Horror Games Tagged Articles RSS Feed | GameSkinny.com Horror Games RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Dying Light 2 Delayed to Early 2022 https://www.gameskinny.com/e4c87/dying-light-2-delayed-to-early-2022 https://www.gameskinny.com/e4c87/dying-light-2-delayed-to-early-2022 Tue, 14 Sep 2021 11:22:06 -0400 Jonathan Moore

Dying Light 2 won't release in 2021 after all. That's according to developer Techland, who said that the action-adventure survival horror game has been delayed to February 4, 2022, so that the team can further polish and optimize the final product. 

Techland CEO Pawel Marchewka apologized to fans on Twitter but said that the team wants to deliver the best experience possible for those that have already waited so long for Dying Light 2. Marchewka also thanked fans for their patience and teased upcoming news about and media previews for the game set for sometime in September and October respectively.

Hello Everyone, 

Today, we have important news to share with you about the development progress on Dying Light 2 Stay Human

It has always been our company's goal to build transparent and honest communication with our community, fans, and gamers. Every day, we strive to grow in this element. 

The team is steadily progressing with the production and the game is nearing the finish line. The game is complete and we are currently playtesting it. It is by far the biggest and most ambitious project we've ever done. Unfortunately, we've realized for us to bring the game to the level we envision, we need more time to polish and optimize it. 

That is why we have decided to move the release date to February 4th, 2022.

We are sorrey to keep you all waiting a little longer, but we want the game to meet your highest expectations on release and we don't want to compromise on this. 

However, you won't have to wait too long to get a deep look at Dying Light 2 Stay Human. Next month, both press and content creators will get their hands on PC and console versions of the game during the upcoming series of preview events around the world. They'll be able to share their experiences of The City with you. 

In the meantime, we would like to thank all of our fans around the world — without your support and feedback, we would never have come so far on this journey.

In addition to our regular updates, we'll be gearing up to share some exciting news about the game later this month. 

Stay Safe and Stay Human.

Dying Light 2 is no stranger to setbacks and delays. The game was unveiled at E3 2019 and was slated to release sometime in 2020. Despite providing media previews that year, Dying Light 2 was delayed again only a few months later. New came in January 2020 that the game was delayed indefinitely, with Techland also referencing the desire to provide the best experience for players possible. 

Earlier this year, Techland broke its nearly year-long silence on Dying Light 2 with a developer update. It was later revealed that it would release on December 7, 2021, before this latest delay. Since then, Techland has shared a a good deal of footage, including a nearly 20-minute development and systems breakdown at Gamescom 2021.

Alan Wake Remastered Next-Gen Upgrade Paths Detailed https://www.gameskinny.com/dnkce/alan-wake-remastered-next-gen-upgrade-paths-detailed https://www.gameskinny.com/dnkce/alan-wake-remastered-next-gen-upgrade-paths-detailed Fri, 10 Sep 2021 15:57:33 -0400 Jonathan Moore

Alan Wake Remastered is coming to PlayStation and Xbox platforms on October 5. But last-gen versions will be the only option for those who don't yet own a PS5 or Xbox Series X|S. So, what are the next-gen upgrade paths for Alan Wake Remastered once they do get their hands on one of the new systems?

Developer Remedy Entertainment officially unveiled the 4K gameplay/cinematic trailer for Alan Wake Remastered at Sony's September PlayStation Showcase after announcing it earlier in the week. Following the trailer's release, the team published an extensive FAQ page that includes the game's PC specs and how the upgrade paths for Alan Wake Remastered will work.

They said: "Buying the game on a single platform will give you access to all versions of Alan Wake Remastered on that platform."

For Xbox owners, Alan Wake Remastered takes advantage of Smart Delivery, meaning the Series X|S will automatically play the most optimized version of the game. That's all there is to it.

For those who purchase the game on PlayStation 4, Remedy will offer a free upgrade to the PlayStation 5 version of the game. This also includes the physical and digital versions of Alan Wake Remastered.

Unfortunately, Sony's system doesn't automatically recognize and play the best version of the game, and that's catalog-wide so far.

To download the PS5 version of Alan Wake Remastered, go to your Games Library, find the game, click its icon, click the three dots to the right of the "Download" button, and choose the PS5 version. Then click "Download." Those who purchase the physical PS4 edition will first need to install the game. 

And that's how the next-gen upgrade paths work for Alan Wake Remastered. Remedy also said that Alan Wake Remastered will let players transfer their saves from PS4 to PS5 and Xbox One to Series X|S. That means that trophies earned on PS4 should autopop on PS5. You know, if you're into that kind of thing.

Alan Wake Remastered Minimum and Recommended PC Specs, Requirements https://www.gameskinny.com/guiuu/alan-wake-remastered-minimum-and-recommended-pc-specs-requirements https://www.gameskinny.com/guiuu/alan-wake-remastered-minimum-and-recommended-pc-specs-requirements Fri, 10 Sep 2021 14:38:07 -0400 Jonathan Moore

Alan Wake Remastered is due to launch on PC and consoles on October 5. Ahead of that launch date, developer Remedy has shared the game's minimum and recommended PC specs and requirements.

The specs and requirements are expectedly higher than those of the original game but not too demanding. Alan Wake Remastered won't, for example, offer raytracing, so you won't need a GPU that can handle that. 

Alan Wake Remastered Minimum Specs, Requirements

  • CPU: i5-3340 or equivalent
  • GPU: Nvidia GeForce GTX 960 or AMD equivalent w/ 2GB VRAM
  • RAM: 8GB
  • HDD/SSD: ~36GB
  • OS: Win 10 64-bit

Alan Wake Remastered Recommended Specs, Requirements

  • CPU: i7-3770 or equivalent
  • GPU: GeForce GTX 1060 or AMD equivalent w/ 4GB VRAM
  • RAM: 16GB
  • HDD/SSD: ~36GB
  • OS: Win 10 64-bit

According to the official FAQ page, PC will support up to 4K resolution at an unlimited, unlocked framerate. With that in mind, it's possible you may need a build with slightly higher specs than the recommended listing above for steady performance.

The PC version will only support 64-bit operating systems and those running DirectX 12. It will have DLSS, ultra-wide monitor support with full screen, windowed, and borderless options, and draw and render distance sliders. 

There will also be options for ambient occlusion, motion blur, volumetric lighting, terrain quality, FOV, film grain, HUD (enable/disable), shadow quality, and anisotropic filtering.

