Homenetgames  Tagged Articles RSS Feed | GameSkinny.com Homenetgames  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network The Pirate: Caribbean Hunt - Guide to Captain Skills https://www.gameskinny.com/3biz2/the-pirate-caribbean-hunt-guide-to-captain-skills https://www.gameskinny.com/3biz2/the-pirate-caribbean-hunt-guide-to-captain-skills Tue, 18 Oct 2016 00:05:00 -0400 Capt. Eliza Creststeel

While HomeNetGames did not create The Pirate: Caribbean Hunt to be a true role-playing game, they have Captain Skills to modify your game play. 

Every action in the game like sinking enemies, paying your crew, constructing new buildings, etc. adds to your Reputation.

Every time you earn enough reputation, you get a Captain Skill point which can be used to unlock new abilities.

The Pirate: Caribbean Hunt is Free to Play (F2P) on Steam, though you can buy gold, ships, as well as skill points. But, the game is NOT Pay to Win (P2W) since you can complete it and compete without purchases.

Becoming A Better Priate

To update or reset your Captain Skills, click the Main Menu in the upper left. 

Also, if you've earned enough Reputation points for a new skill, a Gem will appear in the upper-left to inform you that there are points available.

Military Skills

These abilities improve your skills in battle either in ship-to-ship combat or during boarding attacks.

  • Admiral - Increases cannon damage to ships
  • Bombardier - Improves firing speed using the Mortar
  • Corsair - Board and capture enemy ships
  • Cutthroat - Improves your crew's boarding skill
  • Devastator - Increases damage done by Mortars
  • Exterminator - Increase Trap damage 100% and range 50%
  • Firebug - Set fire to enemies using oil barrels
  • Gunner - Shortens ship cannon reload time
  • Swordmaster - Greatly increases your crew's boarding skill
  • Trapmaster - Create floating gunpowder barrel bombs
  • Veteran - Increases experience points

The first recommended skill is Corsair, since you can't capture ships without it. Gunner and Admiral will initially help your ship-to-ship combat.

You will only need Mortar skills (Bombardier and Devastator) when you attack forts and towns, so you won't need them right away.

Being able to use Traps or Oil Barrels will come in handy later as your enemies grow more powerful.

Sailing Skills

These abilities affect how you maneuver and repair your ships as well as handle your fleets.

  • Bosun - Uses sailcloth to repair sails and masts
  • Axeman - Uses planks to repair damaged hull
  • Quartermaster - Replace broken cannons
  • Sailor - Decreases time to sail between ports 20%
  • Seawolf - Decreases sailing time by 40%
  • Shipwright - Reduce upgrade cost by 20%
  • Commodore - Command up to 3 ships in a fleet
  • Commodore 2 - Command up to 4 ships.
  • Skinflint - Reduces crew wages by 30%

My recommendation is pick up the repair skills first; Axeman, then Bosun and finally Quartermaster to be able to fix things without needing to port.

Later as you build up your ships and fleets, you should add Shipwright and you will need Commodore to take on bigger enemies.

Financial Skills

A pirate in this game is more than just a sailing man who robs ships. You also have business to attend to and these abilities help you make the most out of your gold.

  • Ferryman - Adds the option to carry passengers for extra money and risk.
  • Smuggler - Adds the option to carry illegal cargo for extra money and risk.
  • Gambler - Opens the Dice Poker game.
  • Merchant - Decrease purchase prices by 1 gold coin.
  • Trader - Increase your cargo's selling price by 1 gold coin.
  • Haggler - Increase your ship's selling price by 20%.
  • Mayor - Lower building construction costs by 25%.
  • Governor - Increase maximum building upgrade from 3 to 5.
  • Duke - Increase maximum building upgrade from 5 to 6.

Early on the Cargo skills (Merchant, Trader and Haggler) will be good to earn you better returns on your wares.

Add Ferryman and Smuggler later once you have a strong enough force to fight off other pirates and patrol ships.

The town skills (Mayor, Governor and Duke) will come in handy once you've established your settlement and are investing more heavily.

What Skills do you use to improve your pirating? What skills do you think HomeNetGames should add?

