Lionhead Studios Tagged Articles RSS Feed | Lionhead Studios RSS Feed on en Launch Media Network Microsoft Is Bringing Back Fable Thu, 18 Jan 2018 13:53:32 -0500 Nilufer Gadgieva

Two years after the shutdown of Lionhead Studios, Microsoft is bringing back the nostalgic, long-awaited Fable as an Xbox One exclusive. It has designated the task to British developer Playground Games, who was also behind Forza Horizon 3. According to Eurogamer, Microsoft is said to have been inspired by none other than the PS4 exclusive Horizon Zero Dawn, more for its single-player, open-world concept than anything else.

While it's still in early development, with Playground Games having hired more than 200 people to work on the game, it's been said to be an open-world, story-driven RPG. Thus, the hype is growing among fans everywhere.

The Fable series became something of a hit back in 2008, when Microsoft released Fable II through the hard work of Lionhead studios, and it went on to become one of the biggest RPG bestsellers for Xbox 360. Although it had been a rather plot-less, incoherent game, what it lacked in story it made up for with the fantastic world in which players found themselves.

Unfortunately, Lionhead Studios was closed down by Microsoft in 2016, while the developers were knee-deep in Fable Legends and conceptualizing Fable 4. Rumors from Kotaku UK claimed that Microsoft had refused to sell the rights of the franchise to potential big-name investors of the studio, and therefore shut it down, canceling both projects abruptly.

Now it seems Microsoft wants to do some good for the Xbox One community, and what better way to achieve that than by bringing die-hard fans back to the platform to explore Albion once again.

Fable CCG heads to Kickstarter with ex-Lionhead devs Tue, 31 May 2016 06:39:36 -0400 ESpalding

When Microsoft shuttered Lionhead Studios, some developers took it upon themselves to carry on the hugely popular Fable series and create Fable Fortune, a new card game based on the series. The card game was previously a secret project that Lionhead was working on, but when the studio closed, three of Lionheads developers formed Flaming Fowl Studios and, with permission granted by Microsoft to continue using the Fable IP, carried on working on Fable Fortune.

Launched today at 3 pm GMT, Flaming Fowl Studios started their Kickstarter campaign to raise the vital funding they need to complete and publish Fable Fortune. They are hoping to crowdfund £250,000, which will go towards completing the first six heroes and two co-op bosses, as well as funding the running costs of bringing lots of players into closed beta. A lot of the game is already complete, and the developers are hoping to start the closed beta very soon after the Kickstarter campaign has finished.

The game is set in the familiar world of Albion. Players will be able to battle in locations such as Fairfax Castle, where Logan will pass judgment on your deeds, or in Lychfield Cemetery where you will face the Nostro and his hollow army. There will be quests which players will have to build their decks accordingly to help them complete quests and, in the loved Fable fashion, once you complete quests you must make choices between Good and Evil which will influence future quests and card choices.

Fable Fortune will be available for PC and Xbox One, but the developers are hoping to bring it to other platforms in the future.

Microsoft Shutters Lionhead Studios Sat, 30 Apr 2016 04:38:28 -0400 Capt. Eliza Creststeel

In March of this year, Microsoft pulled the plug on Fable Legends and announced a "proposed closure" of their award-winning developer Lionhead Studios.

"After much consideration we have decided to cease development on
Fable Legends
, and are in discussions with employees about the proposed closure of Lionhead Studios in the UK."

Today, they made it official.

The released Microsoft statement reads:

"We can confirm that after much consideration over the six-week consultation period with Lionhead employees, we have reached the decision to close Lionhead Studios. We have nothing but heart-felt thanks for the team at Lionhead for their significant contributions to Xbox and the games industry."

The statement goes on to say that Microsoft is still committed to other development communities in Europe and the UK. This would include such companies like Moon Studios (Ori), Remedy (Quantum Break) and Rare, Ltd., which is currently developing Sea of Thieves.

Lionhead's last project, Fable Legends, had been in development since 2012. Though a closed beta started in October of 2014, the game stagnated until April 13th of this year -- when it was officially shut down. Customers who had made in-game purchases will be refunded.

