Let's Play Tagged Articles RSS Feed | GameSkinny.com Let's Play RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network 3 Ways YouTubers Can Conquer Demonetization https://www.gameskinny.com/9cbpg/3-ways-youtubers-can-conquer-demonetization https://www.gameskinny.com/9cbpg/3-ways-youtubers-can-conquer-demonetization Wed, 06 Sep 2017 17:20:26 -0400 LumpztheClown

For some time, let's players and YouTube personalities like Lazy Game Reviews and Cygnus Destroyer have been able to use YouTube's monetization system with moderate success. Both feature family-friendly content that covers epic moments in video game history -- but recently, they've come under fire from the overlords at YouTube, who began demonetizing a select few of their videos seemingly at random.

Unfortunately, even with subscribers numbering into the hundreds of thousands, both of these channels are feeling the negative financial and professional impact that comes with demonetization. When compared to bigger and profitable channels with coarser content intended for mature audiences, it really begins to feel like YouTube is cherry-picking who they want their stars to be.

YouTube: "This guy's better than you."

For example, despite the recent Internet backlash and sponsorship smackdown that Felix "PewDiePie" Kjellberg endured, he's still worth $20 million. And how did his subscriber count fare after his most recent controversy? 57 million, up from 53 million reported in February 2017 by TechCrunch.

Not a bad payday. But what about other large YouTube personalities like Markiplier and Jacksepticeye? Well, Markiplier has 18 million subs and a $9 million net worth, while Jacksepticeye has 16 million subs and a similar $9 million net worth. 


With that kind of subscriber count and net worth, both of those channels would still continue to be profitable even with the occasional demonetization flag due to perceived "offensive content". However, YouTube would be absolutely foolhardy to completely remove any of them from their network given the amount of traffic both bring.

But this isn't the case for smaller channels that haven't reached the superstar level of notoriety that some of the aforementioned personalities have achieved. These channels have suffered a lot more at the hands of YouTube's demonetization tactics than their bigger counterparts.

Luckily, though, there are some alternate routes that such channels can take advantage of that will allow them to keep creating content while monetizing their work to keep the lights on and continue growing. 


Start a Patreon

Already employed by multiple YouTubers, Patreon has helped many content creators monetize their work. Founder Jack Conte started the company in 2013 to help him do just that -- and as of May 2017, is on track to pay out over $150 million to its over 50,000 active creators.

Patreon pays its creators on a monthly basis, and gives users the option to include reward tiers based on monthly contribution amounts. This could be anything from pre-release sneak peeks to content collaboration between creators and viewers.

There's no need to worry about advertiser pullout, and the success of the campaign lies solely in the hands of the creator. Take a look at the Patreon pages for Jim Sterling and AngryCentaurGaming to get an idea of what works for YouTubers who create game-centric content.

Set Up a Paypal

An alternative to Patreon, PayPal gives would-be backers the opportunity to donate to the cause through a one-off payment as opposed to a monthly recurring one. Moreso, there's little pressure to deliver exclusive content to tiered backers, which is an attractive option for those who work for a living and create videos in their limited spare time.

PayPal users can elect to use either a single payout system or even a full-on crowdfunding campaign. Spanish developer Locomalito has utilized a PayPal account to accept donations on his site's download pages since I first met him over three years ago, and it's allowed him to fund his efforts, while providing him the freedom to create on his own time.

Become an Affiliate

What if you just got done writing a review of the best Atari plug and play system no one seems to talk about, or posting a video of you and a buddy trying to defend the ultra-shitty NES title Snake's Revenge that somehow got over 1,400 views? 

Whether you just discovered an unmet need that like-minded gamers are seeking out or simply talking about a specific game, consider joining an affiliate program and linking to that product to help generate passive income.

Video descriptions and on-site reviews are perfect for inserting a relevant affiliate link that sends your users to the best deals from reputable sellers. There's no pressure to buy from site visitors, your earning potential is limited only by your creativity, and you can focus on creating content that attracts them in the first place by providing actual value, not spam!

Freedom or Conformity: Taking Control of Your Content

In case you forgot, this recent spate of demonetization is not YouTube's first snafu. In fact, spurned uploaders have been saying that YouTube is dying since as early as 2009, and the conversation has reignited again and again through the years, with another bump in 2016.

One thing all of these so-called controversies have in common is that creators themselves are:

  • Not made aware of YouTube's consideration prior to demonetization.
  • Left powerless to do anything about it once a final decision has been reached.
  • Left to do the footwork of mediating research and outreach to correct any issues.
  • At risk of receiving a strike if a dispute falls through.

On that last note, once three strikes are accumulated, your account is terminated outright. Sure, you can dispute any strikes you may receive before you get to that point -- but how many success stories have you read about strike disputes recently?

Ultimately, these behind-the-scenes practices are affecting content creators who have essentially no idea that changes are even happening until they see flags on their videos or revenue drops.

YouTube will not warn you about policy changes prior to demonetization, but it will provide plenty of vague and general responses on why it did so, while directing you to dead Q & A forums. This mean that YouTube's big wigs -- and no one else -- have the power to determine who is successful on the platform, and what's deemed as being offensive by any given demographic. 

If the monetization fight with YouTube becomes too stressful for you as a content creator, keep in mind that there are other video sharing platforms out there (such as Dailymotion and Vidme) that can be used as alternatives. The latter even provides its users with a built-in tipping system that's powered by viewers, not faceless corporations who'll ding you for making 100 dick jokes in a row.

It's time to make a decision on who controls your fate (and your funding): you or YouTube? 

What's the Deal With Let's Plays: Analyzing The Phenomenon https://www.gameskinny.com/0ffns/whats-the-deal-with-lets-plays-analyzing-the-phenomenon https://www.gameskinny.com/0ffns/whats-the-deal-with-lets-plays-analyzing-the-phenomenon Sun, 25 Jun 2017 16:50:54 -0400 Angelica Dimson

When I was a kid, I didn’t own a lot of video games. A Nintendo 64 was something I badly wanted but my parents couldn’t afford one at the time, so instead, I would go over to a friend’s house who owned one. We would then end up playing Mario Kart, Super Smash Brothers, or Mario Party. Even if I couldn’t play it while my friend and her siblings took turns, I still enjoyed watching them play. At times, they were much better than me or hilariously worse to the point where their comments were entertaining to hear. Watching Let’s Plays on YouTube or Twitch garners that same nostalgic feeling for me.

I'm a bomb, very slow and out of lives. But I will find you, and I will destroy you. (Courtesy of HellfireComms)

So while YouTube is recovering over what has been dubbed the "adpocalyse," I think it's time to take a look at the "Let's Play" phenomena.

A Let's Play is essentially a series of videos in which gamers record themselves playing video games and provide their own commentary in the process, which regularly yields comedic results.

YouTube and Twitch have become staples in this form of online “Let’s Play” entertainment -- garnering both fans and critics alike. Usually, critics ask: “Why watch other people play video games? Why not buy them yourself?” That’s something I’m going to answer.

Aren’t They A Waste of Time?

A few opinion pieces and Reddit users have declared that Let's Plays are an enormous waste of time unless they are specified as walkthroughs.

Touche, random Reddit user.

So why not play the game yourself, instead of trying to play vicariously through a Let’s Player? Sometimes, that’s what I’m trying to figure out when watching a certain Let's Play; I’m deciding whether or not I want that game. Sure, I look through reviews or MetaCritic to aid that decision but when someone shows me the gameplay, it’s quicker and easier to reach the all important choice.

Waiting for game sales since 20XX.

In addition, games are expensive and as a poor college student, I need to know what’s worth an investment.

Games can also take a lot of time to play. As someone who loves story-heavy titles, they are a serious time sink. Then when I make my way into the real world of a nine-to-five job, I don’t have a lot of time to play them either. Let’s Plays give me some entertaining background sound while I’m working on my computer, especially since I didn't own a TV as a freshman.

But Aren’t They Annoying?

 So many Let's Players, so little time. (Image via Dorkly.)

Yes and no. With such a large variety of Let’s Players both on YouTube and Twitch, trying to find someone you enjoy watching can be difficult. For example, I don't like watching PewDiePie that much, but I enjoy watching Jacksepticeye -- even if I found him loud at first. I then started watching his videos almost religiously, realizing that he is in fact surprisingly down to earth. Being loud is a quirk he most definitely possesses, but it helps to energize his viewers, including myself. 

While that may not be your thing, there are amazing Minecraft Let’s Players, who give tutorials on how to build crazy contraptions, such as CaptainSparklez, who managed to build a working phone in the game. 

Seriously this is impressive, and this is coming from a person who doesn't play Minecraft.

It’s a Community

A lot of popular YouTubers – not only Let’s Players – maintain an interactive community through social media and regularly connect to their fans through the likes of Twitter. Some YouTubers even interact with "Reading Your Comments" videos like Markiplier and Jacksepticeye.

100th episode of Jacksepticeye's Reading Your Comments. Some silly and some serious.

Some Let's Players also create and cultivate positive communities on their platform. Whenever I go to their comments section, I rarely see Internet trolls, and I think to myself, "I must be on the nicer side of the Internet." Their videos and community create this friendly vibe that is completely polarized to what we know of the Internet today. It makes me feel part of something positive, especially when some of these personalities raise thousands of dollars for charity.

Not For Everyone

Now you can see why watching Let's Plays aren't a huge waste of time as originally believed. Let's Plays gave me a nostalgic community and a sense of entertainment that really helped me through a lonely time in my college years, so they can do just that for many others as well.

However, they may not be for everyone. Nonetheless, I'm proposing that you watch one and give it a chance. You never know the real face of a Let's Player until you see their community and the person behind all the profanities and frustration.

What are your thoughts on the Let's Play phenomenon? Are you even a Let's Player yourself? Join the conversation in the comments below!


