Plot Holes  Tagged Articles RSS Feed | GameSkinny.com Plot Holes  RSS Feed on GameSkinny.com https://www.gameskinny.com/ en Launch Media Network Five Horror Games With Massive, Gaping Plot Holes https://www.gameskinny.com/lp684/five-horror-games-with-massive-gaping-plot-holes https://www.gameskinny.com/lp684/five-horror-games-with-massive-gaping-plot-holes Sat, 31 Dec 2016 03:00:01 -0500 StraightEdge434

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1. Video Game Zombies

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If zombies aren't a horror cliche, then they sure are something else. We all know them as these brain-eating reanimated corpses that search for humans to kill. They have been in countless movies, TV shows, and video games.

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This plot hole pretty much applies to the majority of horror games that deal with zombies. If you get bit by a zombie, you're supposed to turn into one, right? So, how come some horror games like Dead Rising or Resident Evil ignore this obvious fact? I said it once, I'll say it again: once bitten by a zombie, you're supposed to turn into one!

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And how long will you keep using the excuse that, "Oh, they're immune!" Or, "They have injected themselves with the cure!" Yeah, that's totally not a cliche in itself. All what is being said here is that people have to turn into zombies once they are bitten in horror games about zombies. But for whatever reason, they don't, and simply walk away or kill the threat. That kind of logic doesn't really make any sense, and obviously leaves a giant, gaping hole in plots.

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What are some other horror games that you played through, and have experienced weird or unexplained plots that made no sense? Let us know down in the comment section!

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2. Five Nights at Freddy's

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Honestly, the entire game is just one big plot hole. The character that you're playing realizes at one point that the animatronic animal robots are roaming the restaurant, and are actually trying to kill him... yet, he continues to do his job by showing up the next night to monitor the security cameras. The obvious question here is, why? His life is in danger, yet he doesn't quit his job. Yes, he's getting paid, but I don't think that the salary justifies the stressful (and that's an understatement!) experience that he must go through!

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From a personal point of view, if I was the guy, I would quit right after the first night. Forget about the money, I don't care how desperate I am to find another job! My life is obviously more worth it... or any other job that is not as dangerous as this.

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3. Friday the 13th

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This one is an NES classic. Based on the movies, Jason is present at Camp Crystal Lake where he tries to kill all the children and/or all the camp counselors. As a result, the camp counselors must try their best to stop him before either group meets a grizzly end.

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Some of you might that that why are we picking on this game when it was released years ago? Well, there is actually a good reason for that. While you're searching for Jason, he might "spawn" inside one of the cabins and begin to slaughter the innocent. As a result, the game alerts you and basically tells you to go and stop him. Question is though, how do the counselors find out? Are they equipped with some sort of psychic powers that allow them to immediately know that the children are in danger? Or, is Jason's mom helping them...? If so, why?

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If you're far away from the camp, you can't possibly know what is going on. Even if the victims scream their lungs out, it'll still be impossible to hear them. Yet, you are notified due to... reasons. It doesn't really add up if you ask us.

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4. Outlast

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A popular first person survival horror game, Outlast takes place in an asylum, where a reporter has to investigate what is happening inside. Though the game does make you feel like you're being watched or chased all the time... you do know that technically, he can escape the place, right?

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Sure, the door is locked and he has to get in through the window, but... he can also use that window to get out. And yes, the gate is also locked, meaning that he can't escape, but he actually can! Just get out of the window, get into the car and ram the gate! Or, find a way to climb over the gate (which looks possible). He is an investigator, and the sole purpose is to find out what is going on, but if your life is in danger, and you want to get out of the place as quickly as possible, then the option is right there! All this could have been avoided with that simple idea in mind.

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5. The Legend of Zelda: Majora's Mask

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The game is considered to be the most haunting, depressing and scary Zelda game ever released. Why? Well, here are a few reasons:

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  • One of its major themes is the five stages of grief. Denial, Bargaining, Anger, Depression and Acceptance. Check this video out for more info.
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  • Link is mostly surrounded by characters that are either dead, that are dying, that are in depression or have suffered some kind of loss.
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  • Majora's Mask itself isn't exactly the most festive mask to wear. Just look at the slide image (behind the Z)!
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  • It's also the home to BEN drowned, so there's that!
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Though a Zelda classic, few things need to be cleared up. Whenever Link plays the ocarina (Song of Time to be exact), he is sent back through time to the first day of the game. However, he loses items like money, arrows for his bow, etc. But... he doesn't lose any of the masks he acquired. Now, why is that? From the game's perspective, they are key items so they aren't supposed to be lost (especially the boss masks that are very important to the plot). But from a logical perspective, if he's going back in time, how is able to keep things he acquired after the first day (his destination from time travel) if he's going back to that first day?

