Introversion Software  Tagged Articles RSS Feed | GameSkinny.com Introversion Software  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Prison Architect or RimWorld? They May Look Alike but That's Where the Similarities End https://www.gameskinny.com/el5s4/prison-architect-or-rimworld-they-may-look-alike-but-thats-where-the-similarities-end https://www.gameskinny.com/el5s4/prison-architect-or-rimworld-they-may-look-alike-but-thats-where-the-similarities-end Wed, 09 Nov 2016 05:15:15 -0500 Damien Smith

Prison Architect and RimWorld are both played from the same perspective and while they do look very alike, they are two completely different games by dissimilar developers. Let's compare the two games and establish how they differ from each other.

RimWorld Is Survival, Prison Architect Is Management

In RimWorld the player takes on the role of a group of survivors who have landed on an unknown planet. Their goal is to build a shelter and begin anew while surviving the dangers of the harsh new world. Prison Architect, on the other hand, has the player build a maximum security prison and then manage it.

Players must ensure that the prison has all the facility requirements along with the right amount of security to ensure prisoners don't escape and to keep them from rioting. In RimWorld you start with almost nothing and must gather resources, research new technology and keep the survivors happy.

In Prison Architect, you need to build a prison from the ground up to cater bus load after bus load of prisoners as they arrive. Ensuring everything is ready for their arrival, bedding, toiletry and so on. The two games have very different gameplay. One is about building and surviving in a new world while the other is all about management and keeping ahead of time. 

Both Games Have Prisoners but in Different Ways

Both RimWorld and Prison Architect have imprisonment mechanics to them. Prison Architect revolves around housing dangerous inmates and keeping everything under control. RimWorld revolves around capturing refugees or prisoners.

When imprisoned, you can attempt to convince them to join you or sell them into slavery. They are two very unlike mechanics in two very different games. Imprisonment in Prison Architect is about conducting your duty -- it is your job.

In RimWorld it is about gaining an advantage in a harsh world that is set out to destroy you. Even your actions for that advantage are cruel. If you do not gain the advantage of turning them to your side, you at least gain something for selling them into slavery.

They Both Tell a Story, but Very Differently

Both games tell a story but how they do this is very disparate to each other. Prison Architect tell a story about an inmate called Edward who is facing the electric chair for committing a crime of passion. This is then followed by four additional chapters focusing on different characters and aspects of prison life.

RimWorld's story is told in a very non-identical way. The story is told through an A.I storyteller. There are three of them to choose from, each with their own methods of storytelling. One is more methodical, and tells the story at a slower pace, allowing for some time between disasters.

Another is much more erratic and unpredictable. You will never know when or what he is going to throw at you. The A.I storytellers control all the events that happen throughout the game, from natural disasters, bandit raids and trading caravans. It is all controlled by them. Each game tells a very different story and does so in very unlike ways.

They Look Alike but That's Where the Similarities End

Yes, the two games do look very alike, they use the same style of graphics and are played from the same perspective. That is all that the two games have in common. They each have a story but both are poles apart and the same can be said for how they are told.

Both do include an imprisonment mechanic but how they work is very mismatched. The gameplay within both of these games is also very different as one is about surviving in a strange and hostile world while the other is building and managing a maximum security prison.

Which one of the two should you choose? Well, that depends on your video game appeal. If building a prison and managing it to help ensure that everything is in order and on time, then Prison Architect may be for you. If being thrown into a world where you must gather resources, build, adapt and survive, then RimWorld may be the one to choose. Whichever one may interest you, both are exceptional games that are worth playing.

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Prison Architect is out on Xbox One and PS4 today! https://www.gameskinny.com/rwvok/prison-architect-is-out-on-xbox-one-and-ps4-today https://www.gameskinny.com/rwvok/prison-architect-is-out-on-xbox-one-and-ps4-today Tue, 28 Jun 2016 03:30:02 -0400 CalendarV

Prison Architect for Xbox One and PS4 will be released today. It is a private prison construction and management simulation game developed and published by Introversion Software.

According to the official game description:

In Prison Architect you will see the impact of your grand design on the lives of your inmates; be it a utopic centre for rehabilitation, a brutal Super Max Prison or anything in between.

The player has control over various features of prison. You can hire people such as warden, chief, armed guard, etc. to control the prisoners. You can also let the prisoners study, work, or participate in programs such as therapy or spiritual guidance. If prisoners aren't satisfied with their life, they won't be cooperative. The player's goal is to control the prisoners and improve the prison with the money from government!

 The game was initially available as an alpha version on September 25, 2012 with continuous updates. Then it was officially released on PC last year, October 6th. Its unique concept gained attention from many gamers, and garnered over 1.25 million sales. With its success, it is also getting released on other platforms for more players to enjoy this award-winning game!

Prison Architect will be released on PS4 and Xbox One today.

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Prison Architect to release on Xbox One and PS4 next week https://www.gameskinny.com/b1qjj/prison-architect-to-release-on-xbox-one-and-ps4-next-week https://www.gameskinny.com/b1qjj/prison-architect-to-release-on-xbox-one-and-ps4-next-week Mon, 20 Jun 2016 10:26:57 -0400 CalendarV

Prison Architect for Xbox One and PS4 will be released on June 28th. It is a private prison construction and management simulation game developed and published by Introversion Software.

In Prison Architect you will see the impact of your grand design on the lives of your inmates; be it a utopic centre for rehabilitation, a brutal Super Max Prison or anything in between.

