Kojima Productions Tagged Articles RSS Feed | GameSkinny.com Kojima Productions RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network New Death Stranding Trailer Released (and Yes, It's Still Creepy) https://www.gameskinny.com/awfmr/new-death-stranding-trailer-released-and-yes-its-still-creepy https://www.gameskinny.com/awfmr/new-death-stranding-trailer-released-and-yes-its-still-creepy Thu, 01 Dec 2016 23:58:52 -0500 Matthew_Taylor

While we were all anticipating new glimpses into Kojima's new project, Death Stranding ahead of his Industry Icon Award, what we got was... well, it was certainly more than enough to whet our appetites for his particular style of creepy.

We start off with what seems to be a running theme in the two trailers that have been released so far. Dead crabs washed up in a soaked riverbed, complete with puddles of that dark, ink-like substance that seems to be pretty much everywhere. We are then introduced to a scene more reminiscent of a World War II movie; Fighter planes streak through the sky, a tank covered in a corpse of what appears to be a squid and a skeletal arm, and soldiers marching in formation behind.

Mads Mikkelsen (of Hannibal fame), apparently the leader of a squad of these troops we see in the beginning of the trailer; Acts the opposite of who appears to be Guillermo del Toro, who is holding a baby in a strangely similar way to Norman Reedus in the first trailer. 

The soldiers, seemingly supernatural elements, and a sprinkling of horror are the recipe for a mysterious and thought provoking trailer by Kojima and his team at Kojima Productions.

But what do you think of the trailer? Let us know in the comments below!

]]>
The Real MVP: 3 Industry Figures Who Changed the Game in 2016 https://www.gameskinny.com/gr9fa/the-real-mvp-3-industry-figures-who-changed-the-game-in-2016 https://www.gameskinny.com/gr9fa/the-real-mvp-3-industry-figures-who-changed-the-game-in-2016 Sun, 13 Nov 2016 14:30:01 -0500 Unclepulky

In the world of gaming, we are constantly looking back at the past. Whether it be to feel like a kid again or just to play some games you didn't get a chance to when they were new, this is a community that remembers where its roots are.

However, the future is just as important. The men and women at the heart of the industry control what we'll be playing for years to come. This year, there were three clear MVP's who have set the course for the coming years.

John Hanke

Hanke's name isn't a household one, but his newest creation certainly is. I speak of course, of Pokemon Go.

The game has been downloaded more than 500 million times, and while it has numerous flaws, there's no denying the popularity of Pokemon Go. With frequent updates to the game coming out, Hanke, the lead designer of the game, along with the rest of his team at Niantic, is far from finished working on it.

Not only will Pokemon Go be growing over the next few years to satisfy its millions of players, but the amount of augmented reality games hitting the market will also vastly increase -- directly as a result of Go's popularity.

Hideo Kojima

We've all heard the stories about how horribly Konami treated Kojima. However, this gaming legend didn't throw in the towel after leaving the company he'd long developed games for.

No. Instead, he reformed Kojima Productions as an independent studio. A studio where Kojima's imagination can run wild, the game designers can do as they wish without having to report to another company, and that has a super cool logo.

                              

And then of course, there's Death Stranding. We know almost nothing about this game, but the trailer at E3 blew everyone away, and the gaming community has incredibly high hopes for it.

Satoru Iwata

In 2015, the magnificent man and gaming legend Satoru Iwata tragically passed away due to complications from a bile duct tumor.

So how is he one of 2016's MVPs?

Because of his final contribution: The Nintendo Switch.

During his 35 years working for Nintendo, Iwata played an imperative roll in the creation of popular franchises such as Kirby, Earthbound, Pokemon and Super Smash Bros.

The final game he worked on was Star Fox Zero. The game's credits included the touching quote to Iwata:  

This game is dedicated to our wingman who fell in battle" in honor of Iwata.

But, while that may have been Iwata's final game, he also was involved with production on the Nintendo Switch. And between the dismal commercial failure that was the Wii U, and the positive reaction the system's reveal got, Iwata's final contribution may be the thing that saves Nintendo.

RIP Mr. Iwata.

Who do you think was the MVP of 2016? Will you be getting Death Stranding or the Switch? Let us know in the comments!
]]>
Hideo Kojima Reveals New Details About "Death Stranding" https://www.gameskinny.com/bkqm1/hideo-kojima-reveals-new-details-about-death-stranding https://www.gameskinny.com/bkqm1/hideo-kojima-reveals-new-details-about-death-stranding Wed, 14 Sep 2016 05:30:20 -0400 Greyson Ditzler

Hideo Kojima revealed new details about the enigmatic project he is working on with PlayStation, Death Stranding, earlier this week. While he did answer some questions raised by the game's bizarre cinematic trailer, he also raised a few new ones at the same time, as Kojima is sometimes known to do. 

Kojima announced at this year's Tokyo Game that Death Stranding will be an open-world action game framed by a story akin to those he is known for in his other titles. Unfortunately, there was still no word on an official release date.

Although he also briefly discussed the game's online play, although in a manner that has evidently confused some people, saying:

"At the end of the day I want to offer an action game where people get connected with different elements, not just clubs,".

Visual representation of what Kojima hopes to accomplish with online play. 

While his metaphorical statements regarding the gameplay weren't very straightforward, it seems that Kojima is trying to explain that the online will be both cooperative and competitive, given his reference to ropes and sticks.

Hideo Kojima is on of the most well-known names in the entire gaming industry, being chiefly responsible for the genre-defining and boundary-pushing Metal Gear Solid series. Death Stranding will be the first game that both he and his studio, Kojima Productions, will have made since his separation from Konami.

