Marvel Games  Tagged Articles RSS Feed | Marvel Games  RSS Feed on en Launch Media Network The Avengers Project Better Not Be as Bad as These 10 Marvel Trainwrecks Fri, 10 Feb 2017 11:45:19 -0500 sknau002


As we stated before, Square Enix isn't known for dropping the ball too often. We're really hoping this new Avengers Project marks the end of the crappy tie-in/barely tried era of Marvel video games.


There are growing pains involved in video games. Some eras are best left in the past (I'm looking at you, entire 32-bit era) but it's good to reflect upon them so that they don't ever happen again. 


Another thing this list has taught us: stop giving Sega video game publication rights to movie series! At least Activision was hit and miss, Sega was throwing darts at the dartboard and hitting the kid across the street.


Iron Man and X-O Manowar In Heavy Metal (1996)


What a long title that brings up a lot of questions. Why not just Iron Man and X-O Manowar? What's this game about? What does the X-O stand for? Who the heck is X-O Manowar anyway?


Go search YouTube videos of this game, and all you'll find is gameplay of Iron Man because nobody even really knew who Manowar was. It suffers from that same problem Fantastic Four and The Incredible Hulk: The Pantheon Saga suffered from--  with being in that awkward teenager year of going from 16-bit to polygons. But it does get one, and I mean ONE, praise: it's not nearly as terribly animated as those two games.


This game feels like it tried to be more than it was, but lost something in development. There were some cool features, like enemies being in the background and being able to attack them without it being a true 3D game. But the repetitive spamming of repulsors and complete lack of story makes this title truly throwaway. Which is a shame for everyone's favorite X-O Manowar... Okay but seriously, who is he? Why is he in this? He's not even a Marvel character!


The Incredible Hulk: The Pantheon Saga (1996)


How hard is an Incredible Hulk game to make? Punch dudes, break stuff, go home. Apparently The Incredible Hulk: The Pantheon Saga missed that note by being incredibly boring and horrid to look at.


Remember the Fantastic Four title from earlier? This game has the same pit-falls. It's 3D for 3D's sake, and by that I mean a blotchy, badly animated mess. Remember that time in the comics when the Hulk punched a guy with his right hand over and over, then did the same to the guy next to him? No? Well that's what you're gonna get here.


The sound quality was terrible as well. Everything sounds like it was ripped from a sound effect website. 1997 might have been a long time ago, but around the same time, the earlier mentioned Marvel Super Heroes: War of the Gems released as a 16-bit game that looked much cleaner, controlled a lot nicer, and actually had impressive fighting animations. And hey, the Hulk was even in it!


Marvel Nemesis: Rise of the Imperfects (2005)

Electronic Arts

At least with Marvel Nemesis: Rise of the Imperfects, they told you right in the title that this game was less than perfect. This 2005 fighting game actually might kick X-Men: Destiny up a couple pegs because it did what X-Men did, but worse. 


So X-Men: Destiny lets you pick from three new characters we don't care about, right? Well six years earlier, Rise of the Imperfects outdid that by creating eight new characters. Instead of adding a few new faces and then putting some iconic characters into the mix, EA apparently decided it would be a good idea to start its own fighting game series, stop half way, then shove some Marvel heroes into it to pad it for release. 


Maybe that's not exactly what happened, but it sure felt like it. The story actually follows an arc in the comics and the gameplay actually takes note from games like Power Stone, which needs to happen a lot more in the fighting genre. But it did so in a game that didn't know what it was.


The Imperfects fell into obscurity after one out-of-continuity miniseries -- and much like this game, was never heard from again.


X-Men: Destiny (2011)


Oh X-Men: Destiny, the game we never asked for. Remember the X-Men Legends games? They eventually expanded into the Marvel Ultimate Alliance series. The last one of those titles came out in 2009 in the form of Marvel Ultimate Alliance 2. It was an awesome game that many wanted to see a sequel from.


So what did Activision do in 2011? Tripped all over themselves and released a game nobody actually wanted.


What was the main pull for Marvel Ultimate Alliance? The characters, of course! Playing as iconic Marvel superheroes in a comic book-like battle against evil was hard to resist.


Well if you like that, then Activision has the game for you. It stars generic, made-up mutants that you get to pick from! You'll get helped by iconic characters from the X-Men comics -- but don't worry, we've barred you from playing as them so you can focus on the one-dimensional character you chose in the beginning!


