Level Guide  Tagged Articles RSS Feed | GameSkinny.com Level Guide  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Deus Ex Go complete guide to beating levels 8 - 14 https://www.gameskinny.com/vqteu/deus-ex-go-complete-guide-to-beating-levels-8-14 https://www.gameskinny.com/vqteu/deus-ex-go-complete-guide-to-beating-levels-8-14 Mon, 22 Aug 2016 04:36:47 -0400 Ty Arthur

After covering the opening seven levels of the mobile stealth/puzzle game Deus Ex Go, its time to move onto the next segment and complete out the first major arc of the game's storyline. If you need help on other parts of the game or a refresher on how the mechanics work, be sure to also check out:

Deus Ex Go Level 8

Hacking computers is first introduced in this area, allowing you to take control of objects like turrets to advance through a level.

From the start point, head right, down, and then left until you are on the yellow hacking triangle. Tap your circle and drag it across the lanes to your intended target: in this case, the turret on the right. Taking control of the turret on the right automatically kills the guard.

 Hacking a turret

Tap your circle again and this time take control of the turret on the left so it won't attack you when you pass by. Now head all the way to the far lower-right corner and pick up the blue invisibility augmentation, but don't activate it yet as it only lasts a single move.

Go back to the hacking terminal and re- hack the turret on the right. This has to be done as the right side turret has two circles' worth of movement in front of it, which can't be bypassed with a single move of invisibility.

Go back up so you are just one circle to the left of the left side turret's line of sight. Activate your invisibility and move right and then head right and up to exit the level. With the right turret hacked it won't shoot as you move upward.

 Using invisibility to move by the turret without activating line of sight

Deus Ex Go Level 9

A new element is added in this level of red lanes that can't be crossed until they are hacked. Move right and then down to the first yellow hacking terminal. Like with the turrets, tap your circle and then drag up to hack the middle red lane and create a passage.

 Hacking lanes

Now move up to the second yellow hacking terminal and hack the lack to the left so you can move back towards the beginning section of the level.

 Hacking the left lane

Go left and down back to the lower hacking terminal and hack the left side lane. This will make the center lane inaccessible as it turns back red, but that's OK because the top lane is still open. 

 Two lanes hacked but no way through the center yet

Go back up and then left to the top terminal. Now just hack the center lane and you have a clear path down and towards the exit on the right side.

Deus Ex Go Level 10

This one's sort of tricky, but there is a way through with a little hacking magic. Go up to the middle lane, which triggers the guard's Titan shield and starts his charge towards you. Instead of going up to the invisibility augmentation, go down instead to the hacking terminal.

Reaching the hacking terminal

Hack the center red lane, rather than the one on the right that leads to the exit and is blocked by the guard. Now head back up to the middle lane and go up again to the invisibility augmentation when the guard charges. Don't activate it yet though.

Move down one circle and then right one circle so you are on the hacked yellow lane. Now activate your augmentation and move down on circle, placing you in the guard's path. Since you are invisible, you can now move right and stealth kill the guard.

 Stealth killing the guard

Now return to the lower lane and hack the red lane on the right, which clears a path to the exit.

Deus Ex Go Level 11

From the level's start, move up, right, and then down to access the yellow hacking terminal. Hack the red lane to your right, which turns the top lane red and causes the guard to be stuck in his current position.

 Freezing the guard in place in a red lane

Move to the terminal on the right and hack the top red lane back into a yellow lane so the guard can keep moving. Move two circles to the left so the guard returns to his original position.

You now have a clear path to move up, right, and up to reach the exit. The guard will give chase, but he'll be far enough way that he won't reach you as you move on the center lane.

 Outrunning the guard to the exit

Deus Ex Go Level 12

Head up to the terminal and hack the red lane on the left side of the map. The top guard will give chase, but you have plenty of moves to go left and then up to the invisibility augmentation.

 Hacking the left side

You will notice when you reach the top that your hacked yellow lane turns red again - that's because the guard hit the terminal and undid your hack. From the augmentation circle, move down to stealth kill the guard in the way. Now go down and back to the right, but stop just before reaching the terminal.

Activate your invisibility and then move onto the hacking circle and hack the right side red lane, opening a path to the exit. Since you were invisible on the hacking circle, the guard won't give chase and won't ruin your hack on the way up and right to the exit.

 Hacking while invisible

Deus Ex Go Level 13

Move right and then down so you are on the bottom lane and out of the center guard's line of sight. Head right and then up to access the terminal. Hack the turret to kill the guard on the center lane.

 Using the turret to kill a guard

Next, hack the top red lane so the top guard can get through. You'll notice the lane is now open to turret fire though, so don't go on it! Instead, move one circle to the left to get in the guard's line of sight and force him to chase after you.

 Forcing the guard to chase

The turret won't kill the guard since  you no longer have it hacked and it isn't seeing you. That's OK though, as we're going to game the system a bit. Move down and then back up so the guard turns around and starts moving towards his original position. 

From the terminal circle, hack the top lane again to turn back red so that the guard can't pass and return to his starting spot. Move down one circle so the guard moves up and is now blocked. Now hack the red lane on the right and you have a free and clear path. Since the guard is facing up, he won't see you and can't chase.

 Reaching the exit

Deus Ex Go Level 14

At the level's start point, move right two spaces and then down one space to stealth kill the guard. Part way through, a cut scene will trigger that advances a story plot.