If you're interested in Death Stranding, you can look at the game's mystifying reveal trailer below, and join in on the confusion. (Although we have some ideas on what might be going on.)

]]>
Video: KojiPro Mascot gets a short "logo movie" featuring space whales https://www.gameskinny.com/3d318/video-kojipro-mascot-gets-a-short-logo-movie-featuring-space-whales https://www.gameskinny.com/3d318/video-kojipro-mascot-gets-a-short-logo-movie-featuring-space-whales Mon, 25 Jul 2016 06:24:25 -0400 FlameKurosei

Hideo Kojima's current development team Kojima Productions (abbreviated as "KojiPro") released a new video on its YouTube channel starring the team's mascot, LUDENS.

LUDENS was first revealed as the KojiPro logo as a skull encased in an elaborate spartan-like helmet. Now we have a full body animated view of LUDENS, (which we now know the skull is actually a mask) along with some accompanying space whales.

You can view the KojiPro "logo movie" here:

 

Picture of LUDENS from Kojima's Twitter:

The Kojima Productions mascot has has a huge variety of released visuals and upcoming merchandise.

For example, here's a short list of various action figures in progress for LUDENS, all from Kojima's twitter account (in no particular order):

What are your thoughts on mascot LUDENS? Would you like to see this short clip as the intro for Kojima Productions games? Please leave a comment below!

]]>
Why Death Stranding Sounds Like Hideo Kojima At His Best https://www.gameskinny.com/eda2w/why-death-stranding-sounds-like-hideo-kojima-at-his-best https://www.gameskinny.com/eda2w/why-death-stranding-sounds-like-hideo-kojima-at-his-best Thu, 16 Jun 2016 16:41:59 -0400 Cody Drain

Perhaps one of the biggest stars from Sony's E3 2016 conference was the first game from Kojima Productions, Death Stranding, featuring The Walking Dead star Norman Reedus. In typical fashion for Hideo Kojima, the game's debut trailer raised more questions than it provided answers, but over the past few days he and the rest of the Kojima Productions team have begun to tease new details. Quite frankly, what's emerged so far sounds like another Kojima masterpiece in the making.

Now, to be fair, I understand that Kojima's method of storytelling can often be a "love-it-or-hate-it" proposition, but personally, I've come to love the deep, genuinely complicated plots his games incorporate. Over the past few months, I've finally gotten into playing through the Metal Gear Solid series for myself: at their worst, they're borderline absurd ("nanomachines, son," anyone?), but at their best, I think they're legitimately meaningful and intelligent. For example, consider Metal Gear Solid 2: Sons of Liberty, a game concerned with (among other things) the nature of information and the "truth" in the new digital age. The game was released all the way back in 2001, but it still sounds pretty relevant for our social media world today, doesn't it? What makes the Metal Gear Solid series so compelling is that it blends elements of science fiction and the supernatural with real-world concerns to make a product designed primarily to be enjoyed but also to make the player think, and feel, on their own.

It's encouraging, then, that everything Kojima Productions and Kojima himself have teased about this game follows a similar pattern. For example, on Twitter Kojima's personal assistant helped to shed light on the significance of the beached whales seen in the trailer and what we can learn from them on the title Death Stranding.

This emphasis on "some world" implies the presence of the unusual, or perhaps the downright supernatural, in Death Stranding. Kojima has also teased that the game will belong in a genre entirely on its own-- still something recognizable to fans of triple-A action games but with its own quirks and nuances.

Most interestingly, a central theme being teased by everyone on the team has to do with how people interact with the world around them. In an interview with Chloi Rad of IGN, Kojima credited a short novella by author Kobo Abe, Rope, as a key inspiration for the larger theme driving Death Stranding:

"In this short story, Abe states that the first tool mankind created was a stick," Kojima tells IGN. "He states that the stick is the first tool mankind created to put distance between himself and bad things--to protect himself. He states that the second tool mankind created is a rope. A rope is a tool used to secure things that are important to you."

And today, the official Kojima Productions Twitter account elaborated on how this notion of both protecting oneself and the things important to us might be implemented in gameplay:

In other words, it sounds as if Death Stranding will ask players to reevaluate their self-preservation instinct (i.e. the "stick") and the things important to them (i.e. the "rope"). Perhaps this means players will have the opportunity to seek a balance between fighting and making connections between what they consider important, if indeed such a balance is possible. Will this struggle exist within a single player experience, or will there be some kind of online component as well? Put quite simply, no one knows yet, and it will probably be some time until we know for sure.

But with all of that said, it's already clear that Kojima's trademark commitment to deep, meaningful storytelling is out in full force in Death Stranding. If the debut trailer is any indication, this newest project will be a game that players can jump in and enjoy, but also one that may just leave them with something to really sit and think about afterward. And that's fantastic news, because I think the industry is at its best when for every pulse-pounding action game like Battlefield 1 there's a thoughtful, story-driven game like Death Stranding. Only time will tell if Hideo Kojima's newest game lives up to the hype, but for right now, the future is bright.

]]>
Kojima Unveils His New Studio's Mascot And Logo https://www.gameskinny.com/n0vzu/kojima-unveils-his-new-studios-mascot-and-logo https://www.gameskinny.com/n0vzu/kojima-unveils-his-new-studios-mascot-and-logo Wed, 18 May 2016 05:40:07 -0400 Justin White

With his unceremonious split from the ailing publisher Konami now more than a year behind him, famed video game director Hideo Kojima has released the mascot his new studio will be known for: a skull in an astronaut's suit named Ludens.