Why Atlus is Hurting Its Brand Image Threatening to Ban Persona 5 Streamers https://www.gameskinny.com/ptqek/why-atlus-is-hurting-its-brand-image-threatening-to-ban-persona-5-streamers https://www.gameskinny.com/ptqek/why-atlus-is-hurting-its-brand-image-threatening-to-ban-persona-5-streamers Sun, 16 Apr 2017 15:09:50 -0400 ThatGamersAsylum

Atlus has really created a rift in the video game community -- specifically Persona 5’s community. Upon release, the game was met with glowing reviews and adoring fans. One of my fellow writers here at GameSkinny has even hailed it as the best JRPG of all time behind closed doors.

But developer Atlus decided that streaming past a certain (early) point in the game would be punishable with a copyright strike and DMCA takedown. Moreover, Atlus deactivated the screenshot/video feature on the PS4. The company claimed that all the fuss was meant “to prevent spoilers”. 

In reality, though, Atlus has hurt itself and its game with these sorts of strict regulations more than it's hurt streamers. Most Persona 5 streamers have simply ignored the warning and continued streaming, leaving Atlus looking the fool. But what does this really mean for the company and its brand image?

The Stakes of Atlus' Actions

Let's Talk Legal Precedent

Publishers technically have the right to limit a player's ability to take screenshots via the PS4. Many developers have done this in the past for particular sections, or cut scenes, in a game. There are arguments to be made about this concerning free speech or other myriad issues -- but at the end of the day, taking screenshots of games, while not illegal, is also not a protected right.

There’s also the matter of legal precedent. It is generally accepted that as long as significant commentary is made over video game footage, the commentator in question is protected by fair use. As such, streamers exist within an awkward middle ground.

Under copyright law, copyright holders are allowed to have control over public displays of their work. Fair use only protects significant alterations to the original work. Thus, most streaming could arguably be deemed illegal because of this. (I am pretty sure that I could not add my own commentary to an NFL game and hope to say that it was fair use.)

However, the U.S. court system has not had a case that actually sets a precedent for streamers/Let’s Players.

While Streamers are in an Awkward Position, They are Generally Considered More of a Symbiote than a Parasite.

Streamers have single-handedly propelled games to fame and success. And much of their work is considered to be free publicity. Streamers also hold market dominance on some of the largest video sharing platforms in the world, such as Twitch and YouTube. Their combined might may not quite stand up to the marketing hordes of AAA publishers, but there's a reason that PR departments are willing to send free game copies to streamers. 

The games industry largely knows and accepts these personalities as an integral part of the games industry (even if they are regularly hit with misguided, or misaimed, copyright strikes). Moreover, even the companies that think of streamers as parasites (i.e. Nintendo) have not actively sued any streamers, presumably because they know their public image would suffer greatly for it. 

Jim Sterling, in particular, has been very vocal about his struggles with video game companies and litigation. Below is one of many videos where he discusses his own copyright takedown issues.

A video, such as one comparing the themes of Persona 5 to those present in Shakespearean literature, would very clearly constitute significant commentary/contributions and would be protected under fair use; it could not lawfully be stricken down by Atlus. However, you would most likely not be safe because you would lack the firepower to fight back.

Although you could appeal your case via YouTube’s counter-claim system, your results would vary. And for many people, this could still leave their primary source of income in shambles for weeks at a time. It would be easy for Atlus to bully content creators out of utilizing their rights.

The (Self-Inflicted) Damage Atlus Has Done to Themselves

WTF Did You Think would Happen, Atlus? 

However, none of this is unique to this situation. YouTuber’s that display video game footage on their channel legally go through this type of crap all the time. It is a natural by-product of American copyright law, and the law system in general, favoring the people with the more expensive lawyers and the YouTube system which seemingly decides you are guilty until proven innocent. In fact, Atlus at least gave some guidelines, even if they were bullshit, which is more than most companies can say.

The people that were hurt by this the most were not the creators, but the fans. The irony of the situation is that Atlus inadvertently caused WAY more spoilers than had they said nothing. Both directly, in that they literally spoiled things to give you examples of things that you should note spoil, and indirectly.

Sure, Let’s Players technically “spoil” the game for their viewers, but only for an audience of people that have willingly chosen for this game to be spoiled. But by restricting these legitimate voices, Atlus stoked the flames of trolls and practically begged for them to rain spoilers upon everyone.

This made the whole community toxic. Instead of people being able to use their PS4 to easily take and share high-quality screenshots across the internet, thus building the community, they have been forced to completely ignore any social media (Twitter, Facebook, Reddit, etc.) altogether, thus significantly weakening the community. And removing Let’s Plays also, in turn, weakens the community.

That’s ultimately why this is such a big deal. You do something that steps all over people’s free speech rights, either literally or in spirit. Only to then hurt every party involved. Atlus could help their public image by just lifting these restrictions and saying,”Our bad, we have learned the error of our ways!” (Although we would all know they were full of shit when they said it.) But it would never heal the community surrounding this game. Those spoilers will always be present on forums and social media for future fans.

The Breakdowns on Let's Plays https://www.gameskinny.com/3c4cj/the-breakdowns-on-lets-plays https://www.gameskinny.com/3c4cj/the-breakdowns-on-lets-plays Tue, 28 Mar 2017 08:00:02 -0400 Jerline Justo

Everything starts with a simple click to get anyone immersed into a video on YouTube. It can be a vlog or beauty tutorial, but what really attracts the YouTube community are Let’s Play videos.

A Let’s Play is a walkthrough of a video game with background commentary of players reacting to the video game. The trend first started in 2007 with Michael “slowbeef” Sawyer, who posted a walkthrough video of The Immortal with his commentary on the website, Something Awful. Later, another user, Ben "Diabetus" Whitfield, created an account on YouTube to post one of his Let’s Play videos, quickly gaining popularity. Now in 2017,  YouTubers, such as Felix "Pewdiepie" Kjellberg, Sean "Jacksepticeye" McLoughlin, and Mark "Markiplier"Fischbach, take Let’s Play videos into another level, proving themselves to be the most popular on the platform.

But are Let’s Play videos a good or bad thing?

youtube, artwork, youtuber

All is good!

Viewers experience playing the game through watching a Let’s Play. These videos give the viewer access to a game when they lack the money, or if they are currently miles away from their PS4 or Xbox One.

It can also bring exposure to viewers who are unaware about a specific game. They can look through the Let’s Play videos and learn more about the plot and gameplay. If they enjoy watching the video, people can eventually purchase the game to experience it themselves -- if you see someone like a game, you are likely to want to buy and play it yourself.

Uncharted 4, Elena, Elena Fisher, Nate, Nathan Drake, pewdiepie

They are not so great for the actual games

Let’s Plays hold some negatives too. Viewers tend to watch a video because they want to see the reactions, more than the actual video game itself. The reaction becomes the main focus of the video, leaving the game meaningless.

These videos also ruin the purpose and experience of videogames, as watching and playing a game are different experiences. Playing a game offers players challenges and enjoyment, but by watching the game, people lose that experience. The videogame can be enjoy only by the player -- who is playing the game -- while the viewers can only enjoy the game through the player, losing the essence of actually playing a videogame.

jacksepticeye, the last guardian

Let's Play videos have their perks and positives, but all in all, it all depends on how to look at a Let’s Play video or which Let’s Play gamer you prefer to watch. After all, isn't great to see someone having fun with a game?

10 Informative and Entertaining YouTube Channels That Any Gamer Needs to Watch https://www.gameskinny.com/cio99/10-informative-and-entertaining-youtube-channels-that-any-gamer-needs-to-watch https://www.gameskinny.com/cio99/10-informative-and-entertaining-youtube-channels-that-any-gamer-needs-to-watch Tue, 10 Jan 2017 10:01:53 -0500 Neal Cox

We're almost a week into the New Year. And while we're in between the holidays and the first major game releases of the year, a lot of writers like to look back at the best or worst games of last year, or speculate about what 2017 has in store for gamers.

However, I wanted to switch gears from video games proper to the culture and content creators on other playforms. Games are the lifeblood of our culture, but every now and then it is in our best interest to both laugh at and learn from games when we aren't playing them ourselves. That's where things like YouTube and let's playing comes in.

Watching gamer videos on YouTube isn't just a great way to kill time, it's also a great way to get more involved with the gaming community and enhance your experience as a player. So I decided to comb through YouTube and see what channels gamers should be watching and learning from in 2017 as we head into a year of new releases. 

Channels to Watch for Education/Information

Game Maker's Toolkit (Mark Brown)

Game Maker's Toolkit, created by Mark Brown, has been running since 2014. But from the production value and skill shown in these videos, you'd think he'd been at it a whole lot longer. Riding the wave of "Video Essays" that have taken the Internet by storm in the past few years, Mark Brown goes into great detail about the inner workings of games. His videos are comprehensive and entertaining -- so if you want to know more about video games, Game Maker's Toolkit is a great place to start. 

Check out Mark Brown's YouTube channel, and the Game Maker's Toolkit Patreon.

Noclip (Danny O'Dwyer)

Danny O'Dwyer shocked the internet (or at least me) when he announced that he was leaving GameSpot. However, I was pleasantly surprised that the reason was so he could start Noclip. I have yet to watch his first series about Rocket League, but I could not stop watching his documentary on DOOM, a game which shocked everyone by coming out of development hell and exceeding expectations on all fronts. Check out the above video and the rest of his DOOM series, and I think you'll begin to understand why you should keep an eye out for his stuff. 

You can follow Danny O'Dwyer on Twitter, his personal channel, and his Patreon if you would like support Noclip.

Digital Foundry

While the first two channels I've listed deal with the mechanics and making of the games we all know and love, Digital Foundry deals with the hardware that play them. They review consoles, PCs, TVs and monitors, as well as the graphical and technical stats of various games such as Battlefield One, Uncharted 4 and Shadow of the Colossus. They are also very open about how they operate and what they look for when they test various setups, so it's safe to say they aren't shilling for anyone. If you want to know what games run the best and which system to get them on, look no further than Digital Foundry. 