 Taking out the guard

Move down and then left and hack the center right lane so it turns yellow. Now move right and then up to the top hacking terminal and hack the turret so it won't shoot at you when you break line of sight.

 Hacking the turret

Move up and towards the left to grab the invisibility augmentation. You still don't have a clear path to the exit yet, so go back down to the bottom hacking terminal and hack the red lane on the right to turn it yellow. Move up to the top hacking terminal and hack the center red lane to turn it yellow as well.

The turret will no longer be hacked at this point, but that's OK because you have the invisibility augmentation. Move up to the center point so you are one circle beneath the turret's line of sight and activate your invisibility.

 Turn invisible at this point on the map

Now just move up and to the right to reach the level's exit. Congratulations, you've now completed the first major story segment of Deus Ex Go! Be sure to comment below if you have any tips on completing these levels in fewer moves or by utilizing different hacking techniques! 

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Pocket MapleStory Angelic Buster class guide - Levels 1 - 10 https://www.gameskinny.com/tufcx/pocket-maplestory-angelic-buster-class-guide-levels-1-10 https://www.gameskinny.com/tufcx/pocket-maplestory-angelic-buster-class-guide-levels-1-10 Mon, 14 Dec 2015 06:15:18 -0500 QuintLyn

Pocket MapleStory launched on mobile recently, bringing the popular MMO IP to our pockets. There is a lot that players need to know, and we're here to help.

We started with a simple guide to getting started in the game and have posted guides for both the Demon Slayer and the Dual Blade. Now we're giving you the third of our class guides -- Levels 1-10 for the Angelic Buster.

This guide will consist of two parts, a spoiler-free (ish) summary section that will give you a general rundown on things and a more detailed section that outlines your quest objectives. Don’t worry, we’ll let you know when the spoilers are about to start.

The Basics

The first ten levels of the Angelic Buster takes place in and around the sacred city known as Pantheon. The first ten levels-worth of quests for the Angelic Buster will be made up of a nearly even mix of Main Story quests and side quests.

Because of the sidequests, you may not level at exactly the same rate as I did. But you should hit Level 10 around the time you turn in Quest 17 of the  Main Story.

When the game starts, you’ll get to watch a brief prologue -- in the form of a cutscene -- explaining what happened to your character’s mother. Once that scene finishes, the story will catch up with an Angelic Buster name Tear in Pantheon. Tear is different from the others in her city, as you will soon find out. As a result, she’s picked on by most everyone you run into in the area -- even the adults who should know better.

Skills

Skills in Pocket MapleStory are grouped into sets called Job Advancements. Skills can be “mastered” -- with each skill requiring a different amount of skill points to master. As an Angelic Buster, you won’t have any skills until you complete the 1st Job Advancement quest, at which point you’ll get your first Job Advancement with five skills.

Job Advancement 1

You’ll get your first job advancement from a quest around LvL 6 -- a little earlier or later depending on some options you take while leveling. This advancement will give you 13 new skills needing anywhere between 0 to 30 skill points to master. You’ll get your first skill point to invest when you hit LvL 10. Stats for these skills will increase as points are added.

1st Job Advancement Screen 1

1st Job Advancement Screen 2

It’s also important to note that some skills will not be usable until some other requirement has been met. These will be indicated by a small red “No” sign on the skill card.

  • Soul Buster (Master LvL 1) - Channel Eskalade’s power to controll both the Soul Shooter and Soul Ring.
  • Dress Up (Master LvL 1) - Summon the power of Eskalade to transform into Angelic Buster.
  • Grappling Heart (Master LvL 1) - Tosses a magical line above you to ascend to higher platforms.
  • Star Bubble (Master LvL 30) - Fires a condensed stream of unrefined energy. Deals damage within a certain range when the projectile hits.
  • Feather Hop (Master LvL 1) - Press the Jump key while in midair to jump in the direction you are moving.
  • Melody Cross (Master LvL 30) - Uses the power of Eskalde to increase stats for a certain period.
  • Affinity (Master Level 20) - Get closer to Eskalade to draw out strength and make your body lighter.
  • Pink Pummel (Master Level 30) - Rushes through enemies, knocking them back. Has a chance to recharge. **Requires Star Bubble 5 or higher to unlock.
  • Lovely Sting (Master Level 30) - Pierces enemies with a beam of pretty power and curses them. Use the skill again to detonate the curse. **Requires Star Bubble 5 or higher to unlock.
  • Power Transfer (Master Level 20) - Generates a shield that absorbs a portion of damage dealt by the enemy.
  • Soul Shooter Mastery (Master Level 30) - Increases Mastery and Accuracy of Soul Shooter.
  • Beautiful Soul (Master Level 20) - Permanently increases DEX. **Requires Soul Shooter Mastery 10 or higher to unlock.
  • Great Affinity (Master Level 20) - Get closer to Eskalde to receive battle experience and increase resistance. **Requires Affinity 10 or higher to unlock.

Non-Passive skills can be added to your ability/item bar by pressing the shortcut button in their info screen.

Gear

Angelic Buster Equipment

For your first few levels, you may be tempted to purchase weapons or equipment from the vendors in the village. DON’T. Your quests will provide you with the exact same gear before you’re even able to use it. Save your money for something else. That said. The minute you hit Level 8, swap that gear out.

