Nightwing  Tagged Articles RSS Feed | Nightwing  RSS Feed on en Launch Media Network 18,000 Lego bricks later and he created Arkham Asylum Thu, 28 Jan 2016 11:33:22 -0500 Jessi_Cat

Batman is one of the most popular heroes in the DC Universe. He isn't your typical hero. He walks in the chaotic good category, which is what draws people to him. So, games like Arkham Asylum really feed into the fanboy or fangirl love for the character.  

One man, who apparently loves Lego's, wanted to build himself an Arkham Asylum to house the villains of Arkham. The construct is made out of 18,000 lego bricks, took a year of planning, and three months to complete. The man named Dayton (also known as Forgotten Days on Flickr) unveiled his masterpiece at a Brickvention, a Lego convention in Australia.  

Now the building isn't empty don't you worry. In the front yard, you can see guards and the Batmobile. When you look inside Robin and Nightwing are sneaking around. There are rooms occupied by doctors and patients like Poison Ivy. The guard station has screens and on duty guards who are watching camera feeds. Then of course, if you look up top you will see Batman and Catwoman on the roof.  

There are many villains included in this build. The Joker being an obvious one but there are classics like Mr. Freeze and The Penguin as well. It is an astonishing ode to the villains of Arkham surely they will spare the creator when they take over the world one day. 

Do you think this is cool or a waste of time? Let us know in the comments.

Batman Arkham Knight - Great Movie, Okay Game Mon, 06 Jul 2015 18:33:49 -0400 B. Chambers

I think most of us will agree - and I'm sure you'll correct me in the comments if you dont - that we expect different experiences from our video games than we do our movies. If I'm right in this assertion, why is it that, over the last two generations, so many game designers and writers have seemed bent on forcing their Hollywood scripts down our throats?

Batman Arkham Knight would have been an excellent movie. However, the play felt marginally better than good, mired by the obligatory Batmobile action and ceaseless environmental puzzles that broke the game's pacing. I'm tired of watching and listening to games disproportionately to the degree that I'm actually playing them. Batman Arkham Knight is just another game in over a decade's worth of experiences where I've finished the game exhausted instead of pleased because the gameplay - sandbox gameplay no less - was made to serve the telling of a linear story.

As with all of my large-scale reviews, I like to break the experience down into categories that I believe best describe all our unique play-style preferences. Let's jump into those categories to get a glimpse of the Batman Arkham Knight experience from your perspective.

Batman With Gun

 Bookworms who enjoy games for their narrative and specific plot points...

You won't often hear me say a game's story is excellent. That's because I believe very few of them are. Batman Arkham Knight's story is excellent, if a bit cheesy at times. It's what kept me playing when I was completely exhausted by the game's formula of encumbering the player with puzzles and driving sequences. All the characters are well-written, well acted and felt authentic for proper a Batman adventure.

There are two awesome twists - twists I won't describe here for fear of spoilers - that I absolutely loved. Although, I will admit, the game telegraphs the second twist (revealing the Dark Knight) by giving you too much information during cutscenes. But, the prior twist is the better, more important one. You'll likely be thankful for it for the entirety of the game as I believe it was the best aspect of Batman Arkham Knight.

Unfortunately, to see the good ending, you'll need to complete all the game's side content. Side content that's either annoying because it's done using the overly clunky Batmobile or, more importantly, side content that just really isn't all that enticing to complete.

For Action Junkies who enjoy fast-paced action and mayhem...

Combat in Batman Arkham Knight is its other strongest feature. I've not played the other Arkham games enough to make a comparison, but battles here are fluid, fast-paced and kept me engaged from start to finish. I was especially pleased with the battle sequences that allowed me to bring one of Batman's sidekicks into the melee. The mechanics to pull off these comic book style rumbles were intuitive and enjoyable to execute and watch in full speed and slow motion.

On the flip side, there's the Batmobile action. Batmobile action comes in three flavors: 

  1. Tank Battles, which are marginally enjoyable, if completely out of context for a Batman Adventure
  2. Platform Puzzle Solving, which plays as ridiculously as it sounds 
  3. Chase cenes which are hindered by the sloppy controls and a camera that hates you by switching your view on its own volition

Batman And Sidekicks

For Strategists who enjoy the tactical aspects of combat...

