Insomniac Games Tagged Articles RSS Feed | Insomniac Games RSS Feed on en Launch Media Network Spyro Reignited Trilogy: Reigniting a Franchise Tue, 27 Nov 2018 10:12:37 -0500 Joseph Ocasio

Throughout my entire playthrough of Spyro: Reignited Trilogy, I couldn't help but smile.

Revisiting the original Spyro games with an adult mindset and beautiful HD graphics brought about a flood of nostalgia. I could vividly see myself, sitting on my bed, playing the original games on my PlayStation. I remembered the joys of exploring each unique level and showing off to my family what I had achieved.

I never thought I could ever feel such a deep, emotional response with the return of a cartoon-y purple dragon, but by God, did the Reignited Trilogy do that.

I had no doubt that the original Spyro Trilogy would hold up well, as the Crash Bandicoot N. Sane Trilogy proved PS1 classics could gain a second life in today's gaming world. Sure, there are some hang-ups that don't quite line up as they did in 1998, but Spyro: Reignited Trilogy is another example of why we need more platformers in an age that's filled with open-worlds. 

If you've never played Spyro, here's the gist of his first three games: 

  1. Spyro the Dragon has the titular character fighting against Gnasty Gnork, after the latter turns all of his dragon elders into stone.
  2. The Sequel, Ripto's Rage, has Spyro attempting to go on vacation when he's summoned by a Professor and his two friends to help fight against the titular Ripto and his henchmen.
  3. Finally, Year of the Dragon has an evil sorceress stealing dragon eggs, and Spyro must team up with a group of colorful animals to get the eggs back. 

I say all of that to say this: don't expect much in the way of in-depth story. This is, after all, a platformer. Don't expect something like Jak and Daxter or Ratchet and Clank level's of storytelling

However, the charming cast of characters you meet are filled with personality. From the Surfer-Dude like Hunter to the Greedy Moneybags, each of the characters is filled with well-defined characteristics. You'll even get a few chuckles from the various cutscenes that bookend each level. 

If you never played a Spyro game before, it may just come off as just another 3D platformer. You'll jump, glide, and collect to your heart's content. Your only means of attack includes fire breath and a charge attack to take down shielded and metallic enemies.

What made Spyro stand out from other '90s platformers was the emphasis on exploration. While the worlds you visit aren't quite as deep or complex as in something like Super Mario Odyssey, there's still a lot to do and collect in each of the worlds.

The first game, in particular, is all about collecting, as you'll spend most of your time exploring and looking for dragons. In the Reignited Trilogy, the guidebook you have has seen a noticeable upgrade from the original and now does a much better job of keeping track of the dragons and gems still left to collect.

Aside from a few dragons that are hidden in some obtuse places and will require some finesse platforming skills, the original Spyro is mostly a breeze to get through, taking around four hours to complete.

That being said, you can add an extra hour if you want to collect everything. It's a much simpler game when compared to the other two, but the platforming and "urge to collect everything" still holds up -- even by today's standards.

Ripto's Rage and Year of the Dragon, on the other hand, have aged even better and both feel like what the first game should've been.

Where the first game was a collect-a-thon, Ripto's Rage and Year of the Dragon are more about completing various tasks and mini-games, like skateboarding, jumping challenges, and "killing X enemies" in some sort of order. While a few mini-games that haven't aged as well, they're few and far between.

Ripto's Rage introduces power up's, like increased fire and charge damage, shooting fireballs, short-term flight, and more. It also introduces abilities like swimming, climbing, and other interesting moves that propel the game forward. Some level sections are in-accessible without them, encouraging you to replay old levels with your new movesets.

It all adds up to a much more varied and a meatier game, lasting longer than the original (though it can still be beaten in about six hours).

Year of the Dragon, meanwhile, continues to improve upon the foundations laid by its predecessors and has sections where you play as new characters, such as Shiela the Kangaroo, Sgt Bird, Agent Zero, and Bently the Yeti. Each brings a different and unique style of gameplay to the standard platforming, but they never feel out of place. 

None of this would mean anything if Spyro didn't control well.

Luckily, Spyro has always had simple-to-learn controls and the Reignited Trilogy keeps that going. Spyro moves just as silky-smooth as he did in 1998 and the added analog controls make for better movement. Save for a few instances where Spyro just barely missed where you wanted to go and somewhat stiff flight controls, all three games handle like a dream.

