Nba 2k17 Tips  Tagged Articles RSS Feed | Nba 2k17 Tips  RSS Feed on en Launch Media Network How To Improve NBA 2K's MyGM Mode Sat, 24 Dec 2016 05:00:01 -0500 JakeElman

Welcome to basketball season.

To a majority of NBA fans, Christmas day is the 'true' start of basketball season -- though the season has been going on for two months -- because we already have a good idea of our contenders, our pretenders, and the what started off as a crawl essentially becomes a race to the finish

As is expected with the Christmas season, a popular game like NBA 2K17 will be under plenty of X-mas trees this year. But, while players will immediately hop into MyLeague and MyCareer, don't expect too many to hop on the MyGM train.

While MyLeague is more of a focus on the NBA itself -- total customization, 30-team control, etc -- MyGM is more about being a general manager. The truth is, this mode should be enjoyable in year four of MyGM, but even simming through for a couple of test runs felt like a major chore.

I understand that this is supposed to be a general manager simulator, so people are going to come into your office every day; however, I don't see the appeal in how 2K managed this to where I'd rather be doing anything else.

Today, let's look at some fixes and additions that we'd like to see incorporated in NBA 2K17's MyGM mode to make it more palatable to the average (or even hardcore) player. 

Revised Goals

Simply put, goals are how you know what needs to be done. As soon as you start MyGM, your owner -- who will have their own unique personality and wants -- will give you goals that range from winning a certain amount of games to keeping the team morale above a certain number.

I'll give 2K credit here because the varying goal system is great, but I want more. With how much of a role analytics and advanced stats play a role in the NBA (or all of sports, for that matter), I'd love to have goals given -- whether by an owner or someone else in the front office -- pertaining to advanced stats.

Casual fans may get turned away by "math and super stats," but analytics are just so important to today's game. This could also be a feature that gets turned off, but as a sports nerd, I want some harder goals.

Also, I wouldn't mind a feature where I could sit down with a player -- since I did the Rockets for my main sim, let's say Ryan Anderson -- and work out some season goals with him. Whether it's something simple like "shoot over 45 percent" or "finish in the top three on the team in win shares," give us some more goals other than "I want to win X games" or "I want a bigger role."

Contractual Control

In defense of MyGM, this is also a problem with MyLeague, so this is more of a "2K issue." First off, we need a return of the D-League and ten-day contracts, especially given that players like Seth Curry and Tim Fraizer -- both of whom were D-League All-Stars just two years ago -- are in the process of cementing themselves as NBA mainstays thanks to the ten-day deal that came after development.

A big part of this is licensing and the D-League being willing to appear in NBA 2K18, but why wouldn't they? It's more money all around!

Sticking with ten-day contracts, being a general manager should mean the ability to do more unique contracts, including adding things such as clauses and incentives. Given that we live in a time in the sports world where players like Kevin Durant and Yoenis Cespedes are signing contracts that allow them to opt-out after a year, adding this to NBA 2K18 might be an interesting way to handle the offseason

During a run I did with the Chicago Bulls, I brought Yi Jianlian in as a free agent during the season for some negotiations. Currently, the screen looks like this:

Why not add an incentive that pays Jianlian more money if he makes a certain number of his shots? How about an opt-out clause to that deal if he wants to pursue other interests? I'll talk more about other options for contract talk in a bit, so keep this on your mind.

Improved Trade Logic/Control

I get it, MyGM means I'm only supposed to control my team, but there needs to be an option that lets me approve or deny the CPU's trades. I don't want to see Tony Parker and LaMarcus Aldridge getting dealt to the Brooklyn Nets for Brook Lopez and Anthony Bennett, nor do I want to see the Celtics dealing Isaiah Thomas for a couple of veterans with big contracts that Boston doesn't need.

Free agency? Fine, that I can live with because there are some major surprises every year. But to give us a true general manager experience, then the trade logic needs to be improved majorly and we need to be able to approve or decline CPU trades. 

Some MyGM fans may argue, "Well, that takes you out of the experience as a general manager," but if you're playing for realism, do you really want to see a trade where the Lakers deal Brandon Ingram and Julius Randle for Greg Monroe and Matthew Dellavadova? Maybe you do want to see those crazy trades, but for the rest of us, it's a major turnoff. 

Just give us the option to manage CPU trades, 2K. Please?

Make Work Pay Off

You know what, I get it. Some people don't have all of the time in the world to grind their guy up so they just want to buy their way to the top. 

Truth be told, I'd rather everything in MyGM be dependent on your level and your "respect" when it comes to pitches and interactions, not how much VC you have. Why is a superstar going to easily trust you based on a simple 'promise' you make with VC?