The 'consultation period' was likely a formality due to UK law regarding company closures. The company's website has been closed as well, but staff members are posting goodbyes on various social media outlets, including the artwork seen above.

Lionhead's Founder and somewhat controversial figure Peter Molyneux had left the company in 2012 to start a new firm 22Cans, with former Lionhead CTO Tim Rance. Molyneux had often come under fire for being overly enthusiastic and embellishing on features in developing titles, which would often disappoint or underwhelm upon release.

Lionhead Studios received numerous accolades over their 20 years, including 3 BAFTA Awards for Black and White, The Movies and Fable II. Fable also won the Play Magazine Best Overall Game of the Year in 2005, IGN's Best Original Score (2004) and 1UP's Best RPG (2004). 

Lionhead Studios is currently not working on Fable 4 Thu, 24 Sep 2015 17:19:30 -0400 cdiponzia

Unfortunate news for Fable fans: Lionhead Studios made it clear that they are currently not focusing on Fable 4, nor will they be addressing the title in the near future. This leaves Fable fans holding their breath even longer for the long-awaited Fable 4.

Lionhead Studios is instead working on another Fable title. The multiplayer focused game Fable Legends. Lionhead Studios confirmed this in a recent response tweet to a curious fan. 

Fable Legends is a multiplayer focused game that makes use of the classic Fable gameplay style. The game will allow players to form a group of Heroes to discover the many quests and stories hidden within Albion, or allow players to become evil masterminds!

Fable Legends received a release date of October 13th back in July. However, Lionhead Studios continues to deny that the release date is accurate. According to Lionhead, they have yet to even decide on a release date inside the studio itself. 

Are you happy about this? Are you excited they are coming out with a multiplayer focused Fable game? Or would you prefer a Fable 4? Let us know in the comments!

Fable Legends Will Be Available On Windows 10 Sun, 25 Jan 2015 17:21:22 -0500 Jessa Rittenhouse

Fable Legends, the fifth installment of the popular series, will be coming to PC on Windows 10, and bigger news still - PC users will be able to play across platforms with users of Xbox One.

This is the first time in the history of the Fable franchise that users of different platforms will be able to interact with one another. Lionhead Studio developers are promising an experience that translates well from PC to console and vice versa, "bringing these players together into one community." This versatility also means that if a user has both systems, everything can be shared between them - character data, items, achievements, and more.

Utilizing DirectX 12 and the Unreal 4 Engine, Fable Legends has stunning visuals, promising fans the most beautiful depiction of Albion they have seen so far.

"All for one...or one takes all."

If visual appeal isn't enough, Fable Legends brings even more to the table with the ability to not only play one of four heroes, but the villain as well, having the ability to control armies of monsters and set traps for your opponents in a top-down view, adding a strategy aspect to the four-versus-one RPG.

No official release date has been announced for either version yet, but the Xbox One version is expected to release sometime this year.

Paragon vs Renegade: Should We Question Our In-Game Choices? Sun, 30 Nov 2014 13:10:59 -0500 Autumn Fish

As technology develops, different video games sprout up that let us make our own choices about advancing the story. BioWare, for example, is famous for making games that feel like your choices are impacting the world around you, with big titles such as Mass Effect and Dragon Age. Other games take a more direct approach to this, such as the Fable series, where the player's appearance will change depending on the good or bad actions they've taken throughout the game. If they were a savior of the people, a paragon come to rescue them from the tyranny of evil, then the game would reward the player with an otherworldly glow and a halo. Evil-doers and renegades, however, found themselves outfitted with a nice pair of horns and black mist that followed in their wake. Mass Effect has a similar, but more indirect way of punishment and reward for the player's actions, outfitting them with scars that heal at different rates depending on how good of a person they are throughout the game.

Paragon vs Renegade

There has been heavy debate among the people of the world about the effects of video games on a social level. Gaming has been the scapegoat for catastrophes and violent acts that have happened all over the world.

Some parents fear certain games will turn their children gay, others fear that the violent ones will turn their children into mass murderers.

Luckily, people have started to question these claims, and new studies have arisen, trying to calm many people's fears. While these studies do say a lot about what makes players aggravated, this isn't the big question we are asking.  Do your gaming decisions affect who you are as a person, outside of the game world? If so, how do they affect you?