Sources: Alan Wake FAQ, The Sudden Stop

World War Z Bites Into Nintendo Switch This Fall https://www.gameskinny.com/kjozs/world-war-z-bites-into-nintendo-switch-this-fall https://www.gameskinny.com/kjozs/world-war-z-bites-into-nintendo-switch-this-fall Wed, 08 Sep 2021 19:12:23 -0400 Jonathan Moore

Zombie decimation simulator World War Z (loosely based on the film very loosely based on the book) has garnered a dedicated following since it was released in 2019 for every major system except Nintendo Switch. But that's changing as the Switch port is finally rushing out of the darkness. 

Developer Saber Interactive, which has worked on many other ports, including the Switch version of The Witcher 3, revealed that World War Z will latch onto Nintendo's platform starting November 2.

The game will be available both physically and digitally for $39.99, with a Deluxe Edition for available for $49.99. That version will come with a weapons and skin pack, as well. The base game will take up 6.7GBs.

Despite the Switch's hardware limitations, in comparison to the other platforms on which the game can be played, the reveal trailer seen below is certainly impressive. Even if the gameplay portions are tucked inside a Switch cutout.

For anyone that missed World War Z when it first launched, it's a co-op shooter based on the World War Z film (technically not the World War Z book). Players use guns, explosives, and any other means necessary to shred and explode hordes of zombies either solo or with three other compatriots. 

As with most any multiplayer game at this point, there are competitive modes available, as well, with World War Z's PvPvZ modes pitting players against each other and the undead. 

That's not all of the zombie-slaying action coming from the franchise this fall, however. World War Z: Aftermath introduces new locations, new weapons, a first-person mode, and more. It launches on September 21, but not on Switch.

Rosemary Audio Story Expands the World of Dying Light 2 With Scary Tale https://www.gameskinny.com/7ar3l/rosemary-audio-story-expands-the-world-of-dying-light-2-with-scary-tale https://www.gameskinny.com/7ar3l/rosemary-audio-story-expands-the-world-of-dying-light-2-with-scary-tale Wed, 08 Sep 2021 18:38:50 -0400 Jonathan Moore

Techland is putting forth a lot of effort to make the world of Dying Light 2 feel alive amongst the droves of infected waiting to rip players apart at every turn. There may be more human enemies this time around, sure, and sidequests might be more important to the overall narrative, but the developers are also working hard on the game's worldbuilding in other ways. 

The first Dying Light 2 Audio Story, called Rosemary, is one such way. The 10-minute tale, which you can listen to on YouTube or down below, features voice actors Paul Peterman, Joanna Farell, and Jerry Widuch.

Just in time for the spooky season, Rosemary is plenty creepy, with special mention going to the audio effects and Peterman's performance as narrator, which in no small way reminds of peak B-Horror Gary Busey in the best possible ways. 

The tale itself is, unsurprisingly, about a girl named Rosemary. It's one of those stories you tell around the campfire, and Techland said it is one of the many urban legends in the Dying Light 2 universe. 

There are many such stories in the post-apocalyptic world of Dying Light 2, and the difficulties of surviving in a city full of dangers are an endless source of inspiration.
By sharing them with each other, citizens of The City can grow closer, allowing for a little respite while they rebuild fragile social bounds. These stories teach how to live and avoid trouble, and sometimes simply serve to drown out the sounds of the night. From a distance, players can hear monsters emerging from their lairs, and every rustle and step behind the wall portends danger.
There will be more urban legends and tall tales shared through more Audio Stories. Techland didn't specify how many more or when they might arrive, so keep your eyes ears open. Dying Light 2 releases on December 7 for PC, PS4, PS5, Xbox One, and Series X|S. Recent gameplay footage gives fans the best look at the action yet.
Pinhead Opens a Portal Into Dead By Daylight https://www.gameskinny.com/jarur/pinhead-opens-a-portal-into-dead-by-daylight https://www.gameskinny.com/jarur/pinhead-opens-a-portal-into-dead-by-daylight Tue, 07 Sep 2021 17:31:13 -0400 Jonathan Moore

At this point, Dead by Daylight is a veritable who's who of horror movie villains. From Michael Myers to Leatherface, Freddy Krueger, and Ghost Face, some of horror's most iconic baddies continue killing in the asymmetric multiplayer survival game released in 2016. Now add Hellraiser's Pinhead to the list. 

Pinhead is available on all platforms for $4.99 as part of the Hellraiser Chapter.  The DLC also brings a surely recognizable Clive Barker device to Dead by Daylight, the Lament Configuration Puzzle. Behaviour Interactive said Pinhead would teleport to Dead by Daylight mobile at a later date.

Instead of hunting down players like other Dead by Daylight killers, Pinhead's mechanics stay closer to his depiction in the Hellraiser films. There's an in-depth breakdown of how the developers worked to get this right over on the PlayStation Blog, but the TL;DR is that players will find something new and unique in Pinhead's movements and attacks. 

The Cenobite uses Summons of Pain to conjure a chain that "binds" and slows victims, removing their ability to sprint away. 

Game Design Director, Matt Spriggens said: 

This unique power lets players bring an aspect of control to a ranged attack since they get to guide their own projectiles. The biggest challenge for players then becomes mastering the strategies and mind games of where and when to place the gateway to launch the chain.

One great aspect of this power players might not think of immediately is that you can open a gateway without actually summoning a chain allowing you to scout info without committing to a physical presence in certain areas of the map.

Three perks, Deadlock, Plaything, and Gift of Pain, add to Pinhead's terrifying arrival, wreaking havoc for players around the map, blocking generators and applying detrimental status effects such as Oblivious, Mangled, and Hemorrhage.

Finally, Pinhead can find the Lament Configuration, which randomly spawns on a map, before players and unleash Chain Hunt. To keep the chains of Hell from hunting them down, players must solve the puzzle. Still, Pinhead can teleport to their location a keep them from doing so. 

On top of adding Pinhead to Dead by Daylight, the Hellraiser Chapter also includes the Chatterer legendary set and the Hell Priest very rare outfit. 

Dead by Daylight and its DLC, except for the Hellraiser, Resident Evil, and Stranger Things chapters, Charity Case, and original soundtrack are 50% off on all platforms. The Ultimate Edition is 30% off, while the Killer and Survivor expansions are 20% off. 

First Gameplay Trailer for The Outlast Trials is Full of Multiplayer Horror https://www.gameskinny.com/8edvy/first-gameplay-trailer-for-the-outlast-trials-is-full-of-multiplayer-horror https://www.gameskinny.com/8edvy/first-gameplay-trailer-for-the-outlast-trials-is-full-of-multiplayer-horror Thu, 26 Aug 2021 10:35:34 -0400 Jonathan Moore

The Outlast Trials is the third game in Red Barrels' Outlast series, and it's a bit different than its two predecessors. Whereas Outlast and Outlast 2 are single-player affairs, The Outlast Trials is multiplayer. Up to four players will get the hell scared out of them in co op. 

