Hotline Miami 2 Wrong Number  Tagged Articles RSS Feed | GameSkinny.com Hotline Miami 2 Wrong Number  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Top 5 best music tracks in Hotline Miami 2 https://www.gameskinny.com/d034i/top-5-best-music-tracks-in-hotline-miami-2 https://www.gameskinny.com/d034i/top-5-best-music-tracks-in-hotline-miami-2 Tue, 18 Aug 2015 07:07:36 -0400 Austin Widmyer

Hotline Miami and its sequel are games that are well-known for their neo-'80s style, and what brings out this style the most is their badass electronic soundtracks. The music in these games seem as if they were made for the sole purpose of providing us a soundtrack to bash mobsters heads in.

In this article, we take a look at the top five tracks that pump us up in Hotline Miami 2: Wrong Number.

5. In the Face of Evil - Magic Sword

This haunting track is eerily reminiscent of The Exorcist, and it sends a chill down your spine as you punch and shoot and fight your way through a mob house. What makes this track especially unsettling is how it contrasts with the more upbeat, fast paced tracks featured in the other levels of the game. This change of pace is ominous and makes us think that there is impending doom waiting at the end of the level... and there just might be.

4. Magna - Divide

This one is straight out of Nicolas Winding Refn's Drive. With its repetitive rhythm and bass, this song perfectly captures the essence of a silent, stone-cold protagonist going room to room and clearing a building of scum (violently).

3. Le Perv - Carpenter Brut

Nothing quite says prison break like a song that begins relatively calm but then builds up to one of the most intense, heartrate-increasing tracks featured in a game. This track makes the player truly feel like a superhero as they mow down felons through a prison to face a boss at the end of the level.

2. Perturbator - Technoir

Not every great song in this game takes place during a bloodbath. This track in particular, takes place during cutscenes where sinister protagonists conspire and recover from the previous misson. You almost feel like you need to take a shower just by listening to this while in the prescence of these low lives.

1. Roller Mobster - Carpenter Brut

"This cocaine makes me feel like I'm on this song"

This is by far the most intense track in the game. There are ways to slowly make your way through each level in Hotline Miami if you do not wish to die. However, if you play the level "Death Wish" in any way other than going in guns blazing and fists swinging, you're doing it wrong. This may very well be one of the best tracks in gaming, and it solidifies the opinion that Hotline Miami and Hotline Miami 2 have some of the best video game OSTs ever.

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Hotline Miami 2: Wrong Number https://www.gameskinny.com/yynkv/hotline-miami-2-wrong-number https://www.gameskinny.com/yynkv/hotline-miami-2-wrong-number Tue, 04 Aug 2015 14:24:02 -0400 Curtis Dillon

The original Hotline Miami came out of nowhere and blew gamers away with its colourful, top-down perspective that harkened back to Grand Theft Auto of yore, fast, ultra-violent action, thumping, hypnotic soundtrack, and surprisingly memorable story. Some of these elements are present in Hotline Miami 2: Wrong Number, but ultimately the game is too long, too difficult, and too wrapped up in itself to reach the same heights as its predecessor.

Convoluted Cases

One of the most surprising and brilliant elements of the original Hotline Miami, was the story. Taking place in 1989 Miami, the game tells the story of an unnamed man, later known as "Jacket", who is given a mask and a task by a random voice on the phone. He is instructed to kill a group of criminals, for various reasons, by a group wearing animal masks. This continues throughout the game, often out of chronological order, with things getting weirder and the narrator less reliable. You begin to realise the characters are all insane, and question what is truly occurring and what is just madness. The story twists, turns and continually keeps you guessing.

The story in Hotline Miami 2 attempts to continue the twisted story-telling through time-jumps and multiple playable characters. This is where the game fails in a large way. The story is incredibly convoluted; it gets so wrapped up in itself that it's very easy to get lost and forget plot points and characters.

