Ninja Theory Tagged Articles RSS Feed | GameSkinny.com Ninja Theory RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Hellblade: Senua’s Sacrifice Fights On with Development Underway https://www.gameskinny.com/j2d05/hellblade-senuas-sacrifice-fights-on-with-development-underway https://www.gameskinny.com/j2d05/hellblade-senuas-sacrifice-fights-on-with-development-underway Tue, 07 Jun 2016 07:31:13 -0400 Melissa Crawford

“Nuance” is the term the development team uses when describing the philosophy behind the combat the player will be working with while playing Hellblade: Senua’s Sacrifice. This reflects their desire to create a more focused game, which entails a war-painted woman dancing in and out of combat and expertly slicing up the far more physically strong Viking foes she encounters.

Senua, the game’s deadly heroine, dashes and dives just as much as she hacks and slashes with the game’s focus on using “speed and technical skill” to overcome combative ordeals. True to Ninja Theory’s form, the developer of titles such as Devil May Cry and Heavenly Sword, players looking for the opportunity to gut n’ cut their way through a hellish underworld of horrific baddies will be coming to the right place with Hellblade: Senua’s Sacrifice.  The developer's nuance-centric approach leads to another asset of the combat in development: the importance of audio.

Players will need to keep their ears as sharp as their sword when in the middle of an all-out battle to the death with a crowd of these Viking abominations.

Fighting an enemy straight on? Worried about getting flanked? Well, keep your ears open and you should be able to hear a telltale battle cry of an oncoming, offscreen enemy ready to take you out. If you’re quick enough, you’ll be able to duck your way out of the swing and continue on with the fight unscathed. Being able to see the battle damage as you inflict it is part of Ninja Theory’s attempt to keep any and all HUD assets to a minimum and to present significant audio and visual aspects.

You can check out more of the game’s art, design, and progress at the official site.

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Hellblade in-development gameplay released by Ninja Theory https://www.gameskinny.com/8j5ky/hellblade-in-development-gameplay-released-by-ninja-theory https://www.gameskinny.com/8j5ky/hellblade-in-development-gameplay-released-by-ninja-theory Mon, 10 Aug 2015 20:58:21 -0400 Samantha Wright

Ninja Theory released a high-quality version of the in-development gameplay snippets for Hellblade that have recently been circling the Internet. 

Hellblade is Ninja Theory’s latest project and, as of yet, has no release date. The game has been announced for both PC and PlayStation 4. 

Hellblade has recently received a lot of publicity for incorporating mental illness into the main character Senua. The game is meant to portray such illnesses accurately instead of the villainy and mayhem usually associated with them in typically evil characters. In an interview conducted by Cultured Vultures with Dominic Matthews, project development manager at Ninja Theory, Matthews stated that they wanted to portray Senua’s mental illness as a personal experience since each person’s struggle with mental illness varies. The story is set around the trauma and violence Senua has to deal with after she is the sole survivor of the Viking invasion of the Pictish Celts. 

However, despite the game still being in early stages of development, there are mixed reviews from fans. 

One YouTube commenter detailed a strong disliking for the gameplay:

“Combat looks terrible, like it’s some tablet game. Nowhere near as good as previous Ninja Theory games. Also, will the whole game be as this? A narrow corridor? Sorry devs. I had high hopes but this showcase didn’t impress me at all. I was bored with the footage before it even ended.” -Oleg Chebeneev

Though others are saying it looks very good for being in development:

“Great sense of atmosphere. Still needs a lot of polish, but I imagine that’s the point of it still being in development.” -aresdotexe

Fans will just have to wait and see what happens with the finished game.

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DmC: Devil May Cry Definitive Edition is an Unneeded Re-Release https://www.gameskinny.com/xnt4c/dmc-devil-may-cry-definitive-edition-is-an-unneeded-re-release https://www.gameskinny.com/xnt4c/dmc-devil-may-cry-definitive-edition-is-an-unneeded-re-release Wed, 18 Mar 2015 17:23:03 -0400 Stan Rezaee

DmC: Devil May Cry created such friction with the community that mentioning its very name erupts into a civil war among gamers. So one has to wonder what is Capcom thinking by re-releasing one of the most polarizing games on Next-Gen consoles.

If Capcom was planning to reclaim some lost revenue or hoping that gamers had forgotten about how one of their most iconic games was bastardized, then re-realsing DmC: Devil May Cry has to be their worst idea since Resident Evil 6.

It has almost been two years since the game was originally released and the only demographic that will easily forget a grave injustice like that are midterm and undecided voters. 

This reboot takes players to a world were humanity is secretly ruled by demons who keep the population dumb with mindless entertainment and enslaved through debt. Dante is an outcast who is guided by Virgil in unlocking his origins and mastering his powers. After learing the truth, he joins the rebellion to free humanity from the gripe of Mundus tyranny.

