Marvel Tagged Articles RSS Feed | Marvel RSS Feed on en Launch Media Network Spider-Man Remastered Will Allow Save Data Transfer After All Tue, 10 Nov 2020 12:39:54 -0500 Josh Broadwell

Spider-Man PS4 data can be exported to Spider-Man Remastered on PlayStation 5 after all thanks to a new update, Insomniac announced on Twitter. The update, set to go live sometime around November 26, also adds three new suits from Spider-Man Remastered to the PS4 version.

Insomniac shared the news following a bit of an outcry over the lack of save data transfer options.

Originally, the plan was to provide options for players to upgrade from Spider-Man PS4 to PlayStation 5, but they'd have to start from scratch on Sony's next-gen system. That will no longer be the case. 

The suits Insomniac will add to the PS4 version are:

  • Andrew Garfield Suit (The Amazing Spider-Man movie)
  • Arachnid Rider
  • Armored Advanced

All three suits are unlockable in the game. Stay tuned to GameSkinny for more Marvel's Spider-Man news as it develops, including our review of Spider-Man: Miles Morales later this month. 

Insomniac Outlines Upgrades for Spider-Man Remastered on PlayStation 5 Wed, 30 Sep 2020 15:47:22 -0400 Josh Broadwell

Marvel's Spider-Man Remastered for PlayStation 5 brings a number of enhancements to Spidey's PS4 outing. Insomniac's Community Director James Stevenson outlined these changes in a new PlayStation Blog post and showed a few in action.

Stevenson said that New York City received a significant visual overhaul made possible by ray tracing and ambient shadows. There are new assets, such as new skies and weather effects, plus accurate reflections (lest we forget puddlegate) and improved models in general.

These extend to the character level. Spider-Man Remastered boasts new teeth, skin, and eye shaders and even renders hairs individually.

The enhancements meant Insomniac had to recast Peter Parker's face model, John Bubniak, with Ben Jordan "to get a better match to Peter Parker/Spider-Man actor Yuri Lowenthal’s facial capture."

Some fans are less than pleased with the move, taking to social media to voice their dissent, though Insomniac said it was necessary. Lowenthal even tried assuring upset folk it just wouldn't have worked with the old model.

All this is in addition to other upgrades PlayStation 5 makes possible, including DualSense enhancements and 3D audio with compatible headsets.

Stevenson also outlined how players can purchase Spider-Man Remastered, even if it won't be releasing physically or separate from Miles Morales

  • packed in with the Spider-Man Miles Morales Ultimate Edition for PlayStation 5 as a voucher ($69.99)
  • available as a paid upgrade for those who buy the PS5 standard edition of Miles Morales ($49.99)
  • available as a paid add-on for those who buy the PS4 edition of Miles Morales and then upgrade to the standard PS5 edition; upgrading Miles Morales to the PS5 version is free.

Stay tuned to GameSkinny for more Spider-Man PlayStation 5 news as it develops.

[Source: PlayStation Blog]

Spider-Man Remastered Only Available Through Miles Morales Ultimate Edition Thu, 24 Sep 2020 11:44:12 -0400 GS_Staff

Marvel's Spider-Man was one of 2018's best games. We even went so far as to say it is "the best Spider-Man game ever made." Many players seemed to have a similar outlook on Insomniac's version of the friendly neighborhood wallcrawler as Spider-Man quickly became the PS4's fastest-selling game before it was unseated by The Last of Us 2

So it makes sense that many fans may want to play the remastered version of the game coming to the PlayStation 5 when the next-gen console launches on November 12

The catch is that the remastered version, which includes all three DLC episodes for The City That Never Sleeps and revamps the original's graphics, won't be a stand-alone release. It will only be available to those who purchase the ultimate edition of Spider-Man: Miles Morales, which retails for $69.99. 

Sony clarified to multiple sources, including Polygon and Kotaku, that there will be no upgrade path to the remastered version of Spider-Man for those who already own the PS4 version of the game. Unsurprisingly, it has also been confirmed that PS4 saves will not transfer over to the remastered version, though the PS4 version is backwards compatible with the PS5. 

Improvements for Peter Parker's remastered adventure on the PlayStation 5 include "better-looking characters with improved skin, eyes, hair, and facial animation ... ray-traced reflections and ambient shadows, improved lighting, more pedestrians and vehicles stretching further into the distance, and the same optional performance mode offered on Marvel’s Spider-Man: Miles Morales," according to the PlayStation Blog. 

Other PS5 enhancements, such as haptic feedback and quick-loading, will also define the remaster. 

Stay tuned to GameSkinny for more on Spider-Man: Miles Morales and the Spider-Man remaster as we approach November 12. 

[Source: Polygon, PlayStation Blog]

Lego Marvel Collection Is Now Available For PS4 And Xbox One Tue, 12 Mar 2019 12:30:23 -0400 Josh Broadwell

Between a number of recent blockbuster films and some Marvel-related game announcements, the world has been seeing a lot of Marvel as of late. Now, there's yet another addition to the company's gaming portfolio in the Lego Marvel Collection

This compilation features games from Warner Bros. Interactive Entertainment, TT Games, the Lego Company, and Marvel Entertainment, and it is available on PlayStation 4 and Xbox One. Players that purchase the Lego Marvel Collection will get access to three titles: Lego Marvel Super Heroes, Lego Marvel Super Heroes 2, and Lego Marvel's Avengers.

In the original Lego Marvel Super Heroes, players take control of some of Marvel's most recognizable names, including the Hulk, Spiderman, and Wolverine. As these players encounter a brand new Marvel story, set in a new Marvel universe, they'll also come up against some notable villains — enemies such as the Green Goblin and Venom.

The next tile in the collection, Lego Marvel Super Heroes 2, picks up where the original left off, and it also improves upon its predecessor in a number of ways. For example, this sequel allows players to freely explore 18 different Marvel-themed worlds. There is also a massive, open world hub, called Chronopolis, for players to roam in. 

Additionally, this game features even more Marvel characters than the first, including She-Hulk, Ghost Rider, and Cosmo the Spacedog. So too, the story has been elaborated, and players can enjoy a branching narrative penned by award-winning comic book author Kurt Busiek.

The final game in the Lego Marvel CollectionLego Marvel's Avengers, takes a different approach to the formula. While it does combine elements of both Super Heroes' plots, it offers a completely open-world approach to the Lego Marvel series.

That is, the game's areas, ranging from Marvel's Manhattan to Asgard, are all designed to let players wander freely, uncovering secrets as they move the plot forward at their own pace. Additionally, Avenger' features over 200 unlockable characters and 8 Marvel-themed regions.

Lego Marvel Collection is available, both physically and digitally, on PlayStation 4 and Xbox One for $49.99. For fans that have not had a chance to play these games, this compilation is certain to be a welcome opportunity to dive into the world of Lego Marvel.

Spider-Man: Silver Lining DLC Review -- A Fantastic Finish Wed, 02 Jan 2019 10:22:58 -0500 Joseph Ocasio

As the final chapter of The City that Never Sleeps storyline, Silver Lining makes for a compelling and engrossing coda to one of 2018's best games.

