Nintendo 3ds Tagged Articles RSS Feed | Nintendo 3ds RSS Feed on en Launch Media Network Yo-Kai Watch Blasters Heads West in September Thu, 28 Jun 2018 13:38:21 -0400 Erroll Maas

Nintendo and Level-5 have announced that Yo-Kai Watch Blasters: Red Cat Corps and Yo-Kai Watch Blasters: White Dog Squad will launch for the Nintendo 3DS in North America and Europe on September 7.

Yo-Kai Watch Blasters -- known as Yokai Watch Busters in Japan-- originally released in Japan on July 11, 2015. Blasters is an action RPG and an expanded version of the Oni Blasters game introduced in Yo-Kai Watch 2, where up to four players play as Yo-Kai and team up to defeat enemy Yo-Kai and bosses and complete missions. Completing missions will reward players with helpful items to use.

Each version of Yo-Kai Watch Blasters will have over 400 different Yo-Kai, missions, and bosses, and players will be able to trade between them. Special Yo-Kai Komajiro S, Jibanyan S, and Komasan S can also be received from linking the save data from Yo-Kai Watch 2: Psychic Specters, Yo-Kai Watch 2: Bony Spirits, and Yo-Kai Watch 2: Fleshy Souls respectively.

Stay tuned to GameSkinny for more news and information on both Yo-Kai Watch Blasters: Red Cat Corps and Yo-Kai Watch Blasters: White Dog Squad as it develops. 

A Look Back at the 3DS's Best RPGs Mon, 05 Feb 2018 10:24:40 -0500 wlkrjesse


The 3DS has provided us with many fantastic RPG's, frankly too many to list, but these are a few of the real standouts. While the Switch is the best of both worlds, if any of these games have grabbed your interest feel free to dust off your 3DS and pick up a few. They're all relatively inexpensive at this point and can provide you an entry into a franchise you never even knew you loved. Like Shin Megami Tensei.

Did I miss one of your favorites? Do you want to tell me about how Monster Hunter isn't an RPG? Leave a comment and let me know!

Shin Megami Tensei IV 

Price: $19.99


Buy it on: Amazon


It's not easy to get people on board the Megaten train even with the success of Persona, and understandably so as the older SMT games can seem outdated. If you've ever had the slightest bit of curiosity about the older SMT games, or you're a Persona fan and want to cover some bases, Shin Megami Tensei IV is your best way to have a foot in each world.

The first thing that will hit newcomers to the series is the difficulty. While not one of the hardest Atlus titles Shin Megami Tensei is certainly not a like a stroll through the park and is a big step up from Persona in terms of difficulty. You can't stop and smell the roses in SMT4, and while a lower difficulty setting is available you're still well within range to get bopped if you aren't playing smart. 

The second thing you'll notice is the ideal SMT/Persona gameplay. I'm a big fan of the enemy weakness exploitation featured in Atlus games and that's here in full force as is something called the "Smirk" system. This system gives  you the chance to do even more damage after an effective attack. Of course, you also have full access to your typical SMT fair; negotiating, fusing, and creating your own party is still very much the name of the game. Stepping in with a more traditional Megaten feel are battles that you often can not escape from or bypass by juking on the overmap. There will be plenty of times where you have to fight it out, and things can get unexpectedly hairy.

As you'd imagine, the story is phenomenal and one of the game's strong suits, but it does take a darker path than some of the installments in the Persona franchise. I think it's all the much better for it, but if you're looking for a story about plucky high schoolers maybe you should stay away. The feudal Japanese system mixed with medieval Europe theme works wonderfully, and the music is as intoxicating as is tradition for a Megaten game.

What makes this such a truly fantastic title is the scope of the whole thing. You really do get your money's worth with this game as it lasts around 40 hours for the story alone. While also featuring cutscenes that could be mistaken for a RPG console release. The entire game is fully voice acted, complete with fully realized 3D environments and a surprisingly mature story for a handheld RPG. This is the closest you'll get to a full blown SMT game without dipping over into some of the less friendly titles. If you've ever had a small interest in the franchise, SMT is where you should begin.

The Legend of Zelda: A Link Between Worlds

Price: $18.95


Buy it on: Amazon


Another entry some may dispute as a role-playing game, but it's just too damn good to leave off the list. The Legend of Zelda: A Link to the Past is the best Zelda game ever made. We know this. The Legend of Zelda: A Link Between Worlds is its true sequel, and at times is close to grabbing the crown. 

While The Legend of Zelda: Breath of the Wild was widely revered, some fans still pined for a traditional Zelda experience. Understandably so, but the traditional Zelda formula is, to be blunt, stale. This is where A Link Between Worlds shines. The freedom to approach the dungeons in any way you choose and to rent items instead of having to tackle the dungeons in a specific manner to complete the game was a welcome addition to the series. Being able to lift that oppressing weight from a long entrenched franchise, that was frankly threatening to go belly up, made A Link Between Worlds a turning point for the franchise.

The unique wall merging mechanic is something that works better than it has any right to. It is an oxymoronical gimmick that you're always expecting to lose its luster, but at the very worst becomes adequate. If you haven't played A Link to the Past, or you're missing a more button down Zelda experience, A Link Between Worlds is absolutely mandatory.

Monster Hunter 4 Ultimate

Price: $39.99


Buy it on: Amazon


Monster Hunter is a commitment. When you choose to play this game, you're willingly signing part of your life over to Capcom. No one plays Monster Hunter just once. Not even you. Monster Hunter 4 is your gateway drug to a fantastic gaming series.

Some people might say Monster Hunter is not an RPG. I don't think so. If anything it's a simulation game with RPG elements. You are THE monster hunter, and that's what you're going to do. Go out, kill monsters, harvest their rich tasty courage and then return to base to craft or purchase your eternal rewards. Sounds boring on paper, but something about it is so much greater than the sum of its parts.

Monster Hunter 4 Ultimate is not the best Monster Hunter on the system. I'd say that honor is reserved for Generations; mostly due to the addition of holding a button to gather instead of having to press it repeatedly. However, Monster Hunter 4 Ultimate does a phenomenal job of introducing newer players to this imposing franchise. If you're not quite sure if Monster Hunter World is for you; are afraid of the price tag, or don't own a PS4/PC than this is where you should start. Also the blacksmith is named The Man so, come on. Live a little.

Pokémon Ultra Sun and Moon

Price: $30


Buy it on: Amazon


Though to be fair, you can get any of them. X, Y, Sun, Moon, whatever; you can even go Omega Ruby and Alpha Sapphire if that's how you do your business. There's nothing that fits what people want out of an RPG on their DS better than a Pokémon game. You can spend as much or as little time on a Pokémon game, but chances are if you bought it you know what you're getting into.

However, I personally think Pokémon design has entered something of a renaissance with Pokemon: Sun and Pokemon: Moon and because of this it is my personal recommendation. You can see some really fantastic Pokémon designs slowly gaining traction with X and Y: featuring the likes of Klefki, Aegislash and Hawlucha who were all interesting left turns, but once Sun and Moon came out there seemed to be a full blown wiping of the slate. 

Almost every entry in Sun and Moon is a banger. All the starters are fantastic Popplio is underrated and often hated like every genius of their generation, Mimikyu has the perfect amount of self awareness to still be charming and a little creepy. Palossand continues the theme of making cool inanmiate objects into Pokémon while Wishiwashi is an interesting take on Pokémon with multiple forms, the list goes on. It's one of the most solid lineups I've seen from the franchise in an extremely long time and with the release of Ultra Sun and Ultra Moon, now is as good a time as any to jump back in.

Bravely Default

Price: $44.94


Buy it on: Amazon


Square Enix is a veteran in the RPG circuit, and has had their fair share of impressive portable releases. Crisis CoreFinal Fantasy Tactics Advanced and a myriad of Final Fantasy re-releases have all made their way onto modern handhelds, and rank from nostalgic to excellent.  

Born as a spiritual successor to the spin off game Final Fantasy: The 4 Heroes of Light, Bravely Default hits the mark through a charming blend of old school nostalgia and modern sensibilities. Metro referred to it as "the best Final Fantasy game that never was," and they aren't alone. Bravely Default has been praised for an overall phenomenal localization, presentation, music and everything else, but I think the real draw to the game is  through the combat. 

Turn based RPG's have an issue with keeping the gameplay loop engaging, and Bravely Default takes a unique approach. In combat you're able to forgo your current turn, but then use that same turn again in the future. This alone makes the game worth checking out for RPG fans. If you're a fan of other Square Enix games and are looking for one with a gameplay twist while familiar elements of the RPG genre are not just kept intact, but enhanced than I highly recommend Bravely Default.


RPGs and portable consoles are a match made in heaven. You can whittle away at a massive game bit by bit when you have some free time, so it simultaneously stretches an already long game out to cover plenty of time and you don't get too burnt out on it. With this in mind, it's no wonder that the 3DS has given way to some of the most addictive role-playing games in recent memory. Here are a few of the best.

Physical Copy of Minecraft 3DS Edition Gets a Retail Release Date in the US Sat, 28 Oct 2017 23:22:51 -0400 Brandon Janeway

Nintendo of America announced on Twitter that the physical copy of Minecraft: New Nintendo 3DS Edition will be released on November 10th. The tweet also included a image of the physical cover box. 

The game is already out digitally on the New Nintendo 3DS. The 3DS version of Minecraft allows players to access Creative and Survival modes, while also allowing access to skin packs, texture packs, and more. The 3DS version of the game utilizes the 3DS touch screen which offers a variety of functions like viewing the map, crafting items or checking your inventory. Players can also choose to play the game using the 3DS physical or touch controls. 

A Switch edition of Minecraft is also expected to be on its way, but Nintendo has offered no updates on this project. 

Is a hard copy of Minecraft for the 3DS tempting? Let us know in the comments, and stay tuned to GameSkinny for more Minecraft news. 