You follow Eurogamer (Digital Foundry's Parent Channel/ Producer) on Twitter and check out their YouTube Channel

Super Bunnyhop (George Weidman)

After breaking onto the scene two years ago with the above video that looked into claims about the Hideo Kojima and Konami situation, it became clear to me and many others that Super Bunnyhop was a hidden gem waiting to be discovered. Now, two years later I find myself still coming back to his content, both for entertainment and for education.

His "Critical Closeups" of the Metal Gear Solid series, Dark Souls and more are fantastic, his review of Metal Gear Solid V: The Phantom Pain is also on point. Overall, his content comes in a well-produced and easy-to-consume package.

So if you haven't seen any of George's stuff, definitely take a look. You can start by checking out his YouTube channel and following him on Twitter.

Noah Caldwell-Gervais

I don't exactly remember how I stumbled upon Noah Caldwell-Gervais...it was probably on Reddit or some suggested videos on YouTube. But either way, I'm glad I found him. His videos are definitely on the longer side, and don't have the best production quality, but I find his critiques on various franchises insightful and interesting. I don't always agree with him, but it's good to find someone with a unique viewpoint and to see the world through their eyes. His uploads usually take a while, but there's a decent backlog to view in the meantime. 

Check out his YouTube channel, follow him on Twitter, and, if you would like to support him, consider checking out his Patreon too. 

Channels to Watch for Fun 

Jim Sterling

This man needs no introduction. He is simply Jim Sterling -- and if you haven't heard of him, you must have been living under a rock for the last few years. He's had spats with Randy Pitchford of Gearbox Studios, Konami, and Digital Homicide. And through it all, the Internet has had his back. His language is foul, his words are sharp, and is points are...well...on point. But that's okay, because it's Jim Sterling. Thank God for him. 

Check out his YouTube channel, follow him on Twitter, and head over to his Patreon if you haven't already. 


Much like Jim Sterling, this is a group that needs no introduction. They have the highest subscriber base on this list (1,072,251 at the time of writing) and are part of one of the biggest production companies on the Internet -- the Rooster Teeth/Achievement Hunter/ Fullscreen conglomerate.

But these guys aren't just some random idiots that were plucked from Austin and shipped out to LA. These guys (and now gals) are the remnants of G4 and Inside Gaming (a channel that surprisingly still exists). There have been some casualties along the way (such as the departure of members Spoole and Joel), but they still manage to pump out content that is both funny and informative. 

Check out their YouTube channel and follow them on Twitter to keep up with the antics. If you would like support them and other Rooster Teeth Channels, plus view their content early, you should consider becoming a member of Rooster Teeth First.


It's been interesting to watch a channel like Shoddycast grow over the last few years. Back in the day, their big attraction was -- and probably still is -- their fantastic "Storyteller" series, which has evolved into a full-fledged Machinima. Now, there's more series to dig into, such as their "THE SCIENCE!" and "Hidden History" series, which dig into the science of and hidden history behind various games like Fallout, Skyrim, The Witcher, and more. 

Check out their YouTube channel and follow them on Twitter. If you would like to support them, consider checking out their Patreon too. 

Kinda Funny/Kinda Funny Games

Greg Miller is an infamous figure on the internet. Some love him, others despise him. But nobody could deny that his departure from IGN in January of 2015 was a massive shock to both IGN and the industry at large. Miller was the face of IGN for several years, and his departure started a wave of similar depatures, including Jim Sterling and Danny O'Dwyer.

So what has Greg Miller been doing since 2015? He started Kinda Funny and Kinda Funny Games, which is run by himself and ex-IGN staffers Colin Moriarty, Nick Scarpino, and Tim Gettys. Both channels produce a variety of videos, ranging from tips about Love and Sex to in-depth discussions on the latest games and game news. Even if you are not a Greg Miller fan, there's plenty to love about Kinda Funny.

Check out their main channel, as well as their gaming channel, Kinda Funny Games. You can also follow them on Twitter and consider checking out  Kinda Funny's Patreon and Kinda Funny Games' Patreon, if you want to support them. 

Many a True Nerd

After reading an article about this LPer doing a whole run of Fallout New Vegas without healing, I decided to see what else that guy has to offer. This led me to my last channel recommendation of 2017: Many a True Nerd. On top of several YOLO and Kill Everything runs of Fallout 3 and New Vegas, the guys over at Many a True Nerd play games like Mass Effect (with no guns), Rome: Total War, L.A. Noire, and many more. So, if you've got some time to kill and want to see people play games in new and different ways, check out Many a True Nerd.

Check out their YouTube channel, follow them on Twitter, and, if you want to support them, check out their  Patreon too.

And that's the list! Check these guys out, and if you think there's anyone I missed or that everyone else should check out, post about it in the comments.

Let's Play: GameSkinny's Must-Play Games of the Month https://www.gameskinny.com/s18x7/lets-play-gameskinnys-must-play-games-of-the-month https://www.gameskinny.com/s18x7/lets-play-gameskinnys-must-play-games-of-the-month Mon, 03 Oct 2016 03:00:01 -0400 Jeffrey Rousseau

In any month, we here at GameSkinny, know there are tons of games to be played.  We cover and review so many that wanted a more intimate feature. We wanted to share what games occupy or have occupied our time this month.

For this feature, we sat down and spoke with GS community members Ashley Glitchiee and Pierre Fouquet.

Ashley Glitchiee

1. What games are you currently playing?

Elder Scrolls Legends is the only one really. I don't have much time to play so more in depth games are on the back burner.

2. This seems silly but is fun?

 It is very fun. Even as a beta it has very little bugs.

3. Why are you playing it?

I have always like card games, even though I am not very good at them. I love the Elder Scrolls as well, especially all the lore. So it was a no brainer for me that I wanted to play this. It has easy to learn mechanics, and various ways of balancing out op cards or decks. A variety of modes keeps things fresh, even when I don't want to play against other people, which other card games don't usually have.  

4. What makes them special?

The Elder Scrolls lore

5. Would you recommend it? Why?

I would most definitely recommend it. Especially when it fully releases. There is a plethora of things to keep someone interested, from a variety of decks to the story line in the tutorial. There are 2 arenas, one PvP and one PvE.

In the PvE one, you level up as you go through it so it does get harder the more/better you play. Collecting the cards can be something else people would like to do. Definitely a game for someone who likes the Elder Scrolls mythos and wants to experience it in another way.

Bonus: What would your selling point be for each game?

It’s a card game, the Elder Scrolls lore, the Bethesda quality. It’s also fun and easy to get into. There’s no pay to win as far as I can tell.

Next, we interviewed Pierre Fouquet to ask him what games he spent his free time with. 

So What games are you currently playing?

I’m currently playing Forza Horizon 3, Seraph, Dirt Rally, Project Cars, and Insurgency.

This seems silly but are they fun?

Forza Horizon 3 is fun, so far.

Seraph is reasonably enjoyable.

Project: Cars is fun. Dirt Rally is definitely fun.

Insurgency is fun but only with people who use voice chat and during co-op.

Why are you playing them?

I’m playing Forza Horizon was for reviewing but also because I love me some racing games.

Seraph is also for review.

I’m playing Dirt Rally because I love the Rally racing games.

I’m playing Cars because I racing games.

Insurgency offers a lot of downtime with a bunch of friends.

What makes them special?

What makes Forza Horizon 3 special is that it’s set in Australia, a setting not many other games use, and it’s beautiful looking.

Seraph is It’s a shoot em up, where you don’t need to aim.

Dirt Rally is just the best Rally game since Richard Burns Rally, and Colin McRae Dirt.

Project Cars is one of the best track racers around.

Insurgency is the midpoint between Battlefield, and Arma. Realistic, but not overly so.

Would you recommend them? Why?

Forza seems like a really good arcade racer. It’s also set in an interesting and beautiful location.

Seraph is a rather interesting shoot em up, where the lack of aiming doesn’t feel like a constraint and the focus is more on movement and powers.

If you love rally, and racing games, you just need to get Dirt Rally!

The same can be said for Project Cars, it’s the game to play if you love racers. GET IT! NOW!

If you want something which is a bit more realistic than Battlefield, or CoD, but not a military simulator, then Insurgency is your game. Note: There's a standalone Unreal Engine 4 game called Sandstorm is coming out at some point soon

Bonus: what would your selling point be for each game?

Forza Horizon; there’s no laws, driving around Australia in some of the world’s best cars!

Seraph is a shmup without aiming, where you aim is to look cool.

Dirt Rally is the best Rally game on the market, and Rallycross as an added bonus!

Project Cars is among the best racers on the market, and it runs amazingly on Xbox One and PS4.

Insurgency offers realism, without real life constraints, as well as amazing mod support on Steam.

What were your favorite games this month. What games do you find yourself playing regularly? Let us know in the comments section below.

The 7 Best YouTube Gaming Channels You're Not Already Subscribed To https://www.gameskinny.com/qiap6/the-7-best-youtube-gaming-channels-youre-not-already-subscribed-to https://www.gameskinny.com/qiap6/the-7-best-youtube-gaming-channels-youre-not-already-subscribed-to Tue, 26 Jul 2016 07:29:22 -0400 RobotsFightingDinosaurs




Okay, I lied. Yungtown is the Andy Warhol of YouTube content creators. At once a satirist, musician, rapper, and video game reviewer, Yungtown's YouTube channel is one of the most eclectic ones out there, and his refusal to be pigeonholed has led to some truly amazing videos. From a "drawing tutorial", to a spot-on MatPat parody, to countless songs based on video games, Yungtown rarely misses the mark even when he tries something new.


What is really special about Yungtown, however, is his positivity. Even when he is satirizing fellow YouTubers, each one of his videos comes from a place of love. This is especially evident in his music, where he opens up and tells viewers his struggles in an effort to help us with ours. It sounds trite to say that he cares about his fans, but the way Yungtown crafts his videos-- it's clear that he is reaching out to viewers with a message of positivity and hope. It really is something special, especially when he can pivot from emotional topics to laugh out loud hilarity with such grace and ease. Yungtown is a truly inspiring guy, and his videos are well worth your time.


