Mighty No. 9  Tagged Articles RSS Feed | GameSkinny.com Mighty No. 9  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Mighty No. 9 is more like a Mighty No. 2 https://www.gameskinny.com/3r6dn/mighty-no-9-is-more-like-a-mighty-no-2 https://www.gameskinny.com/3r6dn/mighty-no-9-is-more-like-a-mighty-no-2 Thu, 23 Jun 2016 19:05:29 -0400 Dennis Adame

In the short time that Mighty No. 9 has been out, tons of controversies have surrounded the game. There have been reports of input lag, people not getting their pre-ordered copy of the game, low frame rates, soft freezes and is rare accounts even bricking your Wii U.

That's not even all of it. Some codes for PS4 don't work, the release date for Xbox 360 was delayed, and some people got two of the same DLC instead of one of each. Some people have even reported Windows flagging the game as a virus on PC versions. 

It is a PR nightmare to have a release go this bad. The Twitter feed for Mighty No 9. has only two tweets since the game released that talk about the game issues. One tweet talks about how they are working on the problem with Humble Bundle. The other tweet directs you to the game's site where the Mighty No 9. team talk about the issues with product keys. They talk about people who got wrong keys and keys that don't work and inform them about what they can do to resolve the problem. They don't talk about the freezing issue, the bricking issue, or the tons of other issues with the game. The comment section of the page is littered with comments regarding even more issues. Players who ordered a code for 3DS got codes for PC or PS4. Players who backed the game at high tiers to receive extra goodies like shirts and in-game content never got anything. One picture stood out on the comments section of their Twitter page.

Let's just hope that the team gets their act together because people are starting to lose faith in the game and the team. The Before You Buy video below highlights some of the good factors of the game that were not covered in this article. 

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Did you back Mighty No. 9's Kickstarter? You could be in the credits. https://www.gameskinny.com/jgakg/did-you-back-mighty-no-9s-kickstarter-you-could-be-in-the-credits https://www.gameskinny.com/jgakg/did-you-back-mighty-no-9s-kickstarter-you-could-be-in-the-credits Thu, 23 Jun 2016 06:47:00 -0400 Ian Ilano

Yesterday, after years of grueling development, Mighty No. 9 was finally released. And as a last way to send thanks to the community, the development team decided to reward backers with their first video game appearance.

That's right. If you donated money to the game's original Kickstarter campaign, call up your family, friends, and relatives — your name might be in the credits.

The insane four-hour long credits includes the names of all those who donated and helped make the game happen. The credited names are simply the names you used when you backed the game, so there's a fair of share of silly usernames mixed among the legitimate pile. And if that doesn't sound crazy enough, the development team went even further and gave credit to anonymous "generous backers."

Mighty No. 9 Credits

A short cut of some of the names credited. 

It's always warming to see developers thanking their fans. By crediting backers, it helps put into perspective how much impact their contribution — whether small or large — made in the game's development. 

Though some of the campaign's backer rewards were undoubtedly awesome, I think this is the best one of all.

Mighty No. 9 is available on PlayStation 4, Xbox One, Vita, Wii U, and Steam. You can purchase your copy in-store, or opt to buy a digital copy online.

 

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Mighty No.9 Co-Developer hates new trailer https://www.gameskinny.com/0aibs/mighty-no9-co-developer-hates-new-trailer https://www.gameskinny.com/0aibs/mighty-no9-co-developer-hates-new-trailer Sat, 28 May 2016 08:17:33 -0400 Joseph Ocasio

A few days ago, publisher Deep Silver released a new trailer to the much anticipated Kickstarter game, Mighty No.9. The internet.... wasn't very happy with it. It's currently sitting at 23,475 dislikes, with only a little under 3,200 likes. The trailer was heavily criticized for it's cringe worthy humor and was called out for a particular line about "anime fans crying on prom night," which many felt was insult to the people who backed the game. But it wasn't just fans that weren't happy with the new trailer.

Even Co-Developer/Inti Creates chief executive Takuya Aizu described the trailer as horrible. On his twitter account he said, "What the hell was D*** *il*** thinking making a crappy PV like this?! Unforgivable." Suffice it to say, the trailer didn't go well.

Mighty No.9 is currently scheduled to be released on June 21st on all major platforms, after numerous delays pushed it back from it's original 2015 release. What did you think of the trailer? Did it hamper you excitement of the game?

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The Dream Team behind Mighty No. 9 https://www.gameskinny.com/z7try/the-dream-team-behind-mighty-no-9 https://www.gameskinny.com/z7try/the-dream-team-behind-mighty-no-9 Wed, 25 May 2016 11:12:14 -0400 LaurenChart

Mighty No. 9, the side-scrolling action game that releases June 21 of this year, just got a new gameplay trailer. It reveals an action-packed game and a killer combo system within a world of vibrant hues and humor.

The main hero, Beck, with his Megaman-esque suit, speeds through levels with his blast attack and his Kirby-like ability to absorb enemy abilities to beat the 12 levels. Bosses punctuate the 12 levels -- but if that isn’t enough for a player, the game has Hard, Hyper, and Maniac difficulty modes. This modernized Megaman, with the fun humor found in Ratchet & Clank, appeals to the market in its wide platform release and the additional two play online and co-op modes.

