Naval Combat Tagged Articles RSS Feed | Naval Combat RSS Feed on en Launch Media Network Skull and Bones: The Bloodthirsty Pirate's Treasure Trove Thu, 14 Jun 2018 11:39:22 -0400 Zack Palm

Skull and Bones was first announced during Ubisoft's 2017 E3 conference, and ever since then its been looking like it's going to shape up to become the pirate game many people have always wanted to play. It takes a lot of cues from how Assassin's Creed IV: Black Flag played, and though it leans on this familiarity, there's plenty of new to make it feel like a different experience.

Some may think upon this game's release it will directly challenge Sea of Thieves. Though the two sit in the same genre, they offer two completely different playing experiences. Here's some insight into what Skull of Bones will become upon release, and how these two games stand out from one another.

Here's the latest gameplay footage Ubisoft released at E3, for those who haven't seen it:

Gameplay Expectations Set For Skull and Bones

Ubisoft wanted to highlight the multiplayer playground in Skull and Bones called Hunting Grounds. This mode features an open world where players can run into one another while attempting to take down AI ships sailing across the world. There's a lot going on in this world and having other players nearby doesn't make it easier. Because players can team up with one another to tackle larger ships, it also means they can turn on each other at the last moment to try and make off with the largest portion of the loot.

There's a delicate balance the developers will need to find, such as ensuring players who are just starting out don't continually get taken down those who have much more experience. How this happens was not disclosed at the event, and likely won't get answered until we closer to the release date of Skull and Bones.

Regardless, the development team behind Skull and Bones took the best aspects of Assassin's Creed IV: Black Flag, and went a step beyond what was already there. They expanded it greatly with the amount of customization a player can go into on their ship. Not only can they change the type of cannons they have, but they can also modify the sails, helm, and the crew aboard the vessel.

As of right now, Ubisoft have not gone into detail about what variety of single player gameplay this game will have. If they do allow players to play offline, there may be clear differences to how this game plays as a lot of the more challenging mechanics seem to take place with the looming threat of other players sailing nearby. 

Familiar and Unfamiliar Gameplay

The ship to ship battles looked intense and intricate. Though, they were something we've seen before.

The cannon firing system looks like it was pulled directly from Black Flag, but with several new mechanics in place. In the gameplay trailer, posted above, you can see that at 2:20 the player starts firing on the ships in front of them they have a set amount of shots available before the cannon hits a cooldown.

There's plenty going on that makes it feel different from Black Flag, from the focus to naval combat, to the levels of customization. And this will surely make it far more appealing to many who always wanted to command a ship and loot every last piece of treasure they can. Though, players will have to think about how they approach other ships in the Indian Ocean. You won't want to shoot at every enemy you sail across, or you may find yourself getting overwhelmed far more than you initially expect.

Despite this difficulties, there's plenty going in your favor, and all of the pirates have a hub area they can visit. In this hub city, you're given the opportunity to customize your ship, speak to a fortune teller to learn about the current weather conditions, and learn where the various AI factions are sailing right now to find the best locations for you to loot.

And there's going to be plenty of loot for you to plunder. During the gameplay trailer, we saw a brief glimpse of the person running the demo receiving a "Legendary Chest" from taking down the ship. 

This tells us two things. The first being you may not always know what you're going to get when you go after a ship. You'll probably know the quality of the cargo a ship is carrying, but you won't know the exact details until you take it down and loot its murky corpse.

The second is that there are specific tiers of chests available for you to find. Each tier of chest may carry a variety of different options for you, such as an "Epic Chest" carrying special cannons or sails, whereas a "Legendary Chest" gives you double the loot with some really key items you need to survive the worst of encounters. Unfortunately, the trailer doesn't go into deep details about what a chest can hold, but given the diversity of customization in this game, you won't run out of things to look for to improve your ship.

This feels like a game you sit down and play for a few hours, focusing on sailing the Indian Ocean and facing off against multiple ships at a time. What makes this different from Sea of Thieves?

Key Differences Of Sea of Thieves and Skull And Bones 

When you place the two titles side by side, one immediately thinks these two will compete against one another in the market. Both of them are pirate games. Both of them want players to set sail and command a pirate ship. Both of them have plenty of inspirations from the same culture. Yet, when you sit down, you're in a different mindset when you play either game.