While fans got a sneak peek at The Outlast Trials way back in June 2020, that teaser didn't show much of the game. A new gameplay trailer shown during the opening night of Gamescom 2021 rectifies that. And it's pretty terrifying, even if it notes that the footage is from a work-in-progress build. 

The trailer also confirms that The Outlast Trials will now release for PC sometime in 2022, missing its original 2021 launch window.

The Outlast Trials is set during the Cold War era, and is much more action-oriented than previous entries, as evidenced by the use of land mines, throwables, and other weapons shown in the trailer. 

It's still played from the first-person perspective (at least that perspective is used in certain parts of the trailer), and there are still moments where the series' staple handheld camera is used in night-vision mode. 

There's still a lot we don't know, but we're certainly excited to hear more as we get closer to the game's launch date. Stay tuned.

Nightslink Review: Nightmare Simulator https://www.gameskinny.com/gq073/nightslink-review-nightmare-simulator https://www.gameskinny.com/gq073/nightslink-review-nightmare-simulator Mon, 23 Aug 2021 08:43:27 -0400 Mark Delaney

Sometimes the most effective horror is what you don't see. Movies have used this tactic for decades, and a good horror video game knows how to hide its monsters in shadow until the right moment.

Nightslink is a horror game made almost entirely by one person, and it's made with this guiding light in mind; less is more. That's true of its physical horrors, its thematic elements, and even its runtime.

While it's simple to move through this 30-minute adventure-horror game, its imagery, sound, and setting will unsettle you even after you're through. Though I admit, I was moved in this way despite not totally understanding what happened.

Nightslink Review: Nightmare Simulator

Nightslink is a short, retro-inspired horror game, played in first-person but made to look like a PS1-era video game. Jagged polygons and blurry environments give the game that old-school feeling familiar to horror fans who grew up on the classics at the turn of the millennium.

In it, players take on the role of the titular Nightslink, an apparent merchant of rare goods. In this case, it's mysterious cassette tapes that unseen apartment dwellers are buying through the special mail slots in their doors, which seem made exactly for this purpose.

A foreboding setting gets more decrepit with each night shift, wherein you enter the apartment, deliver the goods, and exit, usually after hearing a baby cry out from an apartment at the end of the hall.

Then, you go back to a long, nearly empty room where only a table and chair sit at one end. On the table is a pile of these cassettes, whose contents are left as just one of several in the game's short time. From the end of the room, a wire runs under the door, apparently to allow you to record what's on the other end. 

Like the dingy apartment, this room is unwelcoming and unsettling with each visit, and Nightslink's best quality is this very feeling itself, how it permeates through every inch and every second of the game. What the hell am I doing here? I thought to myself with each shift.

The game is content to never really explain that — or anything really. Things happen. There is a beginning, middle, and end, and the final scene is one of the creepiest in any game this year. I just don't know that I could properly dissect what it all meant or how I got there myself.

While this confusion is somewhat frustrating, it's also admirable. It feels like a literal nightmare sold on Steam, operating on dream logic, offering a world vaguely familiar yet upsettingly askew. When we awaken from a dream, we can often feel the details slipping out of our mental grasp.

In the moment, it feels so real, but as soon as we wake, it's as though a countdown begins, and when it reaches zero, we hardly have any recollection of what we experienced, but we still feel what we went through, even as we can no longer say. Nightslink is a bit like that. 

Audio really goes a long way to setting the right mood for this game. It should go without saying that this horror game, like all, deserves your headphones-and-darkness dedication, and should you give it that vital pair of scene-setters, you'll be doing yourself a service too. Bizarre, somewhat computerized voices taunt you from the other side of every apartment door, and like the grainy visuals and the looping weirdness of your task at hand, it helps create that pitch-perfect nightmare setting.

This is a game covered in fingerprints of its singular developer, who goes by the handle Noiseminded. You need not know anything about them to sense that Nightslink is one person's unnerving vision. It's a game that would lose some of its weirdness if even a small team worked on it together. It couldn't be made any other way.

I can't tell you what Noiseminded was trying to say with Nightslink, and I admit that is a bit frustrating even as I'm typically a staunch defender of letting mysteries be. I'd love to hear what others think the story means when they finish it. I have one idea and it could be way off, but I like it that way — like finding meaning in our own surreal dreams upon awakening.

Nightslink Review — The Bottom Line


  • Plays like moving through a real-life nightmare
  • Retro aesthetic lends itself to the dark and dingy world
  • Audio design is unsettling and memorable


  • Story is just a bit too perplexing

We've been experiencing some fall weather in my city as of late, and I always love that feeling — like welcoming fall leaves and Halloween back for another weeks-long extended celebration. Nightslink feels like the proper kickoff to my Halloween season.

It came a few weeks earlier than I planned (I tend to start my own horror marathon annually on September 1), but I don't mind the early arrival at all. In its brevity, Nightslink leaves a disconcerting impression, one I think true horror tourists will appreciate.

[Note: Noiseminded provided the copy of Nightslink used for this review.] 

Chernobylite Review: Stalking Simulator https://www.gameskinny.com/1kjxo/chernobylite-review-stalking-simulator https://www.gameskinny.com/1kjxo/chernobylite-review-stalking-simulator Tue, 27 Jul 2021 10:46:53 -0400 Mark Delaney

I recently joked that I'm incapable of scoring a game lower than a 7/10 if it involves sneaking around in tall grass. It's a mechanic that I always enjoy and honestly, it's one that has tended to set a proverbial floor for me when reviewing games.

Chernobylite disproves this theory. It's not a bad game, but it's an incredibly uneven one. Its high points are inventive and exciting. Its low points are tedious and repetitive.

It dishes out these situations in roughly equal measure, leading to a game that lands in the squishy middle of its genre, but like The Farm 51's past work, Get Even, its weirdness is occasionally wonderful.

Chernobylite Review: Stalking Simulator

The story in the first-person survival-shooter RPG Chernobylite starts fast and quickly branches into several directions before you can even get your bearings. Playing a scientist named Igor exploring the ruins of the Chernobyl disaster in the years that follow the nuclear plant meltdown, you'll be concerned with a number of plot threads.

Chief among them is to find your love, Tatyana, who went missing following the disaster, but who has been coming to you in your dreams, leading you to believe she's still alive. You'll also need to contend with the NAR, a ruthless mercenary outfit that has set up shop in the same ruins for reasons not yet understood. 

While the big picture is a wild one of unraveling a spacetime mystery involving the titular emerging energy resource, your day-to-day plays out much more like a survival game.