Pokemon Ultra Sun and Ultra Moon: Pre-Order Buying Guide Sat, 09 Sep 2017 20:44:33 -0400 Jeffrey Rousseau

On November 17, Pokemon Ultra Sun and Ultra Moon will be released for the Nintendo 3DS. Following its reveal earlier this summer during a Nintendo Direct, the series director confirmed that these enhanced ports are set in the same world as the original Pokemon Sun and Moon, but will feature an alternate story.

Right now, the story details are very hush hush. What we do know, howeve,r is that new forms have been found for certain creatures, and new Pokemon have been added to both titles. Players will also face more challenges as well.

There are three different versions of the game for fans to pre-order. Each edition has its own set of special set of perks and so forth. In this quick guide, we'll go over all the editions that you can pick up and what you'll get for pre-ordering them before launch day.

Veteran Trainer's Dual Pack

Price: $79.99

The Veteran Trainer's Dual Pack is a set for the more experienced players and longtime fans. This pre-order edition will include:

  • A copy of Pokémon Ultra Sun and Pokémon Ultra Moon
  • Sixteen art cards featuring various Pokemon
  • A download code for 200 additional Poke Balls

This edition is available via Gamestop, Best Buy, Toy R Us, and Walmart.

Pokémon Ultra Sun and Ultra Moon Steelbook Dual Pack

Price: $79.99 

This collectible set is one for big Pokémon fans. It's the go-to edition if you want to have the whole Ultra Sun and Ultra Moon experience. This pre-order edition will include:

  • Pokemon Ultra Sun and Ultra Moon base games
  • Collectible Steelbook case that features two new Pokemon forms resembling Legendary Pokémon Solgaleo and Lunala

This pack is an exclusive that's only available through Amazon.

Pokémon Ultra Sun Video Game with Mystery Gift
Platforms: Nintendo 3DS
Price: $39.99

Now, if you pre-order either title you will receive a mystery gift on release date. The catch (sorry), is that you'll have to preorder it at the Pokémon Center. The gift is one of three keychain plushies of Rowlet, Litten, and or Popplio. These items are limited and completely random at pick up.

Be mindful that this is an exclusive with the Pokémon Center, located in New York.

Standard Edition

Platform: Nintendo 3DS

Price: 39.99

This is the vanilla version of the game. It of course includes the game and no extras of any kind. The standard edition can be purchased at nearly all retailers in-store and online.

These are all the pre-order bonuses and editions of the game that you can find. Maybe you have your eye a steelbook? Maybe you're interested in the plushies. Maybe you just want the standard edition? Let's us know in the comments below. 

Fantasy Life: The Review Fri, 27 Jan 2017 11:00:02 -0500 freyjmae

I have really enjoyed playing Fantasy Life. And having just unlocked the Origin Island DLC gameplay (you had to be level 50 to start it) I'm really enjoying that too. The DLC introduces new characters, locations and quests, and only cost a small price (£7.19/$10.99AU.)

One of the reasons why the game is so good is due to the fact that there is so much to do -- gameplay, quests, sidequests etc --  meaning you can carry on enjoying the game for a long time. There are also so many different ways to play as you can focus on one career or many. The game was everything I expected and more, the perfect amount of challenge, requiring you to have to build up before you can defeat certain monsters, etc. By this I mean it takes time, strategy (and maybe a few attempts) to beat certain bosses. You have to take the time to earn XP.

I found this game to be very similar to Dragon Quest (one of my absolute favourites), only better. The reason for this is that in Dragon Quest you are only able to be a fighter, and maybe make a few potions or amour. This means that if you want that super powerful sword you will have to save up. In Fantasy Life all you need to do is gather the materials to make your own weapons. It is very easy to make money as you can sell what you make -- again another reason why I like this game.

The Gameplay

The 12 career paths are: Paladin, Mercenary, Chef, Hunter, Tailor, Magician, Alchemist, Carpenter, Blacksmith, Angler, Woodcutter, and Miner. You start as a Fledgling in all of these careers when you do the tutorial quest.  The goal is to achieve 'God' status. This is done by speaking to Divinus once you have achieved 'Legend' status in a specific career (providing you have bought the Origin Island DLC.) This does lead to one of the few problems with the game. You can only use certain weapons with specific careers. (You speak to a guild master to change career.)

As a Paladin you are one of the guards or protectors of Castele (where you live). The sort of challenges you have to complete in this career are things such as killing a certain amount of monsters, or defeating a boss.

The Mercenary career is practically the same as a Paladin (similar challenges) only you do not work for the king. The same goes for Hunters and Magicians, but using different weapons (bow and arrow/ magic staff.) 

Careers such as Tailor, Carpenter, Blacksmith, Alchemist, and Chef are all similar and involve similar gameplay. You have to make things that can be used for yourself or sold.

The last three careers; Miner, Angler, and Woodcutter, are all very similar as they have similar gameplay. You have to collect materials which can be used in other careers.

Even though there are three different types of gameplay  for the twelve careers, they all support each other. For example, the woodcutter can provide materials for the carpenter who can make a bow for the hunter.

Multiplayer Options

The game also features a multiplayer mode where you can connect via local play. However if one of you has the Origin Island DLC and the other doesn't you will not be able to play together. The same applies if you both have it but one of you has not unlocked it yet.

There is also a feature where you will find people you have met via Spotpass in your game, enabling you to speak to them and raise your friendship level. Once it has reached 100% they can give you a gift.

Graphics and Sound

I found the graphics to be pretty good as far as a 3DS game goes, it has merely basic 3D animation, however I prefer to play with 3D turned off. The music changes throughout the game, depending on what area you are in. The music fits the areas, and is usually an uplifting tune. There are also animation sounds when you attack, and for when you are crafting (eg. sewing machine sounds when you are making something with the sewing machine), this adds more life to the game, and fully immerses the player into the game.

Overall I have little to fault this game with. My only nitpick is the issue with only being able to use certain weapons in specific careers. So far I have thoroughly enjoyed it and would recommend this game to younger players starting out in RPG games.

Dragon Quest 8 Beginner Info and Tips Fri, 20 Jan 2017 08:30:52 -0500 Synzer

Dragon Quest 8 is finally available for the Nintendo 3DS. This is an enhanced version of the original game that launched for PlayStation 2 in 2004. There are several changes in this version, so check those out if you haven't already.

Even though this is an old game, there are plenty of people who haven't played the original. The updates also change how you go about the game, so this will help even veteran players.

This guide will go over everything you need to get started in Dragon Quest VIII including:

  • Basics - Important things to know if you are new to this game or series.
  • Attributes and Skills - What they are and why they are important.
  • Extra Tips - Things to keep in mind when playing through the game.


Dragon Quest 8 is a traditional turn-based JRPG. This means that you and the enemy take turns fighting in battle. During your turn you can intimidate, attack, defend, use spells, use abilities, use items, psyche up, or run away.

Intimidate can stop the enemy from attacking, but it can also fail and uses up everyone's turn.

Psyche Up will raise your Tension. This increases the damage of your next attack. You can do this multiple times, but after attacking once, Tension drops back to 0 and you deal normal damage. 

Inns and Houses of the Goddess

Inns allow you to rest and recover all of your HP and MP. You can also choose to stay overnight, or rest until evening. Some monsters are events might only appear in a certain time of day, which makes this a good way to wait for them.

Houses of the Goddess offer a variety of features:

Dragon Quest 8 house of the Goddess

  • Confession - This is how you save your game so you can continue playing later. Make sure you come here early and often.
    • You can do a quick save in the field, but this is only if you want to take a break. You will need to save at a house of the Goddess for a real save.
  • Resurrection - Revives dead party members.
  • Purification - Removes the Poison effect.
  • Benediction - Removes the Curse effect.

Besides saving, you can cure those effects with the right items. If you don't have them, the house of the Goddess is the only way.

Attributes and Skills

There are 4 main attributes in Dragon Quest 8:

  • Strength - This number is added to your weapon damage to determine how much physical damage you deal.
    • Some skills may depend on Strength.
  • Agility - Affects your turn priority. High Agility means you will most likely go first in battle.
    • It also determines how likely you are to dodge a physical attack.
  • Resilience - This is added to your equipment's defense to determine how much damage you take from physical attacks.
  • Wisdom - This determines how strong spells are and how A.I. will react if you let them fight on their own.
    • High Wisdom means that the A.I. will react to what the player does and the state of the enemies before deciding what to do.

Each character has their own set of skills they can put points into. These are mostly weapon skills, and unlock certain traits, spells, or abilities when raised to a certain level.

It is very important to think about what you put your skill point into, because you cannot change them later.

Every character has a unique skill, such as Courage for the Hero and Humanity for Yangus. Each character can also only use certain weapons and have skills for those weapon.

There will be a detailed guide on skills and skill allocation, but for now let me give you a few tips.

Dragon Quest 8 Skill Points

  • Put Points into Courage and Fisticuffs for the Hero at the beginning and use Boomerangs as your weapon.
    • No need to put skill points into Boomerangs, it is only there so you can hit multiple enemies at once.
  • Don't put points into Clubs for Yangus.
    • If you are like me, you probably started putting points in this since Yangus starts with a Club, and that's okay.
    • If you didn't put too many points in, just switch to Humanity until 16 to get Nose for Treasure, then Axes until Helm Splitter.

Fisticuffs allows you get get Thin Air at 42 skill points, which allows you to attack multiple enemies, even without a Boomerang. This is why it is a good skill for most, if not all, to have.

Extra Tips

  • Investigate everywhere and talk to everyone.
    • RPGs like this often have extra items you can find by exploring. 
    • You also might find new info, or are required to progress, by talking to people.
  • Be sure to heal between battles if health is low.
    • You never want to start a battle with low health, because you might die before you can heal. Plus it uses up a turn.
  • Don't forget you can Defend and Psyche Up.
    • Sometimes it is better to raise your attack to take out an enemy quicker, than hitting them multiple times until they die.
    • You can also save yourself from dying by defending at the right time. Some enemies only have enough MP to use powerful spells once.