The only real misstep with the controls is the default camera mode. It's far too sluggish to keep up with the action, so I recommend going to the options and choose the alternative camera option. You'll thank me later.

The biggest update to Spyro is the new graphics. The Unreal Engine is put to great use in bringing the blocky, triangle characters and world of the original games to the HD world. It's a beautiful looking game with vibrant colors, excellent animations, and character models that do a great job of mixing new and old.

On a base PS4, the performance kept well, though some of the cutscenes had some noticeable slowdown and it'll take you out of the experience. While some have taken issue with the game's use of motion blur, I never found it to be a problem and thought it worked fine.

The audio is equally impressive, with series composer Stewart Copeland remaking all of the music from the original with a modern take. It sounds just as good as the originals, though you can change back to the original soundtrack if you're not a fan of the new arrangements.

On the voice acting, the game sees Tom Kenny, Greg Burger, Michael Gough and more reprising their roles. They all sound just as great as they did back in the late '90s and it's a nice piece of fan service to have them back. The newer voice actors also do good jobs, though a few characters start to sound too familiar to one another.

Spyro: Reignited Trilogy is another win from Activision. It manages to modernize what made the original Spyro games so memorable while staying to its roots. Some parts haven't aged as well, but it's a testament to how strong game design never ages.

Now that both Crash and Spyro have returned, I can't wait to see what the future holds for these two icons.

Voice Actors Going on Strike Against Several Major Game Companies Mon, 17 Oct 2016 12:32:44 -0400 Alex Anderson_0905

Starting on October 21, the Screen Actors Guild will be beginning their strike against several major game publishers, including EA, WB Games, and Activision-Blizzard. SAG has been fighting for better conditions for a long time and has finally decided to take action against these companies.

In 2014, a 20-year-old contract for SAG members expired and the negotiations for a new contract have not gone in the guild's favor. Game companies want to pay actors less, fine them if their work quality to not up to company standards, and fine SAG if the agent involved in the auditions is not approved. After several months of negotiations, SAG has decided it will no longer work with companies that have these outrageous demands.

The current list of developers to be affected are:

  • Activision Productions, Inc.
  • Blindlight, LLC
  • Corps of Discovery Films, Inc.
  • Electronic Arts Productions, Inc.
  • Disney Character Voices, Inc.
  • Formosa Interactive LLC
  • Insomniac Games, Inc.
  • Interactive Associates, Inc.
  • Take 2 Productions, Inc.
  • VoiceWorks Productions, Inc.
  • WB Games, Inc. 

Activision-Blizzard will be one of the major companies affected by the strike.

The group is demanding limited time and increased pay for actors doing stressful voices, such as long periods of screaming. They also want companies to start telling actors the roles they will be playing prior to their recording sessions.

Until an agreement is reached, all SAG voice actors will not do any voice work for games that started development after February 2015. This will take several big game voice actors out of the picture for a while, but the affected game companies claim that the strike will not have any major impact on upcoming titles.

What do you think? Do you side with the Screen Actor's Guild, or with the development companies they're protesting? Let us know down in the comments!

5 of the Best Bromances in the Gaming Industry Mon, 04 Jul 2016 06:30:01 -0400 Donald Strohman


Hideo Kojima and Norman Reedus


Silent Hills may be dead (Thanks Konami,) but one of the best behind-the-scenes bromances managed to survive its cancellation. With Norman Reedus slated to play the main character of the horror game Silent Hills, and Metal Gear Solid developer Hideo Kojima creating the project, fans felt like this was a match made in heaven. All of that changed, however, when the Konami Empire pulled the plug. 


However, that didn't stop this made-match from thriving elsewhere. Thanks to the fine folks over at Sony basically handing a blank check over to Kojima and saying "YOU DO YOU AND WE WILL 100% SUPPORT WHATEVER CONCOCTION YOU MAKE," Kojima was able to bring along Norman Reedus into his newest project Death Stranding. And considering the fact that Reedus has vehemently derided Konami since the cancellation, especially in regards to the way they treated long time developer Kojima, this bromance is definitely one of the finest the gaming industry will ever offer. 



Believe me bro when I tell you that these bromances are some of the best in the entire field. Trevor Philips and Michael De Santa may have one of the funnier love-hate bromances in the fictional world of gaming, but that's just been written into a game. It's hard to deny how much more fun it is to see two guys fighting with light sabers over their bromantic bond.


Which of these bromances do you consider your favorite? Did we miss any of your favorite real-world bromances in the industry? Be sure to comment and let us know which pair of pals make your favorite pair of bros!


