Kingdom Hearts Worlds  Tagged Articles RSS Feed | GameSkinny.com Kingdom Hearts Worlds  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Kingdom Hearts 3 Story Speculation and Trailer Analysis https://www.gameskinny.com/aa3v6/kingdom-hearts-3-story-speculation-and-trailer-analysis https://www.gameskinny.com/aa3v6/kingdom-hearts-3-story-speculation-and-trailer-analysis Wed, 16 Jan 2019 10:22:20 -0500 Synzer

Kingdom Hearts 3 is finally almost here, and there's plenty of speculation to be had about the story, including what plots points should be resolved.

Of course, the trailers that have already been released provide some hints on what's to come, we want to know more. By combining knowledge gleaned from those trailers and the knowledge gained from previous Kingdom Hearts installments, we've put together our thoughts on the 13 Seekers of Darkness, the seven Guardians of Light, and the mysterious Scala ad Caelum.

In Kingdom Hearts 3, the most important part of Xehanort's plan is predicated on the 13 Seekers of Darkness and the seven Guardians of Light clashing so that he can form the χ-blade and reach the real Kingdom Hearts.

However, many have been left wondering: "Who are the Seekers of Darkness and the Guardians of Light?" Some of their cohorts have been confirmed through previous games and the trailers, but there are still some missing.

This is who we think they will be.

We'll assume you're up to date on your KH3 lore and have played everything up to KH3, so there will be spoilers. 

Who are the 13 Seekers of Darkness?

Kingdom Hearts Aqua seeker of darkness

Character Confirmed Inclusion
Master Xehanort Yes
Young Xehanort Yes
Ansem, Seeker of Darkness
(Xehanort's Heartless)
Yes
Xemnas
(Xehanort's Nobody)
Yes
Saix/IsaYes Yes
Xigbar/Braig Yes
Luxord Yes
Aqua ~Yes
Marluxia Yes
Larxene Yes
Vanitas Yes
Xion Not yet
Terra Not yet

 

While Aqua has been mostly confirmed, both Xion and Terra are special cases.

Xion

Xion was originally created as a fail-safe vessel in the event that Sora or Roxas could not be used. Xion was originally defeated by Roxas and was absorbed back into him (Sora).

In the "final battle" trailer for Kingdom Hearts 3, we see a hooded organization member pointing the Kingdom Key at Axel/Lea. This is either Roxas or Xion since both of them could use keyblades.

However, we believe this is Xion because she used the Kingdom Key exclusively; when we see Roxas after Kingdom Hearts 2, he typically dual wields Oblivion and Oathkeeper.

What's more, Xion never originally had a look of her own; instead, she took on a different appearance based on who saw her, which even had the ability to change over time. During 358/2 Days, she looks like a black-haired version of Kairi, but then she looks exactly like Sora later on when Roxas sees her in their final battle.

Since it was her original purpose to begin with, it's not a big stretch to think that she has either been recreated or revived somehow, having already been shown in the trailers that have been released. 

Terra

Terra is a special case as well because Master Xehanort directly took over his body as his new vessel. In fact, he becomes the very same Xehanort who then becomes Ansem the Wise's apprentice, who is then turned into a Heartless and Nobody. 

Although we haven't seen Terra since then, there are a couple of explanations to consider. Since Xehanort was directly in control of Terra, everything that happened was actually done to Xehanort, even if it was Terra's body.

This means that Master Xehanort returned once both Heartless and Nobody were defeated  since it was technically him anyway.

Since the hearts in Kingdom Hearts are basically souls, and Terra and Xehanort's hearts shared Terra's body, it is conceivable that once Xehanort's heartless and nobody were killed, both Xehanort and Terra were restored to their original selves.

This is why we see Master Xehanort and not the possessed "Terranort". 

That doesn't mean that Xehanort didn't plan for this, though, and was still able to use the original Terra as a vessel.

Who are the Seven Guardians of Light?

Kingdom Hearts Lea and Kairi

Character Confirmed Inclusion
Sora Yes
Mickey Yes
Riku Yes
Kairi Yes
Axel/Lea Yes
Ventus Not yet
Terra or Aqua Not yet

 

Ventus is seen, however briefly, in the "final battle" trailer getting pulled by chains along with Sora. This means that Ventus has finally been found and even though we don't see him do anything, it also most likely means he's been awakened. 

Why? Because we know that Riku has the ability to awaken people following Dream Drop Distance, and Sora is also working on cultivating that ability. From what we've seen so far, it is clear that Sora will eventually learn the ability  or at least of the hearts sleeping inside his own.