For Sea of Thieves, you've probably had a long day. You don't want to think too hard about what you're going to play, and you were probably invited by a bunch of friends to get online and join them! In Sea of Thieves, you're exploring and commanding a ship with a bunch of people. Sure, you can jump in and command your own ship; but you're missing out on a key mechanic when you don't have others manning the stations helping you plunder the other ships in the sea. There's a cooperative mechanic you can't get in Sea of Thieves, and things are a lot more light heartened. 

With Skull and Bones, you're thinking about every voyage you're going out on. Instead of multiple people on your ship, you can handle everything on your own. Your only concern is where other people are in the world around you; do they want what you're after? Do they want to agree to a brief alliance in order to take down a much larger foe, splitting the loot half and half? They may betray you at the last moment in the hopes they can make off with everything you both worked hard to achieve. There's a lot more risk involved with Skull and Bones and you're going to be doing a considerable amount of ship to ship combat.

Additionally, there’s a lot more player versus player combat in Skull and Bones. You’re expected to find other ships, take them out for their loot, and then move on to your next victim. You want to fight every ship you’re capable of.

In contrast, Sea of Thieves drives players to work together on their ship. They’re working different stations to keep their ship afloat and when something goes wrong, it’s all hands on deck to make sure you can make it through it. You’re exploring as a group, you’re traveling together to find something unique and experience it, together.

These two titles offer completely different experiences. Both will appeal to audiences for different reasons, and those reasons will make them stand out. Just because two titles have a similar setting doesn't mean they're going to compete against each other. 

However, Skull and Bones’ appeal to hardcore players who love to grind out loot may bring in a wider audience. This will certainly set the two apart and make them stand out for anyone forced to choose between them. They offer unique experiences and many will have to keep that in mind when Skull and Bones releases sometime in 2019 or 2020.


We have plenty of time to wait for Skull and Bones, and if you're feeling really eager, make sure you sign up for the game's beta. You can do so from this website and you have to use your Ubisoft account, or make one if you're new.

For more information about Skull and Bones, keep it here at GameSkinny.

Is Tempest the Pirate Game You've been Searching For? Fri, 26 Aug 2016 07:07:48 -0400 Richard Sherry

Tempest is a Pirate open world action RPG from HeroCraft, released this week on Steam. Having been in Early Access for 8 months, the game focuses upon naval combat on the high seas, pitting the player captain and their ship against cutthroat pirates and creatures from the deep. But is the game a tempestuous triumph or a light drizzle of disappointment?

Tempest attempts to mash up elements of Sid Meier’s Pirates and Assassin’s Creed IV: Black Flag, but falls short on both counts. Whilst collecting, looting, and upgrading ships and weapons is satisfying, ship-to-ship combat lets the experience down. Meanwhile Rare’s upcoming Sea of Thieves looks set to take the pirating crown, giving Tempest a very short window within which to fight for its relevance.

It would be something of an unfair comparison to discuss Tempest alongside Sea of Thieves. Sea of Thieves is created by a long-established developer whilst Tempest is helmed by a much smaller Indie company, and on top of this Sea of Thieves hasn’t even been released. Yet both are pirate games where you sail the seas in search of infamy and fortune; and whilst they differ in many ways, would likely appeal to many of the same audiences.

From what I’ve experienced of Tempest and what I’ve seen of Sea of Thieves' unique gameplay, I’d much rather be running around Sea of Thieves’s colourful, cartoonish, yet incredibly detailed world, getting drunk on tankards of ale with friends and playing Ride of the Valkyries on an accordion. It seems that there’s more fun to be had in Sea of Thieves, whilst Tempest is a little more subdued. It’s a different experience, so don’t discount it completely, but Tempest is also not as rounded, or engaging, of an experience as it should be.

Unfinished Experience

Now don’t get me wrong, there are some interesting ideas in Tempest - such as using your spyglass at a distance to gain information and combat bonuses on the enemy before engaging. But it still feels like an unfinished game that, even after its 8 months, was not ready to leave the Early Access phase. Despite a tutorial covering the basics of combat, Tempest leaves many aspects of its menus and systems unexplained. Whilst some things could be picked up quickly, others left me scratching my head for some time until trial and error revealed their purpose to me.

