Nintendo Treehouse  Tagged Articles RSS Feed | Nintendo Treehouse  RSS Feed on en Launch Media Network Nintendo fires Chris Pranger over localization remarks on podcast Fri, 14 Aug 2015 07:41:06 -0400 Courtney Gamache

Chris Pranger, now-former Nintendo employee, made a bad decision while appearing on a Nintendo podcast: speaking honestly about the localization strategies of Nintendo products throughout the world.

Questionable Discussion

While Chris Pranger was associated with the Nintendo Treehouse localization group, he appeared on the Part-Time Gamers podcast previously this month. It was on that podcast where he spoke out of line when discussing how Nintendo decides where games will be released and how to localize them properly.

Pranger didn't maliciously say things against his employer at the time, Nintendo, but when reading into how he said certain phrases pertaining to the company many took it the wrong way. 

Taking full responsibility for his actions, Pranger tweeted out on August 13th that he didn't expect the situation to excel to the termination of his employment, but that it was entirely his fault. 

After such a debacle, many have been seeking comments from Nintendo of America, Pranger's former employer, on his termination. In response, only generic comments were given from a spokesperson, completely disregarding the embarrassment:

"No comment on this topic other than to wish Chris the best in his future endeavors."

Formerly Discussing Localization

During the podcast earlier this month that led to Pranger's termination, he discussed the triumphs and difficulties that localization teams go through when translating and foreseeing the market. The job is not easy. But, being too blunt and straight-forward on localization during a podcast resulted in a catastrophic action. Using Xenoblade Chronicles as an example, Pranger discussed how only certain player groups enjoyed the game and that the revenue to produce Xenoblade Chronicles has to come from somewhere.

"You look at something like even Xenoblade Chronicles. People love that game, you know, within a certain group,"

"That game is not the type of game that just pulls in enough to justify the costs on that. We got it in the States by luck, that [Nintendo of America] decided 'Oh, we'll take the bullet. We'll localize that.' Like, 'OK!' because someone is going to have to eat the costs somewhere, because that game is guaranteed to not sell enough to justify how big that game is. You know, hundreds of hours, all voiced. That's a lot of money that goes into that."

Using Captain Rainbow as another example he discusses in the podcast, he puts it out that although a specific group wants a game to go through, they don't produce enough revenue themselves for the game.

"And it'll be like, 'Yeah, we do want money, which is why we know it's a colossal waste to localize that in this current market because look at you people,"

'You don't make up a big enough group.'"

While Chris Pragner was brutally honest within the podcast, Nintendo didn't think it was his right as their employee to discuss so bluntly how localization works, at such a large venue. 

Repercussions ahead

This giant scandal of sorts that Nintendo of America has gone through with Chris Pranger blew up on the internet during the past week and the repercussions have hit Pranger on his social media. From Twitter to Facebook he's been receiving all sorts of emotional support; both consoling and insulting. 

"I spent the last week in a miserable place once the podcast began getting coverage,"

"I was instantly scared when a coworker poked me and said, 'Hey, you're on GoNintendo.' Suddenly article after article began appearing in game sites of all languages. Comments sections painted me as an idiot and the like. My Twitter started giving me hourly reminders from people meaning well and otherwise. It seemed unthinkable that I'd be let go for a single moment of poor judgment and my own misunderstandings, but here we are."

What is your opinion on Nintendo's rash action to fire one of their localization team members? The termination reason can be considered both reasonable and unreasonable depending on Nintendo's company policy. 

Did Nintendo go overboard? Employee fired for appearing on podcast Fri, 14 Aug 2015 05:54:03 -0400 Dustin Frisch

Chris Pranger, who worked in Nintendo's Treehouse localization group, appeared on the Part-Time Gamers podcast earlier this month where his comments garnered some attention on websites such as Nintendo Life and NeoGAF's forum.

Pranger wrote on his Twitter page this morning that he had been fired from Nintendo, which does closely guard their secrets and controls messaging, after the podcast appearance. On Facebook, Pranger wrote he "was terminated this week due to a podcast appearance I made last Monday. It was a stupid judgment call on my part and ultimately it cost me far more than I could have imagined."

Nintendo was reached out for comment by Polygon in which a Nintendo rep had to say "no comment on this topic other than we wish Chris Pranger luck in his future endeavours."

Pranger had mainly made comments that, depending on how you see it, were not at all too demeaning or belittling Nintendo. He did express his frustration about the company not bringing some games over to the western audience.

Did Nintendo go overboard, or were they just doing their job?




A Closer Look into The Legend of Zelda: Tri Force Heroes Fri, 26 Jun 2015 19:53:05 -0400 Courtney Gamache

During this year's E3 conference, Nintendo announced their new Legend of Zelda installment called Tri Force Heroes. This Nintendo 3DS exclusive game will feature a new multiplayer experience never before seen in a Zelda game.

How is this different from the Four Swords?

Well the Legend of Zelda: Four Swords game features a more competitive multiplayer experience, where the players compete against each other to have more rupees at the end of each level. Within this new game, Tri Force Heroes, you can play with up to three people and you all share the same health bar. The puzzles are seemingly also focused on this cooperative play, where you must work together to succeed. Being in full communication with each other will boost the user experience, while also keeping this hectic game under control.

New Features

A really cool feature about this new game involves costume outfits that you can dress Link with. A few examples include a the Kokiri Clothes, and a frilly Princess Zelda dress. There are a six in total, and each one has different attributes; the Kokiri Clothes give Link the ability to shoot up to three arrows at one time. Another feature is selecting items at the beginning of each stage. There are three possible items and the options will change depending on the stage. Some examples include in the Forest stage, and how there are three Bows available, whereas in the Volcano stage, there is a Gust Jar, Bow, and the Boomerang.