In other words, should we question the moral fiber in our beings for slaughtering an entire village? Does playing a good guy in a game also translate to being a better person in real life?

It's hard to answer this question to its fullest extent while studying inside of countries that have certain laws against what we can emulate in games. Instead, let us look to our friends in the land of the rising sun for insight.

Japanese Gaming

Japan makes a lot of games every year, and these games generally look very alien to people across Europe and North America. One might go as far as to say absolutely absurd. If you're familiar with Japanese games, you'll have noticed a theme: Women are often portrayed quite sexually (same with men, sometimes).

In many Western games, women are also portrayed sexually, but in a different way. For the Japanese, it's often almost humorous, with breasts bouncing every other step and the usually soft, almost squeaky voice.

The main difference between the sexualized women in Western and Japanese games, however, is their age. Western developers are under strict guidelines that don't allow them to even come close to sexualizing a character that can be mistaken for under 18. Japanese developers have greater freedom, and sometimes make their characters appear much younger in age.

Ignorance will make anyone believe this is because Japanese game developers are pedophilic, and that they are 'promoting' this behavior in their citizens because of it. However, this statement couldn't be more wrong.

The Japanese are very intolerant when it comes to sexual publicity and sex crimes. So much so that even the act of masturbation is a completely taboo topic in Japan, while the people in North America are found cracking jokes about that all the time. (And so do our video game characters.)

The chances of even finding a young Japanese person that is sexually active is slimmer than it is in almost all other corners of the globe. So why is all this sexual content in their video games?

Maybe we should examine some violent acts that appear in video games and how it affects real-life outbursts on a minor scale, before answering that.

Volatile Tendencies

Nobody is completely well-off. Everyone has a part of them that can, indeed, just snap. But not everyone realizes that they may have volatile tendencies. It's often overlooked by people until it's either too late, or they've found a safe way to vent out the urges and emotions that surge through them.

Certain games allow you to massacre everyone in your path. Other games allow you roam around and assassinate high-and-mighty members of society. And others let you crush goombas under the extreme weight of a playable protagonist. No matter which poison you choose, you are willingly engaging in a volatile act. However, there's only one problem: You're not the one doing it. The character on the screen is. In a different world.

Dr. Christopher J. Ferguson, an associate professor at Texas A&M International University, has released a study he did regarding aggressive behaviors linked to playing video games after frustrating tasks.

“In this study, 103 young adults were given a frustration task and then randomized to play no game, a non-violent game, a violent game with good versus evil theme, or a violent game in which they played ‘the bad guy.’ The results suggest that violent games reduce depression and hostile feelings in players through mood management,” Dr Ferguson explained.

Mood management is much more important than you might initially think. Without a proper outlet to use for managing improper moods, they have a tendency to bottle up to the point of bursting. This can lead to outbursts over minor incidences, and--in some cases--can lead to physical violence.

This is something that I have noticed occurring all around me. I have known people who have had irrational reactions to certain situations, whether it's violent or anxiety driven, or whatever other irrational behavior you can think of. These people have been able to learn to control these reactions through the use of gaming and gain the help that they never knew they needed. Murdering a camp of bandits can do wonders for settling your nerves. Facing virtual dangers that you fear in real life can desensitize you to the thing that you fear, whether it's spiders or even something as simple as social situations (when playing online games). 

To put this into perspective, let us say we have a teenage boy named Timmy, who has had a history of violence so his parents refused to buy him video games. He has hit people in the head with rocks from a distance, rolled giant snowballs into his siblings by the barbed wire fences, and gotten into plenty of fights at school. It seemed as if nothing could contain him.

One day, he moved away from his parents' place and bought his own copy of Skyrim. Through playing it, he found that this game gave him the ability to kill pretty much whomever he wished, good or bad, for meaningful purpose, or just for fun. After a few weeks, his friends start to ask him if anything is wrong.

"We've never seen you like this, man, what's going on?"

These questions really baffled Timmy; he doesn't see any reason they might be asking.

It turns out that his friends were scared of a bigger episode to come. His friends had been there for him, to hold him back if he ever got excessively angry. For Timmy, this was normally once every couple of weeks.

