Mech Tagged Articles RSS Feed | Mech RSS Feed on en Launch Media Network Marvelous Releases New Daemon X Machina Trailer for Gamescom 2018 Tue, 21 Aug 2018 12:58:02 -0400 Erroll Maas

Developer Marvelous released a new Gamescom 2018 trailer for their upcoming Nintendo Switch mech action game, Daemon X Machina.

Daemon X Machina is a brand new title from producer, Kenichiro Tsukada (Armored Core), where players will take control of customizable mech suits known as Arsenals. These Arsenals can be outfitted with a variety of different weapons that can be obtained from defeated enemy Arsenals. Players will have to utilize their Arsenal's weapons and skills to complete missions and defeat their mutated AI enemies both in the air and on the ground.

Featuring character designs by Yusuke Kozaki (Fire Emblem Awakening, Fire Emblem Fates), and mech concept designs by Shoji Kawamori (Macross, Armored Core), Daemon X Machina is being created with the goal of making it "the best mech action game" around.

Daemon X Machina will launch for Nintendo Switch in 2019. To learn more about the game, you can take a look at this Nintendo UK interview with Kenichiro Tsukada.

Top 10 Coolest Mechs in FPS Games Tue, 29 Nov 2016 07:00:01 -0500 Caio Sampaio

1. Adam Jensen (Deus Ex: Human Revolution)

Many games allow you to battle against mechs, some will let you fight alongside with them and others will let you pilot them. What can be better than any of these alternatives? Becoming a mech yourself.


Set in a cyber-punk dystopian future, Deus Ex: Human Revolution players play as Adam Jensen and have the ability to purchase upgrade to enhance his body, using cybernetic implants and microchips.


Through these physical improvements, players can see through walls, fall from any height without injury and even punch through a wall. The protagonist begins the game with a mundane body, but as the story progresses, he becomes a walking tank.


Who needs to deploy a mech on the battlefield, when you can become one yourself?


Which mechs in video games make you feel the most powerful? Let me know in the comments below.

2. Ronin (Titanfall 2)

The developers of the Titanfall franchise found a way to solve the lack of options for players to choose from in the first entry of the series. The second installment of the series contains six different mechs and of them is Ronin.


This robot is the result you get when combining a gladiator and a gigantic robot. Equipped with a sword, it can deliver deadly melee attacks, while it can also use a shotgun to blast its enemies away.


Unlike most mechs that feature machine guns and missiles, making them suitable for medium-long ranged combats, Ronin gives to players the opportunity to get closer and more personal with the enemies.



3. Mech Hitler (Wolfenstein 3D)

In the game that helped to establish the first person shooter genre, players controled an American soldier who had been captured during World War II and taken to castle Wolfenstein. The objective of the game was to escape from the castle, defeating its security guards in the process.


Stopping the possible escape ranked high on the priority list of the Third Reich and when near the exit, players needed to defeat the man who many consider to be the greatest threat this world has ever seen: Adolf Hitler.


Developers figured this was not enough; however, and decided to arm Hitler with a mech suit, equipped with two machine guns.


This encounter will forever be in the memory of the FPS fans from the 90s.

4. Atlas (Titanfall)

The first game of the franchise met an unfortunate end, as the initial crowd dwindled up to the point of leaving most servers in abandonment. One of the reasons for this was the number of Titans available for players to choose, but that does not mean that the few mechs featured in the game were not satisfying.


Above all, one stands out: Atlas.


While the other mechs mandated players to choose from either speed or strength, Atlas was the balance in between.


Presenting players with an equilibrium between agility and force, this mech adapted to nearly every style players could have and this factor made it unique.  

5. Incinerator (Hawken - Early Access)

Currently in Steam Early access, Hawken brings to players an intense first person shooter experience and allows them to step inside a variety of mechs, which players can customize as they wish.


Of all robots players can pick, one stands out: the Incinerator. Capable of delivering damage to several enemies at once, using its weapons to set opponents on fire, while protecting its allies, by absorbing the energy from the attacks of other mechs, this robot is designed to leave a trace of destruction behind.

6. Liberty Prime (Fallout 3)

Fallout 3 presented players with the opportunity to witness one of the greatest combat assets ever seen in a video game. Equipped with an eye laser and tactical nuclear bombs, it can turn the entire battlefield into ashes with the blink of an eye.


Initially built  to fight against the Chinese army, this mech fights alongside the player, in order to storm the wastelands of the post-apocalyptic version of Washington D.C.

7. REV9 Power Armor (F.E.A.R. 2: Project Origin)

The first mech of this list that players actually control. In the F.E.A.R. franchise, players may feel depowered, as they need to take down a legion of supernatural creatures, an army of elite security guards and a battalion of telepathically controlled super soldiers.


