Mutagens  Tagged Articles RSS Feed | GameSkinny.com Mutagens  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network The Witcher 3: Wild Hunt Guide to the Mutagen Transmutator and Mutation https://www.gameskinny.com/0qi0p/the-witcher-3-wild-hunt-guide-to-the-mutagen-transmutator-and-mutation https://www.gameskinny.com/0qi0p/the-witcher-3-wild-hunt-guide-to-the-mutagen-transmutator-and-mutation Wed, 08 Jun 2016 05:17:34 -0400 Venisia Gonzalez

Hello Witchers. CD Projekt RED brings us their DLC "Blood and Wine." This latest installment brings us so much change. In this guide, you'll learn everything about The Witcher 3: Wild Hunt Mutagen Transmutators and new mutations. So if you were wondering what to do with all those extra mutagens, your prayers are about to be answered.

Be sure to check here for more guides to help you achieve success throughout your journey. For this DLC, we also have a guide to getting started that will help you start off on the right foot.

First thing first, this guide is divided into two main sections:

*Note: All mentioned quests must be completed.

View from the Beauclair Palace

Quests and Merchant

Turn and Face the Strange Quest

This quest will begin with a letter from Yennefer. She tells you about Professor Moreau and his work into Witcher mutations. You will need to locate his journal in the cemetery at the Lebioda's Gate just outside the city. Use the "Old Map of Toussaint," to locate the underwater elven ruin, Dol Naev'de, Valley of the Nine. Here you will fight your way to Professor Moreau's laboratory, where you will learn about his quest to cure the witcher mutations.

He developed a mutated giant centipede albumen, but unfortunately, his experiment failed upon curing the witcher mutations. Professor Moreau, however, succeeded in creating more witcher mutations.

There are twelve new mutation abilities:

  • Toxic Blood: Each time you're injured in melee combat, the attacking enemy receives 1.5% damage for every point of your Toxicity level, up to 411% max.
  • Euphoria: Each Toxicity point increases damage by swords and sign intensity by 0.75% to 205.5% max.
  • Mutated Skin: Each Adrenaline point decreases damage received by 15% (up to 45%).
  • Magic Sensibilities: Signs deal critical hit chance and damage increase from 38% to 178% damage. Enemies killed by sign critical hits explode.
  • Piercing Cold: When Aard is cast, you have an additional 25% chance of freezing enemies. Those who are simultaneously knocked down and frozen, die. Those not frozen, receive additional 2820 damage.
  • Conductors of Magic: When a sword is drawn, magic, unique, and witcher swords increase sign damage by 50%.
  • Deadly Counter: Sword attacks deal 25% more damage to human enemies immune to counterattack and monsters.
  • Bloodbath: Each fatal blow made by sword dismembers the enemy or activates a finisher. Each blow made in melee combat increases attack power by 5% until combat ends. Bonus is lost upon taking damage.
  • Cat Eyes: Crossbow damage increased from 129 to 789 (depending on crossbow equipped) and critical hit is increased by 50%. Enemies hit with full health lose 15% Vitality.
  • Metamorphosis: Applying critical effects to enemies activates a random decoction for 120s with no Toxicity cost. The max number that can be activated is three.
  • Adrenaline Rush: Sword attack power and sign intensity increase for 30s by 30% for each enemy (after the first). If fighting eleven enemies, the bonus will be 300%.
  • Second Life: When Vitality reaches 0, you become temporarily invulnerable and regenerate 100% Vitality.

 
No Place Like Home Quest

As a payment towards your service for the "Beast of Toussaint," Dutchess Anna Henrietta awards you the vineyard property of Corvo Bianco. Finally, after forever and a day of battles and contracts, Geralt of Rivia has a place to call his very own. What a wonderful "retirement" package!

Corvo Bianco has seen better days, and it's up to you to restore her to her prime. It will definitely cost you some hefty coin too. Purchasing every single upgrade, including those that make the property shine, will cost around 14,000 Crowns. Use the fast travel feature to the property and talk to your majordomo, Barnabas-Basil. You will get a tour and a background history of the vineyard and its former owners. Once completed, he will ask you about renovations.

There are perks you can obtain by sleeping at your home. All that is needed is to select the upgrades. You will need every upgrade to acquire the achievement/trophy.

  • Increase Vitality - Bed
  • Increase Combat Experience - Library
  • Increases Roaches’ Stamina - Stable
  • Extra Bombs and Potions - Alchemy Lab (This is found hidden on the property after other renovations have been made.)

Other Perks:

  • Grow Alchemy Plants - Greenhouse (*Needed for Mutagen Transmutators*)
  • Have Friends Over - Guest Room
  • Buff Your Weapons and Armor - Armorer’s Table and Grindstone
  • Display Weapons and Armor - Weapon Rack and Armor Stand

The greenhouse is the only place to find the specific herbs needed to make the Mutagen Transmutators. I did notice that the only trophies and wall hangings you can place will come from the "Blood and Wine" expansion. Armor stands and weapon displays can use every item you have from throughout the entire game.

 
The Perfumery Merchant

The Perfumery merchant is located in Beauclair. He tires of the traditional requests. He sells many alchemy items, glyphs, runestones, and:

  • Potion of Clearance (1000 crowns)
  • Potion of Restoration (1000 crowns; you will need a few of these too)
  • Formulas for the Mutagen Transmutators (priced from 190 crowns to 246 crowns; some formulas may be found at random)

The merchant also sells the formulas for the Superior Draconid Oil and Superior Cursed Oil for 142 crowns each.

Unlike the Potion of Clearance that resets your ability points completely, the Potion of Restoration only returns the ability points used towards your new mutations. The mutagens that are used do not get reallocated, this is where Mutagen Transmutators come in handy.

 

What are Mutagen Transmutators?

Mutagen Transmutators allow you to change the type and color of an existing mutagen. So, in plain English, for your new mutation perks, if you have more blue than green, or red than blue, you can fix that to have the necessary mutagens to acquire these new mutations. The new witcher mutations not only cost Ability Points, but specific mutagens too.

 
Blue Mutagens

  • Lesser Mutagen Transmutator: Red to Blue - 190 crowns
  • Lesser Mutagen Transmutator: Green to Blue - 190 crowns
  • Mutagen Transmutator: Red to Blue - 209 crowns
  • Mutagen Transmutator: Green to Blue - 209 crowns
  • Greater Mutagen Transmutator: Red to Blue - 246 crowns
  • Greater Mutagen Transmutator: Green to Blue - 246 crowns

Blue Lotus flower is a new ingredient required to make all blue mutagens (Corvo Bianco greenhouse).

 
Green Mutagens
  • Lesser Mutagen Transmutator: Red to Green - 190 crowns
  • Lesser Mutagen Transmutator: Blue to Green - 190 crowns
  • Mutagen Transmutator: Red to Green - 209 crowns
  • Mutagen Transmutator: Blue to Green - 209 crowns
  • Greater Mutagen Transmutator: Red to Green - 246 crowns
  • Greater Mutagen Transmutator: Blue to Green - 246 crowns

Nazairi Basil is a new ingredient required to make all green mutagens (Corvo Bianco greenhouse).

 
Red Mutagens

  • Lesser Mutagen Transmutator: Blue to Red - 190 crowns
  • Lesser Mutagen Transmutator: Green to Red - 190 crowns
  • Mutagen Transmutator: Blue to Red - 209 crowns
  • Mutagen Transmutator: Green to Red - 209 crowns
  • Greater Mutagen Transmutator: Blue to Red - 246 crowns
  • Greater Mutagen Transmutator: Green to Red - 246 crowns

Winter Cherry is a new ingredient required to make all red mutagens (Corvo Bianco greenhouse).

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

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The Witcher 3: Wild Hunt - Setting Itself Apart From Other RPGs Review https://www.gameskinny.com/jfs9j/the-witcher-3-wild-hunt-setting-itself-apart-from-other-rpgs-review https://www.gameskinny.com/jfs9j/the-witcher-3-wild-hunt-setting-itself-apart-from-other-rpgs-review Thu, 23 Jul 2015 05:05:04 -0400 Venisia Gonzalez

I want to tell you a story about a friend I had; he’s a smooth a$$ Witcher and is super bad. So grab onto your seats and hang on tight, while I tell you all about Geralt the White (Wolf).

CD Projekt RED has brought us a vast open world that concludes Geralt of Rivia's story. For all you fans of The Witcher Series, this was a long-awaited time that finally came. Now, I will not deny that I am a huge fan of the series. That being said, let's get critical.

Geralt of Rivia, member of the Wolf School, and famous Witcher known throughout the Northern Realms sets on his journey to find Ciri in this installment. Friends of the past assist Geralt's quest, and there are foes at every turn in the vast world; don't worry, quests are plentiful.

Meat and Potatoes

Fans of the series will certainly enjoy how well the Witcher lore is intricately woven throughout, allowing you front row seats to the Wild Hunt tale. For those unfamiliar, players are not left out in the cold feeling lost and alone. The game's flashback sequences during key points provide the necessary background allowing the player to identify the bond shared between Geralt and Ciri. The Character Glossary does well to provide detailed information on key characters as they are introduced within the main storyline. More information is unlocked for specific characters during quests as more details are unveiled.

Much like The Elder Scrolls series, so much lore and needed Intel are hidden within the books. They can be found, looted, and purchased just about anywhere. Specific books are needed for quest completions. The Bestiary will provide you with everything you'll need to know on how to defeat your non-human foes. These will appear as you either encounter them for the first time, during specific quests, or upon reading books.

Check here for guides to assist you throughout your journey.

Where is Ciri? Where has she been?

This time around the story centers on Ciri – Cirilla Fiona Elen Riannon – the Nilfgaard emperor’s daughter and heir of Emhyr var Emreis; a young woman that Geralt has essentially raised as his own daughter. She's trained with Witchers while possessing natural powers that have sparked the interest of the Wild Hunt – a mysterious and powerful group that roams the land and terrifies everyone who comes in contact with them.

This dark force is pursuing her. The main storyline only lends to how personal this endeavor is for Geralt. He’s in search of Ciri in various locations and learning of her whereabouts through the story missions. You're able to control Ciri in certain sequences, which allow a window into her point of view, her fears, and her abilities.

The Nilfgaardians have taken over most of the regions by force. You’re not sure whether they’re good or bad, but what you can see is that things aren’t going well. The people in the Northern Realms are suffering horribly. The differences separating the weak from the strong are significant. Poverty, crime, and disease are rampant. A religious sect is gaining its foothold against all magical beings and those aimed at protecting them.

You’ll have tons of Main Quests, Secondary Quests, Witcher Contracts (monster-slaying hunts), and Treasure Hunts; each being complemented with their own cutscenes. Specific secondary quests appear to affect the main storyline. Everything here is big and heavy, from the dungeons to the decisions, to the moral responsibility. It’s truly an incredible experience that CD Projekt RED has masterfully created without any hint of what to expect next.

As urgent as Geralt’s cause may seem, your biggest mistake is to rush through The Witcher 3: Wild Hunt. All of the game’s distractions are meant to engage you in the lore. The choices will then feel like they carry more weight and characters more fleshed out as a whole. There is immediacy to some of your decisions and lasting consequences in others. You become attached to these characters and care about what’s happening in the world surrounding them.

The map is incredibly detailed and getting around with fast travel is fantastic, provided you’ve explored enough to unlock area signposts. This will save you time when traveling unless you opt for horseback and the satisfying sailing option by boat. Roach, your horse, assists you in finding all those new locations, and his controls are fairly easy to use. The climbing mechanics are adequate but certainly have their fair share of glitches and rough animations due to awkward camera angles. Though the checkpoint save system is somewhat forgiving, you can manually save at any time, I highly suggest doing so very often.

Minor glitches do pop up from time to time. None of it ever impacted my actual gameplay in any significant way; however, it did disturb the beauty of the experience slightly. Perhaps a botched pleasure while visiting a favorite strumpet for some “happy time.”

Geralt the White (Wolf)

Geralt the hero – powerful, highly skilled, a protector, a lover, father figure, who kills all types of foes who come across his path. He’s witty with enough ingrained complexities that you feel a real connection to who he is without feeling like you don’t have a bit of control. As a Witcher, he’s armed with two swords (silver and steel), five magic abilities (Signs) along with bombs and crossbows. Combat in The Witcher 3 is pretty easy: strike your foes, use effects and buffs, roll and block to evade, and use your sign abilities. These signs include fiery blast, telekinetic stun, offensive shield, mind control ability (which is very effective once leveled), and static magic trap.

