Luigi's Mansion Tagged Articles RSS Feed | GameSkinny.com Luigi's Mansion RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Luigi's Mansion 3 Rumored To Be Nintendo NX Launch Title https://www.gameskinny.com/esm13/luigis-mansion-3-rumored-to-be-nintendo-nx-launch-title https://www.gameskinny.com/esm13/luigis-mansion-3-rumored-to-be-nintendo-nx-launch-title Wed, 16 Mar 2016 11:50:38 -0400 Kayle Simpson

A source from Dual Pixels, named Geno, has spilled some details regarding the Nintendo NX, and Nintendo's "visual launch title" -- which is rumored to be Luigi's Mansion 3.

In describing what exactly a "visual launch title" entails, Geno explains:

"The game uses a lot of advance lighting techniques to create this “living 3d cartoon movie” look with insanely detailed shadows and transparencies."

He goes further in adding some details about the rumored title, saying that:

"It also shows off the haptic analog sticks, which will resist when trying to capture ghosts. An AR multiplayer mode is also planned to be in the final version of the game."

This is good news for fans of the Luigi's Mansion series, including this very excited YouTuber:

Other related rumors suggest that an HD remaster of the original Luigi's Mansion game could be in the works, potentially in addition to the third installment of the series. Other rumors surrounding the Nintendo NX include possible ports for Star Wars: Battlefront and Battlefield, as well as Unreal Engine 4 support for the console.

Luigi's Mansion 3 for the Nintendo NX will be the newest installment in the Luigi's Mansion series, following 2013's release of Luigi's Mansion: Dark Moon for the Nintendo 3DS. The Nintendo NX is projected to be released anywhere between holiday 2016 and spring 2017, and is expected to be officially announced this summer at E3.

(Header image source)

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Top 15 most frustrating doors in video games https://www.gameskinny.com/dxo4d/top-15-most-frustrating-doors-in-video-games https://www.gameskinny.com/dxo4d/top-15-most-frustrating-doors-in-video-games Mon, 24 Aug 2015 03:35:24 -0400 Clint Pereira

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1. Security room doors in Five Nights at Freddy's

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Why would these doors use an entire generator's power to stay closed? Why would any door use power to stay closed? This doesn't make any sense! Who rigged these doors? Was it you, Bonnie?

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...why are you looking at me like that?

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2. The Elder Scrolls V: Skyrim's claw puzzle doors

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The golden claw door is part of the main quest and these dragon claws are the only time you'll ever have to rotate items to solve a puzzle. The only time.

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And there are no tutorials, no hints from NPCs. None of the loading screen tips tell you that you can rotate items, either, and there are literally hundreds of different loading screens!

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3. The doors to the next level in Little Nemo

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Missed a key? Time to go back and scour the whole level for it.

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4. Locked Doors in Super Mario Bros. 2

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  1. Steal a key from a very angry spirit called Phanto.
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  3. Escape from the tomblike vase in which he lives.
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  5. Run as fast as you can to the locked door.
  6. \n
  7. Try not to get murdered by Phanto.
  8. \n
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5. Demon Doors from the Fable series

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These guys were all jerks. I'm not getting married just because you say so! If the bouncer at a club gave me cryptic clues to go on a fetch quest, I don't think I'd want to dance there.

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6. Resident Evil load screen doors

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My eyes glaze over just thinking about it.

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7. Exits in Zombies Ate My Neighbors

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I know these might look like wide targets, but you have to approach them from a certain angle. And then there's the times you're being chased by a maniac with a chainsaw when your player 2 decides to take the same exit you were going for.

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8. Trapdoors in Luigi's Mansion

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If you're ever in a rush, these doors will be sure to punish you. There is a way to spot them by opening up the Game Boy Horror screen. The things I wouldn't do for a fire vacuum right now.

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9. Shop doors in Shenmue

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Lots of doors and tank-like controls. With ten minutes for every in-game hour, waiting for the bar to open can be a nightmare.

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10. The Binding of Isaac's curse room doors

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In any roguelike as brutal as this, health is a luxury you can't afford to spend. When the doors start taking it away, it's time to start praying for good item drops.

