Mission  Tagged Articles RSS Feed | GameSkinny.com Mission  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Allied Commanders 3.1.0 guide: Lock & Load https://www.gameskinny.com/1r56k/allied-commanders-310-guide-lock-load https://www.gameskinny.com/1r56k/allied-commanders-310-guide-lock-load Tue, 29 Dec 2015 07:03:30 -0500 David Fisher

Patch 3.1.0 of Starcraft II: Legacy of the Void is here, and with it came a new Allied Commanders map, as well as a new character leading the allied armies to victory. This guide will inform you on how to proceed through the Lock & Load mission without getting overwhelmed!

Lock & Load

General Strategy

Lock & Load acts as the Allied Commanders' version of the Temple of Unification mission from Legacy of the Void. It is a slightly larger map compared to what Allied Commanders players are used to, and will provide a bit more of a challenge than the standard missions. Why? Because unlike previous co-op missions, Lock & Load requires that both armies be present while capturing the targets.

As is clearly visible in the above image, this map is at least twice the size of the typical Allied Commanders missions. With enemy bases on either side of the allied base, one can expect to be attacked at any time by enemy waves. It is generally ill-advised to attack the main enemy bases on the southeastern most part of the map as it is heavily guarded - in contrast to previous maps where an entire enemy base could be wiped out on easier modes.

The goal of Lock & Load is to secure the Celestial Locks (seen to the right). Amon's forces will constantly send out waves of troops to claim the Locks for themselves, slowly adding to a timer found on the top-right of the screen. If the enemy force holds any of the locks for too long, then the allied players will lose the game.

When it boils down to it, Lock & Load is a countdown map. All you need to do is make sure that your army is big enough to take on a small to mid-size base, as well as any enemy troops that will come your way. The enemy waves are also much more powerful - and larger - than any previous Allied Commanders map. Even on Normal mode, players can expect to be overwhelmed if they do not build up a force fast enough to fend off attacks.

When taking locks from the enemy, be sure that both players are present. Even if you have to send a worker unit in place of a soldier both players have to stand on the point to secure the lock. That said, you can leave one unit (from each team) at the point and still secure the lock. The enemy typically sends a recovery wave every 2 minutes or so. As such, any lonely troops that are securing the locks can do so without worry of retaliation. Just make sure that your ally understands this, and you will secure victory without any problems.

Lock & Load is a brutal map on harder difficulties. In the above image we managed to capture the last lock only seconds before the overload gauge filled up and our main base went up in flames.

Bonus Objective

The Xel'naga Construct - seen above - is an enemy unit that can be destroyed to receive a whopping 3000 XP. It can be somewhat tricky trying to balance destroying the construct with securing the Locks, but it can be done.

Just remember to micromanage your units so that only a single ground unit is standing by the locks at any given time. By doing so, you can free up the rest of your remaining troops while the Locks are being purified. The Construct has a fairly large HP pool, so be sure to bring enough backup to destroy it in one go. If you don't, it will recover Health and Shield points until you return.

That's all there is to it!

Well, that's a bit of an understatement...however, as long as you remember your Starcraft II basics and follow this guide, there should be fairly slim odds of you failing to finish the mission with a "Victory" screen. Just remember: only one of each team's units needs to stand by the Locks to purify them, and the enemy will only reclaim the locks every 2 minutes or so. Otherwise, play this map as you would any multiplayer or campaign map and you should be fine!

Also, if you're looking to get used to Karax as a commander, you can find the all-you-need-to-know guide here!

December-January Club Nintendo Rewards Breakdown https://www.gameskinny.com/7esdn/december-january-club-nintendo-rewards-breakdown https://www.gameskinny.com/7esdn/december-january-club-nintendo-rewards-breakdown Tue, 16 Dec 2014 08:54:21 -0500 Esteban Padilla

It’s that time of year again!  No, not Christmas (…well, I guess that one too…).  I mean it’s time for the December-January wave of Club Nintendo Rewards.  From December 16th, 2014 to January 19th, 2015, Club Nintendo is offering 8 games through its Rewards program.  Each game can be purchased through the various Nintendo eShop services normally throughout the year.  But for a limited time, you can cash any Coins received through Club Nintendo for a code that lets you download a game of your choice (or more if you have the funds).  Here’s the skinny on everything being offered:

Wii U 

Kirby’s Dream Land 3 – 200 Coins or $7.99

A SNES classic, this Kirby game has features never seen in any other game in the series, the most notable being the use of animal companions.  By teaming up with each animal friend, who can be controlled by a second player, Kirby can access their unique talents to perform some tricks and attacks unavailable otherwise.  This game is perfect for some friendly co-op and at 200 Coins is a steal.