Do you have any great obscure YouTube channels that you love? Share them with us in the comments! (And speaking of obscure gaming feeds, I heard through the wire that the author of this post might have a Twitch feed that's worth a follow.) 


Bro Team Pill


I'm going to preface this by saying that this channel isn't really for everyone. Bro Team's channel is vulgar, lewd, disgusting, and sometimes perplexing. It's also one of the straight-up funniest YouTube gaming channels out there. 


From videos where he and a colorful cast of characters explore the empty worlds of dead MMORPGs to, well, whatever this is, Bro Team kind of defies explanation. He's kind of like the Andy Warhol of YouTube gaming channels -- if Andy Warhol were Canadian, incredibly vulgar, and had a robotic Twitch-chat-reading voice as a sidekick


My Smash Corner


My Smash Corner is a must-follow for anybody looking to get involved in the competitive Super Smash Bros. scene. Unlike many other channels that offer guides to the game, My Smash Corner's videos are concise, and focus on specific techniques and subjects. This makes the channel's content much easier to digest for viewers, and also allows for players to practice one technique at a time. The videos also go into a great amount of detail, often showing slowed-down footage of controller inputs so that viewers can see visually how to perform certain advanced techniques.


Videos range from character-specific tricks and combos to more general topics like controller preference, and the channel updates fairly regularly to keep up with any changes caused by patches. Subscribe and you might just learn something!




As the three hosts will tell you, Continue? is not a let's play or a review show. It's a series where three friends hang out on a couch for ten to twenty minutes and give their first impressions of a game, and at the end of their playing time, decide whether or not they'd want to continue playing or not.


It's a simple concept, but what really brings the channel over the top is the fact that the three hosts, Paul, Nick, and Josh, have such great chemistry. The show captures that special feeling of cracking jokes playing video games with your friends better than any other YouTube channel currently out there. You really feel like you're on the couch with these three funny, talented, and smart guys as they make obscure references and joke about the game they're playing. It's a unique thing, and well worth a subscription. Hell, JonTron thinks so. Are you gonna disagree with him?




For YouTube gaming channels, more hardcore RPGs and real-time strategy games often go overlooked, despite their popularity. Enter SurrealBeliefs. 


SurrealBeliefs' channel is a focused one, centered specifically around role-playing games, real time strategy games, tabletop simulation games, and war games. He has a particular affinity for Warhammer, Total War, and Total War: Warhammer (which you can read more about in our interview with him). That said, although he has carved out a specific niche in those genres, he is not afraid to venture outside his comfort zone, and his videos range from reviews, to mod guides, to let's plays and even walkthroughs. Regardless of your familiarity with these genres and games, SurrealBeliefs does a great job of being both informative and entertaining, which is especially important given that these types of games can be a bit intimidating to first-time players.


Team Four Star Gaming


You're likely aware of Team Four Star, the collective of voice actors behind the insanely popular Dragonball Z Abridged series. Their main channel has over 2 million subscribers, and is absolutely a must-follow for anyone who grew up watching the show as a kid. 


Which is why it's so odd that nobody seems to have heard of their gaming channel, especially since it's one of the best YouTube feeds out there. The thinking behind the channel is genius-- voice actors from Team Four Star play through video games and offer commentary, but they do so in character as the roles they play in the Dragonball Z Abridged episodes.


The channel updates very often, and there's a lot of variety to be found, from videos of Vegeta and Nappa arguing over a cooperative game, to Krillin playing through Alien Isolation, to a whole swath of videos that feature the cast of Team Four Star playing through their favorite games out of character. It's a funny and off-beat feed, and it's more than worthy of your time.


Games Done Quick


Despite the popularity of the speedrunning events they host, the Games Done Quick YouTube channel is largely overlooked by the public. If you're not aware, Games Done Quick is a group that hosts speedrunning competitions yearly to raise money for charity. Awesome Games Done Quick takes place in the winter, while this year's Summer Games Done Quick just wrapped up a few weeks ago. 


The official Games Done Quick YouTube channel has VODs for all the speedruns from GDQ events both past and present, meaning there is plenty of variety to the content on display. From a hilarious 2+ hour run of Jak and Daxter to an inspiring run of an indie game by a disabled speedrunner who runs games one-handed, there really is something for everybody here, regardless of whether or not you're familiar with speedrunning. It's always fun to see skilled gamers do their thing, and the Games Done Quick YouTube channel is chock-full of that.


Most gamers have a long list of YouTube gaming channels they're subscribed to that crank out great content on a regular basis. YouTubers like Markiplier, JonTron, VideoGameDunkey, and the Game Grumps have all amassed millions of viewers, and are pretty much household names at this point.


Having said that, for people willing to look a little bit deeper, there are amazing content creators that aren't as popular, despite the fact that they make entertaining, informative, and professional videos. Let your inner hipster show, and join us as we take you through the best underground YouTube gaming channels.

Get Crafting With All Of Far Harbor's New Workshop Items https://www.gameskinny.com/xijhz/get-crafting-with-all-of-far-harbors-new-workshop-items https://www.gameskinny.com/xijhz/get-crafting-with-all-of-far-harbors-new-workshop-items Mon, 23 May 2016 09:04:24 -0400 Justin White

New DLC means plenty of new toys to play with and that doesn't just mean new weapons and armor. Those Wastelanders who love the settlement and crafting components of the game also get plenty of new stuff to try out thanks to Fallout 4's Far Harbor DLC.

Big additions such as the "Barn" building tree allow you to make sprawling multi-level barns reminiscent of the many agricultural buildings one will come across on the island of Far Harbor, which is inhabited by mostly agrarian and subsistence-farming communities. This video features a quick walkthrough of how to get the most of these new buildings in addition to all of the other weird new things available on the island. 

Are Let's Plays responsible for That Dragon, Cancer sales figures? https://www.gameskinny.com/3k063/are-lets-plays-responsible-for-that-dragon-cancer-sales-figures https://www.gameskinny.com/3k063/are-lets-plays-responsible-for-that-dragon-cancer-sales-figures Tue, 29 Mar 2016 09:05:18 -0400 Damien Smith

On March 24th, That Dragon, Cancer developer Ryan Green spoke about how they have yet to receive a dollar for the game in a post on the games blog. The developer blames Let's Play videos for being the reason behind this. Are Let's Play videos solely responsible for the lack of sales for That Dragon, Cancer?

It all begins with a tweet

I've already written an article about whether Let's Plays are ruining video game development. Today we are going to be taking a look at whether or not Let's Play videos are responsible for That Dragon, Cancer developer Numinous Games not seeing any sales.

To get an answer to this, we need to look at some different aspects -- the blog post, the different forms of Let's Play videos, the audiences of those videos, whether such videos can be the making or breaking of a game, and the audience of That Dragon, Cancer.

The original blog post was written in response to Tweets from a Let's Player about their videos having copyright claims placed on them. This claim is due to the music contained within the game being copyrighted to ensure that the composer gets compensated for his efforts.

Green talks about how the studio is yet to receive a dollar from sales of the game. He also talks about how he only wishes for the music composer Jon, to receive the money he deserves for the game and that people use his music only with full permission:

However, there is another side of this that I’ve been afraid to talk about in public. And that is this: our studio has not yet seen a single dollar from sales. That Dragon, Cancer was created by a studio of eight, and for many of us it was a full-time effort that involved thousands of hours of work. This huge effort required taking on investment, and we decided to pay off all of our debt as soon as possible. But we underestimated how many people would be satisfied with only watching the game instead of playing it themselves.

And so yes, Let's Play person, I agree with you, it does suck to have someone else making revenue off your work.

 We paid Jon to create music for our game because we understand that he needs to be paid in order to spend time creating that music. If someone else uses his music without permission, we also believe he should have the right to determine the consequence. And if there is revenue being drawn from that use, we believe he should be compensated.

Green follows by talking about let's play videos and his experience with watching them and his opinions.

We feel the Let’s Play culture adds value to this medium. And for games with more expansive or replayable gameplay, it can directly benefit developers. Even knowing that some who streamed our entire game refuse to directly encourage people to support us, we’ve still sat on the streams and talked with streamers and viewers...Let’s Play culture is vibrant and creative and really cool.  

...However, for a short, relatively linear experience like ours, for millions of viewers, Let’s Play recordings of our content satisfy their interest and they never go on to interact with the game in the personal way that we intended for it to be experienced.  If you compare the millions of views of the entirety of our game on YouTube to our sales as estimated on SteamSpy, you can hopefully see the disparity.  

We have seen many people post our entire game on YouTube with little to no commentary. We’ve seen people decompile our game and post our soundtrack on YouTube. We’ve also seen many, many Let’s Players post entire playthroughs of our game, posting links to all of their own social channels and all of their own merchandising and leaving out a link to our site.

Green ends the blog by asking let's players to return the favor by creating videos that "don't just rebroadcast the entirety of the game with minimal commentary." Instead, he asks them to use portions of the game as "a context to share their stories and start conversations with their viewers."

We have allowed our content, the fruit of our sweat and our tears, to be used by Let’s Players and to your fans for free to create content with, and you are drawing a small amount of ad revenue from our content.

...We would encourage you to link to our site and directly encourage viewers to support our work financially through buying the game, or donating a dollar or two to our studio if they believe that what we did has value. This small act will allow us to continue to work.

Looking at Let's Plays and the audience

I am by no means a big fan of watching Let's Play videos or any particular YouTuber, but that is not to say I have not watched my fair share of videos. From my experience of watching such videos, I have found there are three main forms of Let's Play videos.

The first is the entertainment Let's Play video. These videos are for pure entertainment purposes, where the presenter plays a video game and creates comedic moments from it. Such channels primarily play horror games, but do play other games in which they feel they can entertain their audience.