Insomniac Games and Naughty Dog


Not every bromance needs to exist between a pair of people. Rather, one of the best bromances in the gaming industry as a whole has to be that of these two well known developers; Insomniac Games and Naughty Dog. The two teams that came together in the early days of PlayStation's beginning. 


After sharing the same building during their early days with Universal Interactive Studios, the teams behind Naughty Dog and Insomniac Games have remained remained close companions well after they've gone their separate ways. And while Naughty Dog opted to stay with Sony, and Insomniac chose to remain and independent developer, it's hard to argue against the facts of how tongue in cheek they've kept their relationship over the years. Looking back at some of their older titles, you'll be able to find a plethora of Easter eggs referencing their friendly competitor. Fellow developers should take note of how to treat their rivals, because what's better than having a bromance with your favorite "frenemy"? 



The Angry Video Game Nerd and The Nostalgia Critic


What originally started out as a friendly rivalry has since blossomed into one of the best bromances in the world of nerdy critics. While the Angry Video Game Nerd, in real life known as James Rolfe, was busy getting ticked off at old school Nintendo games, the Nostalgia Critic (Doug Walker) came out of the blue to do the same with films from his childhood. 


Over the years, the two formed an on-screen rivalry that saw the pair fighting against one another in their videos, and declaring their counterpart to be their "mortal enemy."  In actuality, however, James Rolfe and Doug Walker have remained good friends over the years, and Walker occasionally stops by on some of Cinemassacre's "James and Mike Monday" videos. And yet, it's hard to argue how satisfying it is to see the pair fighting together, instead of each other, in their Teenage Mutant Ninja Turtles review video. 



Boogie2988 and Major Nelson


Just because you're head director of programming for Xbox Live, that doesn't mean you can't take some time out for your bro. Larry Hyrb, better known as Major Nelson, has appeared in several of YouTube gamer Steven Williams, aka boogie2988's, videos over the years. However, their time together can be summed up perfectly in the "Francis Vs Major Nelson" video as to what it truly means to be a game loving geeky bro. 


The Game Grumps (Arin Hanson and Dave Avidan)


Whether you find yourself more of JonTron or Danny fan, it's hard to deny the popularity this gaming channel has garnered during its run. Being the literal picture perfect example of bros enjoying video games together, Arin Hanson and Dave Avidan define the vivacious nature Game Grumps has become known for. Unscripted and all about the laughter, you'd be hard-pressed to find a better bromance in the form of a gaming channel. 





Bros. Whether they're pulling off the next big Grand Theft Auto heist or smashing each on a Nintendo console, the tale of the bromance has been written into games as long as they've existed. However, not every tale of bromantic buddies needs to be in a video game today. Sometimes, the best bromances happen to be from the developers themselves.


Whether they're busy making the games or busy playing them, some of the best bromances in the world of gaming stem from our own. And since video games have always been a favorite past time for bros to get their fill of manly bonding, let's take a look at five of the best bromances for you keep an eye on! Perhaps, you shall learn something from these fine bros to take into account of your own future bromantic relationships.

Insomniac Games working on new Spider-Man game Tue, 14 Jun 2016 04:25:51 -0400 Joseph Ocasio

Last month, it was rumored that Sucker Punch, creators of Infamous and Sly Cooper, would be working on an all-new, original Spider-Man game for PS4. During Sony's E3 conference, a new Spider-Man game is in-development...but Insomniac Games, the developer of Ratchet and Clank and Sunset Overdrive, is working on this latest game based on Marvel's Web-Slinger.

In the trailer, we see Spider-Man (voiced by Prince of Persia's Yuri Lowenthal) doing what he does: stopping crime, kickin' butt, and doing whatever a spider can. There's no word yet on a release date, but it can be confirmed that it is exclusive on PS4. There haven't been that many console-based Marvel games in a while -- the last console Spider-Man game was The Amazing Spider-Man 2 released back in 2014, which was met with negative reception and a 49 on Metacritic.

What do you think of the latest outing of our Friendly Neighborhood Spider-Man? Let us know in the comments!

Looking for a VR Game? Here's One from the Ratchet & Clank Developer Fri, 10 Jun 2016 04:41:14 -0400 Joe Passantino

Insomniac Games, developer of the Ratchet & Clank series, as well as the original Spyro the Dragon trilogy and Sunset Overdrive, has released a brand new VR-exclusive game for Oculus Rift. Titled Edge of Nowhere, it is now available for purchase via the Oculus Store.