The game has 13 playable characters, and jumps from 1985 to 1991. This makes the narrative very hard to follow because you may be playing as one character for a level, then not see them again for 5+ levels. By then you've forgotten all about them and their storyline. There's an actor, author, mechanic, cop, crime lord, group of Jacket wannabes, soldiers in Hawaii, and a man looking after his sick mother. That's a lot of characters, some of whom overlap, and a lot of various plots. Few of which are actually interesting.

The cop, for example, has a very interesting story. He comes to crime scenes, shows no remorse, and is merciless when dealing with criminals himself. It's clear not all is as it seems with him and his story is one I could have played all on its own, however it never gets enough time screen in Hotline Miami 2. There are just so many other stories to tell.

The plot of Wrong Number is highly connected to the original. The wannabe killers, as pictured above, are fans of Jacket and want to be like him. The author is writing a book on his murders. The bearded guy from the box art was the convenience store owner in the first game but now he's part of the military, fighting alongside Jacket in Hawaii. The guy looking after his mother is the one who killed Jacket's girlfriend and is telling the author stories for the book. The story is very wrapped up in itself and assumes we really care about the silent protagonist of the previous game. Maybe it's just me but Jacket was never that interesting.

Shoot, Die, Repeat

If you played the original Hotline Miami you are aware that dying is an essential part of the process. It could be frustrating and anger-inducing but more often than not it was your own fault. That isn't the case with Wrong Number. About 50% of the times I died, it was because of poor level design. The levels are much larger than the previous game and as such you cannot drag the camera around to see the entire level. This means you end up being killed by far away enemies that you literally can not see. You also don't get to memorize enemy routines because there's so many of them, many you can't see, and a lot of glass for them to shoot through. That's really frustrating.

One of the most accessible things about the original was the intimate levels that you could blast through, now the levels are huge and filled with enemies. Some enemies can only be killed with guns, others only with melee, then there's dogs, and when a group come at you the game can be really difficult. Furthermore, the dogs stick to the walls and thus often get hidden by foliage, lights, dead bodies and more, meaning they often kill you before you even see them.

Also, Wrong Number's 13 playable characters all have different masks and weapons. This sounds great in theory, because you don't get stuck in a rhythm of using the same old mask and weapon, but in reality it just strips you of choice. There are a few different masks for some characters but it's a far cry from the choice on show in the original.

Sometimes using specific characters can be a real pain. For example, you have to play as two characters at once, both wearing duck masks, one with a shotgun, the other with a chainsaw. You can only move the chainsaw duck and the gun one follows on their own accord. R uses the chainsaw and L shoots, but the gun-toting duck is incredibly unreliable. They get stuck in the scenery frequently and their aim is hit and miss, pun intended. Then there's  the guy who can only use his fists, and one who can only use a specific gun and thus when you run out of ammo you have to find an ammo crate, which are few and far between. Basically the characters can be annoying and frustrating to use. 

Basically the characters can be annoying and frustrating to use.

Also, you are pretty much forced to use guns in 90% of the game. In the original you could use melee weapons and progress just fine but it would be impossible to do so throughout most of Wrong Number. The huge levels, myriad of enemies and insistence on using guns means that you pretty much spend a large portion of the game standing behind doors, poking your head out to attract enemies, then kill them as the run into the room. This game of hide and seek was not so prevalent in the original.

The difficulty was ramped up exponentially in Hotline Miami 2 and not in a fun way. Removal of choice, poor level design and plethora of enemies make it a chore to get through.

Silver Lining

On the bright side, the gameplay is entirely the same as the original and that's a good thing. Yes it's really hard and hair-pulling, but when you're firing on all cylinders and killing everyone, the game is still great. One of my favourite things about both Hotline Miami's is the tension and pulsating gameplay when you're blasting around a level, then when you clear everything and have to walk back to your car in silence, retracing your bloody footsteps, the overwhelming realisation of what you've done sinks in. That's very much still in Wrong Number and it's every bit as eerie.