The game comes from the minds of Keiji Inafune (from Megaman) and the composers Manami Matsumae (Megaman) and Ippo Yamada (Megaman). Mighty No. 9 marries elements from 8- and 16-bit classics to create a creative new platformer dallying between 2D and 3D art. Mighty No. 9 is available on major consoles on June 21st.

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Not So Mighty No. 9 https://www.gameskinny.com/6tzxw/not-so-mighty-no-9 https://www.gameskinny.com/6tzxw/not-so-mighty-no-9 Wed, 25 May 2016 10:58:55 -0400 Joey Marrazzo

After meeting its Kickstarter goal of $900,000 in just two days, Mighty No. 9 was a game that many people were looking forward to. But the game has hit several bumps along its course, and has suffered many delays. It was earlier this year that they said the game would finally arrive on June 21st. And today, the team behind Mighty No. 9 released a new trailer today, titled "Masterclass", that might be a sign it's for real this time.

In this trailer, different types of dashes are shown that can be used to move through this platformer title. The trailer has a comedic voiceover describing these different dashes and saying:

"…there's probably a dash that makes you breakfast."

The backend of the trailer describes some of the combo moves and shows gameplay of them and how they will help you progress in the game.

For a game that has been delayed several times, the graphics showed in the video don't look so mighty. The graphics would look acceptable -- if it was going to be released on last-generation consoles like the PlayStation 3 and Xbox 360. The graphics shown in the newest trailer are similar to the ones that were in a video released two years ago; and the decrease in quality is definitely evident. 

Graphics Comparison 2014 v 2016

 

With the money they raised from Kickstarter, they could've put more time into making this game look like it deserves to be on the more powerful gaming machines that we have now, and not into comedy writers for this trailer. 

Mighty No. 9 will release on June 21st on Xbox One, Playstation 4, Wii U and PC in under a month. Hopefully the final product will make the backers, like me, think that those delays were worth it. 

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Mighty No. 9 Gets a Release Date https://www.gameskinny.com/byd2i/mighty-no-9-gets-a-release-date https://www.gameskinny.com/byd2i/mighty-no-9-gets-a-release-date Tue, 03 May 2016 09:12:12 -0400 ChrisDeCoster

Following a massive Kickstarter and a three-year development cycle, the long-awaited spiritual successor to the classic Mega Man franchise has finally been given a release date, and it's sooner than many thought.  Mighty No. 9 is set to release in America and Asia on June 21, 2016, and the rest of the world on June 24th.  Producer and Mega Man veteran Keiji Inafune addressed fans and Kickstarter backers on this today:

"With the game having “gone gold” we are in the last final stages of being able to deliver it into your hands, be that via your favorite retail outlet, or via digital channels. Therefore, the release date we are announcing is set in stone and there will be no further delays for the game."

Inafune announced that the game's portable version, available on the Nintendo 3DS and Playstation Vita would "follow at a later point," news that may disappoint anyone who backed the project and requested a portable download. 

To the game's backers, Inafune had these closing words to say:

It has been almost three years since the start of our Kickstarter campaign, which was only made possible through the support of our backers and fans around the world. This is a project where everyone’s passions were combined in order to create something very special, and we are looking forward to delivering the final product to everyone who was involved. There can be no stronger connection between game creators and game fans.

Despite the long development cycle and the delay on the game's portable version, fans of old-school platformers, especially Mega Man, should definitely keep an eye on Mighty No. 9.

 

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Mighty No. 9 launches June 21 https://www.gameskinny.com/nfe6r/mighty-no-9-launches-june-21 https://www.gameskinny.com/nfe6r/mighty-no-9-launches-june-21 Mon, 02 May 2016 15:20:58 -0400 Jeffrey Rousseau

Kenji Inafune has announced that Mighty No. 9  (Mn9) will be released on June 21 for North America. A worldwide release will follow on June 24. The announcement also notes that title's release on the PlayStation Vita and Nintendo 3DS will be at a later date.

Developed by both Comcept and Inti Creates, Mn9 was announced via Kickstarter and was successfully funded in September 2013. Additional goals were added such as a fully voiced dialogue and a DLC stage. Afterwards, release dates provided to backers had changed multiple times. DeepSilver was eventually announced as a publisher to assist with the retail release of Mn9.

Mn9 is inspired by the Mega Man series that Infaune helped create. The game stars Beck, the latest of the Mighty Numbers combat androids. An unknown virus corrupts his comrades and all other mechanical life - turning them against humans. Beck is called upon by his creator Dr. White, to right their wrongs.

The franchise has expanded over the years. In 2014, it was revealed that an animated series is in development by Digital Frontier. In 2015, Comcept announced that they are working with Legendary Digital to create a live-action film.

Backers and fans will be able to experience a new action platform title with Mighty No. 9 releasing in June. 