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The Pirate: Caribbean Hunt - Trader's Guide https://www.gameskinny.com/it2t9/the-pirate-caribbean-hunt-traders-guide https://www.gameskinny.com/it2t9/the-pirate-caribbean-hunt-traders-guide Tue, 27 Sep 2016 05:18:09 -0400 Capt. Eliza Creststeel

While a pirate's life in fiction is glorified as action-packed battles, capturing merchant ships filled with plunder and taking what ye will, there's a little more to it. A savvy buccaneer has to play all the angles for their fortune.

In The Pirate: Caribbean Hunt, your pirate will be traveling between dozens of ports; all offering a variety of goods from across the Spanish Main as well as a place to sell off recently acquired booty.

Knowing what to buy and sell, where to go and how to barter can mean the difference between surviving and thriving in the islands.

A Deal in Every Port

On the Map screen, a random product icon will appear above the port name.

This can help you quickly identify locales to pick up or drop materials. Green indicates the product is cheap, while red means expensive.

From the same Map screen, clicking the Port name will bring up a pop-up window detailing that location.

The details include the Port Name, which nation controls it, which ships currently are docked there, and also whether a particular product is on sale cheap or in high demand (higher priced).

Your reputation in each port varies by how friendly you've been to that nation's fleets. It can influence your purchasing power as well as any 'fees'.

Cargo Shopping

In port, click the Cargo Shop icon in the upper left.

This brings up the Cargo Shop pop-up window. Note the available items at the bottom. These are the wares available for sale and current prices.

At the top part of the window is the current ship cargo hold. This allows you to sell things from your ship or buy things from the shop.The numbers below each item indicate the amount of each item available. Above that is the price in gold coins.

Gold amounts in Green denote an item is plentiful. This means the port is willing to sell them CHEAP. Prices in Red are ABOVE market value, due to shortages or high demand.

Just being able to pick up bargain items on one island and sell them at market price or shortage prices will net you some profit.

The trick is timing WHEN to buy and sell.

Hard Wares

Every major port offers the same variety of materials. The market values can fluctuate from port to port, so be on the look-out for bargains or sudden inflation to make some quick gold.

Each product has weight that takes up cargo space in your ship's hold or warehouse space. Be mindful to have the room you need.

  • Cannon Balls - Heavy iron balls for blasting holes in ships hulls.
  • Chain Rounds - Two iron balls connected by chain for damaging masts.
  • Grapeshot - This pellet ammunition is for attacking ship crews.
  • Bombs - These explosive cannon rounds for attacking forts.
  • Cannons - These armaments can be bought/sold or added to your own ship as replacement guns.
  • Planks - Cut wood which can be used to repair hulls at sea.
  • Sail Cloth - Rolls of canvass can be used to repair sails while at sea.
  • Gunpowder - Barrels of explosive powder. Also used for traps.
  • Oil Barrel - These products can also be used to set enemy ships aflame.
  • Rum - A drink a day keeps the crew happy. Distilleries in your home port can produce rum to sell or use aboard your ships.
  • Cotton - A common product used to produce sailcloth.
  • Sugar - A common product.
  • Spices - A more expensive product, popular with smugglers.
  • Tobacco - A common product.
Ware Cost Weight Function
Cannon Ball 1 gold 1 Anti-Hull Ammunition
Chain Round 1 gold 1 Anti-Sail Ammunition
Grapeshot 2 gold 1 Anti-Personnel Ammunition
Bombs 4 gold 1 Mortor Ammunition
Gunpowder 18 gold 30 Trap Ammunition
Cannon 18 gold 50 Weapon
Oil Barrel 18 gold 30 Firebomb Ammunition
Rum 20 gold 30 Crew Boost
Cotton 20 gold 60 Sailcloth material
Tobacco 32 gold 40 Common Cargo Ware
Sugar 21 gold 50 Common Cargo Ware
Spices 30 gold 50 Common Cargo Ware
Sail Cloth 12 gold 40 Sail Repair Material
Planks 10 gold 40 Hull Repair Material
Tips of the Trader

Good fortune smiles on the pirate who can spot a product cheap in one port, then immediately turn it around in a high-demand port. 