That wraps up my Beginner Info and Tips for Dragon Quest 8. Let me know if you have any questions!

The Three Best Things from the Fire Emblem Direct Thu, 19 Jan 2017 04:45:45 -0500 Bryant Pereira

The Fire Emblem Nintendo Direct on Wednesday surprised fans everywhere with their big plans for the esteemed franchise. After the Nintendo Switch presentation last week, one would assume the majority of the direct would be about the recently announced Fire Emblem Warriors.

Instead, Nintendo decided to blow away fan expectations by announcing three additional Fire Emblem titles -- Fire Emblem Echoes: Shadows of Valentia for the 3DS, Fire Emblem Heroes for mobile platforms, and an untitled game for the Switch.

Other than rewarding fans with a ton of new content, here’s the three best things from the Direct.

Art and Sound


Hearing the familiar Fire Emblem melody gave me chills, and as soon as the first illustration appeared, I was already impressed. The hand-drawn art in the Fire Emblem series always stood out to me. Intelligent Systems even outsourced some of the animation for Fire Emblem: Echoes to Khara Studio, known for the Rebuild of Evangelion films. The vibrant cutscenes give the game an artistic feel found only in Japanese anime.

For a series with such an immense cast, it does an excellent job of making each character unique and shining with personality. In addition to the writing, this is done with excellent character design.

Seeing the character portraits for warriors re-drawn for Fire Emblem: Heroes was enough to sell me on the game. The attention to detail in each character makes them instantly recognizable. The chibi-style character models in the mobile game are cheesy enough to make me slightly uneasy, but the portraits absolutely make up for it.

Although Fire Emblem: Warriors was only briefly shown, it features familiar character models, and the classic battle animations the series is known for.

Fire Emblem: Echoes will also be fully voice acted, which for fans of Japanese games who enjoy hearing characters speak in English, this is big news.

Serious Fan Recognition

For a long time, Fire Emblem had a very small but loyal fanbase in the West. The series was exclusive to Japan until the 7th game, released for the Game Boy Advanced as Fire Emblem. Unfortunately, the games were never hot system sellers.

However, Fire Emblem: Awakening gave Nintendo a whole new perspective on its IP. The game sold more units than any game before it and was supposed to be the last game in the series. The success of Awakening prompted Nintendo to keep supporting its franchise.

With the Switch on the horizon, Nintendo is still releasing two Fire Emblem titles for the system that brought the series to popularity. Echoes - Shadows of Valentia is exclusive to the 3DS and Fire Emblem: Warriors will also be ported to the handheld. This is especially important because although the Switch will be Nintendo’s main focus very soon, it shows that they still care about the 3DS fans who might not switch to the new system so soon.

Echoes is especially heartfelt due to it being a remake. The game is based off Fire Emblem: Gaiden, released for the Famicom system in 1992. Nearly every Japanese Fire Emblem game has multiple fan translations, and Gaiden is generally considered the most offbeat game in the series, adding multiple features not included in later entries. Western fans have been waiting years for official releases of past Fire Emblem games.

Although Fire Emblem: Heroes is catered to a larger mass audience, Intelligent Systems made sure that its core fanbase is in control. They are giving fans the opportunity to pick which heroes from past games they want to be featured in it. This feature even includes official translations of all characters in the Japanese only games, and an official subtitle for the series’ western debut -- Fire Emblem: The Blazing Blade. Hopefully, after everyone picks Hector, we can move on to adding more beloved characters into the game.

The Bright Future of Fire Emblem

Fire Emblem has been around longer than most people think, and after seeing the recent Direct, we know it’s not going anywhere for a long time.

Releasing a mobile title isn’t meant to cater to Fire Emblem’s hardcore fans. Those fans will continue to buy new games as long as they keep coming out. However, Nintendo knows that simplifying games for mobile devices can draw new fans into their IP.

Pokemon GO was a cultural phenomenon, Super Mario Run was downloaded millions of times, and as long as people find out what Fire Emblem IS then the potential for a whole new audience is there. Out of all of Nintendo’s popular IPs, Fire Emblem is not one many people are familiar with. If fans enjoy the mobile title, then they might become interested in the more advanced games in the series.

Nintendo further expands this by branching into completely different types of games with its IP. Hyrule Warriors plays nothing like a traditional Zelda game, but it was a game that fans of either series could enjoy, and helped expand the interest in both franchises. Fire Emblem Warriors is geared to do the same and shows that the series is not exclusive to strategy RPG games.

Although not official, the titling of Echoes is suspiciously similar to Fire Emblem Fates, which had three different versions. Unlike the way Pokemon games are released, each version of Fates features its own story and unique gameplay. If Echoes is successful, it could branch off into a separate series of games based on entries previously unavailable outside of fan emulators.

Needless to say, the Fire Emblem Nintendo Direct brought a multitude of unexpected announcements, new ways to play, and one minor disappointment. I’m still waiting for the day Nintendo honors the best Fire Emblem character, Hector, with DLC for Super Smash Bros. Sadly, I’ll have to patiently wait for his debut in the inevitable Smash Bros. for Switch.

What were your favorite parts of the Nintendo Direct? Which title are you most excited about? Was there anything missing you would have liked to see? Can we please keep talking about Hector? Sound off in the comments below!

Dragon Quest VIII: Changes to the 3DS Version Which Weren't on the PS2 Tue, 10 Jan 2017 06:03:12 -0500 Synzer

Dragon Quest VIII releases soon in NA on the 3DS and people are probably wondering what's different. The graphics do look a little worse than on PS2, but they are still good. The graphics and playing on a mobile console aren't the only changes. I'm going to list all the changes and additions made to the 3DS version that was not in the original PS2 version.

Dragon Quest VIII Changes and Additions

  • No more random encounters. Enemies are seen on the field.
  • You can speed up battle animations.
  • Balanced some spells and attributes.
  • Bonus storylines and cutscenes.
  • New alternate ending.
  • New monsters for scouting.
  • New costumes for everyone.
  • 2 new dungeons available after beating the game.
  • Blue chests that respawn over time were added to the world map.
  • 2 new playable characters added: Red and Morrie.

dragon quest 8 red

  • HP and MP is now restored when you level up.
  • You get more skill points early in the game.
  • New High Speed combat mode was added.
  • Automatically get dungeon maps now. Old chests with maps now give gold.
  • Added a new SS rank for Monster Arena.
  • Added a new Photography Mode and Photography quests.
  • Alchemy is instant and more recipes were added.
  • New weapons and items.
  • New mini medals and rewards were added.

That's all for the changes and additions to the 3DS version of Dragon Quest VIII. There could be some smaller changes, so let me know if there is something missing from the list!

Dragon Quest VIII makes it's way to the 3DS on January 20 2017.

11 Things We Currently Know About Dragon Quest XI Wed, 21 Dec 2016 11:00:02 -0500 Danny21_2396

Last weekend was quite a weekend for many JRPG fans, especially for the Dragon Quest fans that have been waiting for a long while for any news regarding the latest numbered title in the franchise. We knew we'll be seeing a lot of Dragon Quest XI on Square Enix's Jump Fiesta 2017, but we probably weren't expecting the kind of news that we're getting.

If you somehow missed the news, or just want to have a place to read all of it in one go, I'll try to sum up 11 things we currently know about Dragon Quest XI.

1. We'll be playing in a world called "Rotozetasia"

Pronunciation aside, the world seemed like the Dragon Quest world we know and love. Oh, and there’s also a World Tree in the center. According to the game’s Director, Uchikawa, it will be a “vast map comparable to other Dragon Quest titles. It won’t betray your expectations.”

2. You will play a nameless Hero

There’s no confirmation if you can change the main character’s gender or class, though we're sure more details will come soon. The story begins when the hero turns 16, and in the Dragon Quest XI's world, this age has a significant meaning.

3. The game is scheduled to be release in 2017

Though, we don’t actually know when. Square Enix only said “sometime” in 2017.

4. It will be released on PS4, 3DS, and Switch

Though they didn’t mention Switch on stage, it is later confirmed that the game WILL be coming to Nintendo's newest console.

5. The 30th anniversary is a heavy focus for the developer

They will prepare some amusing recurring themes from the previous games. For example, the game world's name is a reference to Roto, the Japanese name for Erdrick, the recurring legendary hero from the series. And speaking of recurring themes...

6. Casino and Puff Puff will return

We’ll be able to bet our hard-earned money for slots, poker, and other mini games. Being released on current-gen, there will also be some special features in the game that will make use of the platform’s capability.

7. The features will be platform specific

The Nintendo 3DS version will have a StreetPass function that will “make you want to go outside.” No words have been given for the PS4 or Switch version feature set, but we’re sure to keep us updated.

8. The story will focus on the hero

In addition, the game will be similar to Dragon Quest IV in how players recruit new characters and forms a party. Fans took this news with great excitement, and who can blame them?

9. It will be a standalone RPG

We’ve known this for quite some time, but Dragon Quest XI will be an offline game, unlike Dragon Quest X.

10. The first numbered game after VIII to appear on Playstation platform

Yes, we’ve seen Dragon Quest Heroes and Builders, but as far as numbered Dragon Quest titles go, this is the first after VIII to grace a Playstation platform.

11. The key developers felt like they were making three different games

As mentioned above, each platform will have a different feature set. However, we can take the developer's comment as an indication of how different the game will look and feel on each platform. And we will be patiently waiting for the developers to spill on more details.


With promises of recurring themes and features reminiscent of older Dragon Quest titles, Dragon Quest XI promises to be a game all the fans will enjoy, old or new. What do you think about the trailer? What feature you want to see added to PS4's and Switch's version? Share your thoughts in the comment section below.

