Nintendo Tagged Articles RSS Feed | Nintendo RSS Feed on en Launch Media Network Metroid Prime 2D Isn’t an April Fool's Joke Anymore — It’s A Playable Demo Mon, 05 Apr 2021 16:02:35 -0400 David Carcasole

Team SCU has officially released a playable demo for their project Prime 2D, a culmination of 15 years of work that shows fans what a 2D version of Metroid Prime could look like — and it looks good. 

According to a blog post from the developers (via VGC), Team SCU is building the game on their own engine, rather than copy exact source material from Metroid Prime

The intention is not wanting to use the 3D elements Retro Studios implemented in the original in a 2D style, but rather making something that works first and foremost from a 2D perspective. So far, fans of the project seem to agree Team SCU is succeeding in that endeavor. 

For now, the demo is still available to download on PC for those who would like to see the work for themselves. 

This isn’t the first fan project based on a popular Nintendo IP, and the most recent was a PC port of Super Mario 64 upscaling the game to 4K, which was taken down.

Hopefully, it’s not another 15 years until we can play more Prime 2D, but in the meantime, Retro Studio’s development of Metroid Prime 4 should be finished before then. Since development was restarted in 2019, we've had no updates as to when we might see more of Retro's highly anticipated return to Metroid. However, the 35th anniversary of Metroid is quickly arriving later this year, which could mean an update isn't too far away.  

Fitness Boxing Now Available On Nintendo Switch Fri, 04 Jan 2019 12:15:37 -0500 Lee Forgione

Releasing today, Fitness Boxing is a new exercise game from Nintendo. The game utilizes the Switch's Joy-Cons to give players a boxing-themed workout experience. 

Workouts can be personalized to last anywhere from 10 to 45 minutes, with varying intensities. The game also tracks progress with calorie burning information and estimated BMI measurements. 

Gameplay consists of a Joy-Con held in each hand as players follow on-screen prompts to either punch, upper-cut, block, or dodge. There are varying speeds for more or less intense sessions.

Fitness Boxing gives users a new way to burn some calories while having fun,” said Doug Bowser, Nintendo of America’s Senior Vice President of Sales and Marketing. “And thanks to the portable nature of Nintendo Switch, your workout goes wherever you do.”

Fitness Boxing will offer instrumental versions of over 20 hit pop songs as well. As more songs are unlocked, new training circuits are unlocked. A competitive mode is also available for working out with a partner. 

The game is available in both physical and digital versions. A demo has also been released on the e-Shop. 

Best Buy to Host Super Smash Bros. Ultimate Event Wed, 05 Sep 2018 11:00:37 -0400 Lee Forgione

Select Best Buy stores will give fighters a chance to try out a demo of Super Smash Bros. Ultimate on weekends between September 8 and October 7, ahead of its December 7 launch. Best Buy's official website teases that prizes will be available alongside the demo. 

Super Smash Bros. Ultimate has every character from the series seeing a valiant return, along with several new characters like Simon Belmont and King K. Rool. If it's anything like the E3 demo, however, expect a limited roster available for the demo.

All Saturday dates for the demo will take place between 10 a.m. and 7 p.m., and all Sunday dates will take place between 11 a.m. and 5 p.m.

Here's a list of all locations and dates the demos will be held:

City Address Date
 New York  1880 Broadway
New York, NY 10023
  September 8-9
San Francisco Bay Area 181 Curtner Ave. 
San Jose, CA 95125
  September 8-9
Chicago 2100 N. Elston Ave. 
Chicago, IL 60614
  September 15-16
Los Angeles 3675 Pacific Coast Highway 
Torrance, CA 90505
  September 15-16
Minneapolis 1000 West 78th St 
Richfield, MN 55423
  September 22-23
Dallas 9378 N. Central Expressway 
Dallas, TX 75231
  September 22-23
 Atlanta 2537 Piedmont Rd NE 
Atlanta, GA 30324
  September 29-30
Denver 4100 E Mexico Ave. 
Suite A 
Denver, CO 80222
  September 29-30
Miami 4001 W 20th Ave. 
Hialeah, FL 33012
  October 6-7
Seattle 457 120th Ave. NE 
Bellevue, WA 98005
  October 6-7

Expect lots of people, long wait times, and tons of Nintendo Switch and 3DS systems for each event, so come prepared! Super Smash Bros. Ultimate is set to be the Smash Bros. game with the most amount of content by far. With over 73 playable characters, more than 100 stages, and 800 plus original songs, and a number of mechanic changes,  the demo is almost guaranteed to give only a small taste of what's to come. 

Stay tuned for this week for more Smash Bros. Ultimate and Nintendo Switch News with a Nintendo Direct Thursday, September 6th at 6 p.m. EST.

Marvelous Releases New Daemon X Machina Trailer for Gamescom 2018 Tue, 21 Aug 2018 12:58:02 -0400 Erroll Maas

Developer Marvelous released a new Gamescom 2018 trailer for their upcoming Nintendo Switch mech action game, Daemon X Machina.

Daemon X Machina is a brand new title from producer, Kenichiro Tsukada (Armored Core), where players will take control of customizable mech suits known as Arsenals. These Arsenals can be outfitted with a variety of different weapons that can be obtained from defeated enemy Arsenals. Players will have to utilize their Arsenal's weapons and skills to complete missions and defeat their mutated AI enemies both in the air and on the ground.

Featuring character designs by Yusuke Kozaki (Fire Emblem Awakening, Fire Emblem Fates), and mech concept designs by Shoji Kawamori (Macross, Armored Core), Daemon X Machina is being created with the goal of making it "the best mech action game" around.

Daemon X Machina will launch for Nintendo Switch in 2019. To learn more about the game, you can take a look at this Nintendo UK interview with Kenichiro Tsukada.

