Insomnia  Tagged Articles RSS Feed | Insomnia  RSS Feed on en Launch Media Network Overwhelming Kickstarter Success for Russia-based InSomnia devs Sat, 28 May 2016 09:06:01 -0400 ESpalding

Today has seen another successful Kickstarter campaign for Russia-based developers Studio MONO and their retrofuturistic RPG InSomnia. Backers have funded 107% of their £55,000 goal. This is not the first successful Kickstarter campaign for the InSomnia crew. In 2014, they raised a total of $91,000 to get the development for the game off the ground.

InSomnia is a retrofuturistic single player and co-op RPG set in a dark, dystopian, dieselpunk world. The story takes place on board a gigantic space vessel, where the descendants of a dying world are trying to survive on their way to a better future. The ship has been travelling for over four hundred years, and the old civilization has been destroyed and replaced with a new one as humanity hangs onto what they have left. You get to explore the massive space metropolis, surviving, discovering new areas, and meeting unusual residents -- all while you forge and develop your path in life. There are factions to join, creatures to slay, and relationships to be formed.

The game has already been given the Greenlight on Steam, and there is a demo available to download directly from the InSomnia website. When released, InSomnia will be available on PC, Mac, and Linux systems.

Check out the Kickstarter trailer below and let me know what you think!

Birmingham gears up for Insomnia Gaming Festival Tue, 22 Mar 2016 05:00:58 -0400 ESpalding

This weekend, March 25th - 28th, the National Exhibition Centre (NEC) in Birmingham, England, is holding its first Insomnia Gaming Festival of the year. The event, run by Multiplay, combines large-scale LAN halls, special guest appearances, a packed exhibition hall, eSport challenges, and so much more, catering for gamers of all ages.

The Insomnia Gaming Festival was founded in 1999, and has called many sites around the UK its home. But since December 2015, it has been held in Birmingham. The festival runs in the Spring, Summer, and Winter in England, with yearly events in Scotland and Ireland as well. It makes it easier for anyone around the UK to attend an event closer to home.

The venue is split into lots of different zones, so make sure you have a game plan of what you want to see and do if you're planning to attend. Maybe you'd like to have a look at some up-and-coming indie games in the Indie Zone? Or perhaps the massive Minecraft Zone would be your thing? No matter what your gaming tastes are, there is an area to suit everyone.

People enjoying last years Retro Zone

The weekend will also be hosting a number of eSports events. Start practicing and get ready for battle with games such as Hearthstone, DOTA 2, FIFA 16, Smash Bros, SMITE and many more. There are some fantastic prizes and bragging rights to be won. Most are already closed for registration, but there are still some open-- so you'd better be quick! You can check out the schedule on Insomnia's Battlefy page.

There is a whole host of exhibitors attending, such as Razer, Corsair and Transcend. And there will be well over 40 special guests in attendance over the course of the weekend. However, the organizers of the event, Multiplay, have had to apologize to visitors this year, because there will be no scheduled meet-and-greet sessions with these special guests.

 Tickets start from £24 for day visitors, and go up to £99 for Bring Your Own Computer (BYOC), plus camping. Tickets will not be available on the door, so make sure you book in advance.

Final Fantasy XV's massive cities, difficulty modes, and aerial battles detailed Wed, 13 Jan 2016 04:05:15 -0500 Glen Schoeman

In a recent Q& A on the official FFXV forums, Final Fantasy XV developers Square Enix addressed a few questions regarding some of the new additions to their new game. The most interesting of which focused on the enormity of the cities, the ability to change the difficulty modes, and the addition of aerial battles with the use of warp points.

Massive, explorable cities

Lead Planner Ishikawa Tomonori provided some insight on the size of some of the cities, paying particular attention to Altissia (pictured below) and some of their attractions.

Q: How much of the big cities like Altissia/Insomnia will we be able to explore?

A: I can tell everyone a little about Altissia at this time.

Altissia has many and varied locations, such as multiple cafes, ship-bourne marketplaces and parks, etc. The city is of a considerable scale, to the extent that even the developers sometimes get lost there!

The player is free to take a leisurely walk around the complex maze of streets, or ride the gondola to see the sights and there is also added enjoyment to be had looking for restaurants to visit!
You are bound to encounter some unique characters when exploring the city streets.

So we have created lots of different things to enjoy in Altissia and hope everyone is looking forward to visiting!

Difficulty modes

In regards to the new addition of various difficulty modes, Lead Game Designer Takizawa Masashi talked about the ability to choose between a faster, more technical style of gameplay and one that favours a slower, more relaxed pace.

Q: How will the difficulty modes compare in terms of XP gain, enemy stats, damage, and AI?

A: The equivalent to difficulty level settings in FFXV is a system where you can switch between different battle modes. By having this ability to switch modes, we want to make it so that both players who like action-oriented, technical gameplay and also those who want to fight at a slower, more relaxed pace can all enjoy the combat in their own style. This switching system is a key part of the gameplay that we decided to introduce based on the feedback we received from the Episode Duscae demo. We will go into more detail about the system closer to the game’s launch so stay tuned for more information.

Aerial Battles

One of the most interesting new features in Final Fantasy XV is the ability to take the fight to the sky in exciting aerial battles, which sounds very similar to the Bahamut fight in the Final Fantasy: Advent Children movie. 

Q: Will large buildings have multiple warp points to allow Noctis to scale and explore rooftops?

A: Why of course they will! The warp ability that lets you teleport instantly to high up locations is a vital part of FFXV’s battle system. The ability to use multiple warp points in a strategic manner is especially prevalent in the game’s large scale battles over urban terrain. It is not just the buildings though, and we have also created exciting aerial battles with flying foes and gigantic boss enemies, so watch out for those.

Final Fantasy XV sounds like it could be the most ambitious entry in the series to date. Based on some of the features that we've heard about so far, Square Enix intends to push the current generation of consoles to their limit in order to bring us the most memorable Final Fantasy game ever.