Jurassic World  Tagged Articles RSS Feed | GameSkinny.com Jurassic World  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Jurassic World: Evolution Getting Started Guide https://www.gameskinny.com/ln975/jurassic-world-evolution-getting-started-guide https://www.gameskinny.com/ln975/jurassic-world-evolution-getting-started-guide Tue, 12 Jun 2018 10:45:28 -0400 Fox Doucette

Jurassic World: Evolution is upon us, and as you load up the game, you may sensibly wonder to yourself where to begin.

The short answer is "see the movie"; a measure of familiarity with 2015's Jurassic World isn't required, but it will smooth out the learning curve big-time.

But after that, follow these simple guidelines and you'll be working your way from Isla Matanceros to Isla Nublar in no time, satisfying all the factions at InGen and building better dinos along the way.

Step 1: Remember the Laws of Nature

You will save yourself a lot of grief if you remember a simple principle; lions do not lie down with lambs.

Meaning there are two types of dinosaurs in Jurassic World: the ones that eat meat and the ones that ARE meat. Put them in the same enclosure and you're gonna have a bad time.

Or at least the herbivores are.

There's a fairly simple reason for this. Herbivore dinosaurs won't fight each other. They will peacefully coexist in an enclosure, and as long as you watch both the overall population size and the food supply while monitoring the amount of grassland and forest in the enclosure, the dinosaurs will stay happy.

Every dinosaur has a series of meters that can be accessed simply by clicking on it in the game world; this will tell you about the dinosaur's overall health, including whether it is hungry or thirsty, and will show all of its comfort factors.

A dinosaur needs a certain amount of grassland to roam around in, forest to provide cover, others of its own kind to socialize with, and not too much overcrowding from its own or other species.

On the other hand, there is the simple fact that meat-eating dinosaurs are hunters. They will try to kill and eat anything that is not of their kind. Like in nature in the real, non-dinosaur-populated world, there are predators and prey, and all mixing them accomplishes is to get the prey animals eaten.

This is complicated just a bit by the fact that a carnosaur will make decisions based on whether it thinks it has a chance against its foe. Furthermore, eusocial carnivores, like Velociraptor, will hunt in packs in herbivore enclosures and band together to keep other meat-eaters at bay. It makes for a bit of a metagame in their enclosures.

Just remember that as long as you keep the meat side hot and the veggie side cool like an old-school McDLT hamburger, you'll have most of this battle won.

Step 2: A Contract Is A Contract Is A Contract, But Only Between Ferengi

The 17th Rule of Acquisition governs the faction system in this game. In order to make progress through the missions that unlock everything in the game's world, you need to do contracts for the three factions, Science, Entertainment, and Security.

Trouble is, as Dr. Ian Malcolm would no doubt remind you, actions have consequences. Specifically, what pleases one faction is sure to anger the other two.

More specifically than that, the game will tell you before you take a contract exactly what effect each contract will have on faction reputation.

Some contracts are a win-win; they raise the reputation with the faction giving the quest and sometimes one or both of the other factions as well. You'll want to take contracts that satisfy more than one faction every time and prioritize them because they are downside-free progress boosters.

Other contracts pit one faction's interest against the others. In the movie, the science and entertainment divisions were at odds with each other; it was one of the central themes that drove a lot of the conflict. Science wants pure-strain dinosaurs, paleontological accuracy, and healthy, thriving dinosaurs.

Entertainment, meanwhile, wants to do genetic modification that would make Monsanto blush. Complicating matters, these GMO dinosaurs, with DNA from frogs and sharks and any other animal under the sun clogging up their genomes, tend to have better stats for the park at the expense of being in poorer health and far more dangerous if they break out of their pens.

Most of Entertainment's missions, then, will annoy both Science (who want pure-strain dinosaurs) and Security (who don't like it when park guests get eaten like the lawyer in the porta-potty from the original 1993 Jurassic Park film.)