Managing health, radiation exposure, and your psyche can mean using competing remedies, whereby your radiation medicine may damage your psyche, for example. Meanwhile, scavenging one of several maps at a pace of one level per in-game day means you'll need to have a gameplan every time Igor lifts his head off the pillow or risk coming home unprepared for another night ahead.

Chernobylite mission select screen showing available quests and recruits.

You can only perform one mission per day, and most days you'll want to focus on the main plot, but you can delay it for a while if you just want to explore side quests or scavenge. As you recruit others into your party, you can dole out more tasks to them, multiplying the number of crucial survival and crafting resources you keep back at your home base.

This is the best part of Chernobylite. Given a rather blank slate of a factory overlooking ground zero, you can customize what goes where and how it looks in a way that's a bit reminiscent of recent Fallout games. You can't craft new structures other than some dividing walls, but with tons of crafting stations and creature comforts, you can decorate your own post-apocalyptic abode like a weird Sims DLC.

The game makes finding supplies fairly simple, with a handheld device that highlights resources in each irradiated forest or mess of collapsed concrete. In turn, this means building your base in your image is fun and within reach if you put in the time and effort.

It can be dicey at times, like when your team grows in size and suddenly you have to ration food unequally, but it makes the emphasis on scavenging and team management very interesting, even giving allies a loyalty system whereby they can succeed, fail, disappear, or even die in seemingly any mission.

The base crafting menu in Chernobylite, showing the air purifier recipe and base stats.

Chernobylite is at its best between campaign levels, when you're training to learn new skills from your allies, building them each their own bedrooms, crafting lockpicks and ammo for the next day, and healing up from one challenge before facing another.

Unfortunately, it's often let down by missions that can feel too samey across the game's 30 or so hours. A full campaign run will see you return to the game's several hubs many times each, so even though you'll have different objectives, you'll retread the same lands. 

Those lands all generally feel the same as each other, and enemy encounters are too few and far between. Sneaking in the foliage with just enough ammo to take out a few enemies if stealth fails you should be more exciting than it is, but in practice, it becomes too easy to crouch up behind enemies and choke them out one at a time until you can freely explore and scavenge. 

With more or smarter enemies this could've been a highlight, but even the game's supernatural monsters can be pretty easily dodged, making their growls the mere clock chimes of forthcoming small annoyances rather than the harbingers of a tense encounter.

When combat does erupt in gunplay, the game is good at best, but I found it's fitting of the world. Your guns are recycled from, essentially, garbage. You're a scientist first and foremost, and you're meant to have very little to work with. Weapon sway, targeting, and recoil never feel great, but they feel, perhaps strangely, rewarding as a result, though I admit I'm not sure if this was intentional or not.

First-person view of Igor aiming down the sight of a gun, toward an enemy soldier.

Each level seems to offer the same sort of obstacles. Provided you bring three or so lockpicks, stock up on ammo as best you can, and complete your training regimens when they're available to you, missions aren't diverse enough to take you off your game. It makes loading out incredibly rote, which is too bad considering how much fun it is building up your base in the first place.

The few times I did enter into an area without what I needed, I caught glimpses of the game's best bits: finding myself irradiated, bleeding, traumatized all at once, with no easy way out - screwed, in other words.

The interpersonal dynamics can also be frustrating in that if you upset any party member too much, they will ditch you, seemingly without any other way to retain them. This can force your hand when making major decisions in the story's branching plot. If you're on thin ice with one character, but their mission request goes against what you feel is right, you'll be forced to do their bidding or say goodbye.

To be fair, it's a thin line to tread between realistically balancing your allies and this system which becomes unwieldy in the late-game, and the game does employ an innovative system that allows you to alter any decision made in your past whenever you die, essentially loading a saved game you didn't actually earn.

Still, that's more of a fun experiment in narrative disentanglement. It doesn't feel earned or satisfying when you rewrite history in this way, just interesting on a mechanical level.

Spliced into this device, already with so many moving parts, are dreamlike sequences that play out almost like theater, as you walk through memories you weren't present for. It's akin to the cinematic quality of The Farm 51's previous game, Get Even, but in this case, feels like story dumps that tell much more than show.

Chernobylite Review  — The Bottom Line

Two soldiers in camouflage looking toward a powerplant at night.


  • Base-building and crafting feel challenging but fun
  • Training across many disciplines with your allies allows for unique character builds
  • Scraping by day-to-day enjoyably keeps you on your toes


  • Levels and objectives feel too similar
  • Too few enemies most of the time
  • Managing group happiness often puts players at odds with their own preferences

Despite the flaws, something about Chernobylite feels like it's primed to enjoy cult classic status. Troubled but daring games are often the subject of smaller but passionate fanbases, and Chernobylite is nothing if not daring.

Several of those gambles don't payout in the end, but the journey is always a weird one, even if not always an exciting one.

[Note: The Farm 51 provided the copy of Chernobylite used for this review.]

Dead Space Remake Coming From Motive Studios, Gets Creepy Teaser Trailer https://www.gameskinny.com/knehu/dead-space-remake-coming-from-motive-studios-gets-creepy-teaser-trailer https://www.gameskinny.com/knehu/dead-space-remake-coming-from-motive-studios-gets-creepy-teaser-trailer Thu, 22 Jul 2021 16:03:12 -0400 Jonathan Moore

The rumors of a Dead Space remake have proven to be true. Electronic Arts announced the Dead Space remake during the latest EA Play 2021 event. The game is being developed by Motive Studios, which most recently shipped Star Was: Squadrons and previously worked on Star Wars Battlefront 2

It will release for PC, PS5, and Xbox Series X|S. It will not release on last-gen systems, like the PS4 or Xbox One. 

Outside of the game's creepy (if short) teaser trailer and announced platforms, there's not much to go on. EA didn't share too many details about the Dead Space remake during EA Play, though they did speak to IGN in a bit more depth. 

Per IGN's Jonathon Dornbush, "Dead Space will be rebuilt from the ground up in the Frostbite engine, with the developers looking to take advantage of the advanced SSDs, 3D audio, and more new tech of the latest console generation ..."

Additionally, Dornbush spoke with Philippe Ducharme, senior producer on the game, about a myriad of topics, from the lack of load screens to keeping in line with the original's design aesthetic.  

Rumors of a Dead Space remake have swirled for a few weeks, though fans have certainly clamored for its return for much longer than that. 

Dead Space originally launched in 2008 for PC, PlayStation 3, and Xbox 360. It was followed by two sequels, Dead Space 2 in 2011 and Dead Space 3 in 2013, on those same platforms. There have been three spinoffs to date. 