Then there's the hypnotic, pulse-pounding soundtrack that is every bit a part of the experience as the aesthetic and gameplay. I know how popular the original soundtrack was and, even though I am not a fan of that type of music, it fits the game perfectly and, along with the visuals, helps create a grimy, mesmerizing atmosphere. The music in Hotline Miami creates a Pavlovian response, so when you hear the music you immediately get that feeling.

The sense of accomplishment and reward when you beat a level is almost akin to that in Dark Souls and Bloodborne. For every 15 minutes I spent banging my head against a wall, I always finished the level and was able to wag my fist at the screen and shout expletives in glory! So you may think the sense of accomplishment outweighs the frustration, it would.....if the game were 2 hours shorter.

There are 26 levels in Wrong Number, many of which have multiple levels and areas, so each level is fairly huge and long. In the beginning it took me around 5-10 minutes to beat each level but in the latter acts it was taking me 30-60 minutes. No doubt some people would chop that down to my ability but the truth is I'm not the only one who found the game to be more punishing than challenging. The Vita version of the game holds a 66 on Metacritic, the original has an 85, without a single negative review.

The Number You Have Dialed Is Not Recognised

Hotline Miami 2 succeeds in a few of the same areas as the original, but it ultimately fails in many more. Developer Dennaton Games seemingly misunderstood what people loved about the original; it was not the story, the timeline, or the difficulty, for those are the 3 areas they decided to pump steroids into. No, it was the fair challenge and fast restarts, the intimate level design and few but deadly enemies resulting in strategy, the choice of masks and weapons at the beginning of every level, the soundtrack, and the easy-to-follow-but-great story. Thankfully the soundtrack is still awesome.

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First Two Issues of HOTLINE MIAMI 2 Digital Comic Now Available FREE on Steam https://www.gameskinny.com/vkra2/first-two-issues-of-hotline-miami-2-digital-comic-now-available-free-on-steam https://www.gameskinny.com/vkra2/first-two-issues-of-hotline-miami-2-digital-comic-now-available-free-on-steam Tue, 17 Feb 2015 11:34:18 -0500 Nick Boisson

If you're like me, you are eagerly anticipating the release of Hotline Miami 2: Wrong Number from the duo over at Dennaton Games and Devolver Digital this year. But with no solid release date confirmed just yet, we're all just champing at the bit for more gory goodness on the neon-lit, blood-soaked streets in the world of Hotline Miami. Well, fanboys, we've got something to hold us off for a bit...

Today comes the release of the first two (of five) issues of Dayjob Studio's free Hotline Miami 2: Wrong Number digital tie-in comic on Steam. With a story written by Maurizio Furini & Federico Chemello and art by Alberto Massaggia, the digital comic app takes you to a table featuring the two issues while playing a synth-infused bass line while you read.

The final three issues will be released soon. Then we're back to waiting for the game's actual release, slated for sometime this March.

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Top 8 Indie Games to be More Hyped for Than AAA https://www.gameskinny.com/s30xr/top-8-indie-games-to-be-more-hyped-for-than-aaa https://www.gameskinny.com/s30xr/top-8-indie-games-to-be-more-hyped-for-than-aaa Sun, 15 Feb 2015 14:48:59 -0500 Pierre Fouquet

[{"image":"http://images.gameskinny.com/gameskinny/04807c176c888c39f03a88305a4e43de.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_04807c176c888c39f03a88305a4e43de.jpg","type":"slide","id":"59315","description":"

Those were the 8 indie games I feel are more deserving of the hype that is placed on some AAA games, but:

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What are the indie games you are most looking forward to?

"},{"image":"http://images.gameskinny.com/gameskinny/38e365980a085741d518e3b717417479.jpg","thumb":"http://images.gameskinny.com/gameskinny/38e365980a085741d518e3b717417479.jpg","type":"youtube","id":"5347","description":"

Game: Below

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Developer: Capybara Games

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We don't actually know that much about Below, what we do know is that it's coming to Xbox One first, then Steam and maybe PS4 later. It's a top down, super zoomed out, exploration combat game. Where you make your way down caves -- or a cave. You die super quickly, but each time you die you get transported to a new character. If you then find your back to where you last died you will see the remains of your last adventures, and so their demise.