Surviving

Similar to the Demon Slayer, the Angelic Buster can go a while before having to worry about being killed in a quest. Her quests are an even mix of fetch/talk to random people quests and kill missions, making the first few monsters you’ll run into lightweights. That said, it’s always best to stay on the safe side and keep an eye on that health bar. Be sure you have a decent number healing potions before heading out as well.

Making money (Mesos)

Level’s 1-10 are basically all still part of the introduction/tutorial area. There won’t be a ton of opportunity to make money just yet, but there doesn’t really need to be. Pocket MapleStory practically hands players Mesos every time they log in. There are rewards for logging in daily, different holiday “events” that will grant you items and cash, and more. Of course, you can earn extra by taking a little extra time to kill a few more things while out on quests and bringing back the loot to sell.

The Dirty Details: In-Depth Guide

Above we covered the basics for Levels 1-10. If you want to play and experience the story for yourself, what’s above (plus our Getting Started in MapleStory guide) will give you everything you need to survive the first ten levels of your life as a Dual Blade. So, stop here. Because anything beyond this point contains SPOILERS.

We’ll break this area down into sections based on levels. Keep in mind that depending on your own play-style, levels may vary slightly.

Level 1

Intro

As mentioned above the Angelic Buster’s story will start out with a bit of prologue. We join the playable character’s mother Victoria after a battle with a being named Magnus. The being has already killed Victoria’s partner Kaiser and attacks Victoria. There a back and forth of battle before Magnus retreats, saying he won’t give up until he controls Pantheon.

Victoria and Magnus

A while later we see Victoria again. She has lost her power and is with child. Able to feel Magnus’ power returning she worries for Pantheon and the future of her unborn. As she comes to a decision the cutscene ends and another begins.

Finally, we are with the playable character, Victoria’s child named Tear. We see Tear crying when a boy named Kyle finds her and asks if the other children are picking on her again for being a “mutant without a tail and magic powers.” He then tells her that they’re just jealous because she’s the daughter of a hero; adding that they don’t like him either.

At this point an adult named Carlos comes looking for them and informs them both they should ignore the others because they’re better than the rest. He then tells Kyle that Cartalion is looking for him and can be found at Nova’s Sanctum. As Kyle leaves, Tear can hear someone calling for her.

Tear goes to find out what she’s being called for, only to have the person requesting her presence -- Anor -- take some jabs at her, telling her he can’t believe they traded her mother for her. After this loving discussion, you’ll be offered your first quest.

Pantheon City

Quest 1 - Same Old, Same Old

  • Objective: Talk to Anor
  • Location: Pantheon
  • Rewards:
    • 80 XP
    • 190 Mesos

Talk to Anor again and he’ll give Tear more grief before saying he wants some work done and offering the next quest.

Quest 2 - Anor The Bully

  • Objective: Kill 8 Sleepy Grobblers
  • Location: West Pantheon Plains
  • Rewards:
    • 120 XP
    • 248 Mesos

You’ll find the Sleepy Grobblers on the lower levels of the Plains. Dispatch 8 of them and return to Anor. Anor will opt to antagonize Tear some more before telling her she needs to go see Christina.

Quest 3 - The Relentless Jerk

  • Objective - Talk to Christina
  • Location: Pantheon
  • Rewards:
    • 60 XP
    • 190 Mesos

You’ll level up after accepting this quest.

Level 2

Christina can be found just a bit to the left of Anor. Talk to her to complete the quest. She’ll chastise Tear as well. (Apparently Tear can’t do anything right for any of these people.) After a bit of needling, she’ll offer another quest.

Quest 4 - The Tokka Menace

  • Objective: Kill 8 Limestone Tokka
  • Location: West Pantheon Plains
  • Reward:
    • 120 XP
    • 248 Mesos

Head to the West Pantheon Plains and you’ll find the Limestone Tokka’s on the upper platforms. You should ding another level while slaying the Tokka.

Level 3

Return and talk to Christina again. Shell give Tear grief before sending her back out on another errand.

One of Christina's quests

Quest 5 - An Unreasonable Request?

  • Objective: Collect 8 Boulder Fragments
  • Location: West Pantheon Plains
  • Reward:
    • 153 XP
    • 276 Mesos

You may have already collected some of these fragments during your last quest. So you may not need to kill as many Tokka. However, if you’re halfway or more through Level 3, just go ahead and take down a few more so you can hit the next level before returning.

Level 4

Return to Christina and she’ll mention something about giving the boulders to Kyle as a present before mentioning that someone named Fenelle is looking for Tear. For once, Tear will actually be excited.

Quest 6 - A Call From Fenelle

  • Objective: Talk to Fenelle
  • Location: Nova’s Sanctum
  • Reward:
    • 77 XP
    • 190 Mesos

Fenelle will ask Tear if the others have been picking on her and Tear will tell her not to worry, after which she will be tasked with taking Kyle his lunch box since he forgot to take it with him when he went out to train.

Quest 7 - A Kind Priestess

  • Objective: Take Kyle his lunch box
  • Location: South Pantheon Plains
  • Rewards:
    • 77 XP
    • 190 Mesos

When you accept the quest, you’ll notice Fenelle has a second one for you. Go ahead and grab it.

Side Quest 1 - Threat On Pantheon

  • Offered by: Fenelle
  • Objective: Listen to Fenelle’s Dream
  • Location: Nova’s Sanctum
  • Rewards:
    • 60 XP
    • 190 Mesos
    • 5 Red Potions

Since you’re already here, go ahead and listen to Fenelle’s dream. She’ll immediately offer another quest.