This form of Let's Play videos are the most popular and have resulted in several channels booming to YouTube stardom. Such channels would include Markiplier, Pewdiepie and Jacksepticeye as three more famous examples.

The audience of such Let's Plays is mostly of a younger age group, with a majority ranging from eight to fifteen. The audience watches the videos for the presenter more than the game itself. They watch for the entertainment and comedy that the presenter brings to their videos. The video game itself is simply there to conjure up comedy with the presenter. Most of the audience of such videos wouldn't buy the game whether they watched them or not, due primarily to the general age group.

The second form of Let's Play videos includes those who enjoy playing video games and want to share their experience with others. These videos are generally of particular games from the YouTuber's childhood or their favorite games of all time.

Often, they talk about the game and provide their opinions on it, such as what was good and what was bad about it. An example of such a channel would be Kikoskia.

The audience for these specific Let's Play videos would be those looking to view the YouTubers opinions on a game or to take a trip down memory lane. More often than not, the viewer will have already bought and played the game. 

The third kind of Let's Play video is archival videos. This form of Let's Play video is to archive video games. These videos are generally of older games but can at times be of modern games. They are simply recordings of the games from start to finish without any form of commentary and do not have a presenter. An example of such a channel would be Nintendo Complete.

The audience for these Let's Plays would be those looking for the nostalgia factor or to view games which they didn't play during their childhood. Individual videos do contain more modern games. The audience watches it generally to get an impression of the game to help decide whether or not the game is worth buying.

If an audience member does not purchase the game after viewing such a video, it is more likely due to it not interesting them, or it isn't a good game.

Can Let's Plays potentially make or break a game?

For years, Let's Plays were held responsible for either making a game huge or making it a financial failure. I don't think this is entirely correct.

Amnesia: The Dark Descent is potentially the most played video game on YouTube. Nearly every single YouTuber who creates Let's Play videos has created a video series on Amnesia: The Dark Descent. Despite it potentially being the most played game on YouTube, as of September 2012 the game generated an estimated 1.4 million sales. 

Amnesia is quite a linear game. Once you have played it once, it has given you everything it has to offer. If you do go back and play it a second time, it is because it is a good game.

Let's take a look at the other end of the spectrum. Overcast - Walden and the Werewolf was a game covered by a lot of Let's Play channels of varying size. It was a game that was played equally by the Let's Play giants to the smallest of channels.

Despite this, the game didn't become a massive success by any stretch of the imagination. If anything, the soundtrack for the game became more famous than the game itself. The strange occurrence of the soundtrack being more famous than the game is due in large part to the game being genuinely bad while the soundtrack was simply beautiful.

I sincerely believe that no matter how many YouTube channels create a video of a game, it doesn't make a difference long term. It isn't the videos which make or break the game; it is whether the game is good or bad and if there is an audience who wants it.

The Audience of That Dragon, Cancer

An important part of a video game's success revolves around the public it is targeting. Each genre of video game has its particular audience. That Dragon, Cancer is rather unique in almost every regard. The design and the story are something that developers have not attempted before.

That brings up the question of if there was a large audience for the game to begin with? The issue with such unique video games is that they usually only appeal to a very niche audience. The story to That Dragon, Cancer is not one that is fun to experience nor is it one that will bring you happiness.

It is a game that would make some of the most emotionless individuals shed some tears; that is just how sad the game is. Chances are, the audience for the game are those who have been unfortunate enough to be in the same or similar situation as the Greens. The story will have meaning to them. It gives them a reason to play it. For the average gamer, however, this may not be the case. Potentially That Dragon, Cancer is a game that simply doesn't appeal to the average gamer.

Are Let's Plays responsible for That Dragon, Cancer sales figures?

There is no denying the fact that it is a sorrowful story that the studio has yet to see a single dollar since the game's release. Spending two long years pouring blood, sweat and tears into creation, particularly one so close to your heart, to receive no financial compensation is excruciating.

To further increase the pain of this, all revenue of the game on Ouya is to go to the Morgan Adams Foundation and Family House SF. Without the sales, there is no revenue to go to the charities. The Green's and the studio have my sincere sympathy, and my heart goes out to them.

Despite the situation at hand, I don't think there is anything in particular that is to blame for the sales of That Dragon, Cancer. It is easy to blame Let's Plays, especially when you are receiving tweets from them when all you are doing is the right thing.

I think the sales figures are down to the game appealing to a very niche audience. It isn't something that the average gamer would look to play. More often than not, someone plays a game to get away from the drama that life brings.

They would rather get lost in a fantasy world or be the hero that saves lands from tyranny or that action hero like in 90s movies. The average gamer isn't looking for something that is most likely going to make them upset or even cry. They play games to get away from such things and to have fun. Let's Play viewers are there to either watch the presenter or watch a game which they had no intent on buying from the start. 

What are your thoughts on the story? Do you believe that Let's Plays are to blame? Let me know in the comments below.

IMAGE SOURCE: All images are sourced from their Steam Store Pages.

That Dragon, Cancer, Amnesia: The Dark Descent, Deus Ex, Octodad: Dadliest Catch.

Are Lets Plays ruining video game development? https://www.gameskinny.com/yg61b/are-lets-plays-ruining-video-game-development https://www.gameskinny.com/yg61b/are-lets-plays-ruining-video-game-development Tue, 29 Mar 2016 09:00:30 -0400 Damien Smith

On February 15th, 2016, American television and movie actor and independent journalist Tom Chick stated in his review for indie horror game Layers of Fear that Let's Play videos are ruining video game development. Let's Plays have always been controversial, but is Chick's statement of them ruining video game development true?

Chick's Opinion on Let's Plays

Chick was far from impressed with Layers of Fear, referring to it as a one trick pony. He says that the supposed scares would work in an actual game while not in Layers of Fear and that it is here to startle you.

This stuff might have worked as part of an actual game. For instance, a dream sequence in a Max Payne game. Or a level in Painkiller. Or maybe something where you have to go into cyberspace in Fallout 4. But when a game consists of nothing but the expected gimmicks, it gets tedious. When you have no rules, breaking rules is meaningless. The gimmick plays out and there’s still 90% of the playing time to go. All the while, there’s very little story and even less game. Pick up shreds of information. Listen to a snippet of bad voice acting. Infer what they mean if you want. Or not. Layers of Fear is mostly here to startle you.

Chick follows by saying that he suspects that Layers of Fear is designed as nothing but YouTube fodder and gives his opinions on the subject.

I suspect Layers of Fear was made specifically as Let’s Play fodder. This is what Let’s Plays have done to game development. Bloober, a studio whose previous claim to fame is a Bomberman clone, seems to have tailor-made a game for watching some idiot in an inset window shamelessly overact for his YouTube audience. With its short running length, its minimal storytelling, and its overreliance on jump scares, Layers of Fear seems to be chasing the success of Five Nights at Freddy’s. In other words, not so much a game as a tool to drive traffic to someone’s YouTube channel. That’s not game development. It’s pandering.

Is YouTube Fodder a real thing and does Layers of Fear fit into this category?

As sad as it is to say, yes, YouTube Fodder is indeed a real thing. A game that is classified as YouTube Fodder is essentially a video game developed targeting Let's Play YouTube channels and their audience. Most games of this form are short horror games consisting of nothing but cheap jump scares and are of questionable quality in most ways.

Questionable quality would include inferior graphics, incomplete and rough models and animations, bad sound design, terrible level design and most of all, not fun to play. A prime example of such a game would be Overcast: Walden and the Werewolfa game which lacks in almost every way. The only positive of the game is its outstanding soundtrack.

Layers of Fear is not a game which I liked, but this is more due to my preferences in the horror genre. The game simply just doesn't click with me. That is not to say it is a bad game; other players do love it. Gameskinny's Ty Arthur gave the game a very positive review.

YouTube fodder has become a big thing where a one-man to a small team developer attempts to make a fast buck by creating such a game. If a critic were to play enough of them, it wouldn't be difficult to become somewhat jaded and even cynical. 

Layers of Fear is not a game you can call YouTube Fodder; it has too many good qualities to it which Ty Arthur points out in his review. It is simply one of those games you will either love or hate.

Are Let's Plays ruining video game development?

There is no denying that Let's Plays have their good qualities along with their bad. To go as far as to say they are ruining video game development may be a bit much. It is true that there are a lot of terrible games out there which are YouTube fodder, but that isn't enough to say Let's Plays are ruining development.

Even before the phenomenon that Let's Plays started, there were always small independent developers who were attempting to get in on a trend. The amount of Minecraft clones that have appeared over the years alone should show this.

Video games go through trends just as much as anything else. An example would be the zombie trend. For a good few years, developers big and small were releasing zombie games left, right and center. Some were great, some were okay, and others were downright terrible.

YouTube fodder is just another trend where people are attempting to make a quick buck. It isn't something that is going to be around forever. Let's Plays cannot be held responsible for bad games. Even if they did not exist there would still be terrible games. With the likes of Steam Greenlight, it is much easier for terrible games to gain distribution than in the past. Not everything about Let's Plays may be ethical; there is certainly some aspects of them which are questionable. They are, however, not ruining video game development. 

Image Source: Morning Ledger, Overcast Walden and the Werewolf Store Page and Layers of Fear Store Page

That Dragon, Cancer dev blames Let's Plays for lack of sales https://www.gameskinny.com/fwwx3/that-dragon-cancer-dev-blames-lets-plays-for-lack-of-sales https://www.gameskinny.com/fwwx3/that-dragon-cancer-dev-blames-lets-plays-for-lack-of-sales Mon, 28 Mar 2016 04:49:52 -0400 Scott Simpson

Numinous Games developer Ryan Green has spoken out on the damaging effect Let's Plays have had on sales for That Dragon, Cancer in a blog post on the game's official website. He claims that the studio hasn't seen one dollar from sales so far. 

Green goes on to explain:

"That Dragon, Cancer was created by a studio of eight, and for many of us it was a full-time effort that involved thousands of hours of work. This huge effort required taking on investment, and we decided to pay off all of our debt as soon as possible. But we underestimated how many people would be satisfied with only watching the game instead of playing it themselves."