In Sound Mind Preview: Rethinking Indie Horror https://www.gameskinny.com/gnqfq/in-sound-mind-preview-rethinking-indie-horror https://www.gameskinny.com/gnqfq/in-sound-mind-preview-rethinking-indie-horror Mon, 19 Jul 2021 09:15:01 -0400 Mark Delaney

I love indie games. I love horror games. I don't always love indie horror games. Despite what should be a liberating ability to forge new paths, unshackled by the sometimes rubbernecking major publishers, an inordinate number of indie horror games seem to fall into the same trappings.

Seemingly handcuffed by smaller budgets, indie horrors tend to fall into the adventure-horror genre — with faux haunts, too-scripted scares, or any number of other typical shortfalls when games in this genre are made with limited resources.

To both my surprise and my delight, In Sound Mind bucks this trend, delivering a horror experience that, so far anyway, looks poised to outperform many of its counterparts.

Player character holding a flashlight in a well-lit home office.

Therapist Desmond Crane is haunted by his own invasive thoughts, he feels he's going crazy, and apparently, it's been affecting his patients who have all been dying off lately. To figure out why, Crane must venture into the recesses of both his own mind and theirs, in a supernatural just-go-with-it setup I neither expect nor really want to be explained in real terms.

In Sound Mind's premise is an interesting one right away, with its emphasis on a central protagonist with a backstory I haven't seen before. His story is merely an excuse for the real heart of In Sound Mind, however: the chaotic, even psychedelic, inner workings of his patients' minds. 

The current build of the game allowed me to explore the first few "tapes," recordings from Crane's therapy sessions, and I was stunned to see just how different they were from each other. While the whole game uses a first-person point of view, these two levels demonstrated In Sound Mind's apparently greatest feature: variety in its setting, and thus its scares.

In Virginia's tape, I explored the self-hatred of a physically scarred girl through the twisted underworld version of a haunted superstore where she had a traumatic experience, all while her ever-present ghost stalked the aisles looking and listening for me.

Player character standing in a grass by a road and signpost at night, holding a flashlight.

Hiding from Virginia, dressed in a ghostly dress with a lower body made of snakes, the game dared me not to sneak past her, but to lure her. To defeat her, I'd need to get her to look into various mirrors, using my handheld shard to watch her behind me, like the children at the border of the woods taunting the monsters of Shyamalan's The Village.

With controls inverted in the mirror and her hellbent intentions to do me harm, I had to clumsily Pied-Piper her to five separate mirrors before she was finally overcome and I'd unravel more of her story, finally free of the haunting. It was almost always as intense as intended.

It was this first encounter where I realized In Sound Mind is built differently than so many games of its stature. This is not a horror-lite experience. This is a real survival horror game, where managing ammo, going the extra mile for that additional critical resource like flashlight batteries, and solving complex puzzles with monsters breathing down your neck work together to keep tension mounting.

Each tape brings new mechanics to Crane's arsenal, like that shard of glass that can both cut through previously inaccessible obstructions as well as reveal hidden objects in its reflection.

Later, piecing together a pistol from crafting parts and collecting a gas mask give the hub-like apartment a metroidvania-like unraveling, whereby you recurringly take one step forward and two steps back through the increasingly hostile hallways, which can morph into even more unsettling labyrinths right before your eyes a la Layers of Fear.

Player looking at a lighthouse emitting red light behind a tall chain-link fence.

The second tape feels plucked right out Alan Wake, and I don't mean that in any way suggesting offense. I loved it. A much bigger open-world area dropped me into coastal town into Allen's mind (the name is apparently no coincidence), where a lighthouse's red gaze loomed on a threatening rotation, dealing damage whenever I was caught in it. Later, a dark presence (if you will), hunted me in the shadows while I manipulated light to outwit the angry spirit.

While some of the story details are decidedly different, I felt like this newest tape was a deliberate homage to Alan Wake, and I'd be curious to know if that's true. It was pretty close, both mechanically and aesthetically speaking. Either way, it once more showed me the depth of gameplay on offer with In Sound Mind. This section was very much unlike the first tape, and there will be more tapes to explore in the full game, presumably each one as fresh as these.

This isn't to say it's flawless. Some enemy encounters seem like they can be gamed in a way that breaks immersion, like running from "Inkblot" enemies until they despawn rather than face them head-on. Even the haunting Virginia seemed to stop slashing at me if I just kept running away when spotted, though I can also see how this is better than getting insta-killed by her with every failed try.

Things like these remind me this is still an indie game from a relatively small team. There will very likely be hiccups in the full release, but because it does so much else, and really more than so many counterparts of equal pocket depth, I'm willing to forgive these issues for now and wait and see how they feel in the full game.

Player shining a flashlight on a mannequin that's pointing right.

Even in this partial playthrough, the game kept giving me new ways to explore, new reasons to turn over every stone, and new, genuine scares. In turn, I found myself enchanted by this rare indie horror that actually delivers emergent haunts and some remarkably varied environments.

This has the makings of a game that really shouldn't work as well as it does. It feels like it's doing too much and it should buckle under the weight of so many elements. But so far, that just doesn't seem to be the case. Horror fans should keep this on their radar. In Sound Mind will be on my mind a lot between now and when it launches on September 28 for all major platforms.

In Sound Mind is releasing on September 28 for PC, PlayStation 5, and Xbox Series X and will be releasing on the Nintendo Switch at a later date.

Killing Floor 2: Interstellar Insanity Takes One Giant Leap for Zed Kind https://www.gameskinny.com/l8i17/killing-floor-2-interstellar-insanity-takes-one-giant-leap-for-zed-kind https://www.gameskinny.com/l8i17/killing-floor-2-interstellar-insanity-takes-one-giant-leap-for-zed-kind Wed, 23 Jun 2021 15:37:54 -0400 Jonathan Moore

As if Zeds overrunning Earth wasn't bad enough, they've now made their way to the moon. Killing Floor 2's Interstellar Insanity update is (a)live now, and it finds players eradicating the Zed menace on a brand new map: Moonbase. The free summer update is available on PC, PS4, and Xbox One. 

Alongside the new Moonbase map, Interstellar Insanity includes four new weapons and a number of cosmetics for Zed hunters to get their grubby mitts on. The Blast Brawler gauntlets will help Support smash Zed heads and push enemies back to keep allies alive, while the HRG Bastion LMG gives SWAT an extra buffer against the horde with an energy shield. 

The summer update also includes two paid DLC weapons in the FAMAS Masterkey for Commando and Support, and the Thermite Bore for Firebug. The FAMAS features an underbarrel shotgun and ACOG scope, and the Thermiote Bore features sticky grenades. 

The two new weekly modes are Arachnophobia and Scavenger. Arachnophobia ups the spawn rate of crawlers and increases their health pool, while Scavenger removes all weapons from vendors, forcing players to pick up on the map. 