It manages to refine everything that made Spider-Man's main plot so great, bringing with it excellent combat and storytelling, while also managing to push out most of anything negative.

After Hammerhead's getaway in the previous chapter, Turf Wars, he's back at it -- and he's out to make New York his own. It's now up to Spider-Man to put a stop to nefarious plans before he causes any more trouble.

However, as it goes in the superhero world, things get complicated when Silver Sable decides to take things into her own hands. 

While the DLC's story is straightforward, it's the dialog and interactions between Spider-Man and Silver Sable that steal the show. Spider-Man's quippy banter is made even funnier when coupled with the no-nonsense Silver Sable. It's constantly entertaining and will have you laughing out loud more than once.

Silver Lining's plot also manages to rectify Hammerhead's lack of screen time in Turf Wars by showcasing him in a truly over-the-top way, something that's pulled off so well that you won't even mind how silly it actually is. 

Along with the great storytelling, this last bit of The City that Never Sleeps DLC keeps building on the combat encounters from the main game. While some of the later fights can be overwhelming, most fights do a good job of making you use everything that you've learned from the base game. 

The lone new enemy is a jetpack foe that can use shock grenades to keep you on the ground. Luckily, they never become too much of a problem and the DLC doesn't add too many of these types of guys to become an issue. 

Screwball makes one last appearance, bringing some new challenge missions to the table, but none of these are that memorable, falling to overly familiar mission design. However, they're worth doing to finally get that meme-spewing foe behind bars once and for all.

Gang Base missions also start to become a chore later in Silver Lining. They aren't boring, but the encounters do little to change things up.

  • Great dialog
  • Compelling narrative
  • Improved combat mechanics
  • Unremarkable screwball missions
  • Repetitive base challenges

Silver Lining isn't perfect, with some samey base combat challenges and unremarkable screwball missions, but it's a fitting end to Spider-Man's DLC storyline. Though the epilogue series has had its ups and downs, it's still a worthwhile investment. 

Sam Raimi Spider-Man Suit Available in Marvel's Spider-Man Thu, 20 Dec 2018 09:59:14 -0500 Joseph Ocasio

Since Marvel's Spider-Man included various suits from Spider-Man's long history, fans were disappointed that the suit used in the Sam Raimi trilogy wasn't included in the base game.

That disappointment was intensified with the announcement that the final bit of Spider-Man DLC, Silver Rising, would include the suit used in the new animated film, Spider-Man: Into the Spider-Verse, rather than the one found in the original film series. 

If you've paid any sort of attention to social media over the past week or so, you've probably seen the outpouring from fans asking Insomniac to put the Sam Raimi suit into the game.

Originally, Insomniac responded to a fan on Twitter, saying:

"Listening doesn’t mean we always will do what people tell us to. We hear you. Hearing doesn’t mean we always act or follow."

However, it seems like the company has changed its tune (or maybe this was the plan all along): after hundreds of requests, Insomniac has finally released an update that includes the suit from the Sam Raimi trilogy. The suit is free and available now. 

The update the suit comes with is roughly 3GB and brings a few bug fixes to the Turf Wars DLC.

While this year's God of War was originally the fastest-selling PS4 game of all time, Spider-Man quickly took that mantel shortly after its September release. We called the game "exhilarating", praising it for its combat and, specifically, its wonderful web-swinging.   

Spider-Man: Turf Wars DLC Review -- It's A Turf Life. Tue, 18 Dec 2018 15:49:14 -0500 Joseph Ocasio

In the second installment of The City Never Sleeps DLC, Turf Wars, Spider-Man sets his sights on another member of his colorful rogues' gallery: Hammerhead. After a strong first act in The Heist, you'd hope that the next chapter of Insomniac's web-slinging adventure would maintain the same stellar momentum we found there.

Sadly, the latest bit of Spider-Man DLC comes off feeling like nothing but set up, with little in the way of pay off. 

Without getting into too many spoilers, Turf Wars revolves around Detective Yuri Watanabi, Spider-Man's Commissioner Gordon from the base game. As is often the case with bad guys and the world of superheroes, something goes horribly wrong, Watanabi blames Hammerhead, and we're off swinging through the streets of New York to stop more bad stuff from happening. 

On paper, it's a solid superhero plot that ought to work out. However, the execution leaves a lot to be desired.

Hammerhead is a decent villain, but he pales in comparison to the other super-powered foes Spider-Man faced in the main game. It also doesn't help that he's only in the two- to three-hour DLC at the beginning and end, never giving him enough screen time to feel like a threat.

This won't be the last time we see Hammerhead, but one can't help but wish for more of him in Turf Wars.

However, the biggest problem stems from Watanabi herself. Unfortunately never fully realized, her internal conflict comes off as generic, and her no-nonsense-cop caricature uninspiring. 

Watanabi worked as a supporting character in the main game, but trying to make her the main focus just doesn't work; she's just not that interesting of a character.

With the story being a letdown, you'd hope the gameplay would keep things going, but again, you'd be sadly disappointed.

Very little has changed in the way of combat from the base game, except for a new shield enemy that can be a nuisance. While the new foe is a better addition than the one found in the DLC, the combat encounters quickly grow repetitious. 

Rather than hiking up the difficulty in a meaningful way, Turf Wars just throws waves of enemies at you at a nauseating pace. There will be so much going on at any given time that you'll have a hard time telling what's happening. Add to that that off-screen enemies are more aggravating than ever, and the combat also leaves something to be desired. 

Outside of Turf Wars' story missions, Screwball makes another return, but the only new thing she offers are two stealth challenges that have you taking out enemies while dodging a new motion detector and taking a few photos.

They play exactly like the old stealth challenge missions and the motion detectors are more annoying than interesting.

The only other thing the DLC has are new gang hideouts, but they function exactly as they did in the main game.


  • Hammerhead is a decent villain
  • Polished combat mechanics


  • Repetitive encounters
  • Dull Screwball Missions
  • Disappointing narrative 

Turf Wars is a disappointing chapter that does little in progressing the main narrative of The City That Never Sleeps storyline.

While the DLC is fully polished and Hammerhead makes for a competent villain, his lack of screen time, mixed with Watanabi's uninteresting story arc and lack of new gameplay, makes for a bit of a miss.

Here's to hoping the last DLC makes up for this lackluster installment. 

Spider-Man's Next DLC Features A New Story Mission, 3 More Suits Tue, 13 Nov 2018 14:38:46 -0500 William R. Parks

While there is no dearth of new titles to keep players occupied this fall, content continues to find its way to Insomniac Games' exceptional Spider-Man for PlayStation 4.

With the game's first DLC in the books, it is now time for the second chapter in the action-adventure game's three-part DLC (The City That Never Sleeps), and Insomniac has just given us a peek at what we can expect from Turf Wars, releasing next Tuesday, November 20.

As with October's DLC release, Turf Wars features a brand-new story mission. This time around, players will square-off against Hammerhead, a classic villain with a surgically reinforced skull, after he has let loose chaos on the streets of New York. You will not be alone, however, as Yuri Watanabe is along for the ride.