Further extrapolating on this hypothesis, it is most likely how not only Ventus comes back, but how Roxas and Xion come back as well.

As for the last member of the Guardians of Light, Terra or Aqua are the logical choices. We already know from the trailers Aqua falls to darkness and becomes one of Xehanort's vessels. Terra is most likely also one of the vessels.

Since everything is coming to a head in Kingdom Hearts 3, it's relatively safe to predict that one of the two will be able to break free from their bonds and fight on the side of light instead, with Terra being the most likely candidate. 

Why? If he is one of Xehanort's vessels, it also means that Xehanort does not have direct control over his body anymore.No one has ever been shown to break free before, but since Terra has been directly possessed by Xehanort in the past, he has the greatest probability of success.

Aqua has been in the darkness for so long that it is possible that there just isn't any light left, though it is still possible that she could break free if only temporarily.

What is Scala ad Caelum?

Kingdom Hearts 3 scala ad caelum

The very end of the final Kingdom Hearts 3 trailer reveals Master Xehanort talking about a placed called Scala ad Caelum. Doing a bit of research, this roughly translates from Latin to "Stairway to Heaven".

It is generally believed that this will be the final world in Kingdom Hearts 3, especially since it is the last thing we see in the final battle trailer. However, that does not mean this is the last place we will visit since its name implies a journey toward something. 

It is reasonable to believe that Scala ad Caelum will lead Xehanort to Kingdom Hearts, and that the final battle will most like take place in the true Kingdom Hearts.

Of course, we can expect Scala ad Caelum to be a huge world (perhaps the largest in the game) with the end-game dungeon; the inevitable journey to the true Kingdom Hearts will just be a one-time, "can't-go-back" section of the story.

What's the Final Scene in the Final Battle Trailer? 

As for the scene in the "final battle" trailer, this is most likely after the events seen earlier in the Keyblade Graveyard. Scala ad Caelum might be the direct result of the fight between the 13 Seekers of Darkness and the seven Guardians of Light, being a place that defies the laws of time, allowing all 13 Seekers to morph into a single person.

Unsurprisingly, Sora is most likely also all alone, at least for some time, during this section of the game; whatever happens to the other guardians will only be temporary, but Riku or someone else close to Sora will die as a result of the final events of the game.

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What do you think about these theories? Agree? Have some ideas of your own? If so, let us know in the comments below. And as always, tell us why we're wrong; we love a discussion, especially when it's about one of the most anticipated RPGs of 2019 (read: all time). 

Don't forget to check back as there will be plenty of Kingdom Hearts 3 content to look forward to here at GameSkinny.

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The 8 Best Worlds of Kingdom Hearts https://www.gameskinny.com/6m6tp/the-8-best-worlds-of-kingdom-hearts https://www.gameskinny.com/6m6tp/the-8-best-worlds-of-kingdom-hearts Sun, 29 May 2016 10:56:23 -0400 Noor Sami

Rumor has it that Square Enix will reveal a brand new trailer for Kingdom Hearts III at E3, and hype for the series is building up again. We have learned a bit about the new worlds that may show up, including ones inspired by Tangled and Big Hero 6. However, there's still no official release date. To tide us over until we get some real news, let's take a trip down memory lane and look at the best worlds we've gotten from the series so far. 

 8. Destiny Islands

The Destiny Islands show up in a number of games, but they’re only playable in Kingdom Hearts. They serve as an introduction to Sora, Riku, and Kairi, and when the game starts, all they want to do is get away. It’s a relatively simple world, enjoyable as you engage in friendly competitions and try to build a raft to run away. There’s the added mystery of the door, surrounded by their childhood drawings. The world is mostly memorable because when Sora leaves, he misses it. Along with Riku and Kairi, the Destiny Islands are mentioned again and again. There are times when all Sora wants is to find his friends and go home, when in the beginning all they wanted was to leave and find adventure. That’s a little bit like life; maybe that’s why it resonates so much.

7. The 100 Acre Wood

Cute. That’s probably the best way to describe the 100 Acre Wood. The fact that you enter it through a book is cool enough, but the best part: no fighting. It’s an entirely game-based world that serves as a nice interlude between tougher, battle-oriented worlds. You can help Winnie the Pooh get unstuck from Rabbit’s door after he eats too much honey, or race against the clock to see how many of Rabbit’s vegetables you can push into the ground by Tigger-hopping all over them. Not to mention the neat addition of the animation that mimics the 2D appearance of a storybook until you hop into a scene. It’s a mostly lighthearted world, and that’s nice—at least until Winnie the Pooh decides to spout something philosophical.

