman-in-hearthstone Thu, 19 Apr 2018 12:06:03 -0400 Sergey_3847

The latest Hearthstone expansion, The Witchwood, introduced a new legendary that boggles the minds of many ladder players -- Shudderwock. This card simply repeats all battlecries that have been active during a match-up, but it opens so many possibilities that it's hard to imagine.

Many players build mostly an OTK version of the Shudderwock Shaman, but if you're tired of repeating the same combo one game after another, then here are a few suggestions on other possible archetypes.

Also, at the end of this guide, you will find some info on how to counter Shudderwock Shaman in Hearthstone.

Elemental Shaman

an elemental shaman deck in Hearthstone The Witchwood

  • Deck string: AAECAaoICIEE/wXHwQLzwgKHxALIxwKn7gLv9wILvQH1BP4FhgbwB+vCAsLDAsrDApvLArDwAvbwAgA=

Elemental Shaman is not only a very powerful deck, but it's also cheaper and more flexible than the OTK version. You can play either aggressively or slowly depending on the opponents you face.

It includes the up-to-date elemental staples, such as Fire Fly, Earthen Might, Tar Creeper, Servant of Kalimos, Fire Elemental, and Blazecaller. All these cards revolve around one big legendary -- Kalimos, Primal Lord. This  elemental package can really push your game forward.

If you're facing Aggro Paladin or Tempo Rogue, then the following cards should help you clear the board: Lightning Storm, Volcano, and Hagatha. When the board is finally clear from threats, you can start putting out your Shudderwock.

Based on the battlecries in this deck, your Shudderwock will heal you, copy itself on board, fill your hand with more elementals, and deal additional damage to your opponent. As you can see, this deck is a blast to play and a lot more fun than your typical OTK build.

Control Shaman

control shaman in Hearthstone The Witchwood

  • Deck string: AAECAaoIBPIFw+oCp+4C7/cCDfUE/gXHwQKbwgLrwgLCwwLKwwKbywLz5wKW7wKm8ALv8QKn9wIA

This control list utilizes the elements of both OTK and Elemental Shaman and turns them into a very potent deck. It was mainly designed to deal with one of the most annoying decks in the history of Hearthstone -- Cube Warlock.

Two copies of Hex and Spellbreaker easily deal with Voidlords and Carnivorous Cubes, while Lightning Storm and Hagatha provide AOE against Aggro Paladins.

Shudderwock comes in when you need to heal with the help of previously played Lifedrinkers. Baleful Banker and Zola the Gorgon should provide you with more copies of Shudderwock both in your deck and hand, so you get even more heals afterwards.

OTK Shaman

OTK Shaman build in Hearthstone The Witchwood

  • Deck string: AAECAaoIBvUE7QWTwQLJxwKr5wLv9wIMigH7AYEE/gWyBsfBAsrDApvLAvPnAuDqAp7wAu/xAgA=

If you're reading this guide, then you're probably interested in different versions of the OTK Shaman as well. The list presented above is not the only efficient OTK build you will find, but currently, it has the highest winrate on ladder.

Card draw is also an essential part of this deck. That's why you can consider a card like Acolyte of Pain. This list includes Sandbinder, which is very effective when you need to draw your elementals. However, you can play Witchwood Piper instead, which is a cheaper card.

Since the current meta is filled with weapons, you can also include weapon hate cards like Harrison Jones, Gluttonous Ooze, or Swamp Acidic Ooze. And against aggro decks, you can put in more minions with Taunt, such as Rotten Applebaum, Lone Champion, etc.

The general strategy of this OTK Shaman deck works in the following way:

  1. Play Saronite Chain Gang, Lifedrinker, and Grumble in any order during the game.
  2. When you have both Fire Plume Harbinger and Murmuring Elemental, you can play Fire Plume Harbinger and make Murmuring Elemental cheaper.
  3. When you finally have 10 mana and a Shudderwock in hand, you can play your discounted Murmuring Elemental and Shudderwock right after.
  4. Next turn, play Shudderwock again (he'll return to your hand), and you will deal 42 damage to your opponent, resulting in an OTK.

How to Beat Shudderwock Shaman

The only way you can beat the Shudderwock Shaman deck is to kill your opponent before they play Shudderwock in the first place -- that is, before turn nine.