Side Quest 2 - Omens In The West Plains

  • Offered by: Fenelle
  • Objective: Find out what the dreams mean.
  • Location: West Pantheon Plains
  • Rewards:
    • 60 XP
    • 190 Mesos

Go to the West Pantheon Plains and tap on a sparkling area on a ledge. It will complete the side quest and you’ll level up.

Level 5

Tap the sparkling area again and receive another quest.

Side Quest 3 - Suspicious Light

  • Offered by: Sparkling Light
  • Objective: Report the suspicious light to Fenelle
  • Location: Nova’s Sanctum
  • Rewards:
    • 60 XP
    • 190 Mesos

Before returning to Fenelle, take Kyle his lunch box. You’ll find him on a ledge in the South Pantheon Plains.

Kyle thanks Tear for bringing his lunch and tells her he's working hard to live up to having Nova Guardian Kaiser’s powers. Tear will then notice Kyle’s sword is in poor shape and he’ll tell her he just needs some Alert Grobbler Stalks to fix it.

Quest 8 - For A Friend

  • Objective: Collect 8 Alert Grobbler Stalks
  • Location: South Pantheon Plains
  • Rewards:
    • 160 XP
    • 276 Mesos
    • Brown Rocky Suit

Obtain the stalks and return to Kyle. After giving Kyle the stalks, he’ll tell Tear that she can try praying at Nova’s Sanctum to fix the tail and magic issue.

Quest 9 - Clutching At Straws

  • Objective: Pray at Nova’s Sanctum
  • Location: Nova’s Sanctum
  • Rewards:
    • 80 XP
    • 190 Mesos

Return to Nova’s Sanctum.

As you pass through Pantheon on your way to Nova’s Sanctum, you’ll notice Anor has a quest available for you. It’s a repeatable side quest. Grab it and save it for later.

Side Quest 4 - Research Materials

  • Offered by: Anor
  • Objective: Collect 8 Onyx Stonegar Pieces
  • Location: South Pantheon Forest
  • Rewards:
    • 336 XP
    • 276 Mesos

Once you have the quest return to Nova’s Sanctum. Everyone will be gone, but you’ll see a sparkly area near where Fenelle would still be standing. Tap it to complete Clutching At Straws. It will immediately offer you a new quest.

Quest 10 - Praying To The Ancestors

  • Objective: Tap On The Sparkles
  • Location: Nova’s Sanctuary
  • Rewards:
    • 80 XP
    • 190 Mesos

Tap on the sparkles again and you’ll get a cutscene. Tear will notice the Relic is shining and touch it. She’ll freak out for a bit, thinking she allowed Magnus to run away with the Relic and that she’s put Pantheon in danger. While fretting, she’ll hear someone she thinks is a ghost call her name. A statue-like dragon will tell her that she woke him.

Meet Eskalade

Quest 11 - Meet Eskalade

  • Objective: Talk to Eskalade
  • Location: Nova’s Sanctuary
  • Rewards:
    • 80 XP
    • 190 Mesos

Accept this quest and you’ll ding Level 6.

Level 6

Go to your right and tap on the dragon-statue, he’ll tell Tear that he’s the Great Guardian Dragon of the Novas who was stuck in the Relic. Tear suspects he’s the same guardian that fought alongside her mother. Eskalade can’t remember for certain but tells her she might be right, before offering the next quest.

Quest 12 - 1st Job Advancement

  • Objective: Kill 8 Amethyst Tokka
  • Location: Radiant Rock Forest
  • Rewards:
    • Soul Shouter Weapon

Proceed to the Radiant Rock Forest and you’ll see the Amethyst Tokka on the upper levels. Be careful while slaying these. They hit harder, so you’ll want to keep an eye on your health bar and use health potions when necessary.

Return to Eskalade and turn in the quest. He’ll tell Tear he remembers a pink haired girl that looks like her. Tear believes that was her mom.

He’ll end the conversation by telling her that Christina is looking for her and offer the next quest.

Bully For You

Quest 13 - Bully For You

  • Objective: Talk to Christina
  • Location: Pantheon
  • Rewards:
    • 96 XP
    • 190 Mesos

At this point Fenelle and Cartalion will reappear in Nova’s Sanctuary. You can turn the Suspicious Light quest into Fenelle.

You should also ding Level 7 right around now.

Level 7

Both Fenelle and Cartalion will have side quests available for you. Grab them before going to see Christina.

Collecting Laloong Tails

Side Quest 5 - Becoming A Trainee

  • Offered by: Cartalion
  • Objective: Collect 8 Laloong Tails
  • Location: South Pantheon Plains
  • Rewards:
    • 176 XP
    • 276 Mesos

Side Quest 6 - The Crack

  • Offered by: Fenelle
  • Objective: Talk to Christina about the Shimmering Light
  • Location: Pantheon
  • Rewards:
    • 60 XP
    • 190 Mesos

When you’re done gathering quests, you can take a look at your first job advancement under skills. Two skills are active and can be slotted in your shortcut bar.  Once you’re done with that, go find out what Christina wants. She’s upset with Tear because Kyle was apparently hurt and demands that she collect materials for potions to be made with.

Quest 14 - Christina’s Grief

  • Objective: Collect 8 Grumpy Gobbler Stalks
  • Location Grumpy Grobbler Habitat
  • Rewards:
    • 204 XP
    • 276 Mesos
    • Purple Hatchling

While talking to Christina, turn in The Crack quest and she’ll offer another.