Additionally, Turf Wars will bring new bases, crimes, challenges, and trophies to Spider-Man, and, perhaps most importantly, three new suits as well.

Fans can now compliment the game's updated Iron Spider Armor with the classic version and complete their MK set with the Spider-Armor MK I.

Additionally, the Spider-Clan Suit is a manga-inspired take on Spidey's costume, pulled from the Marvel Mangaverse comic books. The Illustrated-style of this suit is in good company with the game's Vintage Comic Book Suit, and it is sure to be striking amidst Spider-Man's more realistic aesthetic.

As mentioned, Turf Wars will be available on November 20 for $9.99.

If you are interested in all three DLCs (Turf Wars, the previously released The Heist, and the upcoming Silver Lining), The City That Never Sleeps bundle is available for $24.99.

Will Turf Wars be enough to pull you away from Red Dead Redemption 2, Hitman 2, Fallout 76, or any of the other new games you may be playing?

Let us know in the comments below, and be sure to check out our review of Spider-Man and The Heist.

Spider-Man: The Heist DLC Review -- Too Purr-fect to Pass Up Wed, 31 Oct 2018 12:07:39 -0400 Joseph Ocasio

Just over a month after Marvel's Spider-Man launched to universal acclaim, the webslinger swings back into action. After saving the city from near disaster, the Peter Parker's latest adventure see's him jumping back into the red spandex and taking on New York's most persistent criminals.

This time, things get complicated with his long time frenemy, Black Cat.

The Heist DLC hasn't changed much in the way of gameplay, but it's solid refinement of the base-game stands out, and it tells a great Spider-Man/ Black Cat story, one well worthy of the comics it takes inspiration from. 

When we last met Felecia, she stole back her suit and gadget, while leaving a new outfit for Spidey to play around with. Now, Ms. Hardy is in deep trouble as she's looking from something that Hammerhead, another member of Spider-Man's rogues gallery, stole -- and, of course, she needs help from Spider-Man to get it back. I won't spoil what the major plot point is, but just that things aren't that clear when Black Cat is involved.

Overall, the story offers a fun new take on the Spidey/Black Cat dynamic, while still staying true to the duo's roots. While the climax is a bit predictable, it does do a good job in setting up the next batch of DLC stories that are due later this year.

The pacing is great, as the nearly 3-4 hours it takes to beat never drags once. 

Spider-Man hangs upside down in front of Black Cat

Along with excellent storytelling, combat has been spiced up to keep things fresh. While you don't get to play as Black Cat in The Heist, later sections have you teaming up with her while both beating bad guys to a pulp and stealthily sneaking past them. These sections aren't as refined or as interesting as the sections in Arkham Knight where you team up with Robin, but they're still handled well enough to keep things unique. 

Enemies are all the same from the main game, but the new brute enemy type does make for some interesting battles. You can't just web them up, as they now feature Gatling guns that'll do a ton of damage. It makes for a fun shake-up to battles, even if most enemies will still go down with a few punches and finishing moves.

Black Cat pins Spider-Man down

Challenge Missions, from the main game, return with a twist, too.

Screwball, the social media fiend from the main game, makes a return by offering up some optional challenges to partake in. Some, like having to web up some generators in the right order, are fun new additions, while others can be considered throwaways.

Meanwhile, returning Taskmaster missions are relatively unchanged, but are sprinkled with a new photo mechanic that let's you gain extra points to spice things up. 

Lastly, with Black Cat on the scene, it's only fitting that The Heist's new collectibles involve stolen pieces of art. You'll be chasing them down, much like the backpacks in the main game, and you'll get more info about Black Cat's history, particularly that of her Father, the original Black Cat (it's a long story). 

Close up of Black Cat against city skyline

The only real complaint I had were some various glitches that popped up throughout my time. Some are small, but others will force you to reload the last checkpoint. None are game breaking, but they could of been ironed out. Hopefully, we won't see them in future releases. 

Overall, Spider-Man: The Heist adds enough new content to justify its price. The story is short but sweet and, once you wrap up the main quest, you can unlock 3 new costumes that you can use in New Game+.

Top that with some new challenge missions and you get an addition that's just too purr-fect to pass up.

Spider-Man's Spectacular Combat Means We're (Probably) Getting Shattered Dimensions 2.0 Wed, 22 Aug 2018 14:53:27 -0400 Jonathan Moore

Alright, everyone. It's time to board the hype train (if somehow you're not yet on it). The latest gameplay trailer for Marvel's Spider-Man confirms two things: the game is going to be incredible and we're kind of getting 2010's Spider-Man: Shattered Dimensions 2.0 but bigger, better, and more spectacular. 

Just hear me out ... 

Full of non-stop action, the Gamescom trailer is a highlight reel for the web-head, showing us the myriad ways a seasoned Peter Parker's going to paralyze New York's criminal underworld and stymie the mechanations of its most dangerous villains. From web take-downs to gadgets, stealthy shadow-strikes and so much more, this is the webslinger we've been waiting for since 2010's woefully underrated Shattered Dimensions.  

Sure it's mostly speculation at this point since we haven't actually gotten our hands on the game, but if it walks like a duck and looks like a duck, it's definitely a veteran superhero bitten by a radioactive spider who appeared in one of the best Spider-Man games ever made.  

When it released, Spider-Man: Shattered Dimensions took Rocksteady's now iconic Arkham formula and applied it to our friendly neighborhood wall-crawler in nearly expert fashion. We all loved Spider Man 2's web-slinging mechanics, but its combat was just OK (you can ready the pitchforks now). Although Dimensions wasn't 100% perfect, it married both sides of the aisle to create a fully realized experience well worthy of our hero's Marvel roots. 

From what we see in the gameplay trailer below, it seems Insomniac has created something worthy of carrying along the ethos of Dimensions -- but for all the right reasons. Appearing to expand greatly on the foundation Beenox laid eight years ago, Insomniac has seemingly turned things up to 11 and broken off the knob. They look to have infused Spider-Man with loads of trademark Insomniac style while also understanding what worked in games that came before, and that infusion looks great.


Perhaps they haven't emulated the mechanics of Dimensions in any "real" sense of thew word, but it's evident the soul present in Dimensions is undeniably present in Insomniac's version of this Peter Parker timeline. 

Of course, we're not in any way saying Insomniac is ripping anything from Shattered Dimensions. Insomniac is a fiercely creative company and prides itself on uniqueness, with Marvel's Spider-Man assuredly (and factually) being a unique take on this slice of the Marvel mythos. However, what we are saying is that we're incredibly excited to see a developer that understands what makes Spider-Man so effing great take the proverbial wheel. 

We've known for a while now, with all of the reveals from and before E3, but it's crystal clear this is going to be something like Infamous meets Marvel meets a studio that really gets third-person narrative adventures. If we're not getting a proper sequel to Shattered Dimensions (and with the end of that game being pretty conclusive, it's no surprise we aren't), we most certainly want what Sony and Insomniac's Spider-Man appears to offer. 