6. Timeless River

Timeless River of Kingdom Hearts II, accessed through the Hall of the Cornerstone in Disney Castle, is a cleverly-designed world. Entirely black-and-white, it’s made to look like you popped right into a cartoon from the 1920s, complete with starburst effects every time Sora hits something with his Keyblade. The games Sora and friends are subjected to are rather bizarre and vaguely trippy, if we’re being honest, with a different scene taking over every time you jump through a window. Overall, it’s a unique and memorable world that inspires a certain nostalgia for traditional animation (although Pete, originally from Steamboat Willie, gets pretty annoying pretty fast).

5. Neverland

Three words: you can fly. The world of Neverland from the first game is enjoyable enough without that particular addition. Its pirate ship setting boasts plenty of trapdoors and a snazzy captain’s cabin. Battling pirate Heartless and later Captain Hook himself, with his spinning and jumping, is a fun challenge. But it’s the flying that really makes this world memorable. You can glide to the highest rafters and around the ship’s deck, making you a good match for Captain Hook, who might as well be flying with how quick he moves. The ability to fly makes battles that much more interesting. Plus, there’s the lovely addition of the Clock Tower and its hourly treasures at the end, as well as the Phantom Heartless you can return to fight later.  

 4. Space Paranoids

When talking about the best worlds of the Kingdom Hearts series, Space Paranoids cannot be left out. Found in a Radiant Garden computer in Kingdom Hearts II, they’re modeled after the movie Tron. They boast a gorgeous soundtrack and some fantastic battles. The Game Grid, where Sora races and battles on a Light Cycle, is particularly memorable. Tron and the MCP are enjoyable characters. Ultimately, it’s a clever setting that holds a lot of surprises for the player.

3. Olympus Coliseum 

Olympus Coliseum is an incredibly fun world to maneuver. The battles with Cerberus in both Kingdom Hearts I and II are fairly enjoyable, as is the Hydra and its regenerating heads in the latter. The best part of the world, of course, is the tournaments. Returning to Olympus Coliseum over and over to test your battle skills by facing old and new enemies really pushes you to improve (even if only so you can receive the tournament rewards). The larger extent to which you can explore different parts of the world in Kingdom Hearts II and Birth by Sleep makes it even better. And the fact that Auron from Final Fantasy X temporarily joins your team in the former is the cherry on top.

2. Twilight Town

Twilight Town shows up in Kingdom Hearts: Chain of Memories and Kingdom Hearts 358/2 Days, as well as Kingdom Hearts II. It’s a scenic, sleepy town that absolutely bleeds nostalgia. The entire introductory period of Kingdom Hearts II is spent playing around with Roxas and his friends, earning money for a beach trip that never happens. Throughout the time spent there, you’re acutely aware that it’s not permanent—not only through the brief glimpses of the so-called DiZ and Ansem discussing the fact that Roxas’s Twilight Town is only a virtual creation, but also through Roxas and his friends themselves. Summer is ending and they are hit with the sudden realization that they won’t be together forever. The constant sense of impermanence lends itself to the overall beauty of the world. (And let’s not forget you can hop on conveniently-placed skateboards whenever you’re too lazy to walk.)  

 1. The World That Never Was

And finally, The World That Never Was. Kingdom Hearts II’s The World That Never Was boasts some of the most gorgeous music of the entire game. Aside from its lovely soundtrack, the setting of the Dark City with its empty buildings and bright signs is oddly haunting. Sora finds his way up to the Castle That Never Was, another setting with a number of passages and rooms. As a culmination to the game, this world hosts a number of difficult and distinctive battles with well-known enemies. Not only is the world’s storyline fascinating, the soundtrack and setting are striking, making it one of the most memorable worlds of the series.

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7 Annoying Kingdom Hearts worlds https://www.gameskinny.com/3cmm7/7-annoying-kingdom-hearts-worlds https://www.gameskinny.com/3cmm7/7-annoying-kingdom-hearts-worlds Thu, 20 Aug 2015 02:30:01 -0400 Samantha Wright

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There you have it!

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What Kingdom Hearts worlds did you dislike? Can you make an argument for one of the worlds I included? Let me know in the comments below.

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Image source

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Atlantica/The Little Mermaid

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This one may have been a no-brainer. I hated this world with a burning passion. 

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Kingdom Hearts
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In the first game, the swimming controls were rather terrible. It was difficult to move properly and when you're supposed to be fighting Heartless, Ursula, or a combination of the two, lack of good control is not something you need. Fighting giant Ursula highlighted the lack of proper control even more. Now that boss fight was a pain.

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Kingdom Hearts 2
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Don't even get me started on Atlantica in the second game. I could go on for days about how much I hated it in Kingdom Hearts 2, so let me keep it short. I wanted a Kingdom Hearts game, not a musical simulator.