One such example of this is the rearranging of your crew for efficiency. Whilst docked in a harbour you can drag and drop your crew members to different areas of the ship, such as the top of the rigging or down below deck. This team distribution clearly served a purpose, but until I’d read this old but handy guide by a Steam user, I didn’t have a clue what it was. All of this means that the game lacks pick-up-and-play functionality and intuitiveness.

From the get-go you’re thrust into an open world with few boundaries. Once you’ve completed the tutorial, your ship is free to carry you wherever you so wish. Sounds cool, right? You have your crew, you’re ready to hit the seas and see where the adventure takes you! But no. A few short sorties from dock and you’ve been blown out of the water by a marauding crew with a much bigger ship. Sure, you can ignore many encounters - but what kind of pirate captain would you be then?! I doubt Blackbeard ever let silly things like overwhelming odds get in his way.

Death is just the Beginning

Being sunk doesn’t lead to a game over in Tempest; instead you wind up back at port with a damaged ship, injured crew and significant expenses to pay for repairs. Indeed money and plunder seem to get sunk into fixing your ruined ship and buying medicine to heal your poor injured crewmen, leaving little in the way for purchases of weaponry or other useful items for a long time into the game.

Once you get the hang of things the game is a decent experience, but combat remains simplistic. Each ship displays its aiming zones and arcs on either side and it’s a simple case of manoeuvring until your target is within those sights. Battles mostly consist of slowly floating around in a circle with the enemy ship, pulverizing each other until someone sinks. Realistic it might be, but engaging it is not.

Depth is added through a faction system that determines enemies and allies in a skirmish. If you’re heading into pirate waters, it’s best to drop that merchant flag of yours and raise the jolly roger to avoid being made an easy target. Obtaining flags for each faction allows you to select your battles, influencing ships of the same faction to come to your aid. Note, however, that this doesn’t always work. At the most inopportune of times you might be attacked by a supposed ally for no discernible reason.

The Good, The Bad, and The Tempest

Having dealt some damage to an enemy, it sometimes seems like a viable option to get in close and board the ship for some exciting close combat action. However there’s not much interactivity in these sections beyond watching both sides stand around shooting at each other. Often, a large wave periodically passes right through the deck and its occupants as if they’re all ghosts; which they shortly are as my ship slowly sinks beneath the waves, having been bested by the enemy’s defences, and I sit there cursing my inability to stop my men from getting shot to pieces.

Quests are fairly generic and don’t deviate much from a set pattern of defeating enemy ships and gathering their loot. On the other hand, the game’s RPG mechanics are solid enough. Gaining XP in battle allows you to train your crew, making them more effective, skilled and responsive to orders in the heat of battle. There are also numerous weapons and upgrades to buy, not to mention Captain’s skills to enhance. These include reducing weapon cool-downs and improving ship manoeuvrability, and are all useful in their own ways.

If destroying ships and fortresses isn’t enough of a thrill, the game also includes mythical terrors from the deep, such as the Kraken and Leviathan. Encounters with these beasties can help to shake things up, and they are genuinely surprising on first meeting. The fantasy elements of Tempest are extended by magical artifacts and spells: it’s especially fun to summon a giant squid to devour your nemeses, or rain death from above in a hail of meteors.

Authentic Experience

Despite its limitations, Tempest still manages to give me satisfaction upon sinking an enemy ship. It’s easy to get caught up in the game’s atmosphere, lurching through the broiling sea as the rain pours down and explosions of canon-fire thunder around you. The best part of the game is simply sailing through the ocean, watching the world go by with the wind at your back and eyes on the horizon. From the interchangeable third- and first-person perspectives to a well-designed pirates’ map of three large open world areas, there is a much greater sense of adventure and freedom in exploration than in combat.

I still find myself somewhat charmed by the whole thing, and whilst I have no doubt that Sea of Thieves will be the one and only pirate game I’ll want to play when it launches, this is a decent pirate experience on the high seas in the meantime.

First official gameplay video for indie mobile game, Booty Hunters Thu, 27 Aug 2015 10:20:23 -0400 Daniel R. Miller

Disclaimer: The author is the Lead Writer on Booty Hunters for Volite Games.

Indie Developer Volite Games has published the first official gameplay video for their debut game, Booty Hunters, showcasing a select number of core abilities that players can expect to use on their adventures. You can check out the video below.