Developer Tripwire Interactive also said in a Steam update that a number of bug fixes have been issued with this update, and that they have also implemented some user feedback in the form of "quality of life" changes, tweaking some perks and rebalancing certain weapons. 

Steam Next Fest: 8 Great Indie Demos to Download Now https://www.gameskinny.com/e4zi8/steam-next-fest-8-great-indie-demos-to-download-now https://www.gameskinny.com/e4zi8/steam-next-fest-8-great-indie-demos-to-download-now Fri, 18 Jun 2021 16:57:14 -0400 Mark Delaney

Steam Next Fest is back for another round, and that means the popular storefront is currently hosting hundreds of demos for players to try out. It's the closest we can get to something like an E3 showfloor, and honestly, without the long queues for games and longer queues for lunch, it's really not so bad.

While we can't claim to have played all 500+ indie game demos taking part in the digital festival, we did play dozens of them and settled on spotlighting eight that we came away excited about.

The Big Con

Girl with aquamarine hair and pants walking down a sidewalk in front of shops.

Players of a particular age will appreciate The Big Con for its decisively 90s aesthetic. Ugly carpets, video rental stores, and a vanishing middle class give way to the game's protagonist, Ali, needing to pickpocket her way to clearing her mother's debts.

This adventure game is visually striking and both funny and sad at different intervals, like looking through a 1995 yearbook.

Road 96

Kid wearing glasses playing an arcade cabinet in neon light.

If politics and games are your thing, maybe a world that mirrors our own in some uncomfortable ways could be fascinating. If so, the many-branched narrative tree of Road 96 should capture you.

In it, players take on the role of a teen fleeing for the border to escape what seems to be an oncoming storm of trouble from the next possible governing body. Commenting on our world through one not the same, but not unlike ours either, makes for a compelling setting.

Terra Nil

Red ship hovering over forest and wind turbine next to a river.

Strategy is a big umbrella, so it's hard to say fans of the genre, in general, will enjoy Terra Nil, but it's worth a shot because it's unlike any other "city-builder" I know. That's because you are actually tasked with building the world back up from ruin, returning nature to the hills, rivers, and valleys of a once lush land.

The visual effects of replacing the world's beauty have a strangely Tetris-like satisfaction, like getting everything just right can feel so good.

My Time At Sandrock

Girl standing in empty garden plot with town in background.

Farm sims are extremely in right now, and the team at Pathea is back with its bigger and prettier follow-up to My Time At Portia. If you liked it before, My Time At Sandrock feels like it returns a lot of what you loved the first time only with more townsfolk, a bigger starting area, and a whole new desert-like region to discover.

They Are Here 

First-person view walking along path through cornfield at night.

I've long lamented the lack of any proper alien abduction horror, so They Are Here was actually the first demo I tried during Steam Next Fest. While the 10-minute sample is a bit on rails, it gets the atmosphere and innate terror of an alien lifeform so very right.

This is a genre that games have weirdly failed to do much with, so I hope the full game is just as creepy as the demo.

Rainbow Billy

Billy in a spacesuit in vibrant red and yellow landscape drawn like Cuphead.

It's a surprise this colorful indie isn't from Cartoon Network. The blend of 2D and 3D art is immediately captivating, and the story seems to set up a similar tone to Adventure Time, where things are just a bit subversive but still friendly enough for all ages.

It also seems to have a fun exploratory nature to it, where the titular hero travels the world by squishy steamboat.

Chasing Static

Outside a diner at night in a rainstorm.

Fans of retro horror simply must download this one. Using a PS1 visual style but presented in first-person, Chasing Static is an interesting mix of old- and new-school horror design principles.

Music is reminiscent of Silent Hill and it even begins in a diner, much like the classic from Konami. It's effectively scary too, and I genuinely say that about few games anymore.

Severed Steel

Player character infirst-person view falling backward while shooting handgun at enemy.

John Wick already got a game, but this is a much closer John Wick simulator than that strategy title. In first-person, players can wallrun, slide, dive through glass, and shoot in slow motion taking out waves of enemies while dripping with style like Jeff Goldblum circa Jurassic Park.


While you're here, don't forget we also dove deep into LudoNarraCon earlier this year too, where we already fell in love with demo-ready games like Lake and Unpacking, both of which have demos during Steam Next Fest as well.

Those are the handful of indie games we loved that have demos available now during Steam Next Fest. Have we missed your favorite? Let us know, and we'll give it a try! 

S.T.A.L.K.E.R 2: Heart of Chernobyl Gets New Gameplay Trailer, Release Date https://www.gameskinny.com/hihsz/stalker-2-heart-of-chernobyl-gets-new-gameplay-trailer-release-date https://www.gameskinny.com/hihsz/stalker-2-heart-of-chernobyl-gets-new-gameplay-trailer-release-date Sun, 13 Jun 2021 16:45:24 -0400 David Carcasole

S.T.A.L.K.E.R 2: Heart of Chernobyl from developer GSC Games has just gotten its first gameplay reveal trailer, along with an official release date: April 28, 2022. It will launch on PC and as an Xbox console exclusive. 

The horror shooter will be available through Game Pass on day one, and though there's no mention whatsoever of a PlayStation version of S.T.A.L.K.E.R. 2, there have been recent reports that the game is a three-month Xbox exclusive. However, it's not 100% clear if things have changed or, again, if the game will come to other consoles. 

Either way, the E3 2021 trailer takes us through a stalker retelling his last adventure in the Zone, as the dark atmosphere of the game sets in. The trailer showcases the expected FPS combat mixed with the survival and resource-gathering elements of the franchise. Of course, some of the terrifying dangers you'll face make appearances, too. 

The anomalies and creatures you'll be facing in S.T.A.L.K.E.R 2: Hunt for Chernobyl already look like they'll be giving players nightmares, and according to the developers, the Exclusion Zone has been greatly changed since the last explosion, leading to more violent and deadly mutations. 

S.T.A.L.K.E.R 2: Hunt for Chernobyl is set to launch next year, though you can pre-order it now to receive extended content, an exclusive weapon skin, and an exclusive multiplayer badge. Stay tuned for more. 

Blacktail Goes to the Heart of a Haunting Age-Old Story https://www.gameskinny.com/0wogp/blacktail-goes-to-the-heart-of-a-haunting-age-old-story https://www.gameskinny.com/0wogp/blacktail-goes-to-the-heart-of-a-haunting-age-old-story Sat, 12 Jun 2021 20:34:08 -0400 David Carcasole

Blacktail is the debut title for a brand new studio, The Parasight, that started as a group of developers within Bloober Team, the developer behind games like The Medium, Observer, and Layers of Fear. Blacktail puts players in the pointy black hat and boots of Baba Yaga. 