I get what they were going for here. They wanted something new and exciting from the X-Men franchise, but they were completely tone deaf to what the audience wanted. The gameplay was also lackluster and full of button mashing. All we really wanted was Marvel Ultimate Alliance 3... Or X-Men Legends 3... Or literally just anything besides this.


The Amazing Spider-Man (2012)


Look at those graphics! Those mechanics! So why wasn't The Amazing Spider-Man fun or interesting? I'm asking you, Activision. 


Remember the Spider-Man games on the original PlayStation? At the time, they were amazing. Even going back, they may not hold up, but you can feel the heart put into them.


But it seems like Activision put a ton of money into graphics and forgot to hire a good story writer and level designer. The streets of New York were devoid of life and the beautiful looking playground was boring once you got past the fun of web-slinging around town.


What about the story? It feels like they hoped you watched the movie and that would be enough to get you through the generic plot instead of giving it its own life.


Also, because Activision had movie tie-in rights at the time, they forced out a sequel with The Amazing Spider-Man 2, which was somehow worse.


Thor: God of Thunder (2011)


Isn't that image really cool looking? Take a minute to breathe it all in... because it's the only cool thing about this title.


To be honest, the rest of the game looks like garbage. This image just gets Thor in a good light, because Thor: God of Thunder for the Xbox 360 and PlayStation 3 actually looked like Chinese knock-off action figures.


The controls were slippery, the animation was generic, and the game was riddled with bugs -- which took away from the few cool powers it offered.


The fact that stings the most is that Matt Fraction actually wrote the story for Thor: God of Thunder. Matt Fraction is usually god-tier when it comes to writing, but this... Matt, what were you getting yourself involved in? Why don't you just go back to writing Hawkeye? We loved that series.


To be fair, the story wasn't what was wrong with this game. Basically everything was. 


The Punisher: No Mercy (2009)

Zen Studios

When you think about a superhero game, what kinds of things do you want to do? At any point during this exercise, did you imagine a generic first-person shooter? 


Probably not, because that's a bland idea. But that didn't stop Zen Studios from creating The Punisher: No Mercy -- a hum-drum first-person angst machine. Remember the Punisher's iconic left glove? No? That's a shame, because that's mostly all you see of him except when he dies and ragdolls while saying something a 13-year-old would consider edgy.


There's also no real single-player mode. It's just multiplayer but with bots. It's like they didn't even try with this title. I imagine the dev meetings went something like this:


"Hey, should we make an engaging Punisher story filled with cool characters, vengeance, and all those things The Punisher is known for?"


"Nah, Let's make it Call of Duty and call it a day."


X-Men - Mutant Apocalypse (1994)


Some of you 90's kids may take offense to this one making it on this list. But there's something you may have forgotten about this game. So if you have it, go dust it off and plug it in. I'll give you about five minutes. By that time you'll remember that this game was garbage.


Okay, welcome back. Do you remember now? THIS GAME WAS IMPOSSIBLE. The mechanics were fun, if a little floaty, the looks were classic 90s iconic, and even the midi-bass riff music was gnarly. But the game was just too hard.


Yes, we all know games were hard back then, but this one was impossible. Players had to clear every character's level to progress through to the next mission, but failing even one would give a game over. You had far too little health and not enough pick-ups to combat it. Capcom hard is one thing, but there were too many cheap health-eaters in this game.


A few years after this monster, Capcom released a new game, Marvel Super Heros: War of the Gems -- and it was awesome! It was still hard (so hard that I don't remember beating it as a kid), but I do remember beating more levels than in X-Men Mutant Apocalypse. There was more combos, better health management, and you actually felt like a super hero beating regular bad guys instead of a punk who should have just stayed home.


Fantastic Four (1997)

Acclaim Entertainment

First of all, I would like to say that you're welcome. Instead of a video, I have provided a still image instead. A video preview of this game would make grown men cry, particularly because the animation is so god awful. 


Fantastic Four (1997) was a side-scroller beat-em-up -- which sounds pretty great at first, but Acclaim made sure to dash those hopes by making this game. The animation is near comedic, as this was the time where developers thought 3D was better than anything they could do in 2D. So instead of having a sprite of the Thing throwing punches, the tied it to a very archaic 3D model and had him throw his fists like nobody had ever taught him how the human muscle system works. It featured terribly animated versions of the entire Fantastic Four team (and She-Hulk... for some reason) and could even be played in four-player co-op.