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Also that soundtrack... just listen to it, isn't it amazing?

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Below is expected some time in 2015.

"},{"image":"http://images.gameskinny.com/gameskinny/a6cfad3bc2ed1ed07bfd4ee45b0dba70.jpg","thumb":"http://images.gameskinny.com/gameskinny/a6cfad3bc2ed1ed07bfd4ee45b0dba70.jpg","type":"youtube","id":"5346","description":"

Game: Hotline Miami 2: Wrong Number

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Developer: Dennaton Games

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Do you want to quick answer or longer answer?

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Quick Answer
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It's the sequel to Hotline Miami, and has a level editor (see above).

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Longer Answer
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Hotline Miami is a game all about being a killer, it's a top-down twin-stick shooter, with some melee weapons. Hotline Miami 2: Wrong Number is no exception so don your horse mask or owl mask, and shoot, punch, or baseball bat your way through to hype of this game! Also, the soundtrack makes you instantly feel high, so it's a great game to reap the relaxing benefits of Marijuana, without being legality issues (in most countries), and no health risks of smoking -- don't smoke kids! Just listen to the soundtracks of both Hotline Miami games instead.

"},{"image":"http://images.gameskinny.com/gameskinny/7f25961513f389c390f7a025def9d2b5.jpg","thumb":"http://images.gameskinny.com/gameskinny/7f25961513f389c390f7a025def9d2b5.jpg","type":"youtube","id":"5344","description":"

Game: STASIS

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Developer: The Brotherhood Games

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STASIS is a 2D isometric, sci-fi horror adventure game. It follows the story of John Maracheck waking up on a, what's thought be, derelict spacecraft called the Groomlake. It's very old school, in the sense that you will need a pen and paper for some of the puzzles.

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With a deeply horrifying, yet amazing, soundtrack, with an atmosphere which feels just as tense as Alien: Isolation, STASIS is a must buy for any old school adventure game fans and unknowing ones!

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Read more about the program STASIS made in a year here.

"},{"image":"http://images.gameskinny.com/gameskinny/5d22c96abd36573a6561713cd586fd88.jpg","thumb":"http://images.gameskinny.com/gameskinny/5d22c96abd36573a6561713cd586fd88.jpg","type":"youtube","id":"5343","description":"

Game: Heat Signature

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Developer: Suspicious Developments (aka Tom Francis)

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Heat Signature is a "stealth space game" in which you need to stay cool... literally, if you are too hot your ship will get detected. You need to sneak up on other ships, attach to their air locks, and then you can run around inside getting at all the subsystems. Each ship is randomly generated, both the shape and the interior layout.

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I'm just super excited about this game because it just looks like so much fun, it's something new within both the space, and stealth genres. It's fresh, exciting and new!

"},{"image":"http://images.gameskinny.com/gameskinny/f71af04e850f9be1c6b47bcc6645de76.jpg","thumb":"http://images.gameskinny.com/gameskinny/f71af04e850f9be1c6b47bcc6645de76.jpg","type":"youtube","id":"5342","description":"

Game: Interstellar Marines (IM)

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Developer: Zero Point Software (ZPS)

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IM is technically out already, well in Steam Early Access, but it's not finished just playable.

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Read this interview with ZPS, and enjoy Landsharks!

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So why care about IM? Because it's bringing back old school tactical shooters, with new tech and all the improvements that come with that. The game is far from finished, but even so it's mostly bug free, with a few exceptions, and well optimized. Optimization and performance will only improve with time as the team is moving over to Unity 5 (IM is built on the Unity Engine), which will not only allow for improvements to gameplay to be quicker, but the game will be even more stable, and the scope can be made larger.

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There is also a massive new updated coming soon called Hell Week (code named Wargames, this is basically a mode where your job is to survive. Find resources, weapons, and fight, all to survive. More information on this can be found here.

