Ninja Tagged Articles RSS Feed | Ninja RSS Feed on en Launch Media Network 5 Classes We Want to See in Future For Honor Updates Thu, 02 Mar 2017 08:00:02 -0500 Rob Kershaw


Since For Honor isn't particularly bothered about historical chronology, we'd surmise that it probably doesn't care a great deal about historical accuracy either. With that in mind, why not introduce the Amazons?


They're the greatest tribe of warrior women who never lived, a myth founded on tales of Scythian females buried with weapons which potentially influenced Greek legends, and then perpetuated to the present day. There's no actual evidence they existed, as much as Xena: Warrior Princess would try and convince you otherwise.


But if they had, wouldn't it be great to see an all-female faction in For Honor, showing the testosterone-heavy title how fighting should be done?


Let us know in the comments which historical warrior groups you'd love to see added to future For Honor updates!


As far as warriors go, none have been more successful at conquering the world than the Mongols. They controlled more territory and have won more battles than any other faction in the history of civilization. They also defeated Russia in winter, a feat that could have changed history had it been repeated by the Germans in World War 2.


But they were also a truly organized war machine with incredible martial acumen, and not just the barbaric horsemen they're often portrayed as. They'd definitely give the Vikings a run for their money in the landscape of For Honor.

The Immortals

You can't really have the Spartans in a game without including the Persian Immortals. Despite wearing their nicest leather underwear -- if you believe the film -- the 300 Spartans were battered by Xerxes' army, and the victors would therefore be prime For Honor material if both factions were introduced at the same time.


Wielding swords and spears and wearing scale mail, members of the Achaemenid would certainly be able to hold their own against others in Ubisoft's hack 'em up.


This Greek army didn't take any chances with its recruits, signing up kids as early as the age of five, and even abandoning those they deemed to be inferior human specimens.


Hollywood and the small screen may have glamorized them, but in reality they were a disciplined, regimented lot and would be more than capable of holding their own against the likes of crude Vikings and ponderous Knights. Perfect fodder, in other words, for inclusion in For Honor.


Ninjas make everything better -- fact. They may normally be found in the shadows, but with the variety of weapons and skills at their disposal, they could rule the battlefield. Just look at Joe Musashi: the one-man army.


Given that they were considered to be a lower caste than the Samurai, there's ample opportunity to spin that out into a tale of revenge against the elite and improve For Honor's rather lackluster campaign mode.


History should never get in the way of a good game. At least, that seems to be the mantra Ubisoft live by in For Honor, a game which mixes Samurai, Vikings and medieval Knights. These three disparate bands who -- at least according to the written word -- never met in combat at the same time.


But why stop there? There are plenty of warrior factions that can be plucked from the annals of history in order to create new classes. As For Honor expands -- and it will need to, in order to keep gamers coming back for more -- Ubisoft will need to consider adding more playable factions beyond the initial three.


To give them a helping hand, we've put together some suggestions.

RONIN releases on Steam Tue, 30 Jun 2015 20:13:27 -0400 CallSignDriver

RONIN is a 2D action platformer that looks like Gunpoint, but feels like Mark of the Ninja. Setting it apart from both of those games, RONIN relies primarily on a pause-and-plan style of turn-based action, requiring players to carefully plot out each movement, strike, and evasion in order to succeed. 

In RONIN, you follow an unnamed, motorcycle-helmet clad, katana-weilding assassin on her quest to kill five targets. If that sounds like it's the plot of Kill Bill, it's because it's the plot of Kill Bill, and I'm okay with that. From what I've seen playing the demo, the premise seems to lend well to the gameplay concept, while still allowing RONIN's heroine the room to be her own unique character.

At first, RONIN feels like it's intended to be a stealth-action game, and while stealth is an option in many circumstances, the game generally encourages players to tackle most situations head-on. As one hint screen reminded me, "Don't try to be stealthy. Just kill everyone." 

Killing enemies in RONIN is a simple task. It's staying alive that becomes the challenge, as each encounter turns into a deadly dance of calculated leaps through laser sights. While learning the game's controls, it's easy to narrowly escape one bullet, only to land directly in the path of another. Players will have to be conscious of all enemies as they systematically execute targets one by one.

As of the game's release, the user reviews for RONIN on Steam are mostly favorable--though these reviews come primarily from the game's early-access community. To try RONIN for yourself, head to Steam store and purchase the game while it's 25% off ($9.74), or download the game's demo for free.

FFXIV: E3 Reveals Rogue and Ninja Features and More Tue, 10 Jun 2014 14:08:37 -0400 GabrielKross

Many announcements were made today during the english Q&A sesion for Final Fantasy XIV. Some were expected, and one was a major bombshell. If you missed the Q&A, the high points of the session are detailed below.

"It's Like a Thief."

That's right, the bombshell, a new Class and Job announced. This Class and Job pair are not coming in the expansion as fans had predicted. Rogue and Ninja arrive with patch 2.4.