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Mighty No. 9 gets delayed, again, and backers are furious https://www.gameskinny.com/2h66z/mighty-no-9-gets-delayed-again-and-backers-are-furious https://www.gameskinny.com/2h66z/mighty-no-9-gets-delayed-again-and-backers-are-furious Mon, 25 Jan 2016 05:26:24 -0500 David Fisher

Megaman fans are going to have to wait a while longer to satisfy their desires for a side-scrolling shooter-platformer as Mighty No. 9 has once again been delayed. In what has almost become an expectation from the game, Mighty No. 9's director - Keiji Inafune - stated on Kickstarter that the game's release will be pushed to Spring 2016, and backers are furious for more reasons than one.

Originally to be released in the April of 2015, Mighty No. 9 has seen multiple delays, with the last known expected release date being February 9th, 2016. According to the official Kickstarter page, Inafune is delaying the game again to fix issues with the game's network modes - in particular, matchmaking.

"There are two large reasons for this problem, one of them being the large number of platforms supported (the solution for each platform is slightly different) and the other stems from the fact that the engine we are using is no longer being updated which means adjustments for matchmaking and online code are being made manually (actually reprogramming parts of the engine by the dev team themselves). Unfortunately, this is all a result of miscalculations on the part of us, the development staff. As a result, our fans who have been looking forward to Mighty No. 9 have been forced to wait for over half a year longer than expected, and for that we are sincerely sorry. I want to take this chance to apologize personally, and on the behalf of the development staff."

...

"For this 3rd delay of the game, we have no excuses for disappointing our fans and especially our backers once more. We want to take this chance to express our sincerest apologies to everyone who has looked forward to the release."

Source: Keiji Inafune, Mighty No. 9 Kickstarter update

Fans and backers of Inafune's work have gradually become sour over the course of this game's development. Multiple changes were made to the promised game such as opting for 3D models instead of the original artistic 2D concepts, switching to a Megaman/Megaman X hybrid, and turning the game into more of an arcade platformer. The most notorious culprit for backer rage right now is that the original campaign stated that there would be no physical copies of the game; however, the game now has a physical version that backers will not receive - despite paying more for the Kickstarter than one would pay for the actual game.

Honestly, what were fans expecting?

Considering how ambitious a 12-month development cycle, and various other side projects such as the Megaman Legends recreation Red Ash and animated series for both games, it comes to no surprise that there are more than a few angry fans. It would seem that Keiji Inafune overextended himself, riding on the popularity of a franchise that rabid fans have been pining to see resurrected. Thankfully, the game hasn't been canceled yet, so fans can rest assured that the game will be released... eventually.

Inafune has profusely apologized for the delay in his latest Kickstarter update, so it seems as though he is putting a genuine effort to ensure this game is completed in the best possible condition it can be before release. That is admirable. However, he probably should have thought about a more realistic due date before stating one that would leave the game over a year late.

For more information you can find the official update release here.

What do you think about the delay? Are you a Mighty No. 9 backer who wants to give their thoughts on this? How many of you are actually planning on buying Mighty No. 9? Leave your thoughts and opinions in the comments section below!

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Could we see an Amiibo release with Mighty No. 9? https://www.gameskinny.com/ksdxf/could-we-see-an-amiibo-release-with-mighty-no-9 https://www.gameskinny.com/ksdxf/could-we-see-an-amiibo-release-with-mighty-no-9 Wed, 11 Nov 2015 08:20:11 -0500 tobes325

Mighty No. 9 has been on the radar now for a long time and with a February 9th, 2016 release window it's safe to say fans are getting impatient. The developer behind Mighty No. 9, Comcept, has been speaking to US Gamer, who managed to speak to Keiji Inafune in a quick interview.

Inafune was asked about possible Amiibo functionality for the Wii U and 3DS version of the game, and this is what he had to say:

USG: Now that Nintendo has opened the gates for third-party Amiibo, are you looking to expand in that direction for your Nintendo fans?

Inafune: That’s definitely an option for us, and if we have the opportunity to do it, then we’ll definitely take the chance. And also, we know for a fact a lot of our backers are Nintendo fans, because we ran a platform survey [for Mighty No. 9], and we see how many people are choosing Nintendo hardware. So it's definitely something we have to look into.

It's an exciting time for publishers given that Nintendo has given free reigns over third party Amiibo's! Thanks to US Gamer for the interview.

The game has had a huge amount of funding, and the target goal on Kickstarter was $900,000 back in 2013. They managed to smash that with an end total of around the 4 million mark which will surely go down as one of the top crowdfunding campaigns in history. 

It hasn't all been smooth sailing for Comcept though, the game has faced multiple delays including a delayed demo, which should have already been out by now. As the main reason this game is being made is down to the fans who were initially interested and funded it, Comcept has faced criticism across the globe for the amount of time it is taking them.

Would you like a Mighty No. 9 Amiibo? Let me know in the comments below!

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Mighty No. 9 gets new release date https://www.gameskinny.com/g2soz/mighty-no-9-gets-new-release-date https://www.gameskinny.com/g2soz/mighty-no-9-gets-new-release-date Sat, 26 Sep 2015 14:08:55 -0400 mrivera269

Mighty No. 9, developed by Megaman creator: Keiji Inafune, is meant to serve as a spiritual successor to the Megaman series. First announced in August 2013, the game went to Kickstarter and met its goal within two days. Mighty No. 9 was slated for released this month, but was later pushed back  due to bugs involving multiplayer. The game will now launch on February 9, 2016 for the U.S. and February 12 worldwide. Those release dates are for the console and PC versions. There's no confirmation if that's for other platforms such as Android or iOS. These platforms were added to Mighty No.9 after the game met all of its stretch goals. 

