Patch 2.3.0  Tagged Articles RSS Feed | Patch 2.3.0  RSS Feed on en Launch Media Network Destiny Iron Banner Tournament Stopped, Lord Saladin Cannot be Found Tue, 21 Jun 2016 09:28:08 -0400 Pierre Fouquet

Due to connection issues for Trials of Osiris in Destiny, this week's Iron Banner Tournament will not be happening as the issues will not be fixed on time. Bungie let players know over Twitter:

The Trials of Osiris is is a weekly Crucible (multiplayer) event in an Elimination style game type. There are also level advantages enabled, so players with better gear and levels will get buffs. The playlist is avaliable from Friday till Tuesday each week, but due to connection issues with this week's event the Iron Banner Tournament was called off.

The Iron Banner Tournament comes and goes throughout the year, but is only available for a limited time. Played within the Control game mode, however, you must be at least level 40 and light level 230 to participate in this 6v6 tournament. You are rewarded with Iron Banner exclusive gear if you rank up, win, and even get buff multipliers for just taking part each day.

It's unclear as of yet when the Iron Banner Tournament will come back online, but GameSkinny will keep you updated.

In good news, any network errors with the HONEYDEW code have now been fixed.

Double the bounty rewards in Diablo III for this weekend Sat, 26 Sep 2015 07:00:30 -0400 Perchance to Game

Nephalem will be working overtime this weekend in Diablo III's adventure mode.  With the addition of Kanai's Cube, crafting materials have suddenly become a lot more important (especially Death's Breath).  Each of these special materials can only be obtained by completing all bounties in a specific act, after which players receive a Horadric cache from Tyreal.  As a follow-up to Patch 2.3.0 and to provide a leg-up in exploring Kanai's Cube, Blizzard has announced that until Sunday, September 27, 11:59 PDT, rewards will inlcude an additional cache of loot.  

Anyone who's taken a look at the recipes for each of the cube's functions had probably resigned themselves to lots of grinding for materials to use the cube just once, or searching for the last piece of Death's Breath.  With the boost in effect, hopefully players will be able to stockpile them for a while.  

Which power of Kanai's Cube are you most excited to use?  Let us know in the comments!

Ruins of Sescheron now live with Diablo III patch 2.3.0 Fri, 28 Aug 2015 04:50:47 -0400 Perchance to Game

As of Tuesday, August 25, the Ruins of Sescheron are now open for exploration along with all their treasure ready to be looted - provided you can fight your way through the hordes of new enemies and dodge the myriad traps.

The new area was announced about a month ago when it entered the PTR, along with an item that looked suspiciously like the legendary Horadric Cube of Diablo II.  These two elements alone were enough to make it a highly anticipated update, but a number of other interesting changes are detailed in the patch notes.

The Ruins of Sescheron are the remains of the Barbarian city that franchise veterans will remember from the Diablo II expansion, Lord of Destruction.  It can only be accessed in Adventure Mode via the Act III waypoints in and around Bastion's Keep.

While traversing the destroyed city, you'll come across several of Diablo III's lore books that detail the fall of the barbarians as seen from the perspective of those same doomed warriors, in addition to some intriguing pieces of new information.  Baal and the other lords of Hell may be defeated, but showing how their legacy continues in the destruction they left behind adds new weight and depth to the game's lore and mythos. 

New enemies and old foes

You'll find new enemies such as the Rat King (who looks like a charming fellow), and a few old ones who will surprise you with some nasty new tricks.  Most notable for me were the Ice Clan Khazra, who seemed fairly ordinary and looked exactly like their Act I counterparts until their shamans started summoning flaming ghosts.  

Not only do the denizens want to hurt you, but the environment is also actively trying to do you in. You encountered some relatively simple traps in the dungeons of King Leoric back in Act I, but the Barbarians clearly thought "giant swinging blades" weren't nearly enough.  Watch your step.

 Before you set out to explore, look around for a new resident in your camp and you'll find someone you didn't expect to see again in a hurry...

Yes, everyone's favorite mad wizard and dark Horadrim, Zoltun Kulle, is back. And he's in great shape. He wastes no time in letting you know exactly what he thinks of your attempt to kill him (again) before asking for your help in locating a powerful ancient artifact located in the ruins of Sescheron.  

The artifact is known as Kanai's Cube - essentially a prototype of the Horadric Cube - that was deemed too powerful to use and locked away by the Horadrim who created it.  Naturally, Kulle wants it. In return, he'll use the cube to help you do all sorts of fun things with your legendary items and gems

To claim the cube, you'll need to prove your worth before its namesake - the barbarian chieftain Kanai, who sits upon the Immortal Throne (no, I don't know what that means exactly either but it sure sounds cool).  

With the cube and Ruins, Blizzard hearkens back to one of its classic games while putting a new spin on familiar themes, so it doesn't feel like retreading old paths. Striking this balance means that even though we're technically doubling back somewhere we've been before, the world of Diablo still feels expanded and feels all the more vivid by acknowledging a history and continuity.  And that, just as much as new items, features or other content in this patch, has me so excited to fully explore the Ruins of Sescheron.