Weapon and Skill info:

Here is the breakdown of what Yoshida specified for Rogue and Ninja.


  • Dual Wield (works like Monk weapons as a single item not like Paladin's sword/shield set.)
  • Poison Skills
  • Stealth
  • Special Skills That Only Work While Stealthed


  • Dual Wield (works like Monk weapons as a single item not like Paladin's sword/shield set.)
  • Poison Skills
  • Ninjutsu
  • Hand Signs (Player controlled combinations that effect what the outcome will be. These can fail.)
  • Monster Specific Animations. (Some of the animations for Ninja differ based on the monster's you're fighting. A teaser was mentioned about Titan specifically in reference to one of the Ninja's attacks.
  • *It wasn't specified whether the Stealth and special Stealth Skills transfer to Ninja.*

When describing the Rogue the following quote is used, "It's like a Thief." Based on the descriptions of some of the skills it does indeed sound very Thief-like. There are poison attacks and a lot of mobility benefits, like reduced fall damage and a slightly faster move speed. The big reveal on the Rogue is the Stealth. Rogue will have Stealth and special actions that can only be performed in Stealth.

The Ninja Job sounds similar to what we had in Final Fantasy XI. This time it seems the Ninja is more of a DPS than a tank though. The Ninja focus was stated as using the correct poisons and hand signs for the correct situations.  Both the Ninja and the Rogue appear to have very flashy attacks that fit what you'd expect.

Yoshida has also stated that another Healer and Tank are in work for the expansion.

Shiva Promotional Poster:

This is the image used on the promotional poster.

A question was asked about why was Shiva used in the promotional poster for E3. Yoshida joked about Ramuh not being sexy enough for the poster, but then followed it up with some details about Shiva in FFXIV.

Shiva's storyline is very long and complicated, so the story starts in 2.3. While Shiva won't appear until 2.4, players will be able to learn about her in the 2.3 Patch.

Additional Points of Interest:

  • Possibility of 8-man dungeons: "We want to do all 3." Specifically meaning Solo, 4-Man and 8-Man dungeons.
  • Free Company Questing List projected for 2.4.
  • Fanfest Website coming soon with ticket purchases that could possibly include exclusive in-game items.

Be sure to follow Square Enix Presents on YouTube for more FFXIV and Square Enix news.

Mark of the Ninja: Stealthy Ninja Action! Sun, 18 Aug 2013 14:42:42 -0400 Dallas Ward

Stealth games can be tricky business. If you aren't careful, you end up with a game like Dark: full of good ideas, but ultimately doomed to mediocrity by its shortcomings. On the other hand, when things go right, you get Mark of the Ninja, a game by developer Klei Entertainment (Don't Starve, Torchlight 2).


An evil corporation run by a villainous mastermind has attacked your ninja clan. You have been chosen to receive a mystical tattoo that grants you powers beyond the skills of normal ninja. Unfortunately, the tattoo will drive you insane over time. It is your mission to take revenge for your clan before the tattoo makes you lose your mind.


Mark of the Ninja is an absolutely beautiful game. Even in this age of amazing computer generated graphics, nothing beats a beautifully drawn 2D game. The animations are fantastic as well. Movement, jumping, and fighting animations are incredibly smooth.

The sound design is quite good as well. The music is very much the definition of ambient background music. It's unlikely you will ever actively be listening to the soundtrack during the game, but it does a very good job of filling the silence while not drowning out the other sound effects.

The level design is creative and interesting. Most of the time you will be traversing rooftops or office buildings. The enemy placement clearly has thought behind it and each situation has a few different ways you can avoid or stealth kill the guards.


Mark of the Ninja is a 2D stealth game through and through. As a master ninja, you will be sneaking through each level, using your ninja skills to climb walls, sneak through air ducts, avoid laser trip wires, and traverse other obstacles. Levels are littered with guards on patrol and security systems that you must either avoid or eliminate.

In order to remain stealthy, you will have to understand how light and sound work in Mark of the Ninja. In the shadows, you are invisible to guards, but if you step into the light, it is very easy for guards to see you, even from a long distance. Sound is represented by circular waves that emanate radially from the source of the sound. For example, if you sprint, each of your footsteps will create large circles of sound. If those circles overlap with a guard, they will hear the noise and come to investigate.

Stealth is not your only tool for dealing with the guards. You are armed with various ninja tools to help you accomplish your mission. You have a sword you can use to kill guards (though you do get less points for killing guards than sneaking past them). You are also armed with limited-use tools like kunai, smoke bombs, and noise makers. These extra tools are limited, but they can be used to manipulate the environment as you need. For example, you can use a kunai to destroy the fuse box powering a laser trip wire or a noise maker to distract a guard.

Enemy types are well varied, including burly guards with flares and riot shields, snipers, and dogs that can sniff you out, even if they can't see you.