But he was fine. Timmy rarely got mad anymore, and when he did, it seemed as if his willingness to jump to violence had substantially dropped.

The newly acquired Skyrim was to blame for Timmy's sudden drop in violent behavior.



So why do Japanese game developers add such taboo subjects for their culture into their games? The answer is rather simple: To sate the uncontrollable desires of their people.

Whether they like it or not, pedophiles and sex offenders do exist. The only way to keep them from becoming worse and actually wanting something more real is to give them something that will simulate their desires. Many people in Japan are lacking the intimacies of a relationship, due to the insane amount of pressure to put their companies' first. Due to this, the people needed a way to express their sexuality in their off-time without resorting to frightening actions such as rape or molestation.

Violent video games work in a similar manner. Those that feel the volatile urge to act out a scene of violence can often feel satisfied by playing a violent video game.

So long as you make clear boundaries in your mind that Video Games are just that: Video Games, than there should be no reason to question your basic moral fiber for playing the renegade.

When it all comes down to it, you are playing the role of a character made up for the gaming world. This character isn't you, and should in no way reflect who you are in the real world.


If the person in question is indeed mistaking the gaming world with reality, there is another issue going on there that needs to be addressed.

So play however you would like to. If you like to play the way your real-life moral fiber would take you, than feel free to do just that. Whether Paragon or Renegade, you don't pose any more of a threat on society than the rest of us.

Fable Anniversary Edition Now Available on Steam Sun, 14 Sep 2014 21:58:34 -0400 Jessa Rittenhouse

Fable Anniversary and all its DLC are now available on Steam.

Lionhead Studios has pulled out all the stops in this fully remastered edition of the original Fable title, updating the look and feel of the game for Fable's tenth anniversary. This HD version has an improved lighting system, updated graphics, and a wider screen, adding a lushness to the characters and environments that the original game lacked.

A comparison shot of the Greatwood Lake exterior shows off the vast improvements between the 2004 original release and "Fable Anniversary."

Better graphics aren't the only thing this anniversary edition has to offer fans - the new Heroic difficulty brings harder spawns and no Resurrection Phials to the game, providing a new level of challenge to hardcore lovers of the franchise.

Fable Anniversary provides an opportunity for new and old players of the series to whet their appetites for the upcoming beta of Fable Legends, slated for Autumn 2014 on the Xbox One.

Peter Molyneux: "Fable 3 Was a Trainwreck" Tue, 25 Feb 2014 16:09:10 -0500 Lauren Puga

It’s pretty uncommon for a game designer to openly trash their own work, but in a recent interview with Develop, that’s exactly what Fable creator Peter Molyneux did.

At this month’s Casual Connect, Molyneux discussed with the publication why he’d never be able to create his perfect game - using the Fable series as an example. Molyneux said in the interview: 

“In my mind, as a designer, whenever I’m making a game I have this perfect jewel in mind.”

“Fable for me was this beautiful, incredible, amusing, funny, artistic, wonderful gem of a game that anyone could play, that tugged on the heartstrings and that was instantly engaging.”

The end result however was not the “perfect jewel” the designer had in mind. While he didn’t think the game was bad, Molyneux found the game flawed and strove for improvement in future installments.

Looking back, he considers Fable 2 a "step in the right direction,” but isn’t so eager to defend Fable 3.

"I think Fable III was a trainwreck."

"It was built to be much bigger than what it was constrained to be and eventually ended up as... If I had my time again, I'd take the advances we made from Fable I to Fable II, I'd make the same advances from Fable II to Fable III and spend another entire year working on Fable III. But would it be that perfect gem that's in my mind? No."

While Molyneux may have been disappointed with the game, he seems to be in the minority.  Fable 3 received generally positive reviews since it's release in 2010 – far from the train wreck he perceives it as.  

Fable Anniversary Pre-Order Bonuses Announced Fri, 10 Jan 2014 06:11:27 -0500 Brandon Morgan

Developer Lionhead Studios has announced via their official blog that the upcoming Xbox 360 exclusive RPG, Fable Anniversary, will receive pre-order content. Those interested in securing an early copy of the game will be rewarded with this brand-new DLC.