The more good you do as a general manager should determine your interactions with players and other general managers. I can't say it any easier than that. Contacting the Warriors, offering some players in the high 70s to low 80s, and being able to acquire Draymond Green just by way of a "Jedi Mind Trick" is ridiculous.

Maybe I'm just being a purist and anti-fun. Maybe I like it when my games present me with a challenge. But please, 2K, enough of letting us buy our way to the top through daddy's credit card and VC. 

Make MyGM A Proper GM Sim

Honestly, this is what 2K should have probably done once they introduced the concept of MyLeague for NBA 2K15. With how well text-sims like Out Of The Park have done in recent years by focusing on the business side of things rather than the actual gameplay, NBA 2K should have done the same with MyGM.

Now, I'm not saying to entirely forgo the gameplay, but I am saying that the gameplay should take a backseat to the things that really make MyGM 'MyGM.' In a way, they did by putting that bigger emphasis on morale, meetings, and more.

The problem is that the mode is just so poorly executed that if this is what being a general manager is like, I think I'd rather just be the lowest guy on the food chain. 

Other Stuff and Things:

2K, add these things ... please! 

  • Introduce international ball and the threat of players leaving, as well as players coming back. 
  • Contract buyouts. 
  • CPU trying harder to keep 'icons' and not let them slip through free agency. Dirk Nowitzki could leave the Mavericks, but we're talking about an organization not even trying to keep the greatest player in history.
  • Draft interviews/a live draft war room. 
  • Improved free agency system during the offseason, including more desires from the player and an ability to actually talk with them.

What do you want to see added to NBA 2K's MyGM mode? Make sure to let us know in the comment section below!


How to Fix Common Errors in NBA 2K17 Thu, 15 Dec 2016 00:36:29 -0500 JakeElman

The NBA 2K series is known for its in-depth franchise mode, engaging career modes, and game-breaking bugs online.

Between the server issues that seem to plague every game, as well as the annoying update message that refuses to go away unless you go to the main menu, inconsistency with things outside of gameplay and modes is something you can always expect with this series.

This week, NBA 2K17 has been plagued by another online issue as the 'EFEAB30C" and "4B538E50'" glitch has returned. What this glitch does it prevents gamers from accessing online modes that include MyPark, MyCareer, and Pro-Am.

But, fear not, there's an easy fix for this situation. In fact, Mike Stauffer of NBA 2K explained the fix on the game's official website earlier this week.

“If you’re trying to play NBA 2K17 but are receiving a message with the error codes ‘EFEAB30C’ or 4B538E50’, a common reason for seeing these errors is because you don’t have the latest update downloaded. When that happens, it means you can’t continue on to play until you’ve got the most recent update downloaded."

Stauffer also advises players, "Generally, playing a couple of games in "Play Now" mode is enough to trigger the download. When your game is completed, NBA 2K17 should prompt the update message in the corner which requires backing out to the main menu."

A check of the NBA 2K servers page at this time revealed that servers on PlayStation, Microsoft, and PC are all active at this time.

The NBA 2K series is no stranger to server issues, as fans have struggled with getting online since NBA 2K14, the first edition on the next generation of consoles. Longtime NBA 2K fans will remember that 2K14 was nearly unplayable without an online connection, something that the developers fixed with the next edition.

Those who are still on NBA 2K16 seemed to have the same issues, as Staffuer posted the exact same message on last year's game page last night.

This error may have had something to do with the latest NBA 2K17 patch, which released on PS4 earlier this week to fix the following issues:

  • Support for the NBA 2K17 European All-Star Tournament as well as the forthcoming NBA 2K17 All-Star Tournament.
  • Performance increase for users playing in the Old Town, Sunset Beach, and Ante-Up parks.
  • Reduced the effectiveness of shooting after excessive dribbling to achieve better game balance.

The recent server issues are bad news for 2K, as the company just announced the return of 'Road to the Finals,' an e-sports tournament that has a grand prize of $250,000. 

Alfie Brody, NBA 2K's Vice President of Marketing, explained 'Road to the Finals' in a recent statement from the company.

"NBA 2K16 Road to the Finals proved that our fans have an appetite for competitive gaming, and we are excited to deliver another opportunity for Pro-Am teams to go head-to-head during the new All-Star Tournament. Thousands of teams participated in our NBA 2K16 Road to the Finals competition, and we expect this tournament to attract great talent and inspire more of the intense action we witnessed in the first.”

Greg Thomas, president of developer Visual Concepts, seemed to share Brody's enthusiasm.

“The NBA 2K development team is thrilled to expand the brand’s footprint in the evolving world of eSports with the All-Star Tournament. We’re raising the stakes with this competition, and can’t wait to see new rivalries emerge and the action unfold.”