But, to truly take advantage of those opportunities, you need cargo space. The starting Cutter has very limited capacity. Look to trade it in ASAP. 

Or, better yet capture or buy more ships to haul ill-gotten gains. To that end, your first captain's skill point should go to the Corsair skill, which allows you to board and capture ships.

Next consider adding the MerchantTrader and Haggler skills, which increase how much money you get from Cargo Shops and lower product costs.

Later, adding the Ferryman and Smuggler skills offers new opportunities for the pirate to transport passengers or illegal goods with a higher earning rate but also more added risks.

Make It Yourself

Once you've established your Home Port in the game, you will be able to put up your own building that create Wares.

  • Distillery - Makes Rum
  • Farms - Grow Cotton
  • Forge - Makes Cannonballs
  • Lumbermill - Makes Planks
  • Sailmaker - Produces Sailcloth

These items can then be sold. Your buildings are constantly creating Wares so they're a good source of steady income.

Later on, adding the Mayor, Governor and Duke skills will increase the output of your buildings.

Corporate Raiding

If a Raider want big gains... they take big risks.

And the biggest risk? Attacking port towns. That means destroying or capturing ships that are protecting the town while under fortress gunfire, then launching mortar attacks to destroy the protective walls.

If your crew has the mettle, you can rake in the booty. Just be ready for the downside of making bigger enemies.

Build up your fleet and weapons! Be bold! Go for the gold... shiny gold coins!

Are you playing The Pirate: Caribbean Hunt? What works for you? What tips would you give starting pirates?

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The Pirate: Caribbean Hunt - Guide to Ships https://www.gameskinny.com/rtxnd/the-pirate-caribbean-hunt-guide-to-ships https://www.gameskinny.com/rtxnd/the-pirate-caribbean-hunt-guide-to-ships Fri, 16 Sep 2016 04:45:58 -0400 Capt. Eliza Creststeel

Ahoy, mates! The kind of ships pirates sail are as varied as the crew of buccaneers they have aboard. And Steam free-to-play game, The Pirate: Caribbean Hunt, has more variety of sailing ships than you could shake a cannon ram stick at.

Maker HomeNetGames allows captains to control massive fleets to conquer the seas. Each of those vessels fall under one of more than 20 classes of ship. So your friendly neighborhood Amazon Pirate is here to give you the skinny on ships in The Pirate: Caribbean Hunt. Step lively and let's take a gander...

The Skeleton Key to Knowledge

Before we start, know that ships in Caribbean Hunt are rated by Sail Strength, Hull Strength, Crew Compliment, Guns, and Cargo Capacity. Also, the bow angle and sail speeds.

Some classes offer multiple variations as well so shop wisely.

Civilian Ships

As the name says, these are ships primarily designed for use by traders for cargo shipping and pirates for plunder. They can be upgraded and are readily available at various ports of call.

Sloop

For many a sailor, this is where you start. A sloop is a small 3-man craft, barely armed with only a single rear-facing gun and a quick helm to keep you alive. Learn to hit and run in order to survive.

Cutter

Holding a crew of nine, the Cutter adds a few guns and doubles the cargo space. Not bad for hit-and-run attacks but won't last long in a stand-up battle.

Ketch

A few more crewmen and a little more cargo space, but it adds 50% more hull and sails to hold out during battle.

Schooner

Fairly common sailing vessel that ups most stats, except guns (before upgrading), but makes up for the price in speed. Only the premium ships are faster on the open ocean. And true pirates preferred speed over power.

Caravel

Having one of the largest civilian ship cargo capacities, this class packs rows of cannons and a strong thick hull. But, your speed will suffer.

Brigantine

This class is similar to the schooner, but sacrifices speed for hull strength and a little more cargo capacity.

Brig

This ship strikes a good balance of strength, firepower, and cargo -- but it gives up turning speed in exchange.

Flute

This slow-moving class of ship is better suited for cargo convoys, as it can haul the most cargo of any ship in the game. But that trunk space comes at the expense of speed and carries only modest weapons. Probably not your best option as a primary vessel.

Galleon

These pot-bellied Spanish merchant ships are massive cargo haulers with thick hulls and heavy sails to compensate for their slow speed and low maneuverability. They can also ferry the most crew.

