Jojo's Bizarre Adventure  Tagged Articles RSS Feed | Jojo's Bizarre Adventure  RSS Feed on en Launch Media Network These 2 JoJo's Bizarre Adventure Games Beat the Rest Mon, 22 May 2017 15:50:18 -0400 Erroll Maas

Jojo's Bizarre Adventure, the ongoing anime series that started in 2012 and is based on Hirohito Araki's manga series of the same name, has seen a rise in worldwide popularity over the last five years. Jojo's Bizarre Adventure is comprised of 8 different parts, all with different subtitles and all starring a different protagonist related to the Joestar family, while characters from previous parts sometimes make return appearances. And as with all popular shonen anime series, it was only a matter of time before Jojo's Bizarre Adventure got its own fighting games.

But which two games in the series are the best? The answer is simple: Jojo's Bizarre Adventure and Jojo's Bizarre Adventure: All Star Battle.

Jojo's Bizarre Adventure Arrives in the Great Fighter Era

Surprisingly, the series had a few games under its belt before the 2012 anime series, with one even released in the West. This is now one of the most well-known games of the franchise: 1998's eponymous Jojo's Bizarre Adventure.

JJBA is a 2D arcade fighter that was later ported to the Dreamcast and the original PlayStation. In 2012, an HD enhanced version of the game was released on PlayStation Network and Xbox Live Arcade, but was delisted in 2014 and is no longer available for download.

Jojo's Bizarre Adventure was developed by Capcom and follows the formula set by most standard fighting games of the time, in which two characters fight using various attacks, techniques, and special moves to lower the other's health bar. Each character also has special super attacks that can be used once their super meter is filled from either dealing or taking damage.

A 2D Fighter Featuring a Particular Twist

A unique feature of the game is that many characters have "Stands", supernatural psychic projections that are unique to each of them -- a concept first introduced in Jojo's Bizarre Adventure Part 3: Stardust Crusaders, and a staple of the series ever since. 

Only some characters have active stands, however, as other characters have passive stands, which don't translate well to combat. For example, Mariah and her stand, Bastet. The stand takes the form of an electrical outlet and magnetizes whoever touches it, causing metallic objects to be attracted to the victim. Some characters have no Stands at all, such as characters from Part 1 Phantom Blood and Part 2 Battle Tendency. They instead use other techniques and fighting styles.

While Stands are mixed into each character's moveset, the majority of characters have an active Stand they can use to help them fight. When a player is using an active Stand character and calls upon said Stand, they can increase their attack power, use special techniques, receive other special enhancements --such as the ability to double jump -- and even have their Stand attack separately.

However, active Stands are not as overpowered as they seem as stands will make the characters using them bigger targets since attacking a character's Stand will also cause damage to the user, which adds risk to using them. How long a Stand stays around is decided by the character's Stand Gauge, which decreases when the Stand is attacked and refills once the Stand retreats. If the gauge empties, it will cause a 'Stand Break,' which leaves the stand user temporarily stunned.

Another unique feature of Stands is "Blazing Fists" clashes -- similar to the beam struggles of some Dragon Ball Z fighting games or the jutsu clashes in the first Naruto: Ultimate Ninja Storm -- where two Stands clash against each other, requiring each player to mash buttons until one of them ultimately prevails.

In addition to a Versus mode, the game features a Story Mode, which is loosely based on the story of the manga. It has unique special stages that replicate certain key scenes from the manga. The PlayStation version also has an exclusive Super Story mode, which adds assorted mini-games the player is required to beat in order to proceed.

There are quite a few reasons why this is one of the best Jojo's Bizarre Adventure games. It was made at a time where Capcom was king of the 2D fighting game genre, with the ongoing popularity of arcade hits like Street Fighter 2 and Marvel vs. Capcom. Using past experience from the other fighting games they had recently made gave Jojo's Bizarre Adventure solid mechanics and a somewhat well-balanced cast of characters.

It's clear that Jojo's Bizarre Adventure was also created with fans in mind, containing a great amount of fan service, characters from part 1 Phantom Blood through Part 3 Stardust Crusaders, and even some unexpected characters, such as the aforementioned Mariah and Bastet, which left players and fans pleasantly surprised.

15 Years Later, Jojo's Bizarre Adventure Returns

The other game on this list based on the anime and manga series is 2013's Jojo's Bizarre Adventure: All Star Battle for the PlayStation 3, developed by Bandai Namco Games. There was one game made before All Star Battle, called Giogio's Bizarre Adventure, a Japan-exclusive for the PlayStation 2, but that's a slow and clunky mess most fans disregard.