New Information for Nintendo Switch Online Service Revealed Mon, 14 May 2018 14:45:44 -0400 Lee Forgione

Nintendo has outlined its plans for the Switch's paid online service, which launches this September. The service will include access to a library of classic Nintendo games with added online functionality, the ability to back up save data via cloud service, and access to multiplayer co-op and competitive play for its current and future games, including Mario Kart 8 Deluxe, ARMS, Splatoon 2, and Mario Tennis Aces.

There will be a variety of different price points for both individuals and families. For individual access, one month will cost $3.99, three months will cost $7.99, and a year will cost $19.99. The family plan lets up to eight Nintendo Account holders access the online services for a year and is priced at $34.99. 

Although there is no mention of SNES or Nintendo 64 games yet, the online service will launch with 20 classic NES games, such as The Legend of Zelda, Super Mario Bros. 3, Donkey Kong, and Ice Climbers. Each of these games will let you engage in co-op or competitive online multi-player or allow you to watch someone else play in single-player mode while you take turns. 

The service will also launch with the Nintendo Switch Online App for Android and iOS devices, which will allow players to use voice chat and other features to enhance their experience. 

What do you think of Nintendo's paid online service? Do you think the new Super Smash Bros. will launch in tandem with it? Sound off in the comments below!

Nintendo Bringing New Games to PAX East Mon, 02 Apr 2018 14:30:24 -0400 Lee Forgione

The Nintendo booth at this year's PAX East will be full of unreleased games to try out. They will also be holding four-on-four Splatoon 2 matches, speed runs for Donkey Kong Country: Tropical Freeze, and mini-game challenges from Super Mario Odyssey. The Nindie Arcade will also be showcased at the Nintendo Booth and will feature a variety of upcoming indie titles coming to Switch. The PAX East conference takes place April 5-8 at the Boston Convention and Exhibition Center.

Those who check in to the Nintendo Booth using their My Nintendo QR Code will receive a My Nintendo pass which will allow priority line access to certain titles at specified times.

“We love being able to get fun games from Nintendo and our partners into the hands of some of our biggest fans,” said Doug Bowser, Nintendo of America’s senior vice president of sales and marketing. “PAX East gives us the opportunity to showcase some of the best new and upcoming games for Nintendo Switch.”

Here is a list of all playable games coming to the Nintendo Booth. Anything with an asterisk represents the first time the game has been made playable to the public.

  • Donkey Kong Country: Tropical Freeze from Nintendo
  • Hyrule Warriors: Definitive Edition from Nintendo
  • Sushi Striker: The Way of Sushido* from Nintendo
  • Dark Souls Remastered* from Bandai Namco Entertainment
  • Wolfenstein II: The New Colossus* from Bethesda Softworks
  • Travis Strikes Again: No More Heroes* from Grasshopper Manufacture and Suda51
  • SNK Heroines: Tag Team Frenzy* from NIS America
  • Crash Bandicoot N. Sane Trilogy* from Activision

Indie games to be playable in the Nindie Arcade include:

  • Just Shapes & Beats* from Berzerk Studio
  • Dead Cells* from Motion Twin
  • The Messenger* from Sabotage and Devolver Digital
  • LUMINES REMASTERED* from Enhance Games
  • Runner3 from Choice Provisions
  • West of Loathing* from Asymmetric
  • Pool Panic from Adult Swim Games
  • Pode from Henchman & Goon
  • Garage* from tinyBuild Games
  • Next Up Hero from Aspyr Media and Digital Continue

Are you attending PAX East? If so, which games on this list are you most excited to try out? Sound off in the comments below. 

The Nintendo Switch Has Continued to Prove Online Multiplayer Isn't the Key to Success Sat, 10 Mar 2018 14:29:41 -0500 buymymixtape123

If you've been keeping up with the gaming world for the past few years, you might have noticed a trend of online-focused or online-only games outperforming single-player games. Games like Overwatch and PlayerUnknown's Battlegrounds, which are multiplayer games, have been selling way more copies than single-player games like Resident Evil 7 and Wolfenstein II: The New Colossus. Online multiplayer-focused games have been dominating the industry, which has spurred companies to add multiplayer components to their single-player games in an attempt to attract a multiplayer audience. But there's one company that hasn't given in to the temptation multiplayer gaming's broad appeal: Nintendo.

The Switch doesn't have many multiplayer-focused titles on the system -- sure, you have Splatoon 2 or even Mario Kart 8 Deluxe, but most Switch-exclusive games are single-player, and this has in no way hindered the success of either the system or its games. The Legend of Zelda: Breath of the Wild, which released alongside the console back in March 2017, was universally praised and won plenty of Game of the Year awards, all of which it deserved. Yet, Breath of the Wild didn't have any multiplayer component, online or local, and it still sold like hot cakes, clocking in at nearly 8 million copies sold according to

Nintendo has also shipped plenty of Switch consoles as well, selling a little over 4 million units, making it the fastest selling console in the US. The reason behind the Switch's success despite its focus on single-player games is the consistent, unparalleled quality of their exclusive titles. They aren't rushed games with sloppy development -- you can count on Nintendo to provide high-quality gameplay that's packed with content, and you can always tell that the companies making these games have put their heart and soul into bringing amazing, single-player experiences to their audiences. All you have to do is play The Legend of Zelda: Breath of the Wild or Super Mario Odyssey for a few hours to realize how much attention and care the devs have given every little detail in their games, and to see the massive amount of content for you to experience in each of their worlds. It could take you dozens of hours to get through these games, but it'll never feel like a chore.

Everybody in the gaming world is familiar with The Legend of Zelda and Super Mario -- and they also know that games that come from these franchises tend to be great. Their names alone are enough to sell games, and Nintendo's legendary pedigree of single-player franchises is proof that people will always be looking for amazing single-player games.