September 7 can't get here soon enough. 

Marvel's Spider-Man Gets Brand New Screenshots Tue, 07 Aug 2018 11:23:41 -0400 Jonathan Moore

As the hype around Sony and Insomniac's upcoming Spider-Man increases, the studio today released a handful of gorgeous new screenshots for the game. 

Seen below, the screens show your friendly neighborhood Spider-Man webslinging, beating up on henchmen, and taking on some of the most notorious villains from his expansive rogue's gallery. 

Set to release on September 7, Marvel's Spider-Man is reportedly set in a somewhat alternate timeline, which sees Peter Parker taking on a somewhat different Sinister Six than we're used to seeing. With the likes of Electro, Shocker, Rhino, Vulture, Taskmaster, and Scorpion teaming up with Mister Negative, things are sure to get dicey for the web-head. 

Marvel's Spider-Man is a PlayStation 4 exclusive developed by Insomniac Games and published by Sony Interactive Entertainment. Based on early hands-on gameplay from E3, as well as that from various other gaming news outlets, this iteration in the Spider-Man franchise gets a lot of things right -- and is a game PS4 owners should very much look forward to (you can check the game's E32018 demo footage in the video at the top of the article). 

Stay tuned to GameSkinny for more news and information on Marvel's Spider-Man as it develops, as well as our official review come September. 

All screenshots courtesy of Games Press Pro

Ant-Man and Wasp Team Up in LEGO Marvel Super Heroes 2 DLC Tue, 03 Jul 2018 10:43:38 -0400 Jonathan Moore

Ant-Man and the Wasp have been on some strange and sometimes kooky escapades over the years. However, their newest adventure -- where they'll have to overcome a giant chicken mech to defeat a nefarious villain -- might just be one of wildest yet. 

Released today, "Marvel's Ant-Man and the Wasp" DLC pack for LEGO Marvel Super Heroes 2 brings a brand-new level and new unlockable characters to the game. Inspired by the comic-book adventures of the dynamic duo, the DLC comes ahead of the anticipated Ant-Man and the Wasp theatrical release on July 6. 

Players will find themselves in Hank Pym's forgotten research laboratory -- and up against one of Ant-Man's most dastardly adversaries in Egghead. Setting out to foil the villain's newest conspiracy, Ant-Man and the Wasp must fight through waves of henchmen and a giant chicken mech to thwart his plans. 

According to a press release regarding the DLC, players will be able to unlock the following characters alongside Ant-Man, the Wasp, and Egghead: 

  • Crossfire
  • Stinger
  • The Human Fly
  • Giant-Man
  • Ghost

You can purchase the DLC now for $2.99 as a standalone item or as part of the LEGO Marvel Super Heroes 2 Season Pass for $14.99. The Ant-Man and the Wasp DLC is available on PS4, Xbox One, Nintendo Switch, and PC. 

Stay tuned to GameSkinny for more news and information on LEGO Marvel Super Heroes as it develops. 

Spider-Man Gets Official Release Date Wed, 04 Apr 2018 12:59:20 -0400 Joe Garcia

Insomniac Games announced today the release date for their long-awaited take on everybody's favorite web-slinger: Spider-Man will launch exclusively on the PlayStation 4 on Friday, September 7.

First teased through a reveal trailer at E3 2016, Spider-Man generated a ton of hype and has been on the radar of many video game fans as well as comic book fans. The trailer unveils a new look for your friendly neighborhood Spider-Man, as his new suit has a white spider logo and white accents on top of the iconic red and blue look.

Along with this new look, information about pre-order bonuses and the post-launch DLC series, Marvel's Spider-Man: The City That Never Sleeps, have been revealed. The pre-order bonus comes with three alternate suits for the wall-crawler, including two that have yet to be shown (one coming soon and the other to be reveled sometime in July) and one called the Spider-Punk suit. The Spider-Punk suit has a ripped jean jacket to look like a vest, and Spidey is sporting red spikes on his head to give that old-school punk rock look.

For those true Spidey fanatics who have awaited this release with bated breath, the game will also be offered as a Collector's Edition, which includes digital DLC, a Steelbook case, an artbook, and a statue of Spider-Man perched atop an as-yet unnamed building.

The trailer reveals just enough to get us excited all over again for this new addition to the Spider-Man world.

For more information on Spider-Man and all things video games, stay tuned to GameSkinny!

LEGO Marvel Super Heroes 2 Adds “Black Panther” DLC Pack Tue, 13 Feb 2018 12:23:52 -0500 Nicolas Entrabartolo

Get ready, LEGO fans: Black Panther is coming to Marvel Super Heroes 2. Warner Bros. Interactive Entertainment recently announced the new DLC for the game, which allows players to adventure through a whole new level and introduces characters inspired by the new movie Black Panther. The standalone DLC will cost $2.99, but it is also included as part of the season pass, which is $14.99.

The new level and story follows the Black Panther and his sister Shuri on dangerous missions within the kingdom of Wakanda. You will be pitted against abnormal monsters and Wakandan nemesis Eric Killmonger's army. Characters include the Black Panther, Shuri, Okoye, Nakia, Erik Killmonger, Ulysses Klaue, and Everett K. Ross, adding to the already extensive roster of over 200 super heroes and villains.

Be sure to pick up the DLC and join your friends and heroes in iconic Marvel locations. Stay tuned to GameSkinny for more LEGO and Marvel news!


The Problems with Marvel vs. Capcom: Infinite and Why the FGC Hates It Thu, 19 Oct 2017 11:20:07 -0400 Jeffrey Rousseau

Marvel vs Capcom: Infinite (MvC:I) has been available for a month, and one thing has become clear -- it's one of the most divisive fighting games to hit the market in a while. The fighting game community (FGC) either doesn't mind it, or totally hates it.

There are a lot of strong feelings among fans about this game. A considerable number of them are calling MvC:I the worst game in the series. This might sound like a baseless accusation, but closer examination reveals a number of glaring issues with Infinite that make it a significantly less satisfying fighting game than its predecessors. 

But what happened, exactly? Where did this iteration of Marvel vs. Capcom go wrong? Let's break down this game to see if we can find out why it's become the target of such deep loathing among the fighting game community. 

Deadly Sin #1: A Roster Missing Notable Characters

When Marvel vs. Capcom: Infinite was introduced, one thing was very clear: the roster was...different. It didn't feature any X-Men or Fantastic Four heroes -- meaning no Dr. Doom, Magneto, or Wolverine.

These characters have been part of the MvC crossover titles even before the Marvel vs. Capcom titles as we know them today were developed. From X-Men vs Street Fighter in 1997 and Marvel Super Heroes vs Street Fighter in 1998 to Marvel vs. Capcom: Clash of Super Heroes a few years later, characters from the X-Men and Fantastic Four have been a staple in the series that's almost as recognizable as someone like Ryu. So it's understandable that fans were concerned about not seeing them featured in this iteration.


Why didn't these legacy characters get to make an appearance in MvC:I? It's a little bit complicated, and has a lot to do with the franchise rights.