In his latest tweet featuring the new mascot, the Metal Gear Solid series creator said (sorry the translation is a bit rough): 

This is the Kojima production of icon "Ludens (play man)". State-of-the-art equipment and technology, by making full use of the frontier spirit to the "new future", I would like to deliver a "new play". He's wearing is a spacewalk (EVA) creative clothing.

This full image of "Ludens" was attached (click it to zoom in):

Clearly Kojima and the crew at Kojima Productions are looking toward new experiences, while still trying to keep the spirit of the games which came before.

]]>
What does the future hold for Hideo Kojima? https://www.gameskinny.com/e2jxb/what-does-the-future-hold-for-hideo-kojima https://www.gameskinny.com/e2jxb/what-does-the-future-hold-for-hideo-kojima Mon, 22 Feb 2016 16:49:49 -0500 Eric Adams

DICE Summit 2016 offered gamers plenty of highlights and hope. One event that surely brought us both was the Hideo Kojima/Guillermo del Toro conference. While del Toro previously stated that he was finished with game development, he concluded at the conference that he would do whatever Kojima says. Plans for the two horror icons to work together on Silent Hills, along with The Walking Dead’s Norman Reedus, fell through when Konami decided to cancel the project. But it sounds as if Kojima and del Toro still have the desire to bring the world something creative and exciting.

In an interview with GameSpot, Kojima confirmed that while a game is certainly in the works, his first project could be “something more edgy, maybe a small movie”. Kojima re-affirmed:

“I decided that I would work on an edgy project. There are many things that I want to do, but I didn’t have to think too much about which one I want to work on; it kind of came naturally, what I’m working on now”.

Whatever Kojima is working on will surely get gamers excited. As the creator of the Metal Gear Solid franchise and the mind behind countless Silent Hill titles, Kojima will certainly not disappoint. Whether it’s a new movie or a new IP, he seems to have the desire to give the gaming world something special. When asked if he was cautious about making another game that could turn into a series, Kojima said that he actually hopes his new IP with Sony achieves that.

It is hard not to get excited listening to Kojima gear us up for what Kojima Productions has in store. The future seems to be bright and with Kojima free from Konami, the power is in his hands.

]]>
Hideo Kojima: 3 Possibilities for What's Next https://www.gameskinny.com/9tq9l/hideo-kojima-3-possibilities-for-whats-next https://www.gameskinny.com/9tq9l/hideo-kojima-3-possibilities-for-whats-next Sat, 20 Feb 2016 10:09:36 -0500 Eric Adams

Hideo Kojima and Kojima Productions have the gaming world abuzz about what the future holds. Kojima has put out more than a handful of fan favorite video games over the years and the man himself promises that the future is bright. What are some of the possibilities for Kojimas next project? While Sony and Kojima have partnered for a brand new IP, it does not necessarily mean it is the first or the only thing that Kojima and his team will be working on.

Kojima has stated that he feels free and is ready to bring something edgy and exciting to the world. The possibilities are really endless for Kojima's next project but whatever his next creation is, it isn’t likely to disappoint. Lets take a look at what could possibly be in store for gamers the world over.

 Norman Reedus/Guillermo del Toro Collaboration

Recent pictures of Norman Reedus and Hideo Kojima together have given PT and Silent Hill fans some cautious optimism. The game that wasn’t meant to be is still not likely to grace our consoles due to the rights being retained by Konami, but that doesn’t mean the two can’t come together to give us a kick-ass horror game.

Along with the pictures is the love fest happening between Kojima and horror aficionado Guillermo del Toro. Del Toro has stated that he is finished with game development; however, he will do ‘whatever the fuck Kojima says’. Those are his words, not mine.

Imagine the Silent Hills trio coming together to create a really great horror gaming experience. That would certainly be justice for those who fell in love with PT. The heartbreak of Silent Hills may finally be cured after all.

Virtual Reality Experience

Kojima has stated recently that he would like to dabble in the virtual reality realm of gaming. A mind like Kojima could certainly bring virtual reality to the forefront. If Kojima wants to really make his mark with his independent company, this may be the way to go. Virtual reality is certainly starting to gain steam and if he could create the first great virtual reality experience, he would further cement his status as a game making god.

Imagine if Kojima, del Toro and Reedus collaborated on a virtual reality horror game. The thought alone that these three could work together on virtual reality is awe-inspiring. As fans we can only hope, but if these three get together for a virtual reality experience I think the gaming world might stop in time.

Also, if you are asking yourself why would you want to be Norman Reedus in a virtual reality experience instead of yourself...it is because no matter who you are Norman Reedus is a thousand times cooler than you.

Something Totally Different

 By something different, I do not mean a game. Kojima has stated in interview that he would like to create something edgy and special. He did not rule out the possibility of making a small movie or something along those lines. It may not even be a horror experience. All we know is that Kojima wants to create something innovative. He has not been this free to speak his mind in thirty years. Now that he has the freedom to do what he wants, he certainly will want to do something that pleases not only himself, but also his fans.

Whether it is a movie or a short film, whatever he has in store is sure to impress. It is his first shot at being independent and free to do what he wants. He will not waste the opportunity. He has too great of a mind to do so.

Conclusion: We are the winners

Whatever Hideo Kojima and Kojima Productions have in store for us, fans are sure to be happy about the fact that he's doing what he wants. That is only good news for gamers and fans of the legend alike. Whether it is a virtual reality experience, collaboration or something totally out of left field, Kojima has the ball in his court. Get ready for something exciting.