Why Nintendo Stands Out Among the Crowd Wed, 28 Feb 2018 13:40:48 -0500 Nilufer Gadgieva

It's rare to meet somebody who remains neutral to the perpetual bickering about which is the best console brand -- and die-hard PC gamers don't count. The Sony and Microsoft fandoms are unrelenting in their pointed arguments, their well-crafted comparison charts, their mockery, and their memes.

But the Nintendo family is incomparable to either camp and stands by, flawlessly enchanting people as it has since the early days of video game development. I say this as somebody who has played all three companies' consoles throughout my life. Nintendo's exclusive characters and games, vibrant technicolor graphics, and creative approach to gaming make for the best childhood memories to reminisce and the best adult obsessions as we wage through our mid-life crises hand in hand. 

The Mario Bandwagon and Others


Shigeru Miyamoto unknowingly started a craze in 1983 that would go on for decades. While developing Donkey Kong, Miyamoto was struggling to come up with something of substance to give Nintendo a much-needed boost in the gaming world. 

Platform gaming had an adventurous and challenging beginning in Super Mario Bros. That said, Nintendo managed to maintain the image of our adorable plumber by expanding him into a bigger field through story-based games, handheld games, Super Smash Bros., and Mario Kart, just to name a few. Mario is the Tom Cruise of the gaming universe, appearing in over 200 video games and relatively invincible to time, and the Mario franchise is still the best-selling video game franchise of all time. 

Seldom do any consoles or gaming companies have a signature mascot assigned on a purely cultural basis; Mario provided such a revolutionary start to platform gaming that he has yet to be replaced, and I personally hope he won't. 

Besides that, Nintendo has given birth to an array of brilliant game series that enchant gamers to this day, including The Legend of Zelda and its many spin-offs, remakes, and collaborations. It also built the foundation for the Pokemon franchise, which went on to create memorable characters and an entire culture of obsession across nations. 

Family-friendly but Challenging 

The Nintendo franchise has traditionally appealed to a larger and more pleasant fanbase than either Microsoft or Sony has managed to pull together. Even today, Nintendo fans are possibly the most mature and straightforward. The reason I say this might sound prudish, but Nintendo's family-friendly and less volatile approach to gaming may have provided some better structure to gamers as kids. Just a thought.

It's no secret that a majority of Xbox and PlayStation games are fueled by an endless supply of first-person shooting and story-based violence. This might be a strong generalization, but from personal experience hunting for games on the Xbox and PlayStation shelves, I can't seem to find anything but this specific genre throughout the years. While I enjoy a good virtual kill as much as the next person, it gets repetitive and dry after a lifetime of playing a similar genre.

Nintendo has produced games that are both creative and challenging to their audience -- with plenty of violence, no doubt, but also an interactive environment, a simplistic approach to graphics, and more focus on making the game an addictive and interesting play. Anybody who has played Super Mario Sunshine on repeat can agree.

Authentic Console Development 

Nintendo innovates, others imitate. It's a pretty well-known concept going around on the internet to date. Throughout its console history, Nintendo has managed to remain remarkably original in design, graphics, and technicalities. The GameCube, SNES, Wii, and now Switch are all vastly different from one another, particularly in controls, gaming mechanisms, and cosmetic appearances. Nintendo has managed to remain consistent for numerous years, but also unique in an industry filled with companies perpetually competing with each other. 

That said, both Sony and Microsoft have often been struggling to keep up with Nintendo's spotlight and fast-paced innovation. Everything from the controller appearances, mechanisms, and implementation of rumble to revolutionary motion control systems have been nicked off of Nintendo consoles since the early days of the SNES. Time and again, both Sony and Microsoft have attempted to recreate what Nintendo had already brought to light in their own fashion. This has ranged from hardware to company mascots, all with no success relative to Nintendo's.

Finally, both Microsoft and Sony have always focused on keeping their fanbases excited over the integration of other media into their consoles. This turned both the Xbox and PlayStation into cheaper versions of a PC, and while this integration is great and convenient, Nintendo has still managed to stay on top of the game in spite of being late to the party. With the Wii, Nintendo initially had only just started to integrate internet services into its consoles, having up to that point been solely focused on delivering top-notch gaming quality. And in an era where smartphones and laptops are available in almost every household, there was no need for more.

While Nintendo has made some crucial mistakes in its console history, such as the Virtual Boy in 1995 and the Wii U in 2012, it has never allowed itself to fall back and has instead built upon its failures. So long as its fanbase is satisfied with the quality of the gaming experience, Nintendo thrives and improves upon itself with ease. Sega, on the other hand, could have crossed seas with its innovative ideas and the initial success of the Dreamcast to boost them, but alas, the disheartening market brought down what could have been an epic line of Sega consoles.

Final Thoughts ...

 A majority of us have probably had experiences with Nintendo at some point in our lives. Perhaps it is deemed too childish for some, or not gruesome enough for others. Whatever it is, Nintendo inarguably makes for the greatest developers in history to date. They have remained original, creative, fun, and consistent since the 1970s, and still managed to kick serious butt with the Switch last year. Not a surprise. 

The Nintendo name bears a certain air of nostalgia, innocence, and good old-fashioned fun that other consoles and devs have failed to provide. Bluntly put, Nintendo games are the only unique experience I can gain outside of a PC platform. Sony and Microsoft cannot offer a world as beautifully exclusive to their consoles, and that's enough to settle the debate.

I'm certain Nintendo will continue making a generation's worth of beautiful games in the years to come, and even if it falters at some point, Nintendo will be remembered for the mark it made in gaming history. 




Mario Kart Tour Coming to Mobile in 2019 Fri, 02 Feb 2018 12:27:35 -0500 Nilufer Gadgieva

A longtime favorite party game, Mario Kart is coming soon to a device near you -- yes, that's right, your phone. Mario Kart Tour will be available on both iOS and Android devices at some unspecified point between April 2018 and May 2019. 

The Mario Kart series has stood out as a signature of Nintendo since the first game on the SNES in 1992, and various iterations have been made and available on every single Nintendo console since.

Nintendo announced the coming release on Twitter on the 1st of February:

Nintendo's first mobile game was Super Mario Run in December 2016, which received 200 million downloads, and then Nintendo followed suit with Fire Emblem Heroes and Animal Crossing: Pocket Camp. Of course, Nintendo fans were elated with the releases, and many are eagerly anticipating this one.

With a new Mario movie coming up and the development of Mario Kart Tour, our friendly Italian plumber is getting more of a spotlight than ever.




Nintendo Switch Outsold All Other Consoles in December in North America Fri, 19 Jan 2018 15:25:12 -0500 wlkrjesse

If sales figures are any indication, it seems as though Nintendo can truly do no wrong. Between Breath of the Wild putting up huge numbers worldwide (including in Japan, where Zelda games are less popular than in the West), games like Bayonetta 3, Metroid Prime 4, and even a new Pokemon game being announced, and now a reported 1.5 million consoles moved in December of last year alone, we seem to be staring down the barrel of another Nintendo-dominated renaissance.

According to IGN, "At the beginning of the month, Nintendo announced the Switch was the fastest-selling console in US history, selling 4.8 million units since its introduction in March 2017...The success of Switch seems to have bled over to Nintendo 3DS, with Nintendo reporting it sold 750,000 units in the month, a '27 percent increase over the same period a year ago.'"

The numbers don't stop there. IGN further goes on to say that when we look at the Switch, 3DS, and SNES Classic, "half of all hardware sold during the month was from Nintendo."

The flagship company shows no signs of slowing down, either. With the recent announcement of Nintendo Labo, a cardboard based peripheral builder that's much cooler than it sounds, Nintendo clearly has no interest in stopping their winning streak.

Mario and Friends Coming to Build-A-Bear Workshop Tue, 19 Dec 2017 12:22:46 -0500 Lee Forgione

Build-A-Bear Workshop has just announced a licensed partnership with Nintendo to bring a few of its most iconic characters to stores.

The product line focuses on three main Make-Your-Own friends in the forms of Bowser, Yoshi, and a Mario attire-clad bear. Bowser and the Mario bear will offer sound chip add-ons featuring 5-in-1 sounds for Bowser and a Super Mario Bros. Theme Song chip for the bear, though they are probably interchangeable.

Jennifer Kretchmar, Chief Product Officer of Build-A-Bear Workshop, stated, “Super Mario is a classic game franchise many of our Guests know and love, and we’ve had a lot of fun bringing these characters into furry friend form.”

Along with the three Make-Your-Own characters are a line of pre-stuffed plushies and accessories, including a Toad plushie, a three-pack of Super Mario wrist accessories, a red Super Mario hoodie, a Luigi costume, and a Princess Peach costume.

Nintendo of America’s Senior Vice President of Strategic Initiatives Tom Prata said, “Bringing beloved characters like Mario, Yoshi and Bowser to Build-A-Bear aligns our shared goal of engaging kids and families in fun and new ways.”

The State of Nintendo in 2017 Wed, 06 Dec 2017 14:50:04 -0500 Autumn Fish

Looking back over the past year, it's clear that Nintendo did a bang-up job with the release of the Switch. Not only does the new system embody a concept many of us never knew we always wanted, but its impressive marketing and already vast game library show a newfangled side of Nintendo that's wholly dissimilar to what we're used to with the Wii U.

That being said, nobody has a flawless year. The faults in their stars may be few and far between, but it leaves us wondering how Nintendo will fare heading into 2018.

Can they keep up their momentum heading into the new year? Let's jump in!

Nintendo Hit a Home Run with the Switch

No matter how you slice it, the Nintendo Switch has had an incredible first year, though it probably wouldn't have done as well if everything wasn't so masterfully executed. They kicked it off with strong, comprehensive marketing, even if the showcase in January failed to meet fan expectations. Alongside the system, they launched the critically acclaimed The Legend of Zelda: Breath of the Wild and even trickled strong first-party titles into the expanding library nearly every month after that. The launch in March actually turned out so successful that stock shortages became an issue right out of the gate, though to their credit, they did manage to remedy the problem later in the year.

The Design is Clearly and Concisely Marketed

The Wii U's marketing was muddled, and it shows. Just like the 3DS before it, people thought it was a similar console to the Wii. Some even thought that the GamePad was simply an add-on. A few of those who got excited about the system mistakenly believed the GamePad could be taken with you outside of the house, only to be rudely awakened to its limitations when they finally got one in their hands. (I would know -- I was one of those suckers.)

So to see Nintendo pull a 180 and reveal the Switch in such a straightforward and comprehensive manner is both baffling and delightful. From the reveal late last year, there was no mistaking the concept. It shouted to the world, "I'm a sleek hybrid home console, and you can take me anywhere!" They even cleverly showed off the functionality of the Joy-Cons without directly mentioning them.

And people are clearly impressed, even after nine months. I walk into GameStop, and what is the TV talking about? The Switch. I peruse the comments of a popular new game announcement, and what console are people already begging for it to be ported to? The Switch. And for good reason.

The console may not be as powerful as others in the current generation, but I don't think anybody expected it to be. That's not really the appeal. What catches people hook, line, and sinker is that you can take this console out with you and enjoy it while you ride the subway, or play a game or two with some friends before going home and docking it to enjoy the same library of games on the big screen. Literally nothing else on the market offers that right now, and with its design so clearly conveyed, it's no wonder everyone is clamoring for it.

A Stunning Line-Up of First-party Titles

The Nintendo Switch would be nothing more than a novelty, however, if it didn't have the games to support it. It may not have launched with as many games as the Wii U, but the games it did get were great, and the library quickly expanded from there, with several strong indies and many big-ticket first-party titles releasing over the course of the year.

They kicked it off with The Legend of Zelda: Breath of the Wild, which earned dozens of perfect scores across the board (with our very own David Fisher singing high praise for it as well). While, yes, this game is also available on the Wii U, it's a multi-faceted gem that gave the Switch's library the polish it needed to get off its feet.

The State of Nintendo in 2017 Marketing and Game Releases Zelda Breath of the Wild

Over a month later, in late April, the Switch saw the release of Mario Kart 8 Deluxe, which was basically a remake of the Wii U version with a proper Battle Mode thrown in. Again, nothing entirely new, but it certainly added value to the system, and fans of the series were satisfied with the tweaks and changes made since the last entry.

Then June rolled around, and we saw the release of a brand new first-party IP called ARMS. While at a glance it almost seemed like a tech demo for the Joy-Con's motion controls, it turned out to be a really exciting and competent fighting game for the system, fleshing out the library all the more. Splatoon 2 then released in July, bringing the critically acclaimed and colorful shooter to the modern system with a number of improvements and balance tweaks.

When September hit, we got Pokken Tournament DX, which was a remake of the Wii U Pokemon fighting game with extra fighters and game modes (and was something that I coincidentally enjoyed quite a lot). While it may not be as unique as ARMS, it's still got Pokemon and is a welcome addition to the library.

In October, we got two major game releases, one arguably more groundbreaking than the other. First, we saw Fire Emblem Warriors hit the system, filling in the gap of an action-packed hack-and-slash strategy game. Then the world was graced with Super Mario Odyssey, the first proper 3D Mario game since Galaxy 2 released over seven years ago. The critics went absolutely wild for this one, too, giving it just about as many perfect scores as Breath of the Wild, praising it for good level design and the creative new Cappy mechanic (and I agreed).

State of Nintendo in 2017 Game Library Xenoblade Chronicles 2

Finally, Xenoblade Chronicles 2 launched at the beginning of December, and it finally fills the void of a vast and engrossing RPG that Switch owners can pour hundreds of hours into. Every single first-party release for the Switch this year has been phenomenal, but that's not even all that's pushing it off store shelves.

The Switch has some incredible third-party and indie support compared to the Wii U, and the console's home and portable hybrid nature seems to breathe brand new life into a lot of old titles. We got solid indie releases like Minecraft: Nintendo Switch Edition, SteamWorld Dig 2, and the widely adored Stardew Valley. Later in the year, we even got ports of great AAA games like Doom and Skyrim.

On top of all that, some indies and third party developers took the time to work closely with Nintendo and release some incredible exclusive titles for the new platform. Ubisoft's Mario + Rabbids: Kingdom Battle wound up with a solid 85 on OpenCritic, while indie releases like Golf Story quickly became cult favorites among Switch owners.

It's clear that Nintendo put a lot of effort into not only clearly presenting the Switch's hybrid concept but also fleshing out its library of games with strong first-party, third-party, and indie titles. This all led to another particularly nasty problem, however.

The Switch Stock Shortage

When the Nintendo Switch went up for pre-order at the beginning of the year, it sold out in a flash. If you missed your opportunity, your only chance of getting one was to arrive at the store early the day before launch and stake it out until midnight in hopes of getting one of the few they left aside for walk-ins. (This is actually how I came to acquire my Switch.)

State of Nintendo in 2017 Stock Supply Shortages Super Mario Odyssey

Whenever more became available, those also sold out in the blink of an eye. All over the internet, stories popped up about the crazy antics different people had to go through to actually track down a Switch. People would chase the news of more Switches in stock like it was the Gold Rush.

Nintendo quickly took notice, however, and bumped up their production, despite the shortage of supplies used to actually make the system. While the console continued to sell out in some locations, others were eventually able to build up a decent stock in preparation for the holidays.

Don't be fooled into thinking these shortages are because Nintendo didn't make enough, either. They sold over 2 million units in the system's launch week, and at the end of September, they had already sold 7.6 million Switches around the globe. Additionally, the console was the best-selling overall product purchased online over Thanksgiving, Black Friday, and Cyber Monday -- according to Adobe Analytics -- without even being on sale!

The Switch, in particular, has got a bright future. However, Nintendo wasn't perfect this year; there are still a few things that grind my gears.

What Nintendo Could Improve On

Let's be real, Nintendo has made some questionable decisions this year. They're making the entire situation with YouTube worse, they haven't found a good use for motion controls beyond gyroscopic aiming, and they had the gall to charge $50 for a glorified tech demo instead of shipping it with the system.

State of Nintendo in 2017 Things to Improve On 1 2 Switch

Say Goodbye to Streaming Nintendo Games on YouTube

The Nintendo Creator's Program on YouTube has been a joke from the very beginning. It restricts monetization of game footage to a curated list of games and tells aspiring content creators that they have to sign up for their Program in order to benefit from ad revenue off of footage from any of Nintendo's vast library of games. Footage of any game not on the list simply leads to demonetization, screwing over many people who made a living making Nintendo content.

While this isn't new to 2017, they did recently amend the program to mention that those content creators who are part of the Nintendo Creator's Program can no longer stream their games whatsoever. Now, if they want to stream a Nintendo game at all on YouTube, they have to use a different account entirely, one that's not affiliated with the Creator's Program. Nonetheless, Nintendo would benefit from the removal of this program altogether, because as it stands, it's keeping many content creators from covering their games.

Switch Motion Controls Are Just Kind of ... There

Gyroscopic aiming is brilliant, and a part of me wishes it were a part of every controller for any game where you have to shoot things through a reticle. However, I haven't seen any other solid uses for the Switch's motion controls just yet.