'Road to the Finals' will officially start December 31. Mure to stick to GameSkinny for all of the latest NBA 2K news -- and how to fix the glitches that will appear more often than not.

NBA 2K17: Five Studs You Need For Your Franchise Team Thu, 08 Dec 2016 05:31:48 -0500 JakeElman

For all of the complaints that fans of the NBA 2K series have about stale gameplay or issues in the community, there's no denying the fact that NBA 2K17 offers the most diverse franchise mode in all sports games. Between the customization of MyLeague -- which allows for expansion and relocation -- the challenge of MyGM, and even the ability to start your season today (good luck getting New Orleans to the playoffs!), there's enough in 2K's latest basketball showing to keep you making virtual trades in hopes of a virtual championship. 

But, to take down the league's super-teams that reside in Cleveland, Golden State, and Houston, you'll need some help -- especially if you're a rebuilding team like Brooklyn or Denver. Free agency and waiting for that big fish -- the Stephen Curry, the Paul George, even the LeBron James -- isn't always a guaranteed strategy, nor is stockpiling draft picks and filling out the roster with D-League players.

To win and build a dynasty, you need a strategy. And you need cheap players that will get the job done while also having space to grow. Regardless of whether you're a middle-of-the-road team or a rebuilding team, there are plenty of players in NBA 2K17 who, with a bit of research and effort, would fit comfortably into your team and its future.

The first thing to keep in mind with this is that these are all players who, more often than not, will be available with little to no bargaining early on in your franchise. With one of these players, you may have to give up a player making a lot of money to compensate for the salary cap, but these aren't guys you're going to have to offload everything for.

Also, keep in mind that if you're really trying to build a franchise team, use the offseason workouts to your advantage. Because these players all have potentials in the mid-to-high 70s, you'll want to use the 'Untapped Potential' camp to raise that grade up a level (i.e. C will go to C+, C+ will go to B-, etc).

There's one final disclaimer, and that's that all ratings below come from the latest official NBA 2K17 roster update. With that said, pick up your phone, open up your analytical spreadsheet, and let's figure out who you need on your team to build the newest dynasty.

PG: Michael Carter-Williams, Chicago Bulls

75 overall, but currently a 72 due to a knee injury
  • Opening Night Age: 25
  • Contract: One year, $3.18 million
  • Notable Ratings: 86 Shot Close, 74 Off Dribble Shot Mid-Range, 75 Driving Layup. 82 Passing IQ, 84 Hands, 75 Steal, 78 Potential

At this point in his career, the Michael Carter-Williams who had three triple-doubles in his first three games for the Philadelphia 76ers in 2013 feels like a ghost that's never coming back. It's sad, really, that all of the scouts and executives who were skeptical about the 2013-14 NBA Rookie of the Year's future as an NBA starter were right on the money.

Since February 2015, the former Syracuse guard has played for Philadelphia, Milwaukee, and as of this year, Chicago -- where he's currently out with an injury, which the Chicago Sun-Times reported Tuesday may keep him out for a bit longer.

In-game, though, none of that matters if you can land MCW on your roster. Chicago normally seems open to trading him because of their depth at guard and his cheap contract, so check in with the Bulls and see what you can get for a point guard that has a 75 steal rating.

While I do have a slight Syracuse bias, I will say that Carter-Williams is enjoyable to use in the passing game, especially when he can thread the needle to his big man. There's also that 75 Driving Layup rating, which will lead to some fun plays on offense -- especially when you can get some of the higher-rated guards to mess up and allow you to score.

For those wary about the former Syracuse star's durability, some have suggested using Carter-Williams as a stopgap point guard with point guards like Markelle Fultz (Washington), Dennis Smith (NC State), and Lonzo Ball (UCLA), who are all available in the 2017 NBA Draft. It's a strategy that could work, especially if you try turning MCW into a sixth man, Shaun Livingston-type of point guard. But I would see what he can do for you as a starter before making that decision.

SG: Sean Kilpatrick, Brooklyn Nets

78 overall 
  • Opening Night Age: 26
  • Contract: One year, $980,000
  • Notable Ratings: 87 Shot Close, 79 Open Shot Three, 85 Offensive Consistency, 65 Defensive Rebound, 82 Speed, 78 Potential

Leave it to the Nets, a team who mortgaged nearly all of their draft picks for Deron Williams, Joe Johnson, Paul Pierce, and Kevin Garnett (not to mention the March 2012 trade for Gerald Wallace that led to Portland drafting Damian Lillard) to find one of their future key pieces by way of not even needing a draft pick.