I remember renting this game as a child and getting stuck on the first boss. You literally can't seem to damage him. I wasted my entire week's rental trying to defeat him. I thought maybe it was just because I was young, but upon researching it for this article, I found a video of a person recording the game who also gives up on the boss and ends the video. Has anyone actually ever gotten to level two on this game?


Iron Man (2008)


Do you like Iron Man? How about feeling incredibly barfy with janky camera controls? Lucky for you, the Iron Man game from 2008 has you covered!


Loosely based on the first Iron Man movie, this games succeeds at failing on every level. It looks muddy and gross, especially in the desert levels, and the gameplay is completely boring. You know how in the movies, Iron Man swoops in, fires off some repulsors, then flies away to do something else heroic, almost like he's a jet? Nah, not here. Let's sit in the middle of the arena and just fire away until things die.


There's also very little dialogue to carry the story along, making the game that much more boring. But perhaps the worst atrocity this game committed was convincing the publisher that a sequel was warranted.


Behold, the new Avengers Project. Looks awesome right? We're pretty excited about it, because Marvel Entertainment and Square Enix are teaming up to make this new title happen.


Square Enix is known for making good AAA titles and not shovelware, which is unfortunately where most Marvel video games have been for the past 10 or so years. From Activision, to Sega, to random unknown publishers, the Marvel franchise has been abused for far too long. But can that be turned around? We sure hope so.


This new Avengers Project better not be a trainwreck like this list of past Marvel games....

Marvel: Future Fight starter guide - going solo Wed, 09 Dec 2015 21:31:42 -0500 QuintLyn

Marvel: Future Fight is an action RPG available on iOS and Android devices that launched earlier this year. It takes place in one of the many alternate universes of the Marvel Multi-Verse, and has a storyline separate from those of the comics or the MCU -- while still being somewhat connected due to time travel and dimension hopping.

As superhero based ARPGs go, this game is pretty solid and a lot of fun to play. There are, however, a lot of little things going on within the game that you’ll want to know about to get the most out of it. This guide will cover the most important basics to help you get started in the single-player portion of the game.

The Story

For the sake of not spoiling this for you -- because the game does have a rather fun storyline -- we’re just going to give a general plot synopsis before getting into details like game mechanics.

When the game starts out, you’ll go through a hands-on tutorial that will give you a general idea of the functions while setting up the story. You’ll have a set team of Thor, Black Panther and Black Bolt, who find themselves dealing with a mass invasion on their own. The Avengers have not been called and S.H.I.E.L.D. is conspicuously absent.

Eventually you’ll meet up with Captain America and find out that Nick Fury has sent a message…from the future. Something’s gone horribly wrong, and the Earth’s greatest heroes have failed to stop an apocalypse-by-invasion. Fury will task robot-lady Jocasta with sending the team back to before everything kicked off in an effort to fix the future. At this point, you’ll be given your primary starting team of Captain America, Iron Man and Black Widow. (Sorry, the other three were just a tease. You’ll have to reacquire them later.)

The Roster

Marvel Heroes

In some ways, Marvel: Future Fight has a bit of a Pokemon thing going on. Just about everyone in the Marvel Universe -- including the cast of S.H.I.E.L.D and the Netflix version of Jessica Jones -- is available to add to your team, and you’re going to want to get them all.

You can manage your roster -- and see what Heroes are available -- by tapping on the Team Icon on the bottom left corner of your screen. From here you can see who your current team is, what Heroes you have available, what their levels and Rank are, and what gear they have.

You can update your team member’s stats from here by tapping on their dossier pictures. Once in a Hero’s specific profile, you can do a variety of things:

Ranking Up

Rank Up - Adds another Rank (Star) and increases various traits (Attack, Defense and HP) as well as your Hero's potential max level. Certain Rank levels will also offer a new ability. Ranking Up a Hero requires two things, a resource called Biometrics and Gold. Gold is easy to come by. It’s awarded for completing missions, logging in, participating in events, and more. Obtaining Biometrics is a bit more involved. We’ll explain this in detail below.

Mastery - Like Rank, Mastery will increase your Hero’s stats. It will also offer them new abilities called Leadership Skills. These skills offer team-specific perks when activated. Mastery also requires two resources, Gold and Norn Stones -- which we will explain below.

