Katamari Damacy Tagged Articles RSS Feed | GameSkinny.com Katamari Damacy RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network How Tap My Katamari Almost Ruined My Life https://www.gameskinny.com/jqvuc/how-tap-my-katamari-almost-ruined-my-life https://www.gameskinny.com/jqvuc/how-tap-my-katamari-almost-ruined-my-life Tue, 02 Jan 2018 17:44:29 -0500 Lee Forgione

Katamari Damacy is one of the quirkiest Japanese games ever made. Its unique style of gameplay is one of a kind, and the music is something otherworldly and beautiful. I played most of the games in the series and really enjoyed them, so when a suggestion for Tap My Katamari popped up on my phone's app store, I was immediately thrilled, especially since it was free.

After downloading and starting the game up, I was pretty disappointed in what I saw. This game was not the Katamari I knew and loved. Instead, it was one of those endless clicker games that I hadn't even been aware existed (there's apparently a lot of these time sink games out there). All you have to do is mindlessly tap the screen to advance, so surely I would have stopped after a minute or two of realizing that this was all there was to it.

Before I knew it, two hours had passed. I had leveled up The Prince and unlocked a few of his cousins who help your progress along. I went from making one coin per item rolled up to several million per item. I thought I was doing so well, when in reality I was going nowhere. This game is very good at making you think you're making significant progress when nothing actually changes.

The way the game works is that you're given a certain distance you need to travel in order to roll up an item and make your katamari bigger. You achieve this by tapping the screen, and each tap will take you a certain length until you lower the distance bar and move on to the next stage. But as you roll up each item, the distance between the next item gets bigger, prompting you to tap even more. You can relieve how much you need to tap by leveling up The Prince and his cousins. You need coins in order to level them up, and you obtain coins by rolling up items. This is where the game tricks you. You aren't really making it as far as you think since the distance bar and the levels of The Prince and his cousins are all relative. When it looks like you're making a billion coins for each item, it really doesn't matter because the cost of leveling up everything evens out with the amount you're making. Where the game really gets people, though, is with the candy. You can use candy to unlock special cousins, power-ups, and buy more coins, but obtaining the candy is very difficult, which brings you to the shopping cart icon in the bottom right-hand corner. For some little to large microtransactions, you can purchase candy to help you along with your progress. This game was obviously and evilly designed to prey on people with addictive personalities and obsessive compulsive disorder. 

When I first started playing, I became obsessed with making it to the end -- so much so that I would tap my phone for hours at a time. This incessant tapping could soon be felt in both my hands. I began to worry that if I didn't stop that I would develop carpal tunnel syndrome. Despite this great risk, I continued to play endlessly. My life became Tap My Katamari. Every single day I would open it up, see how many coins my cousins collected for me while I wasn't playing, and continue onward to the final stage, whenever that may be. Even when my fingers hurt, I couldn't stop. And who could possibly stop tapping their screen when that infectious music is always playing in the background? It also started affecting my personal life. I would hang out with some friends and not pay attention to most of what they were saying because I was busy with this game. I had watched some videos where people hacked their way to the end, but I insisted on doing it on my own.

Whenever I would hit a wall with my progress, I could 'make a star' for star tokens, which unlock presents. The presents help you cover greater distance easily but at the cost of starting over from stage one and resetting all of your progress. The Prince goes back to level one, and you must unlock all of the cousins again. This was so infuriating but so satisfying at the same time. Unlocking new presents and watching how effortlessly you can make it back to the stage you were at in a fraction of the time felt good. But you have to do this an absurd amount of times before making it to the end. It soon became clear to me that this game would easily consume the next couple years of my life. But I didn't care. I didn't care that my hands ached for days at a time. I didn't care that other people mocked me for playing something so stupid. I was obsessed. Whenever I wanted to do something else like watch a movie or play another game, I couldn't. I would just sit somewhere and tap for hours because I was sure I could make it to the end.

