Intern's Pick  Tagged Articles RSS Feed | Intern's Pick  RSS Feed on en Launch Media Network Game of The Year Intern's Pick: Killing Floor 2 Fri, 11 Dec 2015 03:06:58 -0500 Dennis Adame

2015 has been a great year for games, Hotline Miami 2, Fallout 4, Rise of The Tomb Raider, Life is Strange and my pick for Game of The Year, Killing Floor 2. Killing Floor 2 has a certain charm that just has a way of getting players hooked. From the over the top blood and guts, to the hard boss fights to the great co-op experience, this game has a lot to offer players for almost half the price of other games. The game is available on PlayStation 4 and on PC, sorry Xbox fans.


The idea of the game is simple, you and your team must survive wave after wave of Zeds (think zombie monster things). Depending on the difficulty each wave could throw anywhere from 20 to over 150 Zeds at you and your team. There are also special Zeds like the Bloat, the Siren, the Husk, the Scrake and the Fleshpound. Each one has a unique weapon or ability, but they all have one thing in common; they all want to kill you. The game relies on you and your team working together to prevent that.

It can be very easy to be surrounded by Zeds when you decide to run off on your own. After each wave of Zeds, you and your teammates will have one minute to regroup, buy new guns and ammo, heal up, and prepare for the next wave of Zeds. The very last wave is the boss wave; an enemy that is so tough he can wipe out your whole team in less than a minute you're not ready. The boss can only be taken down if you work together and everyone does their part.

The Classes

The game offers players six different classes to pick from, Berserker, Commando, Support, Field Medic, Fire Bug, Demolition, and the newest addition to the game, the Gunslinger. Each class has its own perks, a specific kind of grenade, and its own selection of guns for players to choose from.  As you and your team survive each round of the game you earn Dosh, which can then be used to buy more ammo, armor, new guns or grenades. When playing the game its best to have a rounded team with varied classes. It actually helps a lot to have each person be a different class unlike other games where it doesn’t really matter.

What Makes it so Great

For the price of $29.99, you are really getting a lot of bang for your buck with this game. The game is still in early access so you do need to keep that in mind, but it will have you and your friends yelling at your screen, laughing at one another as you die, and asking one another for help as you are surrounded by Zeds.

If you and your friends are a fan of first person shooters like Left 4 Dead, Halo, and Call of Duty World at War Zombies mode, then this is truly a game you need to play. It offers players so much fun and enjoyment for a price so low it's hard to believe. The developers are also always working on improving the game for players offering new maps, players, and perks every once and a while.  With lots of fun characters, tons of cool guns, fun levels to explore and tough gameplay, this is a game that everyone should try.

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Rocket League Review Thu, 10 Dec 2015 07:32:18 -0500 Joe DeClara

When first jumping into a match of Rocket League, it feels like something of a joke. Driving around a soccer pitch and awkwardly bumping your rocket-powered car into the giant ball or other players makes for a hilarious spectacle at first. But once you start double-jumping, barrel-rolling, and power-sliding into amazing trick shots, this car-battler/soccer hybrid opens up to be a deep sports game with electric moment-to-moment action and rewarding team-based gameplay.

Every moment counts in a match of Rocket League.

Waiting just half a second longer to somersault into a shot can make the difference between scoring a goal and sending the ball flying into your own goal territory. This low-gravity ball's trajectory can be manipulated by players through executions of front flips, bicycle kicks, or even simple nudges paired with precise point-of-contact calculations.

The skill behind coupling these double-jump nuances with rocket boosts and power slides is easy to learn and a challenge to master.

Knowing when and where to pursue these shots is half the battle. Though the thrill of gunning for every possible opening can be overpowering, Rocket League is best played with team-based strategy in mind. Far more rewarding than my solo breakaways are the instances my teammates became momentarily coordinated and would set each other up with masterful plays.

But the game is not unapproachable to newcomers. Jumping into Rocket League for the first time comes with silly and inconsequential fun as you slowly learn the deep mechanics through experimentation. And whether you’re a first-timer or a seasoned player, the explosive glory of every goal never gets old.

A match in Rocket League plays so much like soccer that it hardly needs explaining.

Players are dropped into five-minute matches and must supersede their opponents in goals scored. Enclosed in an arena-sized cage, the pitch is littered with energy silos of boost energy. Picking up this glowing rocket fuel is imperative to keeping up with the action, and can make collisions with other cars lethal at top speed. Points of conversion between the ground and walls are rounded, allowing for cars to defy gravity and drive up walls. While adding a dynamic to traversing the playing field and lining up shots, this also levitates some of the chaos the more populated matches tend to create.

Matches can consist of up to four cars per team, but I found two or three players to be a sweet spot.