Also available now is an exclusive demo for Kickstarter backers. You can get access to the demo by signing into Humble Bundle with the Kickstarter e-mail you used to pledge for the game. You can also preorder the game for $19.99 and receive the Retro Hero DLC through Humble Bundle. Stay tuned for more updates on Mighty No.9 here at GameSkinny. 

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Mighty No. 9 delayed until Q1 2016 says private backer update https://www.gameskinny.com/b92en/mighty-no-9-delayed-until-q1-2016-says-private-backer-update https://www.gameskinny.com/b92en/mighty-no-9-delayed-until-q1-2016-says-private-backer-update Wed, 05 Aug 2015 07:25:37 -0400 mrivera269

Comcept and Megaman developer Kenji Inafune have found a terrible way to upset their backers. Days after the Red Ash Kickstarter failed to reach their goal, the developers of Might No. 9 made the following post (in a private backer forum): 

We have an important announcement to share with our backers.

Although we understand that everyone was looking forward to playing Mighty No. 9 as soon as possible, a release delay is going to be announced for the game at Gamescom 2015, which is currently being held in Cologne, Germany.

This is a project that would not have existed without the support of our backers, so we at least wanted to deliver this news to our backers before it is officially announced.

We are unable to confirm a final release date at this time, however we will be aiming for a release in Q1 2016. Once a solid release date is set, we will announce it immediately to our backers and fans.

Of course, it is important to explain why exactly the game is being delayed.

As we have communicated in the updates to our backers, all of the core content for the game is developed and in a complete state.

However, there are still bugs and issues pertaining to the online features that are included in the game. These bugs and issues
have a direct affect on enjoyment of the game, so a decision was made to work these issues out before release.

Currently, comcept and their partners are working at full capacity to resolve these issues
and fix any remaining bugs.

In addition, we have received quite a few requests for additional information
regarding the various platforms that are part of the platform survey we have sent out.

We have also only managed to receive around half of the total responses needed
for the survey.

Considering the fact that the game’s release has been delayed, we are planning to
open another platform survey once a final release date has been settled upon.

We will continue to deliver the most up-to-date info to our backers and fans
through our forum updates, so please keep an eye out!

We appreciate your support and patience regarding this matter, and look
forward to delivering Mighty No. 9 to our backers and fans in the best state possible

Backers were directed to this post via the following tweets:  

The developers are now aiming for a Q1 2016 release.

The game was originally slated for a September 15, 2015 release date, but now there is no solid date for the games release. The delay blamed the bugs on the online features of the game. The core content of the game, however, is stated to be complete in the post. Hopefully, there will be an earlier release date than later. 

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New Inafune crossover coming to PS4 and Vita https://www.gameskinny.com/hmevd/new-inafune-crossover-coming-to-ps4-and-vita https://www.gameskinny.com/hmevd/new-inafune-crossover-coming-to-ps4-and-vita Fri, 10 Jul 2015 18:48:13 -0400 TheBlaksamuraiX

Inti announced that they are bringing the 8-bit 3DS crossover game, The Mighty Gunvolt, to PS4 and Vita under a new trial called Gal Gunvolt. The game is a direct port of of the original game, which was only available on the 3DS eshop. The game released with one of the game's series: Azure Stricker Gunvolt.

Azure Stricker Gunvolt's hero Gunvolt


Players may recognize Mighty No. 9's protagonist Beck, as well as Azure Sticker Gunvolt's, Gunvolt but also joining the roster is Gun Gal's angel Ekoro.

Gun Gal's Ekoro in action!

Each of the character have their own unique play style that is similar to the games that they debued in. Beck can dash through enemies, while Gunvolt can freeze them in place and rapid fire.

Don't let the size fool you! Beck still packs a mighty punch!

Gal Gunvolt will play like a more traditional Mega Man game with a few twists here and there. It will also include four extra stages (Factory, Lab, Gym, and Highway) that were originally DLC for the Mighty Gunvolt.


The game is set for release in Japan on August 6th, 2015 for the Playstation 4 and Vita. No word on whether it will hit the states, but at the rate Mighty No. 9 is growing, I expect to see it around the holiday season.

What do you guys think? Does this game look cool? Is Beck getting too big too fast? Should Inafune slow down with all the Mega Man clones? Let me know in th comments below!

 

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Mighty No. 9 gets Official Trailer and September release date https://www.gameskinny.com/m48v8/mighty-no-9-gets-official-trailer-and-september-release-date https://www.gameskinny.com/m48v8/mighty-no-9-gets-official-trailer-and-september-release-date Wed, 03 Jun 2015 11:39:26 -0400 TheBlaksamuraiX

Mighty No.9 got a new trailer and a release date earlier today. Slated for September 15th, players who pre-order a physical copy will get access to a DLC pack that will let you play as Beck's companion Ray. Mighty No.9 is a 2D side scrolling action game developed by Keiji Inafune (the creator of the Mega Man franchise), and several other veteran Mega Man developers.