At the end of each level you will be rewarded with honor points based on how well you did. You can spend these points on upgrades to yourself, upgrades to your weapons, or new stealth kills or abilities.


Mark of the Ninja is a well made stealth game with simple, but well fleshed out mechanics. The difficulty is not so high that someone new to stealth games would be lost, but can be raised for those of us who really want a challenge. There is also a new game plus for those who really want to test their ninja skills. Enemy types are well varied, including burly guards with flares and riot shields, snipers, and dogs that can sniff you out, even if they can't see you.

I didn't run into too many problems with the game. There were occasionally times where I had trouble dropping over a ledge and grabbing the wall because there was a floor vent above my head. Each time I would try to drop down, I would jump up out of the vent instead, but this is a minor issue. It only happened twice through the whole game.

Mark of the Ninja is available on Steam for PC and on Xbox 360.

Swift as a Snake, Silent as a Shadow [GW2 Fashion] Tue, 16 Jul 2013 21:02:27 -0400 <Snakeshadow>

Name: Snakeshadow

  • Human
  • Thief
  • Member of the Order of Whispers

Style of Theme:

Fire, Demon, Ninja, Assassin, Badass, Order of Whispers

Just another day at the office.

The Snakesuit:

  • Abyss Dye main with Burgundy Dye accents
  • Whispers Mask
  • Shaman Reward Pauldrons
  • Shaman Reward Breastplate
  • Hellfire Vambraces
  • Shaman Reward Legguards
  • Shaman Reward Greaves
  • Dragon's Jade Needler
  • Rox's Quiver

"Red and black, death you lack; yellow and red, you are dead; black and white, say good night;"

The Snake Hungers.

Modding Could Be Coming to Saints Row IV Mon, 17 Jun 2013 17:58:04 -0400 Aneudys Tejeda

Can Saints Row get any crazier?

The answer is pointing towards yes.

Saints Row games don't "officially" support modding but that hasn't stopped some hardcore fans from cracking the files making their own. After all, does Saints Row really need modding? The game is already ridiculous and crazy not to mention you're super- powered and have dildo bats. Now things are about to get a hell of a lot crazier and a lot easier. Developer Deep Silver Volition, who is giving its support to the modding community, is proving a package containing “documentation, file formats, tools, and more”, which will go towards creating “what is essentially a full sdk” for Saints Row: The Third. But this is just the beginning. Even better is the suggestion that this is a “test run” for a similar set of tools for the upcoming Saints Row IV.

Here is the full quote from Idol Ninja, an avid Saints row modder, explaining more.

Jeff Thompson, the Studio Director of Programming at Volition, is putting together a package for us containing documentation, file formats, tools, and more on the Saints Row: The Third engine. Myself, Minimaul, and gibbed will be working closely with Jeff over the coming months to use this information to create a robust set of modding tools to supplement our existing ones and creating what is essentially a full sdk for the game! But, that’s not all! Saints Row: The Third is only the beginning! Jeff has confirmed that he will also be digging up all the Saints Row 2 info that he can so we can do the same for it as well, and that this undertaking is actually a “test run” for Saints Row IV.

People will be able to create and offer new clothing, new vehicles, new guns, new npcs, new missions, and even new world! This has the ability to greatly extend the life of the series and enhance the Saints Row games in ways we have never seen.


3 New Free-to-Play Games for PS4 Confirmed Wed, 05 Jun 2013 18:42:31 -0400 Aneudys Tejeda

Just days away from E3 and news is already being shared about new games planned to be released.

Sony Online Entertainment has confirmed with that three games will be making their way to the PS4 this year. DC Universe Online fans need not worry; your hours of dedicated play time will not be lost as this super-hero MMO will be one of the games coming to the PS4.

When it was announced that the PS4 would not be backwards-compatible and you would not be able to download current Playstation network games, DC Universe Online players were frustrated. Now a sigh of relief sweeps the internet as players have their answer.

Also coming is Planetside 2. The game is a First Person Shooter MMO currently available on PC. However there is no official release date on when these 2 titles will be out other than that it will be within this year and they will be free-to-play on the new system.

The third and possibly the most popular game confirmed is Warframe. This space ninja co-operative game will launch alongside the PS4 and will follow the same free-to-play microtransaction formula it currently does on the PC.

Digital Extremes, the development studio behind the Unreal series, Dark Sector and The Darkness II, will be in charge of the PS4 and PC versions of Warframe. IGN spoke with Steve Sinclair, the game’s creative director, to get an idea of what the game is about. Sinclair states:

"it’s like Mass Effect meets Ninja Gaiden, what with its emphasis on space and… well… ninjas. It’s a big, messy space ninja game.”

Sinclair also went on to hint that the DualShock 4’s special functionality, including the touch pad, will play a big role in the game.

Warframe is an intense third-person action game with a deep collection system, and will even come with new monthly content and an app for both iOS and Android. You can also go to the website now and play the Beta version.