Fantasy Life: Where Casual Play Takes a Beating Tue, 06 Dec 2016 15:00:01 -0500 Ryan Friend

Creative powerhouse and Japanese publisher Level-5, developers of Dragon Quest VIII: Journey of the Cursed King and of the popular Yo-kai Watch series, have recently released Fantasy Life for the Nintendo 3DS. It's a roleplaying game that attempts to meld the crafting spirit of Runescape with a pinch of Animal Crossing.

Here’s a list of some of the game’s perks, the roses, along with some of the downfalls, the thorns.


Exploring Reveria

Fantasy Life does a great job of allowing players to explore the world of Reveria on foot or on horse. You can explore deserts, tropical beaches, an ancient ruin, damp caverns, fire caves, and there is a DLC magical tall tower equipped with tougher creatures for players who have already beaten the original game.

Home Maker

While traversing the land, Woodcutters can acquire unusual types of wood which allows them, as Carpenters, to create furniture. Players can design their own recovery room where they can also fast travel to, store quest items, place furniture, windows, change the wallpaper and keep raw materials safe. Each village has one of these rooms, but they are only available for a high price.

MMO Fervor

Players can play the game with NPCs for allies, or with others using the Nintendo 3DS' online features. Each character can be fully customized, and because of the crafting feature of the game, costumes can be vary drastically modified. In some RPGs a player can only be one class but in this game players can eventually tackle each career to get the most out of their money.

Monsters, Armor, and Skins, Oh my!

Even though at times creatures seem casual, larger monsters are no joke and will wreck a beginning player’s world. Armor upgrades definitively serve as a motivating factor to survive and help the longevity of adventuring; armor has a wide selection of skins that, when the player wears them, all look very appealing -- both graphically, and aesthetically. It is kind of entertaining to mix and match outfits depending on what tasks the player is trying to accomplish.

Reward System

After a player completes the Hero rank for each career, King Erik rewards them with a unique item or armor, which serves an excellent incentive to achieve higher ranks for each career. Level 5 truly has succeeded in providing a variety of rewards for completing each careers challenge or sub quest.


Simple Simon Dungeons

Reveria is a vast open landscape full of encounters and NPCs, yet the game’s dungeons lack depth, direction, and splendor that other JRPG titles such as Wild Arms and Final Fantasy series have to offer. In Fantasy Life there are no locked doors -- except for one area in the Ancient ruins to be fair -- zero hidden traps, or secret devices that help bring an epic dungeon to life.

Sleeping Plot

The story itself is very campy in that one of the kingdoms is threatening to use stink bombs. While this overall appeals to a youthful audience, and has very little effect on Reveria -- except that certain locations are blocked off until specific chapters are completed -- the world would seem much more immersive if villages changed appearance depending on the chapter.

Tedious Crafting System

Crafting enters the world of annoyance. What should be a fun event driven game becomes a taunting game about pressing the A-button when a circle lines up in the center, to a rapid pressing of the button, to a game about simply holding the A-button down.

After working on or accomplishing a task in the real world, the last thing a player wants to do is follow this mini-game every time they decide to craft something new; eventually players unlock the ability to speed up the process but crafting takes an extensive amount of time for the tiniest of uninteresting challenges.

While a Blacksmith can create powerful, menacing looking hammers, the player cannot use them in combat nor develop fighting techniques based around the individual career. Woodcutters cannot fight with axes, Miners cannot slice enemies with sharp pickaxes, Cooks cannot fight with fancy frying pans, and Tailors cannot weave traps with their fabric needles or use them like rapiers in a piercing fashion. The game is designed and anticipates players becoming Paladins, Hunters, Magicians, and Mercenaries to develop combat skills and techniques.

Ineffective Apparel

Even though a Tailor can craft a Tuxedo that says in description, “a classy look for more formal gatherings. Suitable even for an audience with the king.” The wearing of the Tux has no effect on the surrounding NPCs behaviors or attitudes, including that of King Erik.


Casual gamers will enjoy this whimsical romp of an RPG while the hardcore audience will be turned off by the overall campy plot. Crafting has a lot to offer but there’s always room to provide the ability to customize individual weapons by allowing changes to the hilt, size of the blade, or adding gems to the actual appearance besides just the stats. With some minor tweaks to the world, Level 5 could have easily made Fantasy Life stronger for both groups -- casual, and hardcore players.

According to, Level 5 is working on another graphically beautiful social RPG called Snack World, in which players will be able to play on either 3DS (July 2017), iOS, and Android platforms (April 2017) and is being referred to by bloggers as "higher-casual fantasy." Like the Amiibo technology, Snack World will utilize an electronic toy called Fairy Electronics.

Hopefully Snack World will fill the gap by adding unique combat moves, introduce more challenging dungeons, utilize the plot and incorporate in-game mechanics that affect the behaviors of the surrounding NPCs.

Wii U Super Mario Maker Level Creators Should Be Hyped For Its 3DS Release This Week Wed, 30 Nov 2016 06:38:57 -0500 SarahKel

Super Mario Maker will finally see its anticipated release for the 3DS this Friday, December 2nd. And level creators should be shaking with anticipation -- because it's a new outlet for what they do best. 

Players have always enjoyed creating courses for the game, reveling in the nostalgia and fun of Super Mario Bros and Super Mario World. The very success of the game is owed to the fact that courses can be created, played, and shared with others. 

So how will this work for the 3DS? What does it mean for Wii U level creators?

Firstly, the Wii U is now pretty much an obsolete console, so the numbers of users has really dropped. That means there are less people to play and share the game with.  But Super Mario Maker for the 3DS brings with it nearly everything from the original game – and makes it portable!

It is exactly the same game that we know and love from last year. Players can play and create side-scrolling Mario levels, built from a toolkit of familiar elements collected from a few entries in the decades old series. These range from simple remixes of familiar tropes to more elaborate creations that truly push the boundaries of how the items were originally used -- such as the bullet hell dodging exercises.

Super Mario Maker is a natural fit for the 3DS due to the short nature of its levels and free-form design mode lend themselves perfectly to playing in short bursts, dropping in and out of the game on the go. For the 100 Mario challenges, where players try to complete a set of user created challenges with 100 lives, those games can be downloaded from the Wii U, to the 3DS port. The recommended courses for the game allow players to browse the most popular courses from the Wii U’s library too.

The very fact that there is no noticeable drop in quality reported for the game, due to the change in platform is great to hear and the retro style of the game works perfectly for a device with a much lower resolution.  The touch sensitive lower screen, with a stylus works perfectly for building levels with the game’s editor and the full feature set will be available for course building -- so even though the Wii U base is slowly declining, this port can totally revitalize the game and allow level creators to keep doing what they love to do. 

Levels created on the 3DS can be shared with other 3DS players via local wireless.  Friends can collaborate on levels by passing them back and forth via Local Play. This is a great feature and superior to the Wii U's global creator community, as it creates a stronger social networking effect. This is a perfect feature for a handheld device, for a fun and competitive gaming experience.

For a fun, portable and replayable Mario experience, this game is going to be great. The 3DS version will launch with 100 exclusive levels and access to the vast majority of user-created online content. In addition, for the most established Mario level makers, the game can also work as a supplement for playing with ideas on the go too.

The 11 Best Games to Buy Alongside Your New 3DS Thu, 24 Nov 2016 11:00:02 -0500 Angelo De Bellis

Black Friday is fast approaching, and after years of waiting to secure yourself a Nintendo portable from the 3DS family, you’ve decided that the sale price is enough to get you to commit. After all, the handheld does have some of the best mobile experiences, and as a device that has been out for years now, there are tons of greats to pick from.

But that’s precisely the problem: after finally plucking your ripe 3DS from the retailer of your choice, which games should you buy? You could go with the tried-and-true titles, but we’d like to offer you the chance to open your mind to a whole suite of games that go against the grain, but are nonetheless enjoyable. The common greats will always be there, but you’re more creative than that. What you need is a list of 11 3DS games that are obscure, that have been overlooked by foolish gamers, that will serve you well as a first-time 3DS owner.

Take it from us, the following list will make you the fine connoisseur of games among your friends.

Donkey Kong Country Returns 3D

Donkey Kong Country games were made for handhelds. Side scrolling games are fun to take on the go because they emphasize gameplay, limit story, and promote playing the games level by level.

You could get a side scrolling Mario game, but that would be a classic choice. Donkey Kong Country Returns 3D is a reboot of the franchise that first began on the Super Nintendo, and is known to be extremely challenging. Not only will you score points as a gamer who respects historical franchises, but if you can collect all the K-O-N-G Letters and other items, you’ll prove just how dedicated you are to overcoming any gaming challenge.

Source: Amazon

Luigi’s Mansion: Dark Moon

Poor Luigi is always considered second best to his older, redder brother. You won’t stand for that, and that’s why you’ll be making a wise choice by grabbing yourself a copy of Luigi’s Mansion Dark Moon.

Heavily improved from its predecessor on the GameCube, Luigi’s Mansion, this sequel has you playing as Luigi to restore the broken moon over Evershade Valley, with nothing but a specialized vacuum cleaner.

What’s particularly exciting about the game is that it takes place over 5 distinctly themed mansions instead of the single-mansion affair seen in the original title. The environmental puzzle elements and exploratory gameplay is addictive, and so is the musical score. You’ll be humming it for days.

Source: GamersGlobal

Theatrhythm Final Fantasy: Curtain Call

If you are into music -- and as a core gamer, why wouldn’t you be -- this title will satisfy you with both its music and its nostalgic vibe. While Guitar Hero and Rockband games dominate the music genre on consoles, the Theatrhythm Final Fantasy series takes music-based games to handheld devices.

The game includes over 200 classic songs from the Final Fantasy series, and is played by tapping the 3DS stylus in time with colorful nodes lining up with circular shapes on the edge of the screen. It’s quite fun, and spending hours trying to perfect your pecking motion for songs at higher difficulty levels is always satisfying.