Undrafted out of Cincinnati in 2013, Kilpatrick bounced around the D-League and NBA before landing with the Nets last season. Now, set to turn 27 in just under a month, Kilpatrick ranks behind only Brook Lopez (82) on Brooklyn's overall roster on 2K17.

But, thanks to a cheap contract and the Nets having a plethora of guards in-game, acquiring Kilpatrick is easier than you'd expect. Make sure you have enough space on your roster, though, as Brooklyn may try to get you to take on another player like Anthony Bennett or Randy Foye. Don't worry about Brooklyn being stubborn!

Kilpatrick is faster than you'd expect with the 82 speed rating, and he'll get you some needed stops on defense. The one thing you won't get from Kilpatrick, though, is sharpshooting -- especially not from long-range. He does have a 79 Open Shot Three rating, but don't let that fool you into thinking you can use him the way you would Stephen Curry or Ray Allen.

SF: Demarre Carroll, Toronto Raptors

76 overall 
  • Opening Night Age: 30
  • Contract: Three years, $44.40 million
  • Notable Ratings: 80 Open Shot Three, 82 Standing Layup, 71 Driving Dunk, 83 On-Ball Defense IQ, 81 Pick and Roll Defense IQ, 92 Hustle, 78 Potential

The problem that people have with Carroll is simple: that contract, which is paying him close to 15 million a year, is ugly -- and that's even with some of the more recent NBA contracts out there. Toronto, whether it's because they already have 77 overall Terrence Ross at the forward position on the roster or because Carroll's overall is fairly low, always seems willing to trade the former first-rounder to whoever will bite.

Like with Kilpatrick, Toronto may want you to take another player and you yourself may have to give up a player to compensate for the salary, but acquiring Carroll will do big things for your team. The guy is an all-around small forward -- not in the way that LeBron James and Kevin Durant are where they dominate with their athleticism, but instead with his defense and his hustle.

As you know if you've seen Carroll play, the guy's defining feature is his hustle, which is why they call him the Junkyard Dog. Even when all seems lost, this is the type of guy who will run after loose balls, chase down opponents, and have the best locker room pranks. Sadly, NBA 2K17 doesn't have locker room pranks, but they do have Demarre Carroll doing big things. You will want this guy on your team, believe me.

PF: Yi Jianlian, Free Agents

75 overall

  • Opening Night Age: 29
  • Contract: N/A (sign him to whatever he'll accept!)
  • Notable Ratings: 84 Open Shot Mid-Range, 78 Open Shot Three, 72 Driving Layup, 87 Hands, 76 Defensive Rebound, 79 Potential

Because Yi is a free agent, I don't have to talk about what it takes to acquire him, so we can keep this short. During his first stint in the NBA from 2007-11, Yi struggled, especially on those dismal New Jersey Nets teams where it seemed like he, Devin Harris, and Brook Lopez were going to become a dominant big three.

Now back after some time overseas, Jianlian brings some much-improved offensive skills to the table, including an 84 Open Shot from Mid-Range rating and a 78 Open Shot Three. Unlike other big men, Yi also has great hands, coming in at an 87 in that category -- meaning the point guards who try to get greedy and force the ball out are instead going to wind up with a foul.

With a guy like this who you can realistically sign to a cheap deal and who is still young enough to have some big years ahead of him, going after Yi instead of holding out for a star big man in free agency is probably your safest bet.

C: Jusuf Nurkic, Denver Nuggets

76 Overall

  • Opening Night Age: 22
  • Contract: One year, $1.92 million
  • Notable Ratings: 84 Shot Close, 70 Open Shot Mid Range, 75 Standing Dunk, 79 Offensive Rebound, 85 Defensive Rebound, 89 Boxout, 80 Shot Contest, 76 Potential

Those ratings should say it all, as should Nurkic's age. If you're able to land this kid in a trade, you are getting a young and dynamic center who could easily fit in as your cornerstone big man. With an 85 Defensive Rebound and an 89 Boxout, Nurkic should grow into that bullying, frightening type of big man within a training camp or two.

But, to get him, you may need to give up something valuable. Most trade attempts I had trying to get Nurkic involved one of my higher-rated guards (with the Knicks, it was Brandon Jennings; with the Trail Blazers, it was Allen Crabbe, both of whom are 75 overall), a second-round pick, and some type of prospect big man. Denver also wanted me to take on Jameer Nelson, but that's fixable by acquiring him and then immediately selling him off for some type of asset.

Could you be facing a point where you have to consider giving up something big to get someone big? Sure, but let's be honest: that's normally how NBA champions are built.

That wraps up my list of the five guys you need to pick up for your franchise team in NBA 2K17. Who else have you had luck with in your drafts? Let me know down in the comments!