]]>
The dream's not dead yet? Feat. Norman Reedus & Kojima Productions https://www.gameskinny.com/oaoqg/the-dreams-not-dead-yet-feat-norman-reedus-kojima-productions https://www.gameskinny.com/oaoqg/the-dreams-not-dead-yet-feat-norman-reedus-kojima-productions Wed, 17 Feb 2016 12:08:35 -0500 shox_reboot

Silent Hills was a game we all fell for that ended up breaking our hearts.

Once upon a time Silent Hills was announced as a continuation of the Silent Hill video game series by Konami. The game itself looked promising, judging by the excellent playable teaser (P.T.) that was released exclusively for the PlayStation 4. The demo captured the heart of nearly every horror game fan out there. 

It wasn't meant to be though. Konami took a surprising route with their video game division, which (in part) resulted in the termination of their relationship with Hideo Kojima -- the man behind Kojima Productions, which was in charge of developing Silent Hills. The game got cancelled and the playable teaser was pulled from the PlayStation stores. 

Fast-forward to the present: Kojima-san has left Konami and is now running Kojima productions independently. This was a sign of good things to come, given the track record behind Kojima Productions -- and as it turns out, we just might be in for a treat. 

Norman Reedus was set to star as the protagonist for Silent Hills back when the idea was first conceived. We thought that the cancellation of Silent Hills was the end of the relationship between Kojima-san and the popular actor, but all signs point otherwise, especially given this recent image that the actor has posted on his Instagram account:

Also there's this:

 

So, what does this mean? Is it a possible reboot of Silent Hills? That's probably a bit too much to hope for, since Konami still owns the rights. But does this give us something to be excited about? Absolutely!

Maybe Silent Hills is gone for good, but the people who were behind it are still here and look like they're going to be teaming up once again. We saw what happened the first time -- who's to say the second won't be as good? 

]]>
Konami confirms Kojima Productions Los Angeles shutting down https://www.gameskinny.com/k198c/konami-confirms-kojima-productions-los-angeles-shutting-down https://www.gameskinny.com/k198c/konami-confirms-kojima-productions-los-angeles-shutting-down Wed, 04 Nov 2015 10:37:41 -0500 Samantha Wright

In a statement given to IGN today, Konami confirmed the closure of Konami Los Angeles Studios, also known as Kojima Productions Los Angeles. 

The official statement reads:

"Konami has made the decision to close its Los Angeles Studio, effective immediately, due to the product development resources being restructured into a more centralized unit. This facility contributed to the recent Metal Gear Solid games. Konami will continue its operations to support all Metal Gear Solid titles, including the recently launched Metal Gear Solid 5: The Phantom Pain and Metal Gear Online. Metal Gear Online is still scheduled to release for PC Steam in January 2016."

This closure takes away 35 jobs, some commenting upon ill-timing with Christmas right around the corner.

It is worth noting that Kojima Productions Los Angeles focused primarily on the development of Metal Gear Solid Online. Although, the responsibility for the online multiplayer was switched over to the Japan branch right before the release of Metal Gear Solid V: The Phantom Pain.

The news of the closure shouldn't come as too much of a surprise, however. Rumors about the studio's closing have been circulating since March when Hideo Kojima's name and Kojima's Productions' logo was removed from Konami's Metal Gear Solid website, the LA studio's listing, social accounts and marketing material.

In July, Akio Otsuka, the Japanese voice actor for Solid Snake, tweeted that the office would disband after the completion of Metal Gear Solid V. The tweet was translated by Gematsu.

Kojima Production's final game was Metal Gear Solid V: The Phantom Pain.

What do you think of this news? Are you disappointed the studio is closing? Be sure to let us know in the comments below!

]]>
Konami shuts down Studio LA, the team behind Metal Gear Online https://www.gameskinny.com/93ykx/konami-shuts-down-studio-la-the-team-behind-metal-gear-online https://www.gameskinny.com/93ykx/konami-shuts-down-studio-la-the-team-behind-metal-gear-online Tue, 03 Nov 2015 05:37:13 -0500 astik_anand

Konami's Los Angeles Studio, the team behind Metal Gear Online, has reportedly been shut down. Rumors of the closure first surfaced last night on Twitter from developers, including 3D Realms co-founder George Broussard.

"Rumor tells me that Konami has shut down the Kojima Productions LA studio, taking with it approx 35 jobs, just before Xmas", George tweeted last night.

Eurogamer reported the rumors to be true after confirming it from sources close to the matter. According to the website, over 20 jobs were lost in the process.

LA Studio was started in 2013 by Konami as a division of Kojima Productions to help with the development of Metal Gear Solid 5: The Phantom Pain and its multiplayer component, Metal Gear Online. The studio employed over 50 staff members at its peak. In recent months, the studio saw a drop in this number.

After the well-known dispute between Konami and Kojima Productions, the LA studio was renamed Konami Los Angeles Studio, parallel to the removal of Hideo Kojima's name from the cover art of MGS V. Silent Hills, a collaboration between Kojima and film director Guillermo del Toro, was also cancelled as a result of the dispute.

Kojima reportedly left Konami after Metal Gear Online was released on October 6, though Konami has denied these reports and are still calling it a "vacation". 

According to Eurogamer, staff of the studio were notified of the closure yesterday. Konami, however, has yet to give an official statement.

What do you make of this news? Is it another act of boycotting Kojima? Be sure to let everyone know what you think. Comment Below.

]]>
Konami starts new Metal Gear Solid discussions, Kojima's involvement debatable https://www.gameskinny.com/sw5c8/konami-starts-new-metal-gear-solid-discussions-kojimas-involvement-debatable https://www.gameskinny.com/sw5c8/konami-starts-new-metal-gear-solid-discussions-kojimas-involvement-debatable Tue, 03 Nov 2015 05:31:07 -0500 astik_anand

Konami has started discussions about the new Metal Gear Solid game. According to Nikkei, a business publication, internal discussions about a new Metal Gear game have begun, and the company is examining plans.