Eventually I became distressed. I knew I had a problem, but I couldn't stop. After almost three months, I had had enough. I discovered a glitch that allows you to obtain endless candy by changing the time on your phone's clock. I hesitated at first because I wanted to make it on my own, but after cashing in my star tokens and seeing how pitifully they helped this time around, I knew this game would consume my life for the next couple of years if I didn't start cheating.

I had to cheat -- every waking moment of my life was involved with Tap My Katamari, even if I wasn't playing. I would think about how many coins my cousins would collect and how I would spend them. I would think about which presents to upgrade the next time I rolled a star. I realize how pathetic and sad this sounds, but hopefully it can help others who suffer from an obsession with this absolutely pointless waste of time. After cheating my way to stage 3,000, I could finally set myself free. I could still upgrade presents, and the OCD in me strongly advised me to do so. But there was no point. The game caps off at stage 3,000, so there was no reason to upgrade anything anymore. It also would have taken weeks to max everything out, so I bravely cleared the game's data in my phone's settings, checked to make sure that my entire game was reset, and deleted the thing once and for all. As soon as I did this, a feeling of freedom swept over me. Suddenly I could think clearly again. I decided I wanted to watch a movie and actually did it without tapping my phone in the background. My life was saved.

Get Smashed and Button Mash: 10 Drunk Gaming Classics https://www.gameskinny.com/kjxxi/get-smashed-and-button-mash-10-drunk-gaming-classics https://www.gameskinny.com/kjxxi/get-smashed-and-button-mash-10-drunk-gaming-classics Tue, 21 Jan 2014 07:05:42 -0500 Richard Whelchel

Let’s face it, there is nothing more exhilarating than a session of drunk gaming.  Whether you’re getting "hammered" with friends and passing the “sticks,” or you’ve struck out at the bar and are curing your loneliness with some late-night button mashing, drunk gaming is a national pastime for any boozy inclined gamer. 

Sit back and crack one open, as I have compiled a list of the best games to play while “sloshed”, “hammered”, “plastered”, or whatever your synonym of choice may be.

Street Fighter

It is a well-known fact that booze and brawlers go hand-in-hand.  It's also known (between my friends at least) that I have almost come to real-life fisticuffs on several occasions over drunken bouts of Street Fighter II: Hyper Fighting.  There is nothing more satisfying than pulling off a meticulous combo while riding high on a sudsy buzz – and yet – nothing more frustrating than getting beat by your button mashing best friend who just recently discovered the long and dreadful arm reach of Dhalsim.

Counterstrike 1.6

It has been proven that drunkenness actually makes you better at CS.  Okay, not really, but it seems to be the common consensus among those who try at least.  Best played alone in the dark, the adrenaline combined with alcohol creates some sort of superhuman über concentration – morphing you into an elite marksman you have never experienced with yourself.  Great for nights when you leave the party or a bar without someone to take home.  Throw on the headset, talk some trash, maybe a little verbal abuse to your fellow players, and viola! You’ll forget all about that cute redhead that was into photography, or that strapping fellow with whom you made meaningful eye-contact with.

Dark Souls

Blood, swords, brutality…you couldn’t ask for a better combination when looking to unleash your drunken rage.  Slay an Asylum Demon and feel like a god among mortals, all while celebrating your victory in real life with a nice flagon of ale, or goblet of red wine.

Grand Theft Auto IV

Any GTA will do when it comes to unleashing your pent up drunken rage among the masses of AI pedestrians, but why did I choose IV?  The hilarious swing-set glitch, duh!

Also, if you’re into meta gaming, get your character drunk in the game as well and live a life of no consequences when you get behind the wheel of your favorite car. 


Intoxicated sessions of Skyrim are always good for a laugh.  Inject a little a fun into the uptight citizens of Whiterun by putting pots over NPC’s heads.  Fist-fight a dragon in your undies, or cause some good-ole’-fashioned drunken mischief at The Mage’s College – there is endless amounts of fund to be had while being sloshed in Tamriel.  I like to take a drink every time Lydia gets all passive aggressive about being “sworn to carry your burdens.”