Stark Industries Special Gear

Gear - As with your Heroes, your gear can be upgraded as well. Upgrading your gear will increase a wide variety of your Hero’s stats depending on who the Hero is and what gear they have. Each Hero will have gear specific to them, but in general they will all have at least one weapon type that affects their attack stats and one armor type that impacts their defense. The other two slots will have an impact on things like speed, dodge rate, and damage, etc. The fifth slot allows you to equip special Stark Industry equipment that you will acquire from various events.

Skill - Each Hero has their own unique set of skills based on their roles and abilities in the general Marvel Universe. When you acquire a Hero, they will have two or three skills unlocked -- It varies depending on who they are and what their rank is upon acquiring them. More skills will become available as you level the Hero’s Rank and Mastery.  In combat, skills are indicated by the circles in the lower right corner of your display. With the exception of the primary skill, most of these will have cooldowns you have to watch for.


ISO-8 - As you play, you’ll come across different colored stones referred to as ISO-8. These stones can be used to give your Heroes different attributes and buffs. Each stone has its own unique properties and can be made even more powerful (enhanced) by being combined with matching stones. ISO-8 enhancement and equipping take place in this window.

Uniform - Because everyone loves costumes, many of the Heroes available in Marvel: Future Fight will have alternate outfits that you can purchase. For instance. Hawkeye comes standard with his uniform from the first Avengers film, but if you want to spend some money, you can pick up his supped-up Age of Ultron uniform.

Marvel Universe

If you want an idea of what Marvel Heroes are available for you to add to your team, just click on the Marvel Universe button on the left side of the screen. You’ll be able to see a full roster of available Heroes, and also browse them by type.

Team Bonus

Teams that work well together.

As you acquire more team members, you’ll find that using groups comprised of specific individuals will grant stat bonuses. On the right side of the Team screen you’ll see an icon labeled “Team Bonus”. Tap on that and it will show you lists of team groupings and what bonuses they get.


Biometrics - When you complete a mission -- or some other tasks -- you’ll get what are called Biometrics. These are Hero specific and can be used to upgrade the Hero’s Rank. When selecting a mission, you’ll see a Hero avatar on the bottom of the mission image. This means you will acquire Biometrics for that Hero upon mission completion. Do not worry, you don’t have to take that Hero into the mission if you don’t want to.

Be aware that if you don’t already have a specific Hero, you can use the Biometrics acquired in missions with their avatar on them to unlock them.

Norn Stones - There are four different types of Norn Stones; each one associated with one of the four Hero types. You will use these to level a Hero’s rank. Like everything else, these stones can be obtained via missions, login rewards and other events.

Materials for upgrading gear

General Materials - As you go along you will collect a wide variety of materials that can be used to level up Hero gear. Different items will work for different types of Heroes, although there are some general items that will work for everyone.

Consumables - Early on, there are two types of consumables you’ll need to know about. The first are Clear Tickets which clear a mission if you’ve already achieved 3 stars on Story. The second are items that help you level your Hero, called EXP Chips. These are fantastic if you’ve acquired a new Hero you’d really like to use, but who isn’t high enough to play with the others. Simply tap on the item in your inventory and apply it to the Hero… Instant XP.

Building Your Team

With such a large roster of Heroes, you will eventually be able to build any team you want. That said, there are certain things you might want to take into account. The first is the Team Bonus feature mentioned above. The second is the Type Effect system.

Just like Rock-Paper-Scissors

Type Effect in Marvel: Future Fight functions a bit like Rock-Paper-Scissors. There are four Hero types: Speed, Blast, Combat and Universal. As with the RPS system -- Rock > Scissors > Paper > Rock -- Speed is superior to Blast, which is superior to Combat, which in turn is superior to Speed. Universal types are balanced against all other types and aren’t included in the rotation.

When you’re in combat, you’ll see a little icon over the opponent’s and your Hero’s heads indicating what types they are. Keep an eye out for those when dealing with opponents of comparative levels, because you may need to swap your Heroes out.

Coulson, Hawkeye and Blade, reporting for duty.

That said, if you’re like me, you may find one team you really like a lot -- either because of their abilities or because you’re a fan of those Heroes. As long as you keep leveling them up and increasing their stats, you can keep playing them.

Right now, I have a Team consisting of Coulson as my Blast type, plus Hawkeye for Speed, and Blade for Combat. There are no bonuses for this grouping, I just dig Coulson and Hawkeye.