Metroid – 200 Coins or $4.99

The first in the flagship series, Metroid is a must have for that oldschool gamer that thinks games are waaaaaaaay too easy these days.  Be prepared to be hopelessly lost and die a lot without the use of an online game guide or walkthrough while exploring the labrynth of planet Zebes.  Even still, I recommend playing without the use of one and making your own maps out of pen and paper to recapture that nostalgic feeling of isolation this title beautifully created.


(NOTE: for both these games, a Classic Controller or Nintendo GameCube controller are required for each player.) 

Super Mario Kart – 250 Coins or 800 Wii Points (roughly $8)

I probably don’t need to say anything about this one.  If you were a gamer in the 90s, you played this game.  Still, it can be a blast to see how far this game (and it’s ridiculously hard AI) have come.  A solid purchase for some classic competitive play with a friend or to simply relive Nintendo’s glory days.

1080° SNOWBOARDING – 250 Coins or 1000 Wii Points (roughly $10)

Besides getting the award for the "Most Loosely Related to Christmas” game on this list, 1080° SNOWBOARDING also has the distinction of being the only game to feature an IGN review on its Club Nintendo description.  Challenging and fun with some great 2-Player competitive modes, this one is definitely worth hitting the slops for.

Nintendo 3DS 

A Kappa’s Trail – 200 Coins or $4.99

Every Club Nintendo roundup tends to offer Western audiences at least one game inspired by Japanese culture and folklore, possibly as a means to inspire cultural awareness and acceptance.  A Kappa’s Trail takes that concept on its head by having the player guide a kappa, or Japanese river spirit, through a human world.  The controls are all touch-based and the game looks freaking adorable.  If you want something unique and charming, I would pick this game.  Be sure to check back for a more detailed review.

Kid Icarus of Myths and Monsters – 150 Coins or $3.99

Long before reviving his franchise on the 3DS, Pit was staring in a sequel to his classic adventure on a much older, grayer handheld.  A forgotten gem in gaming history, Kid Icarus of Myth and Monsters may not have received as much love as the original NES hit, but is worth a second look.   Keep an eye out for a review of this one in the near future.

Bird & Beans – 150 Coins or $2.99

This DSi Ware game looks an App game that got ported to a handheld, but is actually a full version of a microgame from the WarioWare series.   The gameplay is fun enough, although simple and repetitive: you are a bird and you eat beans that fall from the sky. There’s really not much more to say about it and at 150 Coins, I would probably pass on it unless you are really into birds, beans, and minigames.

Radar Mission – 150 Coins or $2.99

Battleship has seen more than its fair share of ports to consoles.  Radar Mission takes this concept a step further and lets you jump in the submarine and wage nautical war yourself.  If you want to play more faithfully to the original, the classic gamemode is also available.  This is a fun one for anyone who loves the iconic boardgame, although a 2-Player mode is sadly missing.

Other Rewards

Besides the rotating game library, Club Nintendo offers a few physical rewards.  The big prize right now is a set of three posters based off of promo art for Super Smash Bros 3DS/Wii U for 700 Coins.  It’s a hefty price tag, but as a Club Nintendo exclusive, it may be worth it for all you die-hard collectors out there.  Similarly, you can also receive a set of Mario & Luigi or Nintendogs Greeting Cards for 300 Coins each or the (Wii exclusive) Grill-Off with Ultra Hand! minigame for 80 Coins.  Personally, I’d pass on these last three and save your coins for a different game or physical reward, since Nintendo has been known to change those too every month.

A word to the wise: I know it says that physical rewards are shipped out in two weeks or less, but in my experience, expect up to eight weeks in some cases.

To Each Gamer His/Her Own

If we’re talking about Dollar per Coin value, the best games on this list are Kirby’s Dream Land 3 and 1080° SNOWBOARDINGBirds & Beans and Radar Mission are the worst investments Coin-wise.  That being said, every gamer is different and the value of each game (especially a nostalgic classic) is determined by your favorite genres and franchises.  I myself am looking forward to trying out a Kappa’s Trail as well as reliving some SNES memories with Kirby and Super Mario Kart.

What do you think about this month’s games?  Anything stick out to you and seem like a must have?  Feeling adventurous enough to try out something you may not have played before?  Let us know in the comments below!

Totally Groovy: Bruce Campbell's Top 4 Voice Overs in the Spider-Man Games https://www.gameskinny.com/sumbr/totally-groovy-bruce-campbells-top-4-voice-overs-in-the-spider-man-games https://www.gameskinny.com/sumbr/totally-groovy-bruce-campbells-top-4-voice-overs-in-the-spider-man-games Wed, 16 Apr 2014 09:38:53 -0400 Elijah Beahm


Finally, we come to the best of the best, Spider-Man the Movie Game! While it lacks the open world of most Spider-Man games have, it focused more on a mix of stealth, brawling, and a surprising amount of destructibility for various assets.