The RPG is just under four weeks away from release and fans could not be more excited. Those who have already played the entire series may have some more reason to return to Albion once again with this exclusive content.

Peiratēs Pre Order Pack:

Peiratēs Outfit

Peiratēs was a famous plunderer, known for travelling uncharted waters to take entire cargo ships hostage for their most expensive items. He was also known by the name "Pete" in less formal circles. 

Peiratēs Cutlass

A weapon used at sea needs to be both practical and effective. Peiratēs spent years refining this weapon so that the hook could be used to catch fish, the tip could be used to eat fish, and the blade could be used to slit a man's throat.

Snowspire Pre Order Pack:

Snowspire Guard Outfit

Made from genuine horse hair, this outfit is said to calm even the most vocal of criminals. 

The Jackarse

An age-old popular pastime was run by a chap named Jack, who used to slap people around the face with a dead fish until they fell onto their arse. The rest, as they say, is history...

Apollo's Pre Order Pack:

Apollo's Outfit

Apollo is the pseudonym for the leader of The Grey Company, the man responsible for monitoring Lady Grey's financial investments. As fearsome as that may sound, he had a reputation for being incredibly nice, often using his own money to bail out any villager that couldn't afford that months rent.

Apollo's Crossbow

Based on a centuries old concept, Apollo wanted to create a modern crossbow with the feel of a relic from the past - and thus this crossbow was born. Dependable in combat, but also pretty tasty to look at.

Keep an eye out at certain retailers for physical copies of Fable Anniversary. Lionhead will announce which retailers will have which copies of the DLC for pre-order bonuses in the near future.

Upcoming Fable Legends planned to last 5-10 years Sun, 15 Sep 2013 16:58:53 -0400 GirlGoneGaming

Once you've slaved away on making an ideal concrete, pushed your game through the hell that can be game development, and come through on the other side with a product with the blessing of the great publishing gods, your game now has the ability to outlive generations and become a mainstay no matter how many consoles come and go.

Heck, it's why I still dust off my busted game boy to play Donkey Kong, or dig through the nightmare in my attic to find my Nintendo 64 just to play Frogger (#dontjudgeme). Some games really start to gain value the longer time passes with them in your possession, due to equal part replay value, and equal part, "Damn that was a really good game!" However there is really no clear cut way to put a time limit on when a game begins to lose it's replay value, or how to accurately take that into consideration when your game is both in and out of development.

Fable Legends: shaking up the franchise

The boss of Lionhead studios John Needham recently told GamesIndustry International that they expect their upcoming title Fable Legends to have a 5-10 year lifespan on the Xbox One once it drops, which is a fairly ambitious idea.

In order to do so, Needham states that Fable Legends will make use of the Xbox One's suite of features and services, such as the cloud.

"This is the next big Fable game that is going to be out for five to ten years so it needs to be big, it needs to be interesting. There needs to be a lot of stuff to do, it needs to integrate all the cloud and Xbox One features so we keep our community alive and growing. So yeah, it's big and ambitious, but it needs to be because it's going to be around a long time."

Incorporating Online Play

The Fable franchise is notable in the sense that it was one of the first RPGS I can vividly remember that literally offered hundreds of choices to the player, complete with rewards and brutal consequences. Fable Legends will return to the games roots, and allow players the chance to become a villain, and take three heroes with you on every one of your quests. As of now Lionhead all of this talk has just alluded to the addition of online play, with no details yet on how exactly we can expect that to affect the world of Albion.

"We're pivoting, we're taking all of this great Fable talent that we have in the studio....[and] taking classic Fable gameplay and classic Fable lore and bringing it into a next-gen experience on Xbox One...We love games like Dark Souls with these really unique online modes and we really want to play with that in Fable Legends and the other games we're going to make here."

Lionhead Studios delayed Fable Anniversary last week for the Xbox 360 until February 2014, and Fable Legends does not yet have a release date. 

Fable Anniversary Delayed - February 2014 Fri, 13 Sep 2013 11:47:38 -0400 Courtney Gamache

It's been announced by Lionhead in a blog post that the Fable Anniversary Edition will be delayed until February 2014. Many avid players of Fable will be upset, but the studio has many reasons as they aim for perfection.

What has Lionhead said about this extended time period?