Security, meanwhile, represents the faction in Jurassic World that had a stake in militarizing the dinosaurs and using them as weapons. Most of their missions involve dinosaur combat. You'll be asked to find carnosaur fossils, and when dinosaurs fight each other (but not the guests) it tends to make Security very happy.

So you can't just go taking jobs willy-nilly or all you'll end up with is everyone mad at you. And when factions get mad at you, they start doing things like sabotaging the power grid, causing merry mayhem just like way back in the first movie.

The best strategy is to avoid whenever possible playing one faction against another. It's unavoidable on some level; as your reputation with factions rise, you get both monetary rewards and extra missions, so sometimes it's worth risking the wrath of the other two factions to prop up your preferred faction's interests.

Plus, there's nothing in the game rules explicitly stopping you from picking a side. If you agree with a faction's ideology, adopting a ride-or-die mentality or even just role-playing a little is a perfectly viable way to play the game. Min-maxing your reputation and being hyper-selective with which missions you take just makes the game a whole lot easier at the expense of rapid, directed progress.

You will need to eventually please everyone, but trying to do it by just doing everything you're asked is a recipe for constant infighting. Learn how to say no.

Step 3: Guests Are Easy to Please

There is no particularly choice-based strategy to guest satisfaction. Click on the star rating in the main HUD and it will tell you exactly what your guests want. Specifically, the guest needs are divided into food, drink, fun, and shopping, and every guest building in the tab marked with a little burger icon will tell you exactly what needs that building fulfills. The star rating display will then spit out a result that tells you on a scale of 100% how well the need is being fulfilled.

You can decide what is being sold, how much it's being sold for, and how many staff, from one to five, operate the stall.

Choosing a low-price item attracts more guests, but the per-item profit on each sale is fairly low. A higher-priced, higher-margin item sells fewer units, but generally the margins are high enough to offset the lack of brute force sales volume.

And the game gives instant feedback when you change the price to let you know almost to the moment when you've edged the prices just a tick too high. There's a hidden pricing curve that's fairly easy to tease out through trial and error.

Staff size governs the number of guests who can use each facility; as your park gains more guests, you'll have to hire more staff. When your building is maxed out at capacity, build a new shop.

There's also a hidden-at-first attribute for overcrowding; when you build your first hotel, clicking on it will let you know how much of a drag crowds are placing on happiness.

In other words, it's a paint-by-numbers tycoon game with plenty of hand-holding.

Step 4: Dig, Research, Do Science

No matter which faction you're favoring, it always helps to send your expedition teams out to dig for fossils. The degree of completion of any given dino's genome governs its base viability (50% fossils is minimum to be able to clone one, 100% is as "accurate" as the game and the film universe allow. There aren't any feathered dinosaurs here; the film franchise has decided to go with "classic" dinosaurs and the game follows its license here.)

Actually digging and prepping the fossils is paint-by-numbers. Go to the expedition center and choose a dig site that contains the dinosaur fossils you want, then go to the fossil center and extract the DNA, and finally use that DNA in the cloning center both to make more viable dinosaurs and to unlock more slots for genetic modification.

Meanwhile, in the Research Center, there are a variety of visual tech trees; spend the money you earn here to unlock both dinosaur modifications and building upgrades. Time and patience are all that is required to know everything, and choosing what to prioritize depends largely on your mission or game goals.

Step 5: Disaster Preparedness

From the second island on, you'll get storms that temporarily knock out the park and break stuff. The game gives you a storm tutorial at the beginning of the second mission; as long as you follow it, you'll have the nuts and bolts of it.

What the tutorial doesn't tell you is that you should always be watchful. Press R to bring up the Ranger Station and you can either go into a third-person driving mode for the ranger jeep or otherwise simply automate it by using the task selector.

It also doesn't tell you that in order to have your island protected from storms, you need to complete the Entertainment division's mission in the first level.

This mission unlocks the storm-warning building, which casts an area-of-effect that prevents the worst damage to anything that building covers. You'll need those on islands with regular storms, and you will especially need them near power plants as an insurance policy against the worst-case scenario of having the power go out and knock out things like electric fences to keep the dinosaurs at bay and all your guest facilities in the park itself.