Playing as the infamous witch, you "hunt down living memories" and play through the origins of the classic Slavic myth. You'll search for these memories for "the key to unlocking your future," and discovering the truth behind the mystery of multiple recent child disappearances. 

The Blacktail announcement trailer shows off some of the first-person gameplay we can expect, with Yaga combining her bow with her magical abilities. According to The Parasight, the game will also feature difficult decisions throughout the story, where players can decide to either rewrite what we know about Baba Yaga or remain true to the legends. 

You can be a guardian of the woods or the terror we've heard of growing up, but that'll be for you to decide. A press release regarding the reveal talks about the visual inspiration for Blacktail, as it aims to strike a balance between realism and its storybook setting. 

Blacktail is currently set to launch sometime this winter on PC, PlayStation 5, and Xbox Series X|S. It can be wishlisted on Steam. Stay tuned for more, including an official release date.  

Back 4 Blood Gameplay Trailer Reveals Early Access Open Beta Dates https://www.gameskinny.com/jd6ei/back-4-blood-gameplay-trailer-reveals-early-access-open-beta-dates https://www.gameskinny.com/jd6ei/back-4-blood-gameplay-trailer-reveals-early-access-open-beta-dates Fri, 11 Jun 2021 10:02:22 -0400 David Carcasole

Summer Games Fest has kicked into full gear and Back 4 Blood, the spiritual successor to the popular zombie co op shooter Left 4 Dead, got a new, if short, gameplay trailer announcing early access open beta dates. 

The Back 4 Blood open beta will have two sessions: one for those given early access, either by pre-ordering the game or by registering at the official Back 4 Blood website, and one available to all. However, publisher Warner Bros. and developer Turtle Rock Studios say that registering does not guarantee an early access code since there are a limited number available. 

The first early access open beta lasts from August 5 to August 9, while the second portion of the beta, which is available to all players, will be from August 12 to August 16. Either portion of the beta can be played on PC, PlayStation 4, PS5, Xbox One, or Xbox Series X|S. 

Those interested in taking part in the open beta can sign up on this page

The last look of Back 4 Blood trailer we got put a spotlight on some of the game's available characters. Before that, Turtle Rock highlighted the Back 4 Blood card system, which lets players improve character abilities and create unique builds. 

We'll soon get to see more of the zombie-slaughter-fest in action come June 13, when the game's PvP showcase for Back 4 Blood goes live during the game's E3 2021 presentation. That presentation can be seen over on the Back 4 Blood Twitch and YouTube channels, as well as Facebook. It starts at 5 p.m. EST. 

Back 4 Blood will launch on October 12 for PC, PS4, PS4, Xbox One, and Xbox Series X|S. Stay tuned for more. 

Evil Dead: The Game Gameplay Trailer Gets Groovy https://www.gameskinny.com/p4bjz/evil-dead-the-game-gameplay-trailer-gets-groovy https://www.gameskinny.com/p4bjz/evil-dead-the-game-gameplay-trailer-gets-groovy Fri, 11 Jun 2021 09:29:35 -0400 David Carcasole

In what is definitely the grooviest trailer to come out of Summer Games Fest 2021 so far, developer Boss Team Games and publisher Saber Interactive have shown off the first gameplay trailer for Evil Dead: The Game. The trailer is narrated by Bruce Campbell himself, as Ash, Lord Arthur, Kelly Maxwell, and other classic Evil Dead characters give evil the business. 

Evil Dead: The Game is a co op and PvP multiplayer game that is currently set to launch sometime this year, though no specified release date was given during the gameplay reveal. It'll launch on PC, PlayStation 4, PS5, Xbox One, Xbox Series X|S, and Nintendo Switch when it is ready for release, and evil is sure to rue the day that happens. 

Though the trailer showed just a few of the "creative" ways you can give evil its due, the game's PvP element wouldn't be PvP without someone on the other side. You'll be able to take control of the kandarian demon, and use that power to put those no-good do-gooders in their place, so you can keep being evil in peace. 

You'll be putting a stop to evil or causing it with the iconic sights of the Evil Dead universe and using over 25 different weapons across your evil-smashing adventures. Stay tuned for more on Evil Dead: The Game as we learn it. 

Dying Light: Hellraid DLC Receives Brand New Story Mode https://www.gameskinny.com/c3uej/dying-light-hellraid-dlc-receives-brand-new-story-mode https://www.gameskinny.com/c3uej/dying-light-hellraid-dlc-receives-brand-new-story-mode Mon, 07 Jun 2021 16:38:05 -0400 David Carcasole

Techland, the developer behind the Dying Light franchise, is currently busy making sure that Dying Light 2 will be ready to go for its launch date on December 7, but they haven't yet forgotten the first Dying Light one bit. 

The Polish developer announced an all-new expansion to Dying Light: Hellraid, bringing a whole new story mode into the DLC, along with new areas, weapons, and technical enhancements included in a free update. 

The Hellraid DLC is a unique Dying Light dungeon-slasher experience, which released in 2020 for $9.99 on PC, PS4, and Xbox One.  

The story mode features three new quests, each of which can be played either solo or in co op. Also, for the first time, players will be able to make use of ranged weapons in Hellraid with a powerful bow called Corrupted Justice. There's also a new two-handed hammer called the Bonecruncher, which has many uses, such as the ability to, well, crunch bones. 

The new content is currently available to download for free on PC, PlayStation 4, and Xbox One.

Song of Horror Review: Ode to the Classics https://www.gameskinny.com/h1utr/song-of-horror-review-ode-to-the-classics https://www.gameskinny.com/h1utr/song-of-horror-review-ode-to-the-classics Mon, 07 Jun 2021 13:35:49 -0400 Mark Delaney

As much as the indie game boom has been wonderful to experience over the last decade, horror games emerging from that space have been more lacking than one might expect. A run on a particular type of horror game has led to what are basically spooky adventure games, with faux threats and scripted scares. Song of Horror wonderfully bucks that trend.

This is a horror game built for fans of the original greats, like Silent Hill and Resident Evil, with great music and a strong atmosphere, all the way down to its rather obtuse puzzles.

Song of Horror Review: Ode to the Classics

Perhaps more than anything else, Song of Horror feels like a modern reimagining of those classics. While the fixed camera angles and environmental puzzles both feel plucked right out of 1999, Song of Horror stands out thanks to the team reconsidering how best to tell its particular story, making for a unique experience even if you're one to play all the horror games that release.