One of the new mechanics that is extremely useful with the 3D in this game is the Totem set-up that requires all three players to stack upon one another to reach an item or switch that is too high. The mechanic works very well with the 3D, so that players can see if the ledge needs an extra or all three participants, and also works with boss battles.

The game will support an online multiplayer abilities along with local. If you want to play the game and your friends aren't too into Zelda, there is single-player where the A.I Links turn into paper dolls to control.

When will the game be available?

Legend of Zelda: Tri Force Heroes will be available Fall of 2015. 

Did you miss Nintendo Treehouse Live at E3 2015 Day One? 

Below is the video broadcasting Legend of Zelda: Tri Force Heroes at E3.

Nintendo Outlines All E3 Plans For 2015 Wed, 13 May 2015 09:27:43 -0400 Dustin Frisch

For E3 this year, Nintendo has outlined plans on what they're going to discuss and show off this year to the fans. Starting off, for the first time in 25 years they're bringing back the Nintendo World Championships. In addition, Nintendo is going to hold a digital conference and a Nintendo Treehouse livestream as well.

Below is the events that'll be held at E3 of this year:

  • Sunday, June 14th – Nintendo World Championships 2015
  • Tuesday, June 16th – Nintendo Digital Event (9 am PST)
  • Mario Maker demo at Best Buy – June 17th (4 pm – 9 pm)
  • Mario Maker demo at Best Buy – June 20th (noon – 5 pm)
  • Nintendo Treehouse Live (details unannounced as of now)

The Nintendo World Championships was an event competition that was held in 1990. The tournament consisted of three age-specific brackets and was held in about 24 cities across the United States of America. Regarding this year's tournament, Nintendo provided this.

On May 30, select Best Buy locations in major cities around the country will host qualifying tournaments for the Nintendo World Championships, which were last seen in 1990. The winners from each regional event, plus competitors invited by Nintendo, will meet on June 14, at the NOKIA Theatre L.A. LIVE in Los Angeles for a multi-round Nintendo game competition. In the end, one player will be crowned the 2015 Nintendo World Champion. Fans in Los Angeles will have the opportunity to attend the tournament, while others can watch online.

More details about the qualifying tournaments will be shared in the upcoming weeks, the company states.

What do you guys make of the Nintendo World Championships returning? Is it a good move, or a bad move?

Last Nintendo Direct Before E3 Airing Tomorrow; Not an April Fool's Joke Tue, 31 Mar 2015 05:58:25 -0400 Autumn Fish

Nintendo of America and Nintendo of Europe both tweeted out to announce the latest Nintendo Direct. April 1st — better known as April Fool's Day — marks the start of the Japanese new year, bringing some much anticipated announcements for upcoming Wii U and 3DS titles.

The Nintendo Direct will air on the official Nintendo Direct page, or you can always catch it on the Nintendo Twitch channel. Make sure you're tuned in when the Nintendo Direct starts at 3pm PST (6pm EST) — or Midnight CEST on April 2nd for those of you in Europe.

With The Legend of Zelda Wii U delayed, I'll be interested to see what they have behind the curtains to make up for such a gaping hole in releases. Nintendo has always got something up their sleeve. We are only two months away from E3 2015. What do you think they'll pull out next?

New Mode Revealed for Hyrule Warriors Fri, 12 Sep 2014 15:23:24 -0400 Brian Spaen

Hyrule Warriors will be getting a new game mode, along with a couple of fixes, in a Day 1 patch when it's released in North America later in September.

Announced at the Nintendo Treehouse event on Tuesday, the new "challenge mode" is a different take on adventure mode. Players will have endless levels to battle in, and the only limit is how far they can make it.

"Challenge mode" looks to be similar to endless or survival modes that are found in fighting or puzzle games. It gives players the full-fledged experience of the game without waddling through the story.

It was originally thought that the DLC content that was going to be released on the first day. The mode will instead come in a Day 1 patch, and IGN reports that it will include some other upgrades such as changing music and new weapons.

The patch will also include improvements to other features present in the Japanese version, which launched on August 14. Two other changes will be flexibility over music choices in the game, and the availability of new weapons.

Hyrule Warriors is developed by Omega Force and Team Ninja (the creators of Dynasty Warriors, which this game is based off of) and will be jointly published by Koei Temco and Nintendo. The game is due for release on September 26th on Wii U. What are your thoughts on the new game mode?

Image credit: VG24/7

Nintendo Treehouse Live Stream to Feature Super Smash Bros 3DS Tue, 09 Sep 2014 17:28:30 -0400 Jay Prodigious

Nintendo once again climbs the wooden steps to their Treehouse, this time with the help of Twitch.

On September 12th, Nintendo’s Treehouse will be returning, producing an 8 hour Live Stream on Twitch to give fan a glimpse of the Final Version of Super Smash Bros. for the 3DS. The Treehouse stream will also be discussing other games for the Wii U and the 3DS before actually getting to play SSB 3DS.
No word has been heard on just what games will be mentioned or what characters from the roster will be used while playing Smash Bros, but that didn’t stop fans from speculating.

One comment said "I want the last character reveal trailer to have Ridley fly onto the stage but then Snake blows him up and says "Kept you waiting huh?" and then I'll be so happy I'd cry and I'd be able to sleep at night"

While others shot for a fan favorite game to be one of the titles discussed with a simple cry of "majoras mask 3d please"

Nintendo didn’t set a time, which many people pointed out in the comments, including a shot at Nintendo’s PR:

"The time Nintendo! When does it start? Geese! Your PR is very sloppy!"

Regardless of the time it is set to air, I’m sure we’ll be notified with ample time to login and view. Make sure to tune in to to watch the event unfold.