So to summarize; Do the first level's entertainment mission before leaving the first island, follow the tutorial in the second level, and stay vigilant by occasionally using the view offered by the ranger station to make sure the park stays in good repair and the dinos' feeders are supplied.

Step 6: Win the Levels

Keeping the guests happy is half the battle. Getting the dino rating up is the hard part.

Besides following all the rules in Step 1 of this guide, the keys to getting a good dino rating are as follows.

First, make sure your dinosaurs are healthy, well-fed, and have access to water. This will keep them both from dropping dead and from trying to break out and kill your guests.

Second, strike a balance between authenticity and genetic modification; more DNA accumulated through fossil research gives your dinosaurs a higher base rating, while genetic modification applies modifiers to that base rating to in some cases goose it quite high.

Third, give your carnosaurs something to kill from time to time. Every carnosaur that wins a fight gains "combat infamy" equal to half the rating of the dinosaur it killed. This can get expensive—dinosaur cloning is not free—but can, over time, lead to great champion dinosaurs that drive people to want to watch them fight.

Fourth, build viewing areas into the fences and, if you can, put feeders and water sources within the radius of the viewing area. That will increase the value of the dinos to your park's rating and also satisfy the guests' "dinosaur visibility" rating.

And fifth, there's a "variety penalty"; the more different species of dinosaur you have in your park, the more this penalty is mitigated until it reaches zero. Every island has different rules governing this, so click on the star rating and it will tell you how you're doing.

Of course, you'll also have to remember that some dinosaurs are social while others hate crowded enclosures; a dinosaur that feels packed in will try to bust out, while one that doesn't have enough friends around will also break fences in hopes of finding others of its kind beyond the walls.

Once you've got the basics down, the game will move you on to bigger things, and you can also come back to those old islands with new knowledge and unlocks to get secondary objectives for each island that bring their own additional unlocks and new horizons.

In Summary

Jurassic World: Evolution is, in its heart of hearts, a relatively simple resource management game. As such, once you learn how to manage your resources, there is nothing the game can throw at you that you won't be able to master.

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The 10 Best Video Games Based on Movies https://www.gameskinny.com/dqhfa/the-10-best-video-games-based-on-movies https://www.gameskinny.com/dqhfa/the-10-best-video-games-based-on-movies Mon, 08 Jun 2015 07:28:27 -0400 Curtis Dillon

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So there you have it, 10 of the best video games based on movies. Of course, there are many we didn't get to, such as X-Men Origins: Wolverine, Terminator 2: Judgement Day, King Kong, Batman NES, etc. (See how I managed to work in a few honorable mentions there?)

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So what do you guys think the best games based on movies are? Do you agree with the games listed here? Or do you think Batman begins was a load of crap? Well, let us know in the comments below! You know you want to.

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Anything By Lego

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OK, so this is a little bit of a cop-out but I felt that the Lego games deserve a shout-out. I could easily have chosen Lego Star Wars, Lego Harry Potter, Lego Lord of The Rings, Lego Indiana Jones or Lego Pirates of The Caribbean, however they're all pretty similar, so it would have been very hard to choose. TT Games always do a wonderful job with the movie properties it takes on and each game manages to feel authentic, despite having the Lego look. Any Lego movie game is worth playing and soon you will be able to get your hands on Lego Jurassic World and Lego Marvel's Avengers, so get ready for more movie awesomeness!

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Ghostbusters: The Video Game (PS3/360)

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Acting as a true sequel to Ghostbusters II, the game takes place 2 years after the movie and features most of the original cast reprising their iconic roles. This game was exactly what it needed to be: "a love letter to Ghostbuster fans," to quote Greg Miller of IGN. The game received great reviews and rightfully so, it was an incredibly faithful adaption and better than any true third movie would have been.

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Disney's Aladdin (SNES)

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Coming out a year after the classic movie, Disney's Aladdin was a very pretty 2D side scroller and a great platformer. Back in a time when every game was a 2D side scroller, and every popular movie got a tie-in, Aladdin stood out for being legitimately good and is still pretty fun today.