Going on Missions

There are several mission types available to you; however, sometimes you will have to wait until you’re a certain level to access them. Going on missions costs Energy -- indicated by the lightning bolt at the top of your screen. On average, a mission will cost you 4 to 6 Energy. Starting out, you won't have to worry much about this cost, as it's nominal compared to what you're bringing in.

Story Missions - These are your primary mission set and are available at the start. Going on these will unlock materials for Hero Gear, Biometrics, Stark Industry Blueprints, and more. Progressing through these will also unlock some of the other mission options.

Daily Missions - (Requires completion of Story Mission 4-1 to unlock.) Going on Daily Missions will help you earn ISO-8. The mission rewards change daily, so you should play daily.

Special Missions - Do these missions to earn Biometrics that will unlock the Guardians of the Galaxy and Ant-Man Heroes. These ramp up in difficulty pretty quickly, so you won’t just be able to sweep in here and roll through them.

Bonus Missions - These missions will allow you to earn extra resources such as EXP Chips, Gold, Norn Stones and more.

Villain Siege (Requires completion of Story Mission 4-10 to unlock) - Stop Villains from obtaining ISO-8 in order to earn Chaos Tokens and Biometrics.


Hawkeye in combat.

As mentioned above, combat uses a Paper-Rock-Scissors format. Other important things to note are that the combat does occur in real time, however, you are only allowed to control one team member in combat at any given time.

This doesn't mean you're alone. Your teammates will pop in on their own and fire off a few shots or get in a few punches here and there. You are also able to swap out your active team member whenever you want, which comes in handy if they're getting low on health.

Best Condition

Best Condition

When going into combat, the game awards Heroes that are well-rested bonuses for being in their "Best Condition." 

And there you have it, everything you need to know to get started in the game. Do keep in mind there are several other aspects of the game not covered in this particular guide, such as the social aspects or what is going on in the S.H.I.E.L.D lab, but you have everything you need to get started saving the world(s).

LEGO Marvel's Avengers comes to New York Comic Con Tue, 20 Oct 2015 17:03:07 -0400 Venisia Gonzalez

New York Comic Con 2015 has come and gone. Javitts Center was briefly the epicenter of gaming, pop culture, comics, anime, entertainment, and of course, cosplay. The show floor was bigger than last year's event, expanding not only the building's individual square footage, but also over to the Hammerstein Ballroom. From games, artists, and comics, to some of the hottest panels could be seen.

The variety of panels peaked many interests, but on Friday, October 9th, the Main Stage called out to all Lego lovers. Marvel Games and TT Games brought the house down with news on their upcoming title, LEGO Marvel's Avengers. Arthur Parsons (Game Director, TT Games), Bill Rosemann (Creative Director, Marvel Games) and Mike Jones (Executive Producer, Marvel Games) were introduced to the stage by Ryan Penagos (Executive Editorial Director, Marvel Digital). They were all excited and ready to share news.

Here's everything we learned about LEGO Avengers during the NYCC panel
Adventure like never before, open-world... has never been so good

You'll explore Manhattan, the Barton Farm, Asgard, Malibu, the Shield Headquarters in Washington, D.C., and of course, South Africa in this new Lego game. There's supposed to be adventure like never before, and open-world exploration that has never been so good.

LEGO Marvel's Avengers will draw on content from the comics, the Agent Carter television series, Captain America: The First Avenger, Captain America: The Winter Soldier, Thor: The Dark World, The Avengers, The Avengers: Age of Ultron, and Iron Man 3 films. That is a ton of content jam-packed into this January 26th release for PC, Xbox One, Xbox 360, PS4, PS3, PS Vita, Nintendo 3DS, and Wii U.

Ask and you shall receive

Fans over Twitter asked for more and more characters, so TT Games kept adding. Parsons announced over 200+ characters with more powers to the roster. That's 100 more than LEGO Marvel's Superheroes!

Characters will have individual finishing moves, combos, and smart bombs. Characters like Quicksilver, can create multiple versions of himself, run up buildings, and run faster than Iron Man flies! Plus, Scarlet Witch and Vision will be joined by new characters: Wiccan from Young Avengers, Detroit Steel and America Chavez from A-Force. We're also seeing Sam Wilson as Captain America, and even Agent Carter.

We'll see the Hulkbuster, Iron Pigs, chickens and even more Stan Lee.

Imagine Iron Stan and the Stanbuster!