Although Marvel (and by extension, Disney) owns the rights to almost all of its characters, 20th Century Fox owns the film and TV rights to the X-Men, the Fantastic Four, and Deadpool.

Credit goes to fans but it's been brought to my attention that the videogame rights are owned by Marvel (Disney). So these characters can make appearances within the game. The issue however is Fox's control of these movie franchises.  

It was in Marvel's best interested to have MvC:I advertise their MCU (Marvel cinematic universe) heroes first and foremost. Now, Marvel would love nothing more that to gain control of those film rights from Fox. The relationship between these two studios as we speak isn't...nice, thus the additions of these characters seems unlikely. So we may not see Gambit or Doctor Doom on the roster...ever.

Regardless of the circumstances, though, the omission of these fighters was very off-putting for fans of the franchise. You'd be hard-pressed to find a MvC player who wouldn't list at least one of the X-Men as a recognizable mascot for the series. In fact, fighters like Wolvering have been consistently top-ranked in character tierlists because they are just so good

To be honest, Marvel and Capcom probably could have recovered from this. But Capcom pulled a major PR blunder when a GameSpot journalist asked about the missing characters during an interview. Associate Producer Peter Rosas tried to sidestep the issue by saying that the specific mechanics which made those characters beloved had been embedded in other characters:

"If you were to actually think about it, these characters are just functions. They're just doing things. Magneto, case and point, is a favorite because he has eight-way dash and he's really fast, right? So our more technical players, all they want to do is triangle jump and that kind of stuff. Well guess what, Nova can do the same thing, Captain Marvel can do the same thing. Ultron can do the same thing. Go ahead and try them out."

But the real insult came when Producer Michael Evans tried to imply that the X-Men weren't recognizable to current audiences:

"Then the third one is obviously the popularity of these characters. X was one we had to get in there. A lot of fans wanted to see X, so we brought him back. Then also we talked with Marvel very closely about their future roadmap, about what's gonna be happening. Your modern Marvel fan, maybe they don't even remember some of the X-Men characters, but they know some of the Guardians characters or Black Panther. You know what I mean?"

This developer actually tried to sell the idea that the X-Men weren't recognizable characters for current Marvel fans. I'll just let that idea sit for a minute. 

Has it started to sink in? Good. Now let's analyze that statement a little more. The reign of the X-Men started with a popular 1990s cartoon that a lot of comic book fans watched and enjoyed. The franchise's roster of mutants then went on to appear in a number of films of varying quality, from 2000's eponymous X-Men film to 2014's critically acclaimed X-Men: Days of Future Past. To imply that the modern Marvel fan wouldn't recognize characters from a franchise that's released iterations as recently as 2016 is one hell of a statement -- and some fans found it downright insulting. 

It's possible that these missing heroes may appear later on as DLC, but nothing has been confirmed thus far. So for now, fan backlash over the limited roster of characters is understandable. A Marvel vs. Capcom game that doesn't feature at least some of the X-Men is incredibly alienating for long-time players. 


Deadly Sin #2: Failure to Diversify Characters

The omission of legacy heroes from the MvC:I roster is one issue, but character diversity among the heroes that did make the cut is another. Out of the 30 fighters that players have at their disposal, only four of them are female characters. 

If you ask me, and a lot of other fans, that's pretty tone deaf for a game in 2017. It has "boy's club" written all over it -- and puts MvC:I in the long list of titles that prove the gaming scene has some serious representation issues. Under-representing female characters in this iteration of the franchise not only hurts its appeal to an increasingly diverse market, it also ignores the history of the series itself. There were significantly more female fighters present in Ultimate Marvel vs Capcom 3, so the lack of them in MvC:I feels like a step back. 

Sure, we've got Captain Marvel, Gamorra, Morrigan, and Chun Li. Those are some badass ladies. But it's not nearly enough. 

Some might say that licensing issues have a lot to do with the poor representation in Infinite's character roster. But to be blunt, that's a pretty weak excuse. Both Marvel and Capcom have plenty of other recognizable heroines who could have made an appearance here.

On Capcom's side of the equation, the Darkstalkers character pool alone has five women to choose from, two of which made it into UMvC3. And aside from the multiple female characters that could have been reused from UMvC3, there are also plenty of newcomers from Street Fighter V that could have made an appearance as well. 

As for Marvel, there's almost no excuse for how few female characters made the list. Many fans are wondering why Black Widow is nowhere to be found, especially since nearly all the other Avengers are in the game. The same is true for Scarlet Witch. Heck, now that Sony has loosened their grip on the Spider-Man franchise, perhaps Spider Gwen could have even made her premiere for the series. 

To summarize, there's really no shortage of female characters that both Marvel and Capcom could have chosen from. So the idea that it all had to do with licensing is pure nonsense -- cuts were made to the roster, and a lot of female characters never made it past the chopping block.

It's certainly possible that more diversity will come with DLC characters (like the female Monster Hunter who is set to join the MvC:I roster down the line), but the lack of representation at launch is an unfortunate and rather embarrassing business decision. 

Deadly Sin #3: Poor Character Design

If the representation and notable omissions from the fighter roster wasn't enough to put a wrench in MvC:I's machine, another glaring issue with its characters is how the fighter models are actually designed. To put it simply: they don't look good -- and it wouldn't be a stretch to say they're downright unappealing. 

Don't get me wrong. Some characters in the game look decent enough. Captain Marvel, for example, has some solid animation and looks alright overall. It's just too bad the same can't be said for other characters. 

Though it's hardly a surprise, many models and assets featured in MvC:I were reused from UMvC3 and other games. And the resulting clash of aesthetics has made most things, especially the character design,

The FGC was quick to point this out and make a mockery of it. 

In the transition between the series' predecessors and Marvel vs Capcom: Infinite, its comic book aesthetic was lost along the way. The visuals included in this iteration of the franchise is less of a graphical style and more like a Marvel film. But that sort of realism doesn't really work when half the cast doesn't look right in an art style that doesn't closely mimic comics and animation. It creates a weird aesthetic dichotomy, a la Mega Man X

Both the original MvC and MvC2 capitalized on 2D sprite work to create exaggerated visuals. Every fall, super move, taunt, and so on popped on the screen and made those games wonderful to look at. Though some of this distinct style was lost when MvC3 started using cel-shaded characters, even that art direction had a distinct look to it. All the models were detailed, but not realistic -- and more importantly, they still had most of the comic book aesthetic.

The same was true for UMvC3. In that game, everything from the user interface and story scenes to the character select screen and actual combat UI was flamboyant and unique. If you need a refresher on what it looked like, check it out below:

When you compare the graphics of UMvC3 with the graphics of Infinite -- and let's face it, most fans have by now -- it's obvious that one just looks better than the other. And surprise! MvC:I definitely doesn't come out on top in that regard. 

In addition to the granular details of character design that simply doesn't work in the game's favor, many of the body proportions in these designs seem suspect as well. The titan Thanatos looks a bit weird, for example, because his upper torso is way too short for his massive frame. And during previews of the game, internet commentors mocked Chun Li's face relentlessly -- so much so that the developers actually went in and changed her character model accordingly. 