The only redeeming aspect of the game is the story which tries its best to be deep and insightful. Combining the elements of both The Matrix and V for Vendetta, this modern retelling of The Inferno has Dante battle his ways through the Nine circles of modern society.  

Yet the story is not enough to make-up for everything that is wrong with this remake.

Like most icons that were redesigned for the Seventh Generation era, Ninja Theory dumbed down the core gameplay in attempt to appeal to casual gamers. The gameplay elements that made Devil May Cry an icon back in the day were lost and in its place is a generic hack & slash setup that offered nothing unique. There is nothing in the gameplay that makes it standout from other hack & slash titles except for the a title that tricks the audience into thinking they are about to play a legitimate Devil May Cry game.

Next is the fact that one of gaming's iconic characters has now become one of the most unbearable brats. Despite what a few casual gamers in the media like to think, it has nothing to do with Dante's hair.

The original Dante was the type of demon hunter that gamers could connect with or admire. He was a character that gamers could both connect with and respect. He could easily be described as what Han Solo would be like if he were a demon hunter. With this character came a unique sense of humor that brought a sense of light to this dark hero. 

This rendition of Dante has lost all the characteristics that gamers loved about the original while being the concept of what a 13 year-old would define as "badass". To make matters worst is that there is nothing about this Dante that is likable as he is just an obnoxious brat. In the end, this rendition of Dante is not only a great insult to the original character but an injustice to the legacy of Dante Alighieri. 

DmC: Devil May Cry could have been a good hack & slash if it didn't pretend to be a Devil May Cry game with an unlikable hero. In the end Capcom should just go back to drawing board and try again rather than forcing this new rendition of an icon on a dissatisfied audience. 

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PS4 "Exclusive" Hellblade Also Coming to PC https://www.gameskinny.com/uwtzb/ps4-exclusive-hellblade-also-coming-to-pc https://www.gameskinny.com/uwtzb/ps4-exclusive-hellblade-also-coming-to-pc Mon, 12 Jan 2015 09:52:44 -0500 Akeem Favor

While at first believed to be a PS4 exclusive, Ninja Theory’s Hellblade has been announced for a PC release as well.

In a recent interview with PC Gamer, Creative Chief and Ninja Theory co-founder Tameem Antoniades acknowledged that PC offered a greater level of freedom:

“We’re looking at everything we do on this project and figuring out better ways of doing things compared to how the traditional AAA console model works. And consoles are following suit with PC, but I think they’re years behind what things like Steam are doing. If we want to do an open beta right now, it’s a little bit trickier to do that than on PC.

Playtesting is a huge thing for us. Usability testing, getting people hands-on to try things out, get feedback, then roll that back in and improve the game... it’s always been essential for us to do that. Not every publisher has let us, because of the secrecy that goes into consoles and publisher-based businesses. As an independent we have the freedom to do that.”

The studio is seeking to make the game sustainable on PC by possibly including 4K resolution and mod support.

What is Hellblade?

Ninja Theory, the same developer responsible for Enslaved: Odyssey to the WestHeavenly Sword, and DmC: Devil May Cry prides itself on uniting combat, character stories, and a unique artistic vision and plans to bring all three elements to Hellblade

Hellblade will feature a female protagonist, Senua, who Tameem has describes as a character of “intense realism, beauty, anger, and history.”

Hellblade will feature a female protagonist, Senua, who Tameem has describes as a character of “intense realism, beauty, anger, and history.”

While in-depth details about the game are scarce, the development diaries reveal that the game takes place in Helheim, the underworld of Norse mythology, and is inspired by Celtic and Norse history and traditions.

In-game combat is focused around a "hardcore battle system, one that is entirely skill-based" in which controls are intended to be fast and simple yet maintain "endless nuance" in the way you play the game. 

Although Hellblade is still in development, it is already shaping up to be a unique game worth watching.

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Hellblade Announced for PS4 https://www.gameskinny.com/xfj65/hellblade-announced-for-ps4 https://www.gameskinny.com/xfj65/hellblade-announced-for-ps4 Tue, 12 Aug 2014 10:59:26 -0400 Travis McGee

Developer Ninja Theory, best known for DMC, announced with a teaser at the Sony Gamescom 2014 press conference that they've begun work on a new independent game project titled Hellblade that will debut on the PS4. According to the developer's Twitter Account, Hellblade "feels and looks AAA." However, the developers also promise that the game will "be smaller, lower priced, and delivered independently."

Ninja Theory has more than one big hit title under their belt thus far with DMC, Enslaved, and Heavenly Sword, but the developer teamed up with big-name producers Capcom, Namco Bandai, and Sony respectively for those titles. Hellblade will be their first truly independent game, and judging from the trailer it is looking amazing already.

With the announcement trailer of Hellblade, fans should wonder what kind of similarities - if any - we will see between the apparent female protagonist and Nariko from Heavenly Sword.

While Hellblade was first announced during the Sony press conference, Ninja Theory has confirmed that it won't be a PS4 exclusive. They may be trying something new with Hellblade and independent publishing, but the announcement that the game will not be an exclusive suggests Ninja Theory is confident the game will be popular enough to warrant and multiple console release.