Super Mario Odyssey had "optional" motion controls for extra ways to throw Cappy. While I got by just fine without fussing with them, some of those moves were really useful, and I would have loved the chance to benefit from them without shaking my Pro Controller around.

State of Nintendo Things to Improve On Motion Controls ARMS

Then there's ARMS, which admittedly has unique and rather fun motion controls. However, they are ultimately unreliable, and you are gimping yourself by using them over a traditional controller. Even the AI is hard to fight with motion controls, leaving the feature feeling more like the gimmick that I sorely wished it wasn't.

Then There's 1-2-Switch

Everybody's said it already, but why the heck did Nintendo charge $50 for a glorified tech demo? This is something that should have been packaged with the Switch and resold at $20 or $30 at most. I mean, I'm sure some Switch owners have had a lot of fun with 1-2-Switch, but you don't charge near the full price of a AAA title for what might as well be a tech demo. It doesn't matter who you are or how good you are at retaining value in your products.

Oh, and the 3DS is ... Well, It's Still Kicking

And how could we forget about the 3DS? While Nintendo has gone on record stating that they plan to support the portable system into the new year, the lack of good game releases is telling. I mean, we're finishing the year off with Mario & Luigi: Superstar Saga + Bowser’s Minions and Pokemon Ultra Sun and Ultra Moon with not a lot of exciting prospects left on the horizon.

Many of the big 3DS series are jumping ship, after all, so we're probably going to see a decline of the system in the spotlight next year, though it likely won't burn out completely. The main concern for the system is that we're seeing Pokemon make the move to the Switch, while other popular series like Monster Hunter seek new frontiers.

State of Nintendo in 2017 New 3DS Pokemon Ultra Sun and Ultra Moon

We'll see if Nintendo continues to support the system with first-party titles, but at this point, I have my doubts.

What's Next for Nintendo in 2018?

So going into the next year, what can we expect from Nintendo and the Switch? Well, considering they still have Breath of the Wild DLC to talk about this month, we're definitely going to hear from them before the year's out. I personally think they'll just talk about Zelda at The Game Awards or something and probably leave it at that.

A new Nintendo Direct slot did recently open up on their website, and rumors have been floating around about a Direct in January thanks to a supposedly leaked email from an EA employee. Assuming this rumor is true, they'll probably reveal a lot of next year's releases during the January Direct.

We know a Yoshi game is coming, and we know a Kirby game is coming. Aside from that, nothing else is set in stone yet. Metroid Prime 4 and Pokemon for the Switch are just slotted for sometime in the future, but nothing else has been announced yet.

So while Nintendo has certainly had an exciting year, they definitely have a lot to live up to if they hope to keep the momentum going. Be sure to let us know your thoughts on the company's successful launch of the Switch and what you're expecting to see going into 2018!

Fire Emblem Heroes Update 2.0.0 Available Now Tue, 28 Nov 2017 14:23:20 -0500 Rango the Mercenary

Released in February 2017, Nintendo's Fire Emblem Heroes has just been updated to the 2.0.0 version, perhaps the mobile game's largest one yet. The highlight of this update is the new story, Book II, which involves your Summoner and his three allies (Anna, Alfonse, and Sharena) as they meet the ice princess, Fjorm, and join her to battle against the forces of darkness.

Meet Fjorm, your new hero.

Meet Fjorm, the new major character. And this is Surtr, the fire king. He's the new villain.

This is Surtr: Ruler of Flame.

In addition to the new story mode, you will be meeting new characters. Some of these, such as Rhajat (below), will be quite familiar to players of Fire Emblem Fates, which was released for the 3DS in 2016.

RhajatWhen you start the Interlude chapter, you are greeted with a brief cut scene and battle. This unlocks the Weapon Refinery, the new mode which will allow you to upgrade certain weapons in the game. Some of them, such as Julia's Naga, can be upgraded into the Divine Naga, a weapon used by her mother, Deirdre. Other weapons will be able to boost in stats, such as Attack or Speed.

Lastly, you will also be able to get new skills for Staves. If you use a Healer and feel underwhelmed by their performance, rest assured. Physic+ is only one of several skills that will be available to your healers. 

Sakura Physic+

Fire Emblem Heroes has seen a multitude of updates since its inception in February. The devs have added modes, such as Tempest Trials and Voting Gauntlet. We've gotten many heroes and themes, such as Spring, Summer, and even Halloween, and quests to accompany them. For the Heroes that were voted on prior to the game's release -- on Nintendo's site for the game -- there was a bonus banner that allowed players to choose their own summon.

If you're new to the Fire Emblem series or curious to check it out, there's no better place to start than Heroes, and no better time to start than now. If you're a player who spent time playing the game earlier in the year and may have lost interest at some point, version 2.0.0 may be the spark of interest you've needed to enjoy the game again.

Fire Emblem Heroes promises more quests and events in the near future. Here's hoping to a bright 2018!

New Super Mario Bros. Movie in the Works Wed, 15 Nov 2017 11:26:28 -0500 spacechaser

According to a report by the Wall Street Journal, Nintendo is currently in talks with Illumination Entertainment, the creators of "Despicable Me" and "Minions," to produce a new animated Super Mario Bros. movie. 

It won't be the first time Mario and Luigi have made it to the big screen. However, after the literal bob-omb of 1993's "Super Mario Bros." starring Bob Hoskins and John Leguizamo, it'll please fans to know that this time around, Shigeru Miyamoto is rumored to be more involved in its production. 

Nothing has been confirmed by Nintendo or Illumination yet, and since the movie is rumored to be in the very early stages of development, it's likely we won't see anything substantial for a few years.

Stay tuned to GameSkinny for more Super Mario Bros. movie news!