The movie threads and over 23 actors have been brought in for an authentic Marvel experience. Hayley Atwell (Peggy Carter) and Cobie Smulders (Maria Hill) voice their famous characters, and even Ashley Johnson reprises her role as the waitress. As mentioned before with content from the various films, they will appear as levels throughout the game. In order to tie all these levels together, comic artists were tasked with creating comic panels to appear between levels.

I absolutely cannot wait until January 26th to get my hands on LEGO Marvel's Avengers. Not only am I a fan of the films and comics, I am also a huge Lego lover (minus stepping on them barefoot).

Be sure to check in with us upon release for game guides to assist you on your journey!

Marvel Mobile Game No.17 - Marvel Future Fight Review Tue, 09 Jun 2015 19:38:36 -0400 Gordon Siu

You may wonder why I decided to choose to do my very first review on Marvel Future Fight. Is it amazingly good so as to be the mobile equivalent of The Witcher 3? (Which I adore, by the way) Or is it just a nice and simple mobile game that is easy for a newcomer like me to write about? Hmm...I wonder...

First things first, Future Fight is a mobile hack-and-slash (think "My First Diablo"), which immediately places it in a swamp of competition with the likes of Dungeon Hunter, Eternity Warriors, Zenonia etc. So why would you choose Future Fight above all the others especially if, like me, you've never read a Marvel comic in your life?

Well, it looks like a superhero game

At a glance, visually, Future Fight looks like a competent superhero game, with vibrant, bold colours, without looking too childish (Marvel Mighty Heroes being an example). Models and textures also do look sharp and detailed for a mobile game.

It's a shame then, that there is very little in the way of level variety, which themselves are completely linear. And though this is the norm for most mobile games, destructible environments being completely non-existent does hamper some of the combat's punch in Future Fight. If you've played the Marvel Heroes MMO (which is akin to Future Fight's bigger brother), you'll find that you can throw cars and other objects, aside from destroying lightposts and trashcans in your path. Even this, which I would consider very basic environental damage present in many games, would make combat look and feel much more satisfying. The only destructible objects you'll find are barrels that drop coins, gear components and power ups.

However, one aspect that separates Future Fight from other games of its type, is the gameplay. For instance, there is no mana pool to worry about, and also no potions to stockpile either. This seems to be the case to make the combat more accessible and fast paced. Though this is true in the earlier missions, when you start fighting tougher bosses and enemies, you'll need to become adept at kiting enemies, as there is no reliable way to heal your characters aside from the occasional lucky health drop from the aforementioned destructible barrels, which does slow things down considerably.

This is one of the reasons why I personally would prefer a more reliable way to heal your character, though I do understand that people may enjoy the difficulty this brings. 

No loot ≠ no farming

In other hack and slash games, progression comes in the form of collecting sweet, sweet loot, which unfortunately isn't present in Future Fight. Instead of collecting gear to bolster your superhero's stats, this is done by farming components and currency, which are then used to upgrade your existing gear.

There is an element of randomness though, as upgrading gear unlocks a random stat bonus that is augmented to it. This presents a problem in that if you roll a useless stat bonus, such as energy damage on a hero that only does physical damage, there is no way to remove and reroll another, although the developers have stated that this will be coming in a later update.

While the absence of loot is sorely missed, don't think there isn't any reason to farm.

While the absence of loot is sorely missed, don't think there isn't any reason to farm. If anything, you'll be overwhelmed by the amount of farming to be had in Future Fight. Instead, you will be mostly farming for items known as "biometrics". Firstly, these will be used to unlock their corresponding hero and after that, they are used to rank up corresponding characters (up to rank 6) while unlocking new abilities and boosting stats.

A lot of people will despise the fact that each hero's 4th skill (ultimate ability) is only unlocked at the final rank, which believe me, will take a ridiculous number of biometrics. To play devil's advocate however, it can be argued that this provides motivation for the most iron-willed of players to keep farming biometrics for the game's 37-strong hero roster. It all comes down to personal preference, some people may find much more enjoyment in farming for entirely new characters as opposed to a new piece of equipment that gives a marginal stat increase, I personally side with the former.

A free-to-play model that isn't infuriating!

The whole discussion of biometrics shifts us towards the murky waters of Future Fight's payment model, which for all free-to-play mobile games, I think deserve their own section in reviews. There is a microtransaction system in place where biometrics can be bought with real money through hero chests and using the premium currency "crystals." But I'll maintain that having played countless free to play mobile games, Future Fight is actually one of the more generous ones out there.