Finding any form of match in Rocket League is thankfully swift and painless. After forty hours of playing, I averaged fifteen to twenty-second wait times in matchmaking, the longest wait taking no longer than ninety seconds. Any time a player would pop out of a game, a replacement would be dropped in seamlessly within a few seconds. I hardly would have noticed swaps taking place if it hadn’t been for the notifications. The servers, however, can be inconsistent, often resulting in some nasty rubber-banding.

While striving for collaborative goals, players are also awarded points for individual achievements like saving goals, taking shots, or obliterating enemy cars. These points count towards unlocking cosmetic items like custom paint jobs, wheels, and even comical hats worn by the cars.

With no obtuse ranking system for unlocking functional upgrades, Rocket League gives every player the same capabilities while allowing you the freedom to decorate your rocket-powered rig as you please. Though a welcome gesture, Psyonix may have been too liberal with custom paint, as players are able to apply any secondary color of their choosing. This resulted in some confusing instances when players chose red-based secondary colors for their blue team paint job or vice versa.


Rocket League’s insane yet pure gameplay makes it an instant classic. Taking a game format established over hundreds of years and throwing rocket-powered cars in sounds like madness, but the result is absolute dynamite.

A game with deep skill-based mechanics, playable either online or on the couch via splitscreen, Rocket League is a perfect multiplayer sports game with just the right amount of crazy. Though its servers have caused a couple of headaches, it easily gets my pick for Game of the Year.

Game of the Year 2015 Intern's Pick: Splatoon Sat, 05 Dec 2015 04:35:42 -0500 David Fisher

Hey guys, David here! Some of you might know me better as RR-sama, that jerk that goes around ruining your childhood nostalgia, and stirring up controversial topics from the gaming world. As for today, I'm here to talk about my personal Game of the Year, Splatoon.

A mix of late 1990s and early 2000s style, paintball, and... kids that are also squids? Splatoon was a game that I was honestly skeptical about when I first heard about it. In fact, I was thinking about passing the title by completely at first. However, after spending almost $80 for a Canadian copy of the game (you lucky United States patrons, you..) I can honestly say that I don't regret it a bit.

So what's so great about this game RR-sama?

Let's first start with the aesthetics of the game, shall we?

Splatoon art style is a beautiful homage to the days of 1990s skate-punk and the early 2000s street art scene. Where a lot of modern shooters try to aim for realism, Splatoon goes in the complete opposite direction - and then some. From the vibrant colors to the comical designs of the Inklings themselves, Splatoon offers a one-of-a-kind experience that we could only expect from Nintendo.

The game also benefits from running at a constant 60 frames per second while at 1080p resolution. While it may not seem like a big thing at first, seeing everything running at a smooth framerate while simultaneously looking so darn beautiful makes this game extra enjoyable with friends or strangers online.

The music isn't half bad either...

Splatoon makes no secret of its heavy inspiration by the skate-punk scenes as the battle soundtracks are reminiscent of those one would expect from Tony Hawk's Pro Skater or SSX. Since Splatoon's Inkings don't speak any human language, the game's music uses garbled sounds that are supposedly the language of the Inklings. While one would expect this to ruin the soundtrack, it actually makes for an interesting mix of metal, punk, and pop tracks that are internationally enjoyable to the same degree.

What truly makes this music great, however, is that none of the tracks feel out of place. Nintendo has successfully managed to make music that suits an action packed environment, while simultaneously preventing it from sounding too serious. This, in conjunction with the Inkling lyrics, really helps to immerse players in the game world.

Okay, how about the game itself?

Gameplay in Splatoon is what really makes the game deserve the Game of the Year title -- at least in my eyes. While my fellow interns and GameSkinny journalists have vouched for various triple-A titles, Splatoon was a sleeper hit that presented gameplay that simply hasn't been seen before.

Sure, elements such as a "teleport" action, or third-person shooting aren't exactly 'new' per se. However, the concept of fighting for land instead of kills, as well as various other mechanics revolving around the use of ink instead of traditional projectiles makes Splatoon unique in the multiplayer shooter scene. The game also shares many similarities to MOBAs that help make this game feel like something new, as opposed to the newest version of what we already have seen before.

The game has truly come a long way since release. While other shooters like Star Wars: Battlefront offer Season Passes and other paid content after launching with a bare bones game, Nintendo has promised to keep releasing free content up until January of next year. With new maps, weapons, and battle modes, it's no wonder so many Wii U owners have flocked to this game as their go to multiplayer experience.

Anything else you'd like to add, RR-sama?

Not really. I think I've made my case clear enough to close it. Free content, beautiful art and music, and compelling gameplay. Seems like everything a Game of the Year needs. If you want something that's been done before, call on MGSV, Fallout 4, Bloodborne, or whatever fits your fancy. But if you want something that's truly unique, Splatoon is where it's at.