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Batman Begins (PS2/Xbox/Gamecube)

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This game will probably be the most surprising, but Batman Begins is incredibly underrated. For reasons I can't comprehend, this movie tie-in wasn't well received when it came out but it had so many fantastic features. For example, you could intimidate you enemies, scaring them or taking them out 1 by 1, making the remaining goons more afraid of you, until the last guy sat crying in the corner.

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You could also hide in the shadows, hang from wires, stealth attack and drive the batmobile. Importantly, Batman Begins perfectly captured the feeling of the movie, a fundamental necessity that most movie tie-ins fail to deliver. It's truly a shame the Arkham series never adopted the intimidation system from this game.

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Toy Story 2: Buzz Lightyear To The Rescue (PS1)

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This one may comes as a surprise to many but Toy Story 2 on PS1 was a very fun game. Playing as the awesome Buzz Lightyear, you get to navigate various nostalgic locations from the Toy Story 2 movie like Andy's bedroom, Al's Toy Barn, and the airport. Each level had numerous missions and you could travel between each location as you please in order to gain more stars and progress.

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The Godfather (PS2/PS3/Xbox/360)

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The Godfather game was a truly amazing gangster simulator. Coming in the years between GTA: San Andreas and GTA IV, The Godfather scratched our perpetual itch to cause crime and mayhem. But in all seriousness, the game used retold the story of the original movie but from a new perspective and featured great gameplay mechanics, including interrogation, fun combat, and smooth driving. The sequel was pretty great too.

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GoldenEye 007 (N64)

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There isn't much to say about this game, considering how iconic and beloved it is. For many, GoldenEye epitomizes the days of the N64. If nothing else, this game perfected local multiplayer and is played to this day.

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The Warriors (PS2/PSP/Xbox)

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Another somewhat forgotten gem, The Warriors was an incredible game from Rockstar Games. Based on the cult classic movie, The Warriors came out of nowhere but what a game it was. If you've ever played Rockstar's Bully, then you know exactly how The Warriors plays. The two games were built on the same engine and it was a really fun engine for combat. The Warriors was defined by its fighting and marked the first time in a game that I was able to pick up a brick or a glass bottle and hit enemies with them. There were many amazing moments in this game, from the blackout to the art gallery fight and every crazy moment in between. 

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Spider-Man 2 (PS2/Gamecube/Xbox)

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Potentially the best Spider-Man game ever made, Spider-Man 2 was loosely based on the movie of the same name. The open-world was full of things to do and, most importantly, fun to web-sling around. I mean, you can't tell me you didn't climb to the top of the Empire State Building, leap off, rush towards the ground and shoot a web at the last second. Then repeat. It was pure fun, something other Spidey games have often failed to replicate. The only other title that could be argued better than this, although is not a movie tie-in, was the PS1 Spider-Man classic. We deserve another great Spider-Man game, it's been 11 years.

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The Chronicles of Riddick: Escape From Butcher Bay (Xbox)

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Serving as a prequel to the 2004 movie, The Chronicles of Riddick: Escape From Butcher Bay was met with critical acclaim. As one of the highest rated games on this list, TCOR drew comparisons to Metal Gear Solid, Splinter Cell, Far Cry and Half-Life - not bad. The graphics were great, the gameplay fun and well balanced between action and stealth, and Vin Diesel's voice acting was awesome. Diesel is a huge gamer himself, and he always impresses when he gets behind the mic.

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Video games based on movies are usually disasters. However, there is the odd instance in which the game turns out surprisingly great. Today we're going to countdown 10 of the best video games based on movies. Let's check out those rare gems!