Source: Gamekult

Yoshi’s New Island

While Yoshi’s Island seems to get all the love, fans of sidescrollers should definitely check out this title. It builds on the soft, baby-overloaded cuteness of the first game, and offers similar gameplay with some additions. For example, Yoshi can take the form of a Hot Air Balloon, Helicopter, Jackhammer, Mine Cart, Bobsled, or Submarine. Talk about a game that is imbued with difference.

Be warned though, the music, crayon-colored backdrops, and whining baby noises can get a little grating. Nonetheless, Yoshi’s New Island is definitely a unique game to own on your new handheld.

Source: Polygon


Grab a Nintendo eShop card where you purchase your 3DS because there are some fascinating games on Nintendo’s online store, one of them being VVVVVV. That’s right, the title is a bit ridiculous, but if you play the game and take a close look at the title, you’ll understand that the tedium of the joined letters represents the difficulty of the game -- it’s darn hard.

Unlike traditional platforming games, your character can’t jump. Instead, you control the direction of gravity, which allows the character passage across pits of spikes and other hazards. It can get highly complicated when the environments overwhelm you with traps and environmental puzzles that require you to switch the flow of gravity in sequence as you change the orientation of your character.

Prepare yourself for some tight squeezes between spiky death traps, accidental switches in gravitational direction, and frustrating platforming sections. Before you’re through, you’ll want to scream a few more letters than “v”.

Source: Negative World

Mario Golf: World Tour

Golf is dull. You're probably wondering why you’d ever reduce yourself to playing such a slow-paced sport in the form of a video game. Golf done Mario style is like no typical golfing experience -- it’s filled with delightful Nintendo lore, diverse courses, and gameplay that is just complex enough without getting overly technical.

After you’re done competing on the seaside, mountain, sky, and underwater links with Mario and friends, you are also treated to a bevy of additional modes. One such mode that had me playing for countless hours is the Challenges mode. In this mode, you are challenged to complete ridiculous tasks like collecting trickily placed coins by getting the ball to hit them on the course, driving the ball through a sequence of rings while maintaining par, and spinning a slot machine to determine which clubs you can use to best three holes.

Mario Golf: World Tour is anything but a dull day on the green.

Source: n4g

Kirby Planet Robobot

You just can’t go wrong when it comes to platformers on the 3DS. Although Kirby games are more often than not simple games targeted at children, that is not the case here. In fact, I enjoyed my time with the game this past summer because of the formidable challenge and the diversity of its levels. This one is surely easy to overlook, but don’t be fooled by its charm and youthful aesthetics, Kirby Planet Robobot is a well-put together game, even for adults.

As for its namesake, levels in the game are modeled after technological innovations. That means, you’ll see plenty of  metallic objects, computer lingo-inspired names for its worlds, and a bunch of tech-equipped enemies. Just make sure to have your 3D turned on when you play -- it accentuates the amount of depth between plains in the level design that much more.

Source: Nintendo.Pe


It’s time to put your mind to work. Again we have a game that could easily slip under the radar because of its childlike appearances and unassuming name. Pushmo is actually a dedicated puzzle game that has you playing as a sumo wrestler named Mallo who must push and slide blocks to reach the top of climbable structures where children have found themselves stranded.

There’s nothing quite like spending hours to complete the 250-plus levels in the game. It’s addictive, sometimes complicated, and alluring. If you enjoy Pushmo, then you should probably buy its sequel as well, Crashmo -- both can be found on the Nintendo 3DS eShop.

Source: USGamer

Super Mario 3D Land

We know, we know. We promised that this list would only consist of obscure titles, but hear us out on this one. While it’s certainly true that Mario games are among the oft-recommended titles for Nintendo gamers, we feel that this one is often overlooked because of its unique design. But that’s precisely why we're recommending it!

Super Mario 3D Land takes the 2D style of Mario adventures like those found in the New Super Mario Bros. series and expands the environment in 3D by giving Mario free reign over how he travels through the world's guided by dynamic camera angles. It’s not quite open world, and it’s not even fully 3D--you travel in slightly open spaces that are confined enough to make the game feel a bit like a sidescroller without ever having immense open areas to explore like a Mario 64.

If you love single-player experiences, challenging platformers, and want to get something new out of Mario franchises, Super Mario 3D Land will lay the groundwork for a passionate relationship between you and your new 3DS.

Source: IGN

Professor Layton and the Azran Legacy

Puzzle games are some of the best under-promoted games on the 3DS. Like the other games in the Professor Layton series, Professor Layton and the Azran Legacy will challenge your mind to hundreds of logic puzzles as you explore environments chalk-full of mystery and intrigue. And as always, there is a great story that weaves the whole experience together.

Professor Layton games are all about donning your thinking top hat and solving the most clever puzzles to progress through the unsolved mysteries. As lovers of the finer things, it would be ungentlemanly of us to withhold a recommendation of Professor Layton and the Azran Legacy from you.

Source: pc6

Code Name: S.T.E.A.M.

Let’s round out this list with a unique turn-based strategy game that has you using steam as a currency to traverse maps filled with strategically placed enemies. In Code Name: S.T.E.A.M. you play alongside an oddly matched team of characters like Tom Sawyer, Lion, and Scarecrow. It sounds like a match made in hell, but trust me, the abilities each character has opens the game up for several combinations of success.

Each have their own set of primary weapons and special attacks to use against enemies. Both travel and ammo are measured in units of steam -- the more steam you have, the more you can get within range of enemies and the more damage you can do. Once you’ve either cleared the board, or have managed to slip past the enemies to your objective, you are free to clear the next map.

Everything is laid out in a fun story inspired by American literature and British locations, all wrapped in a decidedly steampunk style. It’s absurd, playful, and genuinely difficult when you get to the later stages.

Source: G2A

Let us know if you’ve played any of these 11 obscure 3DS games or which you’re planning to pick up with your new handheld on Black Friday.

How to Transfer Your Pokemon to Sun and Moon (From GBA to 3DS) Tue, 15 Nov 2016 07:58:39 -0500 David Fisher

Whether you're a veteran Pokemon Champion from the days of Pokemon Red, Blue, and Yellow or just arriving in Alola fresh from beating the Kalos Pokemon League, chances are you've wondered about how you can get your favorite Pokemon over to the newest Pokemon games.

Thankfully, it's almost as easily said as done! With Pokemon Bank, players will be able to take the entirety of their Pokemon adventure in X and Y, as well as Omega Ruby and Alpha Sapphire to Sun and Moon!

But what if you wanted to bring them from much farther back? Not Black and White old. We're talking Red, Blue, and Yellow or Ruby, Sapphire, and Emerald old. Well look no further! This guide will show you how to get your pals from the old GBA games all the way up the Chain of Generations to Pokemon Sun and Moon.

Let's get started, shall we?

Note: Bringing any Pokemon to Pokemon Sun and Moon through Pokemon Bank requires a Pokemon Bank subscription.

EDIT (11/15/2016): It should also be noted that transferring Pokemon from any title to Sun and Moon requires the update to Pokemon Bank that is coming out in January of 2017.

EDIT: (11/18/2016): Red, Blue and Yellow VC titles can only use the Poke Transporter app after the January update as well.

From Pokemon Red, Blue, and Yellow

Now, before anyone gets all excited about bringing their Pokemon over from their old GameBoy cartridges, I should note that the only way to do this is using the Virtual Console versions of Red, Blue and Yellow. There are methods of bringing over saves from the original cartridges by using illegal cheating and modding software, but it also requires a lot of technical know-how and can potentially ruin or invalidate your game in terms of Pokemon Bank usage.

To transfer Pokemon from Red, Blue or Yellow's Virtual Console port, simply complete the following steps:

  1. Save your Pokemon Red, Blue, or Yellow progress inside of a Pokemon Center.
  2. Download the Poke Transporter app from the Nintendo eShop.
  3. Open Poke Transporter and select the game you would like to transfer from.
  4. Move the desired boxes from Red, Blue, or Yellow into Pokemon Bank.

Simple as that! Enjoy having your Generation I team in Pokemon Sun and Moon!

Remember: Any Pokemon transferred from Red, Blue and Yellow will be permanently transferred over. They cannot be brought back to their original games after the transfer has been completed.

The Journey from Gen III to Gen VII

Before we begin: Note that just like Red, Blue and Yellow, all Pokemon transferred into the next generation cannot be returned to their original game.

Whether you're a dedicated fan who has stuck it out since the GBA era, or coming back to Pokemon after a multi-generational break, chances are you're wondering if you can still bring your Generation III Pokemon over to Sun and Moon or even just to X, Y, Omega Ruby and Alpha Sapphire. Well, there's good news and bad news.

The bad news is that unless you have at least 1 game from each generation between then and now your Pokemon are stranded in the past. The good news is that it's still entirely possible so long as you have access to a Nintendo DS and a friend who has each generation - regardless of whose save data is on them.

Here's how it works...

From Gen III to Gen IV

Depending on which Generation IV title you have, the process is slightly different. There is some common ground in both though. First of all, the player must have completed the Pokemon League. Second, the National Pokedex must be obtained. This is done in Diamond, Pearl, and Platinum by seeing all Pokemon in the Sinnoh Pokedex. In Heart Gold and Soul Silver all you need to do is go to Kanto for the first time.

Once that is completed, complete the following steps:

  1. Ensure that your Pokemon in Emerald, Ruby, Sapphire, Fire Red or Leaf Green are in the PC.
  2. Travel to Pal Park (Route 221 in D/P/Pt or Fuchsia City in HG/SS) and save your game, then turn the DS off.
  3. Ensure that the Generation III game of your choice is slotted into the GBA slot of the DS.
  4. Open your Generation IV title and go to the main menu.
  5. Select "Import from " in the main menu where " is the title you inserted.
  6. Enter the Catching Show at Pal Park and capture the Pokemon you migrated over from Generation III.