It's a shame that MvC:I looks a step backwards in the looks department. When you compare it to something like Injustice 2, these characters look bad no matter how you slice it.

Deadly Sin #4: Poor Production Value

On the production front, it's not just character design that's an issue in MvC:I. The game's overall production value leaves a lot to be desired, from voice acting to animation and beyond.

Starting with one of the game's most egregious production sins, the voice acting in MvC: I is inconsistent at its very best. At worst, it's flat and completely unbelievable. Some heroes sound (kind of heroic), while others sound completely uninspired. And if you sit down to listen to the voice tracks for Jedah and Morrigan, it's easy to see why there were so many rumors circulating about the game having a relatively small budget. 

On top of that, many of the game's characters have strange, janky animations during a lot of MvC:I, whether that be in matches or during cut scenes. This makes a lot of the fighting uninspired and just plain hideous to look at. Add to that the lack of cohesion between character models and it's a perfect storm of half-assed aesthetics that make the game significantly less engaging than many of its predecessors. 

It's really strange that the production value is so ridiculously poor considering the game's pedigree. If you look at the production values in a game like Dragon Ball Fighter Z, the difference is night and day. DBFZ is clearly the superior game in that regard -- and it hasn't even launched yet.  

So what gives?

Budget. In a video Liam Robertson posted (based on unconfirmed sources), he reports that the budget for MvC:I may have been around half of the budget spent on the DLC for SFV. If true, that would go a long way in explaining why the presentation of this game looks so backward when compared to those classics that came before it. 

Robertson also mentions in his report that MvC:I uses a number of assets from past titles. These elements were reintegrated into the new game with a number of touchups -- but not quite enough. This could explain the game's weird animations and unusual-looking character models. 

Deadly Sin #5: No 3v3 Crossover Combat

One of the largest and most noticeable design changes in MvC:I is the omission of 3-versus-3 gameplay. Capcom insists that this change was meant to be one that appealed to new fans in an effort to grow the game's playerbase. Sure, that's a reasonable answer, but the thing is that MvC has never really been casual-friendly. 

Yes, the original MvC:Clash of Super Heroes featured 2-versus-2 teams, but the decision to return to that is adhering to something diehard MvC fans didn't want. A more casual friendly game invokes the message; "that we're ignoring our fans". 

Three-versus-three gameplay reinforces the hectic nature of Marvel vs Capcom. In fact, the series has been welcomed and celebrated for this "chaos". Consequently, the community had to ask the simple question: If your series has held onto a gameplay style for over a decade, why abandon it? 

Deadly Sin #5: Public Relations Debacles

You may or may not have noticed but this hasn't been advertised much. This was likely due to small budget...allegedly. Naturally, to promote this, game it was shown at events and tournaments. Logically, Capcom worked with FGC personalities and professional players. Whom better than the most well known and hardcore of fans to help you show off a new fighter?

Eventually...a few questions arose. Were these individuals being honest for the game's hype? I mean, why wouldn't they be honest? Then fans asked why should they believe that they're being genuine? Part of the FGC began to call this praise shilling and we quite adamant about it. 

As discussed by The Nameless Fighting Game Show (seen above), we simply have to look at Street Fighter V, which was released in 2016. Practically everything surrounding its launch, post launch, and business plans were messy. Promises were made to make it better and to this day they haven't made good on them.

Now, we know they will make good on January of 2018. Now, considering how MvC:I was released while SF is still being fixed...that's not exactly reassuring. Understandably, the community had little to no reason to believe if Infinite will be ok. Sure, we could give Capcom the benefit of the doubt however they've been in business for ages. They've given people more than enough reasons to be leery.

Now as for the other reason why the PR surrounding MvC:I is sketchy. After an accidental upload to youtube, we learned that MvC:I maybe a part of the 2018 Capcom Pro Tour. It missed that window this year due to its September release. The tour is a year round event that begins in January.

The tour is an opportunity for competitors to earn monetary prizes. If SFV's tour is any indication, the cash pool is quite attractive.

So, these same professional players (who could win big) were given the chance to sing the game's praises. As well as get their hands on it during development. Capcom is a big part/sponsor of eSports, so it appears like a "you help me, I help you kind of deal". 

The thought process generally speaking is this: as a pro, it's beneficial to me get a leg up on a game that I can win money on later. Also having a good relationship with a big sponsor means more opportunity in the future.

It should be noted that if the pro tour gains another game, then more support for the qualifying tournaments would be gained. A new game means new players and they in turn would add more entry fees for tournaments. Thus, tournaments would grow in size and importance -- So it's a win-win for everyone involved. 

Is This A Bad Game?

The FGC at large is still torn on Marvel vs Capcom: Infinite. We are now a month post launch but some things are already very clear. It's main support has been mainly from professional players...for obvious reasons. It still remains to be a subject of mocking by members of the FGC.

I never really imagined there would be a "bad" Marvel vs Capcom game, yet here we are with weakest entry in the series. Honestly, at this point I'm not sure how long it will remain relevant either. Having a portion of the FGC harboring loathing and contempt for this game definitely doesn't help. The game we have again plays fine but is marred by poor production values. 

Maybe you think all this hate and lack of support is extreme. Well, people have legitimate reasons to not like this and question its quality. 

Its unfortunate but Marvel vs Capcom: Infinite is a definitely victim of it's publisher's bad business practices. Marvel vs Capcom you're a shell of your former self. Hopefully we'll see you return to form. Or maybe not? Series long fans and fighting aficionados whom are hurt, I feel your pain and share your sentiment.

Do you think Marvel vs Capcom: Infinite is a bad game? Do you disagree? Do you have more to add? Let us know in the comments below.

Interview with Marvel Contest of Champions Producer Luke Takeuchi Mon, 09 Oct 2017 16:19:46 -0400 Joey Marrazzo

At New York Comic Con this past weekend, fans were able to get their hands on some new characters headed to Marvel: Contest of Champions

Marvel: Contest of Champions is a free-to-play mobile fighting game where your favorite Marvel heroes go up against each other in battle. Some heroes include Captain America, Spider-Man, The Punisher, Star-Lord and many more, with new heroes being released throughout the year. 

I was lucky enough to sit down with the Producer of the game, Luke Takeuchi, and chat about what fans can expect in future updates and how important the fans are to the game.

Joey Marrazzo: Are there plans for quality of life updates for the game?

Luke Takeuchi: "In terms of user experience improvements, we are rolling out a lot of stuff. Coming out in next build, one of the things we’ve talked about is, we’re going to make some improvements to how the user sees and accesses their currencies and energies.

It’s probably going to be one of those things that's a nice user experience, quality of life improvement. Also moving forward, we are investigating what some of the more quality of life improvements we want to keep making, so we want to keep doing that on a consistent basis for our users."

JM: Do you plan on updating older heroes that came out when the game first launched?