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Doctor Who, The Simpsons, and Portal Coming to LEGO Dimensions https://www.gameskinny.com/p1itz/doctor-who-the-simpsons-and-portal-coming-to-lego-dimensions https://www.gameskinny.com/p1itz/doctor-who-the-simpsons-and-portal-coming-to-lego-dimensions Mon, 11 May 2015 03:24:24 -0400 Tom Keech

In the past few years, it seems that every company has been looking to take advantage of video games that use toys. What started with Skylanders has evolved to include Disney Infinity and Nintendo's amiibo.

Since last year, Infinity has added the Marvel characters to its lineup, and next year will see the addition of Star Wars characters.  Also new this year will be LEGO Dimensions, a new game that appears to use LEGO sets as the toys instead of just plastic figures.

While there is still some curiosity of what properties Dimensions will take advantage of, it has been confirmed that it will at least include a few famous characters.

The new game will see everyone's favorite time-traveling hero, Doctor Who, making an appearance.

The new game will see everyone's favorite time-traveling hero, Doctor Who, making an appearance.  This will most likely draw the attention of some gamers who usually pass on the toy-driven games.  Given the popularity of the new Doctor Who series, this is a great addition for a new game. It might also help that Disney XD (a channel run by Disney aimed at boys in their early teen years) has recently started airing old episodes of Doctor Who, which means one of the key demographics for these types of games is being introduced to this material.


Another IP that will see an appearance in LEGO Dimensions is Jurassic World.  For most, this is probably not too surprising, considering that another LEGO game based on the film is due out this summer. Two of the more interesting properties, though, are The Simpsons and Portal

Considering that it has been some time since a decent Simpsons game was released, this addition probably will bring in at least a few people...

Everyone knows The Simpsons as one of the longest-running television shows of all time. However, the show is also known for containing themes that might be catered more towards adults than children. Similar to the Doctor Who sets, this is probably an attempt to attract a crowd that usually passes on these types of games.  Considering that it has been some time since a decent Simpsons game was released, this addition probably will bring in at least a few people based on that fact alone.

The last set to talk about is Portal. What makes the Portal set unique is the fact that it's the only one based on an already established video game.  While the other sets mentioned come from TV shows or films, Portal is the only video game property. It will be interesting to see how the set is included in the final game.

While LEGO Dimensions is not set to release until the fall, there is plenty of information that can make someone excited. With E3 around the corner, there will probably be even more announcements, and given the direction that the game is going, it seems that this will not be just another toy-driven game. This game seems to be aiming for all audiences of all ages, hoping that at least one of the sets available will interest them.

So, what sets are you most excited for with LEGO Dimensions, or are you tired of all the toy-based games on the market today? Let us know in the comments below.

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Leak for LEGO Dimensions shows Jurassic World and Portal https://www.gameskinny.com/exfsv/leak-for-lego-dimensions-shows-jurassic-world-and-portal https://www.gameskinny.com/exfsv/leak-for-lego-dimensions-shows-jurassic-world-and-portal Tue, 05 May 2015 12:09:02 -0400 James Evans

Earlier today major retailer Walmart posted listings for future packs for the upcoming LEGO toy-to-life game, LEGO Dimensions. The superstore has taken down the webpages from their website, but this was after the LEGO site "brickinquirer" managed to get the news. 

The listing on the Walmart website indicated that additional game packs for Jurassic World and even for Valve's highly acclaimed Portal were getting the LEGO treatment in the game set to launch in September of this year. 

Image of removed posting.

The LEGO Dimensions video game will launch at $99 and include the base game as well as the starter kit which includes the game portal used to bring the toys to life, as well as three characters, Gandalf, Wyldstyle, and Batman. 

As for the Portal and Jurassic World packs these will be part of the separate packs that will be sold at varying prices. The Fun Packs will consist of a character and a vehicle at be priced at $14.99, while Team Packs will consist of two characters and two vehicles and will be priced at $24.99. The Portal pack, as shown above, will be a Level Pack which will be priced at $29.99 and will (if following the standard of the other Level Packs) include a character, two vehicles, and an additional level to the game.

LEGO Dimensions is set to release September 17th, 2015 for the PS3, PS4, XBOX 360, XBOX One, and WiiU. You can check out the trailer below:

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