The report was first published today in Nikkei, the online version of which was translated by Kotaku. “When we start development, a large-scale investment will become necessary,” Konami said. Other details including a release date, have not been confirmed. 

The company earlier said that auditions for main staff to lead the development of the next MGS game were underway. "Konami will continue to develop and distribute top-quality content in the Metal Gear series following Metal Gear Solid 5: The Phantom Pain," Konami stated.

Kojima's involvement in the next game was not discussed publicly, and it is still uncertain whether he will be a part of the next game at all.

This report follows the news of closure of the LA Studio which was an arm of Kojima Productions. Hideo is currently under a contract which renders him unable to sign new partnerships or announce new projects. This contract ends in December 2015, so don't expect any statements from the man himself.

A power struggle between Konami and Kojima Productions led to the removal of Hideo Kojima's name from all of the game products. The dispute reportedly led to Kojima leaving Konami in October. Konami, however, is claiming Kojima's absence to be a vacation.

Do you think Kojima will be a part of the new MGS? Leave a comment below and let us know.

]]>
Guillermo del Toro says Silent Hills cancellation "Makes no f**king sense" https://www.gameskinny.com/brht1/guillermo-del-toro-says-silent-hills-cancellation-makes-no-fking-sense https://www.gameskinny.com/brht1/guillermo-del-toro-says-silent-hills-cancellation-makes-no-fking-sense Thu, 15 Oct 2015 06:50:51 -0400 Robert Sgotto

When Konami canceled Silent Hills, it was as if millions of voices suddenly cried out in terror, and were suddenly silenced.

We felt like something terrible had happened.

Guillermo del Toro certainly feels that way. Entertainment website Bloody Disgusting sat down with the movie mastermind to find out that, yeah, Konami’s decision was pretty nuts.

“The thing with Kojima and Silent Hills is that I thought we would do a really remarkable game and really go for the jugular,” he said.

And he was probably right. Last year at Gamescom, Hideo Kojima stated, “Originally, we were thinking of making a game that would make you pee your pants.” But after further collaboration with del Toro, Kojima’s outlook changed. “We are aiming for a game that will make you shit your pants.”

The faces of true terror.

Everything pointed to a fantastic new entry in the Silent Hill franchise.

Unfortunately, somewhere down the line Konami decided Silent Hills wasn’t worth it anymore, canned the game, and left a lot of fans confused.

Even del Toro has a hard time understanding what went wrong.

“We had a great experience and had great story sessions with hundreds upon hundreds of designs,” he said. “Some of the stuff that we were designing for Silent Hills I’ve seen in games that came after, like The Last of Us, which makes me think we were not wrong, we were going in the right direction.”

Maybe it was because their direction wasn’t towards pachinko machines.

“We were hoping to actually create some sort of panic with some of the devices we were talking about, and it is really a shame that it’s not happening. When you ask about how things operate, that makes no fucking sense at all that that game is not happening,” del Toro said.

“Makes no fucking sense at all.”

Hmm. Sounds just like Konami.

If you want to read the full interview which also discusses his new movie Crimson Peak, head over to Bloody Disgusting.

]]>
Have long loading times in Metal Gear Solid 5? Go offline https://www.gameskinny.com/mxzaw/have-long-loading-times-in-metal-gear-solid-5-go-offline https://www.gameskinny.com/mxzaw/have-long-loading-times-in-metal-gear-solid-5-go-offline Sun, 20 Sep 2015 16:30:01 -0400 Tobbpitt

Metal Gear Solid 5's net infrastructure is unfortunately more cumbersome than it's worth most of the time. Why does it need to be online all the time, and why does it need to ping the server so often? Who knows, but it's the biggest cause of long load times.

For reasons beyond you or I, Metal Gear Solid 5 not only communicates with the servers when loading, but also when opening some menus. Luckily that's easy enough to fix in every version of the game: Just go offline.

In most cases, your best bet is just to open the menu and go offline. It's quick and easy, and is probably the best solution to this issue we're ever going to get. The game's servers are not reliable 100% of the time (which is unacceptable from a AAA game) and Konami is clearly not willing to put more resources towards fixes than they have to.

This tip is pretty simple, but it needed to be put out there. Try going offline for yourself and see the difference for yourself.

]]>
Metal Gear Solid 5: Keyboard and mouse not working fix https://www.gameskinny.com/2823o/metal-gear-solid-5-keyboard-and-mouse-not-working-fix https://www.gameskinny.com/2823o/metal-gear-solid-5-keyboard-and-mouse-not-working-fix Sun, 20 Sep 2015 06:45:47 -0400 Tobbpitt

The PC version of Metal Gear Solid 5 has its own share of problems, some smaller than others. Having your keyboard and mouse not work in-game is definitely one of the larger ones, since it's not really possible to play the game without any input.

The fix for the keyboard and mouse issue is often fairly simple and requires two base steps:

  1. Pressing the Esc key in-game to open the menu and go offline.
  2. Disable or unplug HID-compliant USB devices other than your mouse, keyboard, and controller (if applicable).

While going offline is easy, dealing with the HID-compliant devices can be a bit of a pain.

Disabling the problem HID-compliant devices

After going offline in-game, it's time to play with your USB ports.

Your first option lies in disconnecting any unnecessary devices from your USB ports -- in this case, it means unplugging everything but your mouse and keyboard (and again, controller if applicable).