As the official description of the game says, the player have control over various features of prison. You can hire people such as warden, chief, armed guard, etc. to control the prisoners. You can also let the prisoners study, work, or participate in programs such as therapy or spiritual guidance. If prisoners aren't satisfied with their life, they won't be cooperative. -- The player's goal is to control the prisoners and improve the prison with the money from government!

It was initially available as an alpha version on September 25, 2012 with continuous updates. Then it was officially out on PC last year, October 6th. Its unique concept gained attention from many gamers, and over 1.25 million sales were made by September 26, 2015. With its success, it is also getting released on other platforms for more players to enjoy this award-winning game!

Prison Architect will be released on PS4 and Xbox One on next week, June 28th.

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Prison Architect beginner's tip: Dealing with kitchens and food needs https://www.gameskinny.com/1vuwx/prison-architect-beginners-tip-dealing-with-kitchens-and-food-needs https://www.gameskinny.com/1vuwx/prison-architect-beginners-tip-dealing-with-kitchens-and-food-needs Sun, 18 Oct 2015 08:35:41 -0400 Ashley Shankle

Dealing with food supply and demand is something I initially struggled with in Prison Architect, but eventually I got the swing of making sure everyone got fed. A hungry prisoner is a very unhappy prisoner. No one wants to deal with riots.

There are a few ways you can increase the amount of food you have available to your inmates. Below are some options for even the simplest prison:

  • Make a separate kitchen and canteen with their own equipment and staff
  • Increase the amount of equipment in your kitchen
  • Hire more cooks
  • Add another serving table in the canteen
  • Set inmates of different security levels to differing meal times
  • Fiddle with food distribution in logistics

Making another kitchen and canteen is usually something you don't have to do until you're pretty well expanded, unless your initial ones were far too small. If you are simply having problems feeding all your inmates and know you have enough space, you need to first add some new equipment to your kitchen.

Hiring cooks is something you should just gradually do as your prison progresses. The beginning recommended amount is two, but you want to hire up to 5 once your canteen is bustling during mealtimes.

Note: If you've just started a new prison and are getting the "There are no canteens accessible by this cell." notification on your holding cell or cells, you need to secure the parameter with a fence so your guards will let your inmates leave buildings.

Getting geared up

Cookers, fridges, and sinks

The three primary kitchen appliances are the cooker, the fridge, and the sink. You need all three, but adding additional cookers and fridges helps far more than adding sinks.

I would go so far as to say the fridge is perhaps the most important appliance in the kitchen, and is what you should have the most of. The more fridges you have, the more food your cooks will have on hand to work with. I've had more success improving my food supply by adding fridges than cookers and sinks.

Sinks are the least used kitchen equipment, and hence are what you need the least of. Smaller kitchens can get by with one for the most part, though a second sink may be in order if you are really struggling with demand.

Below is an image of one of my kitchens in a smaller prison.

An example kitchen and canteen.

This kitchen and canteen feeds over 100 inmates with 3 cookers, 3 fridges, 4 cooks, and 1 sink, with plenty of food to spare. Maximum security prisoners have different mealtimes than other security levels in this prison.

Cookers, where your cooks make your inmates' meals, should be increased as more inmates use a kitchen; but fridges should be prioritized. It never hurts to have more fridges than cookers. The space they provide makes your cooks that much more efficient. If your cooks aren't using every cooker, it's time to invest in another fridge or two.

Trash cans and serving tables

Trash cans might seem unnecessary, but you have to think: where are your cooks going to throw out leftover food? If your canteen is littered with trays, you need at least one more trash bin in the area. Cooks will take the trash to the trash bin and workmen will take the trash bags to the garbage area.

Serving tables function as a place for your cooks to put food and for inmates to pick it up. You need at least one serving table per canteen. The busier a canteen is, the more serving tables you should have laid out. The image above in the "Cookers, fridges, and sinks" uses only one serving table due to space restrictions, but would be more efficient with a second one.

Playing with food distribution

Once you unlock Micromanagement via Bureaucracy, you have access to the Logistics tab. From here, you can set food and laundry distribution, as well as see inmate cell quality. We're focusing on food distribution here.

When looking at the food distribution view, you can see which cell blocks are using which canteens to eat, and which kitchens are sending food to which canteens. You can adjust where inmates eat and which canteen food is taken to by clicking on the room you want to change distribution to and dragging the line to its destination.

If you have multiple canteens, you can fine-tune where your inmates will go during mealtime. If you have multiple kitchens, you can have your cooks deliver food to other canteens. The two rooms do not necessarily need to be connected, though it does save time to have them close together.

If you have more than one set of kitchen and canteen, have them fully equipped, and are still having trouble getting all your inmates fed, you should probably make some adjustments to distribution to see if one canteen is being more heavily used than the other. And of course, adding another kitchen and canteen is an option -- though it's pricier in the long run.

Adjusting mealtimes by security level

You should already have played with your inmates' regimes, but have you considered giving different security levels varying mealtimes?

Below is an example regime used in one of my smaller prisons, with maximum security inmates being separate from minimum and normal security inmates all day.

An example regime separating inmates.

Not only does this lower the chances of more dangerous inmates causing trouble, but it allows your kitchens handle the workloads more effectively. This has been a huge factor in my food supply and demand, and I guarantee you'll see some positive effects in your prisons as well.

Getting your prisoners their food should be one of your highest priorities unless you like riots. Hopefully the advice above will help you get your canteens and kitchens in order so your inmates aren't out looking for blood.

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