Got mods?  Even better.  Turn any dragon to Macho-Man Randy Savage, fart your spells out, or even summon your very own bear musician – it’s almost as if Skyrim mods were best meant to be used while intoxicated.


Looking to unleash your inner drunken dancer, but are too afraid to express yourself in public?  Toss a couple back and throw on Audio Surf, and pretty soon you’ll bobbing your head and cutting a rug like the best of them.  All while sitting down!

Civilization 5

Step 1: Get Drunk.  Step 2: Build a militaristic society.  Step 3: Kill the Ghandi. 

Call of Duty: Black Ops – Zombies.

Sure it may be a mainstay in any frat house gaming set-up, but COD Zombies is quite possibly the most enjoyable and most accessible zombie shooter you can play with a group.  Plus you get be JFK!  In my experience, playing Zombies with a full co-op groups of equally intoxicated teammates, four roles always tend to develop:

  1. The Hoarder:  This player refuses to spend points on any upgrades, doors, or extra lives despite the desperate pleas from his team.  
  2. The Bambi: Usually the most drunk out of the four and not as adept as his teammates, The Bambi tends to wander off from the other, gets downed first, and desperately asks “Where are you guys?” over, and over and over.
  3. Mr. In-It 2 Win-It.  In short, this player takes the fun and casual aspects out of the game by actually playing “for realsies.”  Can usually be found furiously unloading insults upon The Bambi.
  4. Wild Card.  One word: knife.
Mario Kart

This one is such a no-brainer I almost didn’t include it.  A staple in any drunken gamer’s repertoire, (along with Super Smash and Golden Eye) Mario Kart is best enjoyed with friends.  Remember, don’t ever actually drink and drive!      

Katamari Damacy

Because sometimes, when you’re just too drunk to stand, you just wanna roll around a bit.  I used watch a buddy of mine play this when he was drunk, and he seemed to have a good time.  Although I prefer it under the influence of something else…

There it is folks; did I miss anything? Let me know below, and don't forget to follow me on Twitter!

Blast to the Past! Katamari Damacy (Playstation 2) https://www.gameskinny.com/vexeq/blast-to-the-past-katamari-damacy-playstation-2 https://www.gameskinny.com/vexeq/blast-to-the-past-katamari-damacy-playstation-2 Thu, 27 Jun 2013 03:38:23 -0400 K.Goh

After scouring through a cesspool of used games at a local thrift store, I found the holy grail of innovative games. That game is Katamari Damacy on the Playstation 2. I once read in "Time's 50 Best Videogames of All Time" list that Katamari Damacy is one of the finest games ever created. That piqued my curiosity. Without a doubt, I bought the game for 6 dollars (SGD) in a heartbeat.

I'm proud to say that this game is ridiculous for all the right reasons. Seriously, this game is absurd beyond belief. Any cynicism that I had before playing the actual game is all gone. 

The story goes like this:

You play the Prince of the Cosmos. Your father, the King of All the Cosmos, destroys all the stars in the universe after a night of binge drinking in a drunken stupor. He sends you off to correct all of his wrongs with a sticky ball (Katamari) to collect objects scattered across earth to recreate the stars and constellations of the universe. It's amazing how such an acid trip of a story works out in the end.

The story is backed up by stylish artwork (Wind Waker-esque). The world looks like a strange mix of animation and paintings. Textures could have been better though. The bubbly soundtrack enhances the game's overall appeal, setting the tone for the whole game, which is "downright stupidity at its finest", and that's a good thing.

To complete the package, the game oozes both style and substance.

The controls involve a mix of joystick movements and trigger controls on the Dual Shock 2 Controller to move the Prince of All the Cosmos and his "Katamari" around to pick up objects of smaller size in a third person perspective. As the ball grows, it begins to adhere larger objects to the Katamari and vice versa. Surprisingly, the controls are smooth and easy to handle, although it takes a little getting used to in the first few missions.

Gameplay is amazingly fun as we take the adorable Prince with his "Katamari" around the vibrant landscapes on Earth and create widespread destruction, from a small scale to world wide destruction. It's like Grand Theft Auto for kids. To add to the experience, the video game has split screen cooperative play where the second player plays one of his cousins, a rarity in today's console generation. What's better than wide-scale destruction with a friend?