Try the game after disconnecting your other USB devices, and if it works, you're set. If it doesn't, you may have to deal with the Device Manager in the Windows Control Panel. You can choose to reconnect everything you disconnected, but it's up to you.

Navigate to your control panel, then Device Manager.

And from here, you need to look at Human Interface Devices.

The amount of devices listed can be long or short. The first thing you want to specifically look for is "HID-compliant game controller". If you can find it (you may not have one listed), right click and disable the device. Try your controls in-game.

If your controls still aren't working, you may have to look for something called "Virtual VJoy Joystick" under Human Interface Devices and disable it. Then try to play Metal Gear Solid 5.

If the above didn't work

It is entirely possible you could have neither a HID-compliant game controller nor a Virtual VJoy Joystick listed in Human Interface Devices. If even disconnecting everything but the keyboard and mouse from your USB ports didn't work and you have neither of those devices listed, you really only have two more options to deal with the problem.

Playing with an Xbox controller plugged in but not in use

The first option is trying to play the game with an Xbox 360 or Xbox One controller plugged in while playing with keyboard and mouse. But not everyone has one of those, and it won't necessarily work. This only works for some users.

Disabling other HID-compliant devices

The second option is to disable other HID-compliant devices in the Device Manager. If you choose to do this, only disable those that specifically say they are HID-compliant. Disable very carefully.

Do not disable listings that say USB Input Device unless absolutely necessary, as this is most often your mouse and keyboard.

If you do disable anything labeled as a USB Input Device and can't use your keyboard or mouse, physically disconnect the affected device and plug it into another USB port.

Hopefully one of these options works for you. The HID-compliant game controller option worked for me, but some people are having trouble even after trying all these options. It would be nice if Konami would patch it, but they don't seem to be in a hurry, considering they just dropped out of AAA developing to work on pachislots. Thanks, Konami.

]]>
Disappointed with Metal Gear Solid 5's ending? You need to see Episode 51 https://www.gameskinny.com/0urqm/disappointed-with-metal-gear-solid-5s-ending-you-need-to-see-episode-51 https://www.gameskinny.com/0urqm/disappointed-with-metal-gear-solid-5s-ending-you-need-to-see-episode-51 Sun, 06 Sep 2015 14:55:36 -0400 Tobbpitt

Metal Gear Solid 5 is a wild ride, but it's definitely different from the rest of the series. Most of the changes are welcome, but what isn't is the lack of a real ending. Fortunately (or unfortunately, in this case), it's found on the Collector's Edition-only Blu-ray.

I'm not going to spoil the ending of the game, nor what's shown in the video above, but you need to watch all 18 minutes of the video above if you've played and beaten Metal Gear Solid 5 and felt the same way I did: confused and disappointed in the story.

Episode 51 shows what would almost definitely have been the actual ending to the game, were it completed. The big question lies in why Hideo Kojima's swan song with the series was released as it was without what appears to be the actual ending. This is Metal Gear Solid - the ending is of the utmost importance.

Whether due to time or budget constraints, the game will always be as it stands now: ultimately unfinished. Kojima is no longer with Konami, and creating what's shown in Episode 51 authentically just isn't within Konami's capabilities. At least we have this glimpse into what could have been.

]]>
EA CEO says Konami and Kojima will "kiss and make up" https://www.gameskinny.com/ab0lh/ea-ceo-says-konami-and-kojima-will-kiss-and-make-up https://www.gameskinny.com/ab0lh/ea-ceo-says-konami-and-kojima-will-kiss-and-make-up Sat, 15 Aug 2015 11:34:21 -0400 Dustin Frisch

There has been a lot of confusion and some controversial things going on between Konami and Kojima this year - particularly in regards to their relationship with Metal Gear Solid V: The Phantom Pain. Kojima is expected to leave the company after the release of MGSV, and in the meantime, Konami has removed his name from the marketing materials for the game, and they've also cancelled the Silent Hills game that Kojima was directing as well.

We may never ever know the behind-the-scenes details about what went down between Konami and Kojima. But according to EA's CEO, Peter Moore, this will only be a temporary setback, and we'll be seeing a happy fairy tale ending soon.

"I've always liked Kojima-san. I got on with him during my days at Microsoft. I just think... what's going on there... I just think both of them should kiss and make up."

Moore goes onto say this about his time in Japan:

"From my experience, and I've spent a lot of time working in Japan, I think that Konami and Kojima will figure it out. Those kinds of business relationships [in Japan] are typically for life, and Kojima is such an important part in what has gone on there."

He also speculated about Konami/Kojima's relationship currently.

"Clearly, Kojima and Konami are at a rocky stage in their marriage, but you could take what is said about [Kojima Productions], about a game not adhering to budgets, about a game not being ready, and you could apply that to a lot of people." 

 "Any game that isn't iterative in nature the way an EA Sports game is, or any series that doesn't ship every single year... those things can go on forever. There needs to be an agreement between the publisher and developer to make sure that both parties understand when the game is supposed to ship, and what it's supposed to be" 

"But with regards to Kojima and Konami, they'll kiss and make up."

It looks like only time will tell. 

What do you think? Will we see a reconciliation between Kojima and Konami? Or is this split permanent? Let us know in the comments!