And you're done! Remember, unless you're using Pokemon Heart Gold or Soul Silver you can only do this once per day. However, you can manipulate the Nintendo DS's clock by forwarding it 1 day to allow you to transfer more Pokemon in Platinum, Diamond, or Pearl.

Now for the next step!

From Gen IV to Gen V

Pokemon's Generation V series consists of Pokemon Black, White, Black 2, and White 2. Regardless of which one you have access to, the process is much more simple than it was from Gen III to IV. However, you will require 2 DS or 3DS systems to do this.

You also still need to complete the game, and obtain the National Pokedex by rather defeating Getsis in Black and White, or entering the Hall of Fame in Black 2 and White 2.

The steps are as follows:

  1. Place the Pokemon you want to transfer from Gen IV into the PC.
  2. Travel to the Poke Transfer Lab on Route 15 in your Generation V game (Black, White, Black 2, White 2).
  3. Start the Poke Transfer System.
  4. Open up your other DS system and select "Download Play" on the Home Menu.
  5. Download the app that appears, and in it select the 6 Pokemon from the Generation IV title that you want to send.
  6. Back in the Generation V title, play the minigame in which you capture Pokemon using a slingshot. Any uncaptured Pokemon will be sent back to the Gen IV title, and there is no limit as to how many times you can try to catch them.

And done! Now all that's left is one last step and your Pokemon will be available in Sun and Moon in January!

From Generation V to Generation VI and VII

This step is by far the easiest in the journey from Generation III to the modern age. To do this, all you need to do is open Pokemon Bank, download the Poke Transporter app, and then transfer your Pokemon box-by-box into the new game.

If you don't want a Pokemon Bank subscription, but you know someone who has one, you can use your friend's Pokemon Bank to transfer the Pokemon to your new game -- provided that you have a physical copy of Sun or Moon.

Remember, this is a one-way transfer just like any of the other steps, so you will never be able to reclaim these Pokemon in their original games.

After this is done, any Pokemon in your Pokemon Bank account will be ready for transport to Sun and Moon!

From Pokemon X, Y, Omega Ruby, or Alpha Sapphire

Last but not least, Pokemon X, Y, Omega Ruby, and Alpha Sapphire are all quite simple in terms of bringing Pokemon over to Sun and Moon. All that is required is a Pokemon Bank subscription, and a physical or digital copy of the games.

Just insert the cartridge into your 3DS (or have the digital copy downloaded) and open Pokemon Bank. Transfer your Pokemon over, and you're done!

That's it folks!

A final reminder to everyone that while you can still use all these methods to bring your Pokemon from Generation III to Generation VI right now, you will not be able to use them in Pokemon Sun and Moon until the update to Pokemon Bank hits in January. In the meantime, the process can still be used ahead of time in order to have your Pokemon eager to rejoin you in the Alola region.

Have fun, Pokemon Trainers, and enjoy having your old pals in your new adventures!

Will the Switch Mark the End of the 3DS? Mon, 31 Oct 2016 09:22:55 -0400 Lampstradamus

With the announcement of the Nintendo Switch and all the hype surrounding it, many gamers have been asking: Is the Switch going to be the end of the 3DS?

Nintendo has recently announced the Switch and has marketed it as the best of both worlds, with gamers being able to play with the Switch on a television or being able to take it on the go and play it on the tablet. 

Clearly the notion of being able to switch from console to handheld is an innovative idea, but this poses an issue: what about the 3DS? For the longest time Nintendo has ruled the handheld market, while struggling to make a place in the home console market. Though the Wii U is a great console with a ton of great games, it didn't have the staying power that the Wii or other current generation consoles do.

So now Nintendo is encroaching upon its own territory in the handheld market with the Switch. Does this mean they will abandon the 3DS altogether?

I would say probably not.

Though the 3DS may not have seen as much publicity and popularity in the recent years, the handheld is doing fine. Handheld systems are more popular in places like Japan where people are in much closer proximity to each other, compared to the U.S. where home consoles (where people can gather up from far places) seem to be the king. 

So developers -- especially in Asian regions -- probably aren't going to stop creating handheld games. And as long as there are handheld games, there will be a demand for handheld systems like the 3DS.

The Switch is marketed as the best of both worlds, but the main focus of the console seems to be the idea that you can take a home console game on the go. The handheld game market and the home console game markets are two different beasts. Home console games usually aim for longer experiences and higher fidelity graphics. Though some handheld titles will have long experiences, they're usually made so that you can pick them up and put them down.

The gist of it is that both markets can overlap. but they aren't the exact same. So the 3DS still has a place.

Even if the Switch is a handheld and a home console, I don't think that 3DS fans have anything to worry about.

Puzzle & Dragons: It's Like Candy Crush, But Way Better... Tue, 25 Oct 2016 10:18:48 -0400 StraightEdge434

With over 16 million downloads from Google Play and iTunes, there is no doubt that Candy Crush Saga -- and its kin, Candy Crush Soda and Candy Crush Jelly -- are extremely popular mobile game apps. The purpose of the game is simple: switch candy of the same color next to each other to get as many combos (and points) as possible.

However, there is a game out there that follows a similar rule, but is more rewarding, more challenging, and more interactive... Puzzle & Dragons!   

The rules of the game are very similar to Candy Crush Saga, except there is a twist. You don't get to make just one move. You can move your orb anywhere you want on the board for four seconds (or more if you have certain Awakenings, but I won't get into those right now). Within a certain amount of time, the goal is to try to group three of the same color together and make as many combos as possible. As the message in the commercial states: "Make more combos, kick more butt."

So how does Puzzles & Dragons work?

In Puzzle & Dragons, stamina is very similar to turns in Candy Crush Saga. For example, if a dungeon (fancy way of saying level) requires 10 stamina, and you have 30 stamina, you can go ahead and try that dungeon. If you lose, you have 20 stamina left, and can retry the dungeon over (you get the idea). However, there is one positive aspect, each point of stamina is refilled every three minutes! In the past, stamina refilled one point every ten minutes. Updates in the past reduced the time to five minutes, and then to three.

 (Source: Google Play)

Puzzle & Dragons has an online community, meaning that you can play with other people over WiFi. For example, there are a set of dungeons  that you can attempt with a friend, or someone that you know who plays this. 

Though the game is free, it does have IAP currency called "Magic Stones." Magic Stones can be used to completely refill your stamina, expand Friend Space so that you can add more players to your Friend List, increase Monster Box Capacity so that you can store more monsters, continue in the middle of a dungeon if you die instead of having to start over, and most importantly, roll the gacha! Good news however! The game gives you free Magic Stones almost on a daily basis, so there is almost no need to purchase Magic Stones with real money!

(Just one of my teams. Taken a while ago)

The game was created by GungHo Online Entertainment. It is available for iOS, Android, and Kindle Fire platforms. Originally, Puzzle & Dragons was released in Japan, later being released in North America, Europe, South Korea, Hong Kong, and Taiwan. A 3DS version of the game is available, though it's very different from the mobile version. 

It' fair to point out that Puzzle & Dragons has clones that resemble it in many aspects. Some examples are, Tower of Saviors, Dragems, and Angel Salvation. I myself have never played any of the clones, because I prefer the real deal instead.

There are always new cards, updates, mechanics, dungeons, etc. being added on a monthly basis, so there's always something to look forward to!

But what makes Puzzle & Dragons better than Candy Crush?

That is actually a somewhat interesting question to ask. Apart from constant updates that improve the game by giving it new mechanics like multiplayer, new dungeons, new monster cards, and so on, the game has a certain charm to it. And what is that charm? Difficult to answer since everyone prefers something different.

However, some of the key aspects are that you only have to wait three minutes for stamina to recharge (one point for every three minutes). That is far better than having to wait 10 minutes, no? Sure, there is a "cheat" that allows Candy Crush Saga players to have infinite lives, but where is the fun in that? Besides, is it really necessary to screw around with your phone just to expose such a cheat?

The gacha allows you to obtain monster cards like this, this, and this (and many more!). Just look at that gorgeous art! Does Candy Crush Saga have anything like that? Didn't think so... 

Interactive online community. Apart from sending messages to other players, and co-oping with them in multiplayer dungeons, Puzzle and Dragons has a great fan-base. Everyone always tries to help each other out, especially in the forums.

Then we have holiday events! I'm not sure if Candy Crush Saga follows the same practice, but every Halloween, Christmas, summertime, and other small seasonal holidays, Puzzle and Dragons hosts festive events with tons of free in-game prizes, gifts, updates, etc. Currently, there is a Halloween event going on.

Lastly, from time to time, the game hosts competitive tournaments. So, if you're one of those players that loves competition, and reaps the rewards, then this game is definitely for you!

With all the differences Puzzle and Dragons has over Candy Crush Saga, it makes it into a vastly better game. So if you want some Dragons to puzzle with after crushing all the candy, then have a look on iOS and Android. But of course, happy puzzling!

Pokemon Sun and Moon Pushes Old 3DS Models to Their Limits Wed, 19 Oct 2016 06:58:17 -0400 David Fisher

The Pokemon Sun and Moon Special Demo Version has been out for just over a day now, and already fans have datamined the entire Pokedex, and scoured the entire demo area for future goodies. What those with New 3DS systems may not know, however, is that players on older systems might be getting the shorter end of the stick this time around.

Those who have played the most recent Monster Hunter titles or Super Smash Bros. for the Nintendo 3DS on the older handheld model might already know this, but those games pushed the 3DS to its limits. In order to run them, the old 3DS model had to soft reset itself in order to close the OS and free up resources. This meant disabling heavier load features such as the internet browser and Miiverse.