That Dragon, Cancer was a deeply personal creation for Green and his wife Amy, also a member of the development team. It chronicles the tragic death of their own child, who succumbed to cancer at just five years of age after being diagnosed with the illness at 12 months old. I can imagine that adds further pain to the fact that despite amassing millions of views on sites like YouTube, this hasn't translated into sales.

The perhaps now ironically titled Thank You For Playing, a documentary following the family through the 2 year creation process for the game, is due to see a release on digital platforms on March 29.

Later on in the post, Green clarifies his stance on Let's Plays, stating:

"We feel the Let’s Play culture adds value to this medium. And for games with more expansive or replayable gameplay, it can directly benefit developers."

But he points out how this can have the opposite effect on shorter, more story-driven experiences like That Dragon, Cancer. When you've watched someone play through an emotionally intensive, yet narratively linear experience that's over after 90 minutes, is there really much incentive for viewers to go out and buy that game to play it for themselves? Especially when, as Green points out:

"...many Let’s Players post entire playthroughs of our game, posting links to all of their own social channels and all of their own merchandising and leaving out a link to our site."

Some have criticized Green's argument, however, stating that it comes with the territory of the genre, and that it is a consequence of charging $14.99 for a game that only lasts an hour and a half. The studio drew further criticism when, in error, copyright claims brought down a number of YouTube videos featuring the game for using Jon Hillman's soundtrack.

Green explained that the intention there wasn't to make copyright claims or force content creators to take down their video, but they wanted Hillman to be able to "draw some income the original soundtrack to our game that he poured his heart into."

Still, some Let's Players reacted badly at the time, and took to Twitter to question the decision, like the fellow below:

But really, who is profiting off of who here?

What are you thoughts on the situation and on Let's Plays in general? Let us know in the comments.

Let's Play and Sony, were they really wrong? https://www.gameskinny.com/syepr/lets-play-and-sony-were-they-really-wrong https://www.gameskinny.com/syepr/lets-play-and-sony-were-they-really-wrong Sun, 31 Jan 2016 11:42:38 -0500 shox_reboot

Sony's latest stunt drew ire from gamers everywhere when the company tried to trademark the phrase "Let's Play". Over the past few days, the U.S Patent and and Trademark Office found the phrase to be "merely descriptive." They also noted that there is already a Georgia-based company holding a trademark that's a bit too similar; making it unlikely that Sony will succeed in their efforts.

Sony has until the 29th of June to make an argument against this and continue pursuing the trademark. But that's not quite what I wanted to talk about. I'm more interested in why they attempted to do this in the first place. Considering the fact that they've been playing their cards right with the current generation of consoles and even scored a major spike in dedicated consumers, I'd think they wouldn't want to do anything that could cause them to be looked on in a negative light.

Let's Plays on YouTube

We're all thinking it, and I daresay we're not wrong... this probably is the main factor behind the trademark attempt. The general consensus is that this was just a way for Sony to pull the plug on these types of videos on the internet. 

What would you do if potential consumers get the full experience your product offers without buying it for themselves? 

It's easy to point the finger at Sony for doing this, but are they wrong to try?

I'm not saying I agree with shutting down videos and channels on YouTube (or other video sharing/streaming outlets) because a company feels threatened by them. But we should look at it objectively because, like it or not, Let's Play videos are not entirely harmless to the gaming industry.

The Bad

To the general audience, a Let's Play video of any game consists of a person commentating/reacting to the game they're playing. 

But what's really happening? Viewers are getting treated to a full walk-through of the game. This is fine if the viewers have already bought the game and are playing it themselves, but what about those who haven't? 

This is the main cause of worry for gaming companies and developers everywhere. To be honest, if you look at it from their perspective you can understand why. Put yourself in their shoes: you're trying to sell the product you made to as many people out there as possible and the primary selling point is the experience you offer your customers.

What would you do if potential consumers get the full experience your product offers without buying it for themselves? 

Sure, people don't experience the game personally but watching someone play a game from beginning to end spoils the experience the game may have had in store for them, whether they're aware of it or not. 

Would you want to go out and buy a game after you just watched someone on the internet play through it entirely? Perhaps, if the gameplay was something special. But what if this is a game that places a lot of emphasis on story-telling and the main selling point is a compelling plot? 

Would you feel as excited if you were to go watch a movie that someone just got done spoiling for you? Of course not. Heck, you might not even want to watch it anymore. 

Video games are an industry. Gaming companies are running a business. They still have to make a profit. If there's anything threatening the equation, you can't blame them for trying to go fix the problem. 

The Good

That was just one side of the argument. There still are benefits Let's Play videos offer.

Most of the time you need only scroll down to the comments section of the video to find people asking what game is being played. In these cases, Let's Play videos are beneficial in that they're essentially promoting the game without the developers having to spend a single cent.

If the game primarily focused on the fun it provides via gameplay, it's perfectly fine to stream entire sessions of it.

Some Let's Play videos respectfully choose to not feature the entire game and rather just focus on one particular part or level. Others still just make a compilation of highlights from the gameplay which entertains its intended audience.

So what can be done?

Let's Play videos have been popularized by so many big name YouTubers now that it's a widely accepted phenomenon. What we can do to make peace with the gaming companies who see this as a threat is to tie up the loose ends from our side and ensure that there is no way these videos can hurt the revenue the games would generate.

If you're a person looking to make a Let's Play video, see if the game you want to play is fit for one. Ask yourself if you would still be interested in the game even after you spent hours sitting through your Let's Play session.

If the game primarily focuses on the fun it provides via gameplay, it's perfectly fine to stream entire sessions of it.

Most importantly, do not do Let's Play videos of games focused on telling a story! It's disconcerting seeing so many Let's Play videos of titles like Life is Strange. Can you really blame developers and companies for feeling threatened when you essentially offer the experience of their products for free on an online video streaming platform? 

Just find a way to balance the scales. Yes, companies like Sony along with a majority of the gaming industry generally don't like Let's Play videos, but we can demonstrate that they're not all bad by showing some respect to the games we choose to showcase online.  

Sony's trademark falls flat on its face...again https://www.gameskinny.com/mcc2s/sonys-trademark-falls-flat-on-its-faceagain https://www.gameskinny.com/mcc2s/sonys-trademark-falls-flat-on-its-faceagain Wed, 13 Jan 2016 17:56:03 -0500 Zack Thompson

Earlier this week, the Internet was buzzing about Sony's attempt to trademark the term "Let's Play".  But their attempt has failed, as shown in this letter from the U.S. Patent and Trademark Office.

“Let’s Play” has been a common part of gaming vernacular for many years now. So it may seem obvious that any attempts to trademark the phrase would fail. However, the application actually failed because of an existing trademark on “Let’z Play."

This is actually the second time that the patent has failed for reason. The letter says:

“In this case, the following factors are the most relevant: similarity of the marks, similarity and nature of the goods and/or services, and similarity of the trade channels of the goods and/or services."

Sony has until the end of June to appeal the decision. In order to be approved, they would need to prove that their new trademark is sufficiently different from the existing trademark.

Users on NeoGAF have observed that this new trademark may not be an attempt by Sony to prevent average gamers from uploading Let’s Play videos to YouTube or Twitch, but rather would exist to prevent Microsoft or Nintendo from using those words in any official branding.

Sony looking to make money off YouTubers, attempts to trademark "Let's Play" https://www.gameskinny.com/0hzc5/sony-looking-to-make-money-off-youtubers-attempts-to-trademark-lets-play https://www.gameskinny.com/0hzc5/sony-looking-to-make-money-off-youtubers-attempts-to-trademark-lets-play Tue, 12 Jan 2016 08:59:56 -0500 Zack Thompson

Most people are familiar with the YouTube community of "Let's Play" videos, where gamers will play a game, record commentary over it, and post it online for entertainment or research purposes. 

People have been able to make careers out of this type of content material (people like Pewdiepie, Game Grumps, Markiplier, and many others) and it is a pretty ubiquitous time period, which makes it all of the extra bizarre that Sony is seemingly making an attempt to trademark it. 

The trademark filing was found by customers on NeoGaf earlier this week, and it describes a service specializing in the “electronic transmission and streaming of video games via global and local computer networks.” It would seem that Sony is trying to save the term "Let's Play" for certain PS4 services. This could be problematic for apparent reasons, it could cause huge issues for YouTubers, and it seems Sony might be trying to get to the phrase to prevent Microsoft or Nintendo from either using or securing the term themselves. Add to the fact that this was filed in October right under our noses, with no announcement to hint that it was happening, makes this seen especially shady. 

It's a mystery why they've made and attempt to trademark this term, since they tried it once before and failed, The US Patent and Trademark Department said the trademark was too similar to a trademark of "LP Let'z Play." The odds are against them for the trademark to go through again because of the vague wording they use. The Patent Department issued a Non-Final Action meaning if they don't fix various mistakes that the trademark will be refused. But if it does go through, this could spell trouble for the YouTube community who makes a living off these types of videos.

What do you think of this move by Sony? Let me know in the comments! 

Sony is Attempting to Trademark "Let's Play" https://www.gameskinny.com/3wce7/sony-is-attempting-to-trademark-lets-play https://www.gameskinny.com/3wce7/sony-is-attempting-to-trademark-lets-play Mon, 11 Jan 2016 11:31:15 -0500 Gordon Siu

In a rather sneaky manner, Sony has been trying to register a trademark for the popular term "Let's Play". However, this being the internet, nothing ever stays quiet forever -- as NeoGAF users proved recently. The trademark was discovered recently on the US Patent and Trademark Office (USPTO) website, where the relevant documents can still be found here

Let's Play trademark application

Unsurprisingly, this was met with unanimous anger and disdain from the gaming community, as "Let's Play" has been a well-established term used for years to describe users' recording and uploading footage of themselves playing video games. A similar situation arose in the past during the trademark dispute between King.com and Stoic Studio regarding the use of the word "Saga".