Barque

With a hull second only to the Galleon, this ship also has one of the highest civilian crew capacities and a large cargo hold while still remaining fairly fast. Its wider angle, though, makes it a bit less agile.

Barquentine

Quite quick, lots of cargo space with a fairly sturdy hull make this ship a powerful platform for the pirate. Having a high crew capacity and firepower helps too.

Xebec

This class of ship is quite fast for its larger size, making it quite formidable. It sports a strong hull, heavy sail strength and substantial firepower. It has the narrowest turning angle, except for the smallest ships.

Carrack

Second only to the Galleon for sheer cargo space, this ship also is the slowest class of civilian vessel. But, they pack the most broadside guns.

Civilian Ship Stats

Type Hull Sails Crew Cannons Cargo Capacity  Sailing Speed
(angle/side/back)
Sloop1 9+9 7+7 3 0+1 400 ( 54 / 8 / 8 )
Sloop2 9+9 7+7 3 0+1 400 ( 52 / 8 / 8 )
Sloop3 9+9 7+7 3 0+1 400 ( 48 / 8 / 8 )
Cutter1 14+14 10+10 9 6 800 ( 54 / 8 / 9.5 )
Cutter2 14+14 10+10 9 6+2 800 ( 40 / 8 / 10 )
Ketch1 22+22 17+17 14 0+2 900 ( 50 / 8 / 8 )
Ketch2 22+22 17+17 14 0+4 950 ( 50 / 8 / 8 )
Ketch3 30+30 20+20 18 6 1100 ( 50 / 8.5 / 9 )
Ketch4 30+30 20+20 18 8 1100 ( 50 / 8.5 / 8.5 )
Schooner1 25+25 17+17 16 0+2 1000 ( 46 / 10 / 9 )
Schooner2 30+30 25+25 26 6 1300 ( 46 / 10 / 9 )
Schooner3 30+30 25+25 24 6+2 1300 ( 46 / 10 / 9 )
Schooner4 40+40 35+35 32 12 1700 ( 46 / 9 / 9 )
Caravel1 75+75 30+30 40 14 2300 ( 60 / 8 / 8 )
Caravel2 75+75 30+30 40 14+2 2300 ( 60 / 8 / 8 )
Brigantine1 45+45 25+25 30 6 1500 ( 64 / 8 / 10 )
Brigantine2 45+45 25+25 30 6+2 1500 ( 54 / 8 / 8 )
Brig1 50+50 27+27 38 10 1800 ( 80 / 6 / 10 )
Brig2 50+50 27+27 40 10+2 1800 ( 80 / 6 / 10 )
Brig3 60+60 30+30 50 12+2 2000 ( 80 / 6 / 10 )
Flute 50+50 40+40 40 8 4500 ( 90 / 6 / 7 )
Galleon1 120+120 70+70 90 10+2 3500 ( 98 / 6 / 9 )
Galleon2 110+110 70+70 90 14+2 3400 ( 98 / 6 / 9 )
Barque 80+80 50+50 60 14+4 2600 ( 72 / 8 / 10 )
Barquentine 70+70 40+40 50 12+5 2200 ( 62 / 9 / 9 )
Xebec 80+80 60+60 50 14+2 1800 ( 52 / 9 / 9 )
Carrack 60+60 50+50 40 16 3000 ( 98 / 6 / 7 )

Military

Packing more base firepower than their civilian cousins, these ships sacrifice cargo space for better weapons and stronger armor.

Cutter

This Cutter adds another crewman and ups hull and sails. Still quick and agile.

Ketch

A few more crewmen as well as some chaser guns along with improved hull and sail strength. She's faster than the civilian version too.

Schooner

Major guns upgrade gives this version a lot more punch. It's still just as fast, even with improved hull and sails. 

Brigantine

 

Surprisingly little difference between this ship and its civilian cousin, except some more hull and sail strength.

Brig

 

The military version of the Brig loads up the guns by nearly double, in addition to better hull and sails. Speed remains the same. Personally, I think this will be the next ship I make an effort to obtain.