In Mighty No.9 players will take control of Beck, a fighting robot with a human heart, as he tries to put a stop to a deadly virus that has taken control of his robot siblings known as the "Mighty Numbers." Using Beck's signature ability to use his enemies weapons against them, players will have to defeat the 8 Mighty Numbers and bring peace to the world.

Mighty No.9 was originally created by Inafune and funded on Kickstarter with an original goal of $900,000. The crowdfunding efforts raised at massive total of $3,875,170. Because of this, the game now has extra levels and DLC, as well as a new animated series that will début sometime in 2016. The game also features a multitude of languages including French and German versions.

The game will be available for PS3, PS4, and PS Vita as well as Xbox 360, Xbox One, and PC. PlayStation owners will have the option to cross-buy this game (one purchase for all PS systems), however, there has been no news as to whether Microsoft will follow suit.

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Top 8 Indie Games to be More Hyped for Than AAA https://www.gameskinny.com/s30xr/top-8-indie-games-to-be-more-hyped-for-than-aaa https://www.gameskinny.com/s30xr/top-8-indie-games-to-be-more-hyped-for-than-aaa Sun, 15 Feb 2015 14:48:59 -0500 Pierre Fouquet

[{"image":"http://images.gameskinny.com/gameskinny/04807c176c888c39f03a88305a4e43de.jpg","thumb":"http://images.gameskinny.com/gameskinny/tiny_04807c176c888c39f03a88305a4e43de.jpg","type":"slide","id":"59315","description":"

Those were the 8 indie games I feel are more deserving of the hype that is placed on some AAA games, but:

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What are the indie games you are most looking forward to?

"},{"image":"http://images.gameskinny.com/gameskinny/38e365980a085741d518e3b717417479.jpg","thumb":"http://images.gameskinny.com/gameskinny/38e365980a085741d518e3b717417479.jpg","type":"youtube","id":"5347","description":"

Game: Below

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Developer: Capybara Games

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We don't actually know that much about Below, what we do know is that it's coming to Xbox One first, then Steam and maybe PS4 later. It's a top down, super zoomed out, exploration combat game. Where you make your way down caves -- or a cave. You die super quickly, but each time you die you get transported to a new character. If you then find your back to where you last died you will see the remains of your last adventures, and so their demise.

\n

Also that soundtrack... just listen to it, isn't it amazing?

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Below is expected some time in 2015.

"},{"image":"http://images.gameskinny.com/gameskinny/a6cfad3bc2ed1ed07bfd4ee45b0dba70.jpg","thumb":"http://images.gameskinny.com/gameskinny/a6cfad3bc2ed1ed07bfd4ee45b0dba70.jpg","type":"youtube","id":"5346","description":"

Game: Hotline Miami 2: Wrong Number

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Developer: Dennaton Games

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Do you want to quick answer or longer answer?

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Quick Answer
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It's the sequel to Hotline Miami, and has a level editor (see above).

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Longer Answer
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Hotline Miami is a game all about being a killer, it's a top-down twin-stick shooter, with some melee weapons. Hotline Miami 2: Wrong Number is no exception so don your horse mask or owl mask, and shoot, punch, or baseball bat your way through to hype of this game! Also, the soundtrack makes you instantly feel high, so it's a great game to reap the relaxing benefits of Marijuana, without being legality issues (in most countries), and no health risks of smoking -- don't smoke kids! Just listen to the soundtracks of both Hotline Miami games instead.

"},{"image":"http://images.gameskinny.com/gameskinny/7f25961513f389c390f7a025def9d2b5.jpg","thumb":"http://images.gameskinny.com/gameskinny/7f25961513f389c390f7a025def9d2b5.jpg","type":"youtube","id":"5344","description":"

Game: STASIS

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Developer: The Brotherhood Games

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STASIS is a 2D isometric, sci-fi horror adventure game. It follows the story of John Maracheck waking up on a, what's thought be, derelict spacecraft called the Groomlake. It's very old school, in the sense that you will need a pen and paper for some of the puzzles.

\n

With a deeply horrifying, yet amazing, soundtrack, with an atmosphere which feels just as tense as Alien: Isolation, STASIS is a must buy for any old school adventure game fans and unknowing ones!

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Read more about the program STASIS made in a year here.

"},{"image":"http://images.gameskinny.com/gameskinny/5d22c96abd36573a6561713cd586fd88.jpg","thumb":"http://images.gameskinny.com/gameskinny/5d22c96abd36573a6561713cd586fd88.jpg","type":"youtube","id":"5343","description":"

Game: Heat Signature

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Developer: Suspicious Developments (aka Tom Francis)

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Heat Signature is a "stealth space game" in which you need to stay cool... literally, if you are too hot your ship will get detected. You need to sneak up on other ships, attach to their air locks, and then you can run around inside getting at all the subsystems. Each ship is randomly generated, both the shape and the interior layout.

\n

I'm just super excited about this game because it just looks like so much fun, it's something new within both the space, and stealth genres. It's fresh, exciting and new!