The abilities that are revealed in the video are as follows:

Hellfire: Hellfire fires a quick barrage of cannons in a cone shape, covering a wide area. This is very useful for damaging multiple ships and is a go-to ability for its high damage output.

Firing Line: Your ship squares up and fires a carefully timed volley of cannon fire in a straight line.  The area effect is relatively narrow, so this is one of the first abilities that will be available to the player.

Flame Cannonball: As it's name suggests, this ability lets the player launch a single cannonball, causing an enemy ship to catch fire, creating chaos on the deck, and slowing down the vessel temporarily. This is very useful for gaining an edge in rate of fire or, if you find yourself in trouble, it makes escaping combat much easier.

Rain of Cannons: One of the the most powerful abilities at your disposal, Rain of Cannons is as awesomely potent as it sounds. Covering a wide area, players can literally rain pain upon their foes by dragging their finger over top of the enemy, unleashing a hailstorm of cannonballs from the sky, causing massive damage.

In Booty Hunters, players will control a powerful pirate vessel, and take to the high seas to gain fame and fortune. The demo only offers a taste of the experience that players can expect from the game as there will be a wide variety of quests to tackle, ships to unlock, regions to explore, dangerous and quirky enemies to defeat and a compelling story campaign that will take players on a quest for immortality.

5 games within games that we wish were games of their own Sat, 22 Aug 2015 07:23:55 -0400 shox_reboot


And that's a wrap folks! Are there any minigames that you'd love to see become something of it's own? Let me know in the comments!

Destiny: Sparrow Racing

Alright so I'm cheating a little here since this is more of a community-driven event than something that Bungie had officially implemented in the game. 


I mean really, who hasn't thought about Star Wars pod racing when riding these things? 


The foundation is all there. The sparrows have varying models, some with their own unique features. For example, the XV0 Timebreaker's able to perform quick, lateral movements along with the possibility of achieving greater than normal speeds at a risk of blowing up. 


Right now all we can do is zoom around a planet from a starting point to an end that we set for ourselves. If you haven't gotten a bunch of your mates together and done this yet, you're missing out on something that's a lot of fun in this game. Plus its a break from the constant grinding and shooting. 


I really do feel Bungie may have had ideas for implementing sparrow racing in one way or the other. Think about it - there is next to no point in giving attributes to the sparrows if not. Heck, Xur even carries items that you can buy to upgrade the speed on your sparrow! 


Out of everything on this list, this may be something that could come true in a very near future. 

Assassin's Creed IV: Naval Battles
Hands down one of the best parts, if not the best part, of Assassin's Creed IV: Black Flag were the naval battles. 

Again, this is an area where there is a lot of depth you wouldn't expect from something that isn't what Assassin's Creed had ever been about. I mean really, ask anyone what a game from that franchise is about and they'll all answer: "killing people". 


The ships move like you'd imagine a ship would, and the amount of detail put into them is just beautiful. You could fit it with different types of weapons, take on legendary ships in massive battles, I could go on and on. 


This I feel, is a gem in hiding. We've never had a proper game that simulates naval battle this well before, and it took the developers of Assassin's Creed of all things to give us a taste of it. 


C'mon Ubisoft, you've got something great here. Just do a little bit of work on ironing out the weak areas (for example, it's a bit too easy) and we've got something amazing. 

Saints Row IV: 2D Side Scroller! 

This is yet another sequence, but a great one at that! 


After the protagonist of the game learns that his best friend may still be alive, you are thrown into a 2D side-scroller where you help your friend save his former lover by defeating hordes of enemies.


That is the most basic explanation to give for this, but there really is nothing else to it. It functions exactly like a 2D side scroller beat-em-up, so there should be no question whether it's fun or not! One of the best parts of this is that your character (the protagonist) carries all the little bits of customization you've done in the main game into the mini-game!


Please make this an arcade game! 

Metal Gear Solid 3: Snake's Nightmare

This one may not be quite as well-known now, since the game in question was released so long ago. 


After a certain point in Metal Gear Solid 3: Snake Eater, Snake (presently Big Boss) gets captured by the enemy and subjected to a rather graphic torture sequence before being thrown into a holding cell. 


Players who chose that point to save the game and end their session for the day (or night) had a surprise waiting for them the next time they reloaded it. I remember my experience vividly. I actually got rather spooked by this (I was a kid back then). I booted up my save and suddenly, I'm not playing Metal Gear Solid anymore.