Pokemon Sun and Moon's demo shares this issue, with the Nintendo 3DS having to soft reset in order to exit the game or before opening up other applications. Users who try to open the Home Menu at all while running the Sun and Moon demo will also note that it takes at least 3 to 5 seconds for the menu to open before being able to even close the game. The demo also takes over 10 seconds to load up at times as well -- much longer than the near instantaneous launch on New 3DS hardware.

While this is only the demo version of the game, it's likely that the full version will have to do the same in order to run the game. This might not be that much of an issue for those who do not take screenshots, but it is possible there may be heavier loading times for larger areas.

It's entirely possible that the full version might also have frame rate drops later on in the game, as the demo does not engage in many cutscenes or crowded spaces. It wouldn't be that surprising, as Pokemon X and Y (above) already had problems keeping a steady frame rate on older hardware -- especially with the 3D mode enabled.

Sun and Moon has already shown that it uses much more detailed models for its overworld, so a need to free up resources was bound to happen. Hopefully players on older versions of the console will be able to play the full version with relative comfort. All we know for certain is that clean screenshots might be a little harder to come by for those without capture devices.

Did you have a problem with the initial loading times on an older 3DS model? Are you now considering upgrading to a New 3DS? Leave your thoughts in the comments section below!

Dragon Quest VII: FotFP - Unlocking The Haven and the Download Bar Tue, 20 Sep 2016 14:14:32 -0400 David Fisher

The Haven is a location in Dragon Quest VII: Fragments of the Forgotten Past that was set up to replace the Immigrant Town found in the original PlayStation version of the game. It is an important part of the game to unlock as it provides players with StreetPass capabilities, as well as special dungeons that unlock rare armor and weapons.

Getting to The Haven is especially important right now as there are 4 downloadable quests that can only be downloaded from the Download Bar for a limited time (ending September 30th, 2016). They are as follows:

This guide will teach you how to find The Haven, as well as how to unlock the Download Bar. Let's begin, shall we?

Finding The Haven

The Haven is unlocked right after you complete the Regenstein questline (the village of people turned to stone). Once you're done there, you can find The Haven on the island just south of Pilchard Bay. There, the Hero and company will find out that the entire village of Regenstein has been reduced to nothing.

At the center of the once doomed village, the player will find a girl named Carey. She has arrived on this island after traveling with a slime that wanted to be human. Carey wants to make this island into a safe place for monsters who want to be humans to live. After accepting her plight, the player will then be sent on a quest to find the poetic slime that once traveled with Carey.

Carey tells you that the poetic slime was a fan of seafood, and so it only makes sense that you would find him in none other than Pilchard Bay. The slime - who goes by the name of Phlegmrique - can be found on the docks, just south of your father's ship.

When you return, Carey will thank you for finding Phlegmrique by giving you a tablet that can be used on the plinth in the city's underground to travel to bonus dungeons. She also asks you to find more monsters while you are on your journey - if you have the time. Since we want to unlock the Download Bar as soon as possible, we can start this right away by talking to Phlegmrique.

Phlegmrique tells you about another monster who wants to be a farmer. This monster isn't too far away from where Phlegmrique was.

Travel north to Estard Town (the castle city) and head to the inn. Upstairs, in the north-most room, you will find Gene the woebergine. Tell him to travel to The Haven, and meet him there to get your next tablet, and your next monster villager hint.

The third and final villager you are on the search for to unlock the Download Bar is a florist woman in Ballymolloy. Go to Ballymolloy town, then travel to the middle section of the map. In the building on the left you will find Fuchsia the Kingfuchsia on the second floor. She's at the southern wall, and so you might need to rotate the camera to find her.

Tell her about The Haven, and when you return she will give you another tablet. Her arrival at the village will also unlock the Download Bar (below). This is where you will go to download DLC missions. Go here before September 30th and download Feral Forest, Tough Nuts, and Treasure Hunt before they're gone to unlock new villagers, and 3 new dungeons!

You can also download Memories of an Old Friend at the Download Bar. However, you will first need to progress further in the game before it will be available for download. Remember to get these while you still can as the only way to find them afterward is through Spotpass, and users you get will be completely random.

Once you get your tablets, you can use them in the town's underground plinth to travel to special dungeons to get awesome new gear!

That's it folks!

There's much more to The Haven, but that's another guide for another time! Be sure to check out my other guides if you want more tips on exploration, or if want to know more how stats work in the Dragon Quest series.

Other Dragon Quest VII: Fragments of the Forgotten Past Guides
Dragon Quest VII: FotFP - Battle and Character Stats Guide Tue, 20 Sep 2016 06:00:01 -0400 David Fisher

Battles are an integral part to almost every JRPG out there. The same is true for Dragon Quest VII: Fragments of the Forgotten Past. While the UI can only be described as minimalist, Dragon Quest can still be difficult for those who are new to the series, returning to this remake from the NES to PlayStation days, and everyone in between.

Let's take a look, shall we?

Understanding Stats

Understanding character stats in any JRPG can be intimidating the first time. Thankfully, Dragon Quest isn't known for being overly complicated. By pressing the X button and navigating to "Attributes" you can see all of your character's statistics laid out for you.

The screen in the top left tells you which character you are looking at, their class, gender, and level. Below that is your character's current equipment. Depending on the character, they will be able to equip a weapon, armor set, shield, headgear, and accessory. Equipped items count toward your inventory limit on each character, so you'll decide carefully whether a low level piece of armor is worth an item slot.

On the right-hand side you will find your character's stats. Each one is important to various aspects of battle. Here's the brief on each one:

  • Strength: The character's physical strength. This is added to weapon bonuses to determine how much damage an enemy will take. Can be increased by consuming a Seed of Strength.
  • Agility: Agility decides which character will attack first - in relation to enemy attacks. This will also determine how often a character dodges enemy physical attacks. By consuming a Seed of Agility this stat will rise accordingly.
  • Resilience: This stat determines how hard of a hit your character can take. This is added to the character's armor total to determine how much damage they will take from monsters. Seeds of Resilience will increase this attribute.
  • Wisdom: Both magic evasion and damage is determined by this attribute. The higher Wisdom is, the more damage you will deal with magic, and the higher chance you will evade. Seeds of Wisdom increase this attribute.
  • Style: By far the least known attribute, Style determines a character's charisma. This is only important for placement contests such as the World Style Ranking. In other words, it has little use in battle. It is determined by the gear you wear.
  • Attack: Not to be confused with Strength, Attack is the main total used to determine how much damage you do. All traits, strength, and accessory bonuses form this score. This is checked against enemy's Defense stat to determine the damage dealt when using the "Attack" command.
  • Defense: The total derived from your armor and resilience scores. This is used to check how much damage you will take from enemy attacks based on the enemy's Attack stat.

Battle Strategy

Battles in Dragon Quest are deceivingly simple thanks to the minimalist user interface. When battles first begin, you will be faced with four options: Fight, Tactics, Flee, and Settings. The "Settings" option can be ignored for the most part as that simply takes you to the options menu.


Selecting "Fight" will bring you to the menu above. Here you will have six new options: Attack, Spells, Abilities, Items, Defend, and Flee. Their functions are as follows:

  • Attack: This command will cause the selected character to use a melee attack on the selected monster.
  • Spells: This will open a sub-menu that gives you several options: Offensive, Defensive, and Other. "Offensive" spells deal damage, "defensive" spells heal or remove ailments, and "other" spells give buffs. They typically cost MP and/or have damage or effects determined by your wisdom attribute.
  • Abilities: Similar to spells, abilities will open a new sub-menu with the same options and functions as spells. The difference is that abilities typically do not cost MP, and are determined by strength instead of wisdom.
  • Items: This opens up the inventory of the selected character. It is important to note that the items available will reflect only those in that particular character's inventory.
  • Defend: As the name suggests, the character assumes a defensive pose. They will take less damage, but they will not deal any damage either.
  • Flee: This commands the character to flee. If successful, the entire party will flee.

Once a decision has been made, you will need to select which target to attack. In Dragon Quest VII, similar enemies will form groups. As such, you can only select your target if they are a different monster. In the example below, you can rather choose to attack the Tongue fu fighter, or the two Choppy hoppers. 

When battle commences, the characters will attack groups of monsters based on which will die first. If neither enemy is weak enough to kill, the one closest to the character will be prioritized. However, if a character can deal enough damage to kill an enemy - but another enemy has already been damaged - the one with the higher amount of health will be prioritized.

Keep all of this in mind when you battle as enemies with higher agility may get to you sooner than you can get to them. This is doubly important to pay attention to if your characters have been issued tactics (discussed in the section below).


Selecting Tactics from the main battle menu will bring you to a new menu where you can select various command strategies for your character. Unless "Follow Commands" is selected, characters will follow the selected tactic as best as they can until the tactic is changed. The available tactics include:

  • Show No Mercy: The character will fight with little consideration for self-preservation. All spells, abilities, and more will be used until MP has run out. The priority target is any enemy that is closest to death (the highest HP enemy that can be defeated in this turn will have priority).
  • Fight Wisely: The character will use as much MP as their character type deems necessary. If the opportunity for bonus damage or elemental advantage is available, that enemy will be prioritized. If the enemy is resistant to all spells and abilities the character has, it will use a melee attack. The lowest HP enemy that can be killed this turn will be prioritized.
  • Watch My Back: The character assumes a supportive role. Healing and buffs will be prioritized, but the character will also prioritize taking out enemies before allies are hit if possible.
  • Don't Use Magic: As the name suggests, the character will only use melee attacks.
  • Focus On Healing: The character will only use healing spells, and rarely buffs.
  • Follow Orders: The character's decisions are made by the player.

It should be noted that each character follows each tactic based on their personal skills, and their highest potential. As such, characters who are best at magic (such as Maribel) should be set to "Don't Use Magic" or "Follow Orders" when not fighting bosses. Alternatively, characters who do not use MP and little in terms of buffs or defensive skills (such as Kiefer) should be set to "Show No Mercy" at all times. Try out different combinations, and find out what works best for your party!