Overall, this game is a tour de force and proves that even the most childish of games can be stupid fun for the older crowd. To all the current generation game developers, please make more games like this. I give this game an excellent 9/10.

Circuitry and Yoga Balls - The Giant Katamari Controller https://www.gameskinny.com/6q0yn/circuitry-and-yoga-balls-the-giant-katamari-controller https://www.gameskinny.com/6q0yn/circuitry-and-yoga-balls-the-giant-katamari-controller Thu, 20 Jun 2013 21:11:52 -0400 MirandaCB

For all you DIY-ers, gamers, and engineers, plus Katamari Damacy lovers: behold the Katamari Damacy controller

Using optical mice, the guts of Playstation 2 controllers, a mini processing board (or Arduino), a four-pronged base, and a large yoga ball, crafty fans created something to emulate rolling around in Katamari Damacy. An Etsy seller by the name of Kellbot spawned the idea and created it on a smaller scale with a mirror ball. Either size, it's thoroughly clever and fun. 

Interestingly, we've seen an influx of gadgetry attempting to engage in games physically and also more realistically (the Omni by Virtuix, the Oculus Rift, the EPOC Emotiv, Wii Fit, etc.). This nifty idea is along that same vein and clearly the kids testing it out are enthusiastic and totally engrossed because they match the motions.

With neat inventions like this, people would be moving and gaming without feeling like they're working, which is always an issue people are hell bent on solving. But it looks like these guys were just interested in making something purely for the fun of it. Sometimes that's all it takes to create something phenomenal.

New York's Museum of Modern Art to Celebrate Video Games https://www.gameskinny.com/nlo40/new-york-s-museum-of-modern-art-to-celebrate-video-games https://www.gameskinny.com/nlo40/new-york-s-museum-of-modern-art-to-celebrate-video-games Sat, 08 Dec 2012 14:59:25 -0500 Mat Westhorpe

One would assume that the Venn diagram displaying art lovers and video games players would find the intersecting demographic to be a rare breed. However, they are a group of people for whom MoMA aims to cater, with its planned exhibition showcasing video games as art.

The selection of games chosen for the initial installation in March 2013 may be a surprise for some – with classic titles like Pac-Man and Tetris sitting side by side with more modern games such as Dwarf Fortress and Portal. Clearly this is about more than just visual aesthetics.

The curious choice of titles becomes slightly more clear when the selection criteria is explained. Paola Antonelli, Senior Curator of MoMA's Department of Architecture and Design explains that the 14 chosen games have been selected as “outstanding examples of interaction design.” In the article, Video Games: 14 in the Collection, for Starters, Antonelli explains that many parameters were considered, such as the use of available technology and the inventiveness of design, as well as how player behaviours were encouraged and what emotions would be elicited.

Before the internet pitchfork brigade starts to lobby for the inclusion of their favourite game, Antonelli gave this explanation, “Because of the tight filter we apply to any category of objects in MoMA’s collection, our selection does not include some immensely popular video games that might have seemed like no-brainers to video game historians.”

Many more video games are planned once installation of the first 14 are complete, but here is the initial list.

  • Pac-Man (1980)
  • Tetris (1984)
  • Another World (1991)
  • Myst (1993)
  • SimCity 2000 (1994)
  • vib-ribbon (1999)
  • The Sims (2000)
  • Katamari Damacy (2004)
  • EVE Online (2003)
  • Dwarf Fortress (2006)
  • Portal (2007)
  • flOw (2006)
  • Passage (2008)
  • Canabalt (2009)

In many cases, the original game and supporting technology will be displayed for visitors to sample, but in the case of grander concepts like EVE Online, an interactive element would not accurately portray the subject matter, so publishers will be invited to provide a “guided tour”, to which CCP Games has invited the EVE community to contribute on 9 December.  

The exhibition will be open to the public in March 2013 in MoMA's Philip Johnson Galleries.