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The only plus to this world may be the fact that it was optional in the final mix of the first game. Well, that and the fact that Sora makes a good merman.

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Gif source

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Twilight Town

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Kingdom Hearts 2
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Twilight Town was a bad combination of Traverse Town and Destiny Islands. There were introduction quests like there were in Destiny Islands, but they were even more lackluster. Frankly, I don't care about The Seven Wonders of Twilight Town. I don't want to have to make all this money doing stupid jobs just to have it stolen. I don't care about the Struggle Tournament either. Not to mention, the characters were a lot less interesting to me. Hayden, Pence, and Olette were annoying and did nothing for the storyline. At least Cid, Leon, Yuffie, and Aerith in Traverse Town were useful for the overall plot. They helped you fight and gave you new information and abilities.

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This world felt unnecessarily large as well. There were so many different areas and most of those were only necessary for one small moment in the very beginning. There was no reason to return to Sunset Terrace, the seven wonders area, after finding the wonders. The sewers were only good for the Organization XIII mushroom. There were two separate parts of the marketplace. There was the entire Old Mansion. Then there was the train station, the sandlot, and the Mysterious Tower which was only accessible through the train station. So much of the world could have been cut out.

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Kingdom Hearts 385/2 Days
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The sole purpose of this world was to watch Xion, Roxas, and Axel eat sea salt ice cream atop the clock tower. There was a brief glimpse of Roxas turning down an offer to join Organization XIII, but soon Axel sweeps in and convinces Roxas to become friends with him. This world was nothing more than friends bonding. As endearing as that is, could they not have picked a change of scenery every once in a while? You can bond in more than just one world, after all.

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Monstro/Pinocchio

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Level design
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I have a terrible sense of direction. Thus, the maze that was Monstro did not appeal to me, especially as a child. I found myself wandering around for hours just killing Heartless because I had no idea where I was going. That being said, once you figured out where you were going, this world was ridiculously short. You went through a couple of chambers, met up with Riku, and got through the two phases of the boss battle. That was it. There was nothing more to it.

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Random spawning
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In Kingdom Hearts, Monstro was also very annoying just because of the fact that sometimes it would gobble you up and sometimes it wouldn't. If you needed to go back to collect missed trinities or missed treasure chests, sometimes you would just be out of luck. That little feature definitely made this world more of a nuisance than it needed to be.

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You get nothing! Good day, sir!
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After beating the Parasite Cage and saving Pinocchio you receive the grand prize of nothing. That's right. At the end of Monstro, you didn't get a single reward. No new Keyblade. No new abilities. You traversed that maze and saved Pinocchio for nothing. Talk about a just reward. I really did lose.

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At least in Kingdom Hearts Birth By Sleep you could kill Monstro. You had a chance at some revenge for his annoyance.

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Image source

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Space Paranoids/The Grid/Tron

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Outfits
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The costumes are stupid. They look ridiculous, like the designers just strapped a whole bunch of blue lines on a grey suit and called it quits. Not to mention, that head gear does not go well with Sora's hair. It makes him look like a crazy scientist. Just give him a purple vial with smoke oozing out of it and he would be planning to over take the world.

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Kingdom Hearts 2
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The games were horrible. They dragged on forever. I was fighting Heartless on motorcycles for much longer than I would have liked. Not to mention, the controls for the section were a little weird. If they had given you some time to practice, it would have been fine, but they just dropped you in there without a word. Chances were you were dying on your first try and it would take you a while before you figured out exactly what worked in the games and what didn't so you could make it to the end. Considering the rest of the level was a breeze, this brief moment of difficulty just got all the more annoying.

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Kingdom Hearts 3D: Dream Drop Distance
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The Grid was based upon Tron: Legacy. I'll admit I'm biased to this one because I hated that movie and all the characters from it, but The Grid focused primarily on the games. As mentioned, the games were annoying in Kingdom Hearts 2. I didn't want them to make a reappearance. 

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100 Acre Wood/Winnie the Pooh

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Mini-games everywhere
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I don't hate mini-games, but too many of them and they can get annoying really quickly. 100 Acre Wood was a world full of nothing but mini-games. When you take into account how many other mini-games were in Kingdom Hearts and Kingdom Hearts 2, this just felt like overkill. As much as I love Tigger, I didn't want to bounce around with him. I didn't want to swing Pooh. I didn't want to help find Piglet. Please. Just no.