Side Quest 7 - Soul Purification

  • Offered by: Christina
  • Objective: Collect 8 Sleepy Grobbler Stalks
  • Location: West Pantheon Plains
  • Rewards:
    • 120 XP
    • 276 Mesos

Chances are you’ll have already collected plenty of Sleepy Grobbler Stalks on your other quests. If so, go ahead and turn in Soul Purification and Christina will give you another quest.

Side Quest 8 - The Dimensional Crack

  • Offered by: Christina
  • Objective: Report to Cartalion
  • Location: Nova’s Sanctum
  • Rewards:
    • 60 XP
    • 190 Mesos

Go back and see Cartalion, turn in the quest and he’ll offer another.

Side Quest 9 - External Power

  • Offered by: Cartalion
  • Objective: Talk to Cartalion again
  • Location: Nova’s Sanctum
  • Rewards:
    • 60 XP
    • 190 Mesos

Talk to Cartalion again to turn in the quest and receive yet another.

Unjust Dimensional Crack

Side Quest 10 - Unjust Dimensional Crack

  • Offered by: Cartalion
  • Objective: Talk to Christina
  • Location: Pantheon
  • Rewards:
    • 60 XP
    • 190 Mesos
    • 3 Red Potion

Return to Christina and turn in the side quest. She’ll seem surprised by this whole crack business and offer the next quest.

Side Quest 11 - Dark Energy

  • Offered by: Christina
  • Objective: Kill 8 Alert Grobblers
  • Location: South Pantheon Plains
  • Rewards
    • 160 XP
    • 248 Mesos

Before leaving, check your equipment and slot the Soul Shooter. When you tap your attack button, you’ll notice an immediate change in Tear’s appearance and that your weapon is much more powerful.

You have your new powers

The South Pantheon Plains are on the way to the Grumpy Grobbler Habitat, so knock out Becoming A Trainee and Dark Energy on your way there. You should hit Level 8 while killing the critters for these, so when you do, remember to slot the armor you earned earlier.

Level 8

Continue to the Grumpy Grobbler Habitat and collect the Grumpy Grobbler Stalk before returning to Christina. Turn in Christina’s Grief. And she’ll comment on how quickly the job was done. Tear will lie to Christina about how she managed to do the job quickly, keeping her recently acquired abilities a secret.

Christina will then tell Tear that Cartalion is looking for her again.

Quest 15 - A Serious Warning

  • Objective: Talk to Cartalion
  • Location: Nova’s Sanctuary
  • Rewards:
    • 102 XP
    • 190 Mesos

Before leaving, turn the Dark Energy Quest into Christina and she’ll offer another.

Side Quest 12 - Creatures In The South Plains

  • Offered by: Christina
  • Objective: Kill 8 Laloongs
  • Location: South Pantheon Plains
  • Rewards:
    • 176 XP
    • 248 Mesos

Don’t head to the Plains yet. Go see what Catalion wants first. When you talk to Catalion, he’ll say he thought Tear had run off. She’ll tell him she feels responsible for all the trouble, and he’ll tell her that the weakened barrier is allowing monsters into Pantheon, sending her off to slay some.

Quest 16 - The Wages Of Sin

  • Objective: Kill 8 Onyx Stonegar
  • Location: South Pantheon Forest
  • Rewards:
    • 336 XP
    • 248 Mesos

After Cartalion issues the quest you can turn in Becoming A Trainee and pick up another side quest.

Side Quest 13 - Material For Armor

  • Offered by: Cartalion
  • Objective: Collect 8 Laloong Wing
  • Location: Grumpy Grobbler Habitat
  • Reward:
    • 259 XP
    • 276 Mesos

Take the quest and head out. You’ll go through the South Pantheon Plains and the Grumpy Grobler Habitat on your way to the South Pantheon Forest, so knock out Creatures In The South Plains and Material For Armor. You’ll ding Level 9 in the process.

Level 9

Continue to the South Pantheon Forest and you’ll b able to complete both Wages of Sin and Research Materials at the same time. Return to Cartalion and turn in your main quest. He’ll comment on how quickly the job was done and say he’s considering having Tear take up Kaiser/Kyle’s duties for a while since he’s gone after Magnus.

When Tear says she wants to say goodbye to Kyle, Cartalion will tell her that she might make it if she hurries to the West Pantheon Border.

Quest 17 - An Unexpected Notice

  • Objective: Find Kyle/Kaiser
  • Location: West Pantheon Border
  • Rewards:
    • 168 XP
    • 190 Mesos
    • 2 All-Cure Potion

Depending on how many mobs you have killed while running back and forth, you may hit Level 10 after this quest. Turn in the other quests you currently have and you’ll definitely ding level 10.

Level 10

You’ll get your first skill point when hitting Level 10, so don’t forget to apply it to a skill.

And there you have it. Levels 1-10 of your journey as a Angelic Buster. Of course when you hit levels may vary depending on whether whether or not you pick up the side quests and in what order you elect to do them.

In the meantime. Keep an eye out for the next guide. 

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Pocket MapleStory Dual Blade class guide - Levels 1 - 10 https://www.gameskinny.com/pgu69/pocket-maplestory-dual-blade-class-guide-levels-1-10 https://www.gameskinny.com/pgu69/pocket-maplestory-dual-blade-class-guide-levels-1-10 Mon, 07 Dec 2015 20:50:02 -0500 QuintLyn

Pocket MapleStory launched on mobile recently, bringing the popular MMO IP to our pockets. There's a lot players need to know, and we're here to help.