In Song of Horror, players take on the role of up to 13 different characters in a story originally split into five episodes on PC. Now on consoles, the Complete Edition tells the whole tale in one package, but you'll quickly learn it's not the objective to see all 13 characters. Each episode features three of four playable characters, and players can start with anyone. 

On all but one of the game's four difficulties, permadeath is enabled and forever looms over each playthrough. Should any of your characters die at the hands of The Presence, a shape-shifting monster stalking anyone who comes in contact with the titular forbidden song, they're gone for good. Left behind are their belongings like crucial quest items, and you can return to that spot as the next hopeful survivor to pick up where they left off.

An early haunted house locale in the first episode sets a stunning scene, with ambient noise designed to leave players uneasy and an adaptive threat that can be around virtually any corner. The Presence is partly unscripted, and in an unexpected way, operates sort of like the AI Director of Left 4 Dead. Staying in an area for too long or sprinting down every hallway can each trigger its appearance in different ways.

There's no action combat. Instead, the game throws players into QTE-heavy mini-games each time a monster arrives on the scene. Sometimes this means dashing underneath a nearby table and slowing your heart rate before The Presence swallows you up. Other times it means wrestling over a door, desperate to keep the entity locked out on the other side. There are four or five different mini-games, and all but one of them are fairly effective.

While this approach is less exciting than proper third-person combat, it's much preferred to the usual indie horror route of never actually threatening the player and instead just pretending to. Whereas most indie horrors seem to take the scripted scares route due to budget, Song of Horror finds a way to implement real threats. While rather novel for its genre, the added caution of permadeath means Song of Horror still feels more like a game out of another decade than anything else because the horror is genuine and largely unpredictable.

The story centers around Daniel Noyer in 1998, whose job working for a book publishing company brings him to the awesomely creepy home of a reclusive author whose follow-up to a bestseller is long-awaited. The story eventually takes players to a range of locations, each one filled with the sort of obtuse puzzles fans of the genre will associate most with the PS2 era.

Finding a fridge magnet and combining it with a coat hanger to pry a set of keys from behind a locked gate is the kind of puzzling that may very well need a guide from most players, and though I tend to feel dragged down by games that stump me to the point of recurring Google searches, I didn't mind it with Song of Horror. Most of what else is here works really well, so much that I was excited to get to the end and see how it all played out.

Where it does frustrate, however, is with its routine use of unknowable death traps. In a good horror story, it's probably true that some characters shouldn't make it. The stakes feel higher if some characters have died, but in Song of Horror, the player couldn't possibly see some of their characters' death coming. With so many interactable objects around each level, some are set to kill players immediately should they touch them.

My first brush with this was with a standing mirror draped in a cloth and stuffed inside a closet. Removing the cloth led to a cutscene showing one of my characters dying instantly. There's no way to know not to do that, and it's not the only place where it happens. Deaths like this feel not just unfair but very annoying. If I fail a QTE, that's on me. If I'm interacting with hundreds of objects in every level and a small handful of them might kill me, it's not fun trying to figure out which ones those are.

Luckily, I only lost one character this way in the end, but only because I looked up what else to avoid. It feels like cheating, but so does the implementation of such death traps.

In every other important way, Song of Horror is the well-made blend of old- and new-school horror concepts it set out to be. The permadeath and multiple characters feel fresh, while the puzzles and presentation give it the endless charm of a genre classic. I found the AI-directed monster to be fair and unpredictable, and the story remains interesting all the way through to a very chilling final scene. 

Perhaps my favorite thing about Song of Horror is simply its atmosphere. Especially in the first level, Song of Horror has the feel of a timeless ghost story. Each space feels lived in and labyrinthine in that familiar horror way. There are surprisingly few haunted house stories in games, despite being a constant landmark in other horror media. Honestly, Song of Horror didn't need to be as good as it is to be memorable. It already stands out from the endless ocean of first-person, Lovecraftian on-rails horror adventures, but not satisfied with just being different, Song of Horror is also very good in any context.

Song of Horror Review — The Bottom Line

  • Multiple playable characters and permadeath refresh its otherwise classic horror design
  • Great atmosphere and music to set the tone
  • A story well worth seeing through to the end
  • Death traps galore

It wears its appreciation for its predecessors on its sleeve, with ample references to Silent Hill in things like collectibles found and achievement names, and it has some music akin to the safe room scores of past Resident Evil games. It all implies the team at Protocol Games is comprised of fans, and that really shines through in the rest of the game. This is survival-horror for players aching for more of the classics, with enough of a modern makeover to merit horror fans of all types give it a try.

Song of Horror was once set to launch last October in time for the Halloween season, a time which drives many players to invest more money and time into horror. Hopefully, releasing in the late spring doesn't mean it goes unnoticed. This is a very good addition to the genre, which stands closer to the greats of generations past than the never-ending train of horror-lite adventure games. 

By innovating on the games that so clearly inspired it, Song of Horror feels comfortably set in two worlds at once: past and present, and with any luck, it may inspire the future of horror games as well.

[Note: Protocol Games provided the copy of Song of Horror used for this review.]

Dark Pictures: House of Ashes Gets an Eight Minute Gameplay Trailer https://www.gameskinny.com/p8izh/dark-pictures-house-of-ashes-gets-an-eight-minute-gameplay-trailer https://www.gameskinny.com/p8izh/dark-pictures-house-of-ashes-gets-an-eight-minute-gameplay-trailer Thu, 27 May 2021 15:48:57 -0400 David Carcasole

After a teaser trailer last week, developer Supermassive Games has revealed eight full minutes of gameplay from their upcoming title, Dark Pictures: House of Ashes

House of Ashes is the latest upcoming game in the Dark Pictures anthology and the third of the planned eight games set to be released in the franchise. This title takes players to Iraq in 2003, where a group of soldiers from both sides of a firefight find themselves trapped underground in a Sumerian temple. Unbeknownst to them, but known to us, they have accidentally awoken an ancient evil.

The gameplay is water-marked as being a work in progress, so it's likely the visuals and other aspects you see here will be different when the game fully releases. Even without that final polish, it already looks like Supermassive is stepping things up for next-gen hardware. You can watch the full eight minutes of gameplay below. 

The gameplay trailer goes through what looks to be the beginning of the story, focusing on the soldiers and how they come to be trapped in the temple. The gameplay includes some truly bone-chilling moments, particularly from the soldiers run-in with the evil that was lurking below. 

It's also the most intense and action-packed opening in the Dark Pictures series yet, with a massive opening firefight sequence that leads to the ground caving in under them. 

Dark Pictures: House of Ashes is still set to launch sometime in 2021, though there was no update from the gameplay reveal today as to an official launch date. When it does eventually launch, fans will be able to jump in on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC.