Morgondag  Tagged Articles RSS Feed | Morgondag  RSS Feed on en Launch Media Network RymdResa: Loneliness And The Final Frontier Fri, 17 Jan 2014 11:21:42 -0500 Coatedpolecat

In the final frontier of space our imaginations have captured a galaxy full of wonder and teaming with life. RymdResa turns that concept on its head. In the future our world is gone, and the only thing we have left is hope. You are in charge of a single space ship that must find a habitable planet as you embark into the bleakness of space.

Morgondag is a Swedish developer composed of two people. The duo have single-handedly constructed a game that has a bullet point featuring the "solitude of space." Along with your lonely journey, violence is absent from your endeavors into deep space. In RymdResa the focus is on relaxation and beauty as it unfolds through a strict pixellated color palette.


You begin your journey as a lone pilot with a few survivors left from the decimated planet you once inhabited. Your goal now is to find a new planet. To do so you must explore the procedurally generated world/galaxy that is RymdResa. As you wonder around the galaxy you'll come across different worlds, objects, and asteroids in the game.

On each new voyage you'll discover every play through is not only procedurally generated, but the upgrades and items found are random each time too. You will have 6 customizable slots for shields, aura, and other improvements for the ship. I can only assume you'll need these upgrades as you explore the vastness and brutality of space.

From the uninhabitable planets to the floating debris, the pilot and remaining survivors will eventually find a planet to inhabit. Once your hope for starting life on another planet has been successful, you are then responsible for re-populating our species. When re-populating begins, that does not mean your work ends.


The last cycle of the game is Nether Space. To quote from the site itself this last part of the game, you " beyond the knowledge itself and find wonders and myths among the threats of space." Though not much is available about this aspect of the game, the latter half of the experience seems focused on exploration.

You will in fact still need to gather resources for further space exploration the entire game. Throughout your journey there will be quests and mission objectives to help point you in the right direction. Some of the things to help pass the time while exploring are audio logs from the pilot. The game will be primarily text driven, but Eric Reed will be performing the voice acting for RymdResa.

To compliment the text driven, non-violent, space exploration game a melodic and soothing chip-tune soundtrack does wonders to add atmosphere. Not having actually played the game hasn't diminished the sense of wonder and awe. Having only watched the videos available on the site itself or on Steam Greenlight, the game really stands out.


As a matter of fact, RymdResa has an iPad beta happening right now. It will also be releasing on PC, Mac, Linux, and surprisingly to the WiiU. There has been no date given for the release. What you can do is warp on over to Steam Greenlight and give a vote. Also, the entire soundtrack is available here as well.

As a fan of this studio's previous work on Springa, I can't wait to see what these two are doing with the space sim genre. The artwork looks fantastic, and the promise of NOT shooter lasers and negotiating hostile situations around ever corner sounds promising. If you happen to enjoy relaxing, fun, exploratory games, be sure to keep an eye on pixellated beauty for the time being.


Springa - Gorgeous Pixel Art, Addicting Soundtrack, and a Carrot Chasing Astronaut Wed, 15 Jan 2014 16:16:03 -0500 Coatedpolecat

Springa is a casual mobile game with great art style and a soundtrack that puts me in a trance-like state. Morgondag created a simple and well polished platformer. For what the game may lack depth, it makes up for in replay ability.

After the game quickly loads up, your ear drums get struck with some of the best chip-tunes I've heard on the mobile platform. The soundtrack is credited entirely to one of the two devs at Morgondag, Kim Gunnarsson. He single-handedly left me no choice other than to pause for stretches at a time, solely to relish in the looped tracks. Heck, I'm doing that right now as I construct this review.


The music greatly fits the atmosphere of the game as well. There are tense moments as you tap to hop, skip, and jump across each platform. While attempting to greedily grab coins along the way, you'll find a spaceship awaiting your arrival. The tense moments remind me a bit of retro console games. Franchises like Mario and Sonic come to mind, especially when you grab the various coins strown about. With every coin you touch, you hear a very familiar 'ching' as you sprint over them.

In some worlds you may only find one coin, or you may find upwards of 50 on each attempt. The levels are not distributed in a traditional sense. Each and every time you complete a level you fly to another randomly selected world next. There are eight worlds/themes, with a total of 40 playable levels:

  • Jungle
  • Outer Space 
  • Cityscapes 
  • Candy World 
  • Rainbow World 
  • Construction Site 
  • Desert
  • Tundra 


Your time spent in Springa will improve your ability on well-timed jumps and coin collecting. The overall goal is to see how many worlds you can consecutively complete without falling to your demise. As you continue your winning streak and collect all the coins, you're awarded with extra currency and points at the end of each stage.

In the game, you play as an astronaut who has a carrot tied to his helmet. Yes, you are literally chasing a dangling carrot. I found the dangling carrot quite hilarious, and an ingenious way to give reason why this astronaut keeps running.

You are an astronaut racing from one end of a world to the next. That can change depending on how much time you spend playing the game. The coins you collect are to buy the three alternate costumes. The only one I've been able to unlock thus far is the super hero outfit, though it looks more akin to a ninja - I'm quite happy either way.

I'm more than eager to play the game over and over, and feel rewarded for doing so. There are no in-game purchases; so all outfits are earned, not bought. On that note, the amount of time I suspect required to invest for those items might seem a bit steep, regardless of replay value.


I found myself in the mindset of having to grind just to see the other outfits. Don't get me wrong, I don't like pay to win, but I don't like being expected to sink 10-plus hours just for aesthetic character changes in a casual mobile game. I did find at times my eyes would shift focus from the characters outfit to the background due to such similar color palettes.

This however, did not affect my gameplay. Being distracted by the various pixellated backgrounds really was a highlight for me. From the vibrant colors of the city to the barren icy tundras, each were beautifully crafted.

In the casual game market, there are a ton of options. Morgondag, has created a game that is simple, beautiful, and addicting. As you hectically jump from platform to platform, the pixellated visuals never cease to appease my eyes. For only a dollar, this is a must for anyone who's got a soft spot for retro gaming and a good soundtrack.


Rock, Paper, Shotgun Misfired With RymdResa’s Voice Actor Tue, 14 Jan 2014 08:57:06 -0500 Coatedpolecat

RymdResa is a space exploration game from indie studio Morgondag. In this procedurally generated galaxy, you will experience the "solitude of space, beautiful art, and a voice acted story." According to Rock, Paper, Shotgun, the Philadelphia native Eric Reed, a jazz musician, will record the voice over work.

GameSkinny's very own James K is coincidentally classmates with an Eric Reed, who is in fact a musician, in Florida. Though not proficient in jazz, this Eric can at the very least make a great dying duck impression with a saxophone. Come to find out, Florida resident Eric Reed was playing a match of DOTA 2 when he was offered a job for voice acting work. Eric says:

"During the game he (Kim Gunnarsson from Morgondag) was friendly, but I really wasnt aware of his intentions until after the game. He sent me a message introducing himself and saying he works at an aspiring indie game studio, at first he wasnt set on a game, he just really loved my voice."

Eric, unaware of any games in development within the studio was happy to oblige:

"Originally I was going to be used down the road, he had something in mind, but then he decided to put me in Rymdresa."

The 19 year old Floridian, Mr. Reed is taken aback by the attention to his voice and all the joys it brings. He was even happily surprised when asked for round two of the recording sessions. He is currently working on a few things musically, and you should check out Eric's new tumblr here.

You can check out RymdResa's site here. Once it's finished, RymdResa will release on WiiU, iPad, PC, Mac, and Linux.