You can do this by playing fast, aggressive decks, such as Odd Paladin, Tempo Rogue, Zoolock, and Face Hunter. However, even then you might lose if they have timely AOEs and healing spells.

Unfortunately, control decks have almost no chance against Shudderwock Shaman, as they give Shaman players enough time to execute an OTK.

Below you will find the lists of the decks that have the highest win rate against Shudderwock Shaman:

Odd Paladin

  • Deck string: AAECAZ8FAqICnvgCDkanBfEF9QWXwQLKwwKDxwK4xwLjywKVzgLR4QKL5QLW5QK15gIA
Tempo Rogue

  • Deck string: AAECAaIHBrICrwTyBcrDAs/hApziAgy0AYwC7QLUBd0IgcIC68ICm8sCyssC2+MCpu8Cx/gCAA==
Zoolock

  • Deck string: AAECAf0GApfTApziAg4w0wH3BM4HwgjECOvCAsrDApvLAvfNApXOAvLQAv3QArjuAgA=
Face Hunter

  • Deck string: AAECAR8ErwSXwQLl7wKe+AIN8gGhAqICqAK1A9QF7QbbCf4M68IClc4C4eMCi+UCAA==

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It looks like Blizzard will eventually nerf Shudderwock, so be prepared for some changes in the near future. For other Hearthstone guides at GameSkinny, check out the links below:

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Best Budget Hearthstone Decks for The Witchwood Meta https://www.gameskinny.com/kxkl4/best-budget-hearthstone-decks-for-the-witchwood-meta https://www.gameskinny.com/kxkl4/best-budget-hearthstone-decks-for-the-witchwood-meta Wed, 11 Apr 2018 10:57:14 -0400 Sergey_3847

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Rush Warrior

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Control Warrior is probably one of the hardest decks to play, but this deck is the complete opposite -- it's an Aggro Rush Warrior. Here you have a very swift curve, with the most expensive cards costing only 4 mana.

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Most of the minions have Rush, which means that you can attack with them right away. Since you will attack with them, they will get damaged, and that's when you can buff them with Rampage or start drawing cards using Battle Rage.

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If you need to buff your minions from the get-go, then Inner Rage is your best friend. Otherwise, equip the Woodcutter's Axe that buffs your Rush minions while in hand.

\n

Deck string:

\n

AAECAQcADxadApADkQP/A44FkQbUCLrsAvbsAoXtApDvApfzApvzAtH1AgA=

\n

---

\n

You can change the non-essential parts of these decks, but the synergies should stay, as that is the only way these decks can win. If you liked these Hearthstone decks for The Witchwood meta, then leave your feedback in the comments section!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/a/r/warlock-92cbe.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/a/r/warlock-92cbe.jpg","type":"slide","id":"182362","description":"

Demon Zoo Warlock

\n

Zoolock, as an archetype, will never leave Hearthstone. It is here to stay, but not unchangeable. A few new cards from The Witchwood make up for some exciting new plays.

\n

For example, the synergy between the two new cards -- Duskbat and Bloodwitch -- is obvious. One deals damage to your hero, and the other summons two 1/1 bats. After that, you can start discovering demons by killing one of the bats using Dark Possession.

\n

The rest of the deck consists of well-known demons and buff spells. The deck is as strong as ever and will provide you with many fun hours of gameplay.

\n

Deck string:

\n

AAECAf0GAA8w9wTCCPYI58ECq8IC980C8dAC8tAC/dACuO4Cue8CnvECw/MCzvQCAA==

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/h/a/shaman-ce956.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/h/a/shaman-ce956.jpg","type":"slide","id":"182361","description":"

Elemental Shaman

\n

Elemental synergies in Shaman are very strong, so it's a good idea to combine the old tried-and-tested ones with the new card -- Earthen Might. It does two things: buffs your elementals, and adds another random one to your hand.

\n

The two tech cards, such as Fire Plume Harbinger and Murmuring Elemental, can increase the chance of discovering better minions with the help of Servant of Kalimos, or deal twice as much damage with Fire Elemental a turn earlier.

\n

You also have the Blazing Invocation spell that can give you even more elementals or simply good Battlecry cards. So there's a lot of potential here, and all you need is to set it up.