The Pokemon Company Announces Ultra Sun & Moon Features Fri, 03 Nov 2017 22:49:02 -0400 Josh Broadwell

The Pokemon Company recently promised to announce new information about the upcoming Pokemon Ultra Sun and Pokemon Ultra Moon, and they delivered, providing several new reveals concerning plot and gameplay. Chief among these is the return of the dastardly Giovanni, the former Team Rocket boss from Pokemon Red and Blue, along with the Battle Agency, and every legendary Pokemon from previous entries.

There's a bit of a twist in Giovanni's return. He's brought together the leading villains from every Pokemon game, including Team Flare's Lysandre and Team Galactic's Cyrus, and formed Team Rainbow Rocket, with himself at the head. The announcement made no mention of the bosses' role in the game, though players should prepare to face off against them all at some point.

The announcement trailer also shows Mewtwo making a return, seemingly fighting alongside his creator, while Giovanni himself throws out some remarks that might tug the nostalgia strings of series veterans.

Players will also be able to visit the Battle Agency, where they will don a special pair of sunglasses and rent three powerful Pokemon for one-on-one battles, where the goal is to battle through the ranks to become the top agent. The more you interact with players via local or wireless Internet, the stronger the Pokemon offered you will be.

If you fancied the Totem Pokemon from the original Pokemon Sun and Pokemon Moon, then you'll be happy to know Ultra Sun and Ultra Moon offer you the chance to have a "Totem-like" Pokemon on your team by collecting Totem stickers. These stickers are scattered across Alola, rather like Zygarde cores were. How many you collect determines the Totem-style Pokemon you can have fight for you, and different Pokemon will be available depending on which version you play.

The Island Scan makes a return in Ultra Sun and Ultra Moon as well. This time around, the Scan makes it possible for Pokemon not originally in the Alola Pokedex to appear, including Charmander and Grovyle, among others.


Ultra Sun & Ultra Moon release worldwide November 17, but the Pokemon Company promised yet another information drop on November 10.

Be sure to check back for more updates, and let us know in the comments whether you're excited for the new entries or plan on passing them by!


Hong Kong Youtuber Banned for Leaking Super Mario Odyssey Fri, 27 Oct 2017 15:50:12 -0400 ReadyPlayerPaige

Nobody likes spoilers, especially when it comes to gaming releases. Especially, Nintendo. A Hong Kong YouTuber leaked an hour's worth of Super Mario Odyessy gameplay online before the release date and has been banned from YouTube for three months. 

Super Mario Odyessy, released today, has been trending for months and is already considered to be one of the hottest games Nintendo has ever developed. In Hong Kong, retailers are known for breaking the rules and releasing games to customers before the release date. Nintendo is very strict with gamers streaming their games on YouTube without Nintendo getting a piece of the pie. Unless YouTubers sign up for the Nintendo Creator Program, they can't stream Nintendo Games. Fair or not, this leak is probably something this streamer will regret. 

Do you think this punishment was too harsh, or is it an appropriate slap on the wrist? Let us know in the comments and stay tuned to GameSkinny for more news and guides for Super Mario Odyssey. 





5 Things SEGA Wants Gamers To Forget Thu, 26 Oct 2017 12:04:32 -0400 ReadyPlayerPaige

The Demise of the SEGA Dreamcast

Talk about being in the wrong place at the wrong time. When the SEGA Dreamcast was released, it seemed like SEGA was getting their groove back in the console wars by putting out some of the best games from Street Fighter vs Capcom to Sonic Adventure 2. That was until Sony's PlayStation 2 was released, and boy, was it a massive blockbuster. Not only were the sales and reviews of the system unbelievable, it ultimately annihilated the Dreamcast and there was no way that SEGA's console could beat the product. With the graphics, hardware, games and backwards compatibility of PS1 games, there was no way SEGA could compete with the PS2. When it was all said and done, the Dreamcast was no more and SEGA withdrew from the console wars.




Nothing lasts forever, and in this case, SEGA had to exit stage left after quite a few mistakes. What are other things SEGA wants gamers to forget? Be sure to leave your comments below and thanks for reading.

Sonic’s 15th Anniversary

Question. It's Sonic's 15th anniversary. He is the biggest mascot in SEGA and is a legend in the video game industry. How do you celebrate his legacy? Well, not the way SEGA did. When Sonic The Hedgehog's 2006 game arrived, the game was lambasted across the board. The loading time, bugs found in the game, and don't get me started on the story mode.



Not even Nintendo celebrated Mario in the way SEGA celebrated Sonic. Sonic deserved to be treated better and he was on his 20th anniversary, Sonic Generations.



SEGA Saturn

After 32X was released, SEGA announced the SEGA Saturn--a console with 3D graphics that was supposed to be big competition against the Playstation. We all know how that turned out. Not only was the console a flop, it was too difficult to create games for the system. The controls for the system were also too complex. To make matters worse, there were no Sonic games! None! Don't think that gamers forgot how SEGA treated Sonic on his 15th anniversary. Speaking of which...

SEGA 32X Add On

In the dying days of the SEGA Genesis, SEGA figured they could boost more life into the Genesis and make it a more powerful console by adding the 32X. It sounded like a good idea on paper, but the execution failed. There wasn't enough support for the add on, and there weren’t a lot of games released for the product. In less than a year, it was scrapped, but the 32X wasn't the only thing that damaged SEGA's reputation.

The SEGA Genesis Did Not Outsell the Super Nintendo

When SEGA burst onto the scene with one of their gaming consoles, the SEGA genesis, Nintendo had some fierce competition. SEGA's main campaign was "Genesis Does What Nintendont" a catchy way of saying SEGA can do what Nintendo can't do. This included providing games at a low price with a system that was super powerful. Sales for the Genesis skyrocketed and sold very well in the US and overseas. Selling over 29 million units is extremely impressive, but Super Nintendo out sold the genesis by selling 49.1 million units. Even with games like Streets of Rage or Sonic the Hedgehog, they were no match to Nintendo's popular titles Street Fighter and Super Mario World.