LT: "We don’t have any specific dates right now but one of the things we’re always talking about is more consistent meta updates for champions going back to some of our launch champions and earlier ones that haven’t really seen a lot of love

We want to update a ton of champions, we’re looking through a list right now. We don’t have exact dates on when this is going to start, but when you look at the entire lifetime of the game so far, every year champions have gotten more and more complex, now with some of the characters we’ve released this year like Doc Oc, Goblin, and Morning Star.

With the new variable system, characters are more complex now and they can do a lot. Versus going back to some of the old champions when we launched the game.

If you go to their info page its like 3 lines long. Some of those champs are still usable, but back in the day we didn’t have the tech we have now so we are certainly keeping our eye what are some of those champs we want to go back and update, give a facelift, and kind of revitalize the use of the new system we have now. Whether its improve synergies or abilities, it’s something we’re looking at on an on-going basis."

JM: For the veteran players that want more challenging modes, is there anything they can look forward to?

LT: "Yup. In terms of modes, there's stuff in the works right now but it’s a while out. It’s something we’ve been evaluating, and over the coming months, players will see a lot of cool stuff coming out. In this month alone, we have some challenging content that’s going to be coming out. Thor: Ragnorak is coming out so we always pair our champion challenge in.

Next week we will be announcing another hardcore challenge mode. This is all more in the PvE solo challenges. What players want to see is more cooperative or competitive game modes for a challenge, we’re looking at how we could release that in the future, but players should know we are looking at that stuff."

JM: What is the strategy when it comes to nerfing or buffing champions?

LT: "In terms of our strategy, we have different strategies for different things. With the character updates, we want to get to a point where we are doing more consistent meta updates in the game as opposed to once every two years have massive changes because players get used to them and use them in strategies.

One thing we want to get into the process of is doing more regular updates to characters and masteries. That’s something we are working on right now is getting into a place where we can do them. When it comes to our strategy for buffing or nerfing if something is overpowered, we have to nerf it.

It depends on the characters on a character by character basis for sure, but the one thing we always want to look at is, instead of directly nerfing one character, are there ways we can buff up other ones to make good counters."

JM: Lastly, do you have a message you want to send to your fanbase that loves playing your game?

LT: "We love our players and honestly, this year has been a crazy year for us in terms of the number of releases and we’ve had some rocky releases. The big thing is that we wouldn’t be here if it wasn’t for our fanbase. We read the forums, we read Reddit, we read all our social media, we see what gets posted.

But the biggest thing is we want to let players know we are striving to do better. Whether its features and content we are rolling out or the stability performance for the game overall. This year for us internally has been a lot of focusing on stability and performance, and of course our build last week was not up to the par we wanted it. So we'd gone over the weekend, got a new build up and running, and now we've hot fixed some of the gameplay issues that got introduced."

Marvel: Contest of Champions released an all-new Marvel character Morningstar in the game along with classic Marvel hero Blade. These new characters will be making their in-game debut later this month. 

I would like to thank Luke for spending the time to talk to me. You can download Marvel: Contest of Champions on your iOS or Android devices.

Marvel Vs. Capcom: Infinite Release Date, More Characters Announced Tue, 25 Apr 2017 15:57:14 -0400 Nick Lee

In a new trailer released today, Capcom has announced an official release date for Marvel vs. Capcom: Infinite, along with a number of new characters for players to enjoy. But the biggest reveal we got from this video is a sneak peek at story mode -- where players will fight against the rise of Ultron. 

Marvel Vs. Capcom: Infinite will be released on September 19, 2017. If you want to reserve your copy before then, there are three versions currently available for pre-order. Beyond the standard base game, players can pick up these editions: 

Deluxe Edition ($89.99)

    • 2017 Character Pass with all six additional post-launch characters
  • Collectors Edition ($199.99)
    • Four premium character dioramas
    • Case containing all six Infinity Stone replicas
    • SteelBook packaging for the game itself

So far there has been limited mention of pre-order bonuses by region. But we do know that North American pre-orders will get bonus Warrior Thor and Evil Ryu costumes. NA pre-orders for the Deluxe Edition will get those two costumes, along with Gladiator Hulk and Command Mission X costumes.

Story Mode

For the first time in the series' history, the story will utilize a full cinematic story mode. Characters from both the Marvel and Capcom franchises are banning together to stop the pairing of Ultron and Sigma -- who have merged to form the powerful Ultron Sigma. 

While the central conflict was detailed in the trailer above, the story mode hasn't been expanded upon much. But is set to be a large focus of the game.

Game Play

Last but not least, there were several new characters announced from both franchises in the trailer. Alongside having story villain Ultron as a playable character, fans can also look forward to seeing:

  • Hulk
  • Thor
  • Hawkeye
  • Rocket Raccoon
  • Chun-Li
  • Strider Hiryu
  • Chris Redfield

The game's fighting style is said to be more accessible for both casual and hardcore gamers, as opposed to previous Marvel Vs. Capcom games. For actual arenas, two new stages have been announced -- "Avengers Tower" and the "Throne Room."

That's all we know for now, but we're sure more information will come out soon. For further details leading up to the release of Marvel Vs. Capcom: Infinite, stay tuned to GameSkinny.

Marvel's Guardians of the Galaxy: The Telltale Series Arrives Tomorrow Mon, 17 Apr 2017 13:06:06 -0400 Nick Lee

Tomorrow, April 18, the first episode for Marvel's Guardians of the Galaxy: The Telltale Series is going to be available for download. This new Telltale adventure lets players take on one of the biggest baddies in Marvel's Cinematic Universe: Thanos.

The series will follow the Guardians as they uncover an ancient artifact of unknown power that each of them is said to have a reason to desire. Players will take control of Star-Lord -- whom the trailer reveals to be the reason the guardians fully assemble in the first place.

In spite of its sudden release date, the game is still available for pre-order. Like with any other Telltale game, this will only be the first episode in a promised five-episode run for the series. This episode looks to take up the story arc from the first Guardians movie, as Thanos becomes a major player while the Guardians learn to work as one.

Priced at $22.49, Telltale's Guardians of the Galaxy is available on PS4, Steam, and Pre-ordering gives gamers access to all 5 episodes as they become available.

4 Reasons Call of Duty Films Are a Terribly Bad Idea Mon, 17 Apr 2017 08:00:01 -0400 tofuslayer

About a year ago, Activision Blizzard announced their plans to release multiple films based on the Call of Duty franchise. According to Activision, the first film based on the game franchise could come out as early as 2018. I don't know when we ever asked for a CoD movie, and I don't think we need one.

Just... why?

Through the years, we've seen video game franchises expand to film with varying degrees of success and failure. If we've learned one thing from these narratives it's that a good video game does not always make a good movie. While variables like acting, directing, and sheer timing have an effect on the prosperity of a film, there are a few things that are crucial in making a solid video game movie. Plot, character development, and originality are just a few. We've seen from failures like the Assassin's Creed movie that an amazing game with an interesting plot does not promise a favorable outcome for the film.