The developers at Lionhead Studios don't want to push out a new edition of Fable: The Lost Chapters without making it as amazing as it could be. The game must be remade in perfect condition, and they're willing to take the time if they have to. In Lionhead's post, they explained the circumstances and why they chose to take the actions they have.

"We’ve been working hard for the past year to bring you the very best Fable Anniversary experience on Xbox 360, we feel though, that we need a little more time in order to meet our ambitions and give you, the fans, the best game possible.

I know I speak for everyone at Lionhead when I say that we can’t wait for you to see what we’ve been up to, and it gives us great pleasure to let you know that you can expect Fable Anniversary to be both on-shelves and online via the Xbox Games Store in February 2014."

We'll be able to expect great things from this game, since Lionhead is taking extra time to make it as perfect as we would want to play it.

Why is the Anniversary Edition so cool?

Within the new edition is an entire remastered and remade version of Fable: The Lost Chapters. You can expect to have the same story line, except with a more fluid game.

A great bonus will be the new option to save anywhere you want, anytime you want in the game. Something that was lacking in Fable: The Lost Chapters, but will be regained in this new edition. It's been nine years since the release of Lost Chapters, and now we'll get to see it in HD with better graphics than ever before. The cut scenes will be revamped to give even more immersion into the game's memorable story.

A comparison from old Fable, to Anniversary edition.

Don't worry Fable fans, you'll be getting plenty of screenshots during the waiting process. We'll have a bit of a taste for the game in the meantime, which should heighten our appetite for it's release.

So are you planning on getting it?

Fable Game Director Does Not Know How Online His Game Is Mon, 09 Sep 2013 13:01:01 -0400 Wokendreamer

Public speaking is an incredibly valuable skill.  Being able to articulate not only to get your ideas across but also to get the right impression across is priceless for anyone.  David Eckleberry, game director for Fable Legends, might want to reconsider the impression his words leave people with the next time someone asks him about his game.

With the games that have released in recent memory requiring a constant internet connection to play and the original always-online DRM requirements Xbox One had, it seems to be a logical question to ask if Fable Legends would require an always-on connection given its obvious multiplayer focus.  Eckleberry's answer?  

"I don't know the answer to that."

Well, points for honesty, at least.

The explanation behind the reason is basically that Lionhead is still trying to decide what online format would work best, and I do appreciate the candid response.  There are better ways of wording it, however.  The last thing someone wants to hear from the person heading development for a game they are excited about is "I don't know."  As game director, it is his job to at least have an idea.

Perhaps next time try saying, "We are currently considering multiple forms of online usability before we lock in our decision," or even, "We have not decided what sort of connection would make for the best experience."

Isn't this just nit-picking?

Yes and no.  Fable Legends is a game Lionhead Studios would probably like people to be excited about.  Anticipation for a game as potentially big as this one could be a huge factor in how successful it is, particularly given the mixed reception the previous Fable games have gotten.  Appearing to lack direction or answers to very important gameplay questions could hurt gamers' confidence in the final product.

Just one more addition to the long, long list of things people could have worded better.  Hopefully Lionhead will be able to express more confidently the next time someone asks about the game.

Fable Legends Announced at Gamescom Wed, 21 Aug 2013 15:14:41 -0400 Synzer

Anyone who enjoys Fable will be excited about this news. Fable Legends was officially announced at Gamescom as a 5-player game. It may not be Fable 4 or the rumored Fable MMO, but it still looks good. The disappointment many fans had with Fable 3, and Fable multiplayer in general, may have them skeptical, but this looks like a title to at least pay attention to.

4-player co-op

In Fable Legends, players can choose between different characters that all have specific abilities like classes, and complete dungeons. Only four types were shown in the video, but I bet there will be more available. From what I've seen in the video, players will be fighting through whatever obstacles the villain player puts in their way. A.I will be substituted for human heroes, so I can assume the same will go for villains.

Still an explorable world?

This I can't tell at this time. Based on the information it looks like a matchmaking type of game where you play a round of heroes versus villain, then move on to the next match. There is, however, player progression and emotes so it's possible that it will have the same free-roam style world that Fable 1-3 had. If this is the case, it will be interesting to see how the villain aspect is done.