"Any game that isn't iterative in nature the way an EA Sports game is, or any series that doesn't ship every single year... those things can go on forever. There needs to be an agreement between the publisher and developer to make sure that both parties understand when the game is supposed to ship, and what it's supposed to be. - See more at: http://www.gamnesia.com/news/eas-ceo-says-konami-and-kojima-will-kiss-and-make-up#sthash.s8ExRjLf.dpuf
"Clearly, Kojima and Konami are at a rocky stage in their marriage, but you could take what is said about [Kojima Productions], about a game not adhering to budgets, about a game not being ready, and you could apply that to a lot of people. - See more at: http://www.gamnesia.com/news/eas-ceo-says-konami-and-kojima-will-kiss-and-make-up#sthash.s8ExRjLf.dpuf
"I've always liked Kojima-san. I got on with him during my days at Microsoft. I just think... what's going on there... I just think both of them should kiss and make up. - See more at: http://www.gamnesia.com/news/eas-ceo-says-konami-and-kojima-will-kiss-and-make-up#sthash.s8ExRjLf.dpuf
"I've always liked Kojima-san. I got on with him during my days at Microsoft. I just think... what's going on there... I just think both of them should kiss and make up. - See more at: http://www.gamnesia.com/news/eas-ceo-says-konami-and-kojima-will-kiss-and-make-up#sthash.s8ExRjLf.dpuf
Kojima is expected to leave Konami after the release of Metal Gear Solid V: The Phantom Pain, and in the meantime, Konami has removed his name from marketing for the game, and they've also cancelled the Silent Hill game that Kojima was directing. - See more at: http://www.gamnesia.com/news/eas-ceo-says-konami-and-kojima-will-kiss-and-make-up#sthash.s8ExRjLf.dpuf
Kojima is expected to leave Konami after the release of Metal Gear Solid V: The Phantom Pain, and in the meantime, Konami has removed his name from marketing for the game, and they've also cancelled the Silent Hill game that Kojima was directing. - See more at: http://www.gamnesia.com/news/eas-ceo-says-konami-and-kojima-will-kiss-and-make-up#sthash.s8ExRjLf.dpuf
Kojima is expected to leave Konami after the release of Metal Gear Solid V: The Phantom Pain, and in the meantime, Konami has removed his name from marketing for the game, and they've also cancelled the Silent Hill game that Kojima was directing. - See more at: http://www.gamnesia.com/news/eas-ceo-says-konami-and-kojima-will-kiss-and-make-up#sthash.s8ExRjLf.dpuf
Kojima is expected to leave Konami after the release of Metal Gear Solid V: The Phantom Pain, and in the meantime, Konami has removed his name from marketing for the game, and they've also cancelled the Silent Hill game that Kojima was directing. - See more at: http://www.gamnesia.com/news/eas-ceo-says-konami-and-kojima-will-kiss-and-make-up#sthash.s8ExRjLf.dpuf
Kojima is expected to leave Konami after the release of Metal Gear Solid V: The Phantom Pain, and in the meantime, Konami has removed his name from marketing for the game, and they've also cancelled the Silent Hill game that Kojima was directing. - See more at: http://www.gamnesia.com/news/eas-ceo-says-konami-and-kojima-will-kiss-and-make-up#sthash.s8ExRjLf.dpuf
Kojima is expected to leave Konami after the release of Metal Gear Solid V: The Phantom Pain, and in the meantime, Konami has removed his name from marketing for the game, and they've also cancelled the Silent Hill game that Kojima was directing. - See more at: http://www.gamnesia.com/news/eas-ceo-says-konami-and-kojima-will-kiss-and-make-up#sthash.s8ExRjLf.dpuf
Kojima is expected to leave Konami after the release of Metal Gear Solid V: The Phantom Pain, and in the meantime, Konami has removed his name from marketing for the game, and they've also cancelled the Silent Hill game that Kojima was directing. - See more at: http://www.gamnesia.com/news/eas-ceo-says-konami-and-kojima-will-kiss-and-make-up#sthash.s8ExRjLf.dpuf
]]>
Guillermo Del Toro says "No" to video game development after Silent Hills debacle https://www.gameskinny.com/s0x1y/guillermo-del-toro-says-no-to-video-game-development-after-silent-hills-debacle https://www.gameskinny.com/s0x1y/guillermo-del-toro-says-no-to-video-game-development-after-silent-hills-debacle Fri, 14 Aug 2015 07:44:04 -0400 Marshall Jenkins

The award for "Biggest Gut Punch" for fans of the horror genre this year would no doubt go to the cancellation of the Kojima/Del Toro collaboration Silent Hills. The news of a master of horror working hand in hand with a master of video game storytelling sent chills down anticipating fans spines as we all waited for any sign of the game.

When the sleeper release of the game's demo P.T. released last year on the PlayStation Store, it was universally acclaimed and the proverbial hype train was running full steam ahead. 

Nope. Nope Nope Nope. 

It appears that the cancellation of Silent Hills was the final straw that broke the camel's back of Del Toro's video game career. Having previously worked on a game that was similarly cancelled, it seemed that Del Toro was finished with game development long ago, but we were pleasantly surprised to learn about his collaboration with Hideo Kojima.

This time, however, his claims of abandoning video game creation seems to be more concrete. 

In a video interview with Shack News, Del Toro jokingly said that if he made another foray into video game development, "World War III would start." Referencing the downfall of THQ and the separation of Kojima from Konami, Del Toro noted his involvement and subsequent negative outcomes for both companies have put a dark cloud over his aspirations for video game storytelling. 

Hopefully, he will change his mind in the future for our sake. For now, you can look forward to Guillermo Del Toro's next work in the world of film with the release of Crimson Peak on October 16, 2015. 

]]>
Removal of Kojima's Name from Konami is a Good Thing https://www.gameskinny.com/bsab5/removal-of-kojimas-name-from-konami-is-a-good-thing https://www.gameskinny.com/bsab5/removal-of-kojimas-name-from-konami-is-a-good-thing Sat, 18 Jul 2015 15:14:31 -0400 Bryan C. Tan

It's fairly well known by now that the road to the release of Metal Gear Solid V: The Phantom Pain hasn't been all smooth sailing for director Hideo Kojima and publisher Konami.