Treyarch poured a lot of extra goodies in to compensate for the linear levels, including an entire set of alternative mission dialogues where you get to play as a heroic Harry Osborn Green Goblin going up against what is implied to be the Hobgoblin in Norman's old suit. There was also a challenge level with unique enemies based on cut Oscorp mechs and agents.


Some of Campbell's best tutorial lines and most thorough explanations are hidden in this game. It had an entire separate bonus mode of challenges and master navigation abilities. He even got an exclusive tutorial level with multiple dialogue variations for if the player did the tutorials correctly or not and if they did it in a timely manner. If you have the game, go to the first goon to fight in the tutorial, and let them beat you. Trust me, it's worth it!

(Credit goes to ArchsagePent for the video clip)


In second place is Bruce Campbell in the Amazing Spider-Man Game as "The EXTREME Reporter". Not only did Campbell appear in the game but he was made a full-fledged character who gives Spider-Man various challenges, such as rapid platforming sequences and a mini-game where you try to keep Spider-Man in focus of the Reporter's camera.

(Credit goes to Marvel Entertainment for the video)


Next up to bat, Spider-Man 2! Arguably one of the most critically acclaimed Spider-Man games and held up as an example of how to do a super hero game right. It featured all the brawling and open world ideas of games like GTA III, but presented them in a kid-friendly power fantasy that gamers of all ages could enjoy. It was also here that Bruce Campbell is arguably more present through accessible late game tutorials than in any other game in the series, but the jokes were more hit or miss.


(Credit goes to JohhnyDFox for the video clip)


Starting at the bottom, we've got Spider-Man 3: The Video Game. As far as the Spider-Man tie-in games go, the third was the least impressive of Treyarch's work. While it tried to bring the ideas from Spider-Man 2 to even grander scale, all it really amounted to was lots of repetition.


This entry also featured the least amount of tutorials including Bruce Campbell, although he still gets in a few good zingers while getting players used to the Arkham Asylum meets Spider-Man 2 style brawling and swinging around.

(Credit goes to AnonymousAffection for the video clip)

Battlefield 4 Campaign Baku Walkthrough https://www.gameskinny.com/xr3zx/battlefield-4-campaign-baku-walkthrough https://www.gameskinny.com/xr3zx/battlefield-4-campaign-baku-walkthrough Wed, 13 Nov 2013 01:09:36 -0500 Miranda Kirk

Mission 1 of Battlefield 4 is Baku. Since it's is one of the first missions, it is also one of the easiest. The first mission is primarily used to get the player used to the controls and how to interact with the environment. Once you start, or even if you've already had experience with the Battlefield franchise, the controls are pretty standard, which is why I think that this mission goes to slow and should be just a little more involved. Nevertheless, here is a walkthrough of the mission to get you started on your Battlefield 4 journey! Once you've read this walkthrough, feel free to check out other guides on ChizeloffdaBlock's Guide List

At the start of the mission you find yourself trapped in a submerged vehicle. Sergeant Dunn is trapped in the front passenger seat and asks you, Sergeant Recker, to shoot out the window of the vehicle because you have no other options.

 Reaching the Safehouse

You take control of Recker and are playing the events that lead up to the cut scene you just watched. Follow the hallway and until you come to the second set of stairs; at this point you need to duck under the object blocking your path and make your way up the stairs. Open the first door on the right and look at the bulletin board on the left wall and you will see your first set of dog tags. Head to the door at the end of the hallway and open it. Pac and Dunn will meet you and you will have to listen to their conversation. 

Protecting Irish

Once you've listened to them, they will tell you to take ammo from the crate at the side of the room. Go up to the crate and press the interact key--this will change depending on what console you are playing on--to interact with it. Once you choose your weapon, there will be enemies outside of the windows in front of you. Look out the windows and shoot all the soldiers. Once you've killed the enemies go ahead and walk past the weapons crate again to refill your ammo. 

Getting out of School

Follow your team mates through the hallway and make your way to the courtyard. Once at the courtyard, you'll need to tag the enemy soldiers so your squad will know where to go. Then jump down from the balcony and hide behind one of the barriers in the middle of the area. Enemies will be coming from the building across the courtyard--keep an eye out for them in the windows as well. Also don't forget to keep tagging the enemies throughout your game, it makes for a much easier experience and will be critical if you are playing on the hardest difficulty! 

Once your squad makes way for the rooms where the enemies just came out, follow them there. You'll then see a hole in the floor and before jumping down hop over the hole to the other side where your second set of dog tags will be located on the shutters. When you fall through the hole you'll be introduced to the Gadget Stash. Grab the C4 and place it on the wall and detonate it to create an exit. 