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"Maze Runner meets DayZ meet Hunger Games on steroids."

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Kim Haar Jørgensen - Game Director

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"},{"image":"http://images.gameskinny.com/gameskinny/fcb3e3c22edef2ec4666cad9152ae008.jpg","thumb":"http://images.gameskinny.com/gameskinny/fcb3e3c22edef2ec4666cad9152ae008.jpg","type":"youtube","id":"5341","description":"

Game: Mighty No. 9

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Developercomcept Inc.

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Taking you back to the classic Japanese sidescrolling action Might No. 9 follows Beck, a young boy in a super suit, this allows him to take on bad guys and save everyone. His super suit has a rocket arm, which fires flaming bullets at enemies. But just remember one thing, this is being made by the creators of Mega Man, but it is NOT Mega Man, not even close. That justifies why this game is a must buy, for me at least.

"},{"image":"http://images.gameskinny.com/gameskinny/5f0edf55daa54fe7311508658fdc23d8.jpg","thumb":"http://images.gameskinny.com/gameskinny/5f0edf55daa54fe7311508658fdc23d8.jpg","type":"youtube","id":"5340","description":"

Game: INSIDE

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Developer: Playdead

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From the makers of Limbo, Playdead, comes INSIDE... marketing spiel is over!

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By the looks of it, INSIDE plays the same as Limbo: it's a sidescroller, and you are a defenseless young boy in a super-dangerous world. Then you have to work out puzzles to avoid dying and progress. It's the atmosphere that sold Limbo, and INSIDE appears to be no exception. Just from the trailer, you have an enormous sense of tension and fear, but also a small glimmer of hope to keep you scrambling forward!

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Look for INSIDE on Xbox One in early 2015, and Steam later.

"},{"image":"http://images.gameskinny.com/gameskinny/912b0d4698a5eba1ae15831218e7cd85.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_912b0d4698a5eba1ae15831218e7cd85.jpg","type":"slide","id":"59314","description":"

The following is a list of the top 8 indie games which will knock the socks off any future AAA title. Forget Witcher 3: The Wild Hunt, forget Star Wars: Battlefront, even forget Uncharted 4 - these indie games will do what the large budgets of AAA do, but cheaper... much cheaper.

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Sit back and enjoy!

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Notable mentions:

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  • Whatever Supergiant Games makes next
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  • Whatever comes out of Ubisoft indie-style program
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  • The next game from That Game Company
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  • No Man's Sky (because everyone is super hyped for that already)
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  • Submerged
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Hotline Miami 2: Wrong Number Confirmed for Q3 2014 https://www.gameskinny.com/v696h/hotline-miami-2-wrong-number-confirmed-for-q3-2014 https://www.gameskinny.com/v696h/hotline-miami-2-wrong-number-confirmed-for-q3-2014 Wed, 29 Jan 2014 10:21:02 -0500 Fathoms_4209

Hotline Miami was all about top-down, old-fashioned, pixellated insanity. If that's your thing, you'll definitely want to sign up for the sequel.

Developer Devolver Digital aims to release Hotline Miami 2: Wrong Number on PC, Mac and Linux later this year. They're also hoping to bring the anticipated game to all PlayStation platforms (PS4, PS3 and Vita), but it may not be possible. As the studio said on Twitter:

Officially, the new effort is scheduled to arrive during the third quarter of this year. If you're a PlayStation fan, you'll definitely want to see Hotline Miami 2 sooner rather than later, right? Personally, I'm hoping for game that isn't quite so demanding; I love a challenge, but I've never really liked games that felt as if the AI had a singular advantage. Of course, that's the way all video games were back in the day, but still...

An example of gaming the way it once was

Yeah, gaming really was this juvenile.  Yeah, it really did look this bad.  Yeah, it was completely and totally mindless.  However, it was also so vastly different from the overall experience. I think this is why we're seeing a retro resurgence these days: It's not just "old," it's not just about nostalgia, it's that it's different.

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