Galleon

 

War galleons crank up the firepower with only a slight drop in cargo capacity, and without any loss of speed. 

Xebec

The only real change for the military model of the Xebec is the addition of a few guns. Not sure if any price increase is justified.

Corvette

These are the single fastest class of military sailing ship in the game currently. They also pack more firepower than most mid-sized vessels while trading off more cargo space for less hull strength. The HMS Surprise from the film Master and Commander: Far Side of the World was a corvette.

Steam Corvette

This vessel is unique in that it uses the latest steam-powered technology to drive paddle wheels as well as sails. While they do not carry the same level of firepower, steam ships do not suffer wind angle issues.

Snow

Nearly as fast as the Corvette, the Snow class does give up some maneuverability while having a little more cargo space, but more armor. The ship also does give up a bit of sail strength.

Frigate

Gunboats built for speed, these ships often escorted larger warships but were quite capable on their own. They are fast for their size to keep up with smaller ships and still have firepower to engage larger ships. Famous frigates include the USS Constitution and Black Beard's Queen Anne's Revenge.

Man-O'War

These massive vessels of combat were the predecessors to Ships of the Line. They were floating fortresses, often the flagship of larger fleets and primarily used to enforce a nation's will or protect it's holdings. 

2nd-Rate

A bulky Ship of the Line carrying two or three full decks of 80-90 guns, over 400 crewmen, a compliment of marines and carronades for targeting crews.

1st-Rate

A Royal Ship of the Line with three full decks of 100+ guns, 500+ crewmen, a compliment of marines and carronade. These were typically admiralty flagships. Few ships dared challenge these monstrosities.

Military Ship Stats

Type Hull Sails Crew Cannons Cargo  Sailing Speed
(angle/side/back)
Cutter1 15+15 12+12 10 6 800 ( 54 / 8 / 10 )
Cutter2 15+15 12+12 12 6+4 700 ( 54 / 8 / 10 )
Cutter3 15+15 12+12 10 8+2 800 ( 54 / 8 / 10 )
Cutter4 15+15 12+12 12 10 700 ( 54 / 9 / 9 )
Ketch1 35+35 24+24 22 10+2 1000 ( 50 / 9 / 9 )
Ketch2 35+35 24+24 22 12 1000 ( 50 / 9 / 9 )
Ketch3 35+35 24+24 24 12+2 1000 ( 50 / 9 / 9 )
Schooner1 35+35 27+27 26 12 1100 ( 46 / 10 / 9 )
Schooner2 40+40 40+40 35 12+2 1400 ( 46 / 10 / 10 )
Brigantine1 50+50 30+30 36 14+2 1300 ( 64 / 8 / 10 )
Brigantine2 50+50 30+30 36 14+5 1300 ( 64 / 8 / 10 )
Brig1 58+58 30+30 50 16+4 1700 ( 80 / 6 / 10 )
Brig2 70+70 40+40 60 18+2 1800 ( 80 / 6 / 10 )
Brig3 70+70 40+40 64 18+4 1800 ( 80 / 6 / 10 )
Xebec 80+80 60+60 60 20+2 1800 ( 52 / 9 / 9 )
Corvette 60+60 85+85 85 26+2 1900 ( 64 / 9.5 / 11)
S. Corvette 55+55 90+90 88 16 1950 ( 8 / 10 / 11)
Snow 70+70 40+40 70 24+2 2000 ( 74 / 7 / 11 )
Galleon1 130+130 70+70 90 30+8 3000 ( 98 / 6 / 9 )
Galleon2 140+140 80+80 90 38+6 3000 ( 98 / 6 / 9 )
Frigate1 90+90 65+65 100 32+2 1800 ( 84 / 7 / 10 )
Frigate2 100+100 70+70 110 36+2 2100 ( 84 / 7 / 10 )
Frigate3 120+120 80+80 130 42+2 2100 ( 84 / 7 / 10 )
Man-o'war 220+220 150+150 200 54+4 2500 ( 88 / 6 / 10 )
2nd-rate 250+250 120+120 350 72+6 2800 ( 98 / 5 / 8 )
1st-rate 300+300 200+200 500 106+8 3000 ( 98 / 5 / 7 )

Premium

The Pirate: Caribbean Hunt also offers top-end ships of various classes. These special vessels are crafted after various well-known ships of history.