Now if you'll excuse me, I'll be getting back to preparing for the upcoming Splatfest. In the meantime, you can find the other Game of the Year picks by other GameSkinny interns by following this link. This is David Fisher - a.k.a. RR-sama, your Rewind Review master - signing off!

Game of the Year Intern's Pick - Uncharted: The Nathan Drake Collection Thu, 03 Dec 2015 19:02:38 -0500 BlackTideTV

Before we get ahead of ourselves, I know what you're thinking. How could I possibly give a "remastered" game the award of Game of the Year? I'll tell you how. The Uncharted Collection is a masterful blend of nostalgia for longtime fans, discovery for new gamers, and hype for the release of Uncharted 4: A Thief's End

If you have never played an Uncharted game, let me tell you -- this series holds a special place in my heart for a reason. The games aren't even games. They are cinematic masterpieces. Often more impactful on its audience than movies are, Uncharted is action packed, emotional, witty, and downright amazing. The soundtrack alone is enough to make a player burst into tears.

Uncharted: The Nathan Drake Collection includes the PlayStation 3 trilogy of Uncharted: Drake's FortuneUncharted 2: Among Thieves (my personal #1 game of all time), and Uncharted 3: Drake's Deception. Let's start from the top. 

Uncharted: Drake's Fortune

When the original Uncharted came out, I was not a fan. I still think that the first game was the worst to this day, though the Collection has drastically improved it. Despite amazing visuals, a great storyline and some intense action sequences, the gameplay was unresponsive and the controls a bit wonky. 

The Uncharted Collection remastered the visual again, making the vibrant greens of the jungle atmosphere jump out in realism. It brought the dated controls into the future by featuring a similar layout to what we saw in the rest of the series (a much needed improvement). Apart from the improvements, this game is as naturally beautiful as ever and really connects with its audience. 

Uncharted 2: Among Thieves

Holding the number one spot on my greatest games of all time list, Uncharted 2 features an enthralling storyline, tons of setting changes that keep the gameplay fresh and invigorated, amazing controls that made it simple to understand and communicate with the environment, an epic cast of voice actors making every scene believable, wittier writing that added hilarity through and through, and -- of course -- non-stop action. 

Uncharted 2 opted for a stealthier approach to third-person gameplay, giving more opportunities to players. The sheer variety of choice when it came to massive battle sessions made the game infinitely replayable, and the story is too good to not watch a second time. Between Uncharted 2: Among Thieves, and your best pick for an awesome action movie, I'd rather watch Uncharted anytime.

Uncharted 3: Drake's Deception

Tossing up the story yet again, Drake's Deception starts a few years after the ending of Uncharted 2: Among Thieves. Players are confused at first about what happened between screen time. But the story slowly unravels, forcing them to make the conclusions before the game tells them itself. 

The core gameplay is more difficult, making it a great game for a seasoned Uncharted veteran. The perfect conclusion to a non-stop playthrough of the entire trilogy on the Uncharted Collection. The graphics were unbelievable before the remaster for PlayStation 4, so they now look realistic. If I didn't know any better, it could pass for a live action movie instead of a video game. 

The storyline touches the player's heart, but with that Uncharted charm.

The Collection at a Glance

The Uncharted Collection is the best remastered edition I've ever seen. It offers a seamless playthrough of all three titles, with epic graphics, improved controls, extra goodies, superior trophy support, and more. 

As stated above, the gamers that fell in love with the original series on PlayStation 3 can relive their greatest gaming memories on PlayStation 4 in higher definition. And players who never owned a PlayStation 3 can finally learn what all of the fuss is about, and everyone can get hyped for the upcoming Game of the Year 2016 release of Uncharted 4: A Thief's End

Naughty Dog can re-release this trilogy a thousand times and I will buy it again and again. May Nathan Drake never die. 

Game of the Year 2015 Interns' Picks - Info & Links Thu, 03 Dec 2015 18:50:14 -0500 BlackTideTV

2015 is grinding to a screeching halt. This year has been amazing for gamers, with tons of content at every turn. Developers have finally had enough time with the latest generation of consoles to really understand what they can do with them, and the players couldn't be happier.

The participants in the Heron Journalist Training Program -- currently running since October -- couldn't agree on a single title for Game of the Year. We're all interested in different styles of gaming. (Most gamers can probably relate to that.) I like racing games as much as the next guy, but do I think Rocket League wins Game of the Year? I don't know; I haven't played it! There are way too many choices for us to pick one together. So, we each picked our own!

In the weeks to come, you'll be seeing some articles on GameSkinny titled "Game of the Year 2015 Intern's Pick: ________". In each of these articles the participating interns will be giving their argument as to why the game they chose should be Game of the Year. 

In case you don't feel like scouring the web for each article, save this one to your favorites bar and check back frequently! After each new article comes out, it will be added to the list of links below. 

Interns' Picks for Game of the Year 2015