JoJo's Bizarre Adventure: All Star Battle is a 3D fighting game fought on a 2D plane, in which players can fight against each other using characters from the eight different parts of the series. All Star Battle was heavily influenced by the 1998 game and uses a somewhat similar gameplay style.

The game features light, medium, and heavy attacks, a dodge button, and a "Style" button. In addition to special attacks and techniques with different directional inputs, each character in All Star Battle has a specific Battle Style, allowing them to use additional moves by pressing the "Style" button. There are six different types of styles in the game: Ripple, Vampirism, Mode, Stand, Mounted, and Baoh Armed Phenomenon. Several characters also have additional status bars and icons.  

Similar to the super gauge found in the 1998 game, attacking and receiving damage fills up a character's Heart Heat Gauge, which, when filled to either one or two levels, allows them to use different super attacks depending on how much their gauge is filled and which button input is chosen. Additionally, players can inconvenience their opponents by using taunts when they are knocked down, which will decrease the opponent's Heart Heat Gauge.  

The Heart Heat Gauge is also used in some Battle Styles and certain special techniques. In addition to super moves, there are Dramatic Finishes, which happen when a player is defeated by a super move in a certain area, replicating scenes from the manga.

Rush Mode, similar to the "Blazing Fists" feature of Jojo's Bizarre Adventure, happens when two "Rush" attacks clash with each other and players have to successfully button mash their opponent to win.

Exclusive Features

When a character's Stamina is running low, they can enter one of two modes, which can change the course of the fight when they're in a pinch. These two modes are Rumble Mode, which increases the character's attack strength and the speed that their Heart Heat Gauge refills, and Resolve Mode, which adds a temporary invincible armor to the same enhancements as Rumble Mode.

Characters also have a Guard Gauge, which decreases as they block attacks. If the Guard Gauge is completely emptied by the opponent using a Guard Crush, then the defending character will be left entirely defenseless. The Guard Gauge can also decrease when Stylish Evades are used -- special dodge moves that make each character perform iconic poses from the manga.

Several locations from the manga also feature health reducing hazards, which are activated if a character in knocked down in a certain area of the arena. 

All Star Battle features a few different game modes, too, the most notable of which are the Story and Versus modes. Story Mode allows players to go through an original story original inspired by the eight parts of the manga. When first playing Story Mode, players control the protagonists of the series -- the Joestar family and their allies. After completing a part's Story Mode once, a new mode, named Another Battle, is unlocked, which allows the player to play as the antagonists in Story Mode matches. On top of all that, there are also a series of special challenges in each Story Mode Scenario, such as using a certain move or simply winning a match. 

Versus Mode features both local offline and online play in either free battles or ranked matches. 

All Star Battle is one of the best Jojo's Bizarre Adventure games because it modernizes and improves upon the gameplay of its predecessor, and it has a lot to offer. Again, there is plenty of fan service in this game, shown through various character interactions, which both may or may not have occurred in the original manga. 

Featuring six different battle styles and plenty of different characters, All Star Battle also has diverse movesets that help make each character feel different. Being a large improvement upon its 1998 predecessor, the game is also fairly balanced between characters. 

With 32 playable characters on disc, as well as 14 extra downloadable characters, and a plethora of content, including an online mode, All-Star Battle has kept many fans of the series well satisfied.

The Best Jojo Games in Ze Warudo

These are the two best games based on Jojo's Bizarre Adventure because of their quality, content, and fan appeal. Even though the most recent Jojo's Bizarre Adventure game, Jojo's Bizarre Adventure: Eyes of Heaven, is a 3D fighter that doesn't have nearly as much charm as its predecessors, it's likely we'll see more high-quality fighting games in the near future, especially from such a beloved franchise.

Do you agree with our picks? Which Jojo's Bizarre Adventure game do you like best? Let us know in the comments!

Jojo's Bizarre Adventure: Eyes of Heaven Review Wed, 29 Jun 2016 09:23:44 -0400 Jeffrey Rousseau

Bandai Namco just released Jojo's Bizarre Adventure: Eyes of Heaven (JBA:EoH) for the PlayStation 4 today. The title is certainly a love letter to and celebration of the long-running series, but one serious question arises. Is this game really only meant to be played by series fans?

You're probably asking yourself -- what is Jojo's Bizarre Adventure? It's a manga series created by Hirokai Araki in 1986. The series has seen 8 parts in its 36 years. Each standalone story focuses on a Joestar family member and the fantastic misadventures they find themselves in. The characters' designs range from very manly to whimsical.