The official website describes the action-adventure game as an "unsettling psychological thriller." The story takes place in the frigid temperatures of Antarctica, as protagonist Victor Howard searches for his missing fiancé, Ava Thorne. Ava is part of a missing expedition team, and in his search, Victor must encounter various challenges -- both native and alien (literally).


Victor's obstacles include huge ice walls, "treacherous" mountains, dark caves, and cliffs. The site pushes the use of wits as well as weapons to conquer these areas, in the hope of escaping internal and external turmoil.

Will you be checking out Edge of Nowhere? Let us know your thoughts on the game, both before and after your playthrough, in the comments below.

GameStop Announced Launching GameTrust, an Indie Game Publisher Wed, 20 Apr 2016 13:27:02 -0400 StratGamer48

GameStop recently announced plans to launch an indie game publisher by the name of GameTrust. According to Mark Stanley, GameStop's vice president of internal development diversification, the retailer's 46 million customer base and users of the PowerUp Reward are starting to like independently developed games. This makes it a great potential market for GameStop.

This entry into game publishing is the latest expansion beyond the sale of games for GameStop. It’s part of the transformation of the company. If you go back and look at the top indie games from the last few years, there are some $10 million, $20 million, and $30 million titles out there. If you could put together five or 10 of those, it’s a pretty interesting business for us. And of course the gross profit characteristics of this are very different from our retail business because the digital businesses bring strong profit contribution.-- Paul Rhines, CEO of GameStop

GameTrust is going to publish indie game developer Insomniac Games’ Song of the Deep. The company has also signed contracts with a variety of other game studios such as Ready at Dawn Studios, FrozenByte, and Tequila Works. By the end of the year, GameTrust is aiming to have published about five to ten indie developers.

Screenshot of Song of the Deep

Rhines believes that expanding into indie games can be the turning point in GameStop's source of income as it relies more and more on digital sales since 2015. 


Ratchet & Clank (2016) review - A reboot done spectacularly right Thu, 14 Apr 2016 14:19:27 -0400 Ashley Shankle

It's only natural to be a little worried about the release of a reboot/reimagining of a much-loved game like Ratchet & Clank, considering some of the less-than-ideal franchise reboots we've seen over the past few years. But with original developer Insomniac at the wheel, Ratchet & Clank's modern gaming revival goes above and beyond what anyone expects from a reboot today.

Not playing Ratchet & Clank or its then-rival series Jak and Daxter during the PlayStation 2 era was like avoiding Spyro and Crash Bandicoot on the PlayStation -- you just didn't do it, and you were missing out if you did.

The 2016 Ratchet & Clank reboot on the PlayStation 4 brings that style of 3D platformer back with full confidence, and in many ways far surpasses the original game. This is one reboot that really shows the developers both love the franchise they're working on and have grown in scope and skill.

This may be the best example of a video game reboot the past two console generations.

The very first thing anyone can't help but notice about Ratchet & Clank is how gorgeous it is, quickly followed up by how lively everything seems. As soon as you exit the garage in the tutorial, you're met with the cartoony-yet-detailed desert landscape of planet Veldin and a sky bustling with hovercrafts going to and fro. It's almost impossible not to take a screenshot right then and there.

The level of detail and activity seen around Veldin is only the beginning, as each planet Ratchet and Clank find themselves on is similarly packed with cartoon beauty. It's only fitting the game look so good with the tie-in movie coming out on the 29th.

Weapon effects and enemies are similarly detailed and lively, but things get a little too busy at times when swarms of Bolts start flying your way. This ultimately doesn't detract from the game, but does at times cause minor slowdowns.

Pew pew

You won't be disappointed if you're looking for the tight controls the series is known to have: Ratchet & Clank controls like a dream.

Along with the tight controls come an arsenal of weapons not seen in the original game. Rather, the weapons are taken from later games in the series and give a wider range of playstyles than the original game.

Stumbling across each new weapon is a treat to the point that revealing what they are could be considered a spoiler. What isn't a spoiler is that your weapons level up as you use them and can be manually upgraded for additional ammunition, range, rate of fire, and so on as you progress. You really make your favorite weapons your own this time around.

There are three difficulty modes and three control styles to choose from, accommodating most skill levels and gameplay preferences. Normal difficulty may be a little on the easy side for experienced fans but you can swap difficulties and controls at any time. New Game+ and Challenge Mode, which are unlocked on completion, add some additional challenge and goals once you've finished the game your first time around.