\n

Deck string:

\n

AAECAaoIAoEE/gUOvQH1BPAHk8ECmcIC68ICwsMCysMCh8QC4OoClu8CsPAC9vACifoCAA==

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/o/g/rogue-2c1a1.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/o/g/rogue-2c1a1.jpg","type":"slide","id":"182360","description":"

Echo Burgle Rogue

\n

The whole new Rogue deck is focused on buffing Mistwraith, a new card that grows every time you play an Echo card. Spells like Cheap Shot and Pick Pocket can really make it big very fast.

\n

Since Pick Pocket and Blink Fox will give you lots of random cards from other classes, there is a big chance that your Obsidian Shard will cost 0 mana, and you will be able to draw it immediately with the help of Cavern Shinyfinder.

\n

If you suddenly can't find Mistwraith, then you can draw it with the help of Elven Minstrel. Otherwise, just put the good ol' Questing Adventurer on the board and follow the same strategy.

\n

Deck string:

\n

AAECAaIHAA+0AYwC1AWXBogH/cECn8IC5dEC2+MCquwCse4CvO4C8vMCt/UCx/gCAA==

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/r/i/priest-4257d.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/r/i/priest-4257d.jpg","type":"slide","id":"182359","description":"

Deathrattle Dragon Priest

\n

One of the best Priest cards in The Witchwood is Coffin Crasher, a minion that summons another Deathrattle minion from your hand after it dies. It teams well with such cards as Bone Drake, Tortollan Shellraiser, and itself.

\n

The dragon synergies also work well in this low-cost deck with the help of such cards as Duskbreaker, Twilight Drake, Cobalt Scalebane, and Nightscale Matriarch.

\n

The latter one also synergizes with the new healing spell -- Divine Hymn. In the late game, you can start pushing for higher damage with spells like Free From Amber and Mind Control.

\n

Deck string:

\n

AAECAa0GAgiO7gIO5QSNCNMK1wryDNzBApnIAsfLAsrLAs7MAsvmApHtAr3zAtz1AgA=

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/a/l/paladin-8bf74.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/p/a/l/paladin-8bf74.jpg","type":"slide","id":"182358","description":"

Silver Sword Paladin

\n

After the rotation, you won't see the Handbuff Paladin archetype anymore. However, the new Silver Sword can buff your minions on board, which fits this type of deck just right.

\n

Play your small minions, such as Righteous Protector and the tokens from Lost in the Jungle and Drygulch Jailor. Then, buff them with Lightfused Stegodon, Unidentified Maul, and Silver Sword.

\n

If you play against an aggro deck, then a few secrets and Bellringer Sentry will take care of some of it. But if you need to clear the board, then wait for the Equality + Consecration combo.

\n

Lastly, if you play against control decks with AOEs and other removals, then play Rebuke to prevent your opponents from casting spells right before you finish them off.

\n

Deck string:

\n

AAECAZ8FBgAAjAHoAdwD9AUMAEbIBKcFrwePCbjHAtnHAuPLAtblAonmArfnAgA=

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/g/mage-ba72e.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/m/a/g/mage-ba72e.jpg","type":"slide","id":"182357","description":"

Odd Elemental Mage

\n

The new odd-cost Mage revolves around two synergies: card draws and elementals. Cards like Arcane Intellect, Black Cat, and Bonfire Elemental will provide the draw engine, which will buff your Curio Collector.

\n

The rest of the elementals will serve as a fuel for Servant of Kalimos, which will give you even more elementals. Kirin Tor Mage and the secrets will break your opponent's spells and remove large minions, while Arcane Artificer and Flamestrike will clear the board and give you armor. Together these cards do wonders even in such a low-budget deck as this one.

\n

Deck string:

\n

AAECAf0EAA9xlQOrBOwF7Ae8COvCAsLDAsrDAo/TApbkAvvsAsXyAs7yAr36AgA=

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/u/n/hunter-38245.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/u/n/hunter-38245.jpg","type":"slide","id":"182356","description":"

Frenzy Beast Hunter

\n

Hunter also has a few good options for aggressive plays in The Witchwood meta. With the help of Dire Frenzy, a spell that buffs beasts and puts three copies of them in your deck, you can revive a card that has been long forgotten -- Stonetusk Boar.

\n

The strategy of this deck is the following: You need to play Stonetusk Boar with Dire Frenzy on turn five. Then, play Tol'vir Warden to draw two Stonetusks on turn six, one of which you can play again. It will have the 4/4 stats and Charge. Repeat this a few times and win the game.