Other Tips...

  • Pay attention to your enemy's element! While they may not always be obvious, most monsters in Dragon Quest will be visibly attributed to a certain element. Ice and Fire do extra damage to each other, and so do Lightning and Wind/Vacuum spells. You can usually tell which element your enemy is based on their attacks!
  • Grinding is your friend! If ever you find yourself unable to progress further, set all your characters to "Show No Mercy" and grind for a while. This will make the process faster, and enemies will give you less trouble after you have leveled up. Be sure to check how much experience you still need to level up at the Church as well!
  • Do not give any seeds to Prince Kiefer! For story reasons, Kiefer will leave your party at a certain point in the game. He will not return to your party until after the main story, so do not waste seeds on him.
  • Try out multiple classes (vocations)! Once you unlock the ability to change classes, experiment with different combinations. While there are always claims about which class is "best", sometimes that class won't fit into the party you want to use. Pick your favorites, mess around with their classes, and see what team pushes you fastest to victory!
  • Remember to read weapon descriptions carefully. Some weapons have special effects. As such, don't just randomly replace weapons just because they have higher damage. Some can attack groups of enemies all at once, while others have a chance of causing status effects.

That's all folks!

Dragon Quest's style of battle is deceptively easy. If you follow these tips, you should come out on top every time. That said, don't expect to win every battle as the game's difficulty constantly ramps up from the start onward. Always pay attention to how strong your opponents are compared to you, and be sure to always buy new armor and weapons when you can.

Best of luck, adventurers!

Other Dragon Quest VII: Fragments of the Forgotten Past Guides
Ace Attorney Spirit of Justice: Episode 2 Walkthrough (Spoiler-free) Mon, 19 Sep 2016 03:34:06 -0400 ForTheTwo

Phoenix Wright: Ace Attorney - Spirit of Justice isn't just a mouthful of a title, it's the game fans have been clamoring for since 2007's Trials and Tribulations. True to form, not only are the cases more challenging then ever, it's just as difficult as ever to know what to do next, who to talk to, or what pixel needs to be hunted down before the game lets you continue. 

Episode 2, The Magical Turnabout, sees players puzzling out the secret of a magician murdered mid-performance, but the real puzzle is working through the game's 'Investigation' mode, and the lengthy 'Trial' segment that follows. This guide attempts to be as spoiler free as possible: when the introduction of a character constitutes a spoiler, pronouns are used for their first appearance, but their name, as shown in-game will be used in all subsequent instructions.

Suggested Navigation: In Investigation Mode, use your browser's find function to look for your current in-game location; in Trial Mode, search for the name of the current witness to find a guide to their testimony. In Investigation Mode, it is possible to progress in a slightly different order than listed below: if the options presented do not appear as described, double-check that all proceeding actions have been completed, and try again.

The Magical Turnabout: Investigation

Playing in Investigation Mode involves two different activities: talking to characters to advance the plot, or examining different locations to find evidence for the trial section. For Talk, every topic must be read at least once to proceed, while Presenting evidence during Investigations is only occasionally required. The only exception for Talk is with each chapter's assistant character: the dialogue options "Any ideas?" and "What to do" are entirely optional.

Experimentation is highly recommended, and may lead to unexpected dialogue or scenarios. Certain items can elicit unique responses as well: Present the Attorney's Badge to any other character, and they're guaranteed to react. Examining thoroughly is also recommended, although only the items required to proceed will be listed below.

Investigation - Day 1

  • Talk to Trucy Wright
  • Move to Stage
  • Move to Wright Anything Agency
  • Move to Detention Center
  • Talk to Trucy Wright
  • Perceive Trucy's Eyes while 'I'm fine!' is being spoken.
  • Present Attorney's Badge
  • Talk to Trucy Wright again, select the new option
The Leg Work Begins

  • Move to Penrose Theater
  • Talk to the Police Officer who appears. 
  • Move to Dressing Room
  • Examine the bag and blue notebook (on the table), green and purple luggage (on left table) and poster (left wall).
  • Move to Stage
  • Examine the boxes, curtains, camera and crashed dragon prop. 
  • Rotate to the back of the stage by pressing left and right on the D-Pad during Examination mode.
  • Examine the sword, and then the entire coffin: the white outline on the front, back, sides and bottom
  • Dust the area: thoroughness is key. Apply powder to any areas that seem incomplete, and blow off the excess powder until you are prompted to compare the fingerprints.
  • Compare to Mr. Reus
  • Dust again, but this time, manually select the most distinct fingerprint, and present it for examination.
  • Dust to the left of the emblem, on the left edge of the coffin.
  • Compare to Bonny de Fame
  • Dust the top of the coffin and examine any of the fingerprints.

When you finish, Ema will raise the curtain, revealing the backstage. To move there:

  • Examine the backstage area
  • Examine the sign reading Understage, the smaller coffin, guillotine, bucket, and winch.
  • Examine the ladder last, which will move you to the catwalk above the stage. On the catwalk:
  • Examine both winches, both the unoccupied green cushions, the caped dummy laying across the closest one, and the rabbit and moon props.
  • When you've finished, the characters will conclude their business and move off the stage to the auditorium. Examine the new figure on-stage.
  • Talk to the big man himself, Roger Retinz.
Questions for Bonny

  • Move to the Dressing Room
  • Talk to Bonny de Famme
  • Percieve her hat while she says 'perform it perfectly!'
  • Talk to Bonny again, picking the new option.
  • Move to the Detention Center, and Present Trucy with her own notebook.
  • Talk to Trucy again.
  • Move back to the dressing room, this time, Examine the green board on the table (see above).
  • In order, Examine the front of the board, screw in the bottom right corner, backside of the board, and the black sheet of paper.
Beneath the Stage

  • Move to the Stage area again, Examine the back of the stage, and Examine the Understage sign.
  • Examine Stage Lifts #1 and #2, the sword and stand, the red tape in an X on the ground, the hat, the two ladders, and the writing on the wall.
  • Move to the final area of investigation, the Take-2 TV Studio
  • Examine the standing crewman, the big screen, and the coffee adorned workstation.
  • Move back to the Wright Anything Agency
  • Have another lovely Talk with Roger Retinz to end the Investigation.

The Magical Turnabout: Trial

Pressing statements and Presenting contradictory evidence is the game here. Sometimes, you'll also be asked to choose from a list of options, often to give theories about the case or to justify an argument. While presenting the wrong piece of evidence results in a penalty, pressing certain statements, and picking incorrect answers can result in some fantastic moments. Again, only the most necessary steps are listed below.

Witness: Ema Skye

  • Press Ema's 5th Statement. When new testimony is added:
  • Present Fingerprinting Results against the new 6th Statement.
  • Choose option 2 first.
  • Choose option 3, and wait for the next witness to be called.
Witness: Bonny de Famme

  • Press all of Bonny's statements to proceed.
  • Choose either option.
  • Select Happy(the smiling green face) at the 6th statement.
  • Choose the 3rd option.
  • Present Trucy's Statement to the new 6th statement.
  • Choose the 2nd option.
  • Present Fingerprint Results when challenged for proof.
Witness: Bonny de Famme and Suprise Guest-Witness

  • Press the witness to your content. While it won't change a thing, the real take away from this testimony is the plot.
  • Present Fire Bucket at the 3rd statement, then Choose the second option.
  • Next Present the Sword Stand.
Witness: Trucy Wright

  • Present Show Footage at the 5th statement.
  • Watch the following videos, and pause when cards come flying towards the camera. Present any of these cards to end this cross-examination.
Witness: Roger Retinz

  • First, Press the 5th statement, and when challenged, Present the Clipboard.
  • Retinz will update his testimony: at the new 5th statement, Present Trucy's Note, and Select the 3rd option.
  • Respond to the following challenges: first Present the Thirteen-Year-Old Poster, then Present the profile of Roger Retinz.
  • On the poster, highlight and Present the scars on Mr. Reus's right arm.
  • Retinz will give a new piece of testimony: Press every statement.
  • Select the second option, and review the show footage one more time.
  • Pause the video right after Mr. Hat (The caped dummy) disappears in a puff of smoke. Go frame by frame, until a shadow appears on the curtain next to Bonny. Select this shadow, and Present it to the court.
  • Present the Crime Photo.
  • Select Option 2, then during the next segment, select Options 2, 3, 1, and then 2 as they are presented.
  • Present the Fingerprint Results, and watch the result play out.
  • Some time later, remember the last peice of unused evidence, the Gramaraye Notebook. Present it to finish the episode.

Phoenix Wright, and this Guide will Return In

The Rite of Turnabout 

New Nintendo Selects Announced For Wii U And 3DS Thu, 11 Aug 2016 04:37:05 -0400 Dustin Frisch

Nintendo of America posted on their Twitter page today that there are new Nintendo Selects for the 3DS and the Wii U. There are five 3DS games, and 3 Wii U games that are on the list. If you have a 3DS and Wii U, I am sure you'll enjoy what's on it.

It seems like it has been a while since we have last seen any Nintendo Selects titles being announced for either game system. I am glad to present the new games you're going to be able to pick up for $19.99. 

For the 3DS you have the following new titles added:

  • Luigi's Mansion: Dark Moon 
  • Animal Crossing: New Leaf
  • Tomodachi Life
  • Lego City: Undercover
  • Nintendogs + Cats: Toy Poodle & New Friends

And now for the Wii U, you again only have three titles to choose from, but they still seem like they're worth a try for $20. Anyway, here is the list!

  • The Legend of Zelda: Wind Waker HD
  • Lego City: Undercover
  • Nintendo Land

There is not much for the Wii U, but I would highly suggest Wind Waker HD out of the Wii U list. If you have a 3DS, I would suggest Luigi's Mansion: Dark Moon, and Animal Crossing: New Leaf.  Below is the tweet that was posted by Nintendo of America.