The rundown

Saying the original Ratchet & Clank from 2002 is a good game is an understatement. Saying the 2016 reboot is a good game is doing it an injustice--it's good. Real good.

If developers are put on a reboot project, they should be forced to play the original PlayStation 2 version of this game and then this absolutely magical reimagining as there is literally no better example on the market today.

Ratchet & Clank is expectedly short if you don't intend to hunt down all the Gold Bolts scattered across the galaxy. Most playthroughs will run less than 10 hours. Completionists will get significantly more playtime through seeking every Gold Bolt, upgrading every weapon to max, getting every holo-card, and clearing New Game+ and Challenge Mode.

There is nothing to complain about in Ratchet & Clank, except the fact there hasn't been a reboot of Going Commando announced. Perhaps if this beauty and its tie-in movie do well, we'll get lucky.

Ratchet & Clank (PS4) - How to get your pre-order exclusive Bouncer weapon Tue, 12 Apr 2016 13:16:13 -0400 Ashley Shankle

The Bouncer is the most well-known weapon in the Ratchet & Clank series, but not everyone can get their hands on it in the new PlayStation 4 reboot. The weapon is only available to those who pre-ordered.

It's a bummer for anyone who didn't pre-order to miss out on the Bouncer, which was and is an absolute powerhouse of a weapon. This bad boy shoots out bombs that explode into smaller bombs on impact and is probably the strongest weapon in the Ratchet & Clank reboot -- which is certainly not a surprise to long time fans.

Just to reiterate: It is not possible to get the Bouncer in-game unless you pre-ordered from participating retailers. In North America, these retailers were Amazon, Target, Best Buy, GameStop, Wal-Mart, and the PlayStation Store. Other regions had different retailers participating in the promotion.

If you did pre-order from a participating retailer and want to get your hands on it, you have to put forth a little effort. But just a little bit.

Anyone who pre-ordered Ratchet & Clank directly on the PlayStation Store shouldn't have to input any codes and manually start a separate download.

Physical copy pre-order buyers need to go onto the PlayStation Store, scroll all the way down to 'Redeem Code', and input their pre-order code to initiate the Bouncer download.

Getting the Bouncer in-game

If you have confirmed that you have pre-order exclusive Bouncer downloaded, you have one more step to go: Actually getting the weapon in the game. Getting it is actually very easy, but easy to miss.

You can pick up the Bouncer once you reach the planet Novalis, about an hour into the game. Once there, you'll finally come across your first Gadgetron vendor -- and that vendor sells the Bouncer for a measly 100 Bolts. Buy it up and it's yours to use for the rest of the game.

I didn't have any issue grabbing my Bouncer, but word in the community is that some people who pre-ordered the game don't see the weapon available for purchase even after confirming their code on the PlayStation Store. The cause of this is unknown at the time of writing, but hopefully it will be fixed soon.

Ratchet & Clank launching next week Tue, 05 Apr 2016 04:29:38 -0400 Bradalay

Insomniac Games' newest entry in the Ratchet & Clank series is set to launch next week on April 12th in the United States. 

The game, which was announced at the PlayStation E3 press conference in 2014, is billed as a "reimagining" of the original Ratchet & Clank on PlayStation 2, featuring elements from newer titles. It will also feature new boss fights, new planets to explore and new flight sequences. 

The title boasts an hour of new cinematics and a plethora of weapons from throughout the franchise's history, and also takes a deeper look into the characters and plot of the original game. New weapons will debut, including the Pixelizer, which transforms your enemies into explosive 8-bit pixels.

The newest Ratchet & Clank isn't just a standalone title though -- it ties into the upcoming feature film release, premiering April 29th. Depicting the meeting of our heroes and how they saved the Solana Galaxy, the game will use various scenes from the movie to expand its newly reimagined story. The movie has had direct involvement from members of developer Insomniac Games, including former senior writer T.J. Fixman, who began writing for the franchise with the Future saga. 

The game will be launching at a lower price point of $39.99, and players who pre-order will receive the exclusive Bouncer weapon which debuted in Ratchet & Clank: Going Commando

Are you excited for the newest Ratchet & Clank? Let us know in the comments below.

Gamers' Log Ep 3: The Division closed beta discussion Mon, 08 Feb 2016 21:09:28 -0500 Daniel Williams_2179

This week in Gamers' Log: Alec tells us what he thinks of The Division Beta, we discuss more content being taken out of Fire Emblem Fates & more!

Last week, Ubisoft launched a closed beta for The Division that went from January 29th to February 2nd. Luckily, we had Alec playing the beta during the week, and he gave us his thoughts on how the game plays, and what problems have presented themselves.

Fire Emblem Fates' "skinship" mechanic being removed from the western release

Last week, Nintendo announced that they will be taking out the skinship mechanic from the Western release of Fire Emblem Fates. This mechanic allows players to use the touchscreen to physically interact with their companions, which allows the protagonist to form stronger bonds with their companions. 

All this and more

As always, there is a lot going on in the gaming industry, so make sure to listen to the podcast to see what else has happened during the week. 

Remember, if you want us some questions send them to gamerslogquestions@gmail,com

Subscribe: Those Irish Gamers

Insomniac new game Song of the Deep Fri, 29 Jan 2016 04:03:52 -0500 Jeff D_7921

Earlier today, Insomniac released a trailer for a new underwater adventure called Song of the Deep. Published by Gamestop, the game will release in the summer of this year, with physical copies being exclusive to Gamestop. The game will cost around $14.99, and will be available on PlayStation 4, Xbox One, and PC.

Song of the Deep is a Metroidvania-style underwater adventure. The plot involves Merryn, a young girl who is trying to find her father, a fisherman lost to the depths. She builds a submarine to scour the ocean searching for him. The developers' website had this to say about the game.

"A passion project inspired by the daughter of Insomniac Games Chief Creative Officer Brian Hastings, Song of the Deep has a simple and compelling message: no matter who you are, you have the ability to overcome adversity when you don’t give up."

Insomniac has been responsible for creating some pretty memorable franchises. From Spyro to Sunset Overdrive, they have done an excellent job of distinguishing each title from their last (including really awesome weapons). Song of the Deep may not live up to the pedigree of their previous characters, but just because this game isn't a AAA title doesn't mean it can't be an entertaining, immersive experience.

For only 15 bucks, and with its timely release in the summer, it definitely warrants a look. As more information appears, we will be sure to keep you updated and informed here at GameSkinny.

Ratchet & Clank (PS4) gets European release date, box art, and details Tue, 12 Jan 2016 04:51:15 -0500 BlackTideTV

Everybody's favorite Lombax/Robot duo is finally getting some attention! After a small announcement sometime last year, Insomniac Games is finally dropping some details on their reboot-ish Ratchet & Clank title. 

Yesterday (January 11), the community lead for Insomniac Games, James Stevenson, posted on the PlayStation Blog.

"Hey Ratchet & Clank fans, today we’re thrilled to announce that you’ll be able to pre-order Ratchet & Clank from… right this very moment, ahead of its launch on 15th April in France, and 20th April everywhere else in the PAL region."

The North American release date was announced last year to be April 12th, 2016.

In his blog post, James also reveals the official box art for the game and a "packshot" of images straight from the artists of the game (all of which can be found littered throughout this article).

Also included in the blog post is a description of the story players will be seeing in the reboot. 

"The first installment of Ratchet & Clank for PS4 will tell a new version of the origin story many of you will remember. It features modern Ratchet & Clank controls, new planets, new and improved gameplay, all-new boss fights, new flight sequences and much, much more.

James continues saying that the new game will "coincide" with the upcoming major motion picture, and that the story will be told through the eyes of lovable, wacky Captain Qwark. Therefore there will be a different, "more Qwarktastic" twist on the events the player witnesses. 

Apart from this final image revealing that the fan-favorite "Groovitron" will be returning, that's all the Ratchet & Clank info available at the present time. 

The PS4 reboot is currently available for pre-order.

Ratchet and Clank's Developers are shutting down Outernauts Sat, 12 Dec 2015 10:05:01 -0500 cdiponzia

Insomniac Games, Developers of the well known Ratchet and Clank series, recently announced that they will be shutting down Outernauts today. The Facebook version of the game already met an untimely end and now so will the iOS and Android versions. 

The day of the shut down will be on February 1, 2016. After that date the servers will be closed and cannot be played even by those who have the game. However, there is a bit of light at the end of the tunnel. 

The game's microtransactions have been removed, and Insomniac will be giving players a large amount of free Star gems which is the game's currency. So, log on now and spend away!

Insomniac has stated that millions of people did play Outernauts across all the systems it was available since it was released in 2012. Sadly, that was not enough as the server costs started to outweigh the player count. 

"We truly cannot thank our spectacular community of fans enough for helping us evolve both the browser and mobile versions of the game," Insomniac states in a blog post, "Unfortunately, the current player count cannot keep up with the ongoing server costs. We hope you understand and it will be very hard to say goodbye. We realize there are still passionate fans playing the game daily who invested a lot into it."

Players should note that wile Insomniac is offering players who used actual cash on the game to a chance spend their in game currency, they will not handle any requests for refunds. Outernauts was technically a free game, so refund requests much go through Google or Apple.

The Ratchet and Clank movie trailer is finally here! Fri, 16 Oct 2015 09:42:43 -0400 Derek Islas

The first trailer for the upcoming Ratchet and Clank movie has finally debuted and it's as great as it sounds.

In a world where video game movies are often associated with the word “horrible,” the new Ratchet and Clank movie is fighting for its spot in Hollywood glory. Insomniac Games has taken matters into their own hands assisting with the screenplay, animation, and character development for the film. However, we can only wait to see what the concoction created by a movie studio and game studio can accomplish.  

Based on the trailer, the film seems to be an origin story depicting how the dynamic duo came to be. The story has also been described as a narrative involving plot points from all major titles in the series.

The Ratchet and Clank movie looks to be sticking to its guns and presents a humorous adventure that appeals to both dedicated and new fans of the series. Hopefully, the film will break new grounds and shatter the stereotype that most video game movies are bad. But I'll let you guys be the judge so keep an eye out for the release on April 29th, 2016.



Fuse review Sun, 02 Aug 2015 03:52:24 -0400 Elijah Beahm

Insomniac Games spent a long time working as a Sony exclusive developer. When they finally got the freedom to do whatever they wanted, their first project on the block was Overstrike. However, things took a bumpy turn, and the project failed in the long run. So, is Fuse really a terribly re-imagined Overstrike? Or is it actually worth playing? Today, we find out!

Game: Fuse
Platforms: Xbox 360, PlayStation 3 (Reviewed)
Price: $4.99 to $19.99
Rating: 6.5/10

This game was reviewed using a consumer copy of the game.

Sunset Overdrive Review Fri, 12 Jun 2015 20:34:56 -0400 Elijah Beahm

Insomniac Games has had a rough patch recently with the Resistance series and FUSE. Can the developers that brought us Ratchet & Clank and Spyro return to form? Yes they can, and they do it with style! Insomniac knocks it out of the park and out of sight with one of the best next-gen and Xbox One exclusives to date. Sunset Overdrive is the Xbox One game to beat.

Game: Sunset Overdrive
Platforms: Xbox One (Reviewed), and maybe some day we'll get a PC port...
Price: $19.99-39.99
Rating: 10/10

This game was reviewed using a commercial copy of the game bought with my own money.

All materials not recorded by myself are used for the purpose of reviewing under fair-use. All music, voice overs, graphics, and, animation are all owned by their original IP holders.

Insomniac Games developing Edge of Nowhere for Oculus Rift Thu, 11 Jun 2015 12:06:16 -0400 Ford James

Insomniac Games, the guys behind the long-running Ratchet & Clank franchise and recent Sunset Overdrive have announced today they’ll be making a game for the upcoming VR platform, Oculus Rift.

It’ll be called Edge of Nowhere, a third person adventure game that appears to primarily feature snowy environments. It seems also to have some horror and fantasy elements thrown in and is due out sometime in 2016.

The head of Insomniac Games, Ted Price, came to the stage at Oculus’ pre-E3 conference and stated he was previously skeptical of virtual reality technology, but recent demos and games have converted him. Price was not the only one persuaded:

Damage Core, a first-person shooter by High Voltage was also announced. They’re the guys who ported Mortal Kombat X to PC, PS3, and Xbox 360. They also worked on Saints Row IV with Volition.

Chronos, an atmospheric role playing game, was also announced. In development by Gunfire Games who are also working on the ‘Deathinitive’ Edition of Darksiders II.

Try Before You Buy Sunset Overdrive Now Until June 15 Wed, 10 Jun 2015 07:02:02 -0400 Bryan C. Tan

From now until June 15, Xbox Live Gold members will be able to try out Xbox One exclusive, Sunset Overdrive, before deciding to purchase it, Insomniac Games announced today.

The Xbox Live Trial will let Xbox Live Gold members download the full game and play it for up to three hours. Regarding the trial timer, Insomniac recommends waiting for the game to finish downloading before starting to play, and making sure to exit the application to stop the timer.