To the relief of concerned gamers, the above document seems to imply that Sony's application would most likely be refused as the USPTO deems it likely that "a potential consumer would be confused, mistaken or deceived as to the source of the goods and/or services of the applicant and registrant".

Refusal on grounds of confusion

Unfortunately for Sony, the negative public sentiment that is expected to arise from this may cause more trouble than it's worth.

The Top YouTube Gaming Channels of 2015 https://www.gameskinny.com/se5i7/the-top-youtube-gaming-channels-of-2015 https://www.gameskinny.com/se5i7/the-top-youtube-gaming-channels-of-2015 Tue, 22 Dec 2015 06:30:01 -0500 Auverin Morrow



Subscribers: 15,317,893

VanossGaming, run by Evan Fong, is one of the largest gaming channels in the world right now. He's earned his fame through his comedic commentary on games like GTA V and Garry's Mod. He has a large circle of YouTuber friends who often make appearances in his videos. He also produces hilarious animated shorts to accompany stories that he and his friends tell. 


Perhaps the most remarkable thing about VanossGaming's channel is the fan base. Lots of channels, like PewDiePie or Smosh, have notoriously rabid fanbases that will argue relentlessly in the comments or go out of their way to attack people who express dislike for their YouTubers of choice. The Vanoss fanbase, however, is one of the most positive fanbases you'll find on YouTube. A quick look through the comments section shows a surprising lack of negativity -- rather, the fans are engaging in positive discussions and offering friendly feedback. For a channel this big, that's almost unheard of. By remaining positive and upbeat in his videos, Vanoss is constantly reinforcing his fans' good behavior. 


Vanoss is pulling in about 15,000 new subscribers every day -- a number that rivals some of the most subscribed channels on YouTube. He was also featured in WatchMojo's Top 10 Let's Play YouTube Channels video, taking the #2 spot (right under PewDiePie). 


To keep up with VanossGaming as he gets bigger and bigger, you can follow him on Twitter @VanossGaming or visit his official Facebook page.


That wraps up our list of the top YouTube gaming channels in 2015. Did you agree with our picks? Who would you like to see added to this list? Sound off in the comments below!



Subscribers: 7,754,655

Jacksepticeye is the alias for Irish YouTuber Sean William McLoughlin -- though if you asked him, he'd say that he's the last remaining Bossatronio from the planet Bossatron. His Let's Play style is similar to PewDiePie's -- the sort of excitable and loud gamer that's grown wildly popular over the past few years. He's good friends with big names like Markiplier and Pewds himself. 


Horror games are his genre of choice, but he's also famous for his series on The Escapists, The Sims, GTA V, and Happy Wheels. Several fans have made games for him, and there are even a few games (like Little Big Planet 3 and Far Cry 4) that have levels dedicated to him. On average, he's pulling in a whopping 13,000 new subscribers every day. (That's about as much as someone like Markiplier.)


You can find Jacksepticeye on Twitter (@Jack_Septic_Eye) or drop by his Facebook page



Subscribers: 11,974,756

VEGETTA777, a.k.a. Samuel de Luque, is a Spanish YouTuber who runs one of the largest Spanish-only gaming channels on the site. He focuses on a variety of games, but his videos for games like Minecraft, Battlefield, and Garry's Mod are his most popular. Most of his current long-running series are based in Minecraft


Although he's broadcasting from Spain, VEGETTA777 is very popular in Latin America -- much like AuthenticGames, who appeared earlier in this list. He's one of the most viewed and subscribed channels in Spanish-speaking countries, and he's currently the second most subscribed channel in Spain. He'll often collaborate with YouTubers from Spain and other Latin American countries.


Currently, VEGETTA777 is pulling in about 10,000 new subscribers per day. He also recently contributed to on an illustrated, interactive story book called Wigetta, which is based his collaborations with Willyrex.


You can follow him on Twitter @VEGETTA777 or drop by his official Facebook page.


KSI (KSIOlajidebt)

Subscribers: 11,468,391

KSI is the username for British YouTuber Olajide "JJ" Olatunji. His main focus is FIFA. His channel is fairly controversial, as his overconfident personality and racial humor doesn't rub everyone the right way. 


In 2015, however, KSI hasn't been focused as much on gaming. In fact, he's used his YouTube popularity to jumpstart his hip-hop career. In March of this year, he released his first single titled "Lamborghini" (see below). The music video has garnered an impressive 30 million views, and reached #30 on the UK Top 100 chart. In October, KSI announced an upcoming debut EP, Keep Up, that will be available in January 2016. 



We don't know whether or not KSI will continue doing gameplay videos in light of his budding music career, but you can keep up with him by following @KSIOlijadebt on Twitter or visiting his official Facebook page



Subscribers: 8,847,295

As you probably guessed by the name, TheDiamondMinecart is a Minecraft-heavy Let's Play channel run by Dan Middleton (DanTDM). 


TheDiamondMinecart showcases lots of Minecraft mods, and has a series called Diamond Dimensions, where Dan plays with a survival modpack that he put together himself. There are more than 230 videos in that series at the time of writing.


TheDiamondMinecart uses a lot of recurring characters, the most notable being Dr. Traysaurus -- a scientist who's often up to some sort of mischief. DanTDM also does an occasional collaboration with his wife, Jemma Middleton (a.k.a. xXJemmaMXx). 


Dan won a Kid's Choice award this year and was also an award presenter at the 2015 Bafta Game Awards. His channel suffered a dip in views after he broke his hand in October of this year, but it looks like he's bounced back for the most part. On average, he's still pulling in about 8,000 new subscribers per day. 


To keep up with Dan, you can follow @DiamondMinecart on Twitter or visit his Facebook page.



Subscribers: 833,782

This might seem like a strange choice, seeing as the subscriber count hasn't passed the 1 million mark yet, but Funhaus another channel run by the Rooster Teeth team -- the same guys responsible for the LetsPlay channel that we mentioned earlier in this list. 


This channel has only been around since February of this year, which makes the subscriber numbers much more impressive. The Rooster Teeth guys use the Funhaus channel for gameplay videos, the Open Haus Q&A series, and the Dude Soup podcast. Perhaps the most interesting series on their channel is the Demo Disk series, where the guys play old, crappy demo disks, with admittedly "varying results."



Meet the Funhaus Team.


To keep up with this new Rooster Teeth endeavor, you can follow @FunhausTeam on Twitter or visit the Funhaus Facebook page


The Game Theorists

Subscribers: 5,586,650

This educational channel is the brainchild of American YouTuber Matthew Patrick. Unlike most of the other YouTubers on this list, The Game Theorists provide analytical insights and theories on games (like the theory video above). They're known for addressing difficult or niche topics. The talks range from the representation of culture in video games, to theories that change the way we see games or connect one video game universe to another. 


The channel has four different hosts, who each run their own segments. Matthew Patrick (MatPat) hosts the most popular segment, Game Theory. This series explores popular video game theories as well as theories that MatPat has come up with himself. Gaijin Goomba, the second hose, runs two segments: Game Exchange, where he examines the hidden culture of a game, and Culture Shock, a series of short videos where Gaijin showcases a bit of culture in a game that simply wasn't big enough to put into a full Game Exchange episode. The third host, Ronnie, runs DNSQ (Digressing and Sidequesting) -- a series that focuses more on game design and mechanics than actual gaming. The final host, Drake, also has two regular segments: Crossover, where he connects two very different video game franchises, and Smash history, where he examines a Super Smash Bros. character's move set to see which games in that character's franchise the moves originated from.


The Game Theorists are averaging about 6,000 new subscribers per day. MatPat also has a second channel called The Film Theorists, which currently has about 1.7 million subscribers. In 2015 alone, he's collaborated with some of the biggest names on YouTube, including Markiplier, Smosh Games, and TheJWittz.


The Game Theorists don't have an official Twitter account, but you can follow @MatPatGT or visit MatPat's official Facebook page.



Subscribers: 2,860,114

Kwebbelkop, whose real name is Jordi van den Bussche, is a Dutch gamer. He rocketed to stardom after the 2014 release of the Grand Theft Auto V remaster for current-gen consoles. For the better part of a year, he made almost nothing but GTAV videos. 


Kwebbelkop earned his fame through stunt videos and racing collaborations in the GTAV world. He has since branched out to other games, but still maintains an extreme edge in most of his videos. In one Fallout 4 video, for example he sets off to kill the toughest creatures in the Wasteland with only the weird melee weapons he collected throughout his adventures. 


Recently, he's been averaging about 8,000 new subscribers per day. To keep up with all his crazy stunts, you can follow him on Twitter @Kwebbelkop or visit his Facebook page.



Subscribers: 1,242,992

Robbaz, a.k.a. Robert Öberg, is a Swedish YouTuber who's really taken off in the last month or so. In addition to his Let's Play videos, he has lots shorter clips that are heavily edited into comedic set pieces skits -- like his "Don't Talk to Strangers" montage, where he takes full advantage of killable children in Skyrim.


Robbaz focuses mostly on longer series as opposed to one-off videos where he tries niche games (a practice that's become very popular with names like Markiplier). His videos cover a wide variety of games and genres, from Skyrim and Fallout 4 to Minecraft and The Sims. On average, he's earning about 6 million new views and 26,000 new subscribers per month. 


In addition to playing games, Robbaz is a self-proclaimed "mad scientist" whose most recent endeavor was mead-making.


To learn more about this walrus-loving YouTuber (and maybe get some peeks at his pet Horker, named Walrus) you can find him on Twitter @RobbazTube or visit his Facebook page



Subscribers: 3,532,707

This is a Portuguese-only YouTube channel, run by Brazilian gamer Marco Tulio. His Minecraft content is by far his most popular, and it makes up most of his channel. But he also posts the occasional video from games like Happy Wheels and Five Nights at Freddy's. A lot of his videos are Let's Plays, but he will occasionally post animated shorts (like the "Life of a Creeper" video above), or even a Minecraft music video like this one:



Let's Playing is becoming increasingly more popular in Latin and South American regions, and AuthenticGames is a major contributor to this burgeoning scene in terms of both content and viewership. At the time of writing, he's averaging about 9,000 new subscribers every day. 


