Mafia 3 Launch  Tagged Articles RSS Feed | GameSkinny.com Mafia 3 Launch  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network The Real Reason Why Games Like Mafia 3 Have Issues with PC Launches https://www.gameskinny.com/qfy6f/the-real-reason-why-games-like-mafia-3-have-issues-with-pc-launches https://www.gameskinny.com/qfy6f/the-real-reason-why-games-like-mafia-3-have-issues-with-pc-launches Fri, 07 Oct 2016 07:35:58 -0400 Damien Smith

Hanger 13's Mafia 3 is the latest title to release with a list of issues that have angered PC users. And it is far from the first game this year to release in this state. DOOM, Homefront, and XCOM 2 to a lesser extent, have all recently released on PC with a ton of issues.

Why is it that PC launches are having such problems, yet consoles don't? Why do consoles get prioritized? While there are a number of factors to take into consideration, the answer to the question is quite simple. When it comes to a game's publisher, in their eyes, it's just business.

Consoles sell more copies than PC

Once upon a time, the PC was the number one selling platform for games. Over the past decade, that has changed dramatically -- especially since the release of current-gen consoles, game sales on PC are vastly outnumbered in comparison.

More than anything, the surge in console interest is due to the fact that PCs are expensive to buy and upgrade -- not to mention the amount of technical skill involved in doing so. With consoles, you buy one and don't have to worry about whether the system is capable of running the latest games.

With consoles generating the greater amount of sales, it makes sense from a business perspective to develop for them first. This is why publishers request developers to optimize games for consoles as a top priority. This is also why with PC launches, the games can feel like more playing a ported console game than a PC-optimized title.

Console game development is easier

Developing a game for a console is very different than developing for PC. Not only is it different, it is also easier. The reason? All consoles use the exact same hardware. For example, every PS4 uses the exact same graphical and sound hardware, on the same operating systems. This also applies to Xbox.

PCs on the other hand, are the complete opposite. There are hundreds -- if not thousands -- of different combinations of hardware. There are processors, graphical cards, RAM, and sound cards to take into consideration. For example, there are dozens of Nvidia graphic cards alone, and that is not including other brands like AMD.

The developer must ensure that the game is optimized to run on each different graphic card model. And then they have to worry about all the other hardware as well. If a developer is to miss any particular hardware optimization, users will have issues running the game. Optimizing a game for PC is a lot of work -- very difficult and extremely time-consuming. 

When it comes to developing a game, it is quicker and more productive to focus on consoles first. Without that early production, there is nothing to show the publisher or audience.

PC gamers are patient

PC users are quick to anger, particularly when it comes to a game's FPS. They are also very vocal when it comes to disappointment. They are, however, generally very patient. As temperamental and outspoken as they can be, more often than not, a PC gamer will wait for a patch.

Going back to the Mafia 3 launch, while there is a lot of negativity, a lot of players are claiming they will wait for a fix. This patience goes way back to the 90s, where getting a fix for a video game was not as easy or convenient as it is today. Very often you would have to phone up the developer, who would post you a floppy disk with the needed patch.

Depending on where you lived, this could take anywhere from a few days to a few weeks. Even after the internet became the main means of distribution for updating games, you had to wait for the patch to become available. An example of this would be the 2007 release of S.T.A.L.K.E.R Shadow of Chernobyl.


S.T.A.L.K.E.R took three days after launch and five patches before the game became somewhat stable. Despite the game's bad launch and ongoing issues, it became a critical and financial success. Within a year of releasing, it sold over 2 million copies.

Console gamers have never had to experience such scenarios, and therefore do not have the patience of a PC gamer. If a console game has a lot of issues from launch, it could be devastating. This plays into the reason why consoles get prioritized.

It's just business 

When it comes to publishers and video games, it is literally nothing more than "just business". The developer makes the game, but it is the publisher who funds it, markets it, distributes it, and most of all calls the shots. 

What's a publisher's primary goal? To make their money back. After that, their only goal is to make a profit. This is why they ensure that consoles are the priority. Consoles generate the most sales of video games. Publishers also know PC gamers have patience and a community that is skilled at creating fixes itself. This automatically puts PC gamers last from a business perspective.

It is a sad reality, but that is how the business of video games works in this day and age. For now, PC players will just have to deal with getting the short end of the stick, and hope that better development practices and the rise in iterative console launches will make them a priority somewhere down the line. 

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PC Users Angry with Mafia 3 Launch Issues https://www.gameskinny.com/3abt7/pc-users-angry-with-mafia-3-launch-issues https://www.gameskinny.com/3abt7/pc-users-angry-with-mafia-3-launch-issues Fri, 07 Oct 2016 05:12:35 -0400 Damien Smith

It has just been over twelve hours since the launch of the long-awaited Hangar 13 title Mafia 3. Already PC users have taken to the Steam Store Page and forums to express their anger at the game's many issues.

The coming of the storm

Earlier this week, IGN made an announcement that 2K Games, publisher of Mafia 3 refused to give the site a review copy of the game. This immediately raised suspicion, with gaming sites and gamers alike. The last time a publisher refused to give review copies was Bethesda with DOOM back in May.

Upon release, DOOM's PC version had more than its fair share of issues. Mafia 3 appears to be going through the same affair. Already gamers are expressing their anger, along with listing the many issues they have with the game. Many are claiming it to be a careless and bad console port.

What are the issues?

The most common issue that everyone is upset about is the frame rate being locked to 30 FPS. That, however, is only one of many issues PC users are experiencing. Others include:

  • Awkward controls for PC
  • Low detailed textures
  • Long texture loading time
  • Low view distance
  • Blurry graphics
  • Freezing
  • Game crashing
  • Poor graphical options
  • Game stuttering

It is no surprise that PC users are angry. Many have long anticipated this game's release. It is currently Steam's top seller -- and with a price tag of €49.99, anyone would be upset.

An average day in the life of a PC gamer

Anyone who plays new AAA releases on PC knows exactly how the community feels. Bad PC launches for AAA titles seems to be becoming a norm at this point. This year alone, games like DOOM, Homefront, and XCOM 2 to a lesser extent, all released in unacceptable states on PC.

Already 2K has made an announcement, claiming the team is working on fixing the issues as soon as possible. As to how long this will take, is unknown. If the previous titles are anything to go by, the community could be looking at several weeks before it is fixed.

Did you buy Mafia 3? What problems are you experiencing with the game? If it's playable for you, do you think it deserves all the negativity? Let me know in the comments below!

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