We started with a simple guide to getting started in the game and the Demon Slayer. Now we're giving you the second of our class guides -- Levels 1-10 for the Dual Blade.

This guide will consist of two parts, a spoiler-free (ish) summary section that will give you a general rundown on things and a more detailed section that outlines your quest objectives. Don’t worry, we’ll let you know when the spoilers are about to start.

The Basics

The first ten levels of the Dual Blade take place in and around Kerning City -- the home of the Black Wings. In fact, a whole series of quests will just be you talking to the same guy multiple times. Unlike the Demon Slayer, Dual Blade will offer you a good amount of side quests early on. These extra quests will unlock after you finish Quest 8 of the Main Story

Since you’ll gain access to side quests early on, it’s a bit harder to pinpoint exactly what levels you’ll hit at specific points. But you should be at Level 10 by the time you finish Quest 13 of the Main Story.

You’ll start your story as Arang, an orphan and initiate to the Black Wings. You’re in one of the many areas of the city of Kerning about to pick a fight with some monsters.

You’ll spend all of your time between Levels 1 and 10 in Kerning City and its surrounding areas.

Skills

Skills in Pocket MapleStory are grouped into sets called Job Advancements. Skills can be “mastered” -- with each skill requiring a different amount of skill points to master. As a Dual Blade, you won’t have any skills until you complete the Rogue Job Advancement Quest, at which point you’ll get your first Job Advancement with five skills.

Dual Blade Job Advancement 1

Job Advancement 1

You’ll get your first job advancement from a quest around LvL 5 -- a little earlier or later depending on some options you take while leveling. (I got mine at LvL 8 since I elected to do sidequests first.) This advancement will give you 5 new skills that need anywhere between 10 to 20 skill points to master. You’ll get your first skill point to invest when you hit LvL 10. Stats for these skills will increase as points are added.

  • Nimble Body (Master LvL 20) - Permanently increases Accuracy and Avoidability
  • Disorder (Master LvL 10) - Temporarily neutralizes a monster’s attacks. Boss monster attacks and monster skills cannot be avoided.
  • Dark Sight (Master LvL 10) - Hides in the shadows for a certain period of time by consuming MP. You can neither attack nor be attacked.
  • Double Stab (Master LvL 20) - Quickly stabs an enemy twice.
  • Blade Storm (Master LvL 20) - Attacks multiple enemies in front of you.

Non-Passive skills can be added to your ability/item bar by pressing the shortcut button in their info screen.

Gear

Equipping new gear.

For your first few levels you may be tempted to purchase weapons or equipment from the vendors in the village. DON’T. Your quests will provide you with the exact same gear before you’re even able to use it. Save your money for something else. That said, the minute you hit Level 8, swap that gear out.

Surviving

Unlike the Demon Slayer, the Dual Blade runs a pretty high risk of dying when going out on his first hunting/killing missions. This is likely due to the fact that the majority of his earliest quests take place in the main hub and consist of running around talking to people. So stock up on Healing Potions before heading out to fight any monsters. They’re pretty easy to come by -- if you’re not receiving them as rewards for quests finished, you can purchase them in the village. They’re not terribly expensive.

Making money (Mesos)

Levels 1-10 are basically all still part of the introduction/tutorial area. There won’t be a ton of opportunity to make money just yet, but there doesn’t really need to be. Pocket MapleStory practically hands players Mesos every time they log in. There are rewards for logging in daily, different holiday “events” that will grant you items and cash, and more. Of course, you can earn extra by taking a little extra time to kill a few more things while out on quests and bringing back the loot to sell.

The Dirty Details: In-Depth Guide

Above we covered the basics for Levels 1-10. If you’re wanting to play and experience the story for yourself, what’s above (plus our Getting Started in MapleStory guide) will give you everything you need to survive the first ten levels of your life as a Dual Blade. So, stop here. Because anything beyond this point contains SPOILERS.

We’ll break this area down into sections based on levels. Keep in mind that depending on your own play-style, levels may vary -- especially with so many side quests opening up so early.

Level 1

Intro

The game starts with you -- as the orphan Arang --  trying to catch Blue Snails in order to prove yourself as an Assassin. However, you find yourself surrounded by Snails and unable to defeat them on your own. Luckily for you, your friend Cain makes an appearance and scares the Snails off.

Your friend Cain saves you from the Blue Snails.

Cain then tells you that you need to return to town, as someone named Hiver has called a meeting. You’ll follow Cain back to town in time to listen to Hiver discuss the impact “frequent” invasions by the Cygnus Knights are having on Kerning City. He then tells the villagers that they will be raising taxes again in order to support the efforts of the Black Wings.  Upset, the villagers turn on you and Cain when you try to defend the actions of the Black Wings.

You and Cain run. Once you’re far enough away, you realize you’re late for your first day of class with the Black Wings. Go talk to the instructor-owl Shadow Blade and he’ll criticize you for being late and offer you your first quest.

Meet your instructor, Shadow Blade.

1st Quest - Getting Started

  • Objective: Talk to Shadow Blade
  • Location: Kerning City
  • Rewards:
    • 60 XP
    • 190 Mesos

Tap on Shadow Blade again and he’ll tell you that you finally seem ready and that the first lesson just consisted of him watching you. He’ll tell you to go see Master Hiver.