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Torn Pages
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You couldn't get this world out of the way either. In order to complete the world, you had to find all of the Torn Pages first. Those were scattered across every other world you had to go to, including the final ones. If you were interested in completing this world, you had to wait until the very end. Basically, this meant you had to do a huge collection quest and then spend about 45 minutes doing mini-games. It was a whole lot of boring thrust into one world.

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Beast's Castle/Beauty and the Beast

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Kingdom Hearts 2
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Xaldin. Xaldin was by far my least favorite boss in Kingdom Hearts 2. Not only did he have a weird reaction command that I still haven't figured out, his ultimate move that he spammed at the end of the fight was basically unavoidable. He was going to kill you and he was going to kill you a lot. It didn't even really matter how many times King Mickey stepped in to help out. Xaldin was going to laugh in your face and there was nothing you could do.

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Kingdom Hearts 385/2 Days
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This world just felt pointless and dragged out. You had to help Xion regain her Keyblade abilities and thus fight with a wooden stick, which is never fun if you recall the beginning of Hollow Bastion in the first game. Then you had to fight a giant Heartless which turned out to be an incredibly hard fight, for me at least. Yet the level still continued. You then had to track down Xaldin to figure out why he had yet to return to Organization XIII. That would be all well and good if we didn't already know the reason why Xaldin was there. Kingdom Hearts 2 was released over three years prior to Kingdom Hearts 385/2 Days. At that point, all the fans should know why he's there.

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Image source

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Olympus Coliseum/Hercules

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Olympus Coliseum had some cool concepts that fell short. And then crashed and burned.

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Kingdom Hearts
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The level is small. There's three areas you can enter and that's it. In the movie, there's Mount Olympus, the human world, and the Underworld. We get a very small glimpse of only one of those areas. It felt very underwhelming.

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The training in this level was annoying too. It wasn't too hard once you figured out what to do, but it was poorly timed. Olympus Coliseum comes after Destiny Islands, Traverse Town, and Wonderland. You could do this world even later than that if you wanted to. At least four worlds into the game, and just now you're giving us training? The player figured out how to fight properly ages ago. It was needed to kill the numerous bosses already fought after all.

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Kingdom  Hearts 2
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They made the level longer! We get to explore the Underworld! How underwhelming. The level was not designed well. All the areas looked exactly the same, just grey walls with some smoke here and there. It wasn't that great.

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The story for the level wasn't great either. The first visit was nothing but a collection quest, trying to retrieve the Olympus Stone. You do that and fight the Hydra, a disappointingly easy boss. In the second visit, you do another collection quest (big surprise), getting Auron's voodoo doll. Then you fight Hades. The level ends. 

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Kingdom Hearts 385/2 Days
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Roxas trains with Phil. He has memories of Sora. He then fights some Heartless and a Guard Armor. It's dragged out and it gets really annoying having to continuously go back. 

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Kingdom Hearts Birth by Sleep
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As much as I appreciate Square Enix taking the beginning of the Hercules movie into account, it was poorly done. Ven just fights some Unversed. Terra has a moment of fighting the inner darkness with Hades obviously edging him along. Aqua continues her quest of trying to find Terra and Ventus and then fights Hades (like we hadn't fought him a million times before). The level design is very short, and, as before, a little useless.

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Tournaments
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The tournaments were pretty cool. It was a nice test of ability and fit well with the feel of the world. It even gave us a chance to fight cool bosses like Sephiroth that didn't really fit anywhere else in the universe. However, the tournaments got annoying and felt very useless. Most didn't net you any experience points. I'm fighting all of these Heartless, Nobodies, or bosses and I'm not getting EXP. It was a bit of bummer really. I know I got some weapons here and there for completing the tournaments solo or with a time limit, but that didn't make it any less disappointing considering how many enemies you had to fight. 

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You also had to wait around for them to spawn. I'm not a patient person. I want them available to me from the beginning.

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No Mythology
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Hercules centered around Greek mythology. Kingdom Hearts takes none of that into account. You fight the Rock Titan. You fight the Ice Titan. You fight Hades. Can you not see or talk to Zeus? Can you not explore Mt. Olympus? What about Hermes? At least add them into the tournaments as bosses so we have more to fight than just Heartless, Nobodies, and the same bosses over and over again.

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Image source

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I've seen a lot of lists when it comes to Kingdom Hearts and almost all of them revolve around the worlds. They're someone's favorite worlds or the most anticipated worlds or the worlds that someone most wants to see in Kingdom Hearts 3. I've decided to put a negative spin on it. These are some of my least favorite worlds out of the entire Kingdom Hearts series. I don't want to see these coming back.

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Warning: On the off chance you are reading this list prior to playing the Kingdom Hearts games, there are some very minor spoilers that you may want to avoid.

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Image source.

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