There is a moment in the second game of the franchise; however, when all of this changes. As players strap themselves in the cockpit of the REV9 Power Armor, nothing can stop them, as they blast their way through the enemy lines.


Equipped with rockets that can take down several enemies at once and a machine gun, for more precise shooting, this mech can suit the style of each player.

8. Gaige, the Mechromancer and Death Trap (Borderlands 2)

Borderlands 2 makes another appearance in this list with the fifth playable character of the game. Back in High School, Gaige built a robot, named Death Trap to protect her from bullies and once she moved to the wastelands of Pandora, the dynamic duo started to fight a different type of bandit.


Players who chose to play with her were able to summon Death Trap, a small mech capable of attacking enemies with a variety of melee attacks that will keep its master safe from the foes of the wasteland, and from bullies.  

9. The Badassasaurus (Borderlands 2: Mr. Torgue's Campaign of Carnage)

The world of the Borderlands 2 created an unlikely combination of comedy and a first person shooter. Developers achieved the comedic tone of this game through many techniques and one of them consisted of allowing players to face absurd enemies.


This was the case of the final boss of the Mr. Torgue’s Campaign of Carnage DLC, where players needed to take down not only a gigantic mech, but also what characters in the game described as a “Giant Goddamn Metal T-Rex”.  Because a giant robot was not deadly enough.

10. Mech Dog (Wolfenstein: Thew New Order)

This installment of the franchise offered players a perspective of how the world could have changed for the worst. In an alternate reality where the Nazis have won World War II, players must fight along with the resistance, in order to claim Earth back from the hands of the Third Reich.


Throughout the journey, players encounter many types of enemies, including the Mech Dog. While it is not very strong, its agility makes it perfect to ambush players that will need to be faster than the machine.


This enemy offers balance in the experience, as most of the enemies are human and move slowly. The mech dog changes that and developers often used it to catch players off-guard, using the old trick of creating patterns and then breaking them. Once players had become accustomed to the normal enemies, the game caught them by surprise, by throwing the mech dog in the combat.




If you are reading this, it means you have an interest in video games. You have probably played games that made you feel powerful, by giving you swords, rifles, grenades and every kind of arm you can imagine (Deus Ex: Mankind Divided allows you to fire a blade out of your arm). Only, nothing beats the sensation of piloting a gigantic robot, as you blast your way through the ones who dare to stand in your way.


Video games are cool already, but by adding mechs, the “coolness factor” is multiplied by a factor of 10.


Either fighting or piloting them, every time you encounter a mech in a game, you know that's the perfect moment to grab a beer and kick some rear. But in a universe full of dazzling machinery, it is hard to pick your favorite one. In order to ease your burden, we have taken that task for you. You are welcome.


We listed the ten coolest mechs featured in first person shooters. Strap in and check them out.

Titanfall 2 teaser trailer released, worldwide reveal slated for June 12 Mon, 11 Apr 2016 10:58:06 -0400 Scott Simpson

Respawn Entertainment has released a short teaser trailer for the much-anticipated Titanfall 2, and confirmed that the game will be multi-platform this time around, with a worldwide reveal for the game scheduled for June 12.

This will come as welcome news to both fans of the original game and PlayStation 4 players, who missed out on the critically acclaimed and multi-award winning Titanfall due to it being an Xbox and PC exclusive.

While the original game was a multiplayer first-person shooter which had players running along walls and piloting giant mech-like "Titans", the sequel looks to not only improve upon the competitive multiplayer action, but also include a full single-player campaign.

Speaking of their plans for the single-player campaign in an interview with Forbes back in February, lead writer for the game Jesse Stern had this to say:

"...we are doing our best to deliver a vision of grand global colonial warfare retelling the story of the American Revolution and the American Civil War in space. We imagined the next generation of immigrants moving out to the new frontier of an inhabitable planet. Rather than taking a traditional sci-fi approach to that we wanted to look at how that would happen practically, what the ships would look like and with machines that were designed for excavation and construction , demolition and working the land, and what happens when they are turned into instruments of war.

“What inspires us is the junction of technological advancement with the inevitability of conflict and war and what the next war might look like. In Titanfall 2 there will be a lot of [scenes] where science meets magic, but keeping it grounded and dirty and human and real.”

In the same interview, Stern also announced that the studio had partnered up with Lionsgate TV to create a TV series based on the game, which one can only assume will coincide with the game's release.

It seems the studio are really devoting themselves to creating a memorable single-player experience and aren't content to just tack-on a single player campaign, something that seems to be all too common with other first-person shooters where focus has clearly been set on the multi-player aspect of the game.