You can follow him @AuthenticGames on Twitter or visit his Facebook page for more content.



Subscribers: 3,475,969

This channel is run by various team member from Rooster Teeth, the minds behind the Red vs. Blue series and Achievement Hunter, a series of comedic gameplay videos. 


LetsPlay's most popular videos are playthroughs of Grand Theft Auto V and Minecraft. Currently, the channel is populated with videos from a variety of games and genres, from AAA shooters like Destiny to indie sims like Surgeon Simulator and novelty games like Earwax, an auditory version of Pictionary


This channel is unique from others on our list, because often more than one person is participating in the Let's Play commentary. There's lots of group banter in every video, which more often than not leads to some hilarious moments. 


Because LetsPlay is more of a home base for multiple entertainers than it is the sole project of one gamer, they don't have any official social media pages. But you can follow @AchievementHunt on Twitter or visit the Achievement Hunter Facebook page to keep up with the LetsPlay team. 


It's been a big year for gamers on YouTube. The launch of YouTube gaming has only added fuel to an already impressive fire. Let's Playing is bigger than its ever been, and it's shown no signs of slowing down. 


As this year comes to an end, we're looking back at the most successful gaming channels on YouTube. Some of the YouTubers on this list are long-standing pillars of Let's Playing, while others are up-and-comers that are taking the genre by storm. 


For the most part, the most iconic names still dominate the field. PewDiePie is still the most popular YouTuber in history, boasting more than 41 million followers. Markiplier has continued to hold a strong presence this year as well, with more than 10 million followers under his belt (though it's worth noting that some of the personalities on this list have passed Mark's subscriber count). Because these two names have been so prominent for so long, it seems unnecessary to include them on this list. 


Long-standing Let's Play behemoths aside, here are our picks for the top YouTube gaming channels for 2015. 

Extra Credits launches new LP channel 'Extra Play' https://www.gameskinny.com/a9dgp/extra-credits-launches-new-lp-channel-extra-play https://www.gameskinny.com/a9dgp/extra-credits-launches-new-lp-channel-extra-play Mon, 19 Oct 2015 17:52:52 -0400 Clint Pereira

The Extra Credits YouTube channel has become a blanket for several different series: Extra History, Extra Remix, Design Club, the now-cancelled James Recommends, and the flagship Extra Credits series. But when it comes to LPs, they decided the sheer volume of videos was going to drown out their channel.

Now Extra Credits has their first offshoot channel, Extra Play. Their original Side Quest series on Dark Souls will be hosted there as well, alongside two new LPs called “The Animation of Monster Hunter Tri Ultimate” and “The Battle of the Dans”. The Battle of the Dans is a Smash Bros. competition and self-referential joke featuring the three Dans who work at Extra Credits: host Daniel Floyd, Design Club writer Dan Emmons, and artist Dan Jones. The lineup suggests that the team will continue to upload both fun and educational videos about gaming.

Extra Credits is known for their analytical content about video games and video game culture. The series was featured on The Escapist and PATV before going independent in 2014.

 The original Side Quest videos for Dark Souls have been removed from their main channel and re-uploaded onto the new channel. If you’re a fan of those original videos, it may be a good idea to hit subscribe on their new platform.

Let's Play Spotlight: supergreatfriend https://www.gameskinny.com/kd68b/lets-play-spotlight-supergreatfriend https://www.gameskinny.com/kd68b/lets-play-spotlight-supergreatfriend Thu, 20 Aug 2015 02:30:01 -0400 katlaborde

Every gamer has probably watched a let's play video. For whatever the reason, whether it's because we never got a chance to play the game ourselves or it just isn't worth our money, some enjoy watching somebody else play through a video game. Most of these 'Let's Players', or LPers for short, provide a commentary. The majority of them tend to be humorous or irritating depending on taste, but when you do stumble across an individual that possesses a charming personality, you can find yourself addicted to their videos. 

Within in that world of LPers striving to grab your attention, all starving for those precious  YouTube views, there is one Let's Player that truly stands out from the rest: supergreatfriend.

Fan drawing of supergreatfriend

There's not much known about supergreatfriend in the real world, but that only adds to his alluring character. The lack of a face, accompanied only by his casual voice, gives a sense of humility. He keeps it simple and subdued. He doesn't speak during cut scenes, he never resorts to being obnoxious, and he even provides interesting facts about the obscure titles he tends to showcase.

His down to earth personality is a breath of fresh air amid the countless intolerable let's players mostly focused on making stupid sexual references and excessive swearing. Now come to think of it, I don't  think I've ever heard supergreatfriend even swear on any of his videos. 

One of supergreatfriend's more popular LPs, Deadly Premonition.

Speaking of his videos, supergreatfriend is a true connoisseur of the overlooked and weird. On his channel, you can find games like MODE, an FMV title where you crash a yuppie centric party or the late Kenji Eno's bizarre D trilogy. He provides us with titles that most of us probably would've never been able to experience if it weren't for his vast library, introducing us to gaming's most forgotten corners. His commentaries give insight into the bizarre developments of these games and why they were left in annals of gaming history, all while making us laugh with his dry humor.

The Ouya and the "stratovarius of controllers".

Supergreatfriend truly cares and has an interest in the games he plays for his loyal viewers, a loyalty that is returned with a continuous supply of uploads as well as live streams almost every Saturday night. His streams allow for his watchers to gather together and chat while he demos multiple titles. These games could be absolutely anything, ranging from mainstream new releases to  collections of games pulled from the defunct Ouya's library.

Let it be known that anybody that is willing to play through every Xbox Live Indie Game is a dedicated individual willing to endure the worst that the gaming world has to offer. All for the entertainment of his viewership, mind you. 

Some of my favorite of his LPs include:

Supergreatfriend is a rare gem of the Let's Play community. If you are curious about unknown or forgotten titles or you just simply want to watch some of the best let's play videos on the web, go look up supergreatfriend now. You may just find yourself spending your Saturday nights watching some of the oddest video games ever conceived. 

Do you watch Let's Play videos? Who's your favorite LPer? Let me know in the comments below! 

Image sources: Wikia, Den of Geek, & Level Up

Five Nights at Freddy's 4's new release date is two months early https://www.gameskinny.com/7xl5k/five-nights-at-freddys-4s-new-release-date-is-two-months-early https://www.gameskinny.com/7xl5k/five-nights-at-freddys-4s-new-release-date-is-two-months-early Mon, 13 Jul 2015 19:03:13 -0400 Bryan C. Tan

The phenomenon that is Five Nights at Freddy's just continues with the surprises.

The latest surprise comes from an email apparently sent by the sole developer of the horror series, Scott Cawthon, to YouTuber Dawko:

The creator behind the YouTube sensation states that he's going to release the fourth instalment of the point-and-click survival horror series on August 8th in conjunction with the one-year anniversary of the game that began it all, Five Nights at Freddy's. In place of its original release date of October 31st on Halloween will be a free content update for what supposedly will be the final chapter of animatronic-bears-gone-wrong.

In what can arguably be called a fairytale year (but is probably too creepy to be called that), Five Nights at Freddy's has gone from humble beginnings on relatively unknown digital distribution platform Desura, to public praise on Greenlight and Steam, and then to massive popularity through Let's Play videos on YouTube.

It has spawned two (soon to be three) sequels, an upcoming Warner Bros. movie, and a whole new generation of horrified teenagers.

With a rabid fanbase that never runs out of wild theories and speculation, it would be a sad moment if Five Nights at Freddy's 4 really turns out to be the final episode of an incredible achievement by the mind of only one man, but whoever has experienced the ingenious work of art will undoubtably be proud to say:

"Good night, Freddy." 

Let's Play Star PewDiePie Made $7.45 Million Last Year https://www.gameskinny.com/yhqaz/lets-play-star-pewdiepie-made-745-million-last-year https://www.gameskinny.com/yhqaz/lets-play-star-pewdiepie-made-745-million-last-year Mon, 06 Jul 2015 18:45:53 -0400 Ryan Martinez

Even if you have never sat down to a watch a “Let’s Play” video or not you’ve probably heard of PewDiePie (Felix Kjellberg when he’s offline) the YouTube star who has racked 37 million subscribers. Those staggering subscriber numbers create an equally big day, for PewDiePie.

He earned a whopping $4 million from gameplay videos alone last year and earned the title of one of themost influential person on the internet. That apparently was only the tip of the iceberg according to a report by Swedish tabloid Expressen.

In the report Expressen says that PewDiePie’s fame is far from slowing down, in fact its only getting started. That boost in fame also means a jump in profits for Kjellberg’s production company PewDiePie Productions AB. In 2014 his company pulled in an shocking $7.45 million.

Unbelievable as those numbers, they make sense when you consider how big PewDiePie’s fan base is and the amount of content he’s released. Currently claiming 37 million subscribers, the highest of any YouTube creator, who tune into over 2,300 videos on his channel.

Each of those videos bring in around a million views inside a day of being uploaded. A view have even brought tens of millions of views over time, which means big revenue for Kjellberg.

That revenue isn’t limited to just Let’s Play videos though, PewDiePie has been branching out recently. He recently starred in a couple South Park episodes focused on Let’s Play videos. He’s also announced This Book Loves You, a parody self-help book that’s being published by a part of Penguin Random House. He’s not stopping there though, he has plans to keep branching out.

He’s signed a deal with Makers Studios, an online content producer owned by Disney, to help expand his presence online. It will be interesting to see how he handles all this new attention.

PewDiePie has already come under fire from gamers who disagree with his content, forcing him to disable YouTube comments on his channel. How will he handle negative book reviews and comments everywhere else?

Source: Expressen