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11. Room 302's chained front door in Silent Hill 4

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Buddy, you ain't going nowhere.

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12. Grand Theft Auto 3's fake doors

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I don't know about you, but playing a sandbox game like GTA 3 always makes me want to explore the city inside and out. Alas, it wasn't meant to be.

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13. Portal 2's "cake dispensary" door

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Let's get this straight—cake is not a joke. I used to get excited about the prospect of cake, but now I just feel empty inside (from lack of cake).

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14. Every locked door in Oblivion and Skyrim

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While I personally find lockpicking therapeutic, I know a lot of people pull their hair out with these minigames. They take forever and disrupt the flow of an already slow-paced game.

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15. Plants Vs. Zombies screen door zombie

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At the top of the list is a door that's not where it's supposed to be. Who uses a door as a shield? Zombies, that's who.

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Doors. Why do they have to get in our way all the time?

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Some require solving puzzles to open. Some, death-defying stunts. Others just need a heaping amount of patience.

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Here's my list of the most frustrating doors in video games.

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Top 5 Games to Look for in Nintendo's Future Theme Park https://www.gameskinny.com/duq9k/top-5-games-to-look-for-in-nintendos-future-theme-park https://www.gameskinny.com/duq9k/top-5-games-to-look-for-in-nintendos-future-theme-park Sun, 10 May 2015 13:30:16 -0400 Victor Ren

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Mario Kart

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The park wouldn't be complete without a sweet go-cart track, and Mario Kart would be the perfect theme for it. Seriously, nothing would make a better fit. A few of the most iconic Mario Kart tracks could be replicated and used for the theme park, while racers could choose from the different Mario-themed carts.

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With the technology nowadays, we could even somehow get the power-ups to work along the way. Say there is a little screen on the cart that represents the random power-up you get after you pass a certain area of the map. Then if you get a blue-shell and you use it, the person's car in first place would stop immediately, and then their screen would notify them of getting blue-shell'd.

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Donkey Kong Obstacle Courses

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There has to be a Donkey Kong-based obstacle course somewhere on the map. Not only is it one of Nintendo's first games, but just imagine the sight of a bunch of kids and adults jumping, running, and climbing to get to the princess. People everywhere would come and race off to achieve the fastest time. Also, the park could display the fastest times and use them as high scores for other competitors to beat.

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I can see myself now, right as I'm about to reach the final ladder, I get blindsided by a nasty barrel. Well, I better start training so I can trash talk everyone else when I see my time on the leaderboard.

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Splatoon Water Park

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Splatoon-themed water park with all the colors and the same objectives as the game. A group of friends and family could go in, face off against one another, or even against others. This would create a great bonding experience, and you can't deny how fun this would be.

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It would also be one of the most competitive games in the park, as teams come up with different strategies to overtake the opposition. The only problem with Splatoon is figuring out how to get all those colors off somebody's shirt after a few rounds.

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Super Mario Sunshine Roller Coaster

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For the park's roller-coaster, we would have to go with the one in Super Mario Sunshine. The loops and the drops on that coaster was insane, and adding onto that, you had to take down a big mechanical version of Bowser. The coaster could have the same water fountains under it to give it that tropical feel, and the hot pink would make it one of the most colorful rides in the park.

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Super Mario Sunshine is one of the most fun games I have ever played, and it gave me some of my fondest gaming memories as a child. Even though I'm not the biggest fan when it comes to roller-coasters, I would absolutely have to give this ride a try.

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Luigi's Mansion

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Imagine a haunted house with a Luigi's Mansion theme to it. We go into the dark house, and everything is decorated like the game. As we move through it, we get to see the same creepy portraits and hear the evil laughs of King Boo. At the end, King Boo tries to capture us when we try to save Mario! Oh I can feel the nostalgia coming back!

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It could be interactive too, as we get a flashlight for the darkest areas of the house, and we could get bonus points for using our bravery to find Mario's lost items that are scattered throughout the rooms. In fact, we could even use the same Gameboy that Luigi used to find out information about the ghosts, and to communicate with E. Gadd.