Apart from the three-hour trial, Xbox Live Gold members will be able to purchase the full game, season pass, digital deluxe edition of Sunset Overdrive for 33% off each thanks to this week's Deals with Gold.

Sunset Overdrive previously had a trial period before two new story add-ons included in the season pass, Mystery of the Moo-oil Rig and the Dawn of the Rise of the Fallen Machines, were released. For more on the Xbox One exclusive, read what the critics said about it.

"Best of Sunset Overdrive" Soundtrack, New Weapons Pack Now Available Wed, 26 Nov 2014 18:29:41 -0500 Michael Falero

If your gaming sessions were lacking the proper guitar riffs and raw lyrics necessary to kick butt, then they won't for much longer.

Insomniac Games, the developer of the hit open-world comedy shooter Sunset Overdrive, released a digital soundrack on Amazon this Tuesday entitled Sunset Overdrive Original Soundtrack: Best of Sunset Overdrive Music.

The 18-track album includes songs specifically written for the game by artists like Meat Market, Boats!, Bass Drum of Death, and Cheap Time. The album maintains a garage/punk rock ethos to mirror the game's irreverent, futuristic narrative and gameplay.

The album maintains a garage/punk rock ethos to mirror  the game's irreverant, futuristic narrative and gameplay.

Additionally, an announcement by Xbox Wire on the same day detailed the soundtrack as well as the concurrent release of a new four-part weapons pack. The blog also announced a player voting system for deliberation on future game updates, plus a higher chance of receiving more in-game OverCharge points and a ProPain Launcher weapon (through December 1st of this year).

Sunset Overdrive debuted exclusively for Xbox One on October 28th, 2014.

Dear Insomniac: PlayStation Fans Still Love You, So Come Back! Sun, 31 Aug 2014 17:10:14 -0400 Fathoms_4209

Insomniac Games will always hold a special place in the hearts of veteran PlayStation players.

This is the team that brought you the lovable and acclaimed Spyro the Dragon IP in the PS1 era, the widely revered Ratchet & Clank franchise during the PS2 era, and the excellent (and very much under-appreciated) Resistance franchise in the PS3 era. Now, they're working on a very promising new title: Sunset Overdrive. But this one is exclusive to the enemy (aka, Microsoft's Xbox One).

We don't need to know the reasons behind this little switcheroo; we just want Insomniac to come back. At the very least, make games for both sides; go multiplatform, but don't leave us entirely!

I don't care what anyone says, Resistance was a TOP-TIER FPS franchise

...and one of my all-time favorites. I don't really care as much about multiplayer, which I know doesn't make any sense in the FPS world today. But there was a time in this industry when many shooters boasted amazing campaigns, and Resistance always delivered on this front. The original was hands-down the best game of the PS3 launch (and far better than anything the Xbox 360 or Wii launched with, too). The sequel was wildly under-appreciated (and introduced 60-player multiplayer action for the console), and Resistance 3 was just plain great.

I still say the latter title featured the single best arsenal of any shooter I've ever played. Insomniac's endless inventiveness on the weapon front can be seen in just about every game they've made, and that includes the Ratchet & Clank franchise. One could argue that Resistance 3 felt like a step back, but I don't buy that analysis at all. As for R&C, it went off the beaten path with a few experimental installments but aside from that, Ratchet will always be Ratchet.

Fuse didn't perform as well as anticipated, but don't forget about good ol' Spyro!

Sony has the best first-party studios in the's less impressive without Insomniac, though

Insomniac was a staple of the PlayStation family, as far as I'm concerned. They've been every bit as important as Naughty Dog, Guerrilla, Sucker Punch, Sony Santa Monica, etc. I know they're independent, and I get that. They can go make games for whomever they wish. But why would they eliminate fans of 15 years and more by going to the Xbox side with Sunset Overdrive? I don't resent the move; I'm sure the studio had their reasons. I just hope Insomniac hasn't jumped ship entirely. I want them to eventually make games again for PlayStation platforms because without Insomniac, PlayStation feels just a little...light.

I wouldn't mind hearing about the studio's future plans, although I imagine they're not willing to talk about it yet. They may not even know right now. I think a lot will hinge on the performance of Sunset Overdrive; Microsoft is an extremely results-oriented company, and if that game doesn't sell too well, they might not have as much interest in securing exclusive rights for another Insomniac game. We'll have to see how that goes, I guess.