Brigador Early Access impressions: it's Mechtacular Mon, 19 Oct 2015 10:51:58 -0400 Duran Boskovic

After having a pretty large hiatus in writing articles, I found myself casually searching through the Early Access section in Steam... This is what led me to Brigador, and some people say Early Access is rubbish. Brigador is an isometric real-time vehicular action game published by Stellar Jockeys and was released this month.

Story and Setting

There's no story to it as of yet, but the world itself is plenty interesting: an industrial futuristic vibe is pervasive throughout the levels and really makes the mech and tanks feel all the more gritty to pilot. The art style might scare a few people off, but if you're a fan of the old-school isometric style you'll love Brigador.


The best way I can describe the movement controls in Brigador is a smoother version of tank controls, the player's aim is controlled by their mouse while WSAD controls the mech's movement, you have to turn the mech left and right manually while going forward to turn.

The control scheme certainly takes some getting used to and when things get hectic (and in the later levels they will) it can be a bit confusing to move tactically but all in all it's good fun. A type of vehicle in the game called the anti-grav controls somewhat differently with A & D being used to strafe while the mouse handles turning as well as aiming which offers some nice options for those who prefer that style of control.

There are three objectives that players can complete to finish any level in the game. You can destroy a certain number of orbital defence guns scattered around the map, destroy a certain number of captain units, or for the more sadistic destroy all enemy vehicles on the map.

After doing one or all of the objectives, the player must then escape to one of several exits on the map. It's good clean old school fun and it's comparisons to Syndicate Wars and MechWarrior are well earned.

Music and Sound

The soundtrack to Brigador was made by Makeup and Vanity Set The OST can be heard here. Very reminiscent of '80s sci-fi action whether you're into that or not it works very well with the game and it's setting. The sound effects for the game carry a lot of oomph and helps to sell that you're operating heavy machinery. The weapons feel big thanks to the sound in a very big, very loud, and very visceral way.

Brigador at Early Access launch offers six vehicles ranging from a mechs, tanks and the aforementioned anti-gravs, it currently has nine levels with more promised to come. It has a 19.99 USD price tag and in my opinion it's already worth the asking price, I'm very excited to see what get's added in later updates and you've been jonesing for a good mech game you should be too.

Kickstarter spotlight: Goliath Wed, 19 Aug 2015 20:21:18 -0400 mrivera269


Platform: PC, Mac, and Linux  | Release date: Winter 2016 | Developer: Whalebox Studio | Publisher: Viva Media | Game site:

If you're a fan of survival games, robots, and multiplayer co-op; than this Kickstarter spotlight is for. In this article we're going to take a look at Goliath, an open-world action/adventure game with RPG elements and the ability to craft giant robots. The game is being developed by Siberian-based Whalebox Studio. The Kickstarter goal is set at $50,000, with $5,018 raised already. 

About the game:

Goliath will be an action/adventure set in a world inhabitant by giant-sized monsters. There are several factions that inhabit the world and battle for control of the land. The player is forced to survive by scavenging for researches and building giant sized goliaths to battle these giants.The goliaths will range from wood, metal, stone, or other materials found in the game. Here are some features spotlighted by the developer: 


  • Build A ‘Bot Factory: Learn how to create dozens of robotic Goliath suits from a variety of materials, including wood, stone, metal and more. Each Goliath can be customized and equipped with a variety of weapons – after players have learned how to craft them, of course.
  • Survive A Savage Land: Gather materials to build the tools needed to survive, including healing salves, protective fortresses and more. As players explore the world, they’ll learn more complex recipes for better tools and weapons.
  • Choose A Side: The world of Goliath is populated with several factions that vie for control of resources and territory. These factions include humans, the sentient robotic beings The Created, the demon-like Daemonari, and the elusive Forest Folk. Each faction can offer different strategic advantages in unique weapon and robot plans, and players must carefully choose with which factions to align themselves. Players can attempt to broker peace or rally their faction to accelerate the war!
  • Procedurally Generate World: Players will explore a unique world with every game, thanks to a procedurally generated world.  
  • A Living World: Explore rolling prairies, dense forests, eerie swamps, frozen tundras and more, all with a complete day/night cycle and dynamic weather. Weather and terrain will affect how each of the robots performs, so players will need to make sure they have the right machine for the job!
  • Co-Op and Competitive Multiplayer: Players can play through Goliath’s campaign with a friend in cooperative gameplay or go head-to-head in arena combat!

Use giant robots to battle giant monsters

About the developer:

Whalebox Studio is in Siberia in 2012. The studio is gathered by developers from all around the region, all working on various award-winning casual titles. The team has goal of creating innovative games for core gamers. In the summer of 2014, they began work on Goliath

 Goliath looks to be a exciting innovative game. If you want to know more about the game or team, check out the Kickstarter details below. Stay tuned for more Kickstarter spotlights in the future. 