Honestly they look like they would be at home on the catwalk during fashion week in Paris. The author/artist of the series since its inception has created characters inspired by pop culture, rock n' roll, fashion brands, etc. The Jojo name was also inspired by the Beetles song "Get Back"  -- and it appears in nearly every character's name somehow. (For example, Jotaro Kujo.) Each saga of the series is also different thematically. Part 1 was a more Gothic horror story, whereas the ongoing part 8 is a modern day mystery thriller.

JBA: EoH is definitely a manga tie-in fighter. Simply calling it a fighter isn't quite right. It's actually more of an arcade arena brawler compared to the previous title. This isn't a bad thing, but the approach is different. In this iteration, you'll be joined with a partner and battle while in a fully 3D space.


You'll be able to execute normal attacks, specials, side steps and character specific name a few. Environments are now larger and feature environmental hazards or features that can help you. 

Battle may be more free roaming, but you'll need to be aware of your advantages in a one-on-one fight. You can break combos, extend your combos, counter attack and retaliate at the same time. This may sound like fights can become rather busy -- and yes they can. To the game's credit, there's hardly a dull moment.

So stylish

Depending upon what character you use, that fighter will posses one of the various attack styles in the game. Characters with stand style for example, attack alongside a summoned being with a unique set of powers and abilities. Jotaro uses Star Platinum, which can freeze time. So, for a number of seconds, your foe will be completely helpless as you deal massive damage. Another example is Caesar Zeppeli from Part 2. He attacks with Hamon style; a mystical martial art that allows him many different attacks. There's many abilities among the cast and no one plays exactly like the other.

With the addition of working with a partner, you can also execute a dual heart attack. This is a special combination of each characters' most devastating attacks. I should note that depending on what characters are working together, you'll be treated to some funny cutscenes.  

More than skin deep

This game has tons of content. For one, you can unlock over 50 characters. Now that's a beefy roster. You'll be able to expand your stage collection, song choices, and even characters outfit as a start. The game offers a lot for fans to unlock and or purchase in game. You can even get your fighters new battle poses and customize their colors and etc. There's a lot for fans of the manga to appreciate, including the original story scenario. Loading screens also feature quotes from each saga.

Aesthetically speaking, cel-shaded visuals do well to capture the manga. This is really impressive, considering that the long-running series has seen art styles changes through its various series. JBA: EoH possesses a very colorful and expressive color palette. What sets it apart from other colorful titles is that it compliments the outlandish manga color schemes.

Not picture perfect

The game does have a certain flaw working against it. Unless you target a foe, the camera will work against you. It remains fixed in place unless you manually change it. This breaks concentration during a battle and can even place you at a disadvantage.

So while playing JBA: EoH it's clear that this title can be played by anyone. Enjoying the title in full, however, seems to be only reserved for fans of the manga -- because a lot of what makes the game enjoyable can only be understood by fans.

If you're in search of a fighter that's more flashy and colorful this is for you. If you're a fan of the series, even better -- don't miss out on Jojo's Bizarre Adventure: Eye of Heaven. 

New Jojo: Eyes of Heaven trailer! (with translations) Mon, 21 Sep 2015 05:39:00 -0400 Austin Widmyer

"Yare Yare Daze!" Earlier today, Bandai Namco released a new trailer for Jojo's Bizzare Adventure: Eyes of Heaven featuring new characters, a story mode, and a new way to play. Unfortunately, because Jojo has a relatively small following outside of Japan, this trailer is only in Japanese.

However, we here at GameSkinny have roughly translated some important parts of the trailer. Here is what we saw:

This text refers to the new dynamic battle system and a new mode called "Double Combo."

The combat in Eyes of Heaven varies from the usual side to side fighting system that Jojo's Bizzare Adventure: All-Star Battle had. Combat is more dynamic and free-flowing like Dragonball Z Sagas and Dragonball Xenoverse. There is also a new mode called "Double Combo" that lets players engage in 2 v. 2 battles.

Now players can ORA ORA with Jotaro and Jolyne or MUDA MUDA with Dio and Giorno. We also got a look at newly revealed characters such as Jonathan and Joseph Joestar, Baron Zeppeli and Caesar, and Erich von Stroheim.

Left to right: Kishibe Rohan, Otoishi Akira, Yangu Shigechi, and Nijimura Okuyas

Vehicles may play a role in the game as well as we can see Rohan Kishibe mowing down a few enemies on his motorcycle. A number of characters from Part V and Part VI of the manga will also be able to engage in stand battles.