2nd Quest - The Second Lesson

  • Objective: Talk to Hiver
  • Location: Kerning City
  • Rewards:
    • 60 XP
    • 190 Mesos

You’ll find Hiver standing just behind Shadow Blade on the same platform. Talk to him and recieve the reward for the second quest. He’ll immediately give you your third.

Hiver will tell you that becoming a Black Wing is too hard for you and advise you to quit. Being the stubborn little dude you are, you’ll insist that there’s no way you’ll let him down. After some more discussion about what the Black Wings stand for, Hiver will offer you the next quest.

3rd Quest - Gathering Intel

  • Objective - Collect useful information from a dude who goes by the name of JM From tha Streetz (I’m just going to call him “JM” from here on out, because his name is totally ridiculous.)
  • Location: Kerning City
  • Rewards:
    • 60 XP
    • 190 Mesos

You’ll find JM 3 levels down and to the right, wearing a blue hoodie. When you talk to him, he’ll tell you that he’d like to help but can’t because he’s lost his notebook that he keeps all his intel in. Just settle in with him for a bit. You’re going to be standing here for your next few quests.

Quest 4 - Lost Notebook

  • Objective: Talk to JM
  • Location: Kerning City
  • Reward:
    • 60 XP
    • 190 Mesos
    • 5 Red Potion

You’ll ding your next level after accepting this quest.

Level 2

Talk to JM again and he’ll ask for your help.

Some of your quest givers.

Quest 5 - Notebook’s Whereabouts

  • Objective: Talk to JM again
  • Location: Kerning City
  • Reward:
    • 60 XP
    • 190 Mesos

This time when you talk to JM you’ll notice that there’s something in his pocket, which will immediately kick off the next quest.

Quest 6 - Who Put It Here?

  • Objective: Talk to JM one more time
  • Location: Kerning City
  • Reward:
    • 60 XP
    • 190 Mesos
    • Return Scroll

When you talk to JM this time, you’ll actually get somewhere. He’ll tell you that someone suspicious has been lurking about and expresses his hope that the Cygnus Knights have come to eradicate the Black Wings. After a bit of debate on that matter he’ll tell you that you have the info you want and ask you to leave.

Quest 7 - Reporting In

  • Objective: Report to Shadow Blade
  • Location: Kearning City
  • Rewards:
    • 60 XP
    • 190 Mesos
    • 5 Red Potion

Head back to Shadow Blade and fill him in. He’ll tell you that if the mysterious person is a Cygnus Knight, they’ll “get what’s coming to them.” Whatever that is will have to wait though, because it’s apparently time for another lesson -- and you actually get to do some fighting this time.

When you accept the quest you’ll ding another level.

Level 3

Graffiti in Desolate Street.

Quest 8 - Training Begins

  • Objective: Kill 8 Blue Snails
  • Location: Desolate Street
  • Rewards:
    • 120 XP
    • 248 Mesos

This quest won’t be too dangerous. Just keep a few healing potions on you and be aware that you’re still working with basic gear.

Once you kill the Blue Snails, head back to Shadow Blade and turn it in. Unfortunately, you’ll only gain about a  fifth of a bar while slaying the 8 snails; meaning you’ll be out there for a while if you decide to grind out a level by killing more.

When you turn in the quest Shadow Blade will immediately offer you your next lesson, killing Red Snails.

Quest 9 - Sturdy Armor

  • Objective: Gather 8 Red Snail Shells
  • Location: Desolate Street
  • Rewards:
    • 160 XP
    • 276 Mesos
    • Sniper Potion

Once you acquire this quest, you’ll see Shadow Blade has another he wants to offer you -- indicated by the lightbulb over his head. At this point, side quests all over Kerning City have opened up, so grab the one from Shadow Blade and then go find the others. You’ll be able to get one or more each from Hiver, JM, a city-dweller named Mr. Pickall, and a young girl named Nella.

As all of these quests are acquirable now, I’m going to list them here before continuing.

Your full quest log. Closed books mean finished quests.

Side Quest 1 - Odor of Octopus

  • Offered by: Shadow Blade
  • Objective: Kill 8 Octopus
  • Location: Abandoned Construction Site
  • Rewards:
    • 204 XP
    • 248 Mesos
    • 7 Blue Potions

Side Quest 2 - Poltergeists

  • Offered by: Hiver
  • Objective: Collect 10 Hats from Shades
  • Location: Old Quarter
  • Rewards:
    • 552 XP
    • 280 Mesos

Side Quest 3 - Pig’s Heads

  • Offered by: JM
  • Objective: Collect 10 Pig’s Heads
  • Location: Danger Zone
  • Rewards:
    • 350 XP
    • 280 Mesos
    • All Cure Potion

Side Quest 4 - Squishy Beverage

  • Offered by: JM
  • Objective: Collect 8 Squishy Liquid from Slimes
  • Location: Construction Site Backstreet
  • Rewards:
    • 259 XP
    • 276 Mesos
    • 8 Blue Potion

Side Quest 5 - Nostalgic Flavors

  • Offered by: Mr. Pickall
  • Objective: Gather 8 Orange Mushroom Caps
  • Location: Construction Site Backstreet
  • Rewards:
    • 327 XP
    • 276 Mesos