HMS Nimble

A military cutter in the service of the British navy. Throughout history there were actually 8 different cutters named Nimble in Her Majesty's fleet. Likely this one was named after a ship that sank in 1781. 

HMS Pickle

This British navy schooner served in the Battle of Trafalgar in 1805. The ship is of note because it carried the sad message home that Admiral Lord Nelsen died during in battle with the French.

HMS Interceptor

This Brig was likely named after the fictional high-speed naval warship that appeared in Pirates of the Caribbean: Curse of the Black Pearl. No real British vessel was ever named Interceptor.

HMS Ontario

This Snow-class ship is named after a warship that served the British navy during the American Revolution. The largest vessel to sail the Great Lakes at the time, it sunk in 1780 while ferrying prisoners of war.

Le Sphinx

France's first 'paddle-steamer' naval vessel, this Steam Corvette was given its namesake from a warship that served in the Battle of Algiers. It's noted in history for carrying the famed Luxor Obelisk from Egypt to France.

Black Galleon

It's likely this ship was crafted after the famed but fictional Black Pearl aka The Wicked Wench, from the Pirates of the Caribbean films, with its all-black paint scheme, massive guns, and hull power.

Montagne

This French design is probably named after the first-rate warship of the French Republic Navy following the French Revolution and served in the Glorious First of June battle. The Montagne survived 233 round shot blasts from the British HMS Royal Sovereign but still managed to return home.

Santisme Trinidad

This massive war galleon was likely named after the Spanish flagship which fell into British hands at the Battle of Manila. Did I mention it packs 136 guns?

HMS Victory

Serving Her Majesty's fleet in the American Revolution, the French Revolutionary Wars and Napoleonic Wars, this impressive first-rate Ship of the Line may be the most famous sailing warship in history. She was Admiral Lord Nelson's personal flagship at the Battle of Trafalgar in 1805.

HMS Tonnant

Originally a second-rate French Ship of the Line, the Tonnant was captured by Admiral Nelson at the Battle of the Nile in 1798. She then saw action in the Napoleonic Wars at the Battle of Trafalgar.

USS Constitution

Originally built in 1797 to combat the Barbary Pirates and protect US shipping from privateers, the frigate Constitution also saw action in the War of 1812. Her reputation for eluding capture, defeating larger vessels and sustaining minimal combat damage earned her the nickname 'Old Ironsides'.

Esperanza

Listed as a War Galleon, this infamous vessel was originally a Portuguese slave ship that sank near the East Caicos in 1837. Fortunately, some 200 slaves survived the disaster.

Premium Ship Stats

Type Hull Sails Crew Cannons Cargo Capacity  Sailing Speed
(angle/side/back)
HMS Nimble 20+20 20+20 14 12+4 900 ( 50 / 10 / 10 )
HMS Pickle 35+35 45+45 28 14+4 1400 ( 38 / 10 / 10 )
HMS Interceptor 40+40 70+70 70 20+4 2000 ( 70 / 9 / 11 )
HMS Ontario 50+50 80+80 76 24+4 2100 ( 66 / 9 / 11 )
Le Sphinx 55+55 90+90 88 16 1950 ( 8 / 10 / 11 )
Black Galleon 90+90 150+150 100 46+6 3800 ( 80 / 7 / 10 )
Montagne 250+250 350+350 620 114+12 3200 ( 88 / 7 / 9 )
Santisme Trinidad 270+270 360+360 650 122+14 4000 ( 94 / 6 / 7 )
HMS Victory 250+250 350+350 600 108+10 3200 ( 88 / 6 / 8 )
HMS Tonnant 150+150 300+300 400 74+8 3000 ( 88 / 6 / 8 )
USS Constitution 100+100 150+150 140 48+4 2200 ( 70 / 9 / 10 )
Esperanza 130+130 220+220 130 50+8 3600 ( 90 / 8 / 10 )

 

The Pirate: Caribbean Hunt is a Free-to-Play game currently available for download at Steam. The original mobile app is still available at iTunes and Google Play.

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