Guido Mista, Giorno Giovanna, Narancia Ghirga, and Fugo Pannacotta

Hermes Costello, Jolyne Cujoh, and Weather Report

Other characters from earlier parts will also be making an appearance such as Lisa Lisa, Dio, Pet Shop, and Vanilla Ice. From this image below, it seems that players who register a product code online can receive Jotaro's part IV outfit.

Jojo: Eye's of Heaven releases in Japan on December 17th with a U.S. release to follow.

Jojo: Eyes of Heaven new characters and release date revealed! Fri, 11 Sep 2015 21:06:16 -0400 Austin Widmyer

Fans of Jojo's Bizzare Adventure will be glad to hear that the upcoming game JoJo’s Bizarre Adventure: Eyes of Heaven now has a release date of December 17th. The game will be release in Japan first with an American release to follow for the PlayStation 3 and PlayStation 4. In the latest issue of Shonen Jump, it was confirmed that there will be several new characters from part IV of the Manga: Rohan Kishibe, Okuyasu Nijimura and Kosaku Kawajiri. We have been able to find a roughly translated scan from the magazine that can be seen below.

The previous game, Jojo's Bizzare Adventure: All Star Battle was well-received by fans of the series. However, fans of fighting games like Street Fighter or Tekken felt that it was not very good as a fighting game, so there are some improvements to be made. Although a demo has been released, we will have to see how much it has improved upon its predecessor when the game releases. Hopefully we will have a worldwide release date soon!

Why is Jojo's Bizarre Adventure Being Sold in the US? Fri, 09 May 2014 18:49:00 -0400 Kibret.Tsige

One of the most popular mangas in Japan for almost three decades now has been Jojo's Bizarre Adventure. Hirohiko Araki's manga series is huge among Japanese readers, spanning 110 volumes and selling over 80 million copies. The series has also had two OVAs, several video games, a theatrical film, and an anime that's currently airing in Japan.

Despite the massive popularity of Jojo in Japan, the series has never really been able to translate that success into a western presence. Due to characters in Jojo being named after famous songs, musicians and celebrities, copyright laws have kept Jojo from gaining a foothold in the US.

Besides a translation of the third story arc, Stardust Crusaders, by Viz Media from 2005 to 2010 and a worldwide release of the acclaimed Capcom fighting game for the Playstation and Dreamcast, Jojo's Bizarre Adventure hasn't really been shared much with western audiences. An HD version of the Capcom fighter was released on Xbox Live and Playstation Network last year to lukewarm reception and sales.

Despite Great Reception and a Cult Following, Capcom's Jojo Fighting Game Didn't Sell Well in North America

It is for that reason that I find Namco Bandai's choice to sell Jojo's Bizarre Adventure: All-Star Battle in North America very confusing. There aren't many people that will recognize the Jojo franchise in the US so it seems like a lot of effort for nothing.

In most reviews that I've read for Jojo's Bizarre Adventure: All-Star Battle, the game has been praised for its fan-service but the fighting game mechanics have been considered lackluster. In IGN's review for All-Star Battle the game was described as "breaking most of the rules of traditional fighting games." Reviewer Vince Ingenito summed it up nicely, saying,

Between all the zaniness, the fundamentals of Jojo's fighting engine are pretty rocky. Walk speeds are slow, as are most attacks that I'd want to use for poking and footsies, so matches tend to have that slightly awkward Mortal Kombat-style flow. There's a lot of dashing, jumping and throwing out random specials. Hit boxes on jump-in attacks seem rather suspect, crossing-up randomly in odd situations. The ebb and flow of combat simply never approaches the effortless panache that the fighters themselves constantly exude.

Ignoring the Visual Style and Fan Service, All-Star Battle is a Pretty Mediocre Fighting Game

I honestly don't think Namco Bandai should have devoted any resources to a US release of this game. Fans of Jojo in the US should have just been left to import it since they're the only people that can appreciate its faithfulness to the manga, which is slightly marred in the North American release by having to alter the names of several characters and moves due to US copyright laws...

After becoming a fan of the series just last year, I actually love all the crazy little details that developer CyberConnect2 managed to fit into this game. That being said, US Jojo fans are still an extremely small group and this just seems like a bad business decision, especially after the Capcom fighter's HD re-release didn't sell too well.

That's just my opinion though and, no matter how right I think I am, I know there are Jojo fans out there ready to share several dozen reasons why this was a good idea on Namco Bandai's part. I'd love to hear any dissenting opinions in the comments, and I won't fault any commenters that care less about intelligent debate and more about putting me in my place.

Feel free to quote Jotaro Kujo, my favorite Jojo, and tell me to just...