Be the villain - that sends others to do everything

I'm sure this aspect of the game will have mixed feeling from players. If you choose to be the villain, your game play changes to top-down RTS-style.

It's a cool concept to be the sort of classical villain, controlling others to do your bidding and changing the obstacles the heroes have to overcome, but at the same time, it would be nice to have traditional Fable game play.

This changes the style of the game from what we're used to so far. Fable II, for example, you would make decisions throughout the game on what your character's persona would be. You could change mid-way through the game that you wanted to be that heroic knight, instead of that dark overlord. In Fable Legends you must choose at the beginning of the game how you want the dice to roll. Whether you choose villain or hero, you won't be able to change.

The future of Fable 

Though I can't say for sure without more information, it seems the Fable series is going to continue to go different routes from the original games. This isn't necessarily a bad thing, just... different. It's great in a way for innovation and experimenting on new game ideas, but some players just want some good 'ole fashioned Fable. Anyways, this is one to keep an eye on for Fable fans, or anyone else that may find this style interesting. Fable Legends will be an Xbox One exclusive, but no further details have been given.

Fable Anniversary Create an Achievement Contest! Tue, 09 Jul 2013 11:06:48 -0400 Corey Kirk

Get those swords sharpened, crossbows loaded, and spells powered up because Lionhead Studios, the team behind the awaited Fable Anniversary, needs all of you chicken chasers to put on your intelligence caps and create a new achievement for them.  They have set up a contest to see if you can come up with the most “fun, challenging and unique” achievement for the Xbox 360. 

According to the contest rules, once all the entries are received, the team will cut the list until the 5 best entries remain. We will then be able to vote for our favorite one and that one will be put into the game.  Each entry must be no more than 32 characters for the title and no more than 100 characters for the description.

My suggestion is to look at a screen shot of a real in-game achievement and stick close to that length.

The top 5 entries will all receive an exclusive Fable Anniversary T-shirt and a set of Fable badges.  The person who wins the contest will see their achievement in the game as well as their name in the credits. All entries must be posted by Sunday, July 14th 2013.  The winner will be voted on the following week.

So why are you still reading this? Get on over to Lionhead’s contest page and submit your idea for an achievement by clicking on the picture below!

Fable to be Re-Released in Glorious HD Tue, 04 Jun 2013 10:43:09 -0400 Max Jay

Come with me on a journey, if you will, to 2004. I was just a young lad, obsessed with Morrowind and hearing whispers of the next great open world RPG: Fable.

All of my decisions would have consequences, and there would be no walls to stop my exploration. Then it released… and I was disappointed. It’s hard being compared to Morrowind.

Now, I remember Fable and somewhat of a console fantasy visionary. In true Molyneux fashion, Fable was oversold. Nonetheless the game was a huge success; it was clever, entertaining and challenging (sometimes).

**I really think this should be on the Xbox One though. Just saying.**

So get ready folks, because it’s coming back! Microsoft has announced that Fable: Anniversary will be released later this holiday season for the Xbox 360 only (it’s a great idea to not put it on their new system… right?).

IGN confirms that the new features include: new lighting, new facial animations, new cutscene animations, updated textures and particle effects and “much, much more!”

Are you excited for Fable: Anniversary? Let me know in the comments down below! While you're down there tell me about your memories of the original Fable and maybe I'll give you a hot stone massage!

Lionhead Studio opens Fable forum. Will we get to fart in public yet again with Fable IV? Mon, 03 Jun 2013 22:14:35 -0400 Guru_Shoe

Ready yourselves heroes of Albion, because you may be getting another epic adventure!

 A very curious post on the Lionhead Studios website hints heavily at a new Fable game in the works. The post encourages players to sign up for the new forum and discuss their favorite things about the series. New members who sign up within the first two weeks of the forum launch will get a special founders badge to signify that you were there from the beginning.


 It seems as though the studio is trying to gain some momentum and set the rumor mill spinning.

The real question that everyone is asking is if Lionhead will be announcing this new game at E3 this year. Microsoft could use a heavy-hitter franchise like this one to help come back off of that especially disappointing Xbox One reveal.

 And now, here is a video demonstrating the real reason everyone wants another Fable.