Reaching the Factory Roof

 Run through the forest until you reach the outlook position. There, Dunn will give you a Tactical Visor--he will ask you to look through them and find the two towers, but this part of the map has been experiencing bugs, which I have listed among others in the Bugs List for Campaign Mode

Once you get through the first wave of enemies, make your way down to the weapons crate, which can be used for cover and automatic ammo refills! Keep killing the enemies that are in the field and on the bridge in the distance. Once you have taken care of them, make your way to the opening at the far side wall. Go through the drain pipe and make sure to stop at the Gadget and Weapons crates! Remembering to stop at these important stations will help you complete missions without being stranded with no ammo--so remember! 

Make your way to the factory elevator and get in. Your squad will be with you and you'll be attacked by a helicopter that will destroy the elevator. Once the elevator breaks, you need to start immediately running to your right and make your way up the stairs. Your squad members will guide you to the roof until the building starts to collapse. You will see a short cut scene, and then fall off the building. When you regain control, Dunn will be pinned under some rubble on the ground and you will have to follow the instructions to amputate his leg. Before making your way to the car, if you look on the copilot seat, you will find the third and final set of dog tags for this map! Once you've done that, you can make your way into the vehicle and head to your second extraction point. 

Reaching Secondary Extraction

 Drive forward and smash through the gates ahead of you. You will need to follow the road until the helicopter chasing you, and knocks you out of the car. Irish will then hand you a grenade launcher and you will need to take down the helicopter. 

Taking the helicopter down completes the mission, and you will then see a cut scene that puts you in the middle of escaping the same sinking vehicle you saw at the start of the game. This will then lead you to the Siege of Shanghai mission!

Next: Mission 2 Walkthrough- Shanghai 

For more guides, bugs, fixes and walkthroughs visit ChizeloffdaBlock's Guide List.

Commander Keen, Please Come Back! https://www.gameskinny.com/nqozg/commander-keen-please-come-back https://www.gameskinny.com/nqozg/commander-keen-please-come-back Tue, 20 Aug 2013 09:41:20 -0400 Alexa Serrano

Commander Keen is a series of video games developed by id Software. The first of the six video game episodes was released in 1990 and the last one in 1991. It is a side-scroller game and was distributed through floppy disks, CD-ROMs, download, and cartridge. The episode I will be focusing on is Commander Keen Goodbye Galaxy: Secret of the Oracle

Goodbye Galaxy: Secret of the Oracle

The game was released on December 15, 1991—I was a 9-month-old baby. So, how did I acquire this game?  Well, it was my dad's. He had the game on a floppy disk and when I was old enough to play it , I did! And I loved it!

In the story, Billy is working on a new invention called the Photachycon Tranciever, which is a radio that receives signals from anywhere in the galaxy. As he tests his invention, he hears this message:

"brrzzz ... giggg ... oment of great triumph ... frzzt ... ast the Milky Way will be ... huzzzzz ... terly destroyed ... pyuneeeeeeg ... can stop us now. We will remake the galaxy in the name of the Gannalech. Power to our race! Power to the Shikadi!"


Billy heads to where the Oracle of Gnosticus IV is, so that he can help him with his mission. However, when he arrives he realizes that the Shikadi have already been there and they have kidnapped the members of the council and taken them to the Shadowlands, which is located on the west side of the planet. His new mission is to rescue the eight elders.

This screenshot shows where you first begin. In order to enter to different locations within the planet, you must pass the levels. Each level becomes harder and harder to pass.

The slug is one of the alien creatures on the planet. Your job is to not touch them or the trail of slime they leave behind. At the top you will see how many points you have obtained in each level, in this case there are 400 points. The icon next to the helmet is a gun, the numbers next to it  show you how much ammo you have left. You need this to shoot the alien creatures you come across. 

The red ball is named Blounder. He can't kill you, but can be annoying sometimes. You will need him for hard-to-reach places, because you can jump on him and he will bounce you up higher. The blue ball, however, is named Lick. He is deadly and can kill you by breathing fire on you. 

The game is really cool, because there are secret entrances to obtain higher points and material such as ammo.  As shown in this screenshot, Billy is in one of the secret places. On the left side you will notice a big blue mushroom. These mushrooms can kill you by a single touch, so be careful of them! You will also notice in this screenshot that Billy is on a pogo stick. In Commander Keen, you have the ability to walk, jump, and then jump higher on a pogo stick. If you want to jump even higher you can jump on Blounder and then use your pogo stick on top of him!

The fun thing about this game is that not all of the level are on land. This screenshot shows an underwater level.

One of my favorite places to go to on the planet, is the frozen fortress. This is because there is so much you can do and it looks appealing from the outside when you first go in, because it disappears and reappears as if it were a mirage. 

I haven't played this game in years now, but and I am hoping to find it somewhere online, since my floppy disk won't work on any of the computers. How many of you remember, this game or have recently played it somewhere?

Share your response or thoughts in the comment box below!