From the removal of Kojima's name from all marketing material and the dissolution of Kojima Productions, to the avoidance of his name in interviews and the cancellation of Silent Hills, fans have become angered by what they see as unfair treatment of their beloved video game creator, and have berated Konami for their supposedly evil intentions.

But as the saying goes, there's always two sides to a story.

As expected, the story so far has been one based on negativity and blame in the face of a billion dollar corporate outfit - that's just how the Internet works - but maybe it's time for us to take a different look at this whole snaky kerfuffle.

War has Changed

When the patented "A Hideo Kojima Game" stamp of approval and Kojima Productions logo started disappearing from the marketing material for Metal Gear Solid V: The Phantom Pain, confusion and chaos erupted over what it all meant.

Was Kojima leaving Konami? Is Kojima Productions no more? Why is Konami doing this to all of us?

Since then, we have found the answers to the first two questions: yes, Kojima will be leaving Konami after The Phantom Pain, and yes, Kojima Productions will cease to exist.

But the debate on why Konami is erasing the name of the legendary developer from his storied franchise has continued.

Before We Go Any Further

First off, let's clarify a few things in the last sentence.

"Erasing" is a word that brings to mind the eradication of history; this is not true in the case at hand.

Konami has not erased Kojima's name from any previous games in the Metal Gear franchise; only The Phantom Pain will be lacking of the famous name. His storied franchise will forever carry the Kojima brand, albeit only in-game in The Phantom Pain.

Kojima's name has not been tarnished, but will be notably absent for the first time from the public face of one of his own games.

Kojima is Leaving, and He's Taking His Name with Him

Now that we've got the semantics out of the way, let's dig into some legal stuff.

Kojima is leaving Konami at the end of the year. Therefore, Kojima Productions will shut down. 

When a games studio is founded by and named after a popular developer, it only makes sense that once the developer leaves, the game studio disappears as well; why would you keep the name if you no longer work with the owner of the name?

Sure, Konami could have kept marketing The Phantom Pain with Kojima's name intact, but when your prized jewel is ready to move on to better things, you can't exactly keep using his name as a marketing tool when he's already making games for other publishers.

The removal of Kojima's name from Konami seems to be the work of Kojima himself. From the looks of it, once he leaves Konami, he's planning to use his own name for his own purposes, and doesn't want to be tied down by a publisher he already left. Once Kojima goes, his name goes as well. That way, Kojima can get back to using his stamp of approval somewhere else as soon as possible.

A Konami Game

At the end of the day, when the sales are counted and the finance sheets typed up, the Metal Gear series is a Konami property.

Once Kojima is gone, Konami can do whatever they want with the license. In fact, The Phantom Pain is the start of Metal Gear becoming a Konami game instead of a Hideo Kojima game.

This might seem horrible to some people - a publisher stealing the creation of a developer - but the truth is, Metal Gear has always been a Konami game; we just preferred Kojima instead.

Nothing Lasts Forever

Metal Gear Solid V: The Phantom Pain will be more than just the final chapter in the Metal Gear Solid series. It will be more than just the last Metal Gear game created by Hideo Kojima. It will be the end of Kojima's highly successful tenure at Konami that has lasted three decades.

Although it can be argued that Konami should have handled the situation a little better, it is enough to know that Kojima's best interests will be taken care of as he puts the final touches on his genre-defining game. 

Kojima might not be on the same page as Konami anymore, but his name will live beyond the September 1st release date of The Phantom Pain, and beyond the end of an incredible era.

]]>
A Week Later, Konami Barely Responds to Metal Gear Concerns https://www.gameskinny.com/fl8d4/a-week-later-konami-barely-responds-to-metal-gear-concerns https://www.gameskinny.com/fl8d4/a-week-later-konami-barely-responds-to-metal-gear-concerns Thu, 26 Mar 2015 19:55:06 -0400 Nick Boisson

Last week, we reported on Konami's removal of Hideo Kojima's branding from the Metal Gear Solid games as well as Kojima's upcoming exit from the publisher following Metal Gear Solid V: The Phantom Pain's completion. Since all this information has come out, Konami has not made much comment on what is going on and it has been all quiet on Mr. Kojima's front.

This all changed Wednesday, when the Japanese Metal Gear Twitter account released three tweets to respond to the many fan concerns. I've gone through the Bing translations of the tweets (GAH!) and sorted them into readable English so you don't have to do so.

The first tweet translates:

In accordance with recent changes in Konami's organization, Kojima Productions, and other studios within Konami, had its name changed. While organization and the name have changed, MGSV:TPP is still an original work from director Hideo Kojima and retains its original production staff.

The second tweet

While we have changed to a new Twitter account, the same Metal Gear promotional team members have moved over to this account and are sharing the latest news. Since these team members are still tweeting, we appreciate you coming to follow and support this account.

The third and final tweet:

Hideo Kojima himself is playing the game, checking details, and directing the staff as the game nears completion. Bringing Kojima's thoughts and ideas to the massive open-world of TPP is very difficult, so please provide the team and director your continued support.

You can tell these tweets were drafted by committee from Konami's PR team. Nothing new is really said, unless you count that the promotional team running the Twitter accounts are the same. 

What about responding to the reported limited access to Internet and telephone for the team working on Metal Gear Solid V? How about a response to sources claiming the team's employment status has been changed from full-time employees to contractors? Konami asks for their fans' continued support of the Metal Gear team while actively removing their own.

But hey, as long as the tweets stay the same...

]]>