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Nintendo is now teaming up with Universal Parks to create the ultimate theme park based on the glorious franchises that Nintendo created. The park will be focusing mainly on Nintendo's most popular franchises, such as Mario and Zelda. Knowing that, we can only imagine how spectacular the park will be.

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Nintendo's games have awed millions, and most gamers have at least one of Nintendo's many games on their all-time top 10 list. Most gamers have grown up with Pokemon, and if it wasn't for Mario, I may not have ever gotten into gaming. With that said, I want to come up with some of the most iconic Nintendo settings to put into the park.

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Capcom's Working on Another Luigi's Mansion, Arcade Style https://www.gameskinny.com/orel6/capcoms-working-on-another-luigis-mansion-arcade-style https://www.gameskinny.com/orel6/capcoms-working-on-another-luigis-mansion-arcade-style Wed, 05 Nov 2014 08:25:10 -0500 KieraB

A new Luigi's Mansion game is in the works overseas in Japan, and it looks like it'll be something a little different this time.

During location tests run by Capcom over the Halloween holiday, users on Twitter were quick to snap photos of a Luigi Mansion Arcade game's debut, particularly taking note of its cabinet-style set-up popularized in the past by games such as Namco's Deadstorm Pirates and Sega's Let's Go Jungle.

While neither images of the cabinet's interior, nor media showing how the game plays in comparison to its 3DS counterpart have surfaced, there were numerous photos of the cabinet's exterior, such as what Twitter user kbs362 provided here.

The game is confirmed to be based off of Luigi's Mansion 2 for the Nintendo 3DS, although with updated hardware including newly-added light-gun-based gameplay, where the "gun" in question is Luigi's iconic Poltergust 5000.

Another image of the cabinet was shared by Twitter user P0121Karma, as it was being given a test-run.

This isn't Capcom's first arcade venture, however. In collaboration with Nintendo, the company brought redemption game New Super Mario Bros. Wii Coin World to arcades back in 2011. The company worked with Sega to introduce F-Zero and Mario Kart adaptations as well. However, looking at Capcom's frequency of game releases and how their arcade games have stacked up against competition in the past, it looks pretty unlikely to see a U.S. release, if only for the moment.

Despite this, the words of Nintendo president Satoru Iwata from earlier this year may give the States some hope:

"We will actively expand our character licensing business, including proactively finding appropriate partners. In fact, we have been actively selling character merchandise for about a year in the U.S. Also, we will be flexible about forming licensing relationship in areas we did not license in the past, such as digital fields, provided we are not in direct competition and we can form win-win relationships."

In the meantime, keep your fingers crossed, as the game is looking at a tentative Summer 2015 release in Japan. Perhaps the character merchandise is a step towards some overseas imports of the game - who knows?

What do you predict will happen with this game venture? Bring it on down to the comments below!

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Favorites of the GameCube - Luigi's Mansion https://www.gameskinny.com/kgize/favorites-of-the-gamecube-luigis-mansion https://www.gameskinny.com/kgize/favorites-of-the-gamecube-luigis-mansion Tue, 28 Oct 2014 04:45:33 -0400 Traidable

Luigi's Mansion, a GameCube classic. The graphics in it were groundbreaking for the initial releases in 2001 and 2002. Sure, it had its blocky and polygon-filled moments, but the main aspect of the game, such as Luigi himself and the recurring ghosts, were amazingly smooth and shiny.

Now, I have to be completely honest. When Luigi's Mansion first was released I was just a young kid. I played it, but I did not complete it at the time. I watched my brother complete it. Saying this, it's obvious I did not get the full experience back when it was groundbreaking and new. I did, however, finish it in my teen years. This was a very fun and for the most part nostalgic experience for me.

Without giving any spoilers, I can safely say this game is worth a try. Heck, it's worth a whole playthrough. If you do not like this game, I would honestly be surprised. For this reason, I will have to rate this game a 7/10. Why only a 7? Well, let's get into the nitty gritty details.

The game is dark, yes, that's fine. It's actually a nice aspect of the game in which you have to complete rooms fully in order to turn on the lights to that room. But it gets annoying having to run through hallways and rooms trying to get somewhere with ghosts popping out because it's dark.