Instead I'm playing a hack n' slash flick where I was massacring a bunch of hideous-looking monsters using two swords. 


It was all dark and grimy, and pretty bloody as well. I could execute a few combos and an AOE spin. I was confined to the place I was in with a seemingly endless horde of enemies pouring in. Oh, and after a certain point I could enter a 'beserk mode'. 


I feel like this game showed Hideo Kojima had a certain flair about him for games of this genre. Who knows, perhaps this is where we saw the birth of the idea behind Metal Gear Rising: Revengeance. 


I guess that makes this sequence of sorts an odd addition to this list. But hey, I won't complain at all if we get a hack 'n slash horror game from Kojima. 


You probably were expecting this to be on the list if you'd played Witcher 3: Wild Hunt by now. (If you haven't yet, what's wrong with you?)


Gwent is the the Witcher's own card game. Completely optional of course, but why anyone would avoid doing this fun little side activity to take a break from killing stuff is beyond me. Well...actually I'd understand, the main game's that good. 


I won't be going into too much detail about the rules, since it's got a surprising amount of depth for being a minigame. I'd even venture that this particular virtual card game is harder to pick up and play than Hearthstone


Don't let that turn you off, though. Get past learning the rules and play around with this game for a bit and you'll see just how fun it can be. It requires patience, a good amount of deck building and doing a bit of research into tactics as well but...which card game doesn't? 


I'm even on the verge of starting a second play through of Witcher 3 and devote it to making Geralt the Gwent master of the known kingdoms. (It's actually got it's own quest line and rewards for playing through it.) 


Here's hoping the folks at CD Projekt RED decide to bring Gwent into the spotlight sometime in the future. I can picture it now. Witcher 4: Grand Gwent Tournament. Pretty sure the developers will come up with a much better name, though. 


There's a joke along the lines of Inception on the title that I just don't want to mention. 


Yeah. That one. 


But anyways, from time to time we find games that are developed by people who love games so much that they put games within your game so you can game while you game. 


Devs probably don't think so much of them - they're just giving us a lot more stuff to do in-game and changing the pace up a little bit to keep us from getting bored slaying monsters or sneaking around a huge mountain base. 


But sometimes, I just wish I could have that game within the game (alright, this is the last time I use the line) as a game of its own! So, here is my list of minigames that had me wishing they were so much more. 


There will be some spoilers if you've never played any of these games before, since some activities tie into the story. have been warned!

The Vessels of Booty Hunters: Enemy Types Wed, 04 Mar 2015 09:42:16 -0500 Daniel R. Miller

Daniel R. Miller is the Lead Writer and PR Rep for Volite Games.

As the saying goes, variety is the spice of life. Every game developer can attest that the same applies to design. Booty Hunters aims to deliver on that ideal by delivering a naval combat experience that features carefully balanced and unique enemy types.  The first three enemy types players will encounter at the outset of the game are the Artillery Ship, the Buckshot Ship and the Mirage Ship.  Each vessel offers a completely different set of abilities and battle tactics that will force the player to adjust how they attack on the fly.  Here is an in-depth look at what makes these enemies the backbone of combat in Booty Hunters.

The Artillery Ship is one of the more basic long range enemies that the player will encounter.  You will know them by their lobbed cannon strikes that land in the water around the player’s ship causing “Area-of-Effect” damage, which can be quite lethal with its high damage output.  Artillery Ships tend to keep their distance especially since they don’t have much in the way of speed.  However, since the damage they produce can escalate quickly, the goal is to sink the Artillery Ship before it can return a shot.

The Buckshot Ship is a floating shotgun that thrives in close quarters combat.  With its many cannons, a single volley can rip the player's sails to shreds, slowing them down and leaving them with nowhere to run. This can be especially dangerous when facing groups of enemies, as players can quickly find themselves surrounded and under fire from every angle.  The best way to deal with this foe, is to identify it before engaging it, and attack it from a distance.

The Mirage Ship is a Predator-like vessel that reflects blinding sunlight to hide itself from its enemies.  While it is concealed, the player will be unable to attack it, since your crew won't be able to see it.  The best method of disposing of this enemy is a carefully planned and timed use of your vessel's abilities.  The Mirage Ship can only stay cloaked temporarily, so once they finally do reveal themselves, they are vulnerable to nearly every type of attack there is.