\n

The rest of the cards are typical Beast Hunter shenanigans, with the addition of Wing Blast, a great new removal from The Witchwood.

\n

Deck string:

\n

AAECAR8EjQHFCNsJ3ocDDagCtQPJBIgF6wftCYEK/gyKwwKOwwLd0gLc7gLJ+AIA

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/r/u/druid-9535b.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/r/u/druid-9535b.jpg","type":"slide","id":"182355","description":"

Witching Beast Druid

\n

The Witchwood offers Druid players a new spell -- Witching Hour. It summons a random friendly beast that died during a match-up. This means that you can utilize this cheap spell, which costs only 3 mana, to summon back some cool beasties, such as Druid of the Claw and Stranglehorn Tiger.

\n

This deck is more on the aggro side, and that's why it has lots of early minions that can be buffed with Power of the Wild and Savage Roar. Tortollan Forager will refill your hand with larger minions for late game, if needed.

\n

Druid of the Scythe and Shellshifter can turn into rather dangerous minions with Stealth quite early in the game. And the two new beasts, Lifedrinker and Night Prowler, will help you deal additional damage in the mid-game.

\n

Deck string:

\n

AAECAZICAA9ARPcDtAXmBdkHjcACn8ICpMICm80CkdACi+4CjfAC7/EC9PECAA==

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/i/t/witchwood-wallpaper004-a7c42.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/i/t/witchwood-wallpaper004-a7c42.jpg","type":"slide","id":"182354","description":"

The first new Hearthstone set of 2018, The Witchwood, marks the beginning of the New Year of the Raven, the rotation of the three old sets, and the introduction of the whole new meta. Just imagine that Jades are gone, Ice Block and Kazakus are gone, Evolve Shaman is gone, and all the Old Gods are also gone.

\n

This means that the new meta will mostly revolve around all the new mechanics from The Witchwood, such as Echo, Rush, and Odd/Even-cost effects. Classes like Druid and Hunter will rely mostly on beast synergies, while Mage and Shaman will keep utilizing elementals.

\n

If you're an F2P player or a beginner, then be sure to check out all nine freshly crafted decks for The Witchwood meta that cost less than 2,000 dust and have accompanying deck strings, which can be simply copy-pasted into your Hearthstone client.

"}]]]>
The 15 Best Hearthstone Cards from The Witchwood https://www.gameskinny.com/ufskp/the-15-best-hearthstone-cards-from-the-witchwood https://www.gameskinny.com/ufskp/the-15-best-hearthstone-cards-from-the-witchwood Tue, 10 Apr 2018 11:09:10 -0400 Sergey_3847

[{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/h/u/shudderwock-c69a4.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/s/h/u/shudderwock-c69a4.png","type":"slide","id":"182324","description":"

Shudderwock

\n

The final and best legendary in The Witchwood is Shudderwock. This is an incredibly OP card if you figure out how to build and play the deck around its effect.

\n

The two combos that come to mind are Jades and Elementals. But there is so much potential in Shudderwock that players will probably find something even more powerful.

\n

In any case, watch out for Shamans in this meta, as they will quickly jump to top-tier level with cards like this.

\n

---

\n

What are your favorite Hearthstone cards from The Witchwood expansion? Which class do you think will dominate this meta? Let us know in the comments section below.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/k/baku-mooneater-4e702.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/k/baku-mooneater-4e702.png","type":"slide","id":"182323","description":"

Baku the Mooneater

\n

Here is a card that will define and dominate all odd-cost decks in this meta. Baku is a legendary that upgrades your hero power in the same way Justicar Trueheart had done before.

\n

Since it's also a beast, it will potentially see play in Hunter, but the one class that proves this card to be really good is Mage. Then, the hero power with 2 damage can be upgraded to 4 damage with the help of Clockwork Automaton. And there you have it!

\n

The last but not least mention is Control Warrior that relies on upgraded hero power, which is now a possibility once again.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/a/g/hagatha-witch-667a5.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/h/a/g/hagatha-witch-667a5.png","type":"slide","id":"182322","description":"

Hagatha the Witch

\n

The reason why Hagatha is such an attractive alt-hero is not because it has a solid battlecry, which is similar to Hunter's Death Knight, but because it grants you a passive hero power that gives you a random spell each time you play a minion.