"},{"image":"http://images.gameskinny.com/gameskinny/f71af04e850f9be1c6b47bcc6645de76.jpg","thumb":"http://images.gameskinny.com/gameskinny/f71af04e850f9be1c6b47bcc6645de76.jpg","type":"youtube","id":"5342","description":"

Game: Interstellar Marines (IM)

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Developer: Zero Point Software (ZPS)

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IM is technically out already, well in Steam Early Access, but it's not finished just playable.

\n

Read this interview with ZPS, and enjoy Landsharks!

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So why care about IM? Because it's bringing back old school tactical shooters, with new tech and all the improvements that come with that. The game is far from finished, but even so it's mostly bug free, with a few exceptions, and well optimized. Optimization and performance will only improve with time as the team is moving over to Unity 5 (IM is built on the Unity Engine), which will not only allow for improvements to gameplay to be quicker, but the game will be even more stable, and the scope can be made larger.

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There is also a massive new updated coming soon called Hell Week (code named Wargames, this is basically a mode where your job is to survive. Find resources, weapons, and fight, all to survive. More information on this can be found here.

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"Maze Runner meets DayZ meet Hunger Games on steroids."

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Kim Haar Jørgensen - Game Director

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"},{"image":"http://images.gameskinny.com/gameskinny/fcb3e3c22edef2ec4666cad9152ae008.jpg","thumb":"http://images.gameskinny.com/gameskinny/fcb3e3c22edef2ec4666cad9152ae008.jpg","type":"youtube","id":"5341","description":"

Game: Mighty No. 9

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Developercomcept Inc.

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Taking you back to the classic Japanese sidescrolling action Might No. 9 follows Beck, a young boy in a super suit, this allows him to take on bad guys and save everyone. His super suit has a rocket arm, which fires flaming bullets at enemies. But just remember one thing, this is being made by the creators of Mega Man, but it is NOT Mega Man, not even close. That justifies why this game is a must buy, for me at least.

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Game: INSIDE

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Developer: Playdead

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From the makers of Limbo, Playdead, comes INSIDE... marketing spiel is over!

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By the looks of it, INSIDE plays the same as Limbo: it's a sidescroller, and you are a defenseless young boy in a super-dangerous world. Then you have to work out puzzles to avoid dying and progress. It's the atmosphere that sold Limbo, and INSIDE appears to be no exception. Just from the trailer, you have an enormous sense of tension and fear, but also a small glimmer of hope to keep you scrambling forward!

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Look for INSIDE on Xbox One in early 2015, and Steam later.

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The following is a list of the top 8 indie games which will knock the socks off any future AAA title. Forget Witcher 3: The Wild Hunt, forget Star Wars: Battlefront, even forget Uncharted 4 - these indie games will do what the large budgets of AAA do, but cheaper... much cheaper.

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Sit back and enjoy!

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Notable mentions:

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  • Whatever Supergiant Games makes next
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  • Whatever comes out of Ubisoft indie-style program
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  • The next game from That Game Company
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  • No Man's Sky (because everyone is super hyped for that already)
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  • Submerged
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"}]]]>
Mighty No. 9 Nominated For Most Notable Kickstarter - 2014 Dragon Slayer Awards https://www.gameskinny.com/1yvdu/mighty-no-9-nominated-for-most-notable-kickstarter-2014-dragon-slayer-awards https://www.gameskinny.com/1yvdu/mighty-no-9-nominated-for-most-notable-kickstarter-2014-dragon-slayer-awards Thu, 31 Jul 2014 22:56:09 -0400 zoLo567

It is time once again for the Dragon Slayer Awards. Held by Guild Launch, GameSkinny's sister site, this is the third year that the Dragon Slayer Awards are being held. This year, there are 4 entries in the Most Notable Kickstarter category, and here is one of them: Mighty No. 9.

As many of you may know, Kickstarter is a website that allows people to list their ideas online and get them funded by the community. If you like an idea, you are able to donate money towards that project, and help provide the funds needed to complete that project. This past year, Comcept's Mighty No. 9 was not only a popular project, but it was also a runaway success.

http://offshootcomics.com/mighty-no-9-megaman-spiritual-successor/

Mighty No. 9 is the brainchild of Keiji Inafune, one of the original creators of Mega Man. Dubbed a spiritual successor by many, Mighty No. 9 takes many hints from its older cousin, and rightly so, as the game's development team includes many Mega Man veterans. And it is filling the hole left by Capcom's major series, as seen by the successful Kickstarter campaign.

Mighty No. 9 was first shown by Inafune and his team at the 2013 Penny Arcade Expo. The game's Kickstarter campaign began on August 31, 2013. The initial goal for the game started at $900,000. It met that in two days. After that, Comcept began setting up stretchgoals for the campaign, which were all easily met. These goals included new game modes, such as boss rush and turbo modes, a support character, and additional stages. The additional goals even included ports to the PlayStation 3 and 4, Wii U, Xbox One and 360, PS Vita, and the 3DS (the game was originally meant for PC).