This is just a taste of the kinds of enemies you will face on the open waters in the world of Booty Hunters.  With a plan for on-going development, the developers will be implementing more and more intricate and varied enemies that will bring their own unique spin to the battlefield and help to keep the gameplay fresh.  Next time, we will take a look at the vessels that will be available for the player to control.

10 Reasons That Booty Hunters Should be on Your Radar Mon, 09 Feb 2015 07:51:42 -0500 Daniel R. Miller

DisclaimerThe Author, Daniel R. Miller is the Lead Writer and PR Rep for Volite Games.

1.) It scratches the “Pirate Game Itch” that genre fans so desperately crave.

Prominent pirate games in the gaming community can be hard to come by. Booty Hunters aims to give genre fans just that by putting one, in the palm of their hands on iPhone devices.

2.) The game is built from the ground up by an avid sailor.

If there is anyone who can craft a quality, in-depth oceanic gaming experience, a seasoned sailor can.  Lead Designer, Andrew Palmer Martinson has a solid background boating on open waters and has carefully planned and implemented every mechanic, upgrade and ship with a balance of authenticity, aesthetic appeal and gameplay in mind.  

3.) A blend of genres that has not been seen in the Apple Marketplace to date.

Combining Role-­Playing, Strategy, and MOBA gameplay mechanics, Booty Hunters offers a very in-depth gameplay experience that perfectly achieves the balance between easy­ to ­understand and difficult ­to ­master.

4.) In-depth customization options.

Who doesn’t love personalizing their games to fit their own play styles? Booty Hunters delivers in­depth ship customization options that not only affect the look of your ship, but how it functions. This allows players to change the game on the fly.

5.) BAMF Looking Pirate Ships

As players progress through the game, the ships that become available to the player will naturally become increasingly more stylish. Players will be able to further their infamy by sporting sexier ships such as the intimidating, blood red Sea Dragon.

6.) A Wealth of Different Adventure Types

A Pirate’s life has many different facets, and Booty Hunters reflects that. There are many different ways to earn coin throughout the world that vary on the spectrum of morality; one moment, you might be saving innocent villagers from an erupting volcano, another, you might be conquering a village to expand your benefactor’s influence for a hefty reward.

7.) Enemy Variety

There are many different types of enemy ships skulking about on the open seas, all of which use different strategies to sink the player. Some enemies may prefer to keep their distance while others may decide to go kamikaze and try to ram you. You just never know what you will find in your next encounter.

8.) An open world on a smartphone.

iOS games have the reputation of being limited to mostly linear experiences. Booty Hunters breaks free from this perception by offering an open oceanic world that rivals the size of any current iOS game on the market.  And, of course, the world is packed with plenty to do.

9.) Endless Replayability

With hundreds of combinations of statistic-­altering ship parts at your disposal, there are many different ways to play Booty Hunters. Take your enemies out from a distance without them ever seeing you coming or impose your will and find yourself in the middle of an all out war. Every time you dock your ship into port, change your abilities out to make an entirely different ship and complete your objectives the way you want. Your ship, your way.

10.) Putting the "Free" Back Into Free-to-Play

Perhaps best of all. You don’t have to drop a penny on Booty Hunters in order to get yourself a ship, set sail and obtain meaningful progression.  

As with a lot of other "Freemium" games, Booty Hunters will have the option to speed up the progression of the game at the player's choosing, but it is not required to get the full experience.  Every ship upgrade is obtainable simply by playing the game at a natural pace.  Enjoy one of the deepest and most engaging mobile games you’ll ever experience on iPhone for nothing at all. 

Leviathan: Warships is Out and Its Trailer is Too Good Wed, 01 May 2013 13:22:55 -0400 Ashley Shankle

Paradox Interactive and Pieces Interactive's turn-based naval strategy game Leviathan: Warships was released yesterday with little fanfare, which is a shame for two reasons:

  1. Paradox is one of those rare publishers willing to take a risk.
  2. The game is actually very fun. (Review pending.)

If you're not quite sure what Leviathan: Warships is, take a gander at the slow, jazzy, shippy trailer above to get a vague idea of how the game's battle and ship-building systems work.

The PC and Mac versions of the game are now on sale for $9.99 through several digital distribution platforms. It will be seeing a release on Android tablets and the iPad on May 2 for $4.99. Check out the official site for more information!