\n

This means that you will be able to refill your hand with spells, even if you play zero of them in your deck initially. Just imagine the potential with all the great new Shaman spells.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/o/r/lord-godfrey-d6d25.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/l/o/r/lord-godfrey-d6d25.png","type":"slide","id":"182321","description":"

Lord Godfrey

\n

Everyone likes to play Defile, a powerful AOE spell, in their Warlock decks. With the introduction of Godfrey, we get a super-Defile and a minion in addition to it. So it serves two purposes: it clears the board, and it avoids spell breakers, such as Counterspell and Rebuke.

\n

All Control Warlock players will want to have Lord Godfrey in their decks. It could even replace some of the staple AOEs, such as expensive Twisting Nether or DOOM!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/u/countess-ashmore-b507a.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/u/countess-ashmore-b507a.png","type":"slide","id":"182320","description":"

Countess Ashmore

\n

Card draw has always been considered one of the most powerful effects in Hearthstone. That's why minions like The Curator and the pre-nerf Ancient of Lore were such great cards.

\n

Countess Ashmore is very similar to The Curator in this regard, and may draw three cards on turn seven. The only drawback is that it has no Taunt, but this time, the attack is higher.

\n

It's hard to say which one is better -- the Taunt or the attack -- but in any case, if you properly build your deck around this legendary, you will get some really good results.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636580216800589254-30d79.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/6/3/6/636580216800589254-30d79.png","type":"slide","id":"182325","description":"

Lady in White

\n

For many years, Divine Spirit + Inner Fire combo has been a staple in many Priest decks, especially budget variants. Now, Blizzard offers us a legendary that just happens to cast Inner Fire on all minions. This is a really interesting design, and quite a powerful one.

\n

Imagine you're playing all those cheap cards with lots of health and 1 or 2 points of attack, such as Silverback Patriarch, Mogu'shan Warden, Public Defender, etc. And suddenly, they all turn into these overpowered creatures that are really hard to remove. Not a bad move, Blizzard, not bad at all!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/c/arcane-keysmith-e5e4b.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/a/r/c/arcane-keysmith-e5e4b.png","type":"slide","id":"182318","description":"

Arcane Keysmith

\n

Arcane Keysmith is not only one of the most powerful Mage cards in The Witchwood, but also one of the best-designed cards in Hearthstone.

\n

The low cost and flexible effect make it a sure winner. This card will not only see play in Secret Mage decks, but in all other Mage decks as well ... except the odd-cost decks, of course.

\n

Just imagine having a choice of setting up a secret that you need in a certain moment, even if you don't have it in your deck at all. Your opponents will have no choice but to surrender.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/o/o/voodoo-doll-3501a.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/v/o/o/voodoo-doll-3501a.png","type":"slide","id":"182317","description":"

Voodoo Doll

\n

Every control deck would want to have two copies of Voodoo Doll. Of course, a class like Mage will benefit the most from it since it can kill the minion right away using its hero power.

\n

But other classes also have the tools to make it work. For example, Warlock has a combo with Mortal Coil, Druid with Moonshine, Rogue with Backstab, Shaman with Zap!, and so on.

\n

Think of it as a 3-mana Assassinate that requires a combo, and you will have a very good hard removal on your hands.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/l/baleful-banker-1edc3.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/a/l/baleful-banker-1edc3.png","type":"slide","id":"182316","description":"

Baleful Banker

\n

The effect on Baleful Banker isn't anything new, but the fact that it's a neutral card makes it instantly very exciting. We've seen a similar card in Mage, but now you can play this in any deck you want.

\n

So let's start with Warlock and all of its demon synergies, including the infamous Voidlord. Then, let's look at Rogue and Fal'dorei Strider, which can keep putting those spiders in your deck.

\n

But the best one yet comes from Shaman and the new legendary Shudderwock that repeats all the battlecries, and will keep doing so with the help of Baleful Banker. So all in all, this is one minion that you can combo out really well with!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/f/coffin-crasher-7fd77.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/c/o/f/coffin-crasher-7fd77.png","type":"slide","id":"182315","description":"

Coffin Crasher

\n

The Old Gods are rotating out, which means that N'Zoth Priest is dead. However, here's a card that can effectively utilize the Deathrattle effect in the new meta. Coffin Crasher can summon Obsidian Statue, Bone Drake, and Cairne Bloodhoof for free.