Don't get me wrong, I have thoroughly enjoyed many of the CoD games throughout the years, but that doesn't mean I want to watch it in theaters. Frankly, I don't feel that CoD has the features necessary to translate to a watchable film that would remain true to the franchise.

1. You're not the main character anymore

Part of the reason we're invested in the CoD campaigns is that they are mission based. At least for me, the plot is secondary. It is more important that a campaign have well-crafted missions than a riveting narrative. Don't get me wrong, there's suspense and action at every turn, but will an audience be as drawn into a story where they don't actually get to play? When you look at the different campaigns we've seen from the Activision franchise over the years, are there any stories you'd actually want to watch as a film if you didn't actually get to shoot anyone? For me, the answer is a resounding "no."

2. It probably wouldn't be for gamers

Films like J.J. Abram's Star Trek appeal to a wider base with sexy leads and big-budget special effects, and rely less on the original characters and story. The first Star Trek was an enjoyable movie, but personally I felt like it lacked the nuance of the original television show. I feel like this will be the fate of the CoD movies. I don't see the same depth in the CoD franchise that Star Trek has.

CoD film makers would likely have to develop a character based plot line into the story and risk pulling the film away from the things that players love about CoD. There is a very high likelihood that the film would be loosely based on the games, with a generic Hollywood storyline inserted in. If the storyline doesn't have the right blend of exposition, character development, and violence while staying true enough to the franchise, it will fail. I don't know about you, but I don't really want to watch a film that abandons the idiosyncrasies of a game in order to widen the franchise's fan base.

3. It would be every other bad war movie

There are a lot of war movies, and not all of them are good. How many worthy action movies about war have you heard about in recent years? Now out of those, how many of them were more about the action and fighting than they were about the story of the people behind the guns? There are only so many epic explosions and realistic gory scenes you can watch before you ask, "okay, this is cool, but what's the point?"

In order to make a good war movie, the characters and their motivations must be primary, putting the action secondary. This sentiment is opposite to the CoD franchise. Perhaps it would be possible to take its characters and storylines and turn them into a decent movie, but at that point it would bear little to no resemblance of the franchise. It's a paradox, because if CoD wants to be a well-made action movie about war, it can't be a movie about CoD.

4. CoD is not Marvel, and will never be Marvel

Activision has said that they want the CoD movie franchise to resemble that of Marvel. I have so many issues with this, the first being that videogames are not comic books. Activision will never be Marvel, and CoD will never be any series of graphic novels. Ever. CoD games generally do not follow the dramatic structure that makes comics and graphic novels work in film adaptations. Marvel comics generally follow the typical "hero's journey" story arc (graphic representation below, as the full explanation may be a little long).

Most graphic novels and comics generally follow this arc or some sort of variation of it. The CoD series focus mainly on the "tests, allies, and enemies" portion of this structure, making it mostly action based. In order for Activision to make the CoD film franchise "Marvel-esque," it would have to develop and follow a story arc similar to this. Seeing as Marvel became a successful film franchise because they had a universe and characters that had proven themselves for generations, it was not a far step to turn their characters' stories into films.

The CoD universe, on the other hand, does not have this same luxury. They would essentially be starting from scratch and venturing into unknown territory. While this risk could prove fruitful, there is also the very real chance that it will not go well for them. Gamers are some of the harshest critics out there, and if Activision isn't able to create a compelling story that bears the defining characteristics of the franchise, there will be intense backlash from fans.

Some things just should not be done

Maybe I'm just cynical, but I don't really understand why acclaimed video game franchises feel the need to expand to the world of cinema. While there are plenty of successful film adaptations of books and graphic novels, video games generally do not make exceptional movies. As we've seen in the past, many video games try to translate into films that appeal to their fans, but ultimately fail.

Just because a video game is wildly popular, this does not necessarily mean that the storyline of the game is strong enough to captivate an audience without the actual gameplay. Cool costume design and big explosions do not necessarily mean a movie will be popular, and it definitely does not mean that it will satisfy existing or prospective fans of the franchise. The stars will have to align and Activision will have to do everything right in order to make CoD into a satisfying movie, and frankly I just don't think they will be able to hit the mark. In this case, the risk is not worth the reward.

Do you want to see a Call of Duty movie? Let us know your thoughts in the comments below!

5 Wildly Underrated Superheroes Who Deserve Their Own Video Games Fri, 07 Apr 2017 08:00:02 -0400 Jerline Justo

From Superman to Captain America, we see these superheroes in movies or video games. Take Injustice: Gods Among Us as an example. The storyline originated from the comics, which took place before the events of the game. Although the creators decided to leave the series incomplete, the story continues through Injustice games, leading to its sequel, Injustice 2.

Besides Injustice series, other superheroes, like Spider-Man, Wolverine, and Catwoman, are known in the gaming industry because they have their own games. And as good as that sounds, what about the other heroes? I am not talking about heroes, like Deadpool, Captain America, and Batman -- not even Daredevil and Manhunter.

I’m am talking about these five heroes with the most unusual powers, who are deserving to have their own video game.

Squirrel Girl

Squirrel Girl

If you ever want to become Rocky, the flying squirrel, Squirrel Girl is your hero. This Marvel character has a large furry tail and buck teeth and a body of a young girl, but don’t let her weird appearance fool you. She can as much as any squirrel hero would do -- carrying heavy objects, jumping from tree to tree easily, knowing the squirrel language. With abilities like that, her video game would entertaining to fans. I mean, who doesn’t want to talk to squirrels?



And no, this hero does not have the power to stay still, like a mannequin. Instead, Manikin can shapeshift into three beings that represent human evolution, and each one contains its own special ability. Proto is a gloop body with an acidic substance while Ape-Man is a caveman who has great strength. As for Highbrow, he represents the future humanity with high intelligence and the power to teleport. As random as his powers can be, a game about this character would be a treat for fans!

Bouncing Boy

Bouncing Boy

His powers explains for itself -- he can inflate into a round ball and bounce. You may have probably seen this hero around in animated shows, Justice League Unlimited and Legion of Substitute Heroes, but imagine him with his own video game. He can literally be the ball of the pinball game for a mobile or console game. No matter how to take this hero in a video game setting, it will a just be as fun as his powers.

The Dazzler

The Dazzler

Disco is pretty much over, but with this superhero, disco never dies. Marvel and Casablanca records created the Dazzler in 1980, and as she sings, she shines brighter, like a disco ball. As blinding as that sounds, she could have one of those music games where the player could tap or sing to the right rhythm. All it takes is a song to flash her enemies, and bedazzle them to their despair.

Matter Eater Lad

Matter Eater Lad

You could think of this hero as the Kirby of DC comics but without any power gaining special abilities. He can eat anything. He can create tunnels under ground, escape a prison cell, and eat bombs to stop them from going off. Developers could do a lot with this hero, especially with that kind of ability. Gamers could be eating their way to save day while feeling entertained by this hero.


And there you have it! These five heroes aren’t exact how we would picture a hero, but with powers like that, they have the potential to make the most bizarre and silly video games.

Which underrated hero deserves his or her own video game? Let us know in the comments below!