At the end of the campaign, the game had reached over $4,000,000. It is one of the most successful Kickstarter campaigns ever, and reached 400% of its original goal. There have been over 67,000 backers supporting the game, most pledging $20 or more. This project has proven that gamers still want classic Mega Man style gameplay, and that they feel Comcept are the ones to deliver.

http://awildpodcastappears.com/2013/09/inafunes-mighty-no-9-on-kickstarter-forget-the-similarities/

During this campaign, Comcept has helped keep the fans involved. As the Kickstarter page states: "Classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, an all-star team of veteran Mega Man devs...and YOU!" The studio has kept all backers in the loop with videos and concept art, and let backers help choose characters, challenges, and enemies. There has been a lot of input from the fans, and it seems Comcept listening.

I have faith in Comcept and Mighty No. 9. If the game is as great as its Kickstarter campaign was, we will have a solid gaming experience.

What do you think? Do you feel Mighty No. 9 had the most notable Kickstarter campaign this year? Go vote for the Dragon Slayer Awards!

 

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Mighty No. 9 Starts A New Kickstarter Campaign, Gets An Animated Series https://www.gameskinny.com/yjsi8/mighty-no-9-starts-a-new-kickstarter-campaign-gets-an-animated-series https://www.gameskinny.com/yjsi8/mighty-no-9-starts-a-new-kickstarter-campaign-gets-an-animated-series Mon, 07 Jul 2014 17:36:49 -0400 zoLo567

One of my favorite Kickstarter campaigns so far is Keiji Inafune's Mighty No. 9. The game easily reached its campaign goal, and is now in full development. Now, Mighty No. 9 has opened up for another campaign, with the new stretch goal being $100,000.

Reaching their goals and beyond

During the first round on Kickstarter, Mighty No. 9 earned $4 million, completely reaching all of the game's stretch goals. Inafune mentioned that anything raised this round will go towards new features, including English voice acting. The second round is also meant to give those who missed the original Kickstarter project a chance to still be able to contribute to the project.

So far, the only stretch goal for the new campaign is English voice acting. Additional goals have not been revealed as of yet.

Mighty No. 9 will also be getting an animated TV series. Tokyo-based company Digital Frontier will produce the show, who unveiled the trailer for the show at Anime Expo in Los Angeles.

As mentioned before, I am anticipating Mighty No. 9.

I loved the Mega Man games, and I am hoping that Mighty No. 9 brings some old-school flair while still having some originality. Comcept and Keiji Inafune have some big shoes to fill, and I hope that they can deliver.

Of course, with the new Kickstarter round beginning, expectations for Mighty No. 9 are going to rise. Hopefully Comcept will be able to take the money and push Mighty No. 9 further than they were before. I am curious to see what future stretch goals will be, and hope they improve the game. I am a little hesitant about the animated series, as it looks a little goofy. But then again, goofy never stopped me before.

Comcept planes to release Mighty No. 9 in Spring 2015. The game will release on the PlayStation 3, PlayStation 4, PlayStation Vita, Xbox 360, Xbox One, Wii U, Nintendo 3DS, Linux, Mac, and Windows PC.

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Mighty No. 9: More Footage To Hold You Over https://www.gameskinny.com/ocr9q/mighty-no-9-more-footage-to-hold-you-over https://www.gameskinny.com/ocr9q/mighty-no-9-more-footage-to-hold-you-over Thu, 20 Mar 2014 17:43:30 -0400 GabrielKross

If you've been looking for more on Mighty No. 9, look no further! New footage shown during the Game Developer's Convention is up on the internet. You can see from the video above that the game is coming along nicely. 

The footage itself is in early Alpha. We're shown two separate areas with Beck blasting stuff, and descriptions of the Mighty Numbers. Mighty No. 9 really shows off how far gaming has come. Taking old-school platforming and new-school technology and throwing them both into one game, it really looks nice.

I'm impressed with the work that Keiji Inafune and Comcept have put into this game. Let's not forget the theme song by Manami Matsume that plays during the video as well. I can't wait to see more footage as Mighty No. 9 gets closer to launch. This is shaping up to be a really exciting game. Leave a comment below with your thoughts on the footage.

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Yaiba: Ninja Gaiden Z Trailers, Classic Mode, and Mighty No.9's Beck https://www.gameskinny.com/pfu2q/yaiba-ninja-gaiden-z-trailers-classic-mode-and-mighty-no9s-beck https://www.gameskinny.com/pfu2q/yaiba-ninja-gaiden-z-trailers-classic-mode-and-mighty-no9s-beck Thu, 12 Dec 2013 05:52:07 -0500 Ryan Kerns

Yaiba: Ninja Gaiden Z is one of those odd mash-ups that could only happen in a video game. The game has both zombies and ninjas, it is being developed by both a Japanese and American studio, and the visual style is somewhere between American comic book and ultra violent Japanese anime. 

If that wasn't mashed up enough, things just got mashier. Today, Tecmo Koei unleashed a large batch of screens that show off some of the unlockable costumes, including Beck of Keiji Inafune's Kickstarter darling, Mighty No.9. The costume based on a game that hasn't even come out yet seems like an odd choice... unless you know who is making this game.