The only items that are obtainable through crystals exclusively are alternative uniforms, which are simply cosmetic skins that provide a very slight stat boost.

This is largely because biometrics are obtainable through regular play, while other games of this genre would otherwise lock out a half a shop's worth of gear as premium items that are impossible to obtain without premium currency. So, in my personal opinion, buying biometrics is not too different from unlocking weapons in Battlefield or Call of Duty early. The only items that are obtainable through crystals exclusively are alternate uniforms, which are simply cosmetic skins that provide a very slight stat boost (I stress the word "very"). Finally, unlike other games, crystals can be earned for free by playing the PVP arena battles and occasionally gifted to you by the developers.

The Stamina/Energy system that has plagued 99% of free to play games also makes its return. While I definitely don't condone this being in any game, again, within the context of mobile games, Netmarble almost look like saints compared to other companies that I won't name. Not only have there been frequent events which reduce mission energy requirements, but as a rough estimate, you can recieve almost 3 full refills worth of energy just from daily gifts and completing daily objectives, a lot more mileage than most other mobile games I've tried in the past.

All in all, worth a look.

To sum up, Future Fight is not only a game for die-hard Marvel fans, but one I would encourage all hack and slash fans to give a chance. While it may lack depth in certain areas, it's fun, looks great, and easy to pick up and play while having a bearable free to play model, not something I would say for most of Future Fight's competition.

What Are the Top 5 Open World Superhero Video Games Thu, 21 May 2015 20:45:33 -0400 Steven Oz


Batman: Arkham City - PS3 & Xbox 360


Finally, how could you not list a Batman Arkham series game in this list. It's arguably one of the greatest superhero games out there. While Batman: Arkham Asylum gave you a jail to run around in, Arkham City let you play in a city itself. This is Gotham and you are Batman. This city was full of easter eggs. From crime alley to the GCPD building, it was all there. The inmates added a sense of atmosphere from their stories about the city when you listened into their conversations. 




What do you think? What are your favorite open world superhero games? Let us know in the comments below. 


Spider-Man: Web of Shadows - PS3, Xbox 360, & Wii


You take one part zombie movie and add in some Venom symbiote to create the story for this game. While it was certainly an inventive story, some of the gameplay elements were not all there. However, the open world was your playground. This game opened up a universe in Spider-Man games. The city was bright and vibrant at the start and then as the story progressed the symbiote infection took over. Symbiote webs appeared on buildings and mayhem leaked in the streets. The New York City changed as you played. Current storylines in the comics were shown in this game, like how Stark Tower had the Sentry's Watchtower above it. 


LEGO Batman 2: DC Super Heroes - PS3 & Xbox 360


You cant leave out a Lego game when making a list about superheroes. TT Games perfected this in Lego Batman 2. Just like in the previous slides, you can interact in this open world. Now, you can play as who you want and select a vehicle when you want. There are various challenges, races, and collectibles to find around the city. Also, the diverse venues that were in the city were amazing. My fondest memory of playing this was of flying as Superman with the John Williams' Superman score in the background. 


The Incredible Hulk - PS3 & Xbox 360


This game was not a critical success. With a Metacritic score of 55 out of 100, it was not going a great AAA game. Like The Incredible Hulk: Ultimate Destruction, the game before it, you could smash. Being the Hulk you have to smash.


This game brought something else to the table...destroying the whole island of Manhattan. As the Hulk you could literally bring buildings down on your enemies. It also brought one more thing to the party: Marvel landmarks. From Dr. Strange's house to Daredevil's Law firm, you could destroy them all.  


Spider-Man 2 - PS2 & Xbox


He's Spider-Man and he should swing where ever he wants. This game was well received by critics and gamers alike. The city was realistic and life-like in its description of Manhattan. Unlike in previous games, Spider-Man's webbing had to attach to a building and not some invisible platform in the sky. He could swing from one end of Manhattan to the other without touching the ground. With all this combined, this game really made you feel like you were Spider-Man.   


It's common knowledge in the video game landscape that games based on superheroes...well, suck. Usually. While there are exceptions to the rules, like the Batman Arkham series, most of these games did not land well with gamers. 


I'm here to tell you that while most of these games were flawed, there was one thing they did right: the Open World setting. Here are the top 5 open world superhero video games.