\n

If you're out of options, then even by summoning a second copy of itself, you're already saving 6 mana. Think of it as Savanna Highmane but much stronger. If even Hunter can afford playing a 6-drop with high value, then Priest can too.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/i/n/wing-blast-c4723.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/i/n/wing-blast-c4723.png","type":"slide","id":"182314","description":"

Wing Blast

\n

To be honest, this card will rarely cost 4 mana, so it's more like "deal 4 damage" for 1 mana, which is incredibly strong. There is no question this card will see play in all new Hunter archetypes, whether midrange or aggro.

\n

Sure, you can't go face with it, but when you need to remove a cheap Taunt or any other minion that prevents you from winning, then this will do the job. Wing Blast will also be invaluable on Arena since it's only a Rare card.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/e/l/bellringer-sentry-515aa.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/e/l/bellringer-sentry-515aa.png","type":"slide","id":"182313","description":"

Bellringer Sentry

\n

Here is a fairer version of Mysterious Challenger -- a card that can only be seen in Wild format now. Bellringer Sentry puts two random secrets on the board, which is totally enough for current Aggro Paladin decks that use only a few really effective secrets.

\n

One of them is the latest Hidden Wisdom, which draws two cards in case your opponent plays three minions in one turn. This means that Bellringer Sentry and Hidden Wisdom create a perfect combo against aggro decks.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/i/r/dire-frenzy-df9f5.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/d/i/r/dire-frenzy-df9f5.png","type":"slide","id":"182312","description":"

Dire Frenzy

\n

This Hunter buff spell will work especially well with low-cost beasts. You can cast it on all the cheap beasts with Rush, Charge, or Echo that will come back buffed once again. Beasts with Lifesteal are another great option, which may finally fulfill the lack of proper healing within the class.

\n

Also, consider playing it with Rexxar the Deathknight. His Zombeasts can be really powerful and cheap, and now you can also put three copies of these unique cards in your deck.

\n

It's definitely a great tool for all Beast Hunter players!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/l/a/black-cat-8232c.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/b/l/a/black-cat-8232c.png","type":"slide","id":"182311","description":"

Black Cat

\n

Odd-cost deck is a new thematic archetype in The Witchwood, which is supported by some really strong cards. Black Cat is a very similar card to once-staple Azure Drake that had the same effect.

\n

Nothing beats the early draw and spell damage -- both essential elements for Mage's survival. It could easily replace Arcane Intellect as the Mage's usual 3-drop, and put a minion on board at the same time.

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The only drawback is that you won't see this card on Arena, as all cards with odd-cost effects are eliminated from the drafts.

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/b/rebuke-89d99.png","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/r/e/b/rebuke-89d99.png","type":"slide","id":"182310","description":"

Rebuke

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Paladin is getting some serious support from Blizzard in the shape of Rebuke, a spell that stalls all opponent's attempts at casting AOEs, targeted removals, card draws, minion buffs, or any other spells.

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Currently, every single deck utilizes spells in one way or another, so Rebuke will be a perfect tech card in any Paladin deck. It should be played right after you build up a board and repress the desire of your opponent to clear it.

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That one turn of a timely Rebuke can easily win you one game after another!

"},{"image":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_360,w_640/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/i/t/witchwood-wallpaper001-26fe4.jpg","thumb":"https://res.cloudinary.com/lmn/image/upload/c_limit,h_85,w_97/e_sharpen:100/f_auto,fl_lossy,q_auto/v1/gameskinnyc/w/i/t/witchwood-wallpaper001-26fe4.jpg","type":"slide","id":"182309","description":"

With the standard set rotations, Hearthstone enters the New Year of the Raven, which eliminates all the sets from 2016, such as Whispers of the Old Gods, One Night in Karazhan, and Mean Streets of Gadgetzan.

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Lots of powerful cards leave the meta. But don't worry, there's more than enough new cards from the latest expansion, The Witchwood, to replace them all. Some of the legendaries in the new set are so strong that players will be able to create whole new archetypes with no problems.

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If you want to know which 15 cards are the best in The Witchwood set, then follow this guide for the top:

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  • 3 common cards
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  • 3 rare cards
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  • 3 epic cards
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  • 6 legendary cards
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"}]]]>