Matt Thorson Tagged Articles RSS Feed | Matt Thorson RSS Feed on en Launch Media Network TowerFall Ascension Jumps on PS4 and Steam March 11 Wed, 19 Feb 2014 13:28:32 -0500 Rich Kovarovic

TowerFall, one of the Ouya’s most successful exclusives, is hitting Playstation 4 and Steam on March 11. Dubbed TowerFall Ascension, the updated version will feature a ton of new content, according to developer Matt Thorson.

TowerFall was originally released for the Ouya in June 2013, and was met with extremely positive reviews. The super-pixilated indie is a self-described “archery combat platformer” for up to four players, and at its core is a competitive party game in the vein of Super Smash Bros. or Samurai Gunn. The game emphasizes fast and frantic fights, as players shoot arrows at each other while hopping around the 2D platformer arenas, which are riddled with traps and treasure.

TowerFall Ascension takes the original game and adds a ton of new content, including 50 new versus arenas, “a bunch of new variants to customize your matches with,” and some new power-ups. Though it’s still a multiplayer party game at its core, Ascension also includes a one or two player Quest-Mode.

“It’s an arena mode where monsters spawn from portals as you defend yourself using the same skills you’ve honed in Versus mode,” Thorson explained. “Quest mode is an interesting new take on the same core mechanics, and adds a bunch of new content to explore even when you don’t have three friends around.”

TowerFall Ascension is arriving on PS4 and Steam on March 11th only in North America, but according to Thorson a European release “shouldn’t be far behind.” The price of the game was not addressed in the post on the Playstation Blog.

Interested parties can check out the recently released PS4 co-op gameplay video posted below.


Former Ouya Exclusive Towerfall Announced for PS4 Spring 2014 Fri, 15 Nov 2013 01:55:55 -0500 Amanda Wallace

Ouya's killer app Towerfall already announced its decision to go non-exclusive and head to the PC, though no release date had been set. Matt Thorson announced today however that Towerfall would join PS4's already impressive indie line-up. 

Towerfall Ascension as this new release is known, will feature a couple of things previously absent from the Ouya version. For one, there will be co-op questing, new power-ups, and 50 new multi-player levels.

For those who haven't had a chance to play it, Towerfall is an incredibly addictive multiplayer archery arena shooter with a bit of a retro vibe. The game has fantastic couch co-op and is, without a doubt, a must play. 

Sony has done an exceptional job this year proving that they are indie friendly, even including indie developers Jonathan Blow and Double Fine in their announcement and launch events. This addition to the PS4 library is certainly welcome. 

Right now the reveal only states that Towerfall: Ascension will be coming to PC and PS4 in early 2014. On his Twitter, Thorson stated that: "Ascension will also come to Ouya 3 months later, as a free update :)"

Pax 10 Includes Ouya Indie Towerfall Mon, 29 Jul 2013 23:05:02 -0400 Amanda Wallace

Every year for Pax, fifty industry experts narrow down the broad field of indie games to the top ten for both their gameplay and their "overall fun factor." This years Pax 10 are a diverse assortment of games, featuring PC and iOS games, but also one lone Ouya title -- Towerfall

Towerfall is an archery combat platformer. It's couch co-op, and to break it down most easily, it's almost like a retro, indie Super Smash Brothers. It's called the killer app for the Ouya, and for good reason -- it's one of the best games on the console. 

The Pax 10 site lists Towerfall as a Ouya and PC game, but for now at least, you can only play it on an Ouya (the PC launch isn't slated for at least a few months.) 

Towerfall is addictive, nostalgia-inducing and most of all a great indie title. It's no wonder it was selected to be a part of the Pax 10. 

You can read more about the Pax 10 submissions here, and you can find Towerfall in the Ouya app store. 

Towerfall to No Longer Be Ouya Exclusive Fri, 19 Jul 2013 16:59:24 -0400 Amanda Wallace

The flagship killer IP of the Ouya announced today that it is moving to PC in a few months. Matt Thorson, the creator of TowerFall announced the decision last night on Twitter, and made sure that fans knew that the decision was not based on what some consider to be disappointing sales from the Ouya. 

"Ouya version is doing great! Just want to expand :)" Thorson tweeted yesterday. 

TowerFall has been declared a major selling point for the small-time console, with it's retro Super Smash Brothers feel. On the Ouya, the game is selling for $15 and Thorson says that that price will remain consistent with the PC version, unless additions warrant a surcharge. 

Some are speculating that the reason Thorson is porting the game to PC is because of the relatively light sales. The Ouya has been suffering from some slight issues since it's release, both from it's inability to fill orders right after it was lauched, it's relative low awareness (it is a new console), and what many view as a lack of major launch title. For many, TowerFall has been that wanted "launch title," but whether or not it is a Halo or Super Mario 64 remains to be seen. 

Thorson says that the PC port will take a few months, and if he has time it will hopefully be launched on Mac simultaneously. For now, you can enjoy this ridiculously addictive game on the Ouya. 

Towerfall Showcases Possibilities for the Ouya Wed, 26 Jun 2013 00:12:14 -0400 Amanda Wallace

If you're looking for just the right Ouya game to play with friends, then Towerfall is for you. 

Towerfall is an Ouya exclusive, and an arena death match archery party game that evidently tries its hardest not to be related to any specific genre. It has two modes, training and versus. In training mode, you can only play against yourself, competing to finish the mode faster than your previous attempt. Versus is for 2-4 players, though as a party game this is better with the most amount of players. In versus you choose one of several different characters and shoot a limited amount of arrows at your fellow players (or in Mario style, bounce on their heads) to kill them. There are several different modes in versus, but they're really just variations on the same theme - death match, team death match, headhunters and team headhunters. 

The gameplay could be compared to Super Smash Brothers or the Spelunky death match mode, and most matches are finished in a matter of seconds. The game has a lot of polish, with quick dodges, being able to pin your opponents corpses to the wall with arrows, plus the fact that the stages are wrapped -- meaning you can exit on the bottom to bounce on an opponents head on the top. The limited number of arrows, which you can pick up from corpses and the ground, stops you from spamming the shoot key and makes you rely on aiming and well-timed shots. 

Towerfall was specifically created just for the Ouya. There are a couple of things that it does really well, and it's an instant favorite in the group of people I play with. 

For one, once the last death takes place, there is a rewind screen that shows you the last few seconds of your character's life. Since most of the death scenes in Towerfall  happen so rapidly you can barely tell what's going on; it's nice to be able to say, "Ha, shot you in the face." You know, in a friendly way. 

Training mode is alright, and really just teaches you the basics of play. The controls are incredibly simple - one button to dodge, one button to shoot, and one button to jump - and that really adds to the hectic, but easy to pick up gameplay that defines a solid death match game. Personally, when we play death match games in my household, gamers and non-gamers alike face off, and it's nice knowing that intense button maneuvers won't hold some players back. 

The graphics are retro, which is honestly becoming a bit trite, but they work for the game itself. They do some cool work with warping the sprites, and there is a "big head" mode that makes them look absolutely adorable. 

Destructoid labeled Towerfall a system-seller, and honestly that's pretty close to the truth. In my case, I played Towerfall on a friend's system one day, and then bought the Ouya the next day. I was planning on buying the Ouya beforehand, but recognized it might just be a failed experiment. Playing Towerfall proved to me that you could play and enjoy Ouya exclusive games. 

I've only played for probably four hours total, and I've definitely gotten the $15 worth. You can try out Towerfall for free on the Ouya marketplace (you can play the first level pretty much indefinitely with four players) and you can buy it there as well. 

Hopefully other Ouya exclusives will prove to be just as worthy.