Ahh, SEGA. Every time you see or hear the name, you know that you are gonna be satisfied with what this gaming company has to offer. Even though SEGA had their ups when they were Nintendo's main competition and had one the hottest gaming consoles in the early 90s, they also had their downs. Here are a few they want gamers to forget.



5 Games That Need to Be On the Gameboy Mini Mon, 23 Oct 2017 17:40:01 -0400 Allison M Reilly

With the Classic SNES Mini out now and the just revealed SNES-styled New 3DS XL coming shipping on Cyber Monday, rumors are circling about the development of a Gameboy Mini. Recent news about the rumored handheld and a recently registered trademark by Nintendo suggests it is, in fact, in development.

And although I don't know if the Gameboy ought to be any smaller, I do love the idea of a Classic iteration of the handheld featuring the best Gameboy games that were ever made. If a Classic Gameboy Mini ever does see the light of day, these are the five must-have games we want included. 


What would a Classic Gameboy Mini be without Tetris? This puzzler was the pack-in title for the original Gameboy and remains one of the most well-known block busters of all time. It's certainly the one and only video game my mother will play.

What makes Tetris spectacular is that the game hasn't needed much updating or re-imagining over the years. Sure, there've been games that try to mimick it, like Puyo Puyo, but nothing comes close to the original's panache. It was awesome in 1984 and it's still awesome in 2017.

The Legend of Zelda: Link's Awakening

Link's Awakening originally started as a prototype for the Gameboy, one meant to demonstrate all that the handheld was capable of. But as all great stories about great video games go, it ended up being fun, too. So it was ultimately released to great fanfare.

That's why Link's Awakening has Yoshi and Chomp Chomps in it and ultimately, doesn't seem to fit in with the rest of the Legend of Zelda franchise. Nonetheless, because of the game's role in the handheld's history, this installment ought to be included in any Classic Gameboy Mini that releases.

Super Mario Land

Much like Link's Awakening, Super Mario Land is also a departure from what we know and love about the Mario universe. It doesn't take place in the Mushroom Kingdom. There's no Bowser, Luigi or Toad. And it introduced us to Princess Daisy (for anyone who wondered how she suddenly appeared in Mario Tennis).

Overall, Super Mario Land was pretty, well, super. And it quickly became a staple for Gameboy owners back in the day. All the more reason why it should be a no brainer for the Gameboy Mini.

Metroid II: Return of Samus

The true sequel to original Metroid and prequel to Super Metroid, Metroid II is the only game in the franchise to come out for the Gameboy. Some say Metroid II is the weakest game in the franchise, but when compared to other Nintendo games, the title is often highly praised.

It was also influential in the development of future games in the series, as Metroid II introduced new abilities and methods of exploration that are hallmarks of the series today. So although it doesn't quite get the hype and attention the way the NES and SNES games do, Metroid II was (and still is) an amazing game. 

Kirby's Dream Land

Kirby's Dream Land introduced players to one of the most lovable video game characters of all time -- and led to plenty of sequels across several consoles. It was also a fantastic game for both younger, less experienced players and well-seasoned gamers.

We don't learn of Kirby's signature pink color and copy ability until later games, but none of that would've happened without Kirby's Dream Land and its success. Overall, the game was well-received and something would be missing if the Classic Mini Gameboy did not have Kirby's Dream Land. The game started "it all" in so many ways.


What are some of your favorite Gameboy games? Would you purchase a Classic Gameboy Mini if it came out? Let us know your thoughts in the comments below!

Vote for Your Favorite Copy Ability in Nintendo's 25th Anniversary Kirby Ability Poll Tue, 26 Sep 2017 11:58:27 -0400 adelgirl

As a special bonus for Kirby's 25th anniversary, there is currently a poll on Nintendo's website where fans can vote for their favorite Kirby Copy Ability from a list of provided abilities. There are a total of 57 Copy Abilities to choose from, and anyone can vote for one Copy Ability per day until October 2.

The winning Copy Ability will receive a special Nintendo 3DS theme and a custom wallpaper. The winning Copy Ability will also have a chance of being added to the upcoming Kirby brawler, Kirby Battle Royal, which is set to release in Europe on November 3, and in North America on January 19. 

It's important to note that some of the Abilities have a red circle in the upper left corner. If an ability that has this wins the poll, they cannot be added to the game. These abilities would either make the player too over powered or were needed for specific game mechanics for the games in which they were used.  

You can vote in the Kirby Copy Ability poll here

Which ability did you choose? Are there any Kirby Copy Abilities that are not on the list that you wish were? Let us know in the comments.

Stay tuned to GameSkinny for more news and information on Kirby Battle Royal as it develops. 

Monster Hunter Stories Launch Trailer Previews Opening Movie, Story, and Gameplay Fri, 08 Sep 2017 16:04:42 -0400 Erroll Maas

Monster Hunter Stories, a turn-based JRPG spin off of Capcom's popular Monster Hunter franchise, has released today for North America and Europe on the Nintendo 3DS. A new trailer has also released to coincide with the game's Western launch.

In Monster Hunter Stories, players hatch, fight alongside, and ride monsters rather than just hunt them. The game was originally released in Japan on October 8, with an updated version on July 26 (digital) and July 27 (physical). A demo of the game was released in the U.S. and Europe on August 10, which allows players to experience the first sections of the game, transfer save data to the full version of the game, and unlock an exclusive costume for Navirou.

Monster Hunter Stories is available for Nintendo 3DS both physically from local retailers or digitally through the Nintendo 3DS eShop

Stay tuned to GameSkinny for more news and information on Monster Hunter Stories as it develops.