Another repetitive point to this game would have to be the fact which you need to basically be on a perfect angle to defeat a ghost. Let me explain in more detail.

Once inside of the mansion for a bit, Luigi gains access to a 'Poltergust 3000'. Once given this, Luigi can suck up the ghost into this vacuum like device. Certain ghosts, called 'Portrait Ghosts' can be saved in the Poltergust 3000 until Luigi releases them back into their painting from which they escaped. The small and common ghosts stay in the Poltergust 3000.

Portrait Ghost and Luigi holding his flashlight

How does a ghost become captured, you might ask? Well, ghosts start with a certain amount of hit points / health / whatever you may call it. The amount depends on how common they are.  Portrait Ghosts or bosses may have over 100 hitpoints, while common ghosts may just have 20 or even 10. When Luigi shines a light on a ghost, the amount is revealed. He may then suck up the ghosts with his Poltergust 3000 and once the amount reaches zero, the ghost is defeated and captured inside the device. It's quite simple how to work the device and controls. You just point and suck. Keeping the device on them, the number goes down and they struggle to get away. Sometimes you have to fight the ghost if they are tough by struggling to work against his escape route by stepping the other direction while still using your Poltergust 3000.

Ghost being captured by Poltergust 3000

Now, by perfect angle I mean you need to hit the ghost with the vacuum direction and struggle to not let him escape. It can get really upsetting when there is a boss ghost with 100 health and you can only get 5 off every time he appears because he fights and runs way too quickly and with too much strength.

Aside from the amazing storyline once you get into the mansion, the opening scene and story is a little confusing. Luigi has won a free mansion from a contest! Okay, but as soon as Luigi saw the haunted aspects of this mansion, would he not be sensible and turn away forever? I understand there needs to be a horror aspect of the game and reason for it to continue, but it should be a little more believable. Of course, Luigi is told of a main reason he should stay, but not until after he sees how ridiculously spooky this mansion is.

For me specifically, I would have to say this game gave me a horror experience, without even having to be completely scared out of my mind. I don't like horror games, but this game is one I could play over and over again. Now, I may be afraid of horror games, but that doesn't mean I don't like the experience they give you. I just don't like being scared. That is why Luigi's Mansion is fun for me. It's not all about getting scared by the ghosts or anything, it is just about the experience of being in a creepy mansion that is mostly all dark and roaming the halls just waiting for a ghost to pop out.

I am a very story-driven person. I love games for the stories, which is why Nintendo games tend to get to me in a good way. But this game's opening really had me shrugging and doubting. But, as mentioned before, this game is overall one of my favorite games on the GameCube.

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Black Friday: Luigi's Mansion Dark Moon 3DS Bundle https://www.gameskinny.com/rctql/black-friday-luigis-mansion-dark-moon-3ds-bundle https://www.gameskinny.com/rctql/black-friday-luigis-mansion-dark-moon-3ds-bundle Mon, 25 Nov 2013 17:33:00 -0500 GabrielKross

This Friday Nintendo's releasing a new 3DS bundle. Included in this bundle is Luigi's Mansion Dark Moon and a 3DS. This is a very kid friendly game and would be the perfect Christmas gift.

The original Luigi's Mansion released years ago for the Gamecube, and was loads of fun. Instead of playing as Mario you played as Luigi, using a vacuum to defeat ghosts. Dark Moon is the sequel to the original, only available on the 3DS, which released back in March.

You can find this bundle in stores this Friday for $170. If Luigi's Mansion isn't the game for you, you can also pick up a 2DS for $99 or a 3DS XL for $150. With these deals, a new DS would be a great buy for anyone this holiday season.

UPDATE: Since posting this article, @NintendoAmerica tweeted a deal from ToysRUs.

There are also several character-themed deals coming to the Nintendo eShop. The Zelda deals just ended, but there are still several themes left.

  • MegaMan - 11/21-11/28
  • Mario - 11/28-12/5
  • Donkey Kong 12/5-12/12

Make sure you don't miss out on any of the Black Friday madness, or Nintendo's special holiday offers.

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