Yaiba is under development by both Team Ninja, the creative team behind Ninja Gaiden (minus creator Tomonobu Itagaki), and Comcept USA. If that name sounds familiar, that's because Comcept USA is the studio doing Mighty No. 9. The studio was founded by Megaman creator Keiji Inafune, who also created Dead Rising (that has traditionally had an unlockable Megaman costume), so this makes perfect sense when you think about it. 

While this game does feature the traditional hero of Ninja Gaiden, Ryu Hayabusa, you play as another ninja named Yaiba, with a robotic arm and badass attitude. Speaking of the titular character there's also another kind of ti--uh... there's also Miss Monday. 

The third reveal from today's announcement was the addition of Ninja Gaiden Z mode; a throwback to the original side scrolling arcade beat 'em up. 

Yaiba: Ninja Gaiden Z promises to be crazy, loud, and stupid... so of course I absolutely love it. If I didn't know any better I would swear this game was being made by the master of crazy/loud/stupid Japanese games, Suda 51. Be prepared to rocket punch zombies in the face with your cyborg arm March 4th on Xbox 360, PS3, and PC. 

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Mighty No. 9 Kickstarter ends with $4,000,000 Raised All Stretch Goals Reached https://www.gameskinny.com/3wrww/mighty-no-9-kickstarter-ends-with-4000000-raised-all-stretch-goals-reached https://www.gameskinny.com/3wrww/mighty-no-9-kickstarter-ends-with-4000000-raised-all-stretch-goals-reached Wed, 02 Oct 2013 10:45:19 -0400 GabrielKross

A little over 13 hours ago, Mighty No. 9's Kickstarter period came to a close. Fans have pledged $3,845,170 through Kickstarter and an additional $186,380 raised through Paypal. This means all the stretch goals that were listed on Kickstarter have been reached.

What does this mean for fans?

Available Platforms

We can now pick up Mighty No. 9 on any of the current or Next-Gen platforms once the game releases. All the platforms listed below will be able to play the Mighty No. 9.

  • PC
  • Mac
  • Linux
  • PS3
  • Xbox 360
  • Wii U
  • PS4
  • Xbox One
  • PS Vita
  • Nintendo 3DS

This is likely the largest list of ports for a single game that I've seen in a long time. Now no gamers will be left wanting for this very promising game.

Call Gets a Solo Mission!

That's right, we will be able to play as Call in an offline mission. No details have been released yet on the mission other than we will play as Call and there will be a boss battle, but I'm sure we'll get a little sneak peek eventually. In addition to this, we will also be able to play as Call in online co-op mode so Call is going to get plenty of time to show her skills in the game.

Other Stretch Goals

In addition to all the cool things that have already been added, there will also be an Online Battle Race Mode and an optional chiptunes soundtrack. The Battle Race will show your rival as a ghost on your screen, that you can't directly affect, but enemies defeated will be sent to the rival. From how that reads it almost sounds like it will be a never-ending battle to the end.

Anyone who has been following my posts about Mighty No. 9 is sure to know how much I'm looking forward to the game's music. Now we will have the opportunity to swap between retro and modern sounding versions of the music in the game. This is spectacular news for me, I am really looking forward to experiencing this game using both versions of the music.

With the game still set for a 2015 release I'll be keeping my eye on Mighty No. 9 for any updates I can get my hands on. Let me know in the comments below what you're excited about for this game. Also, don't forget to vote on the image of Call that you like the best!

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Mighty No 9 Brings In Takashi Tateishi Composer From Mega Man 2 https://www.gameskinny.com/nr88a/mighty-no-9-brings-in-takashi-tateishi-composer-from-mega-man-2 https://www.gameskinny.com/nr88a/mighty-no-9-brings-in-takashi-tateishi-composer-from-mega-man-2 Mon, 30 Sep 2013 13:08:45 -0400 GabrielKross

The composer of the iconic Mega Man 2 soundtrack has joined forces with the Mighty No. 9 team to bring to life even more amazing music for the game. If you haven't been following the Kickstarter updates online, Comcept announced the news yesterday. With Manami Matsume the composer of the original Mega Man being joined by Takashi Tateishi we can only look forward to great things with the Mighty No. 9 soundtrack.

A Bit of Music Research

I wanted to get a better understanding of Tateishi's previous work with Mega Man 2, so I looked up the music on YouTube to get a good listen. I really like the Mega Man 2 music, particularly the Main Theme and Dr. Wiley's Stage, It just has a feel of epicness. I really can't wait to see what Tateishi brings to the Mighty No. 9 project, On a side note here is a really good rendition of Dr. Wiley's Stage performed by Smooth McGroove.


While browsing YouTube for music clips from Mega Man 2, I also ran across several versions of Matsume's Main Theme for Mighty No. 9. I must say this song is really catchy, and takes me back to old school video games that I enjoyed, such as the Sonic The Hedgehog series. With Matsume's experience on Mega Man and her main theme for Mighty No. 9, I am really looking forward to the team up between her and Tateishi. Here is an amazing rock cover of Matsumae's main theme from Mighty No. 9.

If you're as excited as I am about this news, leave a comment below. With just a little over a day to go Mighty No. 9 has more than tripled their initial goal, so let's hope more exciting announcements are posted in the coming weeks.

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