Level progression seemed to take forever until you know what you’re doing, and then skill points can be acquired throughout the world without all the endless grinding. There are four main skill sets to sink your ability points into, and three dive into deeper categories of their own. Knowing what to prioritize will be a matter of where you’ll want to maximize your skill set.

As I mentioned earlier, leveling your mind control ability will allow for you to influence dialogue options against aggressive characters. Signs have been improved from the previous games with the alternate casting modes. The new skill system provides flexibility, and weapon and armor crafting is extensive.

However, the biggest issue is in the alchemy and crafting systems, since coming across certain ingredients required can feel almost impossible. There are so many ingredients and with the world being so massive, it’s nice to know that once you find the ingredients you’ll never need to go searching again.

On the other hand, have a plan if you plan on upgrading your armor and weapons. Some pieces, if sold or broken down, cannot be acquired again and are needed to make other armor pieces. I learned this the hard way.

Combat is brutal, vivid, and so delicious. To have bandits jump out of nowhere as you parry their blows while repelling their attacks, and relieve them of life and limb with a glorious finish is simply divine. The side quests you pick up in the field are where the payoff is twofold.

They represent a reliable stream of income, which is much more significant as compared to the stingy in-game economy upon selling items. Negotiating your contract prices is also another way to get a bit of extra coin, but be reasonable in your price or it may bite you in the a…

Let Get Technical

I reviewed The Witcher 3: Wild Hunt on my PS4, which features 1080p visuals, with 30 FPS cap. The camera angles when facing certain aerial foes made it quite challenging at times. The loading times weren’t as long as I expected them to be, although I did feel that returning to a saved game and reliving the same narrative without the option to 'skip' was tedious.

The full day/night cycle and dynamic weather pull it together, truly cementing its landscape as an authentic open world. The storms at night, especially in Skellige, are just breathtaking. I can’t tell you the amount of screenshots I have on hand. I’m only slightly upset that I cannot instantly capture an image on the PS4 like I can on the PC. The handy mini-map points you where you need to go so you’re never lost. In a world this size, a huge “thank you” to CD Projekt RED.

In addition to some technical issues, during a lot of quests you’re spending a lot of time in "Witcher Vision," (holding down a button, looking at footprints, following them to the next sequence). It's a really cool mechanic at first, representing the Witcher's advanced sensory and tracking capabilities.

However, after doing it over what feels like a million times, it gets old.

If you're looking for the lengthy adventure, you'll find pretty much everything you need here with the varying difficulty levels. There's tons of quests to complete, secret locations to find, and buried treasures to search for. The Witcher 3: Wild Hunt is a huge, and I mean huge, step up from its predecessor, mostly since it manages to tell a more compelling and personal tale.

The art and storytelling are what drew me in and kept me there so loyally. I was so engaged in every aspect of the Northern Realms and I felt compelled to go slow to truly savor my surroundings.

The Verdict

Is The Witcher 3: Wild Hunt worth all that time?

If I couldn't put my controller down, would that answer be good enough? Probably not. Playing through every single mission, I can tell you that it is a wonderful experience. However, the main storyline can get lost in all the side-quests you pick up along the way. Some quests run parallel to one another and they are affected (including completion) depending on the choices you make.

This is something to bear in mind if you are looking to focus your gameplay. This certainly is not a one play-through game if you are looking to enjoy its full splendor. It is a massive, stunning, immersive action RPG full of lore bathed in "oppressive darkness." Though the fetch-quest heavy storyline can seem tedious, the option to venture off through the expansive open world is inviting. The combat and RPG gameplay, truly set The Witcher 3: Wild Hunt apart from other RPGs.

Is it worth it? Yes... yes it is.

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The Witcher 3: Wild Hunt - Complete Guide to Mutagens https://www.gameskinny.com/atolq/the-witcher-3-wild-hunt-complete-guide-to-mutagens https://www.gameskinny.com/atolq/the-witcher-3-wild-hunt-complete-guide-to-mutagens Fri, 22 May 2015 17:09:12 -0400 Venisia Gonzalez

Are you looking to build the ultimate Witcher character? In this guide, you'll learn everything about The Witcher 3: Wild Hunt Mutagens. Learn what they are, what they do, and the decoctions they help make to turn you into a formidable foe.

Be sure to check here for more guides to help you achieve success throughout your journey. The Guide to the Alchemy Skill Tree will be beneficial in combination to this one when dealing with Mutagens.