Batman Arkham Knight, in many ways, is like a grown folks' Zelda. And that's not to imply that Zelda is just for kids, but that the theme of Batman games is clearly adult-focused (Batman Arkham Knight is rated 'M' for Mature). Unfortunately, I hate the 3D Zelda formula. Dungeon and Environmental puzzles break the pacing of an adventure and force me to things I don't want to do outside the context of an actual puzzle game.

For example:  Picture you're running through an airship to save one of your friends but then you reach a locked door that requires you to scan the room looking for other access points. You find an access point, but it's blocked by a large, metal box. You remember that your hacking tool can hack computers so you hack the computer in the room. Doing so informs you that you can now control the pitch of the aircraft. You adjust the pitch thus moving the box. Then you use your hacking device to lock the metal box in place so
that it won't move back to covering the access point when you readjust the aircraft pitch.

If that sounds exhausting to you, prepare to be very exhausted by the time you finish Batman Arkham Knight. If, instead you are a fan of that type of play in your adventures then you will be in for a treat. Regardless of my personal beef with the formula, I can easily admit that all the puzzles I encountered were intuitive and well designed. 

For Builders who enjoy leveling and customizing their characters... 

Batman Arkham Knight's leveling system has what I call the Mass Effect Syndrome. Specifically, leveling never made me feel much stronger or superior to the evolving challenges. Likewise, I never ran into any challenges that made me feel the need for sidequesting to get more XP in order to level to overcome them. In other words, leveling was on autopilot. The game didn't really need it. I find more and more games seem to add leveling systems for their skinner box addictive qualities than to add any real engagement value to the player experience.

Perhaps I would have felt differently about the system had I played on a harder difficulty. There are several aspects of Batman and his Batmobile that you can upgrade. So if you find joy simply in dumping earned points to buy better armor and faster reloading weapons, then you'll have quite a bit to enjoy here. Plus, leveling does at least give you access to some really cool combat moves that you couldn't otherwise.

For Explorers who love to search and discover new things...

Batman Arkham Knight is a sandbox. But it's a sandbox at an abandoned playground with dried up sand. After completing a handful of the side missions and beating up a few of the inner city gang patrols, I was bored. Gotham is dark, it's rainy, and outside of trophies or story completion I found no reason to spend more time exploring her than the game required.

In The End

Batman Arkham Knight is another AAA game that suffers from Hollywood inferiority complex. It's by no means a bad game. I'd argue that it's a good game I'd recommend to fans of its story-driven, puzzely action formula.


Author's Disclosure: I conducted this review with a review copy of Batman Arkham Knight for the PS4 provided by Warner Bros.

Batman: Arkham Knight Voice Cast Revealed Mon, 11 May 2015 20:15:08 -0400 Charly Mottet

Warner Bros. Interactive Entertainment and DC Entertainment revealed on May 7th the voice actors behind the biggest characters of Batman: Arkham Knight.

Some have not changed since the first two games - Kevin Conroy is coming back as the Batman, Tara Strong will be Harley Quinn, Nolan North is the voice of The Penguin and Troy Baker will be voicing Two-Face. 

New voices will be heard in Batman: Arkham Knight, among which fans of AMC's Breaking Bad and/or Better Call Saul will be able to recognize Jonathan Banks' voice behind Commissioner James Gordon. Twilight saga actress Ashley Greene will be voicing Barbara Gordon, the police commissioner's daughter. John Noble from Sleepy Hollow and Fringe is Scarecrow, and Scott Porter from Hart of Dixie is voicing Nightwing. 

The actor who will be voicing Batman's main nemesis, The Arkham Knight, has yet to be revealed.

Who is Batgirl?

We have announced the release of the DLC allowing gamers to play as Batgirl, but people keep asking about her character, and who is behind it. To answer the question, game director Sefton Hill tweeted: 

The Dark Knight's adventure continues June 23rd on PlayStation 4, Xbox One and PC