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I don't want to get into the whole issue of time travel and time paradoxes since those can cause confusion and puzzlement.

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To fully enjoy the story, one must fully understand it. A story arc is needed, this can be done by slowly building to the climax, then hitting it and making a turning point, and eventually the resolution arrives and closes everything out. And how can anyone forget the details (after all, the Devil is in the details)?

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Horror games are known for having suspenseful stories, dragging their players into the realm of darkness, depression, and potentially survival. Needless to say, not all horror games have "well-written" plots (or any game for that matter). As a result, they can leave players scratching their heads, questioning what just happened, and trying to place pieces of the puzzle together.

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The following slideshow lists five horror games that have weird plot holes, be it in the general plot itself, or the little, yet crucial details. These have been selected for obvious reasons like: Why doesn't the character go through this, or do this instead? The games don't incorporate such details, and might be overlooked. However, they are there and when noticed, don't make a whole lot of sense!

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Face it, the FNAF franchise has some glaring plot holes and continuity issues https://www.gameskinny.com/l4tej/face-it-the-fnaf-franchise-has-some-glaring-plot-holes-and-continuity-issues https://www.gameskinny.com/l4tej/face-it-the-fnaf-franchise-has-some-glaring-plot-holes-and-continuity-issues Wed, 27 May 2015 12:25:33 -0400 Dani Gosha

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Plot Holes? What Plot Holes?

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Plot holes happen. In movies, books and games we see them everywhere and while some can easily be ignored some just leave you scratching your head.

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One thing for sure is Five Nights at Freddy's isn't a a game without plot. It has a definite story but it just falls short in the complete telling. 

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Hopefully, I didn't ruin the game for you too much. So now it is your turn; what are some plot issues you've noticed in the game?

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I Recognize That Voice

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I won't argue whether or not Phone Guy and Purple Guy are the same person but what isn't up for debate is that Phone Guy is prevalent in all three games which is a big issue in terms of continuity and plot. 

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Remember how I mentioned that FNAF is obviously a linear story? Well, Phone Guy dies in FNAF 1 (or fakes his death, as some theorize) yet we hear his voice in FNAF 2 and FNAF 3. Now I know that Phone Guy's voice in FNAF 3 comes from found recordings, but in FNAF 2 there is no mention of the calls being recordings. Phone Guy also makes it clear that you are at a brand new location also notes the differences between the two offices i.e, no doors.  

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I guess Scott couldn't get a second voice actor. 

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I wonder if Phone Guy is going to make one last call in Five Nights at Freddy's 4: The Last Chapter

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Oh Where, Oh Where Has Springtrap Gone?

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I don't mean after the Freddy Fazbear Attraction burned down, I mean where was he during games one and two? I can't be the only one wondering and hoping his obscure whereabouts isn't just because Scott didn't think of him until the third game.  

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According to a phone call in FNAF 3, there's a closed off room that no one has been in. So we assume that Springtrap was hiding in there the entire time. It also can be assumed as well that the Attraction was built off of one of the original Pizzerias, meaning he was there the entire time and not moved there. 

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Given that all five children were killed in the first game, or at least prior to it, we assume that the killer met his fate in the same timeline. I don't know how long it takes for a spirit to come back and possess and animatronic but.. if Springtrap was still in the backroom or had gotten up, wouldn't someone on day shift gone back and noticed the pool of blood?

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Ironically enough, the FNAF 3 Night 3 recordings specifically designate off-camera safe rooms for employees to go to bleed out.....you know, just in case the springs accidentally go off....

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I've seen the argument that Springtrap is holding onto life. So you're telling me that within the last year or so, Springtrap hasn't bled to death? That is to say, he miraculously missed a spring going off into his head and insta-killing him. Sure.

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But back to what I was saying, if a foul odor was coming from animatronics that bodies were never found inside of; assuming someone checked, I can just imagine the stench that would have been coming from Springtrap. You know, a fairly very noticeable strong stench that I think someone would have investigated. 

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Where's the Blood and Guts?