If the trailer is anything to judge from, I think their confidence is well-placed. Prepare for the hype train with this one, because Hellblade is already looking like Ninja Theory intends to put the lessons they learned from DMC to a new action game featuring a strong female protagonist not unlike Heavenly Sword's Nariko.

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Vergil Looking Slick in DmC: Devil May Cry https://www.gameskinny.com/w3mrn/vergil-looking-slick-in-dmc-devil-may-cry https://www.gameskinny.com/w3mrn/vergil-looking-slick-in-dmc-devil-may-cry Thu, 27 Dec 2012 15:33:14 -0500 Wokendreamer

If there's one thing we can generally count on in the modern day it's that the large budget titles that come out, particularly in franchises known for their smooth animation, will look really good.  Now that we're starting to see some gameplay footage of Vergil from the upcoming DLC for DmC: Devil May Cry, it's clear that he's continuing that trend.

He's got moves.

For the most part he seems to keep to his more dedicated swordmaster style fighting, as opposed to Donte's more general, less weapon-specific fighting talents.  There are some familiar techniques in his repertoire as well as the same kind of confidence and fluidity that we've come to expect from the franchise itself.

Aside from the controversies about the game itself, my primary concern regarding the trailers for Vergil's Devil May Cry DLC revolve primarily around the actual sales pitch claims made during many of them.  Talking about leaderboards and "hour" of new gameplay sounds nice, but also extremely non-specific.  I, at least, prefer to know how much time I'm buying with my DLC.

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DmC Devil May Cry Coming to PC on Steam January 25 https://www.gameskinny.com/e9wf8/dmc-devil-may-cry-coming-to-pc-on-steam-january-25 https://www.gameskinny.com/e9wf8/dmc-devil-may-cry-coming-to-pc-on-steam-january-25 Fri, 14 Dec 2012 01:12:42 -0500 Wokendreamer

Capcom has finally confirmed a release date for DmC Devil May Cry on PC.  It will be available exclusively on Steam starting January 25, which puts the PC release at less than two weeks after the console game is available.

The PC port is being handled by the Polish team QLOC, which is the same team that handled the Polish PC ports of various games, including Bard's Tale, Resident Evil 4, Mafia 2, and Fallout: New Vegas.  Capcom also released the system requirements for the game, so be sure your machine can handle it if you're looking to pick the game up.

OS: Windows Vista®/XP, Windows 7, Windows 8
Processor: AMD Athlon™ X2 2.8 Ghz or better,
Intel® Core™2 Duo 2.4 Ghz or better
Memory: 2 GB RAM
Hard Disk Space: 8 GB free hard drive space
Video Card: ATI Radeon™ HD 3850 or better,
NVIDIA® GeForce® 8800GTS or better
DirectX®: 9.0c or greater
Sound: Standard audio device

Recommended System Requirements:
OS: Windows Vista®/XP, Windows 7, Windows 8
Processor: AMD Phenom™ II X4 3 Ghz or better,
Intel® Core™2 Quad 2.7 Ghz or better
Memory: 4 GB RAM
Hard Disk Space: 9 GB free hard drive space
Video Card: AMD Radeon™ HD 6950 or better
DirectX®: 9.0c or greater
Sound: Standard audio device

 Source

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Ninja Theory Holds Q & A That Skips the A https://www.gameskinny.com/ia4qo/ninja-theory-holds-q-a-that-skips-the-a https://www.gameskinny.com/ia4qo/ninja-theory-holds-q-a-that-skips-the-a Wed, 12 Dec 2012 20:04:44 -0500 Wokendreamer

The soon-to-come Devil May Cry reboot has been the subject of a very great deal of controversy, with critics appearing from all sides to attack the various creative choices made by Ninja Theory and the directions they are taking the beloved franchise.  It isn't surprising that the developers would want to alleviate as many of these concerns as possible right before the game's release, so the decision to hold a live Q & A session on the official forums with Dom Matthews (one of the game's developers).

The answers...

While obviously he wouldn't be able to answer all of the questions asked of him, what seems most worrisome are some of the questions that he did answer.  While being generally forthcoming about information regarding soundtracks and concept art, Dom was significantly less informative regarding many of the questions people had about gameplay issues, including comments about bugs with collision issues between enemies and the stages.

We have put a lot of QA into game, but no game is perfect. We've made best efforts to minimise collision issues and I'm confident these issues are few and far between.

Taking the time to answer questions is a positive thing.  It shows that Ninja Theory does care what people think of their upcoming game and about them, but it's a bad sign when there are so many questions about the gameplay that go either unanswered or downplayed as issues, and it seems to me as exhibiting poor class to tell someone that the issue they are having is rarer than they make it sound.

One can hope it was just a developer being bad with words, but given the rocky journey Devil May Cry has taken to production, I wouldn't count on it.

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