Here in this guide you'll find everything associated with:

Mutagens

Mutagens are used in combination with character abilities to give bonuses to your character Geralt of Rivia. These items are obtained from slaying monsters throughout the Northern Realms.

Types of Mutagen:

There are common, lesser mutagens, and then there are mutagens dropped from specific monsters killed for Geralt's Witcher contracts.

There are also three colors of Mutagen: red, green, and blue. Each color coincides with the specific skill trees.

  • Red: Attack Power bonuses in the Combat Sign area
  • Green: Alchemy and bomb bonuses; increases Vitality
  • Blue: Increases Sign Intensity

Mutagen Name

Bonus

Price

Weight

Lesser Red Mutagen

Attack Power +5%

20

0.1

Lesser Green Mutagen

Vitality +50

20

0.1

Lesser Blue Mutagen

Sign Intensity +5%

20

0.1

Katakan Mutagen

Attack Power +10%

20

0.1

Arachas Mutagen

Vitality +150

20

0.1

Cockatrice Mutagen*

Sign Intensity +10%

20

0.1

Archgriffin Mutagen

Attack Power +10%

20

0.1

Griffin Mutagen

Vitality +150

20

0.1

Water Hag Mutagen

Attack Power +10%

20

0.1

Nightwraith Mutagen

Vitality +150

20

0.1

Ekimmara Mutagen

Vitality +150

20

0.1

Chort Mutagen

Sign Intensity +10%

20

0.1

Foglet Mutagen

Sign Intensity +10%

20

0.1

Wyvern Mutagen

Attack Power +10%

20

0.1

Doppler Mutagen

Attack Power +10%

20

0.1

Troll Claw

Vitality +150

20

0.1

Noonwraith Mutagen

Vitality +150

20

0.1

Succubus Mutagen

Attack Power +10%

20

0.1

Greater Foglet Mutagen

Sign Intensity +10%

20

0.1

Fiend Mutagen

Vitality +150

20

0.1

Forktail Mutagen

Sign Intensity +10%

20

0.1

Grave Hag Mutagen

Vitality +150

20

0.1

Wraith Mutagen

Vitality +150

20

0.1

Earth Elemental Mutagen

Sign Intensity +10%

20

0.1

Ekhidna Mutagen

Sign Intensity +10%

20

0.1

Ancient Leshen Mutagen

Sign Intensity +10%

20

0.1

Basilisk Mutagen

Sign Intensity +10%

20

0.1

Werewolf Mutagen

Attack Power +10%

20

0.1

Nekker Warrior Mutagen

Attack Power +10%

20

0.1

Leshen Mutagen

Sign Intensity +10%

20

0.1

Mutagen Slots

 

The ability slots in the Character Screen are divided into groups of three. Each of these has a mutagen slot to provide special bonuses to the abilities in that group. Since there are only three types of mutagen and four mutagen slots, double up where needed for the bonuses. If you use mutagens that coordinate with the abilities, you’ll get even higher bonuses; e.g. Green Mutagen combined with Alchemy abilities.

You start the game with no Mutagen Slots unlocked, but by the time you reach Level 28, all four slots will be unlocked.

 

Decoctions

Decoctions are for the experienced Witcher, thanks to their high toxicity and the risk that comes with them. Yet so worth it!

These are alchemy potions made with specific monster mutagens that Geralt gets during a Witcher contract kill. These provide great bonuses, but come with a very high toxicity, so it's best to weigh your options before using.

  • Troll Decoction: Constant Vitality regeneration in and out of combat. For Witchers expecting multiple waves of enemies.
  • Ekimmara Decoction: A Witcher restores Vitality with every successful strike against an enemy.
  • Succubus Decoction: The longer the battle, the harder the Witcher strikes!
  • Alghoul Decoction: Adrenaline is generated more quickly by a Witcher in combat, but the effect is broken upon the first successful strike from an enemy.
  • Werewolf Decoction: Running, sprinting, and jumping outside of combat doesn't use Stamina.

More will follow in my Potions Guide coming soon which will include how to make bombs and more.

Hope this helps. Don't forget to check through The Witcher 3: Wild Hunt Master Guide List for more helpful guides, tips, and tricks to assist you throughout your journey.

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