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Speaking of blood and mucus.....Springtrap, you have some explaining to do.

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The whole idea behind Springtrap's character is that he is the murderer who lured and killed the five children that we learn about in the first installment. He also got spooked (according to FNAF 3) and jumped into a spring loaded suit accidentally killing himself in the process.

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Ok, great. So we get the origin of his character. Even better, Scott threw in some randomly generated Easter Eggs that show there's a decomposing body within the mutilated costume. Even better! But once again, where's the blood and guts? 

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Springtrap looks more like an abandoned costume that got treated a bit better than Mangle instead of a walking coffin mixed with a new-age Iron Maiden. Sure, the murderer's body might not have been so badly penetrated by springs to have his entrails hanging out but ideally, according to logic at least, blood stains would be all over the suit. If you're into horror, as I would assume you would be if you're playing this game, then you know how all that works. 

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The Animatronics Sound Gross, But Really Aren't

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Have you ever been told that something sounds worst than it really is? Well this is one of those times, especially in regards to the games antagonists. 

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If you read the newspaper clippings in game one, you probably saw the complaint about the animatronics smelling bad and having mucus and blood coming from thier eyes and mouths. Unfortunately, we don't see any of this. In fact, throughout the entire game, the animatronics look well kept.

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Ok, I hear the arguments. But let's assume that the animatronics are regularly cleaned up during the day time. Sure, but like any good horror movie or game, things go bump in the night and change. We play a security guard on the night shift which means we would see these changes but not once do we see blood or mucus. 

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Also, the addition of mucus makes no sense to even be present let alone in the eye for a good reason; ready for an bio lesson? The main kind of mucus within the eye is typically found in the corner of the eyes and tends to accumulate when we sleep. These kids were murdered, not put to sleep. Other kinds of eye mucus would include that caused by allergies, infections such as pink eye, and viral conjunctivitis, which can cause itchy watery eyes. All forms of these eye mucus' are nowhere excessive that it would leak outside of the eye holes of any of the animatronics. 

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Well, the mucus came from the mouth? Just as unlikely. Mucus in the mouth typically stems from allergy issues that have caused mucus from the nasal cavity to drain into the mouth and into the throat. Excessive salivation is a medical condition, but is more so associated with dehydration. Once again, the kids supposedly stuffed into the mascots are long dead and even if they managed to secrete mucus from the mouth just like with the eyes, you would not see it. 

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Killer Convicted. Case Closed. 

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I have many questions when it comes to FNAF but my first one has always been: if someone was arrested, why is there even a game?

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I know after the first game, people wanted to theorize that there was no real security guard or even Fazbear's Pizzeria; we were actually playing as the murderer in a never ending nightmare of a guilty conscience. Really, the theory would have made sense had there not been two other games that pointed in a completely different direction.

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It is points like this one that really makes me doubt that Cawthon had any intentions to turn the game into a franchise, thus not really thinking things through. 

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But, wait! People get convicted of crimes that they didn't commit all the time, you say. True, but there is a second clipping prior to the one shown that says the man convicted was caught on video surveillance footage taking kids to the back room. 

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It has already been decided that the murders happened before FNAF 2 and, despite initial thoughts, the game seems to be linear, yet games 2 and 3 suggest that someone else killed the five children. If that's true, what's the point of mentioning that someone has been arrested and charged for the murders? There is no mention anywhere else in the game that perhaps the wrong person was convicted and the killer still out there....you know ,because Springtrap....

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The mention, whether true or not, does nothing for the plot of the story at all. 

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I'm going to be honest with all of you, I can't stop talking about Five Night's at Freddy's... but not for the right reasons. 

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Five Night's At Freddy's might be a cult favorite given the unique style and gameplay it offers, but unique gameplay doesn't make up for the blatant missteps within the entire franchise in regards to the plot and consistency. There have been some excellent theories and FNAF easter eggs, but some things don't add up.

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If it was just one game, maybe it could be easily overlooked but seeing as Scott Cawthon is working on a fourth and, thankfully, final Five Night's at Freddy's, all just can't be forgiven just yet.

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Don't get me wrong, the game is certainly not a novel and I don't expect everything to be written out for me. Missing elements can be a great thing as it keeps fans thinking and interested; however, when things contradict other previously stated points there's an issue. Unfortunately FNAF has lots of contradictions. 

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So, with that being said; here are the biggest plot issues within the current trilogy. 

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