Side Quest 6 - Sturdy Lock

  • Offered by: Mr. Pickall
  • Objective: Collect 8 Blue Snail Shells
  • Location: Desolate Street
  • Rewards:
    • 120 XP
    • 276 Mesos

Mr. Pickall's Problem

Side Quest 7 - Mr. Pickall’s Problem

  • Offered by: Mr. Pickall
  • Objective: Kill 8 Stirge
  • Location: Abandoned Construction Site
  • Rewards:
    • 176 XP
    • 248 Mesos
    • Blue Dream Bottoms (Armor)

Side Quest 8 - Nella’s Report

  • Offered by: Nella
  • Objective: Collect 8 Octopus Leg
  • Location: Abandoned Construction Site
  • Rewards:
    • 204 XP
    • 276 Mesos

After gathering all these quests, head to Desolate Street and knock out your main quest. You’ll ding Level 4 while killing Red Snails, but you’re not done yet. Since you’re here, go ahead and get those 8 Blue Snail Shells for Mr. Pickall’s Sturdy Lock Quest.

Level 4

Once you’re done, you can either begin to pop over to other areas and knock out more side quests or return and turn in your main. I’d suggest the former, because the difficulty level in these quests varies greatly. By turning in your main (and any quests you did with it) and grabbing the next quest in the line, your level should be in line with what you’re doing.

If you return to Shadow Blade, he will offer you the 10th quest in the main story line, which also happens to be the quest that grants you the Rogue Job Advancement. This is the first Job Advancement leading to Assassin.

You should be hitting Level 5 right about now.

Level 5

When you hit your next few levels will vary greatly depending on how you go about things. So the next level we’ll mention directly will be Level 8.

Quest 10 - Rogue Job Advancement

  • Objective: Gather 8 Stirges Wings
  • Location: Abandoned Construction Site
  • Rewards:
    • 176 XP
    • Sharp Dagger

Head to the Abandoned Construction Site and get those 8 Stirges Wings for Shadow Blade. You’ll also have the opportunity to knock out a couple of side quests while you’re here: Odor of Octopus, Mr. Pickall’s Problem, and Nella’s Report’s objectives are all located here. Go ahead and knock all of those out before heading back.

After completing these quests and returning to Shadow Blade, you will be granted your first set of skills -- listed in the spoiler-free guide above -- and be offered yet another kill quest. This time he wants you to kill some Slimes. This will be the first chance you have to try out your new skills, so give them a whirl.

Rogue Basics

Quest 11 - Rogue Basics

  • Requirement: Kill 10 Slime
  • Location: Construction Site Backstreet
  • Reward:
    • 259 XP
    • 250 Mesos
    • Blue Dream (Armor)

Pop over to the Construction Site Backstreet and take out some Slimes. While you’re there, you’ll also be able to Collect the 8 Squishy Liquid for JM’s Squishy Beverage quest and the 8 Orange Mushroom Caps for Mr. Pickall’s Nostalgic Flavors quest. Keep in mind that you’re going to have to go up several levels to find the mushroom caps.

Return to Kerning City and turn these quests in. When you turn Rogue Basics in to Shadow Blade, he’ll relay that Hiver is looking for you.

Quest 12 - Hiver’s Summon

  • Objective: Go talk to Hiver
  • Location: Kerning City
  • Rewards:
    • 208 XP
    • 190 Mesos
    • Dexterity Potion

Hiver will ask you if you’re aware of the suspicious person snooping around the city -- you know, the one you told Shadow Blade about. He’ll then tell you that they think that person has been spotted in The Danger Zone and that he wants you to go check it out.

Quest 13 - Who Goes There?

  • Objective: Find out who the person in the Danger Zone is.
  • Location: Danger Zone
  • Rewards:
    • 208 XP
    • 190 Mesos
Level 8

By this time, you should be Level 8. So, before you head out on your next quest, take a moment and swap out your gear. You should at least have some new armor you can put on.

Once you’re all geared up and ready to go, head to the Danger Zone. Keep in mind that while you’re here you can knock out JM’s Pig’s Head quest.

When you get to the Danger Zone, you’ll run into a Ninja-looking character named Rayden. He’ll tell you a group called the Jr. Wraths wounded him and ask you to get some medicine for him.

Level 9

Meet Rayden

Quest 13 - Enter Rayden

  • Objective: Get 10 Medicine With Weird Vibes
  • Location: Old Quarter
  • Reward:
    • 440 XP
    • 280 Mesos
    • 5 Red Potion

Go to the Old Quarter and get Rayden’s medicine. At the same time, kill some Shades and collect the hats for Hiver’s Poltergeists quest.

When you return to Rayden a cutscene will start. You’ll talk to him for a bit and he’ll tell you the medicine worked and that he owes you one. When you ask him about the mysterious person, he’ll say that he’s been alone the entire time -- causing you to wonder if HE isn’t actually the person you’re looking for.

It turns out that he’s been investigating the Black Wings, but he denies any association with the Cygnus Knights. Instead, he asks why you helped him and tells you that he’d like to show you the truth about the Black Wings, as they are not what you think.

You’ll try to attack, but he’s just stealthier than you are. When the cutscene ends, you should be Level 10.

And there you have it.

Levels 1-10 of your journey as a Dual Blade. Of course, when you hit levels may vary depending on whether or not you pick up the side quests and in what order you elect to do them.

In the meantime, keep an eye out for the next guide. Levels 1-10 for both the the Angelic Buster is on its way.

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