Kickstarter Goal: $50,000

Kickstarter campaign: 

 Link to campaign:

Eurogamer Expo 2013: Preview - Titanfall Fri, 27 Sep 2013 10:59:25 -0400 Destrolyn.Bechgeddig

First person shooters (FPS) have been around longer than anyone cares to remember; and they’ve not really changed much since bar a few landmark titles such as Halo. However, this debut game by Respawn Entertainment has on board one of the key designers of the Call of Duty franchise. Whilst Titanfall still very recognisable as an FPS, it’s a real game-changer for the genre. 

Parkour Up Your Troubles 

One of the main features you have as a “pilot” is the ability to double jump and run along the sides of walls using your handy jet-pack. This means that scaling buildings and getting around is completely different from the usual. Also, in FPS view, this looks absolutely stunning and creates a real adrenaline rush as you watch the world whizz by around and below you. 

Who’s Da Big Daddy?

The other main aspect of the game is the ability to climb inside giant pieces of mechanised armour. This adds a completely new dynamic to gameplay where you sacrifice swift mobility for power and brawn. 

They also add some wonderfully crazy juxtapositions of scale. You can either take on goliath as David, quivering underneath the sheer size of these mechs, or go robo-e-robo whilst other players look like playful (but deadly) kittens beneath your feet.

It's certainly a dizzying switch and is something quite unique.

Pick n’ Mix 

Apart from the breathtaking gameplay, what’s realy interesting is the scope of ways players can tailor their approach to battle approaches. Games which usually boast of customisable gameplay that “suits” the player really only give two option; sneaky, or guns blazing. In Titanfall, however, there are three varying levels of stealth/damage for your "pilot". You then go on to chose your Titan of similar stealth/damage classes. 

The result is the ability to either choose a Titan that compliments or offsets your pilot's abilities, enabling you to be more versatile, or build on your strengths. And given that every player can choose any number of these combinations available, it means that the battles themselves are wholly unpredictable. This means strategy and teamwork will be essential rather than opting for the “blow sh*t up and kill things” approach that has been the standard, especially as there is absolutely no single-player campaign. 

An Epilogue 

Furthermore, rather than just an abrupt win/loose ending to each battle, there’s an “epilogue” where the loosing team need to flee their defeat. Fighting suddenly turns to pursuit and escape on a dime, keeping both teams on their toes if they want either extra points, or not be too humiliated. 

 [It] will make you forget Halo ever existed.

Titanfall really does live up to its hype, and is a title that really does trump anything that the PlayStation 4 has to offer at launch. It will leave you literally breathless; your heart pounding and adrenaline rushing through your veins. Intelligent, visually astounding, and hectic, this is an FPS like no other. Destined to be a phenomenal landmark title that will make you forget Halo ever existed.

This review was done after experiencing the available demo at Eurogamer Expo 2013. Changes to gameplay may be made before the title's eventual release. To learn more about the game, visit

Hawken interview from PAX East 2013 Sun, 31 Mar 2013 17:02:52 -0400 MMO Reporter

Chris talks to Paul Loynd about the upcoming healing mech, the Technician, the new map, and the PhysX intergration.

Hawken: A Primer for the Rookie Pilot Sun, 24 Mar 2013 13:23:00 -0400 pSquibbs

PAX East has a ton of games for all of us to delve into (if we are willing to wait for a shot).

Spending some time in the Hawken line up, I got to meet up with a few gamers doing a second run. Mixed reviews, but is it enough fun to make us keep coming back? let's dig in!

What is Hawken?

Its a fast paced mech-based FPS. Giant robots to pilot. Missiles. Guns. Free to play. so far so good.

That being said - IT IS IN BETA, so things may change drastically 

Free to play?

Thank Riot games (League of Legends) for proving to the world that free to play is a very workable business model. It offers gamers a chance to jump into the game really easily and without ponying up a typical retail price. Personally, I dig the model, because I'm tired of paying for games I rarely play or regret having purchased. there is a dark side, and that is micro-transaction-unlocked content. The difficulty is being able to make money as a business without punishing the player who isn't willing or capable of purchasing all the premium content.

Enough about money - what about the game?

This game has a faster pace than most other mech-based games, and so more action in a much shorter period. I played a single death-match game, and got my share of stomping and getting stomped. Fairly straight ahead use of your mechs weapons and systems, dash and hover jets make you something more than a slow moving death machine, and you have a few mechs to choose from (though you start your career with only one).

How does this game fare?

Based on what I've read and seen the game still needs to balance out the matchmaking in order to keep people feeling like this is a "pay-to-win" type scenario. The game itself feels a lot more like an FPS using mechs than a standard mech game.

Besides those details, if you are looking for something